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File indexing completed on 2025-01-18 10:03:46

0001 // Copyright (c) 2018 OPEN CASCADE SAS
0002 //
0003 // This file is part of Open CASCADE Technology software library.
0004 //
0005 // This library is free software; you can redistribute it and/or modify it under
0006 // the terms of the GNU Lesser General Public License version 2.1 as published
0007 // by the Free Software Foundation, with special exception defined in the file
0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0009 // distribution for complete text of the license and disclaimer of any warranty.
0010 //
0011 // Alternatively, this file may be used under the terms of Open CASCADE
0012 // commercial license or contractual agreement.
0013 
0014 #ifndef _Graphic3d_AlphaMode_HeaderFile
0015 #define _Graphic3d_AlphaMode_HeaderFile
0016 
0017 //! Defines how alpha value of base color / texture should be treated.
0018 enum Graphic3d_AlphaMode
0019 {
0020   Graphic3d_AlphaMode_Opaque = 0,     //!< rendered output is fully opaque and alpha value is ignored
0021   Graphic3d_AlphaMode_Mask,           //!< rendered output is either fully opaque or fully transparent depending on the alpha value and the alpha cutoff value
0022   Graphic3d_AlphaMode_Blend,          //!< rendered output is combined with the background
0023   Graphic3d_AlphaMode_MaskBlend,      //!< performs in-place blending (without implicit reordering of opaque objects) with alpha-test
0024 
0025   Graphic3d_AlphaMode_BlendAuto = -1, //!< special value defined for backward compatibility - it is equal to Graphic3d_AlphaMode_Blend when Material transparency is not zero and Graphic3d_AlphaMode_Opaque otherwise;
0026                                       //   since this check ignores possible transparency defined by per-vertex colors and textures - NOT recommended to use!
0027 };
0028 
0029 #endif // _Graphic3d_AlphaModeHeaderFile