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0001 // Created on: 1993-07-22 0002 // Created by: Remi LEQUETTE 0003 // Copyright (c) 1993-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _BRepPrimAPI_MakeRevolution_HeaderFile 0018 #define _BRepPrimAPI_MakeRevolution_HeaderFile 0019 0020 #include <Standard.hxx> 0021 #include <Standard_DefineAlloc.hxx> 0022 #include <Standard_Handle.hxx> 0023 0024 #include <BRepPrim_Revolution.hxx> 0025 #include <BRepPrimAPI_MakeOneAxis.hxx> 0026 class Geom_Curve; 0027 class gp_Ax2; 0028 0029 0030 //! Describes functions to build revolved shapes. 0031 //! A MakeRevolution object provides a framework for: 0032 //! - defining the construction of a revolved shape, 0033 //! - implementing the construction algorithm, and 0034 //! - consulting the result. 0035 class BRepPrimAPI_MakeRevolution : public BRepPrimAPI_MakeOneAxis 0036 { 0037 public: 0038 0039 DEFINE_STANDARD_ALLOC 0040 0041 0042 //! Make a revolution body by rotating a curve around Z. 0043 Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian); 0044 0045 //! Make a revolution body by rotating a curve around Z. 0046 Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real angle); 0047 0048 //! Make a revolution body by rotating a curve around Z. 0049 Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax); 0050 0051 //! Make a revolution body by rotating a curve around Z. 0052 Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle); 0053 0054 //! Make a revolution body by rotating a curve around Z. 0055 Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian); 0056 0057 //! Make a revolution body by rotating a curve around Z. 0058 Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real angle); 0059 0060 //! Make a revolution body by rotating a curve around Z. 0061 Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax); 0062 0063 //! Make a revolution body by rotating a curve around Z. 0064 //! For all algorithms the resulting shape is composed of 0065 //! - a lateral revolved face, 0066 //! - two planar faces in planes parallel to the plane z = 0067 //! 0, and passing by the extremities of the revolved 0068 //! portion of Meridian, if these points are not on the Z 0069 //! axis (in case of a complete revolved shape, these faces are circles), 0070 //! - and in the case of a portion of a revolved shape, two 0071 //! planar faces to close the shape (in the planes u = 0 and u = angle). 0072 Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle); 0073 0074 //! Returns the algorithm. 0075 Standard_EXPORT Standard_Address OneAxis(); 0076 0077 //! Returns the algorithm. 0078 Standard_EXPORT BRepPrim_Revolution& Revolution(); 0079 0080 0081 0082 0083 protected: 0084 0085 0086 0087 0088 0089 private: 0090 0091 0092 0093 BRepPrim_Revolution myRevolution; 0094 0095 0096 }; 0097 0098 0099 0100 0101 0102 0103 0104 #endif // _BRepPrimAPI_MakeRevolution_HeaderFile
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