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Warning, /include/assimp/color4.inl is written in an unsupported language. File is not indexed.

0001 /*
0002 ---------------------------------------------------------------------------
0003 Open Asset Import Library (assimp)
0004 ---------------------------------------------------------------------------
0005 
0006 Copyright (c) 2006-2024, assimp team
0007 
0008 All rights reserved.
0009 
0010 Redistribution and use of this software in source and binary forms,
0011 with or without modification, are permitted provided that the following
0012 conditions are met:
0013 
0014 * Redistributions of source code must retain the above
0015   copyright notice, this list of conditions and the
0016   following disclaimer.
0017 
0018 * Redistributions in binary form must reproduce the above
0019   copyright notice, this list of conditions and the
0020   following disclaimer in the documentation and/or other
0021   materials provided with the distribution.
0022 
0023 * Neither the name of the assimp team, nor the names of its
0024   contributors may be used to endorse or promote products
0025   derived from this software without specific prior
0026   written permission of the assimp team.
0027 
0028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
0029 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
0030 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
0031 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
0032 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
0033 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
0034 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
0035 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
0036 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
0037 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
0038 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
0039 ---------------------------------------------------------------------------
0040 */
0041 
0042 /** @file  color4.inl
0043  *  @brief Inline implementation of aiColor4t<TReal> operators
0044  */
0045 #pragma once
0046 #ifndef AI_COLOR4D_INL_INC
0047 #define AI_COLOR4D_INL_INC
0048 
0049 #ifdef __GNUC__
0050 #   pragma GCC system_header
0051 #endif
0052 
0053 #ifdef __cplusplus
0054 #include <assimp/color4.h>
0055 
0056 // ------------------------------------------------------------------------------------------------
0057 template <typename TReal>
0058 AI_FORCE_INLINE
0059 const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
0060     r += o.r;
0061     g += o.g;
0062     b += o.b;
0063     a += o.a;
0064 
0065     return *this;
0066 }
0067 // ------------------------------------------------------------------------------------------------
0068 template <typename TReal>
0069 AI_FORCE_INLINE
0070 const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
0071     r -= o.r;
0072     g -= o.g;
0073     b -= o.b;
0074     a -= o.a;
0075 
0076     return *this;
0077 }
0078 // ------------------------------------------------------------------------------------------------
0079 template <typename TReal>
0080 AI_FORCE_INLINE
0081 const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
0082     r *= f;
0083     g *= f;
0084     b *= f;
0085     a *= f;
0086 
0087     return *this;
0088 }
0089 // ------------------------------------------------------------------------------------------------
0090 template <typename TReal>
0091 AI_FORCE_INLINE
0092 const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
0093     r /= f;
0094     g /= f;
0095     b /= f;
0096     a /= f;
0097 
0098     return *this;
0099 }
0100 // ------------------------------------------------------------------------------------------------
0101 template <typename TReal>
0102 AI_FORCE_INLINE
0103 TReal aiColor4t<TReal>::operator[](unsigned int i) const {
0104     switch ( i ) {
0105         case 0:
0106             return r;
0107         case 1:
0108             return g;
0109         case 2:
0110             return b;
0111         case 3:
0112             return a;
0113         default:
0114             break;
0115     }
0116     return r;
0117 }
0118 // ------------------------------------------------------------------------------------------------
0119 template <typename TReal>
0120 AI_FORCE_INLINE
0121 TReal& aiColor4t<TReal>::operator[](unsigned int i) {
0122     switch ( i ) {
0123         case 0:
0124             return r;
0125         case 1:
0126             return g;
0127         case 2:
0128             return b;
0129         case 3:
0130             return a;
0131         default:
0132             break;
0133     }
0134     return r;
0135 }
0136 // ------------------------------------------------------------------------------------------------
0137 template <typename TReal>
0138 AI_FORCE_INLINE
0139 bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
0140     return r == other.r && g == other.g && b == other.b && a == other.a;
0141 }
0142 // ------------------------------------------------------------------------------------------------
0143 template <typename TReal>
0144 AI_FORCE_INLINE
0145 bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
0146     return r != other.r || g != other.g || b != other.b || a != other.a;
0147 }
0148 // ------------------------------------------------------------------------------------------------
0149 template <typename TReal>
0150 AI_FORCE_INLINE
0151 bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
0152     return r < other.r || (
0153         r == other.r && (
0154             g < other.g || (
0155                 g == other.g && (
0156                     b < other.b || (
0157                         b == other.b && (
0158                             a < other.a
0159                         )
0160                     )
0161                 )
0162             )
0163         )
0164     );
0165 }
0166 
0167 // ------------------------------------------------------------------------------------------------
0168 template <typename TReal>
0169 AI_FORCE_INLINE
0170 aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
0171     return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
0172 }
0173 // ------------------------------------------------------------------------------------------------
0174 template <typename TReal>
0175 AI_FORCE_INLINE
0176 aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
0177     return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
0178 }
0179 // ------------------------------------------------------------------------------------------------
0180 template <typename TReal>
0181 AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
0182     return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
0183 }
0184 // ------------------------------------------------------------------------------------------------
0185 template <typename TReal>
0186 AI_FORCE_INLINE
0187 aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2)    {
0188     return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
0189 }
0190 // ------------------------------------------------------------------------------------------------
0191 template <typename TReal>
0192 AI_FORCE_INLINE
0193 aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v)   {
0194     return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
0195 }
0196 // ------------------------------------------------------------------------------------------------
0197 template <typename TReal>
0198 AI_FORCE_INLINE
0199 aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f)  {
0200     return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
0201 }
0202 // ------------------------------------------------------------------------------------------------
0203 template <typename TReal>
0204 AI_FORCE_INLINE
0205 aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f)  {
0206     return v * (1/f);
0207 }
0208 // ------------------------------------------------------------------------------------------------
0209 template <typename TReal>
0210 AI_FORCE_INLINE
0211 aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v)   {
0212     return aiColor4t<TReal>(f,f,f,f)/v;
0213 }
0214 // ------------------------------------------------------------------------------------------------
0215 template <typename TReal>
0216 AI_FORCE_INLINE
0217 aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f)  {
0218     return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
0219 }
0220 // ------------------------------------------------------------------------------------------------
0221 template <typename TReal>
0222 AI_FORCE_INLINE
0223 aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f)  {
0224     return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
0225 }
0226 // ------------------------------------------------------------------------------------------------
0227 template <typename TReal>
0228 AI_FORCE_INLINE
0229 aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v)  {
0230     return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
0231 }
0232 // ------------------------------------------------------------------------------------------------
0233 template <typename TReal>
0234 AI_FORCE_INLINE
0235 aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v)  {
0236     return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
0237 }
0238 
0239 // ------------------------------------------------------------------------------------------------
0240 template <typename TReal>
0241 AI_FORCE_INLINE
0242 bool aiColor4t<TReal>::IsBlack() const {
0243     // The alpha component doesn't care here. black is black.
0244     static const TReal epsilon = 10e-3f;
0245     return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
0246 }
0247 
0248 #endif // __cplusplus
0249 #endif // AI_VECTOR3D_INL_INC