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File indexing completed on 2025-02-21 09:30:08
0001 /* 0002 --------------------------------------------------------------------------- 0003 Open Asset Import Library (assimp) 0004 --------------------------------------------------------------------------- 0005 0006 Copyright (c) 2006-2024, assimp team 0007 0008 All rights reserved. 0009 0010 Redistribution and use of this software in source and binary forms, 0011 with or without modification, are permitted provided that the following 0012 conditions are met: 0013 0014 * Redistributions of source code must retain the above 0015 copyright notice, this list of conditions and the 0016 following disclaimer. 0017 0018 * Redistributions in binary form must reproduce the above 0019 copyright notice, this list of conditions and the 0020 following disclaimer in the documentation and/or other 0021 materials provided with the distribution. 0022 0023 * Neither the name of the assimp team, nor the names of its 0024 contributors may be used to endorse or promote products 0025 derived from this software without specific prior 0026 written permission of the assimp team. 0027 0028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 0029 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 0030 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 0031 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 0032 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 0033 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 0034 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 0035 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 0036 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 0037 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 0038 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 0039 --------------------------------------------------------------------------- 0040 */ 0041 0042 /** @file Exporter.hpp 0043 * @brief Defines the CPP-API for the Assimp export interface 0044 */ 0045 #pragma once 0046 #ifndef AI_EXPORT_HPP_INC 0047 #define AI_EXPORT_HPP_INC 0048 0049 #ifdef __GNUC__ 0050 #pragma GCC system_header 0051 #endif 0052 0053 #ifndef ASSIMP_BUILD_NO_EXPORT 0054 0055 #include "cexport.h" 0056 #include <map> 0057 #include <functional> 0058 0059 namespace Assimp { 0060 0061 class ExporterPimpl; 0062 class IOSystem; 0063 class ProgressHandler; 0064 0065 // ---------------------------------------------------------------------------------- 0066 /** CPP-API: The Exporter class forms an C++ interface to the export functionality 0067 * of the Open Asset Import Library. Note that the export interface is available 0068 * only if Assimp has been built with ASSIMP_BUILD_NO_EXPORT not defined. 0069 * 0070 * The interface is modeled after the importer interface and mostly 0071 * symmetric. The same rules for threading etc. apply. 0072 * 0073 * In a nutshell, there are two export interfaces: #Export, which writes the 0074 * output file(s) either to the regular file system or to a user-supplied 0075 * #IOSystem, and #ExportToBlob which returns a linked list of memory 0076 * buffers (blob), each referring to one output file (in most cases 0077 * there will be only one output file of course, but this extra complexity is 0078 * needed since Assimp aims at supporting a wide range of file formats). 0079 * 0080 * #ExportToBlob is especially useful if you intend to work 0081 * with the data in-memory. 0082 */ 0083 class ASSIMP_API ExportProperties; 0084 0085 class ASSIMP_API Exporter { 0086 public: 0087 /** Function pointer type of a Export worker function */ 0088 typedef void (*fpExportFunc)(const char *, IOSystem *, const aiScene *, const ExportProperties *); 0089 0090 /** Internal description of an Assimp export format option */ 0091 struct ExportFormatEntry { 0092 /// Public description structure to be returned by aiGetExportFormatDescription() 0093 aiExportFormatDesc mDescription; 0094 0095 // Worker function to do the actual exporting 0096 fpExportFunc mExportFunction; 0097 0098 // Post-processing steps to be executed PRIOR to invoking mExportFunction 0099 unsigned int mEnforcePP; 0100 0101 // Constructor to fill all entries 0102 ExportFormatEntry(const char *pId, const char *pDesc, const char *pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u) { 0103 mDescription.id = pId; 0104 mDescription.description = pDesc; 0105 mDescription.fileExtension = pExtension; 0106 mExportFunction = pFunction; 0107 mEnforcePP = pEnforcePP; 0108 } 0109 0110 ExportFormatEntry() : 0111 mExportFunction(), 0112 mEnforcePP() { 0113 mDescription.id = nullptr; 0114 mDescription.description = nullptr; 0115 mDescription.fileExtension = nullptr; 0116 } 0117 }; 0118 0119 /** 0120 * @brief The class constructor. 