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0001 // Created on: 1993-07-22
0002 // Created by: Remi LEQUETTE
0003 // Copyright (c) 1993-1999 Matra Datavision
0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS
0005 //
0006 // This file is part of Open CASCADE Technology software library.
0007 //
0008 // This library is free software; you can redistribute it and/or modify it under
0009 // the terms of the GNU Lesser General Public License version 2.1 as published
0010 // by the Free Software Foundation, with special exception defined in the file
0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0012 // distribution for complete text of the license and disclaimer of any warranty.
0013 //
0014 // Alternatively, this file may be used under the terms of Open CASCADE
0015 // commercial license or contractual agreement.
0016 
0017 #ifndef _BRepPrimAPI_MakeRevolution_HeaderFile
0018 #define _BRepPrimAPI_MakeRevolution_HeaderFile
0019 
0020 #include <Standard.hxx>
0021 #include <Standard_DefineAlloc.hxx>
0022 #include <Standard_Handle.hxx>
0023 
0024 #include <BRepPrim_Revolution.hxx>
0025 #include <BRepPrimAPI_MakeOneAxis.hxx>
0026 class Geom_Curve;
0027 class gp_Ax2;
0028 
0029 
0030 //! Describes functions to build revolved shapes.
0031 //! A MakeRevolution object provides a framework for:
0032 //! -   defining the construction of a revolved shape,
0033 //! -   implementing the construction algorithm, and
0034 //! -   consulting the result.
0035 class BRepPrimAPI_MakeRevolution  : public BRepPrimAPI_MakeOneAxis
0036 {
0037 public:
0038 
0039   DEFINE_STANDARD_ALLOC
0040 
0041   
0042   //! Make a revolution body by rotating a curve around Z.
0043   Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian);
0044   
0045   //! Make a revolution body by rotating a curve around Z.
0046   Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real angle);
0047   
0048   //! Make a revolution body by rotating a curve around Z.
0049   Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax);
0050   
0051   //! Make a revolution body by rotating a curve around Z.
0052   Standard_EXPORT BRepPrimAPI_MakeRevolution(const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle);
0053   
0054   //! Make a revolution body by rotating a curve around Z.
0055   Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian);
0056   
0057   //! Make a revolution body by rotating a curve around Z.
0058   Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real angle);
0059   
0060   //! Make a revolution body by rotating a curve around Z.
0061   Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax);
0062   
0063   //! Make a revolution body by rotating a curve around Z.
0064   //! For all algorithms the resulting shape is composed of
0065   //! -   a lateral revolved face,
0066   //! -   two planar faces in planes parallel to the plane z =
0067   //! 0, and passing by the extremities of the revolved
0068   //! portion of Meridian, if these points are not on the Z
0069   //! axis (in case of a complete revolved shape, these faces are circles),
0070   //! -   and in the case of a portion of a revolved shape, two
0071   //! planar faces to close the shape (in the planes u = 0 and u = angle).
0072   Standard_EXPORT BRepPrimAPI_MakeRevolution(const gp_Ax2& Axes, const Handle(Geom_Curve)& Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle);
0073   
0074   //! Returns the algorithm.
0075   Standard_EXPORT Standard_Address OneAxis();
0076   
0077   //! Returns the algorithm.
0078   Standard_EXPORT BRepPrim_Revolution& Revolution();
0079 
0080 
0081 
0082 
0083 protected:
0084 
0085 
0086 
0087 
0088 
0089 private:
0090 
0091 
0092 
0093   BRepPrim_Revolution myRevolution;
0094 
0095 
0096 };
0097 
0098 
0099 
0100 
0101 
0102 
0103 
0104 #endif // _BRepPrimAPI_MakeRevolution_HeaderFile