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0001 // Created on: 2014-05-14
0002 // Created by: Denis BOGOLEPOV
0003 // Copyright (c) 2014 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef _Graphic3d_RenderingParams_HeaderFile
0017 #define _Graphic3d_RenderingParams_HeaderFile
0018 
0019 #include <Font_Hinting.hxx>
0020 #include <Font_NameOfFont.hxx>
0021 #include <Graphic3d_AspectText3d.hxx>
0022 #include <Graphic3d_TransformPers.hxx>
0023 #include <Graphic3d_RenderTransparentMethod.hxx>
0024 #include <Graphic3d_RenderingMode.hxx>
0025 #include <Graphic3d_StereoMode.hxx>
0026 #include <Graphic3d_ToneMappingMethod.hxx>
0027 #include <Graphic3d_TypeOfShadingModel.hxx>
0028 #include <Graphic3d_Vec4.hxx>
0029 
0030 //! Helper class to store rendering parameters.
0031 class Graphic3d_RenderingParams
0032 {
0033 public:
0034   //! Default pixels density.
0035   static const unsigned int THE_DEFAULT_RESOLUTION = 72u;
0036 
0037   //! Default ray-tracing depth.
0038   static const Standard_Integer THE_DEFAULT_DEPTH = 3;
0039 
0040   //! Anaglyph filter presets.
0041   enum Anaglyph
0042   {
0043     Anaglyph_RedCyan_Simple,       //!< simple    filter for Red-Cyan      glasses (R+GB)
0044     Anaglyph_RedCyan_Optimized,    //!< optimized filter for Red-Cyan      glasses (R+GB)
0045     Anaglyph_YellowBlue_Simple,    //!< simple    filter for Yellow-Blue   glasses (RG+B)
0046     Anaglyph_YellowBlue_Optimized, //!< optimized filter for Yellow-Blue   glasses (RG+B)
0047     Anaglyph_GreenMagenta_Simple,  //!< simple    filter for Green-Magenta glasses (G+RB)
0048     Anaglyph_UserDefined           //!< use externally specified matrices
0049   };
0050 
0051   //! Statistics display flags.
0052   //! If not specified otherwise, the counter value is computed for a single rendered frame.
0053   enum PerfCounters
0054   {
0055     PerfCounters_NONE = 0x000, //!< no stats
0056     PerfCounters_FrameRate =
0057       0x001, //!< Frame Rate,        frames per second (number of frames within elapsed time)
0058     PerfCounters_CPU = 0x002, //!< CPU utilization as frames per second (number of frames within CPU
0059                               //!< utilization time (rendering thread))
0060     PerfCounters_Layers     = 0x004, //!< count layers (groups of structures)
0061     PerfCounters_Structures = 0x008, //!< count low-level Structures (normal unhighlighted
0062                                      //!< Presentable Object is usually represented by 1 Structure)
0063     //
0064     PerfCounters_Groups =
0065       0x010, //!< count primitive Groups (1 Structure holds 1 or more primitive Group)
0066     PerfCounters_GroupArrays =
0067       0x020, //!< count Arrays within Primitive Groups (optimal primitive Group holds 1 Array)
0068     //
0069     PerfCounters_Triangles = 0x040, //!< count Triangles
0070     PerfCounters_Points    = 0x080, //!< count Points
0071     PerfCounters_Lines     = 0x100, //!< count Line segments
0072     //
0073     PerfCounters_EstimMem = 0x200, //!< estimated GPU memory usage
0074     //
0075     PerfCounters_FrameTime =
0076       0x400, //!< frame CPU utilization time (rendering thread); @sa Graphic3d_FrameStatsTimer
0077     PerfCounters_FrameTimeMax = 0x800, //!< maximum frame times
0078     //
0079     PerfCounters_SkipImmediate = 0x1000, //!< do not include immediate viewer updates (e.g. lazy
0080                                          //!< updates without redrawing entire view content)
0081     //! show basic statistics
0082     PerfCounters_Basic =
0083       PerfCounters_FrameRate | PerfCounters_CPU | PerfCounters_Layers | PerfCounters_Structures,
0084     //! extended (verbose) statistics
0085     PerfCounters_Extended = PerfCounters_Basic | PerfCounters_Groups | PerfCounters_GroupArrays
0086                             | PerfCounters_Triangles | PerfCounters_Points | PerfCounters_Lines
0087                             | PerfCounters_EstimMem,
0088     //! all counters
0089     PerfCounters_All = PerfCounters_Extended | PerfCounters_FrameTime | PerfCounters_FrameTimeMax,
0090   };
0091 
0092   //! State of frustum culling optimization.
