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0001 // Created on: 2001-01-04
0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS
0003 //
0004 // This file is part of Open CASCADE Technology software library.
0005 //
0006 // This library is free software; you can redistribute it and/or modify it under
0007 // the terms of the GNU Lesser General Public License version 2.1 as published
0008 // by the Free Software Foundation, with special exception defined in the file
0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0010 // distribution for complete text of the license and disclaimer of any warranty.
0011 //
0012 // Alternatively, this file may be used under the terms of Open CASCADE
0013 // commercial license or contractual agreement.
0014 
0015 #ifndef _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
0016 #define _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
0017 
0018 #include <Graphic3d_ArrayOfPrimitives.hxx>
0019 
0020 //! Contains quadrangles strip array definition.
0021 //! WARNING! Quadrangle primitives might be unsupported by graphics library.
0022 //! Triangulation should be used instead of quads for better compatibility.
0023 class Graphic3d_ArrayOfQuadrangleStrips : public Graphic3d_ArrayOfPrimitives
0024 {
0025   DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives)
0026 public:
0027   //! Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS), a polygon can be
0028   //! filled as: 1) Creating a single strip defined with his vertexes, i.e:
0029   //! @code
0030   //!   myArray = Graphic3d_ArrayOfQuadrangleStrips (7);
0031   //!   myArray->AddVertex (x1, y1, z1);
0032   //!   ....
0033   //!   myArray->AddVertex (x7, y7, z7);
0034   //! @endcode
0035   //! 2) Creating separate strips defined with a predefined number of strips and the number of
0036   //! vertex per strip, i.e:
0037   //! @code
0038   //!   myArray = Graphic3d_ArrayOfQuadrangleStrips (8, 2);
0039   //!   myArray->AddBound (4);
0040   //!   myArray->AddVertex (x1, y1, z1);
0041   //!   ....
0042   //!   myArray->AddVertex (x4, y4, z4);
0043   //!   myArray->AddBound (4);
0044   //!   myArray->AddVertex (x5, y5, z5);
0045   //!   ....
0046   //!   myArray->AddVertex (x8, y8, z8);
0047   //! @endcode
0048   //! The number of quadrangle really drawn is: VertexNumber()/2 - Min(1, BoundNumber()).
0049   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
0050   //! @param theMaxStrips  defines the maximum allowed strip  number in the array
0051   //! @param theArrayFlags array flags
0052   Graphic3d_ArrayOfQuadrangleStrips(Standard_Integer     theMaxVertexs,
0053                                     Standard_Integer     theMaxStrips,
0054                                     Graphic3d_ArrayFlags theArrayFlags)
0055       : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_QUADRANGLESTRIPS,
0056                                     theMaxVertexs,
0057                                     theMaxStrips,
0058                                     0,
0059                                     theArrayFlags)
0060   {
0061   }
0062 
0063   //! Creates an array of quadrangle strips (Graphic3d_TOPA_QUADRANGLESTRIPS).
0064   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
0065   //! @param theMaxStrips  defines the maximum allowed strip  number in the array
0066   Graphic3d_ArrayOfQuadrangleStrips(Standard_Integer theMaxVertexs,
0067                                     Standard_Integer theMaxStrips   = 0,
0068                                     Standard_Boolean theHasVNormals = Standard_False,
0069                                     Standard_Boolean theHasVColors  = Standard_False,
0070                                     Standard_Boolean theHasSColors  = Standard_False,
0071                                     Standard_Boolean theHasVTexels  = Standard_False)
0072       : Graphic3d_ArrayOfPrimitives(
0073           Graphic3d_TOPA_QUADRANGLESTRIPS,
0074           theMaxVertexs,
0075           theMaxStrips,
0076           0,
0077           (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
0078             | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
0079             | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)
0080             | (theHasSColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None))
0081   {
0082   }
0083 };
0084 
0085 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives)
0086 
0087 #endif // _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile