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0001 // Created on: 2014-03-17 0002 // Created by: Kirill GAVRILOV 0003 // Copyright (c) 2014 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef OpenGl_GlCore42_HeaderFile 0017 #define OpenGl_GlCore42_HeaderFile 0018 0019 #include <OpenGl_GlCore41.hxx> 0020 0021 //! OpenGL 4.2 definition. 0022 struct OpenGl_GlCore42 : public OpenGl_GlCore41 0023 { 0024 private: 0025 typedef OpenGl_GlCore41 theBaseClass_t; 0026 0027 public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core) 0028 0029 using theBaseClass_t::glDrawArraysInstancedBaseInstance; 0030 using theBaseClass_t::glDrawElementsInstancedBaseInstance; 0031 using theBaseClass_t::glDrawElementsInstancedBaseVertexBaseInstance; 0032 0033 public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core) 0034 0035 using theBaseClass_t::glDrawTransformFeedbackInstanced; 0036 using theBaseClass_t::glDrawTransformFeedbackStreamInstanced; 0037 0038 public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core) 0039 0040 using theBaseClass_t::glGetInternalformativ; 0041 0042 public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core) 0043 0044 using theBaseClass_t::glGetActiveAtomicCounterBufferiv; 0045 0046 public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core) 0047 0048 using theBaseClass_t::glBindImageTexture; 0049 using theBaseClass_t::glMemoryBarrier; 0050 0051 public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core) 0052 0053 using theBaseClass_t::glTexStorage1D; 0054 using theBaseClass_t::glTexStorage2D; 0055 using theBaseClass_t::glTexStorage3D; 0056 0057 }; 0058 0059 #endif // _OpenGl_GlCore42_Header
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