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File indexing completed on 2026-09-09 09:15:37

0001 // Created on: 2001-01-04
0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS
0003 //
0004 // This file is part of Open CASCADE Technology software library.
0005 //
0006 // This library is free software; you can redistribute it and/or modify it under
0007 // the terms of the GNU Lesser General Public License version 2.1 as published
0008 // by the Free Software Foundation, with special exception defined in the file
0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0010 // distribution for complete text of the license and disclaimer of any warranty.
0011 //
0012 // Alternatively, this file may be used under the terms of Open CASCADE
0013 // commercial license or contractual agreement.
0014 
0015 #ifndef _Graphic3d_ArrayOfTriangles_HeaderFile
0016 #define _Graphic3d_ArrayOfTriangles_HeaderFile
0017 
0018 #include <Graphic3d_ArrayOfPrimitives.hxx>
0019 
0020 //! Contains triangles array definition
0021 class Graphic3d_ArrayOfTriangles : public Graphic3d_ArrayOfPrimitives
0022 {
0023   DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangles, Graphic3d_ArrayOfPrimitives)
0024 public:
0025   //! Creates an array of triangles (Graphic3d_TOPA_TRIANGLES), a triangle can be filled as:
0026   //! 1) Creating a set of triangles defined with his vertexes, i.e:
0027   //! @code
0028   //!   myArray = Graphic3d_ArrayOfTriangles (6);
0029   //!   myArray->AddVertex (x1, y1, z1);
0030   //!   ....
0031   //!   myArray->AddVertex (x6, y6, z6);
0032   //! @endcode
0033   //! 3) Creating a set of indexed triangles defined with his vertex and edges, i.e:
0034   //! @code
0035   //!   myArray = Graphic3d_ArrayOfTriangles (4, 6);
0036   //!   myArray->AddVertex (x1, y1, z1);
0037   //!   ....
0038   //!   myArray->AddVertex (x4, y4, z4);
0039   //!   myArray->AddEdges (1, 2, 3);
0040   //!   myArray->AddEdges (2, 3, 4);
0041   //! @endcode
0042   //! @param theMaxVertexs  defines the maximum allowed vertex number in the array
0043   //! @param theMaxEdges    defines the maximum allowed edge   number in the array
0044   //! @param theArrayFlags array flags
0045   Graphic3d_ArrayOfTriangles(Standard_Integer     theMaxVertexs,
0046                              Standard_Integer     theMaxEdges,
0047                              Graphic3d_ArrayFlags theArrayFlags)
0048       : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_TRIANGLES,
0049                                     theMaxVertexs,
0050                                     0,
0051                                     theMaxEdges,
0052                                     theArrayFlags)
0053   {
0054   }
0055 
0056   //! Creates an array of triangles (Graphic3d_TOPA_TRIANGLES).
0057   //! @param theMaxVertexs  defines the maximum allowed vertex number in the array
0058   //! @param theMaxEdges    defines the maximum allowed edge   number in the array
0059   //! @param theHasVNormals when TRUE,  AddVertex(Point,Normal), AddVertex(Point,Normal,Color) or
0060   //! AddVertex(Point,Normal,Texel) should be used to specify vertex normal;
0061   //!                       vertex normals should be specified coherent to triangle orientation
0062   //!                       (defined by order of vertexes within triangle) for proper rendering
0063   //! @param theHasVColors  when TRUE,  AddVertex(Point,Color) or AddVertex(Point,Normal,Color)
0064   //! should be used to specify vertex color
0065   //! @param theHasVTexels  when TRUE,  AddVertex(Point,Texel) or AddVertex(Point,Normal,Texel)
0066   //! should be used to specify vertex UV coordinates
0067   Graphic3d_ArrayOfTriangles(Standard_Integer theMaxVertexs,
0068                              Standard_Integer theMaxEdges    = 0,
0069                              Standard_Boolean theHasVNormals = Standard_False,
0070                              Standard_Boolean theHasVColors  = Standard_False,
0071                              Standard_Boolean theHasVTexels  = Standard_False)
0072       : Graphic3d_ArrayOfPrimitives(
0073           Graphic3d_TOPA_TRIANGLES,
0074           theMaxVertexs,
0075           0,
0076           theMaxEdges,
0077           (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
0078             | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
0079             | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None))
0080   {
0081   }
0082 };
0083 
0084 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangles, Graphic3d_ArrayOfPrimitives)
0085 
0086 #endif // _Graphic3d_ArrayOfTriangles_HeaderFile