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0001 // Created on: 1997-07-28 0002 // Created by: Pierre CHALAMET 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _Graphic3d_Texture1Dmanual_HeaderFile 0018 #define _Graphic3d_Texture1Dmanual_HeaderFile 0019 0020 #include <Graphic3d_Texture1D.hxx> 0021 #include <Graphic3d_NameOfTexture1D.hxx> 0022 0023 DEFINE_STANDARD_HANDLE(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D) 0024 0025 //! This class provides the implementation of a manual 1D texture. 0026 //! you MUST provide texture coordinates on your facets if you want to see your texture. 0027 class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D 0028 { 0029 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D) 0030 public: 0031 0032 //! Creates a texture from the file FileName. 0033 Standard_EXPORT Graphic3d_Texture1Dmanual(const TCollection_AsciiString& theFileName); 0034 0035 //! Create a texture from a predefined texture name set. 0036 Standard_EXPORT Graphic3d_Texture1Dmanual(const Graphic3d_NameOfTexture1D theNOT); 0037 0038 //! Creates a texture from the pixmap. 0039 Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Image_PixMap)& thePixMap); 0040 0041 }; 0042 0043 #endif // _Graphic3d_Texture1Dmanual_HeaderFile
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