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0001 // Created on: 1997-04-22 0002 // Created by: Guest Design 0003 // Copyright (c) 1997-1999 Matra Datavision 0004 // Copyright (c) 1999-2014 OPEN CASCADE SAS 0005 // 0006 // This file is part of Open CASCADE Technology software library. 0007 // 0008 // This library is free software; you can redistribute it and/or modify it under 0009 // the terms of the GNU Lesser General Public License version 2.1 as published 0010 // by the Free Software Foundation, with special exception defined in the file 0011 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 0012 // distribution for complete text of the license and disclaimer of any warranty. 0013 // 0014 // Alternatively, this file may be used under the terms of Open CASCADE 0015 // commercial license or contractual agreement. 0016 0017 #ifndef _AIS_MultipleConnectedInteractive_HeaderFile 0018 #define _AIS_MultipleConnectedInteractive_HeaderFile 0019 0020 #include <AIS_InteractiveObject.hxx> 0021 #include <AIS_KindOfInteractive.hxx> 0022 0023 //! Defines an Interactive Object by gathering together 0024 //! several object presentations. This is done through a 0025 //! list of interactive objects. These can also be 0026 //! Connected objects. That way memory-costly 0027 //! calculations of presentation are avoided. 0028 class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject 0029 { 0030 DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive, AIS_InteractiveObject) 0031 public: 0032 0033 //! Initializes the Interactive Object with multiple 0034 //! connections to AIS_Interactive objects. 0035 Standard_EXPORT AIS_MultipleConnectedInteractive(); 0036 0037 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. 0038 //! Locates instance in theLocation and applies specified transformation persistence mode. 0039 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) 0040 Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj, 0041 const Handle(TopLoc_Datum3D)& theLocation, 0042 const Handle(Graphic3d_TransformPers)& theTrsfPers) 0043 { 0044 return connect (theAnotherObj, theLocation, theTrsfPers); 0045 } 0046 0047 virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Object; } 0048 0049 virtual Standard_Integer Signature() const Standard_OVERRIDE { return 1; } 0050 0051 //! Returns true if the object is connected to others. 0052 Standard_EXPORT Standard_Boolean HasConnection() const; 0053 0054 //! Removes the connection with theInteractive. 0055 Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theInteractive); 0056 0057 //! Clears all the connections to objects. 0058 Standard_EXPORT void DisconnectAll(); 0059 0060 //! Informs the graphic context that the interactive Object 0061 //! may be decomposed into sub-shapes for dynamic selection. 0062 Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE; 0063 0064 //! Returns common entity owner if the object is an assembly 0065 virtual const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const Standard_OVERRIDE { return myAssemblyOwner; } 0066 0067 //! Returns the owner of mode for selection of object as a whole 0068 virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE { return myAssemblyOwner; } 0069 0070 //! Assigns interactive context. 0071 Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& theCtx) Standard_OVERRIDE; 0072 0073 public: // short aliases to Connect() method 0074 0075 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. 0076 //! Copies local transformation and transformation persistence mode from theInteractive. 0077 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) 0078 Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj) 0079 { 0080 return connect (theAnotherObj, theAnotherObj->LocalTransformationGeom(), theAnotherObj->TransformPersistence()); 0081 } 0082 0083 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. 0084 //! Locates instance in theLocation and copies transformation persistence mode from theInteractive. 0085 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) 0086 Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj, 0087 const gp_Trsf& theLocation) 0088 { 0089 return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theAnotherObj->TransformPersistence()); 0090 } 0091 0092 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. 0093 //! Locates instance in theLocation and applies specified transformation persistence mode. 0094 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) 0095 Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj, 0096 const gp_Trsf& theLocation, 0097 const Handle(Graphic3d_TransformPers)& theTrsfPers) 0098 { 0099 return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theTrsfPers); 0100 } 0101 0102 protected: 0103 0104 //! this method is redefined virtual; 0105 //! when the instance is connected to another 0106 //! InteractiveObject,this method doesn't 0107 //! compute anything, but just uses the 0108 //! presentation of this last object, with 0109 //! a transformation if there's one stored. 0110 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr, 0111 const Handle(Prs3d_Presentation)& thePrs, 0112 const Standard_Integer theMode) Standard_OVERRIDE; 0113 0114 //! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference. 0115 //! Locates instance in theLocation and applies specified transformation persistence mode. 0116 //! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive) 0117 Standard_EXPORT virtual Handle(AIS_InteractiveObject) connect (const Handle(AIS_InteractiveObject)& theInteractive, 0118 const Handle(TopLoc_Datum3D)& theLocation, 0119 const Handle(Graphic3d_TransformPers)& theTrsfPers); 0120 0121 private: 0122 0123 //! Computes the selection for whole subtree in scene hierarchy. 0124 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE; 0125 0126 protected: 0127 0128 Handle(SelectMgr_EntityOwner) myAssemblyOwner; 0129 0130 }; 0131 0132 DEFINE_STANDARD_HANDLE(AIS_MultipleConnectedInteractive, AIS_InteractiveObject) 0133 0134 #endif // _AIS_MultipleConnectedInteractive_HeaderFile
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