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File indexing completed on 2026-09-21 09:17:18
0001 // Created on: 1997-07-28 0002 // Created by: Pierre CHALAMET 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Graphic3d_Texture2Dplane_HeaderFile 0018 #define _Graphic3d_Texture2Dplane_HeaderFile 0019 0020 #include <Standard.hxx> 0021 0022 #include <Graphic3d_NameOfTexturePlane.hxx> 0023 #include <Graphic3d_Texture2D.hxx> 0024 #include <Graphic3d_NameOfTexture2D.hxx> 0025 class TCollection_AsciiString; 0026 0027 //! This class allows the management of a 2D texture defined from a plane equation 0028 //! Use the SetXXX() methods for positioning the texture as you want. 0029 class Graphic3d_Texture2Dplane : public Graphic3d_Texture2D 0030 { 0031 0032 public: 0033 //! Creates a texture from a file 0034 Standard_EXPORT Graphic3d_Texture2Dplane(const TCollection_AsciiString& theFileName); 0035 0036 //! Creates a texture from a predefined texture name set. 0037 Standard_EXPORT Graphic3d_Texture2Dplane(const Graphic3d_NameOfTexture2D theNOT); 0038 0039 //! Creates a texture from the pixmap. 0040 Standard_EXPORT Graphic3d_Texture2Dplane(const occ::handle<Image_PixMap>& thePixMap); 0041 0042 //! Defines the texture projection plane for texture coordinate S 0043 //! default is <1.0, 0.0, 0.0, 0.0> 0044 Standard_EXPORT void SetPlaneS(const float A, const float B, const float C, const float D); 0045 0046 //! Defines the texture projection plane for texture coordinate T 0047 //! default is <0.0, 1.0, 0.0, 0.0> 0048 Standard_EXPORT void SetPlaneT(const float A, const float B, const float C, const float D); 0049 0050 //! Defines the texture projection plane for both S and T texture coordinate 0051 //! default is NOTP_XY meaning: 0052 //! <1.0, 0.0, 0.0, 0.0> for S and 0053 //! <0.0, 1.0, 0.0, 0.0> for T 0054 Standard_EXPORT void SetPlane(const Graphic3d_NameOfTexturePlane thePlane); 0055 0056 //! Defines the texture scale for the S texture coordinate 0057 //! much easier than recomputing the S plane equation 0058 //! but the result is the same 0059 //! default to 1.0 0060 Standard_EXPORT void SetScaleS(const float theVal); 0061 0062 //! Defines the texture scale for the T texture coordinate 0063 //! much easier than recompution the T plane equation 0064 //! but the result is the same 0065 //! default to 1.0 0066 Standard_EXPORT void SetScaleT(const float theVal); 0067 0068 //! Defines the texture translation for the S texture coordinate 0069 //! you can obtain the same effect by modifying the S plane 0070 //! equation but its not easier. 0071 //! default to 0.0 0072 Standard_EXPORT void SetTranslateS(const float theVal); 0073 0074 //! Defines the texture translation for the T texture coordinate 0075 //! you can obtain the same effect by modifying the T plane 0076 //! equation but its not easier. 0077 //! default to 0.0 0078 Standard_EXPORT void SetTranslateT(const float theVal); 0079 0080 //! Sets the rotation angle of the whole texture. 0081 //! the same result might be achieved by recomputing the 0082 //! S and T plane equation but it's not the easiest way... 0083 //! the angle is expressed in degrees 0084 //! default is 0.0 0085 Standard_EXPORT void SetRotation(const float theVal); 0086 0087 //! Returns the current texture plane name or NOTP_UNKNOWN 0088 //! when the plane is user defined. 0089 Standard_EXPORT Graphic3d_NameOfTexturePlane Plane() const; 0090 0091 //! Returns the current texture plane S equation 0092 Standard_EXPORT void PlaneS(float& A, float& B, float& C, float& D) const; 0093 0094 //! Returns the current texture plane T equation 0095 Standard_EXPORT void PlaneT(float& A, float& B, float& C, float& D) const; 0096 0097 //! Returns the current texture S translation value 0098 Standard_EXPORT void TranslateS(float& theVal) const; 0099 0100 //! Returns the current texture T translation value 0101 Standard_EXPORT void TranslateT(float& theVal) const; 0102 0103 //! Returns the current texture S scale value 0104 Standard_EXPORT void ScaleS(float& theVal) const; 0105 0106 //! Returns the current texture T scale value 0107 Standard_EXPORT void ScaleT(float& theVal) const; 0108 0109 //! Returns the current texture rotation angle 0110 Standard_EXPORT void Rotation(float& theVal) const; 0111 0112 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2Dplane, Graphic3d_Texture2D) 0113 0114 private: 0115 Graphic3d_NameOfTexturePlane myPlaneName; 0116 }; 0117 0118 #endif // _Graphic3d_Texture2Dplane_HeaderFile
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