File indexing completed on 2026-09-22 08:58:09
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0016 #ifndef _Graphic3d_ShaderFlags_HeaderFile
0017 #define _Graphic3d_ShaderFlags_HeaderFile
0018
0019
0020 enum Graphic3d_ShaderFlags
0021 {
0022 Graphic3d_ShaderFlags_VertColor = 0x0001,
0023 Graphic3d_ShaderFlags_TextureRGB = 0x0002,
0024 Graphic3d_ShaderFlags_TextureEnv = 0x0004,
0025 Graphic3d_ShaderFlags_TextureNormal =
0026 Graphic3d_ShaderFlags_TextureRGB
0027 | Graphic3d_ShaderFlags_TextureEnv,
0028 Graphic3d_ShaderFlags_PointSimple = 0x0008,
0029 Graphic3d_ShaderFlags_PointSprite = 0x0010,
0030 Graphic3d_ShaderFlags_PointSpriteA =
0031 Graphic3d_ShaderFlags_PointSimple
0032 | Graphic3d_ShaderFlags_PointSprite,
0033 Graphic3d_ShaderFlags_StippleLine = 0x0020,
0034 Graphic3d_ShaderFlags_ClipPlanes1 = 0x0040,
0035 Graphic3d_ShaderFlags_ClipPlanes2 = 0x0080,
0036 Graphic3d_ShaderFlags_ClipPlanesN =
0037 Graphic3d_ShaderFlags_ClipPlanes1
0038 | Graphic3d_ShaderFlags_ClipPlanes2,
0039 Graphic3d_ShaderFlags_ClipChains = 0x0100,
0040 Graphic3d_ShaderFlags_MeshEdges = 0x0200,
0041 Graphic3d_ShaderFlags_AlphaTest =
0042 0x0400,
0043 Graphic3d_ShaderFlags_WriteOit =
0044 0x0800,
0045 Graphic3d_ShaderFlags_OitDepthPeeling = 0x1000,
0046 Graphic3d_ShaderFlags_VertColorFrontOnly =
0047 0x2000,
0048
0049 Graphic3d_ShaderFlags_NB = 0x4000,
0050 Graphic3d_ShaderFlags_IsPoint = Graphic3d_ShaderFlags_PointSimple
0051 | Graphic3d_ShaderFlags_PointSprite
0052 | Graphic3d_ShaderFlags_PointSpriteA,
0053 Graphic3d_ShaderFlags_HasTextures =
0054 Graphic3d_ShaderFlags_TextureRGB | Graphic3d_ShaderFlags_TextureEnv,
0055 Graphic3d_ShaderFlags_NeedsGeomShader = Graphic3d_ShaderFlags_MeshEdges,
0056 };
0057
0058 #endif