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File indexing completed on 2025-01-18 10:03:46

0001 // Created on: 2001-01-04
0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS
0003 //
0004 // This file is part of Open CASCADE Technology software library.
0005 //
0006 // This library is free software; you can redistribute it and/or modify it under
0007 // the terms of the GNU Lesser General Public License version 2.1 as published
0008 // by the Free Software Foundation, with special exception defined in the file
0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0010 // distribution for complete text of the license and disclaimer of any warranty.
0011 //
0012 // Alternatively, this file may be used under the terms of Open CASCADE
0013 // commercial license or contractual agreement.
0014 
0015 #ifndef _Graphic3d_ArrayOfSegments_HeaderFile
0016 #define _Graphic3d_ArrayOfSegments_HeaderFile
0017 
0018 #include <Graphic3d_ArrayOfPrimitives.hxx>
0019 
0020 //! Contains segments array definition.
0021 class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives
0022 {
0023   DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
0024 public:
0025 
0026   //! Creates an array of segments (Graphic3d_TOPA_SEGMENTS), a segment can be filled as:
0027   //! 1) Creating a set of segments defined with his vertexes, i.e:
0028   //! @code
0029   //!   myArray = Graphic3d_ArrayOfSegments (4);
0030   //!   myArray->AddVertex (x1, y1, z1);
0031   //!   ....
0032   //!   myArray->AddVertex (x4, y4, z4);
0033   //! @endcode
0034   //! 2) Creating a set of indexed segments defined with his vertex and edges, i.e:
0035   //! @code
0036   //!   myArray = Graphic3d_ArrayOfSegments (4, 8);
0037   //!   myArray->AddVertex (x1, y1, z1);
0038   //!   ....
0039   //!   myArray->AddVertex (x4, y4, z4);
0040   //!   myArray->AddEdges (1, 2);
0041   //!   myArray->AddEdges (3, 4);
0042   //!   myArray->AddEdges (2, 4);
0043   //!   myArray->AddEdges (1, 3);
0044   //! @endcode
0045   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
0046   //! @param theMaxEdges   defines the maximum allowed edge   number in the array
0047   //! @param theArrayFlags array flags
0048   Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
0049                              Standard_Integer theMaxEdges,
0050                              Graphic3d_ArrayFlags theArrayFlags)
0051   : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {}
0052 
0053   //! Creates an array of segments (Graphic3d_TOPA_SEGMENTS).
0054   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
0055   //! @param theMaxEdges   defines the maximum allowed edge   number in the array
0056   //! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color
0057   Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
0058                              Standard_Integer theMaxEdges   = 0,
0059                              Standard_Boolean theHasVColors = Standard_False)
0060   : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) {}
0061 
0062 
0063 };
0064 
0065 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
0066 
0067 #endif // _Graphic3d_ArrayOfSegments_HeaderFile