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0001 // Created on: 2014-03-17
0002 // Created by: Kirill GAVRILOV
0003 // Copyright (c) 2014 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef OpenGl_GlCore32_HeaderFile
0017 #define OpenGl_GlCore32_HeaderFile
0018 
0019 #include <OpenGl_GlCore31.hxx>
0020 
0021 //! OpenGL 3.2 definition.
0022 struct OpenGl_GlCore32 : public OpenGl_GlCore31
0023 {
0024 private:
0025   typedef OpenGl_GlCore31 theBaseClass_t;
0026 
0027 public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
0028 
0029   using theBaseClass_t::glDrawElementsBaseVertex;
0030   using theBaseClass_t::glDrawRangeElementsBaseVertex;
0031   using theBaseClass_t::glDrawElementsInstancedBaseVertex;
0032   using theBaseClass_t::glMultiDrawElementsBaseVertex;
0033 
0034 public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
0035 
0036   using theBaseClass_t::glProvokingVertex;
0037 
0038 public: //! @name GL_ARB_sync (added to OpenGL 3.2 core)
0039 
0040   using theBaseClass_t::glFenceSync;
0041   using theBaseClass_t::glIsSync;
0042   using theBaseClass_t::glDeleteSync;
0043   using theBaseClass_t::glClientWaitSync;
0044   using theBaseClass_t::glWaitSync;
0045   using theBaseClass_t::glGetInteger64v;
0046   using theBaseClass_t::glGetSynciv;
0047 
0048 public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core)
0049 
0050   using theBaseClass_t::glTexImage2DMultisample;
0051   using theBaseClass_t::glTexImage3DMultisample;
0052   using theBaseClass_t::glGetMultisamplefv;
0053   using theBaseClass_t::glSampleMaski;
0054 
0055 public: //! @name OpenGL 3.2 additives to 3.1
0056 
0057   using theBaseClass_t::glGetInteger64i_v;
0058   using theBaseClass_t::glGetBufferParameteri64v;
0059   using theBaseClass_t::glFramebufferTexture;
0060 
0061 };
0062 
0063 #endif // _OpenGl_GlCore32_Header