0093   enum FrustumCulling
0094   {
0095     FrustumCulling_Off,     //!< culling is disabled
0096     FrustumCulling_On,      //!< culling is active, and the list of culled entities is automatically
0097                             //!< updated before redraw
0098     FrustumCulling_NoUpdate //!< culling is active, but the list of culled entities is not updated
0099   };
0100 
0101 public:
0102   //! Creates default rendering parameters.
0103   Graphic3d_RenderingParams()
0104       : Method(Graphic3d_RM_RASTERIZATION),
0105         ShadingModel(Graphic3d_TypeOfShadingModel_Phong),
0106         TransparencyMethod(Graphic3d_RTM_BLEND_UNORDERED),
0107         Resolution(THE_DEFAULT_RESOLUTION),
0108         FontHinting(Font_Hinting_Off),
0109         LineFeather(1.0f),
0110         // PBR parameters
0111         PbrEnvPow2Size(9),
0112         PbrEnvSpecMapNbLevels(6),
0113         PbrEnvBakingDiffNbSamples(1024),
0114         PbrEnvBakingSpecNbSamples(256),
0115         PbrEnvBakingProbability(0.99f),
0116         //
0117         OitDepthFactor(0.0f),
0118         NbOitDepthPeelingLayers(4),
0119         NbMsaaSamples(0),
0120         RenderResolutionScale(1.0f),
0121         ShadowMapResolution(1024),
0122         ShadowMapBias(0.005f),
0123         ToEnableDepthPrepass(Standard_False),
0124         ToEnableAlphaToCoverage(Standard_True),
0125         // ray tracing parameters
0126         IsGlobalIlluminationEnabled(Standard_False),
0127         SamplesPerPixel(0),
0128         RaytracingDepth(THE_DEFAULT_DEPTH),
0129         IsShadowEnabled(Standard_True),
0130         IsReflectionEnabled(Standard_False),
0131         IsAntialiasingEnabled(Standard_False),
0132         IsTransparentShadowEnabled(Standard_False),
0133         UseEnvironmentMapBackground(Standard_False),
0134         ToIgnoreNormalMapInRayTracing(Standard_False),
0135         CoherentPathTracingMode(Standard_False),
0136         AdaptiveScreenSampling(Standard_False),
0137         AdaptiveScreenSamplingAtomic(Standard_False),
0138         ShowSamplingTiles(Standard_False),
0139         TwoSidedBsdfModels(Standard_False),
0140         RadianceClampingValue(30.0),
0141         RebuildRayTracingShaders(Standard_False),
0142         RayTracingTileSize(32),
0143         NbRayTracingTiles(16 * 16),
0144         CameraApertureRadius(0.0f),
0145         CameraFocalPlaneDist(1.0f),
0146         FrustumCullingState(FrustumCulling_On),
0147         ToneMappingMethod(Graphic3d_ToneMappingMethod_Disabled),
0148         Exposure(0.f),
0149         WhitePoint(1.f),
0150         // stereoscopic parameters
0151         StereoMode(Graphic3d_StereoMode_QuadBuffer),
0152         HmdFov2d(30.0f),
0153         AnaglyphFilter(Anaglyph_RedCyan_Optimized),
0154         ToReverseStereo(Standard_False),
0155         ToSmoothInterlacing(Standard_True),
0156         ToMirrorComposer(Standard_True),
0157         //
0158         StatsPosition(new Graphic3d_TransformPers(Graphic3d_TMF_2d,
0159                                                   Aspect_TOTP_LEFT_UPPER,
