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0001 // Created on: 2011-08-05
0002 // Created by: Sergey ZERCHANINOV
0003 // Copyright (c) 2011-2014 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef OpenGl_Element_HeaderFile
0017 #define OpenGl_Element_HeaderFile
0018 
0019 #include <Standard_Type.hxx>
0020 
0021 class Graphic3d_FrameStatsDataTmp;
0022 class OpenGl_Workspace;
0023 class OpenGl_Context;
0024 
0025 //! Base interface for drawable elements.
0026 class OpenGl_Element
0027 {
0028 public:
0029 
0030   Standard_EXPORT OpenGl_Element();
0031 
0032   virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const = 0;
0033 
0034   //! Release GPU resources.
0035   //! Pointer to the context is used because this method might be called
0036   //! when the context is already being destroyed and usage of a handle
0037   //! would be unsafe
0038   virtual void Release (OpenGl_Context* theContext) = 0;
0039 
0040   //! Pointer to the context is used because this method might be called
0041   //! when the context is already being destroyed and usage of a handle
0042   //! would be unsafe
0043   template <typename theResource_t>
0044   static void Destroy (OpenGl_Context* theContext,
0045                        theResource_t*& theElement)
0046   {
0047     if (theElement == NULL)
0048     {
0049       return;
0050     }
0051 
0052     theElement->Release (theContext);
0053     OpenGl_Element* anElement = theElement;
0054     delete anElement;
0055     theElement = NULL;
0056   }
0057 
0058 public:
0059 
0060   //! Return TRUE if primitive type generates shaded triangulation (to be used in filters).
0061   virtual Standard_Boolean IsFillDrawMode() const { return false; }
0062 
0063   //! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
0064   virtual Standard_Size EstimatedDataSize() const { return 0; }
0065 
0066   //! Increment memory usage statistics.
0067   //! Default implementation puts EstimatedDataSize() into Graphic3d_FrameStatsCounter_EstimatedBytesGeom.
0068   Standard_EXPORT virtual void UpdateMemStats (Graphic3d_FrameStatsDataTmp& theStats) const;
0069 
0070   //! Increment draw calls statistics.
0071   //! @param theStats [in] [out] frame counters to increment
0072   //! @param theIsDetailed  [in] indicate detailed dump (more counters - number of triangles, points, etc.)
0073   Standard_EXPORT virtual void UpdateDrawStats (Graphic3d_FrameStatsDataTmp& theStats,
0074                                                  bool theIsDetailed) const;
0075 
0076   //! Update parameters of the drawable elements.
0077   virtual void SynchronizeAspects() {}
0078 
0079   //! Dumps the content of me into the stream
0080   Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
0081 
0082 protected:
0083 
0084   Standard_EXPORT virtual ~OpenGl_Element();
0085 
0086 public:
0087 
0088   DEFINE_STANDARD_ALLOC
0089 
0090 };
0091 
0092 #endif // OpenGl_Element_Header