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0001 // Copyright (c) 2021 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _OpenGl_GlCore46_Header 0015 #define _OpenGl_GlCore46_Header 0016 0017 #include <OpenGl_GlCore45.hxx> 0018 0019 //! OpenGL 4.6 definition. 0020 struct OpenGl_GlCore46 : public OpenGl_GlCore45 0021 { 0022 private: 0023 typedef OpenGl_GlCore45 theBaseClass_t; 0024 0025 public: //! @name OpenGL 4.6 additives to 4.5 0026 0027 using theBaseClass_t::glSpecializeShader; 0028 using theBaseClass_t::glMultiDrawArraysIndirectCount; 0029 using theBaseClass_t::glMultiDrawElementsIndirectCount; 0030 using theBaseClass_t::glPolygonOffsetClamp; 0031 0032 }; 0033 0034 #endif // _OpenGl_GlCore46_Header
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