0160                                                   Graphic3d_Vec2i(20, 20))),
0161         ChartPosition(new Graphic3d_TransformPers(Graphic3d_TMF_2d,
0162                                                   Aspect_TOTP_RIGHT_UPPER,
0163                                                   Graphic3d_Vec2i(20, 20))),
0164         ChartSize(-1, -1),
0165         StatsTextAspect(new Graphic3d_AspectText3d()),
0166         StatsUpdateInterval(1.0),
0167         StatsTextHeight(16),
0168         StatsNbFrames(1),
0169         StatsMaxChartTime(0.1f),
0170         CollectedStats(PerfCounters_Basic),
0171         ToShowStats(Standard_False)
0172   {
0173     const Graphic3d_Vec4 aZero(0.0f, 0.0f, 0.0f, 0.0f);
0174     AnaglyphLeft.SetRow(0, Graphic3d_Vec4(1.0f, 0.0f, 0.0f, 0.0f));
0175     AnaglyphLeft.SetRow(1, aZero);
0176     AnaglyphLeft.SetRow(2, aZero);
0177     AnaglyphLeft.SetRow(3, aZero);
0178     AnaglyphRight.SetRow(0, aZero);
0179     AnaglyphRight.SetRow(1, Graphic3d_Vec4(0.0f, 1.0f, 0.0f, 0.0f));
0180     AnaglyphRight.SetRow(2, Graphic3d_Vec4(0.0f, 0.0f, 1.0f, 0.0f));
0181     AnaglyphRight.SetRow(3, aZero);
0182 
0183     StatsTextAspect->SetColor(Quantity_NOC_WHITE);
0184     StatsTextAspect->SetColorSubTitle(Quantity_NOC_BLACK);
0185     StatsTextAspect->SetFont(Font_NOF_ASCII_MONO);
0186     StatsTextAspect->SetDisplayType(Aspect_TODT_SHADOW);
0187     StatsTextAspect->SetTextZoomable(Standard_False);
0188     StatsTextAspect->SetTextFontAspect(Font_FA_Regular);
0189   }
0190 
0191   //! Returns resolution ratio.
0192   Standard_ShortReal ResolutionRatio() const
0193   {
0194     return Resolution / static_cast<Standard_ShortReal>(THE_DEFAULT_RESOLUTION);
0195   }
0196 
0197   //! Dumps the content of me into the stream
0198   Standard_EXPORT void DumpJson(Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
0199 
0200 public: //! @name general parameters
0201   // clang-format off
0202   Graphic3d_RenderingMode           Method;                      //!< specifies rendering mode, Graphic3d_RM_RASTERIZATION by default
0203   Graphic3d_TypeOfShadingModel      ShadingModel;                //!< specified default shading model, Graphic3d_TypeOfShadingModel_Phong by default
0204   Graphic3d_RenderTransparentMethod TransparencyMethod;          //!< specifies rendering method for transparent graphics
0205   unsigned int                      Resolution;                  //!< Pixels density (PPI), defines scaling factor for parameters like text size
0206                                                                  //!  (when defined in screen-space units rather than in 3D) to be properly displayed
0207                                                                  //!  on device (screen / printer). 72 is default value.
0208                                                                  //!  Note that using difference resolution in different Views in same Viewer
0209                                                                  //!  will lead to performance regression (for example, text will be recreated every time).