0121 */ 0122 Exporter(); 0123 0124 /** 0125 * @brief The class destructor. 0126 */ 0127 ~Exporter(); 0128 0129 // ------------------------------------------------------------------- 0130 /** Supplies a custom IO handler to the exporter to use to open and 0131 * access files. 0132 * 0133 * If you need #Export to use custom IO logic to access the files, 0134 * you need to supply a custom implementation of IOSystem and 0135 * IOFile to the exporter. 0136 * 0137 * #Exporter takes ownership of the object and will destroy it 0138 * afterwards. The previously assigned handler will be deleted. 0139 * Pass NULL to take again ownership of your IOSystem and reset Assimp 0140 * to use its default implementation, which uses plain file IO. 0141 * 0142 * @param pIOHandler The IO handler to be used in all file accesses 0143 * of the Importer. */ 0144 void SetIOHandler(IOSystem *pIOHandler); 0145 0146 // ------------------------------------------------------------------- 0147 /** Retrieves the IO handler that is currently set. 0148 * You can use #IsDefaultIOHandler() to check whether the returned 0149 * interface is the default IO handler provided by ASSIMP. The default 0150 * handler is active as long the application doesn't supply its own 0151 * custom IO handler via #SetIOHandler(). 0152 * @return A valid IOSystem interface, never NULL. */ 0153 IOSystem *GetIOHandler() const; 0154 0155 // ------------------------------------------------------------------- 0156 /** Checks whether a default IO handler is active 0157 * A default handler is active as long the application doesn't 0158 * supply its own custom IO handler via #SetIOHandler(). 0159 * @return true by default */ 0160 bool IsDefaultIOHandler() const; 0161 0162 // ------------------------------------------------------------------- 0163 /** Supplies a custom progress handler to the exporter. This 0164 * interface exposes an #Update() callback, which is called 0165 * more or less periodically (please don't sue us if it 0166 * isn't as periodically as you'd like it to have ...). 0167 * This can be used to implement progress bars and loading 0168 * timeouts. 0169 * @param pHandler Progress callback interface. Pass nullptr to 0170 * disable progress reporting. 0171 * @note Progress handlers can be used to abort the loading 0172 * at almost any time.*/ 0173 void SetProgressHandler(ProgressHandler *pHandler); 0174 0175 // ------------------------------------------------------------------- 0176 /** Exports the given scene to a chosen file format. Returns the exported 0177 * data as a binary blob which you can write into a file or something. 0178 * When you're done with the data, simply let the #Exporter instance go 0179 * out of scope to have it released automatically. 0180 * @param pScene The scene to export. Stays in possession of the caller, 0181 * is not changed by the function. 0182 * @param pFormatId ID string to specify to which format you want to 0183 * export to. Use 0184 * #GetExportFormatCount / #GetExportFormatDescription to learn which 0185 * export formats are available. 0186 * @param pPreprocessing See the documentation for #Export 0187 * @return the exported data or nullptr in case of error. 0188 * @note If the Exporter instance did already hold a blob from 0189 * a previous call to #ExportToBlob, it will be disposed. 0190 * Any IO handlers set via #SetIOHandler are ignored here. 0191 * @note Use aiCopyScene() to get a modifiable copy of a previously 0192 * imported scene. */ 0193 const aiExportDataBlob *ExportToBlob(const aiScene *pScene, const char *pFormatId, 0194 unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr); 0195 const aiExportDataBlob *ExportToBlob(const aiScene *pScene, const std::string &pFormatId, 0196 unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr); 0197 0198 // ------------------------------------------------------------------- 0199 /** Convenience function to export directly to a file. Use 0200 * #SetIOSystem to supply a custom IOSystem to gain fine-grained control 0201 * about the output data flow of the export process. 0202 * @param pBlob A data blob obtained from a previous call to #aiExportScene. Must not be nullptr. 0203 * @param pPath Full target file name. Target must be accessible. 0204 * @param pPreprocessing Accepts any choice of the #aiPostProcessSteps enumerated 0205 * flags, but in reality only a subset of them makes sense here. Specifying 0206 * 'preprocessing' flags is useful if the input scene does not conform to 0207 * Assimp's default conventions as specified in the @link data Data Structures Page @endlink. 