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0001 // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0002 // Copyright (C) 2016 The Qt Company Ltd.
0003 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
0004 /***************************************************************************
0005 ** This file was generated by glgen version 0.1
0006 ** Command line was: glgen
0007 **
0008 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0009 **
0010 ** This is an auto-generated file.
0011 ** Do not edit! All changes made to it will be lost.
0012 **
0013 ****************************************************************************/
0014 
0015 #ifndef QOPENGLVERSIONFUNCTIONS_H
0016 #define QOPENGLVERSIONFUNCTIONS_H
0017 
0018 #include <QtOpenGL/qtopenglglobal.h>
0019 
0020 #ifndef QT_NO_OPENGL
0021 
0022 #include <QtCore/qhashfunctions.h>
0023 #include <QtCore/qpair.h>
0024 #include <QtGui/qopengl.h>
0025 
0026 // MemoryBarrier is a macro on some architectures on Windows
0027 #ifdef Q_OS_WIN
0028 #pragma push_macro("MemoryBarrier")
0029 #undef MemoryBarrier
0030 #endif
0031 
0032 QT_BEGIN_NAMESPACE
0033 
0034 class QOpenGLContext;
0035 
0036 #if 0
0037 // silence syncqt warnings
0038 #pragma qt_class(QOpenGLVersionFunctions)
0039 #pragma qt_sync_stop_processing
0040 #endif
0041 
0042 struct QOpenGLVersionStatus
0043 {
0044     enum OpenGLStatus {
0045         CoreStatus,
0046         DeprecatedStatus,
0047         InvalidStatus
0048     };
0049 
0050     constexpr QOpenGLVersionStatus()
0051         : version(0, 0),
0052           status(InvalidStatus)
0053     {}
0054 
0055     constexpr QOpenGLVersionStatus(int majorVersion, int minorVersion, QOpenGLVersionStatus::OpenGLStatus functionStatus)
0056         : version(majorVersion, minorVersion),
0057           status(functionStatus)
0058     {}
0059 
0060     QPair<int, int> version;
0061     OpenGLStatus status;
0062 
0063     friend constexpr bool operator==(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept
0064     {
0065         return lhs.status == rhs.status && lhs.version == rhs.version;
0066     }
0067 
0068     friend constexpr bool operator!=(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) noexcept
0069     {
0070         return !(lhs == rhs);
0071     }
0072 };
0073 
0074 inline size_t qHash(const QOpenGLVersionStatus &v, size_t seed = 0) noexcept
0075 {
0076     return qHash(static_cast<int>(v.status * 1000)
0077                + v.version.first * 100 + v.version.second * 10, seed);
0078 }
0079 
0080 #define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \
0081     ret (QOPENGLF_APIENTRYP name)args;
0082 #define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1
0083 
0084 #define QT_OPENGL_DECLARE(FUNCTIONS) \
0085 public: \
0086     struct Functions { \
0087         FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \
0088     }; \
0089     union { \
0090         QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \
0091         Functions f; \
0092     }; \
0093 private: \
0094     void init()
0095 
0096 class QOpenGLVersionFunctionsBackend
0097 {
0098 public:
0099 #define QT_OPENGL_VERSIONS(F) \
0100         F(1_0_Core) \
0101         F(1_1_Core) \
0102         F(1_2_Core) \
0103         F(1_3_Core) \
0104         F(1_4_Core) \
0105         F(1_5_Core) \
0106         F(2_0_Core) \
0107         F(2_1_Core) \
0108         F(3_0_Core) \
0109         F(3_1_Core) \
0110         F(3_2_Core) \
0111         F(3_3_Core) \
0112         F(4_0_Core) \
0113         F(4_1_Core) \
0114         F(4_2_Core) \
0115         F(4_3_Core) \
0116         F(4_4_Core) \
0117         F(4_5_Core) \
0118         F(1_0_Deprecated) \
0119         F(1_1_Deprecated) \
0120         F(1_2_Deprecated) \
0121         F(1_3_Deprecated) \
0122         F(1_4_Deprecated) \
0123         F(2_0_Deprecated) \
0124         F(3_0_Deprecated) \
0125         F(3_3_Deprecated) \
0126         F(4_5_Deprecated) \
0127 
0128 #define VERSION_ENUM(X) OpenGL_##X,
0129     enum Version {
0130         QT_OPENGL_VERSIONS(VERSION_ENUM)
0131         OpenGLVersionBackendCount
0132     };
0133 #undef VERSION_ENUM
0134 
0135     QOpenGLVersionFunctionsBackend(QOpenGLContext *ctx)
0136         : context(ctx)
0137     {}
0138 
0139     QOpenGLContext *context;
0140     QAtomicInt refs;
0141 };
0142 
0143 class QOpenGLVersionFunctionsStorage
0144 {
0145 public:
0146     QOpenGLVersionFunctionsStorage();
0147     ~QOpenGLVersionFunctionsStorage();
0148 
0149     QOpenGLVersionFunctionsBackend *backend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v);
0150 
0151     QOpenGLVersionFunctionsBackend **backends;
0152 };
0153 
0154 class QAbstractOpenGLFunctions;
0155 
0156 class QAbstractOpenGLFunctionsPrivate
0157 {
0158 public:
0159     QAbstractOpenGLFunctionsPrivate()
0160         : owningContext(nullptr),
0161           initialized(false)
0162     {}
0163 
0164     static QOpenGLVersionFunctionsBackend *functionsBackend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v);
0165     static void insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f);
0166     static void removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f);
0167 
0168     static QAbstractOpenGLFunctionsPrivate *get(QAbstractOpenGLFunctions *q);
0169 
0170     QOpenGLContext *owningContext;
0171     bool initialized;
0172 };
0173 
0174 class Q_OPENGL_EXPORT QAbstractOpenGLFunctions
0175 {
0176 public:
0177     virtual ~QAbstractOpenGLFunctions();
0178 
0179     virtual bool initializeOpenGLFunctions();
0180 
0181     Q_DISABLE_COPY(QAbstractOpenGLFunctions)
0182     Q_DECLARE_PRIVATE(QAbstractOpenGLFunctions)
0183 
0184 protected:
0185     QAbstractOpenGLFunctions();
0186     QAbstractOpenGLFunctionsPrivate *d_ptr;
0187 
0188     bool isInitialized() const;
0189 
0190     void setOwningContext(const QOpenGLContext *context);
0191     QOpenGLContext *owningContext() const;
0192 
0193     friend class QOpenGLVersionFunctionsFactory;
0194 };
0195 
0196 inline QAbstractOpenGLFunctionsPrivate *QAbstractOpenGLFunctionsPrivate::get(QAbstractOpenGLFunctions *q)
0197 {
0198     return q->d_func();
0199 }
0200 
0201 #if !QT_CONFIG(opengles2)
0202 
0203 class QOpenGLFunctions_1_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0204 {
0205 public:
0206     QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *c)
0207         : QOpenGLVersionFunctionsBackend(c)
0208     {
0209         init();
0210     }
0211 
0212     constexpr static Version versionStatus()
0213     { return OpenGL_1_0_Core; }
0214 
0215     // OpenGL 1.0 core functions
0216 #define QT_OPENGL_1_0_FUNCTIONS(F) \
0217     F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \
0218     F(void, DepthRange, (GLdouble nearVal, GLdouble farVal)) \
0219     F(GLboolean, IsEnabled, (GLenum cap)) \
0220     F(void, GetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) \
0221     F(void, GetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) \
0222     F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0223     F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
0224     F(void, GetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) \
0225     F(const GLubyte *, GetString, (GLenum name)) \
0226     F(void, GetIntegerv, (GLenum pname, GLint *data)) \
0227     F(void, GetFloatv, (GLenum pname, GLfloat *data)) \
0228     F(GLenum, GetError, ()) \
0229     F(void, GetDoublev, (GLenum pname, GLdouble *data)) \
0230     F(void, GetBooleanv, (GLenum pname, GLboolean *data)) \
0231     F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) \
0232     F(void, ReadBuffer, (GLenum src)) \
0233     F(void, PixelStorei, (GLenum pname, GLint param)) \
0234     F(void, PixelStoref, (GLenum pname, GLfloat param)) \
0235     F(void, DepthFunc, (GLenum func)) \
0236     F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \
0237     F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \
0238     F(void, LogicOp, (GLenum opcode)) \
0239     F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \
0240     F(void, Flush, ()) \
0241     F(void, Finish, ()) \
0242     F(void, Enable, (GLenum cap)) \
0243     F(void, Disable, (GLenum cap)) \
0244     F(void, DepthMask, (GLboolean flag)) \
0245     F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
0246     F(void, StencilMask, (GLuint mask)) \
0247     F(void, ClearDepth, (GLdouble depth)) \
0248     F(void, ClearStencil, (GLint s)) \
0249     F(void, ClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
0250     F(void, Clear, (GLbitfield mask)) \
0251     F(void, DrawBuffer, (GLenum buf)) \
0252     F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0253     F(void, TexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0254     F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
0255     F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \
0256     F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
0257     F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \
0258     F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \
0259     F(void, PolygonMode, (GLenum face, GLenum mode)) \
0260     F(void, PointSize, (GLfloat size)) \
0261     F(void, LineWidth, (GLfloat width)) \
0262     F(void, Hint, (GLenum target, GLenum mode)) \
0263     F(void, FrontFace, (GLenum mode)) \
0264     F(void, CullFace, (GLenum mode)) \
0265 
0266     QT_OPENGL_DECLARE(QT_OPENGL_1_0_FUNCTIONS);
0267 };
0268 
0269 class QOpenGLFunctions_1_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0270 {
0271 public:
0272     QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *c)
0273         : QOpenGLVersionFunctionsBackend(c)
0274     {
0275         init();
0276     }
0277 
0278     constexpr static Version versionStatus()
0279     { return OpenGL_1_1_Core; }
0280 
0281     // OpenGL 1.1 core functions
0282 #define QT_OPENGL_1_1_FUNCTIONS(F) \
0283     F(void, Indexubv, (const GLubyte *c)) \
0284     F(void, Indexub, (GLubyte c)) \
0285     F(GLboolean, IsTexture, (GLuint texture)) \
0286     F(void, GenTextures, (GLsizei n, GLuint *textures)) \
0287     F(void, DeleteTextures, (GLsizei n, const GLuint *textures)) \
