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File indexing completed on 2026-07-28 09:19:07
0001 // Created on: 2011-08-05 0002 // Created by: Sergey ZERCHANINOV 0003 // Copyright (c) 2011-2014 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef OpenGl_Element_HeaderFile 0017 #define OpenGl_Element_HeaderFile 0018 0019 #include <Standard_Type.hxx> 0020 0021 class Graphic3d_FrameStatsDataTmp; 0022 class OpenGl_Workspace; 0023 class OpenGl_Context; 0024 0025 //! Base interface for drawable elements. 0026 class OpenGl_Element 0027 { 0028 public: 0029 Standard_EXPORT OpenGl_Element(); 0030 0031 virtual void Render(const Handle(OpenGl_Workspace)& theWorkspace) const = 0; 0032 0033 //! Release GPU resources. 0034 //! Pointer to the context is used because this method might be called 0035 //! when the context is already being destroyed and usage of a handle 0036 //! would be unsafe 0037 virtual void Release(OpenGl_Context* theContext) = 0; 0038 0039 //! Pointer to the context is used because this method might be called 0040 //! when the context is already being destroyed and usage of a handle 0041 //! would be unsafe 0042 template <typename theResource_t> 0043 static void Destroy(OpenGl_Context* theContext, theResource_t*& theElement) 0044 { 0045 if (theElement == NULL) 0046 { 0047 return; 0048 } 0049 0050 theElement->Release(theContext); 0051 OpenGl_Element* anElement = theElement; 0052 delete anElement; 0053 theElement = NULL; 0054 } 0055 0056 public: 0057 //! Return TRUE if primitive type generates shaded triangulation (to be used in filters). 0058 virtual Standard_Boolean IsFillDrawMode() const { return false; } 0059 0060 //! Returns estimated GPU memory usage for holding data without considering overheads and 0061 //! allocation alignment rules. 0062 virtual Standard_Size EstimatedDataSize() const { return 0; } 0063 0064 //! Increment memory usage statistics. 0065 //! Default implementation puts EstimatedDataSize() into 0066 //! Graphic3d_FrameStatsCounter_EstimatedBytesGeom. 0067 Standard_EXPORT virtual void UpdateMemStats(Graphic3d_FrameStatsDataTmp& theStats) const; 0068 0069 //! Increment draw calls statistics. 0070 //! @param[in][out] theStats frame counters to increment 0071 //! @param[in] theIsDetailed indicate detailed dump (more counters - number of triangles, 0072 //! points, etc.) 0073 Standard_EXPORT virtual void UpdateDrawStats(Graphic3d_FrameStatsDataTmp& theStats, 0074 bool theIsDetailed) const; 0075 0076 //! Update parameters of the drawable elements. 0077 virtual void SynchronizeAspects() {} 0078 0079 //! Dumps the content of me into the stream 0080 Standard_EXPORT virtual void DumpJson(Standard_OStream& theOStream, 0081 Standard_Integer theDepth = -1) const; 0082 0083 protected: 0084 Standard_EXPORT virtual ~OpenGl_Element(); 0085 0086 public: 0087 DEFINE_STANDARD_ALLOC 0088 }; 0089 0090 #endif // OpenGl_Element_Header
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