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0001 // Created on: 2013-09-20 0002 // Created by: Denis BOGOLEPOV 0003 // Copyright (c) 2013-2014 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef _Graphic3d_TypeOfShaderObject_HeaderFile 0017 #define _Graphic3d_TypeOfShaderObject_HeaderFile 0018 0019 //! Type of the shader object. 0020 enum Graphic3d_TypeOfShaderObject 0021 { 0022 // rendering shaders 0023 Graphic3d_TOS_VERTEX = 0x01, //!< vertex shader object, mandatory 0024 Graphic3d_TOS_TESS_CONTROL = 0x02, //!< tessellation control shader object, optional 0025 Graphic3d_TOS_TESS_EVALUATION = 0x04, //!< tessellation evaluation shader object, optional 0026 Graphic3d_TOS_GEOMETRY = 0x08, //!< geometry shader object, optional 0027 Graphic3d_TOS_FRAGMENT = 0x10, //!< fragment shader object, mandatory 0028 // general-purpose compute shader 0029 Graphic3d_TOS_COMPUTE = 0x20 //!< compute shader object, should be used as alternative to shader object types for rendering 0030 }; 0031 0032 #endif
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