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0015 #ifndef QOPENGLVERSIONFUNCTIONS_H
0016 #define QOPENGLVERSIONFUNCTIONS_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #ifndef QT_NO_OPENGL
0021
0022 #include <QtCore/qhashfunctions.h>
0023 #include <QtCore/qpair.h>
0024 #include <QtGui/qopengl.h>
0025
0026
0027 #ifdef Q_OS_WIN
0028 #pragma push_macro("MemoryBarrier")
0029 #undef MemoryBarrier
0030 #endif
0031
0032 QT_BEGIN_NAMESPACE
0033
0034 class QOpenGLContext;
0035
0036 #if 0
0037
0038 #pragma qt_class(QOpenGLVersionFunctions)
0039 #pragma qt_sync_stop_processing
0040 #endif
0041
0042 struct QOpenGLVersionStatus
0043 {
0044 enum OpenGLStatus {
0045 CoreStatus,
0046 DeprecatedStatus,
0047 InvalidStatus
0048 };
0049
0050 constexpr QOpenGLVersionStatus()
0051 : version(0, 0),
0052 status(InvalidStatus)
0053 {}
0054
0055 constexpr QOpenGLVersionStatus(int majorVersion, int minorVersion, QOpenGLVersionStatus::OpenGLStatus functionStatus)
0056 : version(majorVersion, minorVersion),
0057 status(functionStatus)
0058 {}
0059
0060 QPair<int, int> version;
0061 OpenGLStatus status;
0062
0063 friend constexpr bool operator==(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept
0064 {
0065 return lhs.status == rhs.status && lhs.version == rhs.version;
0066 }
0067
0068 friend constexpr bool operator!=(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept
0069 {
0070 return !(lhs == rhs);
0071 }
0072 };
0073
0074 inline size_t qHash(const QOpenGLVersionStatus &v, size_t seed = 0) noexcept
0075 {
0076 return qHash(static_cast<int>(v.status * 1000)
0077 + v.version.first * 100 + v.version.second * 10, seed);
0078 }
0079
0080 #define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \
0081 ret (QOPENGLF_APIENTRYP name)args;
0082 #define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1
0083
0084 #define QT_OPENGL_DECLARE(FUNCTIONS) \
0085 public: \
0086 struct Functions { \
0087 FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \
0088 }; \
0089 union { \
0090 QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \
0091 Functions f; \
0092 }; \
0093 private: \
0094 void init()
0095
0096 class QOpenGLVersionFunctionsBackend
0097 {
0098 public:
0099 #define QT_OPENGL_VERSIONS(F) \
0100 F(1_0_Core) \
0101 F(1_1_Core) \
0102 F(1_2_Core) \
0103 F(1_3_Core) \
0104 F(1_4_Core) \
0105 F(1_5_Core) \
0106 F(2_0_Core) \
0107 F(2_1_Core) \
0108 F(3_0_Core) \
0109 F(3_1_Core) \
0110 F(3_2_Core) \
0111 F(3_3_Core) \
0112 F(4_0_Core) \
0113 F(4_1_Core) \
0114 F(4_2_Core) \
0115 F(4_3_Core) \
0116 F(4_4_Core) \
0117 F(4_5_Core) \
0118 F(1_0_Deprecated) \
0119 F(1_1_Deprecated) \
0120 F(1_2_Deprecated) \
0121 F(1_3_Deprecated) \
0122 F(1_4_Deprecated) \
0123 F(2_0_Deprecated) \
0124 F(3_0_Deprecated) \
0125 F(3_3_Deprecated) \
0126 F(4_5_Deprecated) \
0127
0128 #define VERSION_ENUM(X) OpenGL_##X,
0129 enum Version {
0130 QT_OPENGL_VERSIONS(VERSION_ENUM)
0131 OpenGLVersionBackendCount
0132 };
0133 #undef VERSION_ENUM
0134
0135 QOpenGLVersionFunctionsBackend(QOpenGLContext *ctx)
0136 : context(ctx)
0137 {}
0138
0139 QOpenGLContext *context;
0140 QAtomicInt refs;
0141 };
0142
0143 class QOpenGLVersionFunctionsStorage
0144 {
0145 public:
0146 QOpenGLVersionFunctionsStorage();
0147 ~QOpenGLVersionFunctionsStorage();
0148
0149 QOpenGLVersionFunctionsBackend *backend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v);
0150
0151 QOpenGLVersionFunctionsBackend **backends;
0152 };
0153
0154 class QAbstractOpenGLFunctions;
0155
0156 class QAbstractOpenGLFunctionsPrivate
0157 {
0158 public:
0159 QAbstractOpenGLFunctionsPrivate()
0160 : owningContext(nullptr),
0161 initialized(false)
0162 {}
0163
0164 static QOpenGLVersionFunctionsBackend *functionsBackend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v);
0165 static void insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f);
0166 static void removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f);
0167
0168 static QAbstractOpenGLFunctionsPrivate *get(QAbstractOpenGLFunctions *q);
0169
0170 QOpenGLContext *owningContext;
0171 bool initialized;
0172 };
0173
0174 class Q_OPENGL_EXPORT QAbstractOpenGLFunctions
0175 {
0176 public:
0177 virtual ~QAbstractOpenGLFunctions();
0178
0179 virtual bool initializeOpenGLFunctions();
0180
0181 Q_DISABLE_COPY(QAbstractOpenGLFunctions)
0182 Q_DECLARE_PRIVATE(QAbstractOpenGLFunctions)
0183
0184 protected:
0185 QAbstractOpenGLFunctions();
0186 QAbstractOpenGLFunctionsPrivate *d_ptr;
0187
0188 bool isInitialized() const;
0189
0190 void setOwningContext(const QOpenGLContext *context);
0191 QOpenGLContext *owningContext() const;
0192
0193 friend class QOpenGLVersionFunctionsFactory;
0194 };
0195
0196 inline QAbstractOpenGLFunctionsPrivate *QAbstractOpenGLFunctionsPrivate::get(QAbstractOpenGLFunctions *q)
0197 {
0198 return q->d_func();
0199 }
0200
0201 #if !QT_CONFIG(opengles2)
0202
0203 class QOpenGLFunctions_1_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0204 {
0205 public:
0206 QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *c)
0207 : QOpenGLVersionFunctionsBackend(c)
0208 {
0209 init();
0210 }
0211
0212 constexpr static Version versionStatus()
0213 { return OpenGL_1_0_Core; }
0214
0215
0216 #define QT_OPENGL_1_0_FUNCTIONS(F) \
0217 F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \
0218 F(void, DepthRange, (GLdouble nearVal, GLdouble farVal)) \
0219 F(GLboolean, IsEnabled, (GLenum cap)) \
0220 F(void, GetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) \
0221 F(void, GetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) \
0222 F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0223 F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
0224 F(void, GetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) \
0225 F(const GLubyte *, GetString, (GLenum name)) \
0226 F(void, GetIntegerv, (GLenum pname, GLint *data)) \
0227 F(void, GetFloatv, (GLenum pname, GLfloat *data)) \
0228 F(GLenum, GetError, ()) \
0229 F(void, GetDoublev, (GLenum pname, GLdouble *data)) \
0230 F(void, GetBooleanv, (GLenum pname, GLboolean *data)) \
0231 F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) \
0232 F(void, ReadBuffer, (GLenum src)) \
0233 F(void, PixelStorei, (GLenum pname, GLint param)) \
0234 F(void, PixelStoref, (GLenum pname, GLfloat param)) \
0235 F(void, DepthFunc, (GLenum func)) \
0236 F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \
0237 F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \
0238 F(void, LogicOp, (GLenum opcode)) \
0239 F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \
0240 F(void, Flush, ()) \
0241 F(void, Finish, ()) \
0242 F(void, Enable, (GLenum cap)) \
0243 F(void, Disable, (GLenum cap)) \
0244 F(void, DepthMask, (GLboolean flag)) \
0245 F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
0246 F(void, StencilMask, (GLuint mask)) \
0247 F(void, ClearDepth, (GLdouble depth)) \
0248 F(void, ClearStencil, (GLint s)) \
0249 F(void, ClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
0250 F(void, Clear, (GLbitfield mask)) \
0251 F(void, DrawBuffer, (GLenum buf)) \
0252 F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0253 F(void, TexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0254 F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
0255 F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \
0256 F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
0257 F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \
0258 F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \
0259 F(void, PolygonMode, (GLenum face, GLenum mode)) \
0260 F(void, PointSize, (GLfloat size)) \
0261 F(void, LineWidth, (GLfloat width)) \
0262 F(void, Hint, (GLenum target, GLenum mode)) \
0263 F(void, FrontFace, (GLenum mode)) \
0264 F(void, CullFace, (GLenum mode)) \
0265
0266 QT_OPENGL_DECLARE(QT_OPENGL_1_0_FUNCTIONS);
0267 };
0268
0269 class QOpenGLFunctions_1_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0270 {
0271 public:
0272 QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *c)
0273 : QOpenGLVersionFunctionsBackend(c)
0274 {
0275 init();
0276 }
0277
0278 constexpr static Version versionStatus()
0279 { return OpenGL_1_1_Core; }
0280
0281
0282 #define QT_OPENGL_1_1_FUNCTIONS(F) \
0283 F(void, Indexubv, (const GLubyte *c)) \
0284 F(void, Indexub, (GLubyte c)) \
0285 F(GLboolean, IsTexture, (GLuint texture)) \
0286 F(void, GenTextures, (GLsizei n, GLuint *textures)) \
0287 F(void, DeleteTextures, (GLsizei n, const GLuint *textures)) \
0288 F(void, BindTexture, (GLenum target, GLuint texture)) \
0289 F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
0290 F(void, TexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) \
0291 F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
0292 F(void, CopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
0293 F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \
0294 F(void, CopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) \
0295 F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \
0296 F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
0297 F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) \
0298 F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \
0299
0300 QT_OPENGL_DECLARE(QT_OPENGL_1_1_FUNCTIONS);
0301 };
0302
0303 class QOpenGLFunctions_1_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0304 {
0305 public:
0306 QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *c)
0307 : QOpenGLVersionFunctionsBackend(c)
0308 {
0309 init();
0310 }
0311
0312 constexpr static Version versionStatus()
0313 { return OpenGL_1_2_Core; }
0314
0315
0316 #define QT_OPENGL_1_2_FUNCTIONS(F) \
0317 F(void, CopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
0318 F(void, TexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) \
0319 F(void, TexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0320 F(void, DrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) \
0321 F(void, BlendEquation, (GLenum mode)) \
0322 F(void, BlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
0323
0324 QT_OPENGL_DECLARE(QT_OPENGL_1_2_FUNCTIONS);
0325 };
0326
0327 class QOpenGLFunctions_1_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0328 {
0329 public:
0330 QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *c)
0331 : QOpenGLVersionFunctionsBackend(c)
0332 {
0333 init();
0334 }
0335
0336 constexpr static Version versionStatus()
0337 { return OpenGL_1_3_Core; }
0338
0339
0340 #define QT_OPENGL_1_3_FUNCTIONS(F) \
0341 F(void, GetCompressedTexImage, (GLenum target, GLint level, GLvoid *img)) \
0342 F(void, CompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0343 F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0344 F(void, CompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0345 F(void, CompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) \
0346 F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) \
0347 F(void, CompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) \
0348 F(void, SampleCoverage, (GLfloat value, GLboolean invert)) \
0349 F(void, ActiveTexture, (GLenum texture)) \
0350
0351 QT_OPENGL_DECLARE(QT_OPENGL_1_3_FUNCTIONS);
0352 };
0353
0354 class QOpenGLFunctions_1_4_CoreBackend : public QOpenGLVersionFunctionsBackend
0355 {
0356 public:
0357 QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *c)
0358 : QOpenGLVersionFunctionsBackend(c)
0359 {
0360 init();
0361 }
0362
0363 constexpr static Version versionStatus()
0364 { return OpenGL_1_4_Core; }
0365
0366
0367 #define QT_OPENGL_1_4_FUNCTIONS(F) \
0368 F(void, PointParameteriv, (GLenum pname, const GLint *params)) \
0369 F(void, PointParameteri, (GLenum pname, GLint param)) \
0370 F(void, PointParameterfv, (GLenum pname, const GLfloat *params)) \
0371 F(void, PointParameterf, (GLenum pname, GLfloat param)) \
0372 F(void, MultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)) \
0373 F(void, MultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)) \
0374 F(void, BlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \
0375
0376 QT_OPENGL_DECLARE(QT_OPENGL_1_4_FUNCTIONS);
0377 };
0378
0379 class QOpenGLFunctions_1_5_CoreBackend : public QOpenGLVersionFunctionsBackend
0380 {
0381 public:
0382 QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *c)
0383 : QOpenGLVersionFunctionsBackend(c)
0384 {
0385 init();
0386 }
0387
0388 constexpr static Version versionStatus()
0389 { return OpenGL_1_5_Core; }
0390
0391
0392 #define QT_OPENGL_1_5_FUNCTIONS(F) \
0393 F(void, GetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params)) \
0394 F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0395 F(GLboolean, UnmapBuffer, (GLenum target)) \
0396 F(GLvoid*, MapBuffer, (GLenum target, GLenum access)) \
0397 F(void, GetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) \
0398 F(void, BufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) \
0399 F(void, BufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) \
0400 F(GLboolean, IsBuffer, (GLuint buffer)) \
0401 F(void, GenBuffers, (GLsizei n, GLuint *buffers)) \
0402 F(void, DeleteBuffers, (GLsizei n, const GLuint *buffers)) \
0403 F(void, BindBuffer, (GLenum target, GLuint buffer)) \
0404 F(void, GetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) \
0405 F(void, GetQueryObjectiv, (GLuint id, GLenum pname, GLint *params)) \
0406 F(void, GetQueryiv, (GLenum target, GLenum pname, GLint *params)) \
0407 F(void, EndQuery, (GLenum target)) \
0408 F(void, BeginQuery, (GLenum target, GLuint id)) \
0409 F(GLboolean, IsQuery, (GLuint id)) \
0410 F(void, DeleteQueries, (GLsizei n, const GLuint *ids)) \
0411 F(void, GenQueries, (GLsizei n, GLuint *ids)) \
0412
0413 QT_OPENGL_DECLARE(QT_OPENGL_1_5_FUNCTIONS);
0414 };
0415
0416 class QOpenGLFunctions_2_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0417 {
0418 public:
0419 QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *c)
0420 : QOpenGLVersionFunctionsBackend(c)
0421 {
0422 init();
0423 }
0424
0425 constexpr static Version versionStatus()
0426 { return OpenGL_2_0_Core; }
0427
0428
0429 #define QT_OPENGL_2_0_FUNCTIONS(F) \
0430 F(void, VertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) \
0431 F(void, ValidateProgram, (GLuint program)) \
0432 F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0433 F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0434 F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0435 F(void, Uniform4iv, (GLint location, GLsizei count, const GLint *value)) \
0436 F(void, Uniform3iv, (GLint location, GLsizei count, const GLint *value)) \
0437 F(void, Uniform2iv, (GLint location, GLsizei count, const GLint *value)) \
0438 F(void, Uniform1iv, (GLint location, GLsizei count, const GLint *value)) \
0439 F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat *value)) \
0440 F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat *value)) \
0441 F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat *value)) \
0442 F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat *value)) \
0443 F(void, Uniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
0444 F(void, Uniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) \
0445 F(void, Uniform2i, (GLint location, GLint v0, GLint v1)) \
0446 F(void, Uniform1i, (GLint location, GLint v0)) \
0447 F(void, Uniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
0448 F(void, Uniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
0449 F(void, Uniform2f, (GLint location, GLfloat v0, GLfloat v1)) \
0450 F(void, Uniform1f, (GLint location, GLfloat v0)) \
0451 F(void, UseProgram, (GLuint program)) \
0452 F(void, ShaderSource, (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)) \
0453 F(void, LinkProgram, (GLuint program)) \
0454 F(GLboolean, IsShader, (GLuint shader)) \
0455 F(GLboolean, IsProgram, (GLuint program)) \
0456 F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) \
0457 F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) \
0458 F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) \
0459 F(void, GetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) \
0460 F(void, GetUniformiv, (GLuint program, GLint location, GLint *params)) \
0461 F(void, GetUniformfv, (GLuint program, GLint location, GLfloat *params)) \
0462 F(GLint, GetUniformLocation, (GLuint program, const GLchar *name)) \
0463 F(void, GetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) \
0464 F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0465 F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint *params)) \
0466 F(void, GetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0467 F(void, GetProgramiv, (GLuint program, GLenum pname, GLint *params)) \
0468 F(GLint, GetAttribLocation, (GLuint program, const GLchar *name)) \
0469 F(void, GetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)) \
0470 F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
0471 F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
0472 F(void, EnableVertexAttribArray, (GLuint index)) \
0473 F(void, DisableVertexAttribArray, (GLuint index)) \
0474 F(void, DetachShader, (GLuint program, GLuint shader)) \
0475 F(void, DeleteShader, (GLuint shader)) \
0476 F(void, DeleteProgram, (GLuint program)) \
0477 F(GLuint, CreateShader, (GLenum type)) \
0478 F(GLuint, CreateProgram, ()) \
0479 F(void, CompileShader, (GLuint shader)) \
0480 F(void, BindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) \
0481 F(void, AttachShader, (GLuint program, GLuint shader)) \
0482 F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \
0483 F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \
0484 F(void, StencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \
0485 F(void, DrawBuffers, (GLsizei n, const GLenum *bufs)) \
0486 F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \
0487 F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
0488 F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
0489 F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
0490 F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
0491 F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
0492 F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
0493 F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
0494 F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
0495 F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
0496 F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0497 F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
0498 F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
0499 F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
0500 F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
0501 F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
0502 F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
0503 F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
0504 F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
0505 F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
0506 F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
0507 F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
0508 F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
0509 F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
0510 F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
0511 F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
0512 F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
0513 F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
0514 F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
0515 F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
0516 F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
0517 F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
0518 F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
0519 F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
0520 F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
0521 F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
0522 F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
0523
0524 QT_OPENGL_DECLARE(QT_OPENGL_2_0_FUNCTIONS);
0525 };
0526
0527 class QOpenGLFunctions_2_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0528 {
0529 public:
0530 QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *c)
0531 : QOpenGLVersionFunctionsBackend(c)
0532 {
0533 init();
0534 }
0535
0536 constexpr static Version versionStatus()
0537 { return OpenGL_2_1_Core; }
0538
0539
0540 #define QT_OPENGL_2_1_FUNCTIONS(F) \
0541 F(void, UniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0542 F(void, UniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0543 F(void, UniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0544 F(void, UniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0545 F(void, UniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0546 F(void, UniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0547
0548 QT_OPENGL_DECLARE(QT_OPENGL_2_1_FUNCTIONS);
0549 };
0550
0551 class QOpenGLFunctions_3_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0552 {
0553 public:
0554 QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *c)
0555 : QOpenGLVersionFunctionsBackend(c)
0556 {
0557 init();
0558 }
0559
0560 constexpr static Version versionStatus()
0561 { return OpenGL_3_0_Core; }
0562
0563
0564 #define QT_OPENGL_3_0_FUNCTIONS(F) \
0565 F(GLboolean, IsVertexArray, (GLuint array)) \
0566 F(void, GenVertexArrays, (GLsizei n, GLuint *arrays)) \
0567 F(void, DeleteVertexArrays, (GLsizei n, const GLuint *arrays)) \
0568 F(void, BindVertexArray, (GLuint array)) \
0569 F(void, FlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) \
0570 F(GLvoid *, MapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
0571 F(void, FramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
0572 F(void, RenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
0573 F(void, BlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
0574 F(void, GenerateMipmap, (GLenum target)) \
0575 F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params)) \
0576 F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
0577 F(void, FramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) \
0578 F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
0579 F(void, FramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
0580 F(GLenum, CheckFramebufferStatus, (GLenum target)) \
0581 F(void, GenFramebuffers, (GLsizei n, GLuint *framebuffers)) \
0582 F(void, DeleteFramebuffers, (GLsizei n, const GLuint *framebuffers)) \
0583 F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \
0584 F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \
0585 F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0586 F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \
0587 F(void, GenRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
0588 F(void, DeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers)) \
0589 F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \
0590 F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \
0591 F(const GLubyte *, GetStringi, (GLenum name, GLuint index)) \
0592 F(void, ClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \
0593 F(void, ClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
0594 F(void, ClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) \
0595 F(void, ClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) \
0596 F(void, GetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params)) \
0597 F(void, GetTexParameterIiv, (GLenum target, GLenum pname, GLint *params)) \
0598 F(void, TexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params)) \
0599 F(void, TexParameterIiv, (GLenum target, GLenum pname, const GLint *params)) \
0600 F(void, Uniform4uiv, (GLint location, GLsizei count, const GLuint *value)) \
0601 F(void, Uniform3uiv, (GLint location, GLsizei count, const GLuint *value)) \
0602 F(void, Uniform2uiv, (GLint location, GLsizei count, const GLuint *value)) \
0603 F(void, Uniform1uiv, (GLint location, GLsizei count, const GLuint *value)) \
0604 F(void, Uniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
0605 F(void, Uniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) \
0606 F(void, Uniform2ui, (GLint location, GLuint v0, GLuint v1)) \
0607 F(void, Uniform1ui, (GLint location, GLuint v0)) \
0608 F(GLint, GetFragDataLocation, (GLuint program, const GLchar *name)) \
0609 F(void, BindFragDataLocation, (GLuint program, GLuint color, const GLchar *name)) \
0610 F(void, GetUniformuiv, (GLuint program, GLint location, GLuint *params)) \
0611 F(void, GetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) \
0612 F(void, GetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) \
0613 F(void, VertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
0614 F(void, EndConditionalRender, ()) \
0615 F(void, BeginConditionalRender, (GLuint id, GLenum mode)) \
0616 F(void, ClampColor, (GLenum target, GLenum clamp)) \
0617 F(void, GetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) \
0618 F(void, TransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)) \
0619 F(void, BindBufferBase, (GLenum target, GLuint index, GLuint buffer)) \
0620 F(void, BindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
0621 F(void, EndTransformFeedback, ()) \
0622 F(void, BeginTransformFeedback, (GLenum primitiveMode)) \
0623 F(GLboolean, IsEnabledi, (GLenum target, GLuint index)) \
0624 F(void, Disablei, (GLenum target, GLuint index)) \
0625 F(void, Enablei, (GLenum target, GLuint index)) \
0626 F(void, GetIntegeri_v,(GLenum target, GLuint index, GLint *data)) \
0627 F(void, GetBooleani_v,(GLenum target, GLuint index, GLboolean *data)) \
0628 F(void, ColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) \
0629 F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
0630 F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
0631 F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
0632 F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
0633 F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
0634 F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
0635 F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
0636 F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
0637 F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
0638 F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
0639 F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
0640 F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
0641 F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
0642 F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
0643 F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
0644 F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
0645 F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
0646 F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
0647 F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
0648 F(void, VertexAttribI1i, (GLuint index, GLint x)) \
0649
0650 QT_OPENGL_DECLARE(QT_OPENGL_3_0_FUNCTIONS);
0651 };
0652
0653 class QOpenGLFunctions_3_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0654 {
0655 public:
0656 QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *c)
0657 : QOpenGLVersionFunctionsBackend(c)
0658 {
0659 init();
0660 }
0661
0662 constexpr static Version versionStatus()
0663 { return OpenGL_3_1_Core; }
0664
0665
0666 #define QT_OPENGL_3_1_FUNCTIONS(F) \
0667 F(void, CopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
0668 F(void, UniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) \
0669 F(void, GetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) \
0670 F(void, GetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) \
0671 F(GLuint, GetUniformBlockIndex, (GLuint program, const GLchar *uniformBlockName)) \
0672 F(void, GetActiveUniformName, (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)) \
0673 F(void, GetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) \
0674 F(void, GetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)) \
0675 F(void, PrimitiveRestartIndex, (GLuint index)) \
0676 F(void, TexBuffer, (GLenum target, GLenum internalformat, GLuint buffer)) \
0677 F(void, DrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)) \
0678 F(void, DrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \
0679
0680 QT_OPENGL_DECLARE(QT_OPENGL_3_1_FUNCTIONS);
0681 };
0682
0683 class QOpenGLFunctions_3_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0684 {
0685 public:
0686 QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *c)
0687 : QOpenGLVersionFunctionsBackend(c)
0688 {
0689 init();
0690 }
0691
0692 constexpr static Version versionStatus()
0693 { return OpenGL_3_2_Core; }
0694
0695
0696 #define QT_OPENGL_3_2_FUNCTIONS(F) \
0697 F(void, SampleMaski, (GLuint maskNumber, GLbitfield mask)) \
0698 F(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val)) \
0699 F(void, TexImage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
0700 F(void, TexImage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
0701 F(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) \
0702 F(void, GetInteger64v, (GLenum pname, GLint64 *data)) \
0703 F(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
0704 F(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
0705 F(void, DeleteSync, (GLsync sync)) \
0706 F(GLboolean, IsSync, (GLsync sync)) \
0707 F(GLsync, FenceSync, (GLenum condition, GLbitfield flags)) \
0708 F(void, ProvokingVertex, (GLenum mode)) \
0709 F(void, MultiDrawElementsBaseVertex, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)) \
0710 F(void, DrawElementsInstancedBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)) \
0711 F(void, DrawRangeElementsBaseVertex, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
0712 F(void, DrawElementsBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
0713 F(void, FramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level)) \
0714 F(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) \
0715 F(void, GetInteger64i_v,(GLenum target, GLuint index, GLint64 *data))
0716
0717 QT_OPENGL_DECLARE(QT_OPENGL_3_2_FUNCTIONS);
0718 };
0719
0720 class QOpenGLFunctions_3_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0721 {
0722 public:
0723 QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *c)
0724 : QOpenGLVersionFunctionsBackend(c)
0725 {
0726 init();
0727 }
0728
0729 constexpr static Version versionStatus()
0730 { return OpenGL_3_3_Core; }
0731
0732
0733 #define QT_OPENGL_3_3_FUNCTIONS(F) \
0734 F(void, VertexAttribP4uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0735 F(void, VertexAttribP4ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0736 F(void, VertexAttribP3uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0737 F(void, VertexAttribP3ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0738 F(void, VertexAttribP2uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0739 F(void, VertexAttribP2ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0740 F(void, VertexAttribP1uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0741 F(void, VertexAttribP1ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0742 F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
0743 F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
0744 F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
0745 F(void, ColorP4ui, (GLenum type, GLuint color)) \
0746 F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
0747 F(void, ColorP3ui, (GLenum type, GLuint color)) \
0748 F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
0749 F(void, NormalP3ui, (GLenum type, GLuint coords)) \
0750 F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0751 F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
0752 F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0753 F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
0754 F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0755 F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
0756 F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0757 F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
0758 F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
0759 F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
0760 F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
0761 F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
0762 F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
0763 F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
0764 F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
0765 F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
0766 F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
0767 F(void, VertexP4ui, (GLenum type, GLuint value)) \
0768 F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
0769 F(void, VertexP3ui, (GLenum type, GLuint value)) \
0770 F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
0771 F(void, VertexP2ui, (GLenum type, GLuint value)) \
0772 F(void, GetQueryObjectui64v, (GLuint id, GLenum pname, GLuint64 *params)) \
0773 F(void, GetQueryObjecti64v, (GLuint id, GLenum pname, GLint64 *params)) \
0774 F(void, QueryCounter, (GLuint id, GLenum target)) \
0775 F(void, GetSamplerParameterIuiv, (GLuint sampler, GLenum pname, GLuint *params)) \
0776 F(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params)) \
0777 F(void, GetSamplerParameterIiv, (GLuint sampler, GLenum pname, GLint *params)) \
0778 F(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params)) \
0779 F(void, SamplerParameterIuiv, (GLuint sampler, GLenum pname, const GLuint *param)) \
0780 F(void, SamplerParameterIiv, (GLuint sampler, GLenum pname, const GLint *param)) \
0781 F(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param)) \
0782 F(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) \
0783 F(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param)) \
0784 F(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) \
0785 F(void, BindSampler, (GLuint unit, GLuint sampler)) \
0786 F(GLboolean, IsSampler, (GLuint sampler)) \
0787 F(void, DeleteSamplers, (GLsizei count, const GLuint *samplers)) \
0788 F(void, GenSamplers, (GLsizei count, GLuint *samplers)) \
0789 F(GLint, GetFragDataIndex, (GLuint program, const GLchar *name)) \
0790 F(void, BindFragDataLocationIndexed, (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)) \
0791 F(void, VertexAttribDivisor, (GLuint index, GLuint divisor)) \
0792
0793 QT_OPENGL_DECLARE(QT_OPENGL_3_3_FUNCTIONS);
0794 };
0795
0796 class QOpenGLFunctions_4_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0797 {
0798 public:
0799 QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *c)
0800 : QOpenGLVersionFunctionsBackend(c)
0801 {
0802 init();
0803 }
0804
0805 constexpr static Version versionStatus()
0806 { return OpenGL_4_0_Core; }
0807
0808
0809 #define QT_OPENGL_4_0_FUNCTIONS(F) \
0810 F(void, GetQueryIndexediv, (GLenum target, GLuint index, GLenum pname, GLint *params)) \
0811 F(void, EndQueryIndexed, (GLenum target, GLuint index)) \
0812 F(void, BeginQueryIndexed, (GLenum target, GLuint index, GLuint id)) \
0813 F(void, DrawTransformFeedbackStream, (GLenum mode, GLuint id, GLuint stream)) \
0814 F(void, DrawTransformFeedback, (GLenum mode, GLuint id)) \
0815 F(void, ResumeTransformFeedback, ()) \
0816 F(void, PauseTransformFeedback, ()) \
0817 F(GLboolean, IsTransformFeedback, (GLuint id)) \
0818 F(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids)) \
0819 F(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids)) \
0820 F(void, BindTransformFeedback, (GLenum target, GLuint id)) \
0821 F(void, PatchParameterfv, (GLenum pname, const GLfloat *values)) \
0822 F(void, PatchParameteri, (GLenum pname, GLint value)) \
0823 F(void, GetProgramStageiv, (GLuint program, GLenum shadertype, GLenum pname, GLint *values)) \
0824 F(void, GetUniformSubroutineuiv, (GLenum shadertype, GLint location, GLuint *params)) \
