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Warning, /include/opencascade/Bnd_B2x.lxx is written in an unsupported language. File is not indexed.

0001 // Created on: 2005-09-08
0002 // Created by: Alexander GRIGORIEV
0003 // Copyright (c) 2005-2014 OPEN CASCADE SAS
0004 //
0005 // This file is part of Open CASCADE Technology software library.
0006 //
0007 // This library is free software; you can redistribute it and/or modify it under
0008 // the terms of the GNU Lesser General Public License version 2.1 as published
0009 // by the Free Software Foundation, with special exception defined in the file
0010 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0011 // distribution for complete text of the license and disclaimer of any warranty.
0012 //
0013 // Alternatively, this file may be used under the terms of Open CASCADE
0014 // commercial license or contractual agreement.
0015 
0016 #include <gp_Pnt2d.hxx>
0017 
0018 #ifndef Bnd_B2x_RealLast
0019   #define Bnd_B2x_RealLast RealType(1e30);
0020 #endif
0021 
0022 /**
0023  * Empty constructor
0024  */
0025 inline Bnd_B2x::Bnd_B2x()
0026 {
0027   Clear();
0028 }
0029 
0030 /**
0031  * Constructor.
0032  * @param theCenter
0033  *   Center of the created box
0034  * @param theHSize
0035  *   Half-diagonal of the box, both X and Y should be non-negative
0036  */
0037 inline Bnd_B2x::Bnd_B2x(const gp_XY& theCenter, const gp_XY& theHSize)
0038 {
0039   myCenter[0] = RealType(theCenter.X());
0040   myCenter[1] = RealType(theCenter.Y());
0041   myHSize[0]  = RealType(theHSize.X());
0042   myHSize[1]  = RealType(theHSize.Y());
0043 }
0044 
0045 /**
0046  * Reset the box data.
0047  */
0048 inline void Bnd_B2x::Clear()
0049 {
0050   myCenter[0] = Bnd_B2x_RealLast;
0051   myCenter[1] = Bnd_B2x_RealLast;
0052   myHSize[0]  = -Bnd_B2x_RealLast;
0053   myHSize[1]  = -Bnd_B2x_RealLast;
0054 }
0055 
0056 /**
0057  * Check if the box is empty.
0058  */
0059 inline Standard_Boolean Bnd_B2x::IsVoid() const
0060 {
0061   return (myHSize[0] < -1e-5);
0062 }
0063 
0064 /**
0065  * Update the box by point.
0066  */
0067 inline void Bnd_B2x::Add(const gp_Pnt2d& thePnt)
0068 {
0069   Add(thePnt.XY());
0070 }
0071 
0072 /**
0073  * Update the box by another box.
0074  */
0075 inline void Bnd_B2x::Add(const Bnd_B2x& theBox)
0076 {
0077   if (theBox.IsVoid() == Standard_False)
0078   {
0079     Add(theBox.CornerMin());
0080     Add(theBox.CornerMax());
0081   }
0082 }
0083 
0084 /**
0085  * Query a box corner.
0086  */
0087 inline gp_XY Bnd_B2x::CornerMin() const
0088 {
0089   return gp_XY(myCenter[0] - myHSize[0], myCenter[1] - myHSize[1]);
0090 }
0091 
0092 /**
0093  * Query a box corner.
0094  */
0095 inline gp_XY Bnd_B2x::CornerMax() const
0096 {
0097   return gp_XY(myCenter[0] + myHSize[0], myCenter[1] + myHSize[1]);
0098 }
0099 
0100 /**
0101  * Query the square diagonal.
0102  */
0103 inline Standard_Real Bnd_B2x::SquareExtent() const
0104 {
0105   return 4 * (myHSize[0] * myHSize[0] + myHSize[1] * myHSize[1]);
0106 }
0107 
0108 /**
0109  * Set the Center coordinates.
0110  */
0111 inline void Bnd_B2x::SetCenter(const gp_XY& theCenter)
0112 {
0113   myCenter[0] = RealType(theCenter.X());
0114   myCenter[1] = RealType(theCenter.Y());
0115 }
0116 
0117 /**
0118  * Set the HSize coordinates.
0119  */
0120 inline void Bnd_B2x::SetHSize(const gp_XY& theHSize)
0121 {
0122   myHSize[0] = RealType(theHSize.X());
0123   myHSize[1] = RealType(theHSize.Y());
0124 }
0125 
0126 /**
0127  * Increase the box.
0128  * @param aDiff
0129  *   absolute value of this parameter is added to the box size in all dimensions.
0130  */
0131 inline void Bnd_B2x::Enlarge(const Standard_Real aDiff)
0132 {
0133   const RealType aD = RealType(Abs(aDiff));
0134   myHSize[0] += aD;
0135   myHSize[1] += aD;
0136 }
0137 
0138 /**
0139  * Intersection Box - Point
0140  */
0141 inline Standard_Boolean Bnd_B2x::IsOut(const gp_XY& thePnt) const
0142 {
0143   return (Abs(RealType(thePnt.X()) - myCenter[0]) > myHSize[0]
0144           || Abs(RealType(thePnt.Y()) - myCenter[1]) > myHSize[1]);
0145 }
0146 
0147 /**
0148  * Intersection Box-Box.
0149  */
0150 inline Standard_Boolean Bnd_B2x::IsOut(const Bnd_B2x& theBox) const
0151 {
0152   return (Abs(theBox.myCenter[0] - myCenter[0]) > theBox.myHSize[0] + myHSize[0]
0153           || Abs(theBox.myCenter[1] - myCenter[1]) > theBox.myHSize[1] + myHSize[1]);
0154 }
0155 
0156 /**
0157  * Test the complete inclusion of this box in theBox.
0158  */
0159 inline Standard_Boolean Bnd_B2x::IsIn(const Bnd_B2x& theBox) const
0160 {
0161   return (Abs(theBox.myCenter[0] - myCenter[0]) < theBox.myHSize[0] - myHSize[0]
0162           && Abs(theBox.myCenter[1] - myCenter[1]) < theBox.myHSize[1] - myHSize[1]);
0163 }