0208 * In short, this means the geometry data should use a right-handed coordinate systems, face 0209 * winding should be counter-clockwise and the UV coordinate origin is assumed to be in 0210 * the upper left. The #aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and 0211 * #aiProcess_FlipWindingOrder flags are used in the import side to allow users 0212 * to have those defaults automatically adapted to their conventions. Specifying those flags 0213 * for exporting has the opposite effect, respectively. Some other of the 0214 * #aiPostProcessSteps enumerated values may be useful as well, but you'll need 0215 * to try out what their effect on the exported file is. Many formats impose 0216 * their own restrictions on the structure of the geometry stored therein, 0217 * so some preprocessing may have little or no effect at all, or may be 0218 * redundant as exporters would apply them anyhow. A good example 0219 * is triangulation - whilst you can enforce it by specifying 0220 * the #aiProcess_Triangulate flag, most export formats support only 0221 * triangulate data so they would run the step even if it wasn't requested. 0222 * 0223 * If assimp detects that the input scene was directly taken from the importer side of 0224 * the library (i.e. not copied using aiCopyScene and potentially modified afterwards), 0225 * any post-processing steps already applied to the scene will not be applied again, unless 0226 * they show non-idempotent behavior (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and 0227 * #aiProcess_FlipWindingOrder). 0228 * @return AI_SUCCESS if everything was fine. 0229 * @note Use aiCopyScene() to get a modifiable copy of a previously 0230 * imported scene.*/ 0231 aiReturn Export(const aiScene *pScene, const char *pFormatId, const char *pPath, 0232 unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr); 0233 aiReturn Export(const aiScene *pScene, const std::string &pFormatId, const std::string &pPath, 0234 unsigned int pPreprocessing = 0u, const ExportProperties *pProperties = nullptr); 0235 0236 // ------------------------------------------------------------------- 0237 /** Returns an error description of an error that occurred in #Export 0238 * or #ExportToBlob 0239 * 0240 * Returns an empty string if no error occurred. 0241 * @return A description of the last error, an empty string if no 0242 * error occurred. The string is never nullptr. 0243 * 0244 * @note The returned function remains valid until one of the 0245 * following methods is called: #Export, #ExportToBlob, #FreeBlob */ 0246 const char *GetErrorString() const; 0247 0248 // ------------------------------------------------------------------- 0249 /** Return the blob obtained from the last call to #ExportToBlob */ 0250 const aiExportDataBlob *GetBlob() const; 0251 0252 // ------------------------------------------------------------------- 0253 /** Orphan the blob from the last call to #ExportToBlob. This means 0254 * the caller takes ownership and is thus responsible for calling 0255 * the C API function #aiReleaseExportBlob to release it. */ 0256 const aiExportDataBlob *GetOrphanedBlob() const; 0257 0258 // ------------------------------------------------------------------- 0259 /** Frees the current blob. 0260 * 0261 * The function does nothing if no blob has previously been 0262 * previously produced via #ExportToBlob. #FreeBlob is called 0263 * automatically by the destructor. The only reason to call 0264 * it manually would be to reclaim as much storage as possible 0265 * without giving up the #Exporter instance yet. */ 0266 void FreeBlob(); 0267 0268 // ------------------------------------------------------------------- 0269 /** Returns the number of export file formats available in the current 0270 * Assimp build. Use #Exporter::GetExportFormatDescription to 0271 * retrieve infos of a specific export format. 0272 * 0273 * This includes built-in exporters as well as exporters registered 0274 * using #RegisterExporter. 0275 **/ 0276 size_t GetExportFormatCount() const; 0277 0278 // ------------------------------------------------------------------- 0279 /** Returns a description of the nth export file format. Use # 0280 * #Exporter::GetExportFormatCount to learn how many export 0281 * formats are supported. 0282 * 0283 * The returned pointer is of static storage duration if the 0284 * pIndex pertains to a built-in exporter (i.e. one not registered 0285 * via #RegistrerExporter). It is restricted to the life-time of the 0286 * #Exporter instance otherwise. 0287 * 0288 * @param pIndex Index of the export format to retrieve information 0289 * for. Valid range is 0 to #Exporter::GetExportFormatCount 0290 * @return A description of that specific export format. 