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File indexing completed on 2025-01-18 10:02:59
0001 // Copyright (c) 2020 OPEN CASCADE SAS 0002 // 0003 // This file is part of Open CASCADE Technology software library. 0004 // 0005 // This library is free software; you can redistribute it and/or modify it under 0006 // the terms of the GNU Lesser General Public License version 2.1 as published 0007 // by the Free Software Foundation, with special exception defined in the file 0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0009 // distribution for complete text of the license and disclaimer of any warranty. 0010 // 0011 // Alternatively, this file may be used under the terms of Open CASCADE 0012 // commercial license or contractual agreement. 0013 0014 #ifndef _Aspect_XRDigitalActionData_HeaderFile 0015 #define _Aspect_XRDigitalActionData_HeaderFile 0016 0017 #include <Standard_TypeDef.hxx> 0018 0019 //! Digital input XR action data. 0020 struct Aspect_XRDigitalActionData 0021 { 0022 uint64_t ActiveOrigin; //!< The origin that caused this action's current state 0023 float UpdateTime; //!< Time relative to now when this event happened. Will be negative to indicate a past time 0024 bool IsActive; //!< whether or not this action is currently available to be bound in the active action set 0025 bool IsPressed; //!< Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed 0026 bool IsChanged; //!< Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame 0027 0028 //! Empty constructor. 0029 Aspect_XRDigitalActionData() : ActiveOrigin (0), UpdateTime (0.0f), IsActive (false), IsPressed (false), IsChanged (false) {} 0030 }; 0031 0032 #endif // _Aspect_XRDigitalActionData_HeaderFile
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