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0001 // Created on: 2014-03-17
0002 // Created by: Kirill GAVRILOV
0003 // Copyright (c) 2014 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef OpenGl_GlCore42_HeaderFile
0017 #define OpenGl_GlCore42_HeaderFile
0018 
0019 #include <OpenGl_GlCore41.hxx>
0020 
0021 //! OpenGL 4.2 definition.
0022 struct OpenGl_GlCore42 : public OpenGl_GlCore41
0023 {
0024 private:
0025   typedef OpenGl_GlCore41 theBaseClass_t;
0026 
0027 public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core)
0028   using theBaseClass_t::glDrawArraysInstancedBaseInstance;
0029   using theBaseClass_t::glDrawElementsInstancedBaseInstance;
0030   using theBaseClass_t::glDrawElementsInstancedBaseVertexBaseInstance;
0031 
0032 public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
0033   using theBaseClass_t::glDrawTransformFeedbackInstanced;
0034   using theBaseClass_t::glDrawTransformFeedbackStreamInstanced;
0035 
0036 public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core)
0037   using theBaseClass_t::glGetInternalformativ;
0038 
0039 public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
0040   using theBaseClass_t::glGetActiveAtomicCounterBufferiv;
0041 
0042 public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
0043   using theBaseClass_t::glBindImageTexture;
0044   using theBaseClass_t::glMemoryBarrier;
0045 
0046 public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core)
0047   using theBaseClass_t::glTexStorage1D;
0048   using theBaseClass_t::glTexStorage2D;
0049   using theBaseClass_t::glTexStorage3D;
0050 };
0051 
0052 #endif // _OpenGl_GlCore42_Header