0825 F(void, UniformSubroutinesuiv, (GLenum shadertype, GLsizei count, const GLuint *indices)) \
0826 F(void, GetActiveSubroutineName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
0827 F(void, GetActiveSubroutineUniformName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
0828 F(void, GetActiveSubroutineUniformiv, (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)) \
0829 F(GLuint, GetSubroutineIndex, (GLuint program, GLenum shadertype, const GLchar *name)) \
0830 F(GLint, GetSubroutineUniformLocation, (GLuint program, GLenum shadertype, const GLchar *name)) \
0831 F(void, GetUniformdv, (GLuint program, GLint location, GLdouble *params)) \
0832 F(void, UniformMatrix4x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0833 F(void, UniformMatrix4x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0834 F(void, UniformMatrix3x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0835 F(void, UniformMatrix3x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0836 F(void, UniformMatrix2x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0837 F(void, UniformMatrix2x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0838 F(void, UniformMatrix4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0839 F(void, UniformMatrix3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0840 F(void, UniformMatrix2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0841 F(void, Uniform4dv, (GLint location, GLsizei count, const GLdouble *value)) \
0842 F(void, Uniform3dv, (GLint location, GLsizei count, const GLdouble *value)) \
0843 F(void, Uniform2dv, (GLint location, GLsizei count, const GLdouble *value)) \
0844 F(void, Uniform1dv, (GLint location, GLsizei count, const GLdouble *value)) \
0845 F(void, Uniform4d, (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0846 F(void, Uniform3d, (GLint location, GLdouble x, GLdouble y, GLdouble z)) \
0847 F(void, Uniform2d, (GLint location, GLdouble x, GLdouble y)) \
0848 F(void, Uniform1d, (GLint location, GLdouble x)) \
0849 F(void, DrawElementsIndirect, (GLenum mode, GLenum type, const GLvoid *indirect)) \
0850 F(void, DrawArraysIndirect, (GLenum mode, const GLvoid *indirect)) \
0851 F(void, BlendFuncSeparatei, (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \
0852 F(void, BlendFunci, (GLuint buf, GLenum src, GLenum dst)) \
0853 F(void, BlendEquationSeparatei, (GLuint buf, GLenum modeRGB, GLenum modeAlpha)) \
0854 F(void, BlendEquationi, (GLuint buf, GLenum mode)) \
0855 F(void, MinSampleShading, (GLfloat value)) \
0856
0857 QT_OPENGL_DECLARE(QT_OPENGL_4_0_FUNCTIONS);
0858 };
0859
0860 class QOpenGLFunctions_4_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0861 {
0862 public:
0863 QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *c)
0864 : QOpenGLVersionFunctionsBackend(c)
0865 {
0866 init();
0867 }
0868
0869 constexpr static Version versionStatus()
0870 { return OpenGL_4_1_Core; }
0871
0872
0873 #define QT_OPENGL_4_1_FUNCTIONS(F) \
0874 F(void, GetDoublei_v, (GLenum target, GLuint index, GLdouble *data)) \
0875 F(void, GetFloati_v,(GLenum target, GLuint index, GLfloat *data)) \
0876 F(void, DepthRangeIndexed, (GLuint index, GLdouble n, GLdouble f)) \
0877 F(void, DepthRangeArrayv, (GLuint first, GLsizei count, const GLdouble *v)) \
0878 F(void, ScissorIndexedv, (GLuint index, const GLint *v)) \
0879 F(void, ScissorIndexed, (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)) \
0880 F(void, ScissorArrayv, (GLuint first, GLsizei count, const GLint *v)) \
0881 F(void, ViewportIndexedfv, (GLuint index, const GLfloat *v)) \
0882 F(void, ViewportIndexedf, (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)) \
0883 F(void, ViewportArrayv, (GLuint first, GLsizei count, const GLfloat *v)) \
0884 F(void, GetVertexAttribLdv, (GLuint index, GLenum pname, GLdouble *params)) \
0885 F(void, VertexAttribLPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
0886 F(void, VertexAttribL4dv, (GLuint index, const GLdouble *v)) \
0887 F(void, VertexAttribL3dv, (GLuint index, const GLdouble *v)) \
0888 F(void, VertexAttribL2dv, (GLuint index, const GLdouble *v)) \
0889 F(void, VertexAttribL1dv, (GLuint index, const GLdouble *v)) \
0890 F(void, VertexAttribL4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0891 F(void, VertexAttribL3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
0892 F(void, VertexAttribL2d, (GLuint index, GLdouble x, GLdouble y)) \
0893 F(void, VertexAttribL1d, (GLuint index, GLdouble x)) \
0894 F(void, GetProgramPipelineInfoLog, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0895 F(void, ValidateProgramPipeline, (GLuint pipeline)) \
0896 F(void, ProgramUniformMatrix4x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0897 F(void, ProgramUniformMatrix3x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0898 F(void, ProgramUniformMatrix4x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0899 F(void, ProgramUniformMatrix2x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0900 F(void, ProgramUniformMatrix3x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0901 F(void, ProgramUniformMatrix2x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0902 F(void, ProgramUniformMatrix4x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0903 F(void, ProgramUniformMatrix3x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0904 F(void, ProgramUniformMatrix4x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0905 F(void, ProgramUniformMatrix2x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0906 F(void, ProgramUniformMatrix3x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0907 F(void, ProgramUniformMatrix2x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0908 F(void, ProgramUniformMatrix4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0909 F(void, ProgramUniformMatrix3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0910 F(void, ProgramUniformMatrix2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0911 F(void, ProgramUniformMatrix4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0912 F(void, ProgramUniformMatrix3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0913 F(void, ProgramUniformMatrix2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0914 F(void, ProgramUniform4uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0915 F(void, ProgramUniform4ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
0916 F(void, ProgramUniform4dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0917 F(void, ProgramUniform4d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)) \
0918 F(void, ProgramUniform4fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0919 F(void, ProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
0920 F(void, ProgramUniform4iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0921 F(void, ProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
0922 F(void, ProgramUniform3uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0923 F(void, ProgramUniform3ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)) \
0924 F(void, ProgramUniform3dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0925 F(void, ProgramUniform3d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)) \
0926 F(void, ProgramUniform3fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0927 F(void, ProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
0928 F(void, ProgramUniform3iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0929 F(void, ProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)) \
0930 F(void, ProgramUniform2uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0931 F(void, ProgramUniform2ui, (GLuint program, GLint location, GLuint v0, GLuint v1)) \
0932 F(void, ProgramUniform2dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0933 F(void, ProgramUniform2d, (GLuint program, GLint location, GLdouble v0, GLdouble v1)) \
0934 F(void, ProgramUniform2fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0935 F(void, ProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1)) \
0936 F(void, ProgramUniform2iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0937 F(void, ProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1)) \
0938 F(void, ProgramUniform1uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0939 F(void, ProgramUniform1ui, (GLuint program, GLint location, GLuint v0)) \
0940 F(void, ProgramUniform1dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0941 F(void, ProgramUniform1d, (GLuint program, GLint location, GLdouble v0)) \
0942 F(void, ProgramUniform1fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0943 F(void, ProgramUniform1f, (GLuint program, GLint location, GLfloat v0)) \
0944 F(void, ProgramUniform1iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0945 F(void, ProgramUniform1i, (GLuint program, GLint location, GLint v0)) \
0946 F(void, GetProgramPipelineiv, (GLuint pipeline, GLenum pname, GLint *params)) \
0947 F(GLboolean, IsProgramPipeline, (GLuint pipeline)) \
0948 F(void, GenProgramPipelines, (GLsizei n, GLuint *pipelines)) \
0949 F(void, DeleteProgramPipelines, (GLsizei n, const GLuint *pipelines)) \
0950 F(void, BindProgramPipeline, (GLuint pipeline)) \
0951 F(GLuint, CreateShaderProgramv, (GLenum type, GLsizei count, const GLchar* const *strings)) \
0952 F(void, ActiveShaderProgram, (GLuint pipeline, GLuint program)) \
0953 F(void, UseProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program)) \
0954 F(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value)) \
0955 F(void, ProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) \
0956 F(void, GetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) \
0957 F(void, ClearDepthf, (GLfloat dd)) \
0958 F(void, DepthRangef, (GLfloat n, GLfloat f)) \
0959 F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) \
0960 F(void, ShaderBinary, (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) \
0961 F(void, ReleaseShaderCompiler, ()) \
0962
0963 QT_OPENGL_DECLARE(QT_OPENGL_4_1_FUNCTIONS);
0964 };
0965
0966 class QOpenGLFunctions_4_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0967 {
0968 public:
0969 QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *c)
0970 : QOpenGLVersionFunctionsBackend(c)
0971 {
0972 init();
0973 }
0974
0975 constexpr static Version versionStatus()
0976 { return OpenGL_4_2_Core; }
0977
0978
0979 #define QT_OPENGL_4_2_FUNCTIONS(F) \
0980 F(void, TexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
0981 F(void, TexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
0982 F(void, TexStorage1D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)) \
0983 F(void, MemoryBarrier, (GLbitfield barriers)) \
0984 F(void, BindImageTexture, (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) \
0985 F(void, GetActiveAtomicCounterBufferiv, (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)) \
0986 F(void, GetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) \
0987 F(void, DrawTransformFeedbackStreamInstanced, (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)) \
0988 F(void, DrawTransformFeedbackInstanced, (GLenum mode, GLuint id, GLsizei instancecount)) \
0989 F(void, DrawElementsInstancedBaseVertexBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)) \
0990 F(void, DrawElementsInstancedBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)) \
0991 F(void, DrawArraysInstancedBaseInstance, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)) \
0992
0993 QT_OPENGL_DECLARE(QT_OPENGL_4_2_FUNCTIONS);
0994 };
0995
0996 class QOpenGLFunctions_4_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0997 {
0998 public:
0999 QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *c)
1000 : QOpenGLVersionFunctionsBackend(c)
1001 {
1002 init();
1003 }
1004
1005 constexpr static Version versionStatus()
1006 { return OpenGL_4_3_Core; }
1007
1008
1009 #define QT_OPENGL_4_3_FUNCTIONS(F) \
1010 F(void, TexStorage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
1011 F(void, TexStorage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
1012 F(void, TexBufferRange, (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
1013 F(void, ShaderStorageBlockBinding, (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)) \
1014 F(GLint, GetProgramResourceLocationIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
1015 F(GLint, GetProgramResourceLocation, (GLuint program, GLenum programInterface, const GLchar *name)) \
1016 F(void, GetProgramResourceiv, (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) \
1017 F(void, GetProgramResourceName, (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) \
1018 F(GLuint, GetProgramResourceIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
1019 F(void, GetProgramInterfaceiv, (GLuint program, GLenum programInterface, GLenum pname, GLint *params)) \
1020 F(void, MultiDrawElementsIndirect, (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)) \
1021 F(void, MultiDrawArraysIndirect, (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)) \
1022 F(void, InvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
1023 F(void, InvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments)) \
1024 F(void, InvalidateBufferData, (GLuint buffer)) \
1025 F(void, InvalidateBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
1026 F(void, InvalidateTexImage, (GLuint texture, GLint level)) \
1027 F(void, InvalidateTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)) \
1028 F(void, GetInternalformati64v, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)) \
1029 F(void, GetFramebufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1030 F(void, FramebufferParameteri, (GLenum target, GLenum pname, GLint param)) \
1031 F(void, VertexBindingDivisor, (GLuint bindingindex, GLuint divisor)) \
1032 F(void, VertexAttribBinding, (GLuint attribindex, GLuint bindingindex)) \
1033 F(void, VertexAttribLFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1034 F(void, VertexAttribIFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1035 F(void, VertexAttribFormat, (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
1036 F(void, BindVertexBuffer, (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
1037 F(void, TextureView, (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)) \
1038 F(void, CopyImageSubData, (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)) \
1039 F(void, DispatchComputeIndirect, (GLintptr indirect)) \
1040 F(void, DispatchCompute, (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) \
1041 F(void, ClearBufferSubData, (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
1042 F(void, ClearBufferData, (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
1043 F(void, GetObjectPtrLabel, (const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)) \
1044 F(void, ObjectPtrLabel, (const GLvoid *ptr, GLsizei length, const GLchar *label)) \
1045 F(void, GetObjectLabel, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)) \
1046 F(void, ObjectLabel, (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)) \
1047 F(void, PopDebugGroup, ()) \
1048 F(void, PushDebugGroup, (GLenum source, GLuint id, GLsizei length, const GLchar *message)) \
1049 F(GLuint, GetDebugMessageLog, (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)) \
1050 F(void, DebugMessageCallback, (GLDEBUGPROC callback, const GLvoid *userParam)) \
1051 F(void, DebugMessageInsert, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)) \
1052 F(void, DebugMessageControl, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) \
1053
1054 QT_OPENGL_DECLARE(QT_OPENGL_4_3_FUNCTIONS);
1055 };
1056
1057 class QOpenGLFunctions_4_4_CoreBackend : public QOpenGLVersionFunctionsBackend
1058 {
1059 public:
1060 QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *c)
1061 : QOpenGLVersionFunctionsBackend(c)
1062 {
1063 init();
1064 }
1065
1066 constexpr static Version versionStatus()
1067 { return OpenGL_4_4_Core; }
1068
1069
1070 #define QT_OPENGL_4_4_FUNCTIONS(F) \
1071 F(void, BindVertexBuffers, (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
1072 F(void, BindImageTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
1073 F(void, BindSamplers, (GLuint first, GLsizei count, const GLuint *samplers)) \
1074 F(void, BindTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
1075 F(void, BindBuffersRange, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)) \
1076 F(void, BindBuffersBase, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)) \
1077 F(void, ClearTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)) \
1078 F(void, ClearTexImage, (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)) \
1079 F(void, BufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)) \
1080
1081 QT_OPENGL_DECLARE(QT_OPENGL_4_4_FUNCTIONS);
1082 };
1083
1084 class QOpenGLFunctions_4_5_CoreBackend : public QOpenGLVersionFunctionsBackend
1085 {
1086 public:
1087 QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *c)
1088 : QOpenGLVersionFunctionsBackend(c)
1089 {
1090 init();
1091 }
1092
1093 constexpr static Version versionStatus()
1094 { return OpenGL_4_5_Core; }
1095
1096
1097 #define QT_OPENGL_4_5_FUNCTIONS(F) \
1098 F(void, TextureBarrier, ()) \
1099 F(void, ReadnPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)) \
1100 F(void, GetnUniformuiv, (GLuint program, GLint location, GLsizei bufSize, GLuint *params)) \
1101 F(void, GetnUniformiv, (GLuint program, GLint location, GLsizei bufSize, GLint *params)) \
1102 F(void, GetnUniformfv, (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)) \
1103 F(void, GetnUniformdv, (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)) \
1104 F(void, GetnTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1105 F(void, GetnCompressedTexImage, (GLenum target, GLint lod, GLsizei bufSize, void *pixels)) \
1106 F(GLenum, GetGraphicsResetStatus, ()) \
1107 F(void, GetCompressedTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)) \
1108 F(void, GetTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1109 F(void, MemoryBarrierByRegion, (GLbitfield barriers)) \
1110 F(void, CreateQueries, (GLenum target, GLsizei n, GLuint *ids)) \
1111 F(void, CreateProgramPipelines, (GLsizei n, GLuint *pipelines)) \
1112 F(void, CreateSamplers, (GLsizei n, GLuint *samplers)) \
1113 F(void, GetVertexArrayIndexed64iv, (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)) \
1114 F(void, GetVertexArrayIndexediv, (GLuint vaobj, GLuint index, GLenum pname, GLint *param)) \
1115 F(void, GetVertexArrayiv, (GLuint vaobj, GLenum pname, GLint *param)) \
1116 F(void, VertexArrayBindingDivisor, (GLuint vaobj, GLuint bindingindex, GLuint divisor)) \
1117 F(void, VertexArrayAttribLFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1118 F(void, VertexArrayAttribIFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1119 F(void, VertexArrayAttribFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
1120 F(void, VertexArrayAttribBinding, (GLuint vaobj, GLuint attribindex, GLuint bindingindex)) \
1121 F(void, VertexArrayVertexBuffers, (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
1122 F(void, VertexArrayVertexBuffer, (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
1123 F(void, VertexArrayElementBuffer, (GLuint vaobj, GLuint buffer)) \
1124 F(void, EnableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
1125 F(void, DisableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
1126 F(void, CreateVertexArrays, (GLsizei n, GLuint *arrays)) \
1127 F(void, GetTextureParameteriv, (GLuint texture, GLenum pname, GLint *params)) \
1128 F(void, GetTextureParameterIuiv, (GLuint texture, GLenum pname, GLuint *params)) \
1129 F(void, GetTextureParameterIiv, (GLuint texture, GLenum pname, GLint *params)) \
1130 F(void, GetTextureParameterfv, (GLuint texture, GLenum pname, GLfloat *params)) \
1131 F(void, GetTextureLevelParameteriv, (GLuint texture, GLint level, GLenum pname, GLint *params)) \
1132 F(void, GetTextureLevelParameterfv, (GLuint texture, GLint level, GLenum pname, GLfloat *params)) \
1133 F(void, GetCompressedTextureImage, (GLuint texture, GLint level, GLsizei bufSize, void *pixels)) \
1134 F(void, GetTextureImage, (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1135 F(void, BindTextureUnit, (GLuint unit, GLuint texture)) \
1136 F(void, GenerateTextureMipmap, (GLuint texture)) \
1137 F(void, TextureParameteriv, (GLuint texture, GLenum pname, const GLint *param)) \
1138 F(void, TextureParameterIuiv, (GLuint texture, GLenum pname, const GLuint *params)) \
1139 F(void, TextureParameterIiv, (GLuint texture, GLenum pname, const GLint *params)) \
1140 F(void, TextureParameteri, (GLuint texture, GLenum pname, GLint param)) \
1141 F(void, TextureParameterfv, (GLuint texture, GLenum pname, const GLfloat *param)) \
1142 F(void, TextureParameterf, (GLuint texture, GLenum pname, GLfloat param)) \
1143 F(void, CopyTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
1144 F(void, CopyTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
1145 F(void, CopyTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
1146 F(void, CompressedTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)) \
1147 F(void, CompressedTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)) \
1148 F(void, CompressedTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)) \
1149 F(void, TextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)) \
1150 F(void, TextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) \
1151 F(void, TextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)) \
1152 F(void, TextureStorage3DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
1153 F(void, TextureStorage2DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
1154 F(void, TextureStorage3D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
1155 F(void, TextureStorage2D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
1156 F(void, TextureStorage1D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)) \
1157 F(void, TextureBufferRange, (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)) \
1158 F(void, TextureBuffer, (GLuint texture, GLenum internalformat, GLuint buffer)) \
1159 F(void, CreateTextures, (GLenum target, GLsizei n, GLuint *textures)) \
1160 F(void, GetNamedRenderbufferParameteriv, (GLuint renderbuffer, GLenum pname, GLint *params)) \
1161 F(void, NamedRenderbufferStorageMultisample, (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
1162 F(void, NamedRenderbufferStorage, (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)) \
1163 F(void, CreateRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
1164 F(void, GetNamedFramebufferAttachmentParameteriv, (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)) \
1165 F(void, GetNamedFramebufferParameteriv, (GLuint framebuffer, GLenum pname, GLint *param)) \
1166 F(GLenum, CheckNamedFramebufferStatus, (GLuint framebuffer, GLenum target)) \
1167 F(void, BlitNamedFramebuffer, (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
1168 F(void, ClearNamedFramebufferfi, (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)) \
1169 F(void, ClearNamedFramebufferfv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
1170 F(void, ClearNamedFramebufferuiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)) \
1171 F(void, ClearNamedFramebufferiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)) \
1172 F(void, InvalidateNamedFramebufferSubData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
1173 F(void, InvalidateNamedFramebufferData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)) \
1174 F(void, NamedFramebufferReadBuffer, (GLuint framebuffer, GLenum src)) \
1175 F(void, NamedFramebufferDrawBuffers, (GLuint framebuffer, GLsizei n, const GLenum *bufs)) \
1176 F(void, NamedFramebufferDrawBuffer, (GLuint framebuffer, GLenum buf)) \
1177 F(void, NamedFramebufferTextureLayer, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
1178 F(void, NamedFramebufferTexture, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)) \
1179 F(void, NamedFramebufferParameteri, (GLuint framebuffer, GLenum pname, GLint param)) \
1180 F(void, NamedFramebufferRenderbuffer, (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
1181 F(void, CreateFramebuffers, (GLsizei n, GLuint *framebuffers)) \
1182 F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)) \
1183 F(void, GetNamedBufferPointerv, (GLuint buffer, GLenum pname, GLvoid* *params)) \
1184 F(void, GetNamedBufferParameteri64v, (GLuint buffer, GLenum pname, GLint64 *params)) \
1185 F(void, GetNamedBufferParameteriv, (GLuint buffer, GLenum pname, GLint *params)) \
1186 F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
1187 F(GLboolean, UnmapNamedBuffer, (GLuint buffer)) \
1188 F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
1189 F(GLvoid *, MapNamedBuffer, (GLuint buffer, GLenum access)) \
1190 F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
1191 F(void, ClearNamedBufferData, (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
1192 F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
1193 F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)) \
1194 F(void, NamedBufferData, (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)) \
1195 F(void, NamedBufferStorage, (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)) \
1196 F(void, CreateBuffers, (GLsizei n, GLuint *buffers)) \
1197 F(void, GetTransformFeedbacki64_v,(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)) \
1198 F(void, GetTransformFeedbacki_v,(GLuint xfb, GLenum pname, GLuint index, GLint *param)) \
1199 F(void, GetTransformFeedbackiv, (GLuint xfb, GLenum pname, GLint *param)) \
1200 F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
1201 F(void, TransformFeedbackBufferBase, (GLuint xfb, GLuint index, GLuint buffer)) \
1202 F(void, CreateTransformFeedbacks, (GLsizei n, GLuint *ids)) \
1203 F(void, ClipControl, (GLenum origin, GLenum depth)) \
1204
1205 QT_OPENGL_DECLARE(QT_OPENGL_4_5_FUNCTIONS);
1206 };
1207
1208 class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1209 {
1210 public:
1211 QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *c)
1212 : QOpenGLVersionFunctionsBackend(c)
1213 {
1214 init();
1215 }
1216
1217 constexpr static Version versionStatus()
1218 { return OpenGL_1_0_Deprecated; }
1219
1220
1221 #define QT_OPENGL_1_0_DEPRECATED_FUNCTIONS(F) \
1222 F(void, Translatef, (GLfloat x, GLfloat y, GLfloat z)) \
1223 F(void, Translated, (GLdouble x, GLdouble y, GLdouble z)) \
1224 F(void, Scalef, (GLfloat x, GLfloat y, GLfloat z)) \
1225 F(void, Scaled, (GLdouble x, GLdouble y, GLdouble z)) \
1226 F(void, Rotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) \
1227 F(void, Rotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) \
1228 F(void, PushMatrix, ()) \
1229 F(void, PopMatrix, ()) \
1230 F(void, Ortho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
1231 F(void, MultMatrixd, (const GLdouble *m)) \
1232 F(void, MultMatrixf, (const GLfloat *m)) \
1233 F(void, MatrixMode, (GLenum mode)) \
1234 F(void, LoadMatrixd, (const GLdouble *m)) \
1235 F(void, LoadMatrixf, (const GLfloat *m)) \
1236 F(void, LoadIdentity, ()) \
1237 F(void, Frustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
1238 F(GLboolean, IsList, (GLuint list)) \
1239 F(void, GetTexGeniv, (GLenum coord, GLenum pname, GLint *params)) \
1240 F(void, GetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params)) \
1241 F(void, GetTexGendv, (GLenum coord, GLenum pname, GLdouble *params)) \
1242 F(void, GetTexEnviv, (GLenum target, GLenum pname, GLint *params)) \
1243 F(void, GetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params)) \
1244 F(void, GetPolygonStipple, (GLubyte *mask)) \
1245 F(void, GetPixelMapusv, (GLenum map, GLushort *values)) \
1246 F(void, GetPixelMapuiv, (GLenum map, GLuint *values)) \
1247 F(void, GetPixelMapfv, (GLenum map, GLfloat *values)) \
1248 F(void, GetMaterialiv, (GLenum face, GLenum pname, GLint *params)) \
1249 F(void, GetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) \
1250 F(void, GetMapiv, (GLenum target, GLenum query, GLint *v)) \
1251 F(void, GetMapfv, (GLenum target, GLenum query, GLfloat *v)) \
1252 F(void, GetMapdv, (GLenum target, GLenum query, GLdouble *v)) \
1253 F(void, GetLightiv, (GLenum light, GLenum pname, GLint *params)) \
1254 F(void, GetLightfv, (GLenum light, GLenum pname, GLfloat *params)) \
1255 F(void, GetClipPlane, (GLenum plane, GLdouble *equation)) \
1256 F(void, DrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
1257 F(void, CopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) \
1258 F(void, PixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values)) \
1259 F(void, PixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values)) \
1260 F(void, PixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values)) \
1261 F(void, PixelTransferi, (GLenum pname, GLint param)) \
1262 F(void, PixelTransferf, (GLenum pname, GLfloat param)) \
1263 F(void, PixelZoom, (GLfloat xfactor, GLfloat yfactor)) \
1264 F(void, AlphaFunc, (GLenum func, GLfloat ref)) \
1265 F(void, EvalPoint2, (GLint i, GLint j)) \
1266 F(void, EvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) \
1267 F(void, EvalPoint1, (GLint i)) \
1268 F(void, EvalMesh1, (GLenum mode, GLint i1, GLint i2)) \
1269 F(void, EvalCoord2fv, (const GLfloat *u)) \
1270 F(void, EvalCoord2f, (GLfloat u, GLfloat v)) \
1271 F(void, EvalCoord2dv, (const GLdouble *u)) \
1272 F(void, EvalCoord2d, (GLdouble u, GLdouble v)) \
1273 F(void, EvalCoord1fv, (const GLfloat *u)) \
1274 F(void, EvalCoord1f, (GLfloat u)) \
1275 F(void, EvalCoord1dv, (const GLdouble *u)) \
1276 F(void, EvalCoord1d, (GLdouble u)) \
1277 F(void, MapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) \
1278 F(void, MapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) \
1279 F(void, MapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) \
1280 F(void, MapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) \
1281 F(void, Map2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) \
1282 F(void, Map2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) \
1283 F(void, Map1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) \
1284 F(void, Map1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) \
1285 F(void, PushAttrib, (GLbitfield mask)) \
1286 F(void, PopAttrib, ()) \
1287 F(void, Accum, (GLenum op, GLfloat value)) \
1288 F(void, IndexMask, (GLuint mask)) \
1289 F(void, ClearIndex, (GLfloat c)) \
1290 F(void, ClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
1291 F(void, PushName, (GLuint name)) \
1292 F(void, PopName, ()) \
1293 F(void, PassThrough, (GLfloat token)) \
1294 F(void, LoadName, (GLuint name)) \
1295 F(void, InitNames, ()) \
1296 F(GLint, RenderMode, (GLenum mode)) \
1297 F(void, SelectBuffer, (GLsizei size, GLuint *buffer)) \
1298 F(void, FeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer)) \
1299 F(void, TexGeniv, (GLenum coord, GLenum pname, const GLint *params)) \
1300 F(void, TexGeni, (GLenum coord, GLenum pname, GLint param)) \
1301 F(void, TexGenfv, (GLenum coord, GLenum pname, const GLfloat *params)) \
1302 F(void, TexGenf, (GLenum coord, GLenum pname, GLfloat param)) \
1303 F(void, TexGendv, (GLenum coord, GLenum pname, const GLdouble *params)) \
1304 F(void, TexGend, (GLenum coord, GLenum pname, GLdouble param)) \
1305 F(void, TexEnviv, (GLenum target, GLenum pname, const GLint *params)) \
1306 F(void, TexEnvi, (GLenum target, GLenum pname, GLint param)) \
1307 F(void, TexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1308 F(void, TexEnvf, (GLenum target, GLenum pname, GLfloat param)) \
1309 F(void, ShadeModel, (GLenum mode)) \
1310 F(void, PolygonStipple, (const GLubyte *mask)) \
1311 F(void, Materialiv, (GLenum face, GLenum pname, const GLint *params)) \
1312 F(void, Materiali, (GLenum face, GLenum pname, GLint param)) \
1313 F(void, Materialfv, (GLenum face, GLenum pname, const GLfloat *params)) \
1314 F(void, Materialf, (GLenum face, GLenum pname, GLfloat param)) \
1315 F(void, LineStipple, (GLint factor, GLushort pattern)) \
1316 F(void, LightModeliv, (GLenum pname, const GLint *params)) \
1317 F(void, LightModeli, (GLenum pname, GLint param)) \
1318 F(void, LightModelfv, (GLenum pname, const GLfloat *params)) \
1319 F(void, LightModelf, (GLenum pname, GLfloat param)) \
1320 F(void, Lightiv, (GLenum light, GLenum pname, const GLint *params)) \
1321 F(void, Lighti, (GLenum light, GLenum pname, GLint param)) \
1322 F(void, Lightfv, (GLenum light, GLenum pname, const GLfloat *params)) \
1323 F(void, Lightf, (GLenum light, GLenum pname, GLfloat param)) \
1324 F(void, Fogiv, (GLenum pname, const GLint *params)) \
1325 F(void, Fogi, (GLenum pname, GLint param)) \
1326 F(void, Fogfv, (GLenum pname, const GLfloat *params)) \
1327 F(void, Fogf, (GLenum pname, GLfloat param)) \
1328 F(void, ColorMaterial, (GLenum face, GLenum mode)) \
1329 F(void, ClipPlane, (GLenum plane, const GLdouble *equation)) \
1330 F(void, Vertex4sv, (const GLshort *v)) \
1331 F(void, Vertex4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
1332 F(void, Vertex4iv, (const GLint *v)) \
1333 F(void, Vertex4i, (GLint x, GLint y, GLint z, GLint w)) \
1334 F(void, Vertex4fv, (const GLfloat *v)) \
1335 F(void, Vertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1336 F(void, Vertex4dv, (const GLdouble *v)) \
1337 F(void, Vertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1338 F(void, Vertex3sv, (const GLshort *v)) \
1339 F(void, Vertex3s, (GLshort x, GLshort y, GLshort z)) \
1340 F(void, Vertex3iv, (const GLint *v)) \
1341 F(void, Vertex3i, (GLint x, GLint y, GLint z)) \
1342 F(void, Vertex3fv, (const GLfloat *v)) \
1343 F(void, Vertex3f, (GLfloat x, GLfloat y, GLfloat z)) \
1344 F(void, Vertex3dv, (const GLdouble *v)) \
1345 F(void, Vertex3d, (GLdouble x, GLdouble y, GLdouble z)) \
1346 F(void, Vertex2sv, (const GLshort *v)) \
1347 F(void, Vertex2s, (GLshort x, GLshort y)) \
1348 F(void, Vertex2iv, (const GLint *v)) \
1349 F(void, Vertex2i, (GLint x, GLint y)) \
1350 F(void, Vertex2fv, (const GLfloat *v)) \
1351 F(void, Vertex2f, (GLfloat x, GLfloat y)) \
1352 F(void, Vertex2dv, (const GLdouble *v)) \
1353 F(void, Vertex2d, (GLdouble x, GLdouble y)) \
1354 F(void, TexCoord4sv, (const GLshort *v)) \
1355 F(void, TexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q)) \
1356 F(void, TexCoord4iv, (const GLint *v)) \
1357 F(void, TexCoord4i, (GLint s, GLint t, GLint r, GLint q)) \
1358 F(void, TexCoord4fv, (const GLfloat *v)) \
1359 F(void, TexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
1360 F(void, TexCoord4dv, (const GLdouble *v)) \
1361 F(void, TexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
1362 F(void, TexCoord3sv, (const GLshort *v)) \
1363 F(void, TexCoord3s, (GLshort s, GLshort t, GLshort r)) \
1364 F(void, TexCoord3iv, (const GLint *v)) \
1365 F(void, TexCoord3i, (GLint s, GLint t, GLint r)) \
1366 F(void, TexCoord3fv, (const GLfloat *v)) \
1367 F(void, TexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) \
1368 F(void, TexCoord3dv, (const GLdouble *v)) \
1369 F(void, TexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) \
1370 F(void, TexCoord2sv, (const GLshort *v)) \
1371 F(void, TexCoord2s, (GLshort s, GLshort t)) \
1372 F(void, TexCoord2iv, (const GLint *v)) \
1373 F(void, TexCoord2i, (GLint s, GLint t)) \
1374 F(void, TexCoord2fv, (const GLfloat *v)) \
1375 F(void, TexCoord2f, (GLfloat s, GLfloat t)) \
1376 F(void, TexCoord2dv, (const GLdouble *v)) \
1377 F(void, TexCoord2d, (GLdouble s, GLdouble t)) \
1378 F(void, TexCoord1sv, (const GLshort *v)) \
1379 F(void, TexCoord1s, (GLshort s)) \
1380 F(void, TexCoord1iv, (const GLint *v)) \
1381 F(void, TexCoord1i, (GLint s)) \
1382 F(void, TexCoord1fv, (const GLfloat *v)) \
1383 F(void, TexCoord1f, (GLfloat s)) \
1384 F(void, TexCoord1dv, (const GLdouble *v)) \
1385 F(void, TexCoord1d, (GLdouble s)) \
1386 F(void, Rectsv, (const GLshort *v1, const GLshort *v2)) \
1387 F(void, Rects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) \
1388 F(void, Rectiv, (const GLint *v1, const GLint *v2)) \
1389 F(void, Recti, (GLint x1, GLint y1, GLint x2, GLint y2)) \
1390 F(void, Rectfv, (const GLfloat *v1, const GLfloat *v2)) \
1391 F(void, Rectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) \
1392 F(void, Rectdv, (const GLdouble *v1, const GLdouble *v2)) \
1393 F(void, Rectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) \
1394 F(void, RasterPos4sv, (const GLshort *v)) \
1395 F(void, RasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
1396 F(void, RasterPos4iv, (const GLint *v)) \
1397 F(void, RasterPos4i, (GLint x, GLint y, GLint z, GLint w)) \
1398 F(void, RasterPos4fv, (const GLfloat *v)) \
1399 F(void, RasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1400 F(void, RasterPos4dv, (const GLdouble *v)) \
1401 F(void, RasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1402 F(void, RasterPos3sv, (const GLshort *v)) \
1403 F(void, RasterPos3s, (GLshort x, GLshort y, GLshort z)) \
1404 F(void, RasterPos3iv, (const GLint *v)) \
1405 F(void, RasterPos3i, (GLint x, GLint y, GLint z)) \
1406 F(void, RasterPos3fv, (const GLfloat *v)) \
1407 F(void, RasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
1408 F(void, RasterPos3dv, (const GLdouble *v)) \
1409 F(void, RasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
1410 F(void, RasterPos2sv, (const GLshort *v)) \
1411 F(void, RasterPos2s, (GLshort x, GLshort y)) \
1412 F(void, RasterPos2iv, (const GLint *v)) \
1413 F(void, RasterPos2i, (GLint x, GLint y)) \
1414 F(void, RasterPos2fv, (const GLfloat *v)) \
1415 F(void, RasterPos2f, (GLfloat x, GLfloat y)) \
1416 F(void, RasterPos2dv, (const GLdouble *v)) \
1417 F(void, RasterPos2d, (GLdouble x, GLdouble y)) \
1418 F(void, Normal3sv, (const GLshort *v)) \
1419 F(void, Normal3s, (GLshort nx, GLshort ny, GLshort nz)) \
1420 F(void, Normal3iv, (const GLint *v)) \
1421 F(void, Normal3i, (GLint nx, GLint ny, GLint nz)) \
1422 F(void, Normal3fv, (const GLfloat *v)) \
1423 F(void, Normal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) \
1424 F(void, Normal3dv, (const GLdouble *v)) \
1425 F(void, Normal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) \
1426 F(void, Normal3bv, (const GLbyte *v)) \
1427 F(void, Normal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) \
1428 F(void, Indexsv, (const GLshort *c)) \
1429 F(void, Indexs, (GLshort c)) \
1430 F(void, Indexiv, (const GLint *c)) \
1431 F(void, Indexi, (GLint c)) \
1432 F(void, Indexfv, (const GLfloat *c)) \
1433 F(void, Indexf, (GLfloat c)) \
1434 F(void, Indexdv, (const GLdouble *c)) \
1435 F(void, Indexd, (GLdouble c)) \
1436 F(void, End, ()) \
1437 F(void, EdgeFlagv, (const GLboolean *flag)) \
1438 F(void, EdgeFlag, (GLboolean flag)) \
1439 F(void, Color4usv, (const GLushort *v)) \
1440 F(void, Color4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) \
1441 F(void, Color4uiv, (const GLuint *v)) \
1442 F(void, Color4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) \
1443 F(void, Color4ubv, (const GLubyte *v)) \
1444 F(void, Color4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) \
1445 F(void, Color4sv, (const GLshort *v)) \
1446 F(void, Color4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) \
1447 F(void, Color4iv, (const GLint *v)) \
1448 F(void, Color4i, (GLint red, GLint green, GLint blue, GLint alpha)) \
1449 F(void, Color4fv, (const GLfloat *v)) \
1450 F(void, Color4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
1451 F(void, Color4dv, (const GLdouble *v)) \
1452 F(void, Color4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) \
1453 F(void, Color4bv, (const GLbyte *v)) \
1454 F(void, Color4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) \
1455 F(void, Color3usv, (const GLushort *v)) \
1456 F(void, Color3us, (GLushort red, GLushort green, GLushort blue)) \
1457 F(void, Color3uiv, (const GLuint *v)) \
1458 F(void, Color3ui, (GLuint red, GLuint green, GLuint blue)) \
1459 F(void, Color3ubv, (const GLubyte *v)) \
1460 F(void, Color3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
1461 F(void, Color3sv, (const GLshort *v)) \
1462 F(void, Color3s, (GLshort red, GLshort green, GLshort blue)) \
1463 F(void, Color3iv, (const GLint *v)) \
1464 F(void, Color3i, (GLint red, GLint green, GLint blue)) \
1465 F(void, Color3fv, (const GLfloat *v)) \
1466 F(void, Color3f, (GLfloat red, GLfloat green, GLfloat blue)) \
1467 F(void, Color3dv, (const GLdouble *v)) \
1468 F(void, Color3d, (GLdouble red, GLdouble green, GLdouble blue)) \
1469 F(void, Color3bv, (const GLbyte *v)) \
1470 F(void, Color3b, (GLbyte red, GLbyte green, GLbyte blue)) \
1471 F(void, Bitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) \
1472 F(void, Begin, (GLenum mode)) \
1473 F(void, ListBase, (GLuint base)) \
1474 F(GLuint, GenLists, (GLsizei range)) \
1475 F(void, DeleteLists, (GLuint list, GLsizei range)) \
1476 F(void, CallLists, (GLsizei n, GLenum type, const GLvoid *lists)) \
1477 F(void, CallList, (GLuint list)) \
1478 F(void, EndList, ()) \
1479 F(void, NewList, (GLuint list, GLenum mode)) \
1480
1481 QT_OPENGL_DECLARE(QT_OPENGL_1_0_DEPRECATED_FUNCTIONS);
1482 };
1483
1484 class QOpenGLFunctions_1_1_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1485 {
1486 public:
1487 QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *c)
1488 : QOpenGLVersionFunctionsBackend(c)
1489 {
1490 init();
1491 }
1492
1493 constexpr static Version versionStatus()
1494 { return OpenGL_1_1_Deprecated; }
1495
1496
1497 #define QT_OPENGL_1_1_DEPRECATED_FUNCTIONS(F) \
1498 F(void, PushClientAttrib, (GLbitfield mask)) \
1499 F(void, PopClientAttrib, ()) \
1500 F(void, PrioritizeTextures, (GLsizei n, const GLuint *textures, const GLfloat *priorities)) \
1501 F(GLboolean, AreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences)) \
1502 F(void, VertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1503 F(void, TexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1504 F(void, NormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1505 F(void, InterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer)) \
1506 F(void, IndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1507 F(void, EnableClientState, (GLenum array)) \
1508 F(void, EdgeFlagPointer, (GLsizei stride, const GLvoid *pointer)) \
1509 F(void, DisableClientState, (GLenum array)) \
1510 F(void, ColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1511 F(void, ArrayElement, (GLint i)) \
1512 F(void, Indexubv, (const GLubyte *c)) \
1513 F(void, Indexub, (GLubyte c)) \
1514 F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
1515
1516 QT_OPENGL_DECLARE(QT_OPENGL_1_1_DEPRECATED_FUNCTIONS);
1517 };
1518
1519 class QOpenGLFunctions_1_2_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1520 {
1521 public:
1522 QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *c)
1523 : QOpenGLVersionFunctionsBackend(c)
1524 {
1525 init();
1526 }
1527
1528 constexpr static Version versionStatus()
1529 { return OpenGL_1_2_Deprecated; }
1530
1531
1532 #define QT_OPENGL_1_2_DEPRECATED_FUNCTIONS(F) \
1533 F(void, ColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1534 F(void, ColorTableParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
1535 F(void, CopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
1536 F(void, GetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid *table)) \
1537 F(void, GetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1538 F(void, GetColorTableParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1539 F(void, ColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) \
1540 F(void, CopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) \
1541 F(void, ConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) \
1542 F(void, ConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) \
1543 F(void, ConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params)) \
1544 F(void, ConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1545 F(void, ConvolutionParameteri, (GLenum target, GLenum pname, GLint params)) \
1546 F(void, ConvolutionParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
1547 F(void, CopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
1548 F(void, CopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) \
1549 F(void, GetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid *image)) \
1550 F(void, GetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1551 F(void, GetConvolutionParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1552 F(void, GetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) \
1553 F(void, SeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) \
1554 F(void, GetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
1555 F(void, GetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1556 F(void, GetHistogramParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1557 F(void, GetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
1558 F(void, GetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1559 F(void, GetMinmaxParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1560 F(void, Histogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) \
1561 F(void, Minmax, (GLenum target, GLenum internalformat, GLboolean sink)) \
1562 F(void, ResetHistogram, (GLenum target)) \
1563 F(void, ResetMinmax, (GLenum target)) \
1564 F(void, ColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) \
1565
1566 QT_OPENGL_DECLARE(QT_OPENGL_1_2_DEPRECATED_FUNCTIONS);
1567 };
1568
1569 class QOpenGLFunctions_1_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1570 {
1571 public:
1572 QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *c)
1573 : QOpenGLVersionFunctionsBackend(c)
1574 {
1575 init();
1576 }
1577
1578 constexpr static Version versionStatus()
1579 { return OpenGL_1_3_Deprecated; }
1580
1581
1582 #define QT_OPENGL_1_3_DEPRECATED_FUNCTIONS(F) \
1583 F(void, MultTransposeMatrixd, (const GLdouble *m)) \
1584 F(void, MultTransposeMatrixf, (const GLfloat *m)) \
1585 F(void, LoadTransposeMatrixd, (const GLdouble *m)) \
1586 F(void, LoadTransposeMatrixf, (const GLfloat *m)) \
1587 F(void, MultiTexCoord4sv, (GLenum target, const GLshort *v)) \
1588 F(void, MultiTexCoord4s, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) \
1589 F(void, MultiTexCoord4iv, (GLenum target, const GLint *v)) \
1590 F(void, MultiTexCoord4i, (GLenum target, GLint s, GLint t, GLint r, GLint q)) \
1591 F(void, MultiTexCoord4fv, (GLenum target, const GLfloat *v)) \
1592 F(void, MultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
1593 F(void, MultiTexCoord4dv, (GLenum target, const GLdouble *v)) \
1594 F(void, MultiTexCoord4d, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
1595 F(void, MultiTexCoord3sv, (GLenum target, const GLshort *v)) \
1596 F(void, MultiTexCoord3s, (GLenum target, GLshort s, GLshort t, GLshort r)) \
1597 F(void, MultiTexCoord3iv, (GLenum target, const GLint *v)) \
1598 F(void, MultiTexCoord3i, (GLenum target, GLint s, GLint t, GLint r)) \
1599 F(void, MultiTexCoord3fv, (GLenum target, const GLfloat *v)) \
1600 F(void, MultiTexCoord3f, (GLenum target, GLfloat s, GLfloat t, GLfloat r)) \
1601 F(void, MultiTexCoord3dv, (GLenum target, const GLdouble *v)) \
1602 F(void, MultiTexCoord3d, (GLenum target, GLdouble s, GLdouble t, GLdouble r)) \
1603 F(void, MultiTexCoord2sv, (GLenum target, const GLshort *v)) \
1604 F(void, MultiTexCoord2s, (GLenum target, GLshort s, GLshort t)) \
1605 F(void, MultiTexCoord2iv, (GLenum target, const GLint *v)) \
1606 F(void, MultiTexCoord2i, (GLenum target, GLint s, GLint t)) \
1607 F(void, MultiTexCoord2fv, (GLenum target, const GLfloat *v)) \
1608 F(void, MultiTexCoord2f, (GLenum target, GLfloat s, GLfloat t)) \
1609 F(void, MultiTexCoord2dv, (GLenum target, const GLdouble *v)) \
1610 F(void, MultiTexCoord2d, (GLenum target, GLdouble s, GLdouble t)) \
1611 F(void, MultiTexCoord1sv, (GLenum target, const GLshort *v)) \
1612 F(void, MultiTexCoord1s, (GLenum target, GLshort s)) \
1613 F(void, MultiTexCoord1iv, (GLenum target, const GLint *v)) \
1614 F(void, MultiTexCoord1i, (GLenum target, GLint s)) \
1615 F(void, MultiTexCoord1fv, (GLenum target, const GLfloat *v)) \
1616 F(void, MultiTexCoord1f, (GLenum target, GLfloat s)) \
1617 F(void, MultiTexCoord1dv, (GLenum target, const GLdouble *v)) \
1618 F(void, MultiTexCoord1d, (GLenum target, GLdouble s)) \
1619 F(void, ClientActiveTexture, (GLenum texture)) \
1620
1621 QT_OPENGL_DECLARE(QT_OPENGL_1_3_DEPRECATED_FUNCTIONS);
1622 };
1623
1624 class QOpenGLFunctions_1_4_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1625 {
1626 public:
1627 QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *c)
1628 : QOpenGLVersionFunctionsBackend(c)
1629 {
1630 init();
1631 }
1632
1633 constexpr static Version versionStatus()
1634 { return OpenGL_1_4_Deprecated; }
1635
1636
1637 #define QT_OPENGL_1_4_DEPRECATED_FUNCTIONS(F) \
1638 F(void, WindowPos3sv, (const GLshort *v)) \
1639 F(void, WindowPos3s, (GLshort x, GLshort y, GLshort z)) \
1640 F(void, WindowPos3iv, (const GLint *v)) \
1641 F(void, WindowPos3i, (GLint x, GLint y, GLint z)) \
1642 F(void, WindowPos3fv, (const GLfloat *v)) \
1643 F(void, WindowPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
1644 F(void, WindowPos3dv, (const GLdouble *v)) \
1645 F(void, WindowPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
1646 F(void, WindowPos2sv, (const GLshort *v)) \
1647 F(void, WindowPos2s, (GLshort x, GLshort y)) \
1648 F(void, WindowPos2iv, (const GLint *v)) \
1649 F(void, WindowPos2i, (GLint x, GLint y)) \
1650 F(void, WindowPos2fv, (const GLfloat *v)) \
1651 F(void, WindowPos2f, (GLfloat x, GLfloat y)) \
1652 F(void, WindowPos2dv, (const GLdouble *v)) \
1653 F(void, WindowPos2d, (GLdouble x, GLdouble y)) \
1654 F(void, SecondaryColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1655 F(void, SecondaryColor3usv, (const GLushort *v)) \
1656 F(void, SecondaryColor3us, (GLushort red, GLushort green, GLushort blue)) \
1657 F(void, SecondaryColor3uiv, (const GLuint *v)) \
1658 F(void, SecondaryColor3ui, (GLuint red, GLuint green, GLuint blue)) \
1659 F(void, SecondaryColor3ubv, (const GLubyte *v)) \
1660 F(void, SecondaryColor3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
1661 F(void, SecondaryColor3sv, (const GLshort *v)) \
1662 F(void, SecondaryColor3s, (GLshort red, GLshort green, GLshort blue)) \
1663 F(void, SecondaryColor3iv, (const GLint *v)) \
1664 F(void, SecondaryColor3i, (GLint red, GLint green, GLint blue)) \
1665 F(void, SecondaryColor3fv, (const GLfloat *v)) \
1666 F(void, SecondaryColor3f, (GLfloat red, GLfloat green, GLfloat blue)) \
1667 F(void, SecondaryColor3dv, (const GLdouble *v)) \
1668 F(void, SecondaryColor3d, (GLdouble red, GLdouble green, GLdouble blue)) \
1669 F(void, SecondaryColor3bv, (const GLbyte *v)) \
1670 F(void, SecondaryColor3b, (GLbyte red, GLbyte green, GLbyte blue)) \
1671 F(void, FogCoordPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1672 F(void, FogCoorddv, (const GLdouble *coord)) \
1673 F(void, FogCoordd, (GLdouble coord)) \
1674 F(void, FogCoordfv, (const GLfloat *coord)) \
1675 F(void, FogCoordf, (GLfloat coord)) \
1676
1677 QT_OPENGL_DECLARE(QT_OPENGL_1_4_DEPRECATED_FUNCTIONS);
1678 };
1679
1680 class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1681 {
1682 public:
1683 QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *c)
1684 : QOpenGLVersionFunctionsBackend(c)
1685 {
1686 init();
1687 }
1688
1689 constexpr static Version versionStatus()
1690 { return OpenGL_2_0_Deprecated; }
1691
1692
1693 #define QT_OPENGL_2_0_DEPRECATED_FUNCTIONS(F) \
1694 F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
1695 F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
1696 F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
1697 F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
1698 F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
1699 F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
1700 F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
1701 F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1702 F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
1703 F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1704 F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
1705 F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
1706 F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
1707 F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
1708 F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
1709 F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
1710 F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
1711 F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
1712 F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
1713 F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
1714 F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
1715 F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
1716 F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
1717 F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
1718 F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
1719 F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
1720 F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
1721 F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
1722 F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
1723 F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
1724 F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
1725 F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
1726 F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
1727 F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
1728 F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
1729 F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
1730
1731 QT_OPENGL_DECLARE(QT_OPENGL_2_0_DEPRECATED_FUNCTIONS);
1732 };
1733
1734 class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1735 {
1736 public:
1737 QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *c)
1738 : QOpenGLVersionFunctionsBackend(c)
1739 {
1740 init();
1741 }
1742
1743 constexpr static Version versionStatus()
1744 { return OpenGL_3_0_Deprecated; }
1745
1746
1747 #define QT_OPENGL_3_0_DEPRECATED_FUNCTIONS(F) \
1748 F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
1749 F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
1750 F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
1751 F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
1752 F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
1753 F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
1754 F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
1755 F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
1756 F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
1757 F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
1758 F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
1759 F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
1760 F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
1761 F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
1762 F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
1763 F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
1764 F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
1765 F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
1766 F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
1767 F(void, VertexAttribI1i, (GLuint index, GLint x)) \
1768
1769 QT_OPENGL_DECLARE(QT_OPENGL_3_0_DEPRECATED_FUNCTIONS);
1770 };
1771
1772 class QOpenGLFunctions_3_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1773 {
1774 public:
1775 QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *c)
1776 : QOpenGLVersionFunctionsBackend(c)
1777 {
1778 init();
1779 }
1780
1781 constexpr static Version versionStatus()
1782 { return OpenGL_3_3_Deprecated; }
1783
1784
1785 #define QT_OPENGL_3_3_DEPRECATED_FUNCTIONS(F) \
1786 F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
1787 F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
1788 F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
1789 F(void, ColorP4ui, (GLenum type, GLuint color)) \
1790 F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
1791 F(void, ColorP3ui, (GLenum type, GLuint color)) \
1792 F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
1793 F(void, NormalP3ui, (GLenum type, GLuint coords)) \
1794 F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1795 F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
1796 F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1797 F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
1798 F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1799 F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
1800 F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1801 F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
1802 F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
1803 F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
1804 F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
1805 F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
1806 F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
1807 F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
1808 F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
1809 F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
1810 F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
1811 F(void, VertexP4ui, (GLenum type, GLuint value)) \
1812 F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
1813 F(void, VertexP3ui, (GLenum type, GLuint value)) \
1814 F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
1815 F(void, VertexP2ui, (GLenum type, GLuint value)) \
1816
1817 QT_OPENGL_DECLARE(QT_OPENGL_3_3_DEPRECATED_FUNCTIONS);
1818 };
1819
1820 class QOpenGLFunctions_4_5_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1821 {
1822 public:
1823 QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *c)
1824 : QOpenGLVersionFunctionsBackend(c)
1825 {
1826 init();
1827 }
1828
1829 constexpr static Version versionStatus()
1830 { return OpenGL_4_5_Deprecated; }
1831
1832
1833 #define QT_OPENGL_4_5_DEPRECATED_FUNCTIONS(F) \
1834 F(void, GetnMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
1835 F(void, GetnHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
1836 F(void, GetnSeparableFilter, (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) \
1837 F(void, GetnConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) \
1838 F(void, GetnColorTable, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) \
1839 F(void, GetnPolygonStipple, (GLsizei bufSize, GLubyte *pattern)) \
1840 F(void, GetnPixelMapusv, (GLenum map, GLsizei bufSize, GLushort *values)) \
1841 F(void, GetnPixelMapuiv, (GLenum map, GLsizei bufSize, GLuint *values)) \
1842 F(void, GetnPixelMapfv, (GLenum map, GLsizei bufSize, GLfloat *values)) \
1843 F(void, GetnMapiv, (GLenum target, GLenum query, GLsizei bufSize, GLint *v)) \
1844 F(void, GetnMapfv, (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) \
1845 F(void, GetnMapdv, (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) \
1846
1847 QT_OPENGL_DECLARE(QT_OPENGL_4_5_DEPRECATED_FUNCTIONS);
1848 };
1849
1850 #else
1851
1852
1853
1854
1855 #endif
1856
1857 #undef QT_OPENGL_DECLARE_FUNCTIONS
1858 #undef QT_OPENGL_COUNT_FUNCTIONS
1859 #undef QT_OPENGL_DECLARE
1860
1861
1862 QT_END_NAMESPACE
1863
1864 #ifdef Q_OS_WIN
1865 #pragma pop_macro("MemoryBarrier")
1866 #endif
1867
1868 #endif
1869
1870 #endif