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File indexing completed on 2026-09-19 09:28:04
0001 // Created on: 2013-12-25 0002 // Created by: Varvara POSKONINA 0003 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0004 // 0005 // This file is part of Open CASCADE Technology software library. 0006 // 0007 // This library is free software; you can redistribute it and/or modify it under 0008 // the terms of the GNU Lesser General Public License version 2.1 as published 0009 // by the Free Software Foundation, with special exception defined in the file 0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0011 // distribution for complete text of the license and disclaimer of any warranty. 0012 // 0013 // Alternatively, this file may be used under the terms of Open CASCADE 0014 // commercial license or contractual agreement. 0015 0016 #ifndef _Graphic3d_BvhCStructureSet_HeaderFile 0017 #define _Graphic3d_BvhCStructureSet_HeaderFile 0018 0019 #include <BVH_PrimitiveSet3d.hxx> 0020 #include <Graphic3d_BndBox3d.hxx> 0021 #include <NCollection_IndexedMap.hxx> 0022 0023 class Graphic3d_CStructure; 0024 0025 //! Set of OpenGl_Structures for building BVH tree. 0026 class Graphic3d_BvhCStructureSet : public BVH_PrimitiveSet3d 0027 { 0028 DEFINE_STANDARD_RTTIEXT(Graphic3d_BvhCStructureSet, BVH_PrimitiveSet3d) 0029 protected: 0030 using BVH_PrimitiveSet3d::Box; 0031 0032 public: 0033 //! Creates an empty primitive set for BVH clipping. 0034 Standard_EXPORT Graphic3d_BvhCStructureSet(); 0035 0036 //! Returns total number of structures. 0037 Standard_EXPORT int Size() const override; 0038 0039 //! Returns AABB of the structure. 0040 Standard_EXPORT Graphic3d_BndBox3d Box(const int theIdx) const override; 0041 0042 //! Calculates center of the AABB along given axis. 0043 Standard_EXPORT double Center(const int theIdx, const int theAxis) const override; 0044 0045 //! Swaps structures with the given indices. 0046 Standard_EXPORT void Swap(const int theIdx1, const int theIdx2) override; 0047 0048 //! Adds structure to the set. 0049 //! @return true if structure added, otherwise returns false (structure already in the set). 0050 Standard_EXPORT bool Add(const Graphic3d_CStructure* theStruct); 0051 0052 //! Removes the given structure from the set. 0053 //! @return true if structure removed, otherwise returns false (structure is not in the set). 0054 Standard_EXPORT bool Remove(const Graphic3d_CStructure* theStruct); 0055 0056 //! Cleans the whole primitive set. 0057 Standard_EXPORT void Clear(); 0058 0059 //! Returns the structure corresponding to the given ID. 0060 Standard_EXPORT const Graphic3d_CStructure* GetStructureById(int theId); 0061 0062 //! Access directly a collection of structures. 0063 const NCollection_IndexedMap<const Graphic3d_CStructure*>& Structures() const 0064 { 0065 return myStructs; 0066 } 0067 0068 private: 0069 // clang-format off 0070 NCollection_IndexedMap<const Graphic3d_CStructure*> myStructs; //!< Indexed map of structures. 0071 // clang-format on 0072 }; 0073 0074 #endif // _Graphic3d_BvhCStructureSet_HeaderFile
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