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0001 // Created on: 2003-10-10 0002 // Created by: Alexander SOLOVYOV 0003 // Copyright (c) 2003-2014 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef _MeshVS_DrawerAttribute_HeaderFile 0017 #define _MeshVS_DrawerAttribute_HeaderFile 0018 0019 //! Is it allowed to draw beam and face's edge overlapping with this beam. 0020 //! Is mesh drawn with reflective material 0021 //! Is colored mesh data representation drawn with reflective material 0022 //! What part of face or link will be shown if shrink mode. 0023 //! It is recommended this coeff to be between 0 and 1. 0024 //! How many nodes is possible to be in face 0025 //! If this parameter is true, the compute method CPU time will be displayed in console window 0026 //! If this parameter is true, the compute selection method CPU time will be displayed in console window 0027 //! If this parameter is false, the nodes won't be shown in viewer, otherwise will be.//! If this parameter is true, the selectable nodes map will be updated automatically when hidden elements change//! If this parameter is false, the face's edges are not shown 0028 //! Warning: in wireframe mode this parameter is ignored 0029 //! Is mesh drawing in smooth shading mode 0030 //! Is back faces of volume elements should be suppressed 0031 //! The integer keys for most useful constants attuning mesh presentation appearance 0032 //! WARNING: DA_TextExpansionFactor, DA_TextSpace, DA_TextDisplayType have 0033 //! no effect and might be removed in the future. 0034 enum MeshVS_DrawerAttribute 0035 { 0036 MeshVS_DA_InteriorStyle, 0037 MeshVS_DA_InteriorColor, 0038 MeshVS_DA_BackInteriorColor, 0039 MeshVS_DA_EdgeColor, 0040 MeshVS_DA_EdgeType, 0041 MeshVS_DA_EdgeWidth, 0042 MeshVS_DA_HatchStyle, 0043 MeshVS_DA_FrontMaterial, 0044 MeshVS_DA_BackMaterial, 0045 MeshVS_DA_BeamType, 0046 MeshVS_DA_BeamWidth, 0047 MeshVS_DA_BeamColor, 0048 MeshVS_DA_MarkerType, 0049 MeshVS_DA_MarkerColor, 0050 MeshVS_DA_MarkerScale, 0051 MeshVS_DA_TextColor, 0052 MeshVS_DA_TextHeight, 0053 MeshVS_DA_TextFont, 0054 MeshVS_DA_TextExpansionFactor, 0055 MeshVS_DA_TextSpace, 0056 MeshVS_DA_TextStyle, 0057 MeshVS_DA_TextDisplayType, 0058 MeshVS_DA_TextTexFont, 0059 MeshVS_DA_TextFontAspect, 0060 MeshVS_DA_VectorColor, 0061 MeshVS_DA_VectorMaxLength, 0062 MeshVS_DA_VectorArrowPart, 0063 MeshVS_DA_IsAllowOverlapped, 0064 MeshVS_DA_Reflection, 0065 MeshVS_DA_ColorReflection, 0066 MeshVS_DA_ShrinkCoeff, 0067 MeshVS_DA_MaxFaceNodes, 0068 MeshVS_DA_ComputeTime, 0069 MeshVS_DA_ComputeSelectionTime, 0070 MeshVS_DA_DisplayNodes, 0071 MeshVS_DA_SelectableAuto, 0072 MeshVS_DA_ShowEdges, 0073 MeshVS_DA_SmoothShading, 0074 MeshVS_DA_SupressBackFaces, 0075 MeshVS_DA_User 0076 }; 0077 0078 #endif // _MeshVS_DrawerAttribute_HeaderFile
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