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File indexing completed on 2026-09-17 09:20:43
0001 // Created on: 1997-07-28 0002 // Created by: Pierre CHALAMET 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Graphic3d_Texture1Dsegment_HeaderFile 0018 #define _Graphic3d_Texture1Dsegment_HeaderFile 0019 0020 #include <Standard.hxx> 0021 0022 #include <Graphic3d_Texture1D.hxx> 0023 #include <Graphic3d_NameOfTexture1D.hxx> 0024 class TCollection_AsciiString; 0025 0026 //! This class provides the implementation 0027 //! of a 1D texture applicable along a segment. 0028 //! You might use the SetSegment() method 0029 //! to set the way the texture is "stretched" on facets. 0030 class Graphic3d_Texture1Dsegment : public Graphic3d_Texture1D 0031 { 0032 0033 public: 0034 //! Creates a texture from a file 0035 Standard_EXPORT Graphic3d_Texture1Dsegment(const TCollection_AsciiString& theFileName); 0036 0037 //! Creates a texture from a predefined texture name set. 0038 Standard_EXPORT Graphic3d_Texture1Dsegment(const Graphic3d_NameOfTexture1D theNOT); 0039 0040 //! Creates a texture from the pixmap. 0041 Standard_EXPORT Graphic3d_Texture1Dsegment(const occ::handle<Image_PixMap>& thePixMap); 0042 0043 //! Sets the texture application bounds. Defines the way 0044 //! the texture is stretched across facets. 0045 //! Default values are <0.0, 0.0, 0.0> , <0.0, 0.0, 1.0> 0046 Standard_EXPORT void SetSegment(const float theX1, 0047 const float theY1, 0048 const float theZ1, 0049 const float theX2, 0050 const float theY2, 0051 const float theZ2); 0052 0053 //! Returns the values of the current segment X1, Y1, Z1 , X2, Y2, Z2. 0054 Standard_EXPORT void Segment(float& theX1, 0055 float& theY1, 0056 float& theZ1, 0057 float& theX2, 0058 float& theY2, 0059 float& theZ2) const; 0060 0061 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1Dsegment, Graphic3d_Texture1D) 0062 0063 private: 0064 float myX1; 0065 float myY1; 0066 float myZ1; 0067 float myX2; 0068 float myY2; 0069 float myZ2; 0070 }; 0071 0072 #endif // _Graphic3d_Texture1Dsegment_HeaderFile
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