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0001 // Created on: 1997-07-28 0002 // Created by: Pierre CHALAMET 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Graphic3d_Texture2Dplane_HeaderFile 0018 #define _Graphic3d_Texture2Dplane_HeaderFile 0019 0020 #include <Standard.hxx> 0021 0022 #include <Graphic3d_NameOfTexturePlane.hxx> 0023 #include <Graphic3d_Texture2D.hxx> 0024 #include <Graphic3d_NameOfTexture2D.hxx> 0025 class TCollection_AsciiString; 0026 0027 0028 class Graphic3d_Texture2Dplane; 0029 DEFINE_STANDARD_HANDLE(Graphic3d_Texture2Dplane, Graphic3d_Texture2D) 0030 0031 //! This class allows the management of a 2D texture defined from a plane equation 0032 //! Use the SetXXX() methods for positioning the texture as you want. 0033 class Graphic3d_Texture2Dplane : public Graphic3d_Texture2D 0034 { 0035 0036 public: 0037 0038 0039 //! Creates a texture from a file 0040 Standard_EXPORT Graphic3d_Texture2Dplane(const TCollection_AsciiString& theFileName); 0041 0042 //! Creates a texture from a predefined texture name set. 0043 Standard_EXPORT Graphic3d_Texture2Dplane(const Graphic3d_NameOfTexture2D theNOT); 0044 0045 //! Creates a texture from the pixmap. 0046 Standard_EXPORT Graphic3d_Texture2Dplane(const Handle(Image_PixMap)& thePixMap); 0047 0048 //! Defines the texture projection plane for texture coordinate S 0049 //! default is <1.0, 0.0, 0.0, 0.0> 0050 Standard_EXPORT void SetPlaneS (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D); 0051 0052 //! Defines the texture projection plane for texture coordinate T 0053 //! default is <0.0, 1.0, 0.0, 0.0> 0054 Standard_EXPORT void SetPlaneT (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D); 0055 0056 //! Defines the texture projection plane for both S and T texture coordinate 0057 //! default is NOTP_XY meaning: 0058 //! <1.0, 0.0, 0.0, 0.0> for S 0059 //! and <0.0, 1.0, 0.0, 0.0> for T 0060 Standard_EXPORT void SetPlane (const Graphic3d_NameOfTexturePlane thePlane); 0061 0062 //! Defines the texture scale for the S texture coordinate 0063 //! much easier than recomputing the S plane equation 0064 //! but the result is the same 0065 //! default to 1.0 0066 Standard_EXPORT void SetScaleS (const Standard_ShortReal theVal); 0067 0068 //! Defines the texture scale for the T texture coordinate 0069 //! much easier than recompution the T plane equation 0070 //! but the result is the same 0071 //! default to 1.0 0072 Standard_EXPORT void SetScaleT (const Standard_ShortReal theVal); 0073 0074 //! Defines the texture translation for the S texture coordinate 0075 //! you can obtain the same effect by modifying the S plane 0076 //! equation but its not easier. 0077 //! default to 0.0 0078 Standard_EXPORT void SetTranslateS (const Standard_ShortReal theVal); 0079 0080 //! Defines the texture translation for the T texture coordinate 0081 //! you can obtain the same effect by modifying the T plane 0082 //! equation but its not easier. 0083 //! default to 0.0 0084 Standard_EXPORT void SetTranslateT (const Standard_ShortReal theVal); 0085 0086 //! Sets the rotation angle of the whole texture. 0087 //! the same result might be achieved by recomputing the 0088 //! S and T plane equation but it's not the easiest way... 0089 //! the angle is expressed in degrees 0090 //! default is 0.0 0091 Standard_EXPORT void SetRotation (const Standard_ShortReal theVal); 0092 0093 //! Returns the current texture plane name or NOTP_UNKNOWN 0094 //! when the plane is user defined. 0095 Standard_EXPORT Graphic3d_NameOfTexturePlane Plane() const; 0096 0097 //! Returns the current texture plane S equation 0098 Standard_EXPORT void PlaneS (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const; 0099 0100 //! Returns the current texture plane T equation 0101 Standard_EXPORT void PlaneT (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const; 0102 0103 //! Returns the current texture S translation value 0104 Standard_EXPORT void TranslateS (Standard_ShortReal& theVal) const; 0105 0106 //! Returns the current texture T translation value 0107 Standard_EXPORT void TranslateT (Standard_ShortReal& theVal) const; 0108 0109 //! Returns the current texture S scale value 0110 Standard_EXPORT void ScaleS (Standard_ShortReal& theVal) const; 0111 0112 //! Returns the current texture T scale value 0113 Standard_EXPORT void ScaleT (Standard_ShortReal& theVal) const; 0114 0115 //! Returns the current texture rotation angle 0116 Standard_EXPORT void Rotation (Standard_ShortReal& theVal) const; 0117 0118 0119 0120 0121 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2Dplane,Graphic3d_Texture2D) 0122 0123 protected: 0124 0125 0126 0127 0128 private: 0129 0130 0131 Graphic3d_NameOfTexturePlane myPlaneName; 0132 0133 0134 }; 0135 0136 0137 0138 0139 0140 0141 0142 #endif // _Graphic3d_Texture2Dplane_HeaderFile
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