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0001 // Copyright (c) 2016 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _Graphic3d_TypeOfLimit_HeaderFile 0015 #define _Graphic3d_TypeOfLimit_HeaderFile 0016 0017 //! Type of graphic resource limit. 0018 enum Graphic3d_TypeOfLimit 0019 { 0020 Graphic3d_TypeOfLimit_MaxNbLights, //!< maximum number of active light sources 0021 Graphic3d_TypeOfLimit_MaxNbClipPlanes, //!< maximum number of active clipping planes 0022 Graphic3d_TypeOfLimit_MaxNbViews, //!< maximum number of views 0023 Graphic3d_TypeOfLimit_MaxTextureSize, //!< maximum size of texture 0024 Graphic3d_TypeOfLimit_MaxViewDumpSizeX, //!< maximum width for image dump 0025 Graphic3d_TypeOfLimit_MaxViewDumpSizeY, //!< maximum height for image dump 0026 Graphic3d_TypeOfLimit_MaxCombinedTextureUnits, //!< maximum number of combined texture units for multitexturing 0027 Graphic3d_TypeOfLimit_MaxMsaa, //!< maximum number of MSAA samples 0028 Graphic3d_TypeOfLimit_HasPBR, //!< indicates whether PBR metallic-roughness shading model is supported 0029 Graphic3d_TypeOfLimit_HasRayTracing, //!< indicates whether ray tracing is supported 0030 Graphic3d_TypeOfLimit_HasRayTracingTextures, //!< indicates whether ray tracing textures are supported 0031 Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSampling, //!< indicates whether adaptive screen sampling is supported 0032 Graphic3d_TypeOfLimit_HasRayTracingAdaptiveSamplingAtomic,//!< indicates whether optimized adaptive screen sampling is supported (hardware supports atomic float operations) 0033 Graphic3d_TypeOfLimit_HasSRGB, //!< indicates whether sRGB rendering is supported 0034 Graphic3d_TypeOfLimit_HasBlendedOit, //!< indicates whether necessary GL extensions for Weighted, Blended OIT available (without MSAA). 0035 Graphic3d_TypeOfLimit_HasBlendedOitMsaa, //!< indicates whether necessary GL extensions for Weighted, Blended OIT available (with MSAA). 0036 Graphic3d_TypeOfLimit_HasFlatShading, //!< indicates whether Flat shading (Graphic3d_TypeOfShadingModel_PhongFacet) is supported 0037 Graphic3d_TypeOfLimit_HasMeshEdges, //!< indicates whether advanced mesh edges presentation is supported 0038 Graphic3d_TypeOfLimit_IsWorkaroundFBO, //!< indicates whether workaround for Intel driver problem with empty FBO for images with big width is applied. 0039 Graphic3d_TypeOfLimit_NB //!< number of elements in this enumeration 0040 }; 0041 0042 #endif // _Graphic3d_TypeOfLimit_HeaderFile
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