0288     F(void, BindTexture, (GLenum target, GLuint texture)) \
0289     F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
0290     F(void, TexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) \
0291     F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
0292     F(void, CopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
0293     F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \
0294     F(void, CopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) \
0295     F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \
0296     F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
0297     F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) \
0298     F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \
0299 
0300     QT_OPENGL_DECLARE(QT_OPENGL_1_1_FUNCTIONS);
0301 };
0302 
0303 class QOpenGLFunctions_1_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0304 {
0305 public:
0306     QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *c)
0307         : QOpenGLVersionFunctionsBackend(c)
0308     {
0309         init();
0310     }
0311 
0312     constexpr static Version versionStatus()
0313     { return OpenGL_1_2_Core; }
0314 
0315     // OpenGL 1.2 core functions
0316 #define QT_OPENGL_1_2_FUNCTIONS(F) \
0317     F(void, CopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
0318     F(void, TexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) \
0319     F(void, TexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
0320     F(void, DrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) \
0321     F(void, BlendEquation, (GLenum mode)) \
0322     F(void, BlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
0323 
0324     QT_OPENGL_DECLARE(QT_OPENGL_1_2_FUNCTIONS);
0325 };
0326 
0327 class QOpenGLFunctions_1_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0328 {
0329 public:
0330     QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *c)
0331         : QOpenGLVersionFunctionsBackend(c)
0332     {
0333         init();
0334     }
0335 
0336     constexpr static Version versionStatus()
0337     { return OpenGL_1_3_Core; }
0338 
0339     // OpenGL 1.3 core functions
0340 #define QT_OPENGL_1_3_FUNCTIONS(F) \
0341     F(void, GetCompressedTexImage, (GLenum target, GLint level, GLvoid *img)) \
0342     F(void, CompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0343     F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0344     F(void, CompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) \
0345     F(void, CompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) \
0346     F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) \
0347     F(void, CompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) \
0348     F(void, SampleCoverage, (GLfloat value, GLboolean invert)) \
0349     F(void, ActiveTexture, (GLenum texture)) \
0350 
0351     QT_OPENGL_DECLARE(QT_OPENGL_1_3_FUNCTIONS);
0352 };
0353 
0354 class QOpenGLFunctions_1_4_CoreBackend : public QOpenGLVersionFunctionsBackend
0355 {
0356 public:
0357     QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *c)
0358         : QOpenGLVersionFunctionsBackend(c)
0359     {
0360         init();
0361     }
0362 
0363     constexpr static Version versionStatus()
0364     { return OpenGL_1_4_Core; }
0365 
0366     // OpenGL 1.4 core functions
0367 #define QT_OPENGL_1_4_FUNCTIONS(F) \
0368     F(void, PointParameteriv, (GLenum pname, const GLint *params)) \
0369     F(void, PointParameteri, (GLenum pname, GLint param)) \
0370     F(void, PointParameterfv, (GLenum pname, const GLfloat *params)) \
0371     F(void, PointParameterf, (GLenum pname, GLfloat param)) \
0372     F(void, MultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)) \
0373     F(void, MultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)) \
0374     F(void, BlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \
0375 
0376     QT_OPENGL_DECLARE(QT_OPENGL_1_4_FUNCTIONS);
0377 };
0378 
0379 class QOpenGLFunctions_1_5_CoreBackend : public QOpenGLVersionFunctionsBackend
0380 {
0381 public:
0382     QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *c)
0383         : QOpenGLVersionFunctionsBackend(c)
0384     {
0385         init();
0386     }
0387 
0388     constexpr static Version versionStatus()
0389     { return OpenGL_1_5_Core; }
0390 
0391     // OpenGL 1.5 core functions
0392 #define QT_OPENGL_1_5_FUNCTIONS(F) \
0393     F(void, GetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params)) \
0394     F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0395     F(GLboolean, UnmapBuffer, (GLenum target)) \
0396     F(GLvoid*, MapBuffer, (GLenum target, GLenum access)) \
0397     F(void, GetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) \
0398     F(void, BufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) \
0399     F(void, BufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) \
0400     F(GLboolean, IsBuffer, (GLuint buffer)) \
0401     F(void, GenBuffers, (GLsizei n, GLuint *buffers)) \
0402     F(void, DeleteBuffers, (GLsizei n, const GLuint *buffers)) \
0403     F(void, BindBuffer, (GLenum target, GLuint buffer)) \
0404     F(void, GetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) \
0405     F(void, GetQueryObjectiv, (GLuint id, GLenum pname, GLint *params)) \
0406     F(void, GetQueryiv, (GLenum target, GLenum pname, GLint *params)) \
0407     F(void, EndQuery, (GLenum target)) \
0408     F(void, BeginQuery, (GLenum target, GLuint id)) \
0409     F(GLboolean, IsQuery, (GLuint id)) \
0410     F(void, DeleteQueries, (GLsizei n, const GLuint *ids)) \
0411     F(void, GenQueries, (GLsizei n, GLuint *ids)) \
0412 
0413     QT_OPENGL_DECLARE(QT_OPENGL_1_5_FUNCTIONS);
0414 };
0415 
0416 class QOpenGLFunctions_2_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0417 {
0418 public:
0419     QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *c)
0420         : QOpenGLVersionFunctionsBackend(c)
0421     {
0422         init();
0423     }
0424 
0425     constexpr static Version versionStatus()
0426     { return OpenGL_2_0_Core; }
0427 
0428     // OpenGL 2.0 core functions
0429 #define QT_OPENGL_2_0_FUNCTIONS(F) \
0430     F(void, VertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) \
0431     F(void, ValidateProgram, (GLuint program)) \
0432     F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0433     F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0434     F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0435     F(void, Uniform4iv, (GLint location, GLsizei count, const GLint *value)) \
0436     F(void, Uniform3iv, (GLint location, GLsizei count, const GLint *value)) \
0437     F(void, Uniform2iv, (GLint location, GLsizei count, const GLint *value)) \
0438     F(void, Uniform1iv, (GLint location, GLsizei count, const GLint *value)) \
0439     F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat *value)) \
0440     F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat *value)) \
0441     F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat *value)) \
0442     F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat *value)) \
0443     F(void, Uniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
0444     F(void, Uniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) \
0445     F(void, Uniform2i, (GLint location, GLint v0, GLint v1)) \
0446     F(void, Uniform1i, (GLint location, GLint v0)) \
0447     F(void, Uniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
0448     F(void, Uniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
0449     F(void, Uniform2f, (GLint location, GLfloat v0, GLfloat v1)) \
0450     F(void, Uniform1f, (GLint location, GLfloat v0)) \
0451     F(void, UseProgram, (GLuint program)) \
0452     F(void, ShaderSource, (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)) \
0453     F(void, LinkProgram, (GLuint program)) \
0454     F(GLboolean, IsShader, (GLuint shader)) \
0455     F(GLboolean, IsProgram, (GLuint program)) \
0456     F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) \
0457     F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) \
0458     F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) \
0459     F(void, GetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) \
0460     F(void, GetUniformiv, (GLuint program, GLint location, GLint *params)) \
0461     F(void, GetUniformfv, (GLuint program, GLint location, GLfloat *params)) \
0462     F(GLint, GetUniformLocation, (GLuint program, const GLchar *name)) \
0463     F(void, GetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) \
0464     F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0465     F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint *params)) \
0466     F(void, GetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0467     F(void, GetProgramiv, (GLuint program, GLenum pname, GLint *params)) \
0468     F(GLint, GetAttribLocation, (GLuint program, const GLchar *name)) \
0469     F(void, GetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)) \
0470     F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
0471     F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
0472     F(void, EnableVertexAttribArray, (GLuint index)) \
0473     F(void, DisableVertexAttribArray, (GLuint index)) \
0474     F(void, DetachShader, (GLuint program, GLuint shader)) \
0475     F(void, DeleteShader, (GLuint shader)) \
0476     F(void, DeleteProgram, (GLuint program)) \
0477     F(GLuint, CreateShader, (GLenum type)) \
0478     F(GLuint, CreateProgram, ()) \
0479     F(void, CompileShader, (GLuint shader)) \
0480     F(void, BindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) \
0481     F(void, AttachShader, (GLuint program, GLuint shader)) \
0482     F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \
0483     F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \
0484     F(void, StencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \
0485     F(void, DrawBuffers, (GLsizei n, const GLenum *bufs)) \
0486     F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \
0487     F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
0488     F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
0489     F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
0490     F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
0491     F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
0492     F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
0493     F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
0494     F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
0495     F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
0496     F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0497     F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
0498     F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
0499     F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
0500     F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
0501     F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
0502     F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
0503     F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
0504     F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
0505     F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
0506     F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
0507     F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
0508     F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
0509     F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
0510     F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
0511     F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
0512     F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
0513     F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
0514     F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
0515     F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
0516     F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
0517     F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
0518     F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
0519     F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
0520     F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
0521     F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
0522     F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
0523 
0524     QT_OPENGL_DECLARE(QT_OPENGL_2_0_FUNCTIONS);
0525 };
0526 
0527 class QOpenGLFunctions_2_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0528 {
0529 public:
0530     QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *c)
0531         : QOpenGLVersionFunctionsBackend(c)
0532     {
0533         init();
0534     }
0535 
0536     constexpr static Version versionStatus()
0537     { return OpenGL_2_1_Core; }
0538 
0539     // OpenGL 2.1 core functions
0540 #define QT_OPENGL_2_1_FUNCTIONS(F) \
0541     F(void, UniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0542     F(void, UniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0543     F(void, UniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0544     F(void, UniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0545     F(void, UniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0546     F(void, UniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0547 
0548     QT_OPENGL_DECLARE(QT_OPENGL_2_1_FUNCTIONS);
0549 };
0550 
0551 class QOpenGLFunctions_3_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0552 {
0553 public:
0554     QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *c)
0555         : QOpenGLVersionFunctionsBackend(c)
0556     {
0557         init();
0558     }
0559 
0560     constexpr static Version versionStatus()
0561     { return OpenGL_3_0_Core; }
0562 
0563     // OpenGL 3.0 core functions
0564 #define QT_OPENGL_3_0_FUNCTIONS(F) \
0565     F(GLboolean, IsVertexArray, (GLuint array)) \
0566     F(void, GenVertexArrays, (GLsizei n, GLuint *arrays)) \
0567     F(void, DeleteVertexArrays, (GLsizei n, const GLuint *arrays)) \
0568     F(void, BindVertexArray, (GLuint array)) \
0569     F(void, FlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) \
0570     F(GLvoid *, MapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
0571     F(void, FramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
0572     F(void, RenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
0573     F(void, BlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
0574     F(void, GenerateMipmap, (GLenum target)) \
0575     F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params)) \
0576     F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
0577     F(void, FramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) \
0578     F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
0579     F(void, FramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
0580     F(GLenum, CheckFramebufferStatus, (GLenum target)) \
0581     F(void, GenFramebuffers, (GLsizei n, GLuint *framebuffers)) \
0582     F(void, DeleteFramebuffers, (GLsizei n, const GLuint *framebuffers)) \
0583     F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \
0584     F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \
0585     F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
0586     F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \
0587     F(void, GenRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
0588     F(void, DeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers)) \
0589     F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \
0590     F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \
0591     F(const GLubyte *, GetStringi, (GLenum name, GLuint index)) \
0592     F(void, ClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \
0593     F(void, ClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
0594     F(void, ClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) \
0595     F(void, ClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) \
0596     F(void, GetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params)) \
0597     F(void, GetTexParameterIiv, (GLenum target, GLenum pname, GLint *params)) \
0598     F(void, TexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params)) \
0599     F(void, TexParameterIiv, (GLenum target, GLenum pname, const GLint *params)) \
0600     F(void, Uniform4uiv, (GLint location, GLsizei count, const GLuint *value)) \
0601     F(void, Uniform3uiv, (GLint location, GLsizei count, const GLuint *value)) \
0602     F(void, Uniform2uiv, (GLint location, GLsizei count, const GLuint *value)) \
0603     F(void, Uniform1uiv, (GLint location, GLsizei count, const GLuint *value)) \
0604     F(void, Uniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
0605     F(void, Uniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) \
0606     F(void, Uniform2ui, (GLint location, GLuint v0, GLuint v1)) \
0607     F(void, Uniform1ui, (GLint location, GLuint v0)) \
0608     F(GLint, GetFragDataLocation, (GLuint program, const GLchar *name)) \
0609     F(void, BindFragDataLocation, (GLuint program, GLuint color, const GLchar *name)) \
0610     F(void, GetUniformuiv, (GLuint program, GLint location, GLuint *params)) \
0611     F(void, GetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) \
0612     F(void, GetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) \
0613     F(void, VertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
0614     F(void, EndConditionalRender, ()) \
0615     F(void, BeginConditionalRender, (GLuint id, GLenum mode)) \
0616     F(void, ClampColor, (GLenum target, GLenum clamp)) \
0617     F(void, GetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) \
0618     F(void, TransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)) \
0619     F(void, BindBufferBase, (GLenum target, GLuint index, GLuint buffer)) \
0620     F(void, BindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
0621     F(void, EndTransformFeedback, ()) \
0622     F(void, BeginTransformFeedback, (GLenum primitiveMode)) \
0623     F(GLboolean, IsEnabledi, (GLenum target, GLuint index)) \
0624     F(void, Disablei, (GLenum target, GLuint index)) \
0625     F(void, Enablei, (GLenum target, GLuint index)) \
0626     F(void, GetIntegeri_v,(GLenum target, GLuint index, GLint *data)) \
0627     F(void, GetBooleani_v,(GLenum target, GLuint index, GLboolean *data)) \
0628     F(void, ColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) \
0629     F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
0630     F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
0631     F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
0632     F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
0633     F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
0634     F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
0635     F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
0636     F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
0637     F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
0638     F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
0639     F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
0640     F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
0641     F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
0642     F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
0643     F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
0644     F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
0645     F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
0646     F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
0647     F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
0648     F(void, VertexAttribI1i, (GLuint index, GLint x)) \
0649 
0650     QT_OPENGL_DECLARE(QT_OPENGL_3_0_FUNCTIONS);
0651 };
0652 
0653 class QOpenGLFunctions_3_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0654 {
0655 public:
0656     QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *c)
0657         : QOpenGLVersionFunctionsBackend(c)
0658     {
0659         init();
0660     }
0661 
0662     constexpr static Version versionStatus()
0663     { return OpenGL_3_1_Core; }
0664 
0665     // OpenGL 3.1 core functions
0666 #define QT_OPENGL_3_1_FUNCTIONS(F) \
0667     F(void, CopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
0668     F(void, UniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) \
0669     F(void, GetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) \
0670     F(void, GetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) \
0671     F(GLuint, GetUniformBlockIndex, (GLuint program, const GLchar *uniformBlockName)) \
0672     F(void, GetActiveUniformName, (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)) \
0673     F(void, GetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) \
0674     F(void, GetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)) \
0675     F(void, PrimitiveRestartIndex, (GLuint index)) \
0676     F(void, TexBuffer, (GLenum target, GLenum internalformat, GLuint buffer)) \
0677     F(void, DrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)) \
0678     F(void, DrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \
0679 
0680     QT_OPENGL_DECLARE(QT_OPENGL_3_1_FUNCTIONS);
0681 };
0682 
0683 class QOpenGLFunctions_3_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0684 {
0685 public:
0686     QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *c)
0687         : QOpenGLVersionFunctionsBackend(c)
0688     {
0689         init();
0690     }
0691 
0692     constexpr static Version versionStatus()
0693     { return OpenGL_3_2_Core; }
0694 
0695     // OpenGL 3.2 core functions
0696 #define QT_OPENGL_3_2_FUNCTIONS(F) \
0697     F(void, SampleMaski, (GLuint maskNumber, GLbitfield mask)) \
0698     F(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val)) \
0699     F(void, TexImage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
0700     F(void, TexImage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
0701     F(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) \
0702     F(void, GetInteger64v, (GLenum pname, GLint64 *data)) \
0703     F(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
0704     F(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
0705     F(void, DeleteSync, (GLsync sync)) \
0706     F(GLboolean, IsSync, (GLsync sync)) \
0707     F(GLsync, FenceSync, (GLenum condition, GLbitfield flags)) \
0708     F(void, ProvokingVertex, (GLenum mode)) \
0709     F(void, MultiDrawElementsBaseVertex, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)) \
0710     F(void, DrawElementsInstancedBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)) \
0711     F(void, DrawRangeElementsBaseVertex, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
0712     F(void, DrawElementsBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
0713     F(void, FramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level)) \
0714     F(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) \
0715     F(void, GetInteger64i_v,(GLenum target, GLuint index, GLint64 *data))
0716 
0717     QT_OPENGL_DECLARE(QT_OPENGL_3_2_FUNCTIONS);
0718 };
0719 
0720 class QOpenGLFunctions_3_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0721 {
0722 public:
0723     QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *c)
0724         : QOpenGLVersionFunctionsBackend(c)
0725     {
0726         init();
0727     }
0728 
0729     constexpr static Version versionStatus()
0730     { return OpenGL_3_3_Core; }
0731 
0732     // OpenGL 3.3 core functions
0733 #define QT_OPENGL_3_3_FUNCTIONS(F) \
0734     F(void, VertexAttribP4uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0735     F(void, VertexAttribP4ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0736     F(void, VertexAttribP3uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0737     F(void, VertexAttribP3ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0738     F(void, VertexAttribP2uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0739     F(void, VertexAttribP2ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0740     F(void, VertexAttribP1uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
0741     F(void, VertexAttribP1ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
0742     F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
0743     F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
0744     F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
0745     F(void, ColorP4ui, (GLenum type, GLuint color)) \
0746     F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
0747     F(void, ColorP3ui, (GLenum type, GLuint color)) \
0748     F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
0749     F(void, NormalP3ui, (GLenum type, GLuint coords)) \
0750     F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0751     F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
0752     F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0753     F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
0754     F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0755     F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
0756     F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
0757     F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
0758     F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
0759     F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
0760     F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
0761     F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
0762     F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
0763     F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
0764     F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
0765     F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
0766     F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
0767     F(void, VertexP4ui, (GLenum type, GLuint value)) \
0768     F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
0769     F(void, VertexP3ui, (GLenum type, GLuint value)) \
0770     F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
0771     F(void, VertexP2ui, (GLenum type, GLuint value)) \
0772     F(void, GetQueryObjectui64v, (GLuint id, GLenum pname, GLuint64 *params)) \
0773     F(void, GetQueryObjecti64v, (GLuint id, GLenum pname, GLint64 *params)) \
0774     F(void, QueryCounter, (GLuint id, GLenum target)) \
0775     F(void, GetSamplerParameterIuiv, (GLuint sampler, GLenum pname, GLuint *params)) \
0776     F(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params)) \
0777     F(void, GetSamplerParameterIiv, (GLuint sampler, GLenum pname, GLint *params)) \
0778     F(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params)) \
0779     F(void, SamplerParameterIuiv, (GLuint sampler, GLenum pname, const GLuint *param)) \
0780     F(void, SamplerParameterIiv, (GLuint sampler, GLenum pname, const GLint *param)) \
0781     F(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param)) \
0782     F(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) \
0783     F(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param)) \
0784     F(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) \
0785     F(void, BindSampler, (GLuint unit, GLuint sampler)) \
0786     F(GLboolean, IsSampler, (GLuint sampler)) \
0787     F(void, DeleteSamplers, (GLsizei count, const GLuint *samplers)) \
0788     F(void, GenSamplers, (GLsizei count, GLuint *samplers)) \
0789     F(GLint, GetFragDataIndex, (GLuint program, const GLchar *name)) \
0790     F(void, BindFragDataLocationIndexed, (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)) \
0791     F(void, VertexAttribDivisor, (GLuint index, GLuint divisor)) \
0792 
0793     QT_OPENGL_DECLARE(QT_OPENGL_3_3_FUNCTIONS);
0794 };
0795 
0796 class QOpenGLFunctions_4_0_CoreBackend : public QOpenGLVersionFunctionsBackend
0797 {
0798 public:
0799     QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *c)
0800         : QOpenGLVersionFunctionsBackend(c)
0801     {
0802         init();
0803     }
0804 
0805     constexpr static Version versionStatus()
0806     { return OpenGL_4_0_Core; }
0807 
0808     // OpenGL 4.0 core functions
0809 #define QT_OPENGL_4_0_FUNCTIONS(F) \
0810     F(void, GetQueryIndexediv, (GLenum target, GLuint index, GLenum pname, GLint *params)) \
0811     F(void, EndQueryIndexed, (GLenum target, GLuint index)) \
0812     F(void, BeginQueryIndexed, (GLenum target, GLuint index, GLuint id)) \
0813     F(void, DrawTransformFeedbackStream, (GLenum mode, GLuint id, GLuint stream)) \
0814     F(void, DrawTransformFeedback, (GLenum mode, GLuint id)) \
0815     F(void, ResumeTransformFeedback, ()) \
0816     F(void, PauseTransformFeedback, ()) \
0817     F(GLboolean, IsTransformFeedback, (GLuint id)) \
0818     F(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids)) \
0819     F(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids)) \
0820     F(void, BindTransformFeedback, (GLenum target, GLuint id)) \
0821     F(void, PatchParameterfv, (GLenum pname, const GLfloat *values)) \
0822     F(void, PatchParameteri, (GLenum pname, GLint value)) \
0823     F(void, GetProgramStageiv, (GLuint program, GLenum shadertype, GLenum pname, GLint *values)) \
0824     F(void, GetUniformSubroutineuiv, (GLenum shadertype, GLint location, GLuint *params)) \
0825     F(void, UniformSubroutinesuiv, (GLenum shadertype, GLsizei count, const GLuint *indices)) \
0826     F(void, GetActiveSubroutineName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
0827     F(void, GetActiveSubroutineUniformName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
0828     F(void, GetActiveSubroutineUniformiv, (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)) \
0829     F(GLuint, GetSubroutineIndex, (GLuint program, GLenum shadertype, const GLchar *name)) \
0830     F(GLint, GetSubroutineUniformLocation, (GLuint program, GLenum shadertype, const GLchar *name)) \
0831     F(void, GetUniformdv, (GLuint program, GLint location, GLdouble *params)) \
0832     F(void, UniformMatrix4x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0833     F(void, UniformMatrix4x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0834     F(void, UniformMatrix3x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0835     F(void, UniformMatrix3x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0836     F(void, UniformMatrix2x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0837     F(void, UniformMatrix2x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0838     F(void, UniformMatrix4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0839     F(void, UniformMatrix3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0840     F(void, UniformMatrix2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0841     F(void, Uniform4dv, (GLint location, GLsizei count, const GLdouble *value)) \
0842     F(void, Uniform3dv, (GLint location, GLsizei count, const GLdouble *value)) \
0843     F(void, Uniform2dv, (GLint location, GLsizei count, const GLdouble *value)) \
0844     F(void, Uniform1dv, (GLint location, GLsizei count, const GLdouble *value)) \
0845     F(void, Uniform4d, (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0846     F(void, Uniform3d, (GLint location, GLdouble x, GLdouble y, GLdouble z)) \
0847     F(void, Uniform2d, (GLint location, GLdouble x, GLdouble y)) \
0848     F(void, Uniform1d, (GLint location, GLdouble x)) \
0849     F(void, DrawElementsIndirect, (GLenum mode, GLenum type, const GLvoid *indirect)) \
0850     F(void, DrawArraysIndirect, (GLenum mode, const GLvoid *indirect)) \
0851     F(void, BlendFuncSeparatei, (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \
0852     F(void, BlendFunci, (GLuint buf, GLenum src, GLenum dst)) \
0853     F(void, BlendEquationSeparatei, (GLuint buf, GLenum modeRGB, GLenum modeAlpha)) \
0854     F(void, BlendEquationi, (GLuint buf, GLenum mode)) \
0855     F(void, MinSampleShading, (GLfloat value)) \
0856 
0857     QT_OPENGL_DECLARE(QT_OPENGL_4_0_FUNCTIONS);
0858 };
0859 
0860 class QOpenGLFunctions_4_1_CoreBackend : public QOpenGLVersionFunctionsBackend
0861 {
0862 public:
0863     QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *c)
0864         : QOpenGLVersionFunctionsBackend(c)
0865     {
0866         init();
0867     }
0868 
0869     constexpr static Version versionStatus()
0870     { return OpenGL_4_1_Core; }
0871 
0872     // OpenGL 4.1 core functions
0873 #define QT_OPENGL_4_1_FUNCTIONS(F) \
0874     F(void, GetDoublei_v, (GLenum target, GLuint index, GLdouble *data)) \
0875     F(void, GetFloati_v,(GLenum target, GLuint index, GLfloat *data)) \
0876     F(void, DepthRangeIndexed, (GLuint index, GLdouble n, GLdouble f)) \
0877     F(void, DepthRangeArrayv, (GLuint first, GLsizei count, const GLdouble *v)) \
0878     F(void, ScissorIndexedv, (GLuint index, const GLint *v)) \
0879     F(void, ScissorIndexed, (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)) \
0880     F(void, ScissorArrayv, (GLuint first, GLsizei count, const GLint *v)) \
0881     F(void, ViewportIndexedfv, (GLuint index, const GLfloat *v)) \
0882     F(void, ViewportIndexedf, (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)) \
0883     F(void, ViewportArrayv, (GLuint first, GLsizei count, const GLfloat *v)) \
0884     F(void, GetVertexAttribLdv, (GLuint index, GLenum pname, GLdouble *params)) \
0885     F(void, VertexAttribLPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
0886     F(void, VertexAttribL4dv, (GLuint index, const GLdouble *v)) \
0887     F(void, VertexAttribL3dv, (GLuint index, const GLdouble *v)) \
0888     F(void, VertexAttribL2dv, (GLuint index, const GLdouble *v)) \
0889     F(void, VertexAttribL1dv, (GLuint index, const GLdouble *v)) \
0890     F(void, VertexAttribL4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
0891     F(void, VertexAttribL3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
0892     F(void, VertexAttribL2d, (GLuint index, GLdouble x, GLdouble y)) \
0893     F(void, VertexAttribL1d, (GLuint index, GLdouble x)) \
0894     F(void, GetProgramPipelineInfoLog, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
0895     F(void, ValidateProgramPipeline, (GLuint pipeline)) \
0896     F(void, ProgramUniformMatrix4x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0897     F(void, ProgramUniformMatrix3x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0898     F(void, ProgramUniformMatrix4x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0899     F(void, ProgramUniformMatrix2x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0900     F(void, ProgramUniformMatrix3x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0901     F(void, ProgramUniformMatrix2x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0902     F(void, ProgramUniformMatrix4x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0903     F(void, ProgramUniformMatrix3x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0904     F(void, ProgramUniformMatrix4x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0905     F(void, ProgramUniformMatrix2x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0906     F(void, ProgramUniformMatrix3x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0907     F(void, ProgramUniformMatrix2x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0908     F(void, ProgramUniformMatrix4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0909     F(void, ProgramUniformMatrix3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0910     F(void, ProgramUniformMatrix2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
0911     F(void, ProgramUniformMatrix4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0912     F(void, ProgramUniformMatrix3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0913     F(void, ProgramUniformMatrix2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
0914     F(void, ProgramUniform4uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0915     F(void, ProgramUniform4ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
0916     F(void, ProgramUniform4dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0917     F(void, ProgramUniform4d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)) \
0918     F(void, ProgramUniform4fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0919     F(void, ProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
0920     F(void, ProgramUniform4iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0921     F(void, ProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
0922     F(void, ProgramUniform3uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0923     F(void, ProgramUniform3ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)) \
0924     F(void, ProgramUniform3dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0925     F(void, ProgramUniform3d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)) \
0926     F(void, ProgramUniform3fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0927     F(void, ProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
0928     F(void, ProgramUniform3iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0929     F(void, ProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)) \
0930     F(void, ProgramUniform2uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0931     F(void, ProgramUniform2ui, (GLuint program, GLint location, GLuint v0, GLuint v1)) \
0932     F(void, ProgramUniform2dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0933     F(void, ProgramUniform2d, (GLuint program, GLint location, GLdouble v0, GLdouble v1)) \
0934     F(void, ProgramUniform2fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0935     F(void, ProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1)) \
0936     F(void, ProgramUniform2iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0937     F(void, ProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1)) \
0938     F(void, ProgramUniform1uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
0939     F(void, ProgramUniform1ui, (GLuint program, GLint location, GLuint v0)) \
0940     F(void, ProgramUniform1dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
0941     F(void, ProgramUniform1d, (GLuint program, GLint location, GLdouble v0)) \
0942     F(void, ProgramUniform1fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
0943     F(void, ProgramUniform1f, (GLuint program, GLint location, GLfloat v0)) \
0944     F(void, ProgramUniform1iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
0945     F(void, ProgramUniform1i, (GLuint program, GLint location, GLint v0)) \
0946     F(void, GetProgramPipelineiv, (GLuint pipeline, GLenum pname, GLint *params)) \
0947     F(GLboolean, IsProgramPipeline, (GLuint pipeline)) \
0948     F(void, GenProgramPipelines, (GLsizei n, GLuint *pipelines)) \
0949     F(void, DeleteProgramPipelines, (GLsizei n, const GLuint *pipelines)) \
0950     F(void, BindProgramPipeline, (GLuint pipeline)) \
0951     F(GLuint, CreateShaderProgramv, (GLenum type, GLsizei count, const GLchar* const *strings)) \
0952     F(void, ActiveShaderProgram, (GLuint pipeline, GLuint program)) \
0953     F(void, UseProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program)) \
0954     F(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value)) \
0955     F(void, ProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) \
0956     F(void, GetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) \
0957     F(void, ClearDepthf, (GLfloat dd)) \
0958     F(void, DepthRangef, (GLfloat n, GLfloat f)) \
0959     F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) \
0960     F(void, ShaderBinary, (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) \
0961     F(void, ReleaseShaderCompiler, ()) \
0962 
0963     QT_OPENGL_DECLARE(QT_OPENGL_4_1_FUNCTIONS);
0964 };
0965 
0966 class QOpenGLFunctions_4_2_CoreBackend : public QOpenGLVersionFunctionsBackend
0967 {
0968 public:
0969     QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *c)
0970         : QOpenGLVersionFunctionsBackend(c)
0971     {
0972         init();
0973     }
0974 
0975     constexpr static Version versionStatus()
0976     { return OpenGL_4_2_Core; }
0977 
0978     // OpenGL 4.2 core functions
0979 #define QT_OPENGL_4_2_FUNCTIONS(F) \
0980     F(void, TexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
0981     F(void, TexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
0982     F(void, TexStorage1D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)) \
0983     F(void, MemoryBarrier, (GLbitfield barriers)) \
