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0001 // Created on: 2001-01-04
0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS
0003 //
0004 // This file is part of Open CASCADE Technology software library.
0005 //
0006 // This library is free software; you can redistribute it and/or modify it under
0007 // the terms of the GNU Lesser General Public License version 2.1 as published
0008 // by the Free Software Foundation, with special exception defined in the file
0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0010 // distribution for complete text of the license and disclaimer of any warranty.
0011 //
0012 // Alternatively, this file may be used under the terms of Open CASCADE
0013 // commercial license or contractual agreement.
0014 
0015 #ifndef _Graphic3d_ArrayOfTriangleStrips_HeaderFile
0016 #define _Graphic3d_ArrayOfTriangleStrips_HeaderFile
0017 
0018 #include <Graphic3d_ArrayOfPrimitives.hxx>
0019 
0020 //! Contains triangles strip array definition.
0021 class Graphic3d_ArrayOfTriangleStrips : public Graphic3d_ArrayOfPrimitives
0022 {
0023   DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangleStrips, Graphic3d_ArrayOfPrimitives)
0024 public:
0025   //! Creates an array of triangle strips (Graphic3d_TOPA_TRIANGLESTRIPS), a polygon can be filled
0026   //! as: 1) Creating a single strip defined with his vertexes, i.e:
0027   //! @code
0028   //!   myArray = Graphic3d_ArrayOfTriangleStrips (7);
0029   //!   myArray->AddVertex (x1, y1, z1);
0030   //!   ....
0031   //!   myArray->AddVertex (x7, y7, z7);
0032   //! @endcode
0033   //! 2) Creating separate strips defined with a predefined number of strips and the number of
0034   //! vertex per strip, i.e:
0035   //! @code
0036   //!   myArray = Graphic3d_ArrayOfTriangleStrips (8, 2);
0037   //!   myArray->AddBound (4);
0038   //!   myArray->AddVertex (x1, y1, z1);
0039   //!   ....
0040   //!   myArray->AddVertex (x4, y4, z4);
0041   //!   myArray->AddBound (4);
0042   //!   myArray->AddVertex (x5, y5, z5);
0043   //!   ....
0044   //!   myArray->AddVertex (x8, y8, z8);
0045   //! @endcode
0046   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
0047   //! @param theMaxStrips  defines the maximum allowed strip  number in the array;
0048   //!                      the number of triangle really drawn is: VertexNumber() - 2 * std::min(1,
0049   //!                      BoundNumber())
0050   //! @param theArrayFlags array flags
0051   Graphic3d_ArrayOfTriangleStrips(int                  theMaxVertexs,
0052                                   int                  theMaxStrips,
0053                                   Graphic3d_ArrayFlags theArrayFlags)
0054       : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_TRIANGLESTRIPS,
0055                                     theMaxVertexs,
0056                                     theMaxStrips,
0057                                     0,
0058                                     theArrayFlags)
0059   {
0060   }
0061 
0062   //! Creates an array of triangle strips (Graphic3d_TOPA_TRIANGLESTRIPS).
0063   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
0064   //! @param theMaxStrips  defines the maximum allowed strip  number in the array;
0065   //!                      the number of triangle really drawn is: VertexNumber() - 2 * std::min(1,
0066   //!                      BoundNumber())
0067   //! @param theHasVNormals when TRUE, AddVertex(Point,Normal), AddVertex(Point,Normal,Color) or
0068   //! AddVertex(Point,Normal,Texel) should be used to specify vertex normal;
0069   //!                       vertex normals should be specified coherent to triangle orientation
0070   //!                       (defined by order of vertexes within triangle) for proper rendering
0071   //! @param theHasVColors  when TRUE, AddVertex(Point,Color) or AddVertex(Point,Normal,Color)
0072   //! should be used to specify vertex color
0073   //! @param theHasBColors  when TRUE, AddBound(number,Color) should be used to specify sub-group
0074   //! color
0075   //! @param theHasVTexels  when TRUE, AddVertex(Point,Texel) or AddVertex(Point,Normal,Texel)
0076   //! should be used to specify vertex UV coordinates
0077   Graphic3d_ArrayOfTriangleStrips(int  theMaxVertexs,
0078                                   int  theMaxStrips   = 0,
0079                                   bool theHasVNormals = false,
0080                                   bool theHasVColors  = false,
0081                                   bool theHasBColors  = false,
0082                                   bool theHasVTexels  = false)
0083       : Graphic3d_ArrayOfPrimitives(
0084           Graphic3d_TOPA_TRIANGLESTRIPS,
0085           theMaxVertexs,
0086           theMaxStrips,
0087           0,
0088           (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
0089             | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
0090             | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)
0091             | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None))
0092   {
0093   }
0094 };
0095 
0096 #endif // _Graphic3d_ArrayOfTriangleStrips_HeaderFile