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File indexing completed on 2025-01-18 10:02:59

0001 // Copyright (c) 2020 OPEN CASCADE SAS
0002 //
0003 // This file is part of Open CASCADE Technology software library.
0004 //
0005 // This library is free software; you can redistribute it and/or modify it under
0006 // the terms of the GNU Lesser General Public License version 2.1 as published
0007 // by the Free Software Foundation, with special exception defined in the file
0008 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
0009 // distribution for complete text of the license and disclaimer of any warranty.
0010 //
0011 // Alternatively, this file may be used under the terms of Open CASCADE
0012 // commercial license or contractual agreement.
0013 
0014 #ifndef _Aspect_XRDigitalActionData_HeaderFile
0015 #define _Aspect_XRDigitalActionData_HeaderFile
0016 
0017 #include <Standard_TypeDef.hxx>
0018 
0019 //! Digital input XR action data.
0020 struct Aspect_XRDigitalActionData
0021 {
0022   uint64_t ActiveOrigin; //!< The origin that caused this action's current state
0023   float    UpdateTime;   //!< Time relative to now when this event happened. Will be negative to indicate a past time
0024   bool     IsActive;     //!< whether or not this action is currently available to be bound in the active action set
0025   bool     IsPressed;    //!< Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed
0026   bool     IsChanged;    //!< Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame
0027 
0028   //! Empty constructor.
0029   Aspect_XRDigitalActionData() : ActiveOrigin (0), UpdateTime (0.0f), IsActive (false), IsPressed (false), IsChanged (false) {}
0030 };
0031 
0032 #endif // _Aspect_XRDigitalActionData_HeaderFile