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File indexing completed on 2026-06-07 08:30:59
0001 // Created on: 2001-01-04 0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile 0016 #define _Graphic3d_ArrayOfQuadrangles_HeaderFile 0017 0018 #include <Graphic3d_ArrayOfPrimitives.hxx> 0019 0020 //! Contains quadrangles array definition. 0021 //! WARNING! Quadrangle primitives might be unsupported by graphics library. 0022 //! Triangulation should be used instead of quads for better compatibility. 0023 class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives 0024 { 0025 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) 0026 public: 0027 //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES), a quadrangle can be filled as: 0028 //! 1) Creating a set of quadrangles defined with his vertexes, i.e: 0029 //! @code 0030 //! myArray = Graphic3d_ArrayOfQuadrangles (8); 0031 //! myArray->AddVertex (x1, y1, z1); 0032 //! .... 0033 //! myArray->AddVertex (x8, y8, z8); 0034 //! @endcode 0035 //! 2) Creating a set of indexed quadrangles defined with his vertex ans edges, i.e: 0036 //! @code 0037 //! myArray = Graphic3d_ArrayOfQuadrangles (6, 8); 0038 //! myArray->AddVertex (x1, y1, z1); 0039 //! .... 0040 //! myArray->AddVertex (x6, y6, z6); 0041 //! myArray->AddEdges (1, 2, 3, 4); 0042 //! myArray->AddEdges (3, 4, 5, 6); 0043 //! @endcode 0044 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0045 //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed 0046 //! array) 0047 //! @param theArrayFlags array flags 0048 Graphic3d_ArrayOfQuadrangles(Standard_Integer theMaxVertexs, 0049 Standard_Integer theMaxEdges, 0050 Graphic3d_ArrayFlags theArrayFlags) 0051 : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_QUADRANGLES, 0052 theMaxVertexs, 0053 0, 0054 theMaxEdges, 0055 theArrayFlags) 0056 { 0057 } 0058 0059 //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES). 0060 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0061 //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed 0062 //! array) 0063 Graphic3d_ArrayOfQuadrangles(Standard_Integer theMaxVertexs, 0064 Standard_Integer theMaxEdges = 0, 0065 Standard_Boolean theHasVNormals = Standard_False, 0066 Standard_Boolean theHasVColors = Standard_False, 0067 Standard_Boolean theHasVTexels = Standard_False) 0068 : Graphic3d_ArrayOfPrimitives( 0069 Graphic3d_TOPA_QUADRANGLES, 0070 theMaxVertexs, 0071 0, 0072 theMaxEdges, 0073 (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) 0074 | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) 0075 | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) 0076 { 0077 } 0078 }; 0079 0080 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) 0081 0082 #endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile
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