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File indexing completed on 2025-01-18 10:03:46
0001 // Copyright (c) 2018 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _Graphic3d_AlphaMode_HeaderFile 0015 #define _Graphic3d_AlphaMode_HeaderFile 0016 0017 //! Defines how alpha value of base color / texture should be treated. 0018 enum Graphic3d_AlphaMode 0019 { 0020 Graphic3d_AlphaMode_Opaque = 0, //!< rendered output is fully opaque and alpha value is ignored 0021 Graphic3d_AlphaMode_Mask, //!< rendered output is either fully opaque or fully transparent depending on the alpha value and the alpha cutoff value 0022 Graphic3d_AlphaMode_Blend, //!< rendered output is combined with the background 0023 Graphic3d_AlphaMode_MaskBlend, //!< performs in-place blending (without implicit reordering of opaque objects) with alpha-test 0024 0025 Graphic3d_AlphaMode_BlendAuto = -1, //!< special value defined for backward compatibility - it is equal to Graphic3d_AlphaMode_Blend when Material transparency is not zero and Graphic3d_AlphaMode_Opaque otherwise; 0026 // since this check ignores possible transparency defined by per-vertex colors and textures - NOT recommended to use! 0027 }; 0028 0029 #endif // _Graphic3d_AlphaModeHeaderFile
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