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Warning, /include/assimp/SmoothingGroups.inl is written in an unsupported language. File is not indexed.

0001 /*
0002 ---------------------------------------------------------------------------
0003 Open Asset Import Library (assimp)
0004 ---------------------------------------------------------------------------
0005 
0006 Copyright (c) 2006-2024, assimp team
0007 
0008 All rights reserved.
0009 
0010 Redistribution and use of this software in source and binary forms,
0011 with or without modification, are permitted provided that the following
0012 conditions are met:
0013 
0014 * Redistributions of source code must retain the above
0015   copyright notice, this list of conditions and the
0016   following disclaimer.
0017 
0018 * Redistributions in binary form must reproduce the above
0019   copyright notice, this list of conditions and the
0020   following disclaimer in the documentation and/or other
0021   materials provided with the distribution.
0022 
0023 * Neither the name of the assimp team, nor the names of its
0024   contributors may be used to endorse or promote products
0025   derived from this software without specific prior
0026   written permission of the assimp team.
0027 
0028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
0029 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
0030 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
0031 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
0032 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
0033 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
0034 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
0035 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
0036 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
0037 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
0038 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
0039 ---------------------------------------------------------------------------
0040 */
0041 
0042 /** @file Generation of normal vectors basing on smoothing groups */
0043 
0044 #pragma once
0045 #ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED
0046 #define AI_SMOOTHINGGROUPS_INL_INCLUDED
0047 
0048 #ifdef __GNUC__
0049 #   pragma GCC system_header
0050 #endif
0051 
0052 #include <assimp/SGSpatialSort.h>
0053 
0054 #include <algorithm>
0055 
0056 using namespace Assimp;
0057 
0058 // ------------------------------------------------------------------------------------------------
0059 template <class T>
0060 void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
0061 {
0062     // First generate face normals
0063     sMesh.mNormals.resize(sMesh.mPositions.size(),aiVector3D());
0064     for( unsigned int a = 0; a < sMesh.mFaces.size(); a++)
0065     {
0066         T& face = sMesh.mFaces[a];
0067 
0068         aiVector3D* pV1 = &sMesh.mPositions[face.mIndices[0]];
0069         aiVector3D* pV2 = &sMesh.mPositions[face.mIndices[1]];
0070         aiVector3D* pV3 = &sMesh.mPositions[face.mIndices[2]];
0071 
0072         aiVector3D pDelta1 = *pV2 - *pV1;
0073         aiVector3D pDelta2 = *pV3 - *pV1;
0074         aiVector3D vNor = pDelta1 ^ pDelta2;
0075 
0076         for (unsigned int c = 0; c < 3;++c)
0077             sMesh.mNormals[face.mIndices[c]] = vNor;
0078     }
0079 
0080     // calculate the position bounds so we have a reliable epsilon to check position differences against
0081     aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f);
0082     for( unsigned int a = 0; a < sMesh.mPositions.size(); a++)
0083     {
0084         minVec.x = std::min( minVec.x, sMesh.mPositions[a].x);
0085         minVec.y = std::min( minVec.y, sMesh.mPositions[a].y);
0086         minVec.z = std::min( minVec.z, sMesh.mPositions[a].z);
0087         maxVec.x = std::max( maxVec.x, sMesh.mPositions[a].x);
0088         maxVec.y = std::max( maxVec.y, sMesh.mPositions[a].y);
0089         maxVec.z = std::max( maxVec.z, sMesh.mPositions[a].z);
0090     }
0091     const float posEpsilon = (maxVec - minVec).Length() * 1e-5f;
0092     std::vector<aiVector3D> avNormals;
0093     avNormals.resize(sMesh.mNormals.size());
0094 
0095     // now generate the spatial sort tree
0096     SGSpatialSort sSort;
0097     for( typename std::vector<T>::iterator i =  sMesh.mFaces.begin();
0098         i != sMesh.mFaces.end();++i)
0099     {
0100         for (unsigned int c = 0; c < 3;++c)
0101             sSort.Add(sMesh.mPositions[(*i).mIndices[c]],(*i).mIndices[c],(*i).iSmoothGroup);
0102     }
0103     sSort.Prepare();
0104 
0105     std::vector<bool> vertexDone(sMesh.mPositions.size(),false);
0106     for( typename std::vector<T>::iterator i =  sMesh.mFaces.begin();
0107         i != sMesh.mFaces.end();++i)
0108     {
0109         std::vector<unsigned int> poResult;
0110         for (unsigned int c = 0; c < 3;++c)
0111         {
0112             unsigned int idx = (*i).mIndices[c];
0113             if (vertexDone[idx])continue;
0114 
0115             sSort.FindPositions(sMesh.mPositions[idx],(*i).iSmoothGroup,
0116                 posEpsilon,poResult);
0117 
0118             aiVector3D vNormals;
0119             for (std::vector<unsigned int>::const_iterator
0120                 a =  poResult.begin();
0121                 a != poResult.end();++a)
0122             {
0123                 vNormals += sMesh.mNormals[(*a)];
0124             }
0125             vNormals.NormalizeSafe();
0126 
0127             // write back into all affected normals
0128             for (std::vector<unsigned int>::const_iterator
0129                 a =  poResult.begin();
0130                 a != poResult.end();++a)
0131             {
0132                 idx = *a;
0133                 avNormals [idx] = vNormals;
0134                 vertexDone[idx] = true;
0135             }
0136         }
0137     }
0138     sMesh.mNormals = avNormals;
0139 }
0140 
0141 #endif // !! AI_SMOOTHINGGROUPS_INL_INCLUDED