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0001 // Created by: Eugeny MALTCHIKOV
0002 // Created on: 2019-04-17
0003 // Copyright (c) 2019 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #ifndef _Bnd_Tools_Header
0017 #define _Bnd_Tools_Header
0018 
0019 #include <Bnd_Box2d.hxx>
0020 #include <Bnd_Box.hxx>
0021 #include <BVH_Box.hxx>
0022 
0023 //! Defines a set of static methods operating with bounding boxes
0024 class Bnd_Tools
0025 {
0026 public: //! @name Bnd_Box to BVH_Box conversion
0027 
0028   //! Converts the given Bnd_Box2d to BVH_Box
0029   static BVH_Box <Standard_Real, 2> Bnd2BVH (const Bnd_Box2d& theBox)
0030   {
0031     Standard_Real aXMin, aYMin, aXMax, aYMax;
0032     theBox.Get (aXMin, aYMin, aXMax, aYMax);
0033     return BVH_Box <Standard_Real, 2> (BVH_Vec2d (aXMin, aYMin),
0034                                        BVH_Vec2d (aXMax, aYMax));
0035   }
0036 
0037   //! Converts the given Bnd_Box to BVH_Box
0038   static BVH_Box <Standard_Real, 3> Bnd2BVH (const Bnd_Box& theBox)
0039   {
0040     Standard_Real aXMin, aYMin, aZMin, aXMax, aYMax, aZMax;
0041     theBox.Get (aXMin, aYMin, aZMin, aXMax, aYMax, aZMax);
0042     return BVH_Box <Standard_Real, 3> (BVH_Vec3d (aXMin, aYMin, aZMin),
0043                                        BVH_Vec3d (aXMax, aYMax, aZMax));
0044   }
0045 };
0046 
0047 #endif // _Bnd_Tools_Header