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File indexing completed on 2026-09-14 09:14:38
0001 // Created on: 2001-01-04 0002 // Copyright (c) 2001-2014 OPEN CASCADE SAS 0003 // 0004 // This file is part of Open CASCADE Technology software library. 0005 // 0006 // This library is free software; you can redistribute it and/or modify it under 0007 // the terms of the GNU Lesser General Public License version 2.1 as published 0008 // by the Free Software Foundation, with special exception defined in the file 0009 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0010 // distribution for complete text of the license and disclaimer of any warranty. 0011 // 0012 // Alternatively, this file may be used under the terms of Open CASCADE 0013 // commercial license or contractual agreement. 0014 0015 #ifndef _Graphic3d_ArrayOfPolygons_HeaderFile 0016 #define _Graphic3d_ArrayOfPolygons_HeaderFile 0017 0018 #include <Graphic3d_ArrayOfPrimitives.hxx> 0019 0020 //! Contains polygons array definition. 0021 //! WARNING! Polygon primitives might be unsupported by graphics library. 0022 //! Triangulation should be used instead of quads for better compatibility. 0023 class Graphic3d_ArrayOfPolygons : public Graphic3d_ArrayOfPrimitives 0024 { 0025 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPolygons, Graphic3d_ArrayOfPrimitives) 0026 public: 0027 //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS), a polygon can be filled as: 0028 //! 1) Creating a single polygon defined with his vertexes, i.e: 0029 //! @code 0030 //! myArray = Graphic3d_ArrayOfPolygons (7); 0031 //! myArray->AddVertex (x1, y1, z1); 0032 //! .... 0033 //! myArray->AddVertex (x7, y7, z7); 0034 //! @endcode 0035 //! 2) Creating separate polygons defined with a predefined number of bounds and the number of 0036 //! vertex per bound, i.e: 0037 //! @code 0038 //! myArray = Graphic3d_ArrayOfPolygons (7, 2); 0039 //! myArray->AddBound (4); 0040 //! myArray->AddVertex (x1, y1, z1); 0041 //! .... 0042 //! myArray->AddVertex (x4, y4, z4); 0043 //! myArray->AddBound (3); 0044 //! myArray->AddVertex (x5, y5, z5); 0045 //! .... 0046 //! myArray->AddVertex (x7, y7, z7); 0047 //! @endcode 0048 //! 3) Creating a single indexed polygon defined with his vertex ans edges, i.e: 0049 //! @code 0050 //! myArray = Graphic3d_ArrayOfPolygons (4, 0, 6); 0051 //! myArray->AddVertex (x1, y1, z1); 0052 //! .... 0053 //! myArray->AddVertex (x4, y4, z4); 0054 //! myArray->AddEdge (1); 0055 //! myArray->AddEdge (2); 0056 //! myArray->AddEdge (3); 0057 //! myArray->AddEdge (1); 0058 //! myArray->AddEdge (2); 0059 //! myArray->AddEdge (4); 0060 //! @endcode 0061 //! 4) Creating separate polygons defined with a predefined number of bounds and the number of 0062 //! edges per bound, i.e: 0063 //! @code 0064 //! myArray = Graphic3d_ArrayOfPolygons (6, 4, 14); 0065 //! myArray->AddBound (3); 0066 //! myArray->AddVertex (x1, y1, z1); 0067 //! myArray->AddVertex (x2, y2, z2); 0068 //! myArray->AddVertex (x3, y3, z3); 0069 //! myArray->AddEdge (1); 0070 //! myArray->AddEdge (2); 0071 //! myArray->AddEdge (3); 0072 //! myArray->AddBound (3); 0073 //! myArray->AddVertex (x4, y4, z4); 0074 //! myArray->AddVertex (x5, y5, z5); 0075 //! myArray->AddVertex (x6, y6, z6); 0076 //! myArray->AddEdge (4); 0077 //! myArray->AddEdge (5); 0078 //! myArray->AddEdge (6); 0079 //! myArray->AddBound (4); 0080 //! myArray->AddEdge (2); 0081 //! myArray->AddEdge (3); 0082 //! myArray->AddEdge (5); 0083 //! myArray->AddEdge (6); 0084 //! myArray->AddBound (4); 0085 //! myArray->AddEdge (1); 0086 //! myArray->AddEdge (3); 0087 //! myArray->AddEdge (5); 0088 //! myArray->AddEdge (4); 0089 //! @endcode 0090 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0091 //! @param theMaxBounds defines the maximum allowed bound number in the array 0092 //! @param theMaxEdges defines the maximum allowed edge number in the array 0093 //! @param theArrayFlags array flags 0094 Graphic3d_ArrayOfPolygons(int theMaxVertexs, 0095 int theMaxBounds, 0096 int theMaxEdges, 0097 Graphic3d_ArrayFlags theArrayFlags) 0098 : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_POLYGONS, 0099 theMaxVertexs, 0100 theMaxBounds, 0101 theMaxEdges, 0102 theArrayFlags) 0103 { 0104 } 0105 0106 //! Creates an array of polygons (Graphic3d_TOPA_POLYGONS): 0107 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 0108 //! @param theMaxBounds defines the maximum allowed bound number in the array 0109 //! @param theMaxEdges defines the maximum allowed edge number in the array 0110 Graphic3d_ArrayOfPolygons(const int theMaxVertexs, 0111 const int theMaxBounds = 0, 0112 const int theMaxEdges = 0, 0113 const bool theHasVNormals = false, 0114 const bool theHasVColors = false, 0115 const bool theHasBColors = false, 0116 const bool theHasVTexels = false) 0117 : Graphic3d_ArrayOfPrimitives( 0118 Graphic3d_TOPA_POLYGONS, 0119 theMaxVertexs, 0120 theMaxBounds, 0121 theMaxEdges, 0122 (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) 0123 | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) 0124 | (theHasBColors ? Graphic3d_ArrayFlags_BoundColor : Graphic3d_ArrayFlags_None) 0125 | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) 0126 { 0127 } 0128 }; 0129 0130 #endif // _Graphic3d_ArrayOfPolygons_HeaderFile
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