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0001 // Created on: 2001-01-04 0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _Graphic3d_ArrayOfPolylines_HeaderFile 0016 #define _Graphic3d_ArrayOfPolylines_HeaderFile 0017 0018 #include <Graphic3d_ArrayOfPrimitives.hxx> 0019 0020 //! Contains polylines array definition. 0021 class Graphic3d_ArrayOfPolylines : public Graphic3d_ArrayOfPrimitives 0022 { 0023 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolylines, Graphic3d_ArrayOfPrimitives) 0024 public: 0025 0026 //! Creates an array of polylines (Graphic3d_TOPA_POLYLINES), a polyline can be filled as: 0027 //! 1) Creating a single polyline defined with his vertexes, i.e: 0028 //! @code 0029 //! myArray = Graphic3d_ArrayOfPolylines (7); 0030 //! myArray->AddVertex (x1, y1, z1); 0031 //! .... 0032 //! myArray->AddVertex (x7, y7, z7); 0033 //! @endcode 0034 //! 2) Creating separate polylines defined with a predefined number of bounds and the number of vertex per bound, i.e: 0035 //! @code 0036 //! myArray = Graphic3d_ArrayOfPolylines (7, 2); 0037 //! myArray->AddBound (4); 0038 //! myArray->AddVertex (x1, y1, z1); 0039 //! .... 0040 //! myArray->AddVertex (x4, y4, z4); 0041 //! myArray->AddBound (3); 0042 //! myArray->AddVertex (x5, y5, z5); 0043 //! .... 0044 //! myArray->AddVertex (x7, y7, z7); 0045 //! @endcode 0046 //! 3) Creating a single indexed polyline defined with his vertex and edges, i.e: 0047 //! @code 0048 //! myArray = Graphic3d_ArrayOfPolylines (4, 0, 6); 0049 //! myArray->AddVertex (x1, y1, z1); 0050 //! .... 0051 //! myArray->AddVertex (x4, y4, z4); 0052 //! myArray->AddEdge (1); 0053 //! myArray->AddEdge (2); 0054 //! myArray->AddEdge (3); 0055 //! myArray->AddEdge (1); 0056 //! myArray->AddEdge (2); 0057 //! myArray->AddEdge (4); 0058 //! @endcode 0059 //! 4) creating separate polylines defined with a predefined number of bounds and the number of edges per bound, i.e: 0060 //! @code 0061 //! myArray = Graphic3d_ArrayOfPolylines (6, 4, 14); 0062 //! myArray->AddBound (3); 0063 //! myArray->AddVertex (x1, y1, z1); 0064 //! myArray->AddVertex (x2, y2, z2); 0065 //! myArray->AddVertex (x3, y3, z3); 0066 //! myArray->AddEdge (1); 0067 //! myArray->AddEdge (2); 0068 //! myArray->AddEdge (3); 0069 //! myArray->AddBound (3); 0070 //! myArray->AddVertex (x4, y4, z4); 0071 //! myArray->AddVertex (x5, y5, z5); 0072 //! myArray->AddVertex (x6, y6, z6); 0073 //! myArray->AddEdge (4); 0074 //! myArray->AddEdge (5); 0075 //! myArray->AddEdge (6); 0076 //! myArray->AddBound (4); 0077 //! myArray->AddEdge (2); 0078 //! myArray->AddEdge (3); 0079 //! myArray->AddEdge (5); 0080 //! myArray->AddEdge (6); 0081 //! myArray->AddBound (4); 0082 //! myArray->AddEdge (1); 0083 //! myArray->AddEdge (3); 0084 //! myArray->AddEdge (5); 0085 //! myArray->AddEdge (4); 0086 //! @endcode 0087 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0088 //! @param theMaxBounds defines the maximum allowed bound number in the array 0089 //! @param theMaxEdges defines the maximum allowed edge number in the array 0090 //! @param theArrayFlags array flags 0091 Graphic3d_ArrayOfPolylines (Standard_Integer theMaxVertexs, 0092 Standard_Integer theMaxBounds, 0093 Standard_Integer theMaxEdges, 0094 Graphic3d_ArrayFlags theArrayFlags) 0095 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYLINES, theMaxVertexs, theMaxBounds, theMaxEdges, theArrayFlags) {} 0096 0097 //! Creates an array of polylines (Graphic3d_TOPA_POLYLINES). 0098 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0099 //! @param theMaxBounds defines the maximum allowed bound number in the array 0100 //! @param theMaxEdges defines the maximum allowed edge number in the array 0101 //! @param theHasVColors when TRUE AddVertex(Point,Color) or AddVertex(Point,Normal,Color) should be used to specify per-vertex color values 0102 //! @param theHasBColors when TRUE AddBound(number,Color) should be used to specify sub-group color 0103 Graphic3d_ArrayOfPolylines (Standard_Integer theMaxVertexs, 0104 Standard_Integer theMaxBounds = 0, 0105 Standard_Integer theMaxEdges = 0, 0106 Standard_Boolean theHasVColors = Standard_False, 0107 Standard_Boolean theHasBColors = Standard_False) 0108 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYLINES, theMaxVertexs, theMaxBounds, theMaxEdges, 0109 (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) 0110 | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) {} 0111 0112 }; 0113 0114 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPolylines, Graphic3d_ArrayOfPrimitives) 0115 0116 #endif // _Graphic3d_ArrayOfPolylines_HeaderFile
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