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0001 // Created on: 1995-01-09
0002 // Created by: Modelistation
0003 // Copyright (c) 1995-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _BRepPrim_Wedge_HeaderFile
0018 #define _BRepPrim_Wedge_HeaderFile
0019 
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023 
0024 #include <BRepPrim_GWedge.hxx>
0025 class gp_Ax2;
0026 
0027 
0028 //! Provides constructors without Builders.
0029 class BRepPrim_Wedge  : public BRepPrim_GWedge
0030 {
0031 public:
0032 
0033   DEFINE_STANDARD_ALLOC
0034 
0035   //! Default constructor
0036   BRepPrim_Wedge() {}
0037 
0038   //! Creates a  Wedge  algorithm.   <Axes> is  the axis
0039   //! system for the primitive.
0040   //!
0041   //! XMin, YMin, ZMin are set to 0
0042   //! XMax, YMax, ZMax are set to dx, dy, dz
0043   //! Z2Min = ZMin
0044   //! Z2Max = ZMax
0045   //! X2Min = XMin
0046   //! X2Max = XMax
0047   //! The result is a box
0048   //! dx,dy,dz should be positive
0049   Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz);
0050   
0051   //! Creates  a Wedge  primitive. <Axes> is   the  axis
0052   //! system for the primitive.
0053   //!
0054   //! XMin, YMin, ZMin are set to 0
0055   //! XMax, YMax, ZMax are set to dx, dy, dz
0056   //! Z2Min = ZMin
0057   //! Z2Max = ZMax
0058   //! X2Min = ltx
0059   //! X2Max = ltx
0060   //! The result is a STEP right angular wedge
0061   //! dx,dy,dz should be positive
0062   //! ltx should not be negative
0063   Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx);
0064   
0065   //! Create  a Wedge primitive.   <Axes>  is  the  axis
0066   //! system for the primitive.
0067   //!
0068   //! all the fields are set to the corresponding value
0069   //! XYZMax - XYZMin should be positive
0070   //! ZX2Max - ZX2Min should not be negative
0071   Standard_EXPORT BRepPrim_Wedge(const gp_Ax2& Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max);
0072 
0073 
0074 
0075 
0076 protected:
0077 
0078 
0079 
0080 
0081 
0082 private:
0083 
0084 
0085 
0086 
0087 
0088 };
0089 
0090 
0091 
0092 
0093 
0094 
0095 
0096 #endif // _BRepPrim_Wedge_HeaderFile