0984     F(void, BindImageTexture, (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) \
0985     F(void, GetActiveAtomicCounterBufferiv, (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)) \
0986     F(void, GetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) \
0987     F(void, DrawTransformFeedbackStreamInstanced, (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)) \
0988     F(void, DrawTransformFeedbackInstanced, (GLenum mode, GLuint id, GLsizei instancecount)) \
0989     F(void, DrawElementsInstancedBaseVertexBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)) \
0990     F(void, DrawElementsInstancedBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)) \
0991     F(void, DrawArraysInstancedBaseInstance, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)) \
0992 
0993     QT_OPENGL_DECLARE(QT_OPENGL_4_2_FUNCTIONS);
0994 };
0995 
0996 class QOpenGLFunctions_4_3_CoreBackend : public QOpenGLVersionFunctionsBackend
0997 {
0998 public:
0999     QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *c)
1000         : QOpenGLVersionFunctionsBackend(c)
1001     {
1002         init();
1003     }
1004 
1005     constexpr static Version versionStatus()
1006     { return OpenGL_4_3_Core; }
1007 
1008     // OpenGL 4.3 core functions
1009 #define QT_OPENGL_4_3_FUNCTIONS(F) \
1010     F(void, TexStorage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
1011     F(void, TexStorage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
1012     F(void, TexBufferRange, (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
1013     F(void, ShaderStorageBlockBinding, (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)) \
1014     F(GLint, GetProgramResourceLocationIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
1015     F(GLint, GetProgramResourceLocation, (GLuint program, GLenum programInterface, const GLchar *name)) \
1016     F(void, GetProgramResourceiv, (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) \
1017     F(void, GetProgramResourceName, (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) \
1018     F(GLuint, GetProgramResourceIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
1019     F(void, GetProgramInterfaceiv, (GLuint program, GLenum programInterface, GLenum pname, GLint *params)) \
1020     F(void, MultiDrawElementsIndirect, (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)) \
1021     F(void, MultiDrawArraysIndirect, (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)) \
1022     F(void, InvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
1023     F(void, InvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments)) \
1024     F(void, InvalidateBufferData, (GLuint buffer)) \
1025     F(void, InvalidateBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
1026     F(void, InvalidateTexImage, (GLuint texture, GLint level)) \
1027     F(void, InvalidateTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)) \
1028     F(void, GetInternalformati64v, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)) \
1029     F(void, GetFramebufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1030     F(void, FramebufferParameteri, (GLenum target, GLenum pname, GLint param)) \
1031     F(void, VertexBindingDivisor, (GLuint bindingindex, GLuint divisor)) \
1032     F(void, VertexAttribBinding, (GLuint attribindex, GLuint bindingindex)) \
1033     F(void, VertexAttribLFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1034     F(void, VertexAttribIFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1035     F(void, VertexAttribFormat, (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
1036     F(void, BindVertexBuffer, (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
1037     F(void, TextureView, (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)) \
1038     F(void, CopyImageSubData, (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)) \
1039     F(void, DispatchComputeIndirect, (GLintptr indirect)) \
1040     F(void, DispatchCompute, (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) \
1041     F(void, ClearBufferSubData, (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
1042     F(void, ClearBufferData, (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
1043     F(void, GetObjectPtrLabel, (const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)) \
1044     F(void, ObjectPtrLabel, (const GLvoid *ptr, GLsizei length, const GLchar *label)) \
1045     F(void, GetObjectLabel, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)) \
1046     F(void, ObjectLabel, (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)) \
1047     F(void, PopDebugGroup, ()) \
1048     F(void, PushDebugGroup, (GLenum source, GLuint id, GLsizei length, const GLchar *message)) \
1049     F(GLuint, GetDebugMessageLog, (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)) \
1050     F(void, DebugMessageCallback, (GLDEBUGPROC callback, const GLvoid *userParam)) \
1051     F(void, DebugMessageInsert, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)) \
1052     F(void, DebugMessageControl, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) \
1053 
1054     QT_OPENGL_DECLARE(QT_OPENGL_4_3_FUNCTIONS);
1055 };
1056 
1057 class QOpenGLFunctions_4_4_CoreBackend : public QOpenGLVersionFunctionsBackend
1058 {
1059 public:
1060     QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *c)
1061         : QOpenGLVersionFunctionsBackend(c)
1062     {
1063         init();
1064     }
1065 
1066     constexpr static Version versionStatus()
1067     { return OpenGL_4_4_Core; }
1068 
1069     // OpenGL 4.4 core functions
1070 #define QT_OPENGL_4_4_FUNCTIONS(F) \
1071     F(void, BindVertexBuffers, (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
1072     F(void, BindImageTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
1073     F(void, BindSamplers, (GLuint first, GLsizei count, const GLuint *samplers)) \
1074     F(void, BindTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
1075     F(void, BindBuffersRange, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)) \
1076     F(void, BindBuffersBase, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)) \
1077     F(void, ClearTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)) \
1078     F(void, ClearTexImage, (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)) \
1079     F(void, BufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)) \
1080 
1081     QT_OPENGL_DECLARE(QT_OPENGL_4_4_FUNCTIONS);
1082 };
1083 
1084 class QOpenGLFunctions_4_5_CoreBackend : public QOpenGLVersionFunctionsBackend
1085 {
1086 public:
1087     QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *c)
1088         : QOpenGLVersionFunctionsBackend(c)
1089     {
1090         init();
1091     }
1092 
1093     constexpr static Version versionStatus()
1094     { return OpenGL_4_5_Core; }
1095 
1096     // OpenGL 4.5 core functions
1097 #define QT_OPENGL_4_5_FUNCTIONS(F) \
1098     F(void, TextureBarrier, ()) \
1099     F(void, ReadnPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)) \
1100     F(void, GetnUniformuiv, (GLuint program, GLint location, GLsizei bufSize, GLuint *params)) \
1101     F(void, GetnUniformiv, (GLuint program, GLint location, GLsizei bufSize, GLint *params)) \
1102     F(void, GetnUniformfv, (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)) \
1103     F(void, GetnUniformdv, (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)) \
1104     F(void, GetnTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1105     F(void, GetnCompressedTexImage, (GLenum target, GLint lod, GLsizei bufSize, void *pixels)) \
1106     F(GLenum, GetGraphicsResetStatus, ()) \
1107     F(void, GetCompressedTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)) \
1108     F(void, GetTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1109     F(void, MemoryBarrierByRegion, (GLbitfield barriers)) \
1110     F(void, CreateQueries, (GLenum target, GLsizei n, GLuint *ids)) \
1111     F(void, CreateProgramPipelines, (GLsizei n, GLuint *pipelines)) \
1112     F(void, CreateSamplers, (GLsizei n, GLuint *samplers)) \
1113     F(void, GetVertexArrayIndexed64iv, (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)) \
1114     F(void, GetVertexArrayIndexediv, (GLuint vaobj, GLuint index, GLenum pname, GLint *param)) \
1115     F(void, GetVertexArrayiv, (GLuint vaobj, GLenum pname, GLint *param)) \
1116     F(void, VertexArrayBindingDivisor, (GLuint vaobj, GLuint bindingindex, GLuint divisor)) \
1117     F(void, VertexArrayAttribLFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1118     F(void, VertexArrayAttribIFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
1119     F(void, VertexArrayAttribFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
1120     F(void, VertexArrayAttribBinding, (GLuint vaobj, GLuint attribindex, GLuint bindingindex)) \
1121     F(void, VertexArrayVertexBuffers, (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
1122     F(void, VertexArrayVertexBuffer, (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
1123     F(void, VertexArrayElementBuffer, (GLuint vaobj, GLuint buffer)) \
1124     F(void, EnableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
1125     F(void, DisableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
1126     F(void, CreateVertexArrays, (GLsizei n, GLuint *arrays)) \
1127     F(void, GetTextureParameteriv, (GLuint texture, GLenum pname, GLint *params)) \
1128     F(void, GetTextureParameterIuiv, (GLuint texture, GLenum pname, GLuint *params)) \
1129     F(void, GetTextureParameterIiv, (GLuint texture, GLenum pname, GLint *params)) \
1130     F(void, GetTextureParameterfv, (GLuint texture, GLenum pname, GLfloat *params)) \
1131     F(void, GetTextureLevelParameteriv, (GLuint texture, GLint level, GLenum pname, GLint *params)) \
1132     F(void, GetTextureLevelParameterfv, (GLuint texture, GLint level, GLenum pname, GLfloat *params)) \
1133     F(void, GetCompressedTextureImage, (GLuint texture, GLint level, GLsizei bufSize, void *pixels)) \
1134     F(void, GetTextureImage, (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
