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0001 // Created on: 2013-09-20
0002 // Created by: Denis BOGOLEPOV
0003 // Copyright (c) 2013-2014 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef _Graphic3d_TypeOfShaderObject_HeaderFile
0017 #define _Graphic3d_TypeOfShaderObject_HeaderFile
0018 
0019 //! Type of the shader object.
0020 enum Graphic3d_TypeOfShaderObject
0021 {
0022   // rendering shaders
0023   Graphic3d_TOS_VERTEX          = 0x01, //!< vertex shader object, mandatory
0024   Graphic3d_TOS_TESS_CONTROL    = 0x02, //!< tessellation control shader object, optional
0025   Graphic3d_TOS_TESS_EVALUATION = 0x04, //!< tessellation evaluation shader object, optional
0026   Graphic3d_TOS_GEOMETRY        = 0x08, //!< geometry shader object, optional
0027   Graphic3d_TOS_FRAGMENT        = 0x10, //!< fragment shader object, mandatory
0028   // general-purpose compute shader
0029   Graphic3d_TOS_COMPUTE         = 0x20  //!< compute shader object, should be used as alternative to shader object types for rendering
0030 };
0031 
0032 #endif