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0001 // Created on: 2001-01-04 0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _Graphic3d_ArrayOfPolygons_HeaderFile 0016 #define _Graphic3d_ArrayOfPolygons_HeaderFile 0017 0018 #include <Graphic3d_ArrayOfPrimitives.hxx> 0019 0020 //! Contains polygons array definition. 0021 //! WARNING! Polygon primitives might be unsupported by graphics library. 0022 //! Triangulation should be used instead of quads for better compatibility. 0023 class Graphic3d_ArrayOfPolygons : public Graphic3d_ArrayOfPrimitives 0024 { 0025 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives) 0026 public: 0027 0028 //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS), a polygon can be filled as: 0029 //! 1) Creating a single polygon defined with his vertexes, i.e: 0030 //! @code 0031 //! myArray = Graphic3d_ArrayOfPolygons (7); 0032 //! myArray->AddVertex (x1, y1, z1); 0033 //! .... 0034 //! myArray->AddVertex (x7, y7, z7); 0035 //! @endcode 0036 //! 2) Creating separate polygons defined with a predefined number of bounds and the number of vertex per bound, i.e: 0037 //! @code 0038 //! myArray = Graphic3d_ArrayOfPolygons (7, 2); 0039 //! myArray->AddBound (4); 0040 //! myArray->AddVertex (x1, y1, z1); 0041 //! .... 0042 //! myArray->AddVertex (x4, y4, z4); 0043 //! myArray->AddBound (3); 0044 //! myArray->AddVertex (x5, y5, z5); 0045 //! .... 0046 //! myArray->AddVertex (x7, y7, z7); 0047 //! @endcode 0048 //! 3) Creating a single indexed polygon defined with his vertex ans edges, i.e: 0049 //! @code 0050 //! myArray = Graphic3d_ArrayOfPolygons (4, 0, 6); 0051 //! myArray->AddVertex (x1, y1, z1); 0052 //! .... 0053 //! myArray->AddVertex (x4, y4, z4); 0054 //! myArray->AddEdge (1); 0055 //! myArray->AddEdge (2); 0056 //! myArray->AddEdge (3); 0057 //! myArray->AddEdge (1); 0058 //! myArray->AddEdge (2); 0059 //! myArray->AddEdge (4); 0060 //! @endcode 0061 //! 4) Creating separate polygons defined with a predefined number of bounds and the number of edges per bound, i.e: 0062 //! @code 0063 //! myArray = Graphic3d_ArrayOfPolygons (6, 4, 14); 0064 //! myArray->AddBound (3); 0065 //! myArray->AddVertex (x1, y1, z1); 0066 //! myArray->AddVertex (x2, y2, z2); 0067 //! myArray->AddVertex (x3, y3, z3); 0068 //! myArray->AddEdge (1); 0069 //! myArray->AddEdge (2); 0070 //! myArray->AddEdge (3); 0071 //! myArray->AddBound (3); 0072 //! myArray->AddVertex (x4, y4, z4); 0073 //! myArray->AddVertex (x5, y5, z5); 0074 //! myArray->AddVertex (x6, y6, z6); 0075 //! myArray->AddEdge (4); 0076 //! myArray->AddEdge (5); 0077 //! myArray->AddEdge (6); 0078 //! myArray->AddBound (4); 0079 //! myArray->AddEdge (2); 0080 //! myArray->AddEdge (3); 0081 //! myArray->AddEdge (5); 0082 //! myArray->AddEdge (6); 0083 //! myArray->AddBound (4); 0084 //! myArray->AddEdge (1); 0085 //! myArray->AddEdge (3); 0086 //! myArray->AddEdge (5); 0087 //! myArray->AddEdge (4); 0088 //! @endcode 0089 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0090 //! @param theMaxBounds defines the maximum allowed bound number in the array 0091 //! @param theMaxEdges defines the maximum allowed edge number in the array 0092 //! @param theArrayFlags array flags 0093 Graphic3d_ArrayOfPolygons (Standard_Integer theMaxVertexs, 0094 Standard_Integer theMaxBounds, 0095 Standard_Integer theMaxEdges, 0096 Graphic3d_ArrayFlags theArrayFlags) 0097 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, theArrayFlags) {} 0098 0099 //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS): 0100 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0101 //! @param theMaxBounds defines the maximum allowed bound number in the array 0102 //! @param theMaxEdges defines the maximum allowed edge number in the array 0103 Graphic3d_ArrayOfPolygons (const Standard_Integer theMaxVertexs, 0104 const Standard_Integer theMaxBounds = 0, 0105 const Standard_Integer theMaxEdges = 0, 0106 const Standard_Boolean theHasVNormals = Standard_False, 0107 const Standard_Boolean theHasVColors = Standard_False, 0108 const Standard_Boolean theHasBColors = Standard_False, 0109 const Standard_Boolean theHasVTexels = Standard_False) 0110 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POLYGONS, theMaxVertexs, theMaxBounds, theMaxEdges, 0111 (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) 0112 | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) 0113 | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None) 0114 | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) {} 0115 0116 }; 0117 0118 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives) 0119 0120 #endif // _Graphic3d_ArrayOfPolygons_HeaderFile
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