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File indexing completed on 2025-01-18 10:03:49

0001 // Created on: 1997-07-28
0002 // Created by: Pierre CHALAMET
0003 // Copyright (c) 1997-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _Graphic3d_Texture1Dmanual_HeaderFile
0018 #define _Graphic3d_Texture1Dmanual_HeaderFile
0019 
0020 #include <Graphic3d_Texture1D.hxx>
0021 #include <Graphic3d_NameOfTexture1D.hxx>
0022 
0023 DEFINE_STANDARD_HANDLE(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D)
0024 
0025 //! This class provides the implementation of a manual 1D texture.
0026 //! you MUST provide texture coordinates on your facets if you want to see your texture.
0027 class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D
0028 {
0029   DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1Dmanual, Graphic3d_Texture1D)
0030 public:
0031   
0032   //! Creates a texture from the file FileName.
0033   Standard_EXPORT Graphic3d_Texture1Dmanual(const TCollection_AsciiString& theFileName);
0034 
0035   //! Create a texture from a predefined texture name set.
0036   Standard_EXPORT Graphic3d_Texture1Dmanual(const Graphic3d_NameOfTexture1D theNOT);
0037 
0038   //! Creates a texture from the pixmap.
0039   Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Image_PixMap)& thePixMap);
0040 
0041 };
0042 
0043 #endif // _Graphic3d_Texture1Dmanual_HeaderFile