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0001 /* 0002 Open Asset Import Library (assimp) 0003 ---------------------------------------------------------------------- 0004 0005 Copyright (c) 2006-2025, assimp team 0006 0007 All rights reserved. 0008 0009 Redistribution and use of this software in source and binary forms, 0010 with or without modification, are permitted provided that the 0011 following conditions are met: 0012 0013 * Redistributions of source code must retain the above 0014 copyright notice, this list of conditions and the 0015 following disclaimer. 0016 0017 * Redistributions in binary form must reproduce the above 0018 copyright notice, this list of conditions and the 0019 following disclaimer in the documentation and/or other 0020 materials provided with the distribution. 0021 0022 * Neither the name of the assimp team, nor the names of its 0023 contributors may be used to endorse or promote products 0024 derived from this software without specific prior 0025 written permission of the assimp team. 0026 0027 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 0028 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 0029 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 0030 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 0031 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 0032 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 0033 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 0034 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 0035 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 0036 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 0037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 0038 0039 ---------------------------------------------------------------------- 0040 */ 0041 0042 /** @file Defines the helper data structures for importing 3DS files. 0043 http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */ 0044 0045 #pragma once 0046 #ifndef AI_SMOOTHINGGROUPS_H_INC 0047 #define AI_SMOOTHINGGROUPS_H_INC 0048 0049 #ifdef __GNUC__ 0050 # pragma GCC system_header 0051 #endif 0052 0053 #include <assimp/vector3.h> 0054 0055 #include <stdint.h> 0056 #include <vector> 0057 0058 // --------------------------------------------------------------------------- 0059 /** Helper structure representing a face with smoothing groups assigned */ 0060 struct FaceWithSmoothingGroup { 0061 FaceWithSmoothingGroup() AI_NO_EXCEPT 0062 : mIndices() 0063 , iSmoothGroup(0) { 0064 // in debug builds set all indices to a common magic value 0065 #ifdef ASSIMP_BUILD_DEBUG 0066 this->mIndices[0] = 0xffffffff; 0067 this->mIndices[1] = 0xffffffff; 0068 this->mIndices[2] = 0xffffffff; 0069 #endif 0070 } 0071 0072 0073 //! Indices. .3ds is using uint16. However, after 0074 //! an unique vertex set has been generated, 0075 //! individual index values might exceed 2^16 0076 uint32_t mIndices[3]; 0077 0078 //! specifies to which smoothing group the face belongs to 0079 uint32_t iSmoothGroup; 0080 }; 0081 0082 // --------------------------------------------------------------------------- 0083 /** Helper structure representing a mesh whose faces have smoothing 0084 groups assigned. This allows us to reuse the code for normal computations 0085 from smoothings groups for several loaders (3DS, ASE). All of them 0086 use face structures which inherit from #FaceWithSmoothingGroup, 0087 but as they add extra members and need to be copied by value we 0088 need to use a template here. 0089 */ 0090 template <class T> 0091 struct MeshWithSmoothingGroups 0092 { 0093 //! Vertex positions 0094 std::vector<aiVector3D> mPositions; 0095 0096 //! Face lists 0097 std::vector<T> mFaces; 0098 0099 //! List of normal vectors 0100 std::vector<aiVector3D> mNormals; 0101 }; 0102 0103 // --------------------------------------------------------------------------- 0104 /** Computes normal vectors for the mesh 0105 */ 0106 template <class T> 0107 void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh); 0108 0109 0110 // include implementations 0111 #include "SmoothingGroups.inl" 0112 0113 #endif // !! AI_SMOOTHINGGROUPS_H_INC
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