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File indexing completed on 2026-09-19 09:28:07
0001 // Created on: 1997-07-28 0002 // Created by: Pierre CHALAMET 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Graphic3d_TextureRoot_HeaderFile 0018 #define _Graphic3d_TextureRoot_HeaderFile 0019 0020 #include <Image_PixMap.hxx> 0021 #include <OSD_Path.hxx> 0022 #include <Graphic3d_TypeOfTexture.hxx> 0023 #include <Standard.hxx> 0024 #include <Standard_Transient.hxx> 0025 #include <Standard_Type.hxx> 0026 #include <TCollection_AsciiString.hxx> 0027 0028 class Image_CompressedPixMap; 0029 class Image_SupportedFormats; 0030 class Graphic3d_TextureParams; 0031 0032 //! This is the texture root class enable the dialog with the GraphicDriver allows the loading of 0033 //! texture. 0034 class Graphic3d_TextureRoot : public Standard_Transient 0035 { 0036 DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureRoot, Standard_Transient) 0037 public: 0038 //! The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment 0039 //! variables. 0040 //! @return the root folder with default textures. 0041 Standard_EXPORT static TCollection_AsciiString TexturesFolder(); 0042 0043 public: 0044 //! Destructor. 0045 Standard_EXPORT ~Graphic3d_TextureRoot() override; 0046 0047 //! Checks if a texture class is valid or not. 0048 //! @return true if the construction of the class is correct 0049 Standard_EXPORT virtual bool IsDone() const; 0050 0051 //! Returns the full path of the defined texture. 0052 //! It could be empty path if GetImage() is overridden to load image not from file. 0053 const OSD_Path& Path() const { return myPath; } 0054 0055 //! @return the texture type. 0056 Graphic3d_TypeOfTexture Type() const { return myType; } 0057 0058 //! This ID will be used to manage resource in graphic driver. 0059 //! 0060 //! Default implementation generates unique ID within constructor; 0061 //! inheritors may re-initialize it within their constructor, 0062 //! but should never modify it afterwards. 0063 //! 0064 //! Multiple Graphic3d_TextureRoot instances with same ID 0065 //! will be treated as single texture with different parameters 0066 //! to optimize memory usage though this will be more natural 0067 //! to use same instance of Graphic3d_TextureRoot when possible. 0068 //! 0069 //! If this ID is set to empty string by inheritor, 0070 //! then independent graphical resource will be created 0071 //! for each instance of Graphic3d_AspectFillArea3d where texture will be used. 0072 //! 0073 //! @return texture identifier. 0074 const TCollection_AsciiString& GetId() const { return myTexId; } 0075 0076 //! Return image revision. 0077 size_t Revision() const { return myRevision; } 0078 0079 //! Update image revision. 0080 //! Can be used for signaling changes in the texture source (e.g. file update, pixmap update) 0081 //! without re-creating texture source itself (since unique id should be never modified). 0082 void UpdateRevision() { ++myRevision; } 0083 0084 //! This method will be called by graphic driver each time when texture resource should be 0085 //! created. It is called in front of GetImage() for uploading compressed image formats natively 0086 //! supported by GPU. 0087 //! @param[in] theSupported the list of supported compressed texture formats; 0088 //! returning image in unsupported format will result in texture upload 0089 //! failure 0090 //! @return compressed pixmap or NULL if image is not in supported compressed format 0091 Standard_EXPORT virtual occ::handle<Image_CompressedPixMap> GetCompressedImage( 0092 const occ::handle<Image_SupportedFormats>& theSupported); 0093 0094 //! This method will be called by graphic driver each time when texture resource should be 0095 //! created. Default constructors allow defining the texture source as path to texture image or 0096 //! directly as pixmap. If the source is defined as path, then the image will be dynamically 0097 //! loaded when this method is called (and no copy will be preserved in this class instance). 0098 //! Inheritors may dynamically generate the image. 0099 //! Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())! 0100 //! @return the image for texture. 0101 Standard_EXPORT virtual occ::handle<Image_PixMap> GetImage( 0102 const occ::handle<Image_SupportedFormats>& theSupported); 0103 0104 //! @return low-level texture parameters 0105 const occ::handle<Graphic3d_TextureParams>& GetParams() const { return myParams; } 0106 0107 //! Return flag indicating color nature of values within the texture; TRUE by default. 0108 //! 0109 //! This flag will be used to interpret 8-bit per channel RGB(A) images as sRGB(A) textures 0110 //! with implicit linearizion of color components. 0111 //! Has no effect on images with floating point values (always considered linearized). 0112 //! 0113 //! When set to FALSE, such images will be interpreted as textures will be linear component 0114 //! values, which is useful for RGB(A) textures defining non-color properties (like 0115 //! Normalmap/Metalness/Roughness). 0116 bool IsColorMap() const { return myIsColorMap; } 0117 0118 //! Set flag indicating color nature of values within the texture. 0119 void SetColorMap(bool theIsColor) { myIsColorMap = theIsColor; } 0120 0121 //! Returns whether mipmaps should be generated or not. 0122 bool HasMipmaps() const { return myHasMipmaps; } 0123 0124 //! Sets whether to generate mipmaps or not. 0125 void SetMipmapsGeneration(bool theToGenerateMipmaps) { myHasMipmaps = theToGenerateMipmaps; } 0126 0127 //! Returns whether row's memory layout is top-down. 0128 bool IsTopDown() const { return myIsTopDown; } 0129 0130 protected: 0131 //! Creates a texture from a file 0132 //! Warning: Note that if <FileName> is NULL the texture must be realized 0133 //! using LoadTexture(image) method. 0134 Standard_EXPORT Graphic3d_TextureRoot(const TCollection_AsciiString& theFileName, 0135 const Graphic3d_TypeOfTexture theType); 0136 0137 //! Creates a texture from pixmap. 0138 //! Please note that the implementation expects the image data 0139 //! to be in Bottom-Up order (see Image_PixMap::IsTopDown()). 0140 Standard_EXPORT Graphic3d_TextureRoot(const occ::handle<Image_PixMap>& thePixmap, 0141 const Graphic3d_TypeOfTexture theType); 0142 0143 //! Unconditionally generate new texture id. Should be called only within constructor. 0144 Standard_EXPORT void generateId(); 0145 0146 //! Try converting image to compatible format. 0147 Standard_EXPORT static void convertToCompatible( 0148 const occ::handle<Image_SupportedFormats>& theSupported, 0149 const occ::handle<Image_PixMap>& theImage); 0150 0151 //! Method for supporting old API; another GetImage() method should be implemented instead. 0152 virtual occ::handle<Image_PixMap> GetImage() const { return occ::handle<Image_PixMap>(); } 0153 0154 protected: 0155 occ::handle<Graphic3d_TextureParams> myParams; //!< associated texture parameters 0156 // clang-format off 0157 TCollection_AsciiString myTexId; //!< unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor 0158 occ::handle<Image_PixMap> myPixMap; //!< image pixmap - as one of the ways for defining the texture source 0159 OSD_Path myPath; //!< image file path - as one of the ways for defining the texture source 0160 size_t myRevision; //!< image revision - for signaling changes in the texture source (e.g. file update, pixmap update) 0161 Graphic3d_TypeOfTexture myType; //!< texture type 0162 bool myIsColorMap; //!< flag indicating color nature of values within the texture 0163 bool myIsTopDown; //!< Stores rows's memory layout 0164 bool myHasMipmaps; //!< Indicates whether mipmaps should be generated or not 0165 // clang-format on 0166 }; 0167 0168 #endif // _Graphic3d_TextureRoot_HeaderFile
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