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0001 // Created on: 2003-10-10
0002 // Created by: Alexander SOLOVYOV
0003 // Copyright (c) 2003-2014 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef _MeshVS_MeshPrsBuilder_HeaderFile
0017 #define _MeshVS_MeshPrsBuilder_HeaderFile
0018 
0019 #include <MeshVS_PrsBuilder.hxx>
0020 #include <MeshVS_DisplayModeFlags.hxx>
0021 #include <MeshVS_BuilderPriority.hxx>
0022 #include <TColStd_PackedMapOfInteger.hxx>
0023 #include <TColStd_Array1OfReal.hxx>
0024 #include <MeshVS_HArray1OfSequenceOfInteger.hxx>
0025 
0026 class MeshVS_Mesh;
0027 class MeshVS_DataSource;
0028 class Graphic3d_ArrayOfSegments;
0029 class Graphic3d_ArrayOfTriangles;
0030 class Graphic3d_ArrayOfPrimitives;
0031 class Graphic3d_AspectFillArea3d;
0032 class Graphic3d_AspectLine3d;
0033 
0034 DEFINE_STANDARD_HANDLE(MeshVS_MeshPrsBuilder, MeshVS_PrsBuilder)
0035 
0036 //! This class provides methods to compute base mesh presentation
0037 class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder
0038 {
0039 
0040 public:
0041   //! Creates builder with certain display mode flags, data source, ID and priority
0042   Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)&       Parent,
0043                                         const MeshVS_DisplayModeFlags&   Flags = MeshVS_DMF_OCCMask,
0044                                         const Handle(MeshVS_DataSource)& DS    = 0,
0045                                         const Standard_Integer           Id    = -1,
0046                                         const MeshVS_BuilderPriority&    Priority = MeshVS_BP_Mesh);
0047 
0048   //! Builds base mesh presentation by calling the methods below
0049   Standard_EXPORT virtual void Build(const Handle(Prs3d_Presentation)& Prs,
0050                                      const TColStd_PackedMapOfInteger& IDs,
0051                                      TColStd_PackedMapOfInteger&       IDsToExclude,
0052                                      const Standard_Boolean            IsElement,
0053                                      const Standard_Integer DisplayMode) const Standard_OVERRIDE;
0054 
0055   //! Builds nodes presentation
0056   Standard_EXPORT virtual void BuildNodes(const Handle(Prs3d_Presentation)& Prs,
0057                                           const TColStd_PackedMapOfInteger& IDs,
0058                                           TColStd_PackedMapOfInteger&       IDsToExclude,
0059                                           const Standard_Integer            DisplayMode) const;
0060 
0061   //! Builds elements presentation
0062   Standard_EXPORT virtual void BuildElements(const Handle(Prs3d_Presentation)& Prs,
0063                                              const TColStd_PackedMapOfInteger& IDs,
0064                                              TColStd_PackedMapOfInteger&       IDsToExclude,
0065                                              const Standard_Integer            DisplayMode) const;
0066 
0067   //! Builds presentation of hilighted entity
0068   Standard_EXPORT virtual void BuildHilightPrs(const Handle(Prs3d_Presentation)& Prs,
0069                                                const TColStd_PackedMapOfInteger& IDs,
0070                                                const Standard_Boolean            IsElement) const;
0071 
0072   //! Add to array polygons or polylines representing volume
0073   Standard_EXPORT static void AddVolumePrs(const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
0074                                            const TColStd_Array1OfReal&                      Nodes,
0075                                            const Standard_Integer                           NbNodes,
0076                                            const Handle(Graphic3d_ArrayOfPrimitives)&       Array,
0077                                            const Standard_Boolean IsReflected,
0078                                            const Standard_Boolean IsShrinked,
0079                                            const Standard_Boolean IsSelect,
0080                                            const Standard_Real    ShrinkCoef);
0081 
0082   //! Calculate how many polygons or polylines are necessary to draw passed topology
0083   Standard_EXPORT static void HowManyPrimitives(
0084     const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
0085     const Standard_Boolean                           AsPolygons,
0086     const Standard_Boolean                           IsSelect,
0087     const Standard_Integer                           NbNodes,
0088     Standard_Integer&                                Vertices,
0089     Standard_Integer&                                Bounds);
0090 
0091   DEFINE_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder, MeshVS_PrsBuilder)
0092 
0093 protected:
0094   //! Add to array of polylines some lines representing link
0095   Standard_EXPORT void AddLinkPrs(const TColStd_Array1OfReal&              theCoords,
0096                                   const Handle(Graphic3d_ArrayOfSegments)& theLines,
0097                                   const Standard_Boolean                   IsShrinked,
0098                                   const Standard_Real                      ShrinkCoef) const;
0099 
0100   //! Add to array of segments representing face's wire
0101   Standard_EXPORT void AddFaceWirePrs(const TColStd_Array1OfReal&              theCoords,
0102                                       const Standard_Integer                   theNbNodes,
0103                                       const Handle(Graphic3d_ArrayOfSegments)& theLines,
0104                                       const Standard_Boolean                   theIsShrinked,
0105                                       const Standard_Real theShrinkingCoef) const;
0106 
0107   //! Add to array of polygons a polygon representing face
0108   Standard_EXPORT void AddFaceSolidPrs(const Standard_Integer                    ID,
0109                                        const TColStd_Array1OfReal&               theCoords,
0110                                        const Standard_Integer                    theNbNodes,
0111                                        const Standard_Integer                    theMaxNodes,
0112                                        const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
0113                                        const Standard_Boolean                    theIsReflected,
0114                                        const Standard_Boolean                    theIsShrinked,
0115                                        const Standard_Real                       theShrinkCoef,
0116                                        const Standard_Boolean theIsMeshSmoothShading) const;
0117 
0118   //! Draw array of polygons and polylines in the certain order according to transparency
0119   Standard_EXPORT void DrawArrays(const Handle(Prs3d_Presentation)&          Prs,
0120                                   const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
0121                                   const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
0122                                   const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
0123                                   const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
0124                                   const Standard_Boolean                     IsPolygonsEdgesOff,
0125                                   const Standard_Boolean                     IsSelected,
0126                                   const Handle(Graphic3d_AspectFillArea3d)&  theFillAsp,
0127                                   const Handle(Graphic3d_AspectLine3d)&      theLineAsp) const;
0128 
0129   //! Default calculation of center of face or link. This method if useful for shrink mode
0130   //! presentation theCoords is array of nodes coordinates in the strict order X1, Y1, Z1, X2...
0131   //! NbNodes is number of nodes an element consist of
0132   //! xG, yG, zG are coordinates of center whose will be returned
0133   Standard_EXPORT static void CalculateCenter(const TColStd_Array1OfReal& theCoords,
0134                                               const Standard_Integer      NbNodes,
0135                                               Standard_Real&              xG,
0136                                               Standard_Real&              yG,
0137                                               Standard_Real&              zG);
0138 };
0139 
0140 #endif // _MeshVS_MeshPrsBuilder_HeaderFile