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0001 // Created on: 1997-07-28
0002 // Created by: Pierre CHALAMET
0003 // Copyright (c) 1997-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Graphic3d_TextureRoot_HeaderFile
0018 #define _Graphic3d_TextureRoot_HeaderFile
0019 
0020 #include <Image_PixMap.hxx>
0021 #include <OSD_Path.hxx>
0022 #include <Graphic3d_TypeOfTexture.hxx>
0023 #include <Standard.hxx>
0024 #include <Standard_Transient.hxx>
0025 #include <Standard_Type.hxx>
0026 #include <TCollection_AsciiString.hxx>
0027 
0028 class Image_CompressedPixMap;
0029 class Image_SupportedFormats;
0030 class Graphic3d_TextureParams;
0031 
0032 //! This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture.
0033 class Graphic3d_TextureRoot : public Standard_Transient
0034 {
0035   DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureRoot, Standard_Transient)
0036 public:
0037 
0038   //! The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.
0039   //! @return the root folder with default textures.
0040   Standard_EXPORT static TCollection_AsciiString TexturesFolder();
0041 
0042 public:
0043 
0044   //! Destructor.
0045   Standard_EXPORT ~Graphic3d_TextureRoot();
0046 
0047   //! Checks if a texture class is valid or not.
0048   //! @return true if the construction of the class is correct
0049   Standard_EXPORT virtual Standard_Boolean IsDone() const;
0050 
0051   //! Returns the full path of the defined texture.
0052   //! It could be empty path if GetImage() is overridden to load image not from file.
0053   const OSD_Path& Path() const { return myPath; }
0054 
0055   //! @return the texture type.
0056   Graphic3d_TypeOfTexture Type() const { return myType; }
0057 
0058   //! This ID will be used to manage resource in graphic driver.
0059   //!
0060   //! Default implementation generates unique ID within constructor;
0061   //! inheritors may re-initialize it within their constructor,
0062   //! but should never modify it afterwards.
0063   //!
0064   //! Multiple Graphic3d_TextureRoot instances with same ID
0065   //! will be treated as single texture with different parameters
0066   //! to optimize memory usage though this will be more natural
0067   //! to use same instance of Graphic3d_TextureRoot when possible.
0068   //!
0069   //! If this ID is set to empty string by inheritor,
0070   //! then independent graphical resource will be created
0071   //! for each instance of Graphic3d_AspectFillArea3d where texture will be used.
0072   //!
0073   //! @return texture identifier.
0074   const TCollection_AsciiString& GetId() const { return myTexId; }
0075 
0076   //! Return image revision.
0077   Standard_Size Revision() const { return myRevision; }
0078 
0079   //! Update image revision.
0080   //! Can be used for signaling changes in the texture source (e.g. file update, pixmap update)
0081   //! without re-creating texture source itself (since unique id should be never modified).
0082   void UpdateRevision() { ++myRevision; }
0083 
0084   //! This method will be called by graphic driver each time when texture resource should be created.
0085   //! It is called in front of GetImage() for uploading compressed image formats natively supported by GPU.
0086   //! @param theSupported [in] the list of supported compressed texture formats;
0087   //!                          returning image in unsupported format will result in texture upload failure
0088   //! @return compressed pixmap or NULL if image is not in supported compressed format
0089   Standard_EXPORT virtual Handle(Image_CompressedPixMap) GetCompressedImage (const Handle(Image_SupportedFormats)& theSupported);
0090 
0091   //! This method will be called by graphic driver each time when texture resource should be created.
0092   //! Default constructors allow defining the texture source as path to texture image or directly as pixmap.
0093   //! If the source is defined as path, then the image will be dynamically loaded when this method is called
0094   //! (and no copy will be preserved in this class instance).
0095   //! Inheritors may dynamically generate the image.
0096   //! Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!
0097   //! @return the image for texture.
0098   Standard_EXPORT virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported);
0099 
0100   //! @return low-level texture parameters
0101   const Handle(Graphic3d_TextureParams)& GetParams() const { return myParams; }
0102 
0103   //! Return flag indicating color nature of values within the texture; TRUE by default.
0104   //!
0105   //! This flag will be used to interpret 8-bit per channel RGB(A) images as sRGB(A) textures
0106   //! with implicit linearizion of color components.
0107   //! Has no effect on images with floating point values (always considered linearized).
0108   //!
0109   //! When set to FALSE, such images will be interpreted as textures will be linear component values,
0110   //! which is useful for RGB(A) textures defining non-color properties (like Normalmap/Metalness/Roughness).
0111   Standard_Boolean IsColorMap() const { return myIsColorMap; }
0112 
0113   //! Set flag indicating color nature of values within the texture.
0114   void SetColorMap (Standard_Boolean theIsColor) { myIsColorMap = theIsColor; }
0115 
0116   //! Returns whether mipmaps should be generated or not.
0117   Standard_Boolean HasMipmaps() const { return myHasMipmaps; }
0118 
0119   //! Sets whether to generate mipmaps or not.
0120   void SetMipmapsGeneration (Standard_Boolean theToGenerateMipmaps) { myHasMipmaps = theToGenerateMipmaps; }
0121 
0122   //! Returns whether row's memory layout is top-down.
0123   Standard_Boolean IsTopDown() const { return myIsTopDown; }
0124 
0125 protected:
0126 
0127   //! Creates a texture from a file
0128   //! Warning: Note that if <FileName> is NULL the texture must be realized
0129   //! using LoadTexture(image) method.
0130   Standard_EXPORT Graphic3d_TextureRoot(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
0131   
0132   //! Creates a texture from pixmap.
0133   //! Please note that the implementation expects the image data
0134   //! to be in Bottom-Up order (see Image_PixMap::IsTopDown()).
0135   Standard_EXPORT Graphic3d_TextureRoot(const Handle(Image_PixMap)& thePixmap, const Graphic3d_TypeOfTexture theType);
0136 
0137   //! Unconditionally generate new texture id. Should be called only within constructor.
0138   Standard_EXPORT void generateId();
0139 
0140   //! Try converting image to compatible format.
0141   Standard_EXPORT static void convertToCompatible (const Handle(Image_SupportedFormats)& theSupported,
0142                                                    const Handle(Image_PixMap)& theImage);
0143 
0144   //! Method for supporting old API; another GetImage() method should be implemented instead.
0145   virtual Handle(Image_PixMap) GetImage() const { return Handle(Image_PixMap)(); }
0146 
0147 protected:
0148 
0149   Handle(Graphic3d_TextureParams) myParams;     //!< associated texture parameters
0150   TCollection_AsciiString         myTexId;      //!< unique identifier of this resource (for sharing graphic resource); should never be modified outside constructor
0151   Handle(Image_PixMap)            myPixMap;     //!< image pixmap - as one of the ways for defining the texture source
0152   OSD_Path                        myPath;       //!< image file path - as one of the ways for defining the texture source
0153   Standard_Size                   myRevision;   //!< image revision - for signaling changes in the texture source (e.g. file update, pixmap update)
0154   Graphic3d_TypeOfTexture         myType;       //!< texture type
0155   Standard_Boolean                myIsColorMap; //!< flag indicating color nature of values within the texture
0156   Standard_Boolean                myIsTopDown;  //!< Stores rows's memory layout
0157   Standard_Boolean                myHasMipmaps; //!< Indicates whether mipmaps should be generated or not
0158 
0159 };
0160 
0161 DEFINE_STANDARD_HANDLE(Graphic3d_TextureRoot, Standard_Transient)
0162 
0163 #endif // _Graphic3d_TextureRoot_HeaderFile