0291 * NULL if pIndex is out of range. */ 0292 const aiExportFormatDesc *GetExportFormatDescription(size_t pIndex) const; 0293 0294 // ------------------------------------------------------------------- 0295 /** Register a custom exporter. Custom export formats are limited to 0296 * to the current #Exporter instance and do not affect the 0297 * library globally. The indexes under which the format's 0298 * export format description can be queried are assigned 0299 * monotonously. 0300 * @param desc Exporter description. 0301 * @return aiReturn_SUCCESS if the export format was successfully 0302 * registered. A common cause that would prevent an exporter 0303 * from being registered is that its format id is already 0304 * occupied by another format. */ 0305 aiReturn RegisterExporter(const ExportFormatEntry &desc); 0306 0307 // ------------------------------------------------------------------- 0308 /** Remove an export format previously registered with #RegisterExporter 0309 * from the #Exporter instance (this can also be used to drop 0310 * built-in exporters because those are implicitly registered 0311 * using #RegisterExporter). 0312 * @param id Format id to be unregistered, this refers to the 0313 * 'id' field of #aiExportFormatDesc. 0314 * @note Calling this method on a format description not yet registered 0315 * has no effect.*/ 0316 void UnregisterExporter(const char *id); 0317 0318 protected: 0319 // Just because we don't want you to know how we're hacking around. 0320 ExporterPimpl *pimpl; 0321 }; 0322 0323 class ASSIMP_API ExportProperties { 0324 public: 0325 // Data type to store the key hash 0326 typedef unsigned int KeyType; 0327 0328 // typedefs for our four configuration maps. 0329 // We don't need more, so there is no need for a generic solution 0330 typedef std::map<KeyType, int> IntPropertyMap; 0331 typedef std::map<KeyType, ai_real> FloatPropertyMap; 0332 typedef std::map<KeyType, std::string> StringPropertyMap; 0333 typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap; 0334 typedef std::map<KeyType, std::function<void *(void *)>> CallbackPropertyMap; 0335 0336 public: 0337 /** Standard constructor 0338 * @see ExportProperties() 0339 */ 0340 ExportProperties(); 0341 0342 // ------------------------------------------------------------------- 0343 /** Copy constructor. 0344 * 0345 * This copies the configuration properties of another ExportProperties. 0346 * @see ExportProperties(const ExportProperties& other) 0347 */ 0348 ExportProperties(const ExportProperties &other); 0349 0350 // ------------------------------------------------------------------- 0351 /** Set an integer configuration property. 0352 * @param szName Name of the property. All supported properties 0353 * are defined in the aiConfig.g header (all constants share the 0354 * prefix AI_CONFIG_XXX and are simple strings). 0355 * @param iValue New value of the property 0356 * @return true if the property was set before. The new value replaces 0357 * the previous value in this case. 0358 * @note Property of different types (float, int, string ..) are kept 0359 * on different stacks, so calling SetPropertyInteger() for a 0360 * floating-point property has no effect - the loader will call 0361 * GetPropertyFloat() to read the property, but it won't be there. 0362 */ 0363 bool SetPropertyInteger(const char *szName, int iValue); 0364 0365 // ------------------------------------------------------------------- 0366 /** Set a boolean configuration property. Boolean properties 0367 * are stored on the integer stack internally so it's possible 0368 * to set them via #SetPropertyBool and query them with 0369 * #GetPropertyBool and vice versa. 0370 * @see SetPropertyInteger() 0371 */ 0372 bool SetPropertyBool(const char *szName, bool value) { 0373 return SetPropertyInteger(szName, value); 0374 } 0375 0376 // ------------------------------------------------------------------- 0377 /** Set a floating-point configuration property. 0378 * @see SetPropertyInteger() 0379 */ 0380 bool SetPropertyFloat(const char *szName, ai_real fValue); 0381 0382 // ------------------------------------------------------------------- 0383 /** Set a string configuration property. 0384 * @see SetPropertyInteger() 0385 */ 0386 bool SetPropertyString(const char *szName, const std::string &sValue); 0387 0388 // ------------------------------------------------------------------- 0389 /** Set a matrix configuration property. 0390 * @see SetPropertyInteger() 0391 */ 0392 bool SetPropertyMatrix(const char *szName, const aiMatrix4x4 &sValue); 0393 0394 bool SetPropertyCallback(const char *szName, const std::function<void *(void *)> &f); 0395 0396 // ------------------------------------------------------------------- 0397 /** Get a configuration property. 