1135     F(void, BindTextureUnit, (GLuint unit, GLuint texture)) \
1136     F(void, GenerateTextureMipmap, (GLuint texture)) \
1137     F(void, TextureParameteriv, (GLuint texture, GLenum pname, const GLint *param)) \
1138     F(void, TextureParameterIuiv, (GLuint texture, GLenum pname, const GLuint *params)) \
1139     F(void, TextureParameterIiv, (GLuint texture, GLenum pname, const GLint *params)) \
1140     F(void, TextureParameteri, (GLuint texture, GLenum pname, GLint param)) \
1141     F(void, TextureParameterfv, (GLuint texture, GLenum pname, const GLfloat *param)) \
1142     F(void, TextureParameterf, (GLuint texture, GLenum pname, GLfloat param)) \
1143     F(void, CopyTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
1144     F(void, CopyTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
1145     F(void, CopyTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
1146     F(void, CompressedTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)) \
1147     F(void, CompressedTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)) \
1148     F(void, CompressedTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)) \
1149     F(void, TextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)) \
1150     F(void, TextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) \
1151     F(void, TextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)) \
1152     F(void, TextureStorage3DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
1153     F(void, TextureStorage2DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
1154     F(void, TextureStorage3D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
1155     F(void, TextureStorage2D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
1156     F(void, TextureStorage1D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)) \
1157     F(void, TextureBufferRange, (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)) \
1158     F(void, TextureBuffer, (GLuint texture, GLenum internalformat, GLuint buffer)) \
1159     F(void, CreateTextures, (GLenum target, GLsizei n, GLuint *textures)) \
1160     F(void, GetNamedRenderbufferParameteriv, (GLuint renderbuffer, GLenum pname, GLint *params)) \
1161     F(void, NamedRenderbufferStorageMultisample, (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
1162     F(void, NamedRenderbufferStorage, (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)) \
1163     F(void, CreateRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
1164     F(void, GetNamedFramebufferAttachmentParameteriv, (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)) \
1165     F(void, GetNamedFramebufferParameteriv, (GLuint framebuffer, GLenum pname, GLint *param)) \
1166     F(GLenum, CheckNamedFramebufferStatus, (GLuint framebuffer, GLenum target)) \
1167     F(void, BlitNamedFramebuffer, (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
1168     F(void, ClearNamedFramebufferfi, (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)) \
1169     F(void, ClearNamedFramebufferfv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
1170     F(void, ClearNamedFramebufferuiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)) \
1171     F(void, ClearNamedFramebufferiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)) \
1172     F(void, InvalidateNamedFramebufferSubData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
1173     F(void, InvalidateNamedFramebufferData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)) \
1174     F(void, NamedFramebufferReadBuffer, (GLuint framebuffer, GLenum src)) \
1175     F(void, NamedFramebufferDrawBuffers, (GLuint framebuffer, GLsizei n, const GLenum *bufs)) \
1176     F(void, NamedFramebufferDrawBuffer, (GLuint framebuffer, GLenum buf)) \
1177     F(void, NamedFramebufferTextureLayer, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
1178     F(void, NamedFramebufferTexture, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)) \
1179     F(void, NamedFramebufferParameteri, (GLuint framebuffer, GLenum pname, GLint param)) \
1180     F(void, NamedFramebufferRenderbuffer, (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
1181     F(void, CreateFramebuffers, (GLsizei n, GLuint *framebuffers)) \
1182     F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)) \
1183     F(void, GetNamedBufferPointerv, (GLuint buffer, GLenum pname, GLvoid* *params)) \
1184     F(void, GetNamedBufferParameteri64v, (GLuint buffer, GLenum pname, GLint64 *params)) \
1185     F(void, GetNamedBufferParameteriv, (GLuint buffer, GLenum pname, GLint *params)) \
1186     F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
1187     F(GLboolean, UnmapNamedBuffer, (GLuint buffer)) \
1188     F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
1189     F(GLvoid *, MapNamedBuffer, (GLuint buffer, GLenum access)) \
1190     F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
1191     F(void, ClearNamedBufferData, (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
1192     F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
1193     F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)) \
1194     F(void, NamedBufferData, (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)) \
1195     F(void, NamedBufferStorage, (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)) \
1196     F(void, CreateBuffers, (GLsizei n, GLuint *buffers)) \
1197     F(void, GetTransformFeedbacki64_v,(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)) \
1198     F(void, GetTransformFeedbacki_v,(GLuint xfb, GLenum pname, GLuint index, GLint *param)) \
1199     F(void, GetTransformFeedbackiv, (GLuint xfb, GLenum pname, GLint *param)) \
1200     F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
1201     F(void, TransformFeedbackBufferBase, (GLuint xfb, GLuint index, GLuint buffer)) \
1202     F(void, CreateTransformFeedbacks, (GLsizei n, GLuint *ids)) \
1203     F(void, ClipControl, (GLenum origin, GLenum depth)) \
1204 
1205     QT_OPENGL_DECLARE(QT_OPENGL_4_5_FUNCTIONS);
1206 };
1207 
1208 class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1209 {
1210 public:
1211     QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *c)
1212         : QOpenGLVersionFunctionsBackend(c)
1213     {
1214         init();
1215     }
1216 
1217     constexpr static Version versionStatus()
1218     { return OpenGL_1_0_Deprecated; }
1219 
1220     // OpenGL 1.0 deprecated functions
1221 #define QT_OPENGL_1_0_DEPRECATED_FUNCTIONS(F) \
1222     F(void, Translatef, (GLfloat x, GLfloat y, GLfloat z)) \
1223     F(void, Translated, (GLdouble x, GLdouble y, GLdouble z)) \
1224     F(void, Scalef, (GLfloat x, GLfloat y, GLfloat z)) \
1225     F(void, Scaled, (GLdouble x, GLdouble y, GLdouble z)) \
1226     F(void, Rotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) \
1227     F(void, Rotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) \
1228     F(void, PushMatrix, ()) \
1229     F(void, PopMatrix, ()) \
1230     F(void, Ortho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
1231     F(void, MultMatrixd, (const GLdouble *m)) \
1232     F(void, MultMatrixf, (const GLfloat *m)) \
1233     F(void, MatrixMode, (GLenum mode)) \
1234     F(void, LoadMatrixd, (const GLdouble *m)) \
1235     F(void, LoadMatrixf, (const GLfloat *m)) \
1236     F(void, LoadIdentity, ()) \
1237     F(void, Frustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
1238     F(GLboolean, IsList, (GLuint list)) \
1239     F(void, GetTexGeniv, (GLenum coord, GLenum pname, GLint *params)) \
1240     F(void, GetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params)) \
1241     F(void, GetTexGendv, (GLenum coord, GLenum pname, GLdouble *params)) \
1242     F(void, GetTexEnviv, (GLenum target, GLenum pname, GLint *params)) \
1243     F(void, GetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params)) \
1244     F(void, GetPolygonStipple, (GLubyte *mask)) \
1245     F(void, GetPixelMapusv, (GLenum map, GLushort *values)) \
1246     F(void, GetPixelMapuiv, (GLenum map, GLuint *values)) \
1247     F(void, GetPixelMapfv, (GLenum map, GLfloat *values)) \
1248     F(void, GetMaterialiv, (GLenum face, GLenum pname, GLint *params)) \
1249     F(void, GetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) \
1250     F(void, GetMapiv, (GLenum target, GLenum query, GLint *v)) \
1251     F(void, GetMapfv, (GLenum target, GLenum query, GLfloat *v)) \
1252     F(void, GetMapdv, (GLenum target, GLenum query, GLdouble *v)) \
1253     F(void, GetLightiv, (GLenum light, GLenum pname, GLint *params)) \
1254     F(void, GetLightfv, (GLenum light, GLenum pname, GLfloat *params)) \
1255     F(void, GetClipPlane, (GLenum plane, GLdouble *equation)) \
1256     F(void, DrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
1257     F(void, CopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) \
1258     F(void, PixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values)) \
1259     F(void, PixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values)) \
1260     F(void, PixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values)) \
1261     F(void, PixelTransferi, (GLenum pname, GLint param)) \
1262     F(void, PixelTransferf, (GLenum pname, GLfloat param)) \
1263     F(void, PixelZoom, (GLfloat xfactor, GLfloat yfactor)) \
1264     F(void, AlphaFunc, (GLenum func, GLfloat ref)) \
1265     F(void, EvalPoint2, (GLint i, GLint j)) \
1266     F(void, EvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) \
1267     F(void, EvalPoint1, (GLint i)) \
1268     F(void, EvalMesh1, (GLenum mode, GLint i1, GLint i2)) \
1269     F(void, EvalCoord2fv, (const GLfloat *u)) \
1270     F(void, EvalCoord2f, (GLfloat u, GLfloat v)) \
1271     F(void, EvalCoord2dv, (const GLdouble *u)) \
1272     F(void, EvalCoord2d, (GLdouble u, GLdouble v)) \
1273     F(void, EvalCoord1fv, (const GLfloat *u)) \
1274     F(void, EvalCoord1f, (GLfloat u)) \
1275     F(void, EvalCoord1dv, (const GLdouble *u)) \
1276     F(void, EvalCoord1d, (GLdouble u)) \
1277     F(void, MapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) \
1278     F(void, MapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) \
