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0001 // Copyright 2017 The Abseil Authors.
0002 //
0003 // Licensed under the Apache License, Version 2.0 (the "License");
0004 // you may not use this file except in compliance with the License.
0005 // You may obtain a copy of the License at
0006 //
0007 //      https://www.apache.org/licenses/LICENSE-2.0
0008 //
0009 // Unless required by applicable law or agreed to in writing, software
0010 // distributed under the License is distributed on an "AS IS" BASIS,
0011 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
0012 // See the License for the specific language governing permissions and
0013 // limitations under the License.
0014 //
0015 // -----------------------------------------------------------------------------
0016 // File: seed_sequences.h
0017 // -----------------------------------------------------------------------------
0018 //
0019 // This header contains utilities for creating and working with seed sequences
0020 // conforming to [rand.req.seedseq]. In general, direct construction of seed
0021 // sequences is discouraged, but use-cases for construction of identical bit
0022 // generators (using the same seed sequence) may be helpful (e.g. replaying a
0023 // simulation whose state is derived from variates of a bit generator).
0024 
0025 #ifndef ABSL_RANDOM_SEED_SEQUENCES_H_
0026 #define ABSL_RANDOM_SEED_SEQUENCES_H_
0027 
0028 #include <iterator>
0029 #include <random>
0030 
0031 #include "absl/base/config.h"
0032 #include "absl/base/nullability.h"
0033 #include "absl/random/internal/salted_seed_seq.h"
0034 #include "absl/random/internal/seed_material.h"
0035 #include "absl/random/seed_gen_exception.h"
0036 #include "absl/strings/string_view.h"
0037 #include "absl/types/span.h"
0038 
0039 namespace absl {
0040 ABSL_NAMESPACE_BEGIN
0041 
0042 // -----------------------------------------------------------------------------
0043 // absl::SeedSeq
0044 // -----------------------------------------------------------------------------
0045 //
0046 // `absl::SeedSeq` constructs a seed sequence according to [rand.req.seedseq]
0047 // for use within bit generators. `absl::SeedSeq`, unlike `std::seed_seq`
0048 // additionally salts the generated seeds with extra implementation-defined
0049 // entropy. For that reason, you can use `absl::SeedSeq` in combination with
0050 // standard library bit generators (e.g. `std::mt19937`) to introduce
0051 // non-determinism in your seeds.
0052 //
0053 // Example:
0054 //
0055 //   absl::SeedSeq my_seed_seq({a, b, c});
0056 //   std::mt19937 my_bitgen(my_seed_seq);
0057 //
0058 using SeedSeq = random_internal::SaltedSeedSeq<std::seed_seq>;
0059 
0060 // -----------------------------------------------------------------------------
0061 // absl::CreateSeedSeqFrom(bitgen*)
0062 // -----------------------------------------------------------------------------
0063 //
0064 // Constructs a seed sequence conforming to [rand.req.seedseq] using variates
0065 // produced by a provided bit generator.
0066 //
0067 // You should generally avoid direct construction of seed sequences, but
0068 // use-cases for reuse of a seed sequence to construct identical bit generators
0069 // may be helpful (eg. replaying a simulation whose state is derived from bit
0070 // generator values).
0071 //
0072 // If bitgen == nullptr, then behavior is undefined.
0073 //
0074 // Example:
0075 //
0076 //   absl::BitGen my_bitgen;
0077 //   auto seed_seq = absl::CreateSeedSeqFrom(&my_bitgen);
0078 //   absl::BitGen new_engine(seed_seq); // derived from my_bitgen, but not
0079 //                                      // correlated.
0080 //
0081 template <typename URBG>
0082 SeedSeq CreateSeedSeqFrom(URBG* urbg) {
0083   SeedSeq::result_type
0084       seed_material[random_internal::kEntropyBlocksNeeded];
0085 
0086   if (!random_internal::ReadSeedMaterialFromURBG(
0087           urbg, absl::MakeSpan(seed_material))) {
0088     random_internal::ThrowSeedGenException();
0089   }
0090   return SeedSeq(std::begin(seed_material), std::end(seed_material));
0091 }
0092 
0093 // -----------------------------------------------------------------------------
0094 // absl::MakeSeedSeq()
0095 // -----------------------------------------------------------------------------
0096 //
0097 // Constructs an `absl::SeedSeq` salting the generated values using
0098 // implementation-defined entropy. The returned sequence can be used to create
0099 // equivalent bit generators correlated using this sequence.
0100 //
0101 // Example:
0102 //
0103 //   auto my_seed_seq = absl::MakeSeedSeq();
0104 //   std::mt19937 rng1(my_seed_seq);
0105 //   std::mt19937 rng2(my_seed_seq);
0106 //   EXPECT_EQ(rng1(), rng2());
0107 //
0108 SeedSeq MakeSeedSeq();
0109 
0110 ABSL_NAMESPACE_END
0111 }  // namespace absl
0112 
0113 #endif  // ABSL_RANDOM_SEED_SEQUENCES_H_