0398 * @param szName Name of the property. All supported properties 0399 * are defined in the aiConfig.g header (all constants share the 0400 * prefix AI_CONFIG_XXX). 0401 * @param iErrorReturn Value that is returned if the property 0402 * is not found. 0403 * @return Current value of the property 0404 * @note Property of different types (float, int, string ..) are kept 0405 * on different lists, so calling SetPropertyInteger() for a 0406 * floating-point property has no effect - the loader will call 0407 * GetPropertyFloat() to read the property, but it won't be there. 0408 */ 0409 int GetPropertyInteger(const char *szName, 0410 int iErrorReturn = 0xffffffff) const; 0411 0412 // ------------------------------------------------------------------- 0413 /** Get a boolean configuration property. Boolean properties 0414 * are stored on the integer stack internally so it's possible 0415 * to set them via #SetPropertyBool and query them with 0416 * #GetPropertyBool and vice versa. 0417 * @see GetPropertyInteger() 0418 */ 0419 bool GetPropertyBool(const char *szName, bool bErrorReturn = false) const { 0420 return GetPropertyInteger(szName, bErrorReturn) != 0; 0421 } 0422 0423 // ------------------------------------------------------------------- 0424 /** Get a floating-point configuration property 0425 * @see GetPropertyInteger() 0426 */ 0427 ai_real GetPropertyFloat(const char *szName, 0428 ai_real fErrorReturn = 10e10f) const; 0429 0430 // ------------------------------------------------------------------- 0431 /** Get a string configuration property 0432 * 0433 * The return value remains valid until the property is modified. 0434 * @see GetPropertyInteger() 0435 */ 0436 const std::string GetPropertyString(const char *szName, 0437 const std::string &sErrorReturn = "") const; 0438 0439 // ------------------------------------------------------------------- 0440 /** Get a matrix configuration property 0441 * 0442 * The return value remains valid until the property is modified. 0443 * @see GetPropertyInteger() 0444 */ 0445 const aiMatrix4x4 GetPropertyMatrix(const char *szName, 0446 const aiMatrix4x4 &sErrorReturn = aiMatrix4x4()) const; 0447 0448 std::function<void *(void *)> GetPropertyCallback(const char* szName) const; 0449 0450 // ------------------------------------------------------------------- 0451 /** Determine a integer configuration property has been set. 0452 * @see HasPropertyInteger() 0453 */ 0454 bool HasPropertyInteger(const char *szName) const; 0455 0456 /** Determine a boolean configuration property has been set. 0457 * @see HasPropertyBool() 0458 */ 0459 bool HasPropertyBool(const char *szName) const; 0460 0461 /** Determine a boolean configuration property has been set. 0462 * @see HasPropertyFloat() 0463 */ 0464 bool HasPropertyFloat(const char *szName) const; 0465 0466 /** Determine a String configuration property has been set. 0467 * @see HasPropertyString() 0468 */ 0469 bool HasPropertyString(const char *szName) const; 0470 0471 /** Determine a Matrix configuration property has been set. 0472 * @see HasPropertyMatrix() 0473 */ 0474 bool HasPropertyMatrix(const char *szName) const; 0475 0476 bool HasPropertyCallback(const char *szName) const; 0477 0478 /** List of integer properties */ 0479 IntPropertyMap mIntProperties; 0480 0481 /** List of floating-point properties */ 0482 FloatPropertyMap mFloatProperties; 0483 0484 /** List of string properties */ 0485 StringPropertyMap mStringProperties; 0486 0487 /** List of Matrix properties */ 0488 MatrixPropertyMap mMatrixProperties; 0489 0490 CallbackPropertyMap mCallbackProperties; 0491 }; 0492 0493 // ---------------------------------------------------------------------------------- 0494 inline const aiExportDataBlob *Exporter::ExportToBlob(const aiScene *pScene, const std::string &pFormatId, 0495 unsigned int pPreprocessing, const ExportProperties *pProperties) { 0496 return ExportToBlob(pScene, pFormatId.c_str(), pPreprocessing, pProperties); 0497 } 0498 0499 // ---------------------------------------------------------------------------------- 0500 inline aiReturn Exporter ::Export(const aiScene *pScene, const std::string &pFormatId, 0501 const std::string &pPath, unsigned int pPreprocessing, 0502 const ExportProperties *pProperties) { 0503 return Export(pScene, pFormatId.c_str(), pPath.c_str(), pPreprocessing, pProperties); 0504 } 0505 0506 } // namespace Assimp 0507 0508 #endif // ASSIMP_BUILD_NO_EXPORT 0509 #endif // AI_EXPORT_HPP_INC
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