1279     F(void, MapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) \
1280     F(void, MapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) \
1281     F(void, Map2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) \
1282     F(void, Map2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) \
1283     F(void, Map1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) \
1284     F(void, Map1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) \
1285     F(void, PushAttrib, (GLbitfield mask)) \
1286     F(void, PopAttrib, ()) \
1287     F(void, Accum, (GLenum op, GLfloat value)) \
1288     F(void, IndexMask, (GLuint mask)) \
1289     F(void, ClearIndex, (GLfloat c)) \
1290     F(void, ClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
1291     F(void, PushName, (GLuint name)) \
1292     F(void, PopName, ()) \
1293     F(void, PassThrough, (GLfloat token)) \
1294     F(void, LoadName, (GLuint name)) \
1295     F(void, InitNames, ()) \
1296     F(GLint, RenderMode, (GLenum mode)) \
1297     F(void, SelectBuffer, (GLsizei size, GLuint *buffer)) \
1298     F(void, FeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer)) \
1299     F(void, TexGeniv, (GLenum coord, GLenum pname, const GLint *params)) \
1300     F(void, TexGeni, (GLenum coord, GLenum pname, GLint param)) \
1301     F(void, TexGenfv, (GLenum coord, GLenum pname, const GLfloat *params)) \
1302     F(void, TexGenf, (GLenum coord, GLenum pname, GLfloat param)) \
1303     F(void, TexGendv, (GLenum coord, GLenum pname, const GLdouble *params)) \
1304     F(void, TexGend, (GLenum coord, GLenum pname, GLdouble param)) \
1305     F(void, TexEnviv, (GLenum target, GLenum pname, const GLint *params)) \
1306     F(void, TexEnvi, (GLenum target, GLenum pname, GLint param)) \
1307     F(void, TexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1308     F(void, TexEnvf, (GLenum target, GLenum pname, GLfloat param)) \
1309     F(void, ShadeModel, (GLenum mode)) \
1310     F(void, PolygonStipple, (const GLubyte *mask)) \
1311     F(void, Materialiv, (GLenum face, GLenum pname, const GLint *params)) \
1312     F(void, Materiali, (GLenum face, GLenum pname, GLint param)) \
1313     F(void, Materialfv, (GLenum face, GLenum pname, const GLfloat *params)) \
1314     F(void, Materialf, (GLenum face, GLenum pname, GLfloat param)) \
1315     F(void, LineStipple, (GLint factor, GLushort pattern)) \
1316     F(void, LightModeliv, (GLenum pname, const GLint *params)) \
1317     F(void, LightModeli, (GLenum pname, GLint param)) \
1318     F(void, LightModelfv, (GLenum pname, const GLfloat *params)) \
1319     F(void, LightModelf, (GLenum pname, GLfloat param)) \
1320     F(void, Lightiv, (GLenum light, GLenum pname, const GLint *params)) \
1321     F(void, Lighti, (GLenum light, GLenum pname, GLint param)) \
1322     F(void, Lightfv, (GLenum light, GLenum pname, const GLfloat *params)) \
1323     F(void, Lightf, (GLenum light, GLenum pname, GLfloat param)) \
1324     F(void, Fogiv, (GLenum pname, const GLint *params)) \
1325     F(void, Fogi, (GLenum pname, GLint param)) \
1326     F(void, Fogfv, (GLenum pname, const GLfloat *params)) \
1327     F(void, Fogf, (GLenum pname, GLfloat param)) \
1328     F(void, ColorMaterial, (GLenum face, GLenum mode)) \
1329     F(void, ClipPlane, (GLenum plane, const GLdouble *equation)) \
1330     F(void, Vertex4sv, (const GLshort *v)) \
1331     F(void, Vertex4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
1332     F(void, Vertex4iv, (const GLint *v)) \
1333     F(void, Vertex4i, (GLint x, GLint y, GLint z, GLint w)) \
1334     F(void, Vertex4fv, (const GLfloat *v)) \
1335     F(void, Vertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1336     F(void, Vertex4dv, (const GLdouble *v)) \
1337     F(void, Vertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1338     F(void, Vertex3sv, (const GLshort *v)) \
1339     F(void, Vertex3s, (GLshort x, GLshort y, GLshort z)) \
1340     F(void, Vertex3iv, (const GLint *v)) \
1341     F(void, Vertex3i, (GLint x, GLint y, GLint z)) \
1342     F(void, Vertex3fv, (const GLfloat *v)) \
1343     F(void, Vertex3f, (GLfloat x, GLfloat y, GLfloat z)) \
1344     F(void, Vertex3dv, (const GLdouble *v)) \
1345     F(void, Vertex3d, (GLdouble x, GLdouble y, GLdouble z)) \
1346     F(void, Vertex2sv, (const GLshort *v)) \
1347     F(void, Vertex2s, (GLshort x, GLshort y)) \
1348     F(void, Vertex2iv, (const GLint *v)) \
1349     F(void, Vertex2i, (GLint x, GLint y)) \
1350     F(void, Vertex2fv, (const GLfloat *v)) \
1351     F(void, Vertex2f, (GLfloat x, GLfloat y)) \
1352     F(void, Vertex2dv, (const GLdouble *v)) \
1353     F(void, Vertex2d, (GLdouble x, GLdouble y)) \
1354     F(void, TexCoord4sv, (const GLshort *v)) \
1355     F(void, TexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q)) \
1356     F(void, TexCoord4iv, (const GLint *v)) \
1357     F(void, TexCoord4i, (GLint s, GLint t, GLint r, GLint q)) \
1358     F(void, TexCoord4fv, (const GLfloat *v)) \
1359     F(void, TexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
1360     F(void, TexCoord4dv, (const GLdouble *v)) \
1361     F(void, TexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
1362     F(void, TexCoord3sv, (const GLshort *v)) \
1363     F(void, TexCoord3s, (GLshort s, GLshort t, GLshort r)) \
1364     F(void, TexCoord3iv, (const GLint *v)) \
1365     F(void, TexCoord3i, (GLint s, GLint t, GLint r)) \
1366     F(void, TexCoord3fv, (const GLfloat *v)) \
1367     F(void, TexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) \
1368     F(void, TexCoord3dv, (const GLdouble *v)) \
1369     F(void, TexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) \
1370     F(void, TexCoord2sv, (const GLshort *v)) \
1371     F(void, TexCoord2s, (GLshort s, GLshort t)) \
1372     F(void, TexCoord2iv, (const GLint *v)) \
1373     F(void, TexCoord2i, (GLint s, GLint t)) \
1374     F(void, TexCoord2fv, (const GLfloat *v)) \
1375     F(void, TexCoord2f, (GLfloat s, GLfloat t)) \
1376     F(void, TexCoord2dv, (const GLdouble *v)) \
1377     F(void, TexCoord2d, (GLdouble s, GLdouble t)) \
1378     F(void, TexCoord1sv, (const GLshort *v)) \
1379     F(void, TexCoord1s, (GLshort s)) \
1380     F(void, TexCoord1iv, (const GLint *v)) \
1381     F(void, TexCoord1i, (GLint s)) \
1382     F(void, TexCoord1fv, (const GLfloat *v)) \
1383     F(void, TexCoord1f, (GLfloat s)) \
1384     F(void, TexCoord1dv, (const GLdouble *v)) \
1385     F(void, TexCoord1d, (GLdouble s)) \
1386     F(void, Rectsv, (const GLshort *v1, const GLshort *v2)) \
1387     F(void, Rects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) \
1388     F(void, Rectiv, (const GLint *v1, const GLint *v2)) \
1389     F(void, Recti, (GLint x1, GLint y1, GLint x2, GLint y2)) \
1390     F(void, Rectfv, (const GLfloat *v1, const GLfloat *v2)) \
1391     F(void, Rectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) \
1392     F(void, Rectdv, (const GLdouble *v1, const GLdouble *v2)) \
1393     F(void, Rectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) \
1394     F(void, RasterPos4sv, (const GLshort *v)) \
1395     F(void, RasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
1396     F(void, RasterPos4iv, (const GLint *v)) \
1397     F(void, RasterPos4i, (GLint x, GLint y, GLint z, GLint w)) \
1398     F(void, RasterPos4fv, (const GLfloat *v)) \
1399     F(void, RasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1400     F(void, RasterPos4dv, (const GLdouble *v)) \
1401     F(void, RasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1402     F(void, RasterPos3sv, (const GLshort *v)) \
1403     F(void, RasterPos3s, (GLshort x, GLshort y, GLshort z)) \
1404     F(void, RasterPos3iv, (const GLint *v)) \
1405     F(void, RasterPos3i, (GLint x, GLint y, GLint z)) \
1406     F(void, RasterPos3fv, (const GLfloat *v)) \
1407     F(void, RasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
1408     F(void, RasterPos3dv, (const GLdouble *v)) \
1409     F(void, RasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
1410     F(void, RasterPos2sv, (const GLshort *v)) \
1411     F(void, RasterPos2s, (GLshort x, GLshort y)) \
1412     F(void, RasterPos2iv, (const GLint *v)) \
1413     F(void, RasterPos2i, (GLint x, GLint y)) \
1414     F(void, RasterPos2fv, (const GLfloat *v)) \
1415     F(void, RasterPos2f, (GLfloat x, GLfloat y)) \
1416     F(void, RasterPos2dv, (const GLdouble *v)) \
1417     F(void, RasterPos2d, (GLdouble x, GLdouble y)) \
1418     F(void, Normal3sv, (const GLshort *v)) \
1419     F(void, Normal3s, (GLshort nx, GLshort ny, GLshort nz)) \
1420     F(void, Normal3iv, (const GLint *v)) \
1421     F(void, Normal3i, (GLint nx, GLint ny, GLint nz)) \
1422     F(void, Normal3fv, (const GLfloat *v)) \
1423     F(void, Normal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) \
1424     F(void, Normal3dv, (const GLdouble *v)) \
1425     F(void, Normal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) \
1426     F(void, Normal3bv, (const GLbyte *v)) \
1427     F(void, Normal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) \
1428     F(void, Indexsv, (const GLshort *c)) \
1429     F(void, Indexs, (GLshort c)) \
1430     F(void, Indexiv, (const GLint *c)) \
1431     F(void, Indexi, (GLint c)) \
1432     F(void, Indexfv, (const GLfloat *c)) \
1433     F(void, Indexf, (GLfloat c)) \
1434     F(void, Indexdv, (const GLdouble *c)) \
1435     F(void, Indexd, (GLdouble c)) \
1436     F(void, End, ()) \
1437     F(void, EdgeFlagv, (const GLboolean *flag)) \
1438     F(void, EdgeFlag, (GLboolean flag)) \
1439     F(void, Color4usv, (const GLushort *v)) \
1440     F(void, Color4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) \
1441     F(void, Color4uiv, (const GLuint *v)) \
1442     F(void, Color4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) \
1443     F(void, Color4ubv, (const GLubyte *v)) \
1444     F(void, Color4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) \
1445     F(void, Color4sv, (const GLshort *v)) \
1446     F(void, Color4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) \
1447     F(void, Color