|
|
|||
File indexing completed on 2026-05-30 08:46:16
0001 // Copyright (c) 2018 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _Graphic3d_AlphaMode_HeaderFile 0015 #define _Graphic3d_AlphaMode_HeaderFile 0016 0017 //! Defines how alpha value of base color / texture should be treated. 0018 enum Graphic3d_AlphaMode 0019 { 0020 Graphic3d_AlphaMode_Opaque = 0, //!< rendered output is fully opaque and alpha value is ignored 0021 Graphic3d_AlphaMode_Mask, //!< rendered output is either fully opaque or fully transparent 0022 //!< depending on the alpha value and the alpha cutoff value 0023 Graphic3d_AlphaMode_Blend, //!< rendered output is combined with the background 0024 Graphic3d_AlphaMode_MaskBlend, //!< performs in-place blending (without implicit reordering of 0025 //!< opaque objects) with alpha-test 0026 0027 Graphic3d_AlphaMode_BlendAuto = 0028 -1, //!< special value defined for backward compatibility - it is equal to 0029 //!< Graphic3d_AlphaMode_Blend when Material transparency is not zero and 0030 //!< Graphic3d_AlphaMode_Opaque otherwise; 0031 // since this check ignores possible transparency defined by per-vertex colors and 0032 // textures - NOT recommended to use! 0033 }; 0034 0035 #endif // _Graphic3d_AlphaModeHeaderFile
| [ Source navigation ] | [ Diff markup ] | [ Identifier search ] | [ general search ] |
|
This page was automatically generated by the 2.3.7 LXR engine. The LXR team |
|