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File indexing completed on 2026-09-26 09:03:27
0001 // Created on: 1997-07-28 0002 // Created by: Pierre CHALAMET 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Graphic3d_TextureMap_HeaderFile 0018 #define _Graphic3d_TextureMap_HeaderFile 0019 0020 #include <Graphic3d_TextureRoot.hxx> 0021 #include <Graphic3d_TypeOfTexture.hxx> 0022 #include <Graphic3d_LevelOfTextureAnisotropy.hxx> 0023 class TCollection_AsciiString; 0024 0025 //! This is an abstract class for managing texture applicable on polygons. 0026 class Graphic3d_TextureMap : public Graphic3d_TextureRoot 0027 { 0028 DEFINE_STANDARD_RTTIEXT(Graphic3d_TextureMap, Graphic3d_TextureRoot) 0029 public: 0030 //! enable texture smoothing 0031 Standard_EXPORT void EnableSmooth(); 0032 0033 //! Returns TRUE if the texture is smoothed. 0034 Standard_EXPORT bool IsSmoothed() const; 0035 0036 //! disable texture smoothing 0037 Standard_EXPORT void DisableSmooth(); 0038 0039 //! enable texture modulate mode. 0040 //! the image is modulate with the shading of the surface. 0041 Standard_EXPORT void EnableModulate(); 0042 0043 //! disable texture modulate mode. 0044 //! the image is directly decal on the surface. 0045 Standard_EXPORT void DisableModulate(); 0046 0047 //! Returns TRUE if the texture is modulate. 0048 Standard_EXPORT bool IsModulate() const; 0049 0050 //! use this methods if you want to enable 0051 //! texture repetition on your objects. 0052 Standard_EXPORT void EnableRepeat(); 0053 0054 //! use this methods if you want to disable 0055 //! texture repetition on your objects. 0056 Standard_EXPORT void DisableRepeat(); 0057 0058 //! Returns TRUE if the texture repeat is enable. 0059 Standard_EXPORT bool IsRepeat() const; 0060 0061 //! @return level of anisotropy texture filter. 0062 //! Default value is Graphic3d_LOTA_OFF. 0063 Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const; 0064 0065 //! @param theLevel level of anisotropy texture filter. 0066 Standard_EXPORT void SetAnisoFilter(const Graphic3d_LevelOfTextureAnisotropy theLevel); 0067 0068 protected: 0069 Standard_EXPORT Graphic3d_TextureMap(const TCollection_AsciiString& theFileName, 0070 const Graphic3d_TypeOfTexture theType); 0071 0072 Standard_EXPORT Graphic3d_TextureMap(const occ::handle<Image_PixMap>& thePixMap, 0073 const Graphic3d_TypeOfTexture theType); 0074 }; 0075 0076 #endif // _Graphic3d_TextureMap_HeaderFile
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