0210   Font_Hinting                      FontHinting;                 //!< enables/disables text hinting within textured fonts, Font_Hinting_Off by default;
0211                                                                  //!  hinting improves readability of thin text on low-resolution screen,
0212                                                                  //!  but adds distortions to original font depending on font family and font library version
0213   Standard_ShortReal                LineFeather;                 //!< line feather width in pixels (> 0.0), 1.0 by default;
0214                                                                  //!  high values produce blurred results, small values produce sharp (aliased) edges
0215 
0216 public: //! @name rendering resolution parameters
0217 
0218   Standard_Integer                  PbrEnvPow2Size;              //!< size of IBL maps side can be calculated as 2^PbrEnvPow2Size (> 0), 9 by default
0219   Standard_Integer                  PbrEnvSpecMapNbLevels;       //!< number of levels used in specular IBL map (> 1), 6 by default
0220   Standard_Integer                  PbrEnvBakingDiffNbSamples;   //!< number of samples used in Monte-Carlo integration during diffuse IBL map's
0221                                                                  //!  spherical harmonics coefficients generation (> 0), 1024 by default
0222   Standard_Integer                  PbrEnvBakingSpecNbSamples;   //!< number of samples used in Monte-Carlo integration during specular IBL map's generation (> 0), 256 by default
0223   Standard_ShortReal                PbrEnvBakingProbability;     //!< controls strength of samples reducing strategy during specular IBL map's generation
0224                                                                  //!  (see 'SpecIBLMapSamplesFactor' function for detail explanation) [0.0, 1.0], 0.99 by default
0225 
0226   Standard_ShortReal                OitDepthFactor;              //!< scalar factor [0-1] controlling influence of depth of a fragment to its final coverage (Graphic3d_RTM_BLEND_OIT), 0.0 by default
0227   Standard_Integer                  NbOitDepthPeelingLayers;     //!< number of depth peeling (Graphic3d_RTM_DEPTH_PEELING_OIT) layers, 4 by default
0228   Standard_Integer                  NbMsaaSamples;               //!< number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default
0229   Standard_ShortReal                RenderResolutionScale;       //!< rendering resolution scale factor, 1 by default;
0230                                                                  //!  incompatible with MSAA (e.g. NbMsaaSamples should be set to 0)
0231   Standard_Integer                  ShadowMapResolution;         //!< shadow texture map resolution, 1024 by default
0232   Standard_ShortReal                ShadowMapBias;               //!< shadowmap bias, 0.005 by default;
0233   Standard_Boolean                  ToEnableDepthPrepass;        //!< enables/disables depth pre-pass, False by default
0234   Standard_Boolean                  ToEnableAlphaToCoverage;     //!< enables/disables alpha to coverage, True by default
0235 
0236 public: //! @name Ray-Tracing/Path-Tracing parameters
0237 
0238   Standard_Boolean                  IsGlobalIlluminationEnabled; //!< enables/disables global illumination effects (path tracing)
0239   Standard_Integer                  SamplesPerPixel;             //!< number of samples per pixel (SPP)
0240   Standard_Integer                  RaytracingDepth;             //!< maximum ray-tracing depth, 3 by default
0241   Standard_Boolean                  IsShadowEnabled;             //!< enables/disables shadows rendering, True by default
0242   Standard_Boolean                  IsReflectionEnabled;         //!< enables/disables specular reflections, False by default
0243   Standard_Boolean                  IsAntialiasingEnabled;       //!< enables/disables adaptive anti-aliasing, False by default
0244   Standard_Boolean                  IsTransparentShadowEnabled;  //!< enables/disables light propagation through transparent media, False by default
0245   Standard_Boolean                  UseEnvironmentMapBackground; //!< enables/disables environment map background
0246   Standard_Boolean                  ToIgnoreNormalMapInRayTracing; //!< enables/disables normal map ignoring during path tracing; FALSE by default
0247   Standard_Boolean                  CoherentPathTracingMode;     //!< enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)
0248   Standard_Boolean                  AdaptiveScreenSampling;      //!< enables/disables adaptive screen sampling mode for path tracing, FALSE by default
0249   Standard_Boolean                  AdaptiveScreenSamplingAtomic;//!< enables/disables usage of atomic float operations within adaptive screen sampling, FALSE by default
0250   Standard_Boolean                  ShowSamplingTiles;           //!< enables/disables debug mode for adaptive screen sampling, FALSE by default
0251   Standard_Boolean                  TwoSidedBsdfModels;          //!< forces path tracing to use two-sided versions of original one-sided scattering models
0252   Standard_ShortReal                RadianceClampingValue;       //!< maximum radiance value used for clamping radiance estimation.
0253   Standard_Boolean                  RebuildRayTracingShaders;    //!< forces rebuilding ray tracing shaders at the next frame
0254   Standard_Integer                  RayTracingTileSize;          //!< screen tile size, 32 by default (adaptive sampling mode of path tracing);
0255   Standard_Integer                  NbRayTracingTiles;           //!< maximum number of screen tiles per frame, 256 by default (adaptive sampling mode of path tracing);
0256                                                                  //!  this parameter limits the number of tiles to be rendered per redraw, increasing Viewer interactivity,
0257                                                                  //!  but also increasing the time for achieving a good quality; -1 means no limit
0258   Standard_ShortReal                CameraApertureRadius;        //!< aperture radius of perspective camera used for depth-of-field, 0.0 by default (no DOF) (path tracing only)
0259   Standard_ShortReal                CameraFocalPlaneDist;        //!< focal  distance of perspective camera used for depth-of field, 1.0 by default (path tracing only)
0260   FrustumCulling                    FrustumCullingState;         //!< state of frustum culling optimization; FrustumCulling_On by default
0261 
0262   Graphic3d_ToneMappingMethod       ToneMappingMethod;           //!< specifies tone mapping method for path tracing, Graphic3d_ToneMappingMethod_Disabled by default
0263   Standard_ShortReal                Exposure;                    //!< exposure value used for tone mapping (path tracing), 0.0 by default
0264   Standard_ShortReal                WhitePoint;                  //!< white point value used in filmic tone mapping (path tracing), 1.0 by default
0265 
0266 public: //! @name VR / stereoscopic parameters
0267 
0268   Graphic3d_StereoMode              StereoMode;                  //!< stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
0269   Standard_ShortReal                HmdFov2d;                    //!< sharp field of view range in degrees for displaying on-screen 2D elements, 30.0 by default;
0270   Anaglyph                          AnaglyphFilter;              //!< filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
0271   Graphic3d_Mat4                    AnaglyphLeft;                //!< left  anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
0272   Graphic3d_Mat4                    AnaglyphRight;               //!< right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
0273   Standard_Boolean                  ToReverseStereo;             //!< flag to reverse stereo pair, FALSE by default
0274   Standard_Boolean                  ToSmoothInterlacing;         //!< flag to smooth output on interlaced displays (improves text readability / reduces line aliasing), TRUE by default
0275   Standard_Boolean                  ToMirrorComposer;            //!< if output device is an external composer - mirror rendering results in window in addition to sending frame to composer, TRUE by default
0276 
0277 public: //! @name on-screen display parameters
0278 
0279   Handle(Graphic3d_TransformPers)   StatsPosition;               //!< location of stats, upper-left position by default
0280   Handle(Graphic3d_TransformPers)   ChartPosition;               //!< location of stats chart, upper-right position by default
0281   Graphic3d_Vec2i                   ChartSize;                   //!< chart size in pixels, (-1, -1) by default which means that chart will occupy a portion of viewport
0282   Handle(Graphic3d_AspectText3d)    StatsTextAspect;             //!< stats text aspect
0283   Standard_ShortReal                StatsUpdateInterval;         //!< time interval between stats updates in seconds, 1.0 second by default;
0284                                                                  //!  too often updates might impact performance and will smear text within widgets
0285                                                                  //!  (especially framerate, which is better averaging);
0286                                                                  //!  0.0 interval will force updating on each frame
0287   Standard_Integer                  StatsTextHeight;             //!< stats text size; 16 by default
0288   Standard_Integer                  StatsNbFrames;               //!< number of data frames to collect history; 1 by default
0289   Standard_ShortReal                StatsMaxChartTime;           //!< upper time limit within frame chart in seconds; 0.1 seconds by default (100 ms or 10 FPS)
0290   PerfCounters                      CollectedStats;              //!< performance counters to collect, PerfCounters_Basic by default;
0291                                                                  //!  too verbose options might impact rendering performance,
0292                                                                  //!  because some counters might lack caching optimization (and will require expensive iteration through all data structures)
0293   Standard_Boolean                  ToShowStats;                 //!< display performance statistics, FALSE by default;
0294                                                                  //!  note that counters specified within CollectedStats will be updated nevertheless
0295                                                                  //!  of visibility of widget managed by ToShowStats flag (e.g. stats can be retrieved by application for displaying using other methods)
0296   // clang-format on
0297 };
0298 
0299 #endif // _Graphic3d_RenderingParams_HeaderFile