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File indexing completed on 2025-02-21 09:30:10
0001 /* 0002 Open Asset Import Library (assimp) 0003 ---------------------------------------------------------------------- 0004 0005 Copyright (c) 2006-2024, assimp team 0006 0007 0008 All rights reserved. 0009 0010 Redistribution and use of this software in source and binary forms, 0011 with or without modification, are permitted provided that the 0012 following conditions are met: 0013 0014 * Redistributions of source code must retain the above 0015 copyright notice, this list of conditions and the 0016 following disclaimer. 0017 0018 * Redistributions in binary form must reproduce the above 0019 copyright notice, this list of conditions and the 0020 following disclaimer in the documentation and/or other 0021 materials provided with the distribution. 0022 0023 * Neither the name of the assimp team, nor the names of its 0024 contributors may be used to endorse or promote products 0025 derived from this software without specific prior 0026 written permission of the assimp team. 0027 0028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 0029 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 0030 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 0031 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 0032 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 0033 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 0034 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 0035 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 0036 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 0037 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 0038 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 0039 0040 ---------------------------------------------------------------------- 0041 */ 0042 0043 /** @file Defines the helper data structures for importing 3DS files. 0044 http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */ 0045 0046 #pragma once 0047 #ifndef AI_SMOOTHINGGROUPS_H_INC 0048 #define AI_SMOOTHINGGROUPS_H_INC 0049 0050 #ifdef __GNUC__ 0051 # pragma GCC system_header 0052 #endif 0053 0054 #include <assimp/vector3.h> 0055 0056 #include <stdint.h> 0057 #include <vector> 0058 0059 // --------------------------------------------------------------------------- 0060 /** Helper structure representing a face with smoothing groups assigned */ 0061 struct FaceWithSmoothingGroup { 0062 FaceWithSmoothingGroup() AI_NO_EXCEPT 0063 : mIndices() 0064 , iSmoothGroup(0) { 0065 // in debug builds set all indices to a common magic value 0066 #ifdef ASSIMP_BUILD_DEBUG 0067 this->mIndices[0] = 0xffffffff; 0068 this->mIndices[1] = 0xffffffff; 0069 this->mIndices[2] = 0xffffffff; 0070 #endif 0071 } 0072 0073 0074 //! Indices. .3ds is using uint16. However, after 0075 //! an unique vertex set has been generated, 0076 //! individual index values might exceed 2^16 0077 uint32_t mIndices[3]; 0078 0079 //! specifies to which smoothing group the face belongs to 0080 uint32_t iSmoothGroup; 0081 }; 0082 0083 // --------------------------------------------------------------------------- 0084 /** Helper structure representing a mesh whose faces have smoothing 0085 groups assigned. This allows us to reuse the code for normal computations 0086 from smoothings groups for several loaders (3DS, ASE). All of them 0087 use face structures which inherit from #FaceWithSmoothingGroup, 0088 but as they add extra members and need to be copied by value we 0089 need to use a template here. 0090 */ 0091 template <class T> 0092 struct MeshWithSmoothingGroups 0093 { 0094 //! Vertex positions 0095 std::vector<aiVector3D> mPositions; 0096 0097 //! Face lists 0098 std::vector<T> mFaces; 0099 0100 //! List of normal vectors 0101 std::vector<aiVector3D> mNormals; 0102 }; 0103 0104 // --------------------------------------------------------------------------- 0105 /** Computes normal vectors for the mesh 0106 */ 0107 template <class T> 0108 void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh); 0109 0110 0111 // include implementations 0112 #include "SmoothingGroups.inl" 0113 0114 #endif // !! AI_SMOOTHINGGROUPS_H_INC
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