File indexing completed on 2025-01-18 10:03:49
0001
0002
0003
0004
0005
0006
0007
0008
0009
0010
0011
0012
0013
0014
0015
0016 #ifndef _Graphic3d_ShaderFlags_HeaderFile
0017 #define _Graphic3d_ShaderFlags_HeaderFile
0018
0019
0020 enum Graphic3d_ShaderFlags
0021 {
0022 Graphic3d_ShaderFlags_VertColor = 0x0001,
0023 Graphic3d_ShaderFlags_TextureRGB = 0x0002,
0024 Graphic3d_ShaderFlags_TextureEnv = 0x0004,
0025 Graphic3d_ShaderFlags_TextureNormal = Graphic3d_ShaderFlags_TextureRGB|Graphic3d_ShaderFlags_TextureEnv,
0026 Graphic3d_ShaderFlags_PointSimple = 0x0008,
0027 Graphic3d_ShaderFlags_PointSprite = 0x0010,
0028 Graphic3d_ShaderFlags_PointSpriteA = Graphic3d_ShaderFlags_PointSimple|Graphic3d_ShaderFlags_PointSprite,
0029 Graphic3d_ShaderFlags_StippleLine = 0x0020,
0030 Graphic3d_ShaderFlags_ClipPlanes1 = 0x0040,
0031 Graphic3d_ShaderFlags_ClipPlanes2 = 0x0080,
0032 Graphic3d_ShaderFlags_ClipPlanesN = Graphic3d_ShaderFlags_ClipPlanes1|Graphic3d_ShaderFlags_ClipPlanes2,
0033 Graphic3d_ShaderFlags_ClipChains = 0x0100,
0034 Graphic3d_ShaderFlags_MeshEdges = 0x0200,
0035 Graphic3d_ShaderFlags_AlphaTest = 0x0400,
0036 Graphic3d_ShaderFlags_WriteOit = 0x0800,
0037 Graphic3d_ShaderFlags_OitDepthPeeling = 0x1000,
0038
0039 Graphic3d_ShaderFlags_NB = 0x2000,
0040 Graphic3d_ShaderFlags_IsPoint = Graphic3d_ShaderFlags_PointSimple|Graphic3d_ShaderFlags_PointSprite|Graphic3d_ShaderFlags_PointSpriteA,
0041 Graphic3d_ShaderFlags_HasTextures = Graphic3d_ShaderFlags_TextureRGB|Graphic3d_ShaderFlags_TextureEnv,
0042 Graphic3d_ShaderFlags_NeedsGeomShader = Graphic3d_ShaderFlags_MeshEdges,
0043 };
0044
0045 #endif