File indexing completed on 2026-09-08 09:16:23
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0017 #ifndef _Graphic3d_StructureManager_HeaderFile
0018 #define _Graphic3d_StructureManager_HeaderFile
0019
0020 #include <Aspect_GenId.hxx>
0021 #include <Graphic3d_CView.hxx>
0022 #include <Graphic3d_MapOfObject.hxx>
0023 #include <Graphic3d_MapOfStructure.hxx>
0024 #include <Graphic3d_ViewAffinity.hxx>
0025 #include <Graphic3d_ZLayerId.hxx>
0026 #include <Graphic3d_ZLayerSettings.hxx>
0027 #include <Standard_Transient.hxx>
0028 #include <NCollection_IndexedMap.hxx>
0029 #include <Standard.hxx>
0030 #include <Standard_Integer.hxx>
0031 #include <Standard_Type.hxx>
0032 #include <TColStd_Array2OfReal.hxx>
0033
0034 typedef NCollection_IndexedMap<Graphic3d_CView*> Graphic3d_IndexedMapOfView;
0035
0036 class Graphic3d_GraphicDriver;
0037 class Graphic3d_Structure;
0038 class Graphic3d_DataStructureManager;
0039
0040
0041
0042
0043
0044
0045
0046 class Graphic3d_StructureManager : public Standard_Transient
0047 {
0048 friend class Graphic3d_Structure;
0049 DEFINE_STANDARD_RTTIEXT(Graphic3d_StructureManager, Standard_Transient)
0050 public:
0051
0052
0053
0054
0055
0056
0057
0058 Standard_EXPORT Graphic3d_StructureManager(const Handle(Graphic3d_GraphicDriver)& theDriver);
0059
0060
0061 Standard_EXPORT ~Graphic3d_StructureManager();
0062
0063
0064 Standard_EXPORT virtual void Update(
0065 const Graphic3d_ZLayerId theLayerId = Graphic3d_ZLayerId_UNKNOWN) const;
0066
0067
0068 Standard_EXPORT virtual void Remove();
0069
0070
0071 Standard_EXPORT virtual void Erase();
0072
0073
0074
0075 Standard_EXPORT void DisplayedStructures(Graphic3d_MapOfStructure& SG) const;
0076
0077
0078
0079 Standard_EXPORT void HighlightedStructures(Graphic3d_MapOfStructure& SG) const;
0080
0081
0082
0083 Standard_EXPORT virtual void ReCompute(const Handle(Graphic3d_Structure)& theStructure);
0084
0085
0086
0087 Standard_EXPORT virtual void ReCompute(
0088 const Handle(Graphic3d_Structure)& theStructure,
0089 const Handle(Graphic3d_DataStructureManager)& theProjector);
0090
0091
0092 Standard_EXPORT virtual void Clear(Graphic3d_Structure* theStructure,
0093 const Standard_Boolean theWithDestruction);
0094
0095
0096 Standard_EXPORT virtual void Connect(const Graphic3d_Structure* theMother,
0097 const Graphic3d_Structure* theDaughter);
0098
0099
0100 Standard_EXPORT virtual void Disconnect(const Graphic3d_Structure* theMother,
0101 const Graphic3d_Structure* theDaughter);
0102
0103
0104 Standard_EXPORT virtual void Display(const Handle(Graphic3d_Structure)& theStructure);
0105
0106
0107 Standard_EXPORT virtual void Erase(const Handle(Graphic3d_Structure)& theStructure);
0108
0109
0110 Standard_EXPORT virtual void Highlight(const Handle(Graphic3d_Structure)& theStructure);
0111
0112
0113 Standard_EXPORT virtual void SetTransform(const Handle(Graphic3d_Structure)& theStructure,
0114 const Handle(TopLoc_Datum3D)& theTrsf);
0115
0116
0117 Standard_EXPORT virtual void ChangeDisplayPriority(
0118 const Handle(Graphic3d_Structure)& theStructure,
0119 const Graphic3d_DisplayPriority theOldPriority,
0120 const Graphic3d_DisplayPriority theNewPriority);
0121
0122
0123
0124 Standard_EXPORT virtual void ChangeZLayer(const Handle(Graphic3d_Structure)& theStructure,
0125 const Graphic3d_ZLayerId theLayerId);
0126
0127
0128 Standard_EXPORT const Handle(Graphic3d_GraphicDriver)& GraphicDriver() const;
0129
0130
0131
0132 Standard_EXPORT Standard_Integer Identification(Graphic3d_CView* theView);
0133
0134
0135 Standard_EXPORT void UnIdentification(Graphic3d_CView* theView);
0136
0137
0138 Standard_EXPORT const Graphic3d_IndexedMapOfView& DefinedViews() const;
0139
0140
0141
0142
0143 Standard_EXPORT Standard_Integer MaxNumOfViews() const;
0144
0145
0146 Standard_EXPORT virtual Handle(Graphic3d_Structure) Identification(
0147 const Standard_Integer AId) const;
0148
0149
0150 Standard_EXPORT virtual void UnHighlight(const Handle(Graphic3d_Structure)& AStructure);
0151
0152
0153 Standard_EXPORT virtual void UnHighlight();
0154
0155
0156
0157 Standard_EXPORT void RecomputeStructures();
0158
0159
0160 Standard_EXPORT void RecomputeStructures(
0161 const NCollection_Map<Graphic3d_Structure*>& theStructures);
0162
0163 Standard_EXPORT void RegisterObject(const Handle(Standard_Transient)& theObject,
0164 const Handle(Graphic3d_ViewAffinity)& theAffinity);
0165
0166 Standard_EXPORT void UnregisterObject(const Handle(Standard_Transient)& theObject);
0167
0168 Standard_EXPORT const Handle(Graphic3d_ViewAffinity)& ObjectAffinity(
0169 const Handle(Standard_Transient)& theObject) const;
0170
0171
0172
0173 Standard_Boolean IsDeviceLost() const { return myDeviceLostFlag; }
0174
0175
0176 void SetDeviceLost() { myDeviceLostFlag = Standard_True; }
0177
0178
0179 Standard_EXPORT void DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
0180
0181 protected:
0182
0183
0184
0185 Standard_EXPORT Standard_Integer NumberOfDisplayedStructures() const;
0186
0187 protected:
0188 Aspect_GenId myViewGenId;
0189 Graphic3d_MapOfStructure myDisplayedStructure;
0190 Graphic3d_MapOfStructure myHighlightedStructure;
0191 Graphic3d_MapOfObject myRegisteredObjects;
0192 Handle(Graphic3d_GraphicDriver) myGraphicDriver;
0193 Graphic3d_IndexedMapOfView myDefinedViews;
0194 Standard_Boolean myDeviceLostFlag;
0195 };
0196
0197 DEFINE_STANDARD_HANDLE(Graphic3d_StructureManager, Standard_Transient)
0198
0199 #endif