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File indexing completed on 2026-09-21 09:17:15
0001 // Created on: 2001-01-04 0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _Graphic3d_ArrayOfPolylines_HeaderFile 0016 #define _Graphic3d_ArrayOfPolylines_HeaderFile 0017 0018 #include <Graphic3d_ArrayOfPrimitives.hxx> 0019 0020 //! Contains polylines array definition. 0021 class Graphic3d_ArrayOfPolylines : public Graphic3d_ArrayOfPrimitives 0022 { 0023 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolylines, Graphic3d_ArrayOfPrimitives) 0024 public: 0025 //! Creates an array of polylines (Graphic3d_TOPA_POLYLINES), a polyline can be filled as: 0026 //! 1) Creating a single polyline defined with his vertexes, i.e: 0027 //! @code 0028 //! myArray = Graphic3d_ArrayOfPolylines (7); 0029 //! myArray->AddVertex (x1, y1, z1); 0030 //! .... 0031 //! myArray->AddVertex (x7, y7, z7); 0032 //! @endcode 0033 //! 2) Creating separate polylines defined with a predefined number of bounds and the number of 0034 //! vertex per bound, i.e: 0035 //! @code 0036 //! myArray = Graphic3d_ArrayOfPolylines (7, 2); 0037 //! myArray->AddBound (4); 0038 //! myArray->AddVertex (x1, y1, z1); 0039 //! .... 0040 //! myArray->AddVertex (x4, y4, z4); 0041 //! myArray->AddBound (3); 0042 //! myArray->AddVertex (x5, y5, z5); 0043 //! .... 0044 //! myArray->AddVertex (x7, y7, z7); 0045 //! @endcode 0046 //! 3) Creating a single indexed polyline defined with his vertex and edges, i.e: 0047 //! @code 0048 //! myArray = Graphic3d_ArrayOfPolylines (4, 0, 6); 0049 //! myArray->AddVertex (x1, y1, z1); 0050 //! .... 0051 //! myArray->AddVertex (x4, y4, z4); 0052 //! myArray->AddEdge (1); 0053 //! myArray->AddEdge (2); 0054 //! myArray->AddEdge (3); 0055 //! myArray->AddEdge (1); 0056 //! myArray->AddEdge (2); 0057 //! myArray->AddEdge (4); 0058 //! @endcode 0059 //! 4) creating separate polylines defined with a predefined number of bounds and the number of 0060 //! edges per bound, i.e: 0061 //! @code 0062 //! myArray = Graphic3d_ArrayOfPolylines (6, 4, 14); 0063 //! myArray->AddBound (3); 0064 //! myArray->AddVertex (x1, y1, z1); 0065 //! myArray->AddVertex (x2, y2, z2); 0066 //! myArray->AddVertex (x3, y3, z3); 0067 //! myArray->AddEdge (1); 0068 //! myArray->AddEdge (2); 0069 //! myArray->AddEdge (3); 0070 //! myArray->AddBound (3); 0071 //! myArray->AddVertex (x4, y4, z4); 0072 //! myArray->AddVertex (x5, y5, z5); 0073 //! myArray->AddVertex (x6, y6, z6); 0074 //! myArray->AddEdge (4); 0075 //! myArray->AddEdge (5); 0076 //! myArray->AddEdge (6); 0077 //! myArray->AddBound (4); 0078 //! myArray->AddEdge (2); 0079 //! myArray->AddEdge (3); 0080 //! myArray->AddEdge (5); 0081 //! myArray->AddEdge (6); 0082 //! myArray->AddBound (4); 0083 //! myArray->AddEdge (1); 0084 //! myArray->AddEdge (3); 0085 //! myArray->AddEdge (5); 0086 //! myArray->AddEdge (4); 0087 //! @endcode 0088 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0089 //! @param theMaxBounds defines the maximum allowed bound number in the array 0090 //! @param theMaxEdges defines the maximum allowed edge number in the array 0091 //! @param theArrayFlags array flags 0092 Graphic3d_ArrayOfPolylines(int theMaxVertexs, 0093 int theMaxBounds, 0094 int theMaxEdges, 0095 Graphic3d_ArrayFlags theArrayFlags) 0096 : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_POLYLINES, 0097 theMaxVertexs, 0098 theMaxBounds, 0099 theMaxEdges, 0100 theArrayFlags) 0101 { 0102 } 0103 0104 //! Creates an array of polylines (Graphic3d_TOPA_POLYLINES). 0105 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0106 //! @param theMaxBounds defines the maximum allowed bound number in the array 0107 //! @param theMaxEdges defines the maximum allowed edge number in the array 0108 //! @param theHasVColors when TRUE AddVertex(Point,Color) or AddVertex(Point,Normal,Color) should 0109 //! be used to specify per-vertex color values 0110 //! @param theHasBColors when TRUE AddBound(number,Color) should be used to specify sub-group 0111 //! color 0112 Graphic3d_ArrayOfPolylines(int theMaxVertexs, 0113 int theMaxBounds = 0, 0114 int theMaxEdges = 0, 0115 bool theHasVColors = false, 0116 bool theHasBColors = false) 0117 : Graphic3d_ArrayOfPrimitives( 0118 Graphic3d_TOPA_POLYLINES, 0119 theMaxVertexs, 0120 theMaxBounds, 0121 theMaxEdges, 0122 (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) 0123 | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None)) 0124 { 0125 } 0126 }; 0127 0128 #endif // _Graphic3d_ArrayOfPolylines_HeaderFile
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