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File indexing completed on 2026-05-31 08:30:49
0001 // Copyright (c) 2017 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _OpenGl_FrameStats_HeaderFile 0015 #define _OpenGl_FrameStats_HeaderFile 0016 0017 #include <Graphic3d_FrameStats.hxx> 0018 #include <NCollection_IndexedMap.hxx> 0019 0020 class Graphic3d_CStructure; 0021 0022 //! Class storing the frame statistics. 0023 class OpenGl_FrameStats : public Graphic3d_FrameStats 0024 { 0025 DEFINE_STANDARD_RTTIEXT(OpenGl_FrameStats, Graphic3d_FrameStats) 0026 public: 0027 //! Default constructor. 0028 Standard_EXPORT OpenGl_FrameStats(); 0029 0030 //! Destructor. 0031 Standard_EXPORT virtual ~OpenGl_FrameStats(); 0032 0033 public: 0034 //! Copy stats values into another instance (create new instance, if not exists). 0035 //! The main use of this method is to track changes in statistics (e.g. in conjunction with 0036 //! IsEqual() method). 0037 //! @return TRUE if frame data has been changed so that the presentation should be updated 0038 Standard_EXPORT virtual bool IsFrameUpdated(Handle(OpenGl_FrameStats)& thePrev) const; 0039 0040 protected: 0041 //! Method to collect statistics from the View; called by FrameEnd(). 0042 Standard_EXPORT virtual void updateStatistics(const Handle(Graphic3d_CView)& theView, 0043 bool theIsImmediateOnly) Standard_OVERRIDE; 0044 0045 //! Updates counters for structures. 0046 Standard_EXPORT virtual void updateStructures( 0047 Standard_Integer theViewId, 0048 const NCollection_IndexedMap<const Graphic3d_CStructure*>& theStructures, 0049 Standard_Boolean theToCountElems, 0050 Standard_Boolean theToCountTris, 0051 Standard_Boolean theToCountMem); 0052 }; 0053 0054 DEFINE_STANDARD_HANDLE(OpenGl_FrameStats, Graphic3d_FrameStats) 0055 0056 #endif // _OpenGl_FrameStats_HeaderFile
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