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0001 // Created on: 2001-01-04 0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile 0016 #define _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile 0017 0018 #include <Graphic3d_ArrayOfPrimitives.hxx> 0019 0020 //! Contains quadrangles strip array definition. 0021 //! WARNING! Quadrangle primitives might be unsupported by graphics library. 0022 //! Triangulation should be used instead of quads for better compatibility. 0023 class Graphic3d_ArrayOfQuadrangleStrips : public Graphic3d_ArrayOfPrimitives 0024 { 0025 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives) 0026 public: 0027 0028 //! Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS), a polygon can be filled as: 0029 //! 1) Creating a single strip defined with his vertexes, i.e: 0030 //! @code 0031 //! myArray = Graphic3d_ArrayOfQuadrangleStrips (7); 0032 //! myArray->AddVertex (x1, y1, z1); 0033 //! .... 0034 //! myArray->AddVertex (x7, y7, z7); 0035 //! @endcode 0036 //! 2) Creating separate strips defined with a predefined number of strips and the number of vertex per strip, i.e: 0037 //! @code 0038 //! myArray = Graphic3d_ArrayOfQuadrangleStrips (8, 2); 0039 //! myArray->AddBound (4); 0040 //! myArray->AddVertex (x1, y1, z1); 0041 //! .... 0042 //! myArray->AddVertex (x4, y4, z4); 0043 //! myArray->AddBound (4); 0044 //! myArray->AddVertex (x5, y5, z5); 0045 //! .... 0046 //! myArray->AddVertex (x8, y8, z8); 0047 //! @endcode 0048 //! The number of quadrangle really drawn is: VertexNumber()/2 - Min(1, BoundNumber()). 0049 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0050 //! @param theMaxStrips defines the maximum allowed strip number in the array 0051 //! @param theArrayFlags array flags 0052 Graphic3d_ArrayOfQuadrangleStrips (Standard_Integer theMaxVertexs, 0053 Standard_Integer theMaxStrips, 0054 Graphic3d_ArrayFlags theArrayFlags) 0055 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theArrayFlags) {} 0056 0057 //! Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS). 0058 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0059 //! @param theMaxStrips defines the maximum allowed strip number in the array 0060 Graphic3d_ArrayOfQuadrangleStrips (Standard_Integer theMaxVertexs, 0061 Standard_Integer theMaxStrips = 0, 0062 Standard_Boolean theHasVNormals = Standard_False, 0063 Standard_Boolean theHasVColors = Standard_False, 0064 Standard_Boolean theHasSColors = Standard_False, 0065 Standard_Boolean theHasVTexels = Standard_False) 0066 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, 0067 (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) 0068 | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) 0069 | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None) 0070 | (theHasSColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) {} 0071 0072 0073 0074 }; 0075 0076 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives) 0077 0078 #endif // _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
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