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0001 /*
0002 Open Asset Import Library (assimp)
0003 ----------------------------------------------------------------------
0004 
0005 Copyright (c) 2006-2024, assimp team
0006 
0007 
0008 All rights reserved.
0009 
0010 Redistribution and use of this software in source and binary forms,
0011 with or without modification, are permitted provided that the
0012 following conditions are met:
0013 
0014 * Redistributions of source code must retain the above
0015   copyright notice, this list of conditions and the
0016   following disclaimer.
0017 
0018 * Redistributions in binary form must reproduce the above
0019   copyright notice, this list of conditions and the
0020   following disclaimer in the documentation and/or other
0021   materials provided with the distribution.
0022 
0023 * Neither the name of the assimp team, nor the names of its
0024   contributors may be used to endorse or promote products
0025   derived from this software without specific prior
0026   written permission of the assimp team.
0027 
0028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
0029 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
0030 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
0031 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
0032 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
0033 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
0034 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
0035 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
0036 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
0037 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
0038 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
0039 
0040 ----------------------------------------------------------------------
0041 */
0042 
0043 /** @file Declares a helper class, "StandardShapes" which generates
0044  *  vertices for standard shapes, such as cylinders, cones, spheres ..
0045  */
0046 #pragma once
0047 #ifndef AI_STANDARD_SHAPES_H_INC
0048 #define AI_STANDARD_SHAPES_H_INC
0049 
0050 #ifdef __GNUC__
0051 #   pragma GCC system_header
0052 #endif
0053 
0054 #include <assimp/vector3.h>
0055 #include <stddef.h>
0056 #include <vector>
0057 
0058 struct aiMesh;
0059 
0060 namespace Assimp    {
0061 
0062 // ---------------------------------------------------------------------------
0063 /** \brief Helper class to generate vertex buffers for standard geometric
0064  *  shapes, such as cylinders, cones, boxes, spheres, elipsoids ... .
0065  */
0066 class ASSIMP_API StandardShapes
0067 {
0068     // class cannot be instanced
0069     StandardShapes() {}
0070 
0071 public:
0072 
0073 
0074     // ----------------------------------------------------------------
0075     /** Generates a mesh from an array of vertex positions.
0076      *
0077      *  @param positions List of vertex positions
0078      *  @param numIndices Number of indices per primitive
0079      *  @return Output mesh
0080      */
0081     static aiMesh* MakeMesh(const std::vector<aiVector3D>& positions,
0082         unsigned int numIndices);
0083 
0084 
0085     static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
0086         (std::vector<aiVector3D>&));
0087 
0088     static aiMesh* MakeMesh ( unsigned int (*GenerateFunc)
0089         (std::vector<aiVector3D>&, bool));
0090 
0091     static aiMesh* MakeMesh ( unsigned int n,  void (*GenerateFunc)
0092         (unsigned int,std::vector<aiVector3D>&));
0093 
0094     // ----------------------------------------------------------------
0095     /** @brief Generates a hexahedron (cube)
0096      *
0097      *  Hexahedrons can be scaled on all axes.
0098      *  @param positions Receives output triangles.
0099      *  @param polygons If you pass true here quads will be returned
0100      *  @return Number of vertices per face
0101      */
0102     static unsigned int MakeHexahedron(
0103         std::vector<aiVector3D>& positions,
0104         bool polygons = false);
0105 
0106     // ----------------------------------------------------------------
0107     /** @brief Generates an icosahedron
0108      *
0109      *  @param positions Receives output triangles.
0110      *  @return Number of vertices per face
0111      */
0112     static unsigned int MakeIcosahedron(
0113         std::vector<aiVector3D>& positions);
0114 
0115 
0116     // ----------------------------------------------------------------
0117     /** @brief Generates a dodecahedron
0118      *
0119      *  @param positions Receives output triangles
0120      *  @param polygons If you pass true here pentagons will be returned
0121      *  @return Number of vertices per face
0122      */
0123     static unsigned int MakeDodecahedron(
0124         std::vector<aiVector3D>& positions,
0125         bool polygons = false);
0126 
0127 
0128     // ----------------------------------------------------------------
0129     /** @brief Generates an octahedron
0130      *
0131      *  @param positions Receives output triangles.
0132      *  @return Number of vertices per face
0133      */
0134     static unsigned int MakeOctahedron(
0135         std::vector<aiVector3D>& positions);
0136 
0137 
0138     // ----------------------------------------------------------------
0139     /** @brief Generates a tetrahedron
0140      *
0141      *  @param positions Receives output triangles.
0142      *  @return Number of vertices per face
0143      */
0144     static unsigned int MakeTetrahedron(
0145         std::vector<aiVector3D>& positions);
0146 
0147 
0148 
0149     // ----------------------------------------------------------------
0150     /** @brief Generates a sphere
0151      *
0152      *  @param tess Number of subdivions - 0 generates a octahedron
0153      *  @param positions Receives output triangles.
0154      */
0155     static void MakeSphere(unsigned int tess,
0156         std::vector<aiVector3D>& positions);
0157 
0158 
0159     // ----------------------------------------------------------------
0160     /** @brief Generates a cone or a cylinder, either open or closed.
0161      *
0162      *  @code
0163      *
0164      *       |-----|       <- radius 1
0165      *
0166      *        __x__        <- ]               ^
0167      *       /     \          | height        |
0168      *      /       \         |               Y
0169      *     /         \        |
0170      *    /           \       |
0171      *   /______x______\   <- ] <- end cap
0172      *
0173      *   |-------------|   <- radius 2
0174      *
0175      *  @endcode
0176      *
0177      *  @param height Height of the cone
0178      *  @param radius1 First radius
0179      *  @param radius2 Second radius
0180      *  @param tess Number of triangles.
0181      *  @param bOpened true for an open cone/cylinder. An open shape has
0182      *    no 'end caps'
0183      *  @param positions Receives output triangles
0184      */
0185     static void MakeCone(ai_real height,ai_real radius1,
0186         ai_real radius2,unsigned int tess,
0187         std::vector<aiVector3D>& positions,bool bOpen= false);
0188 
0189 
0190     // ----------------------------------------------------------------
0191     /** @brief Generates a flat circle
0192      *
0193      *  The circle is constructed in the planned formed by the x,z
0194      *  axes of the cartesian coordinate system.
0195      *
0196      *  @param radius Radius of the circle
0197      *  @param tess Number of segments.
0198      *  @param positions Receives output triangles.
0199      */
0200     static void MakeCircle(ai_real radius, unsigned int tess,
0201         std::vector<aiVector3D>& positions);
0202 
0203 };
0204 } // ! Assimp
0205 
0206 #endif // !! AI_STANDARD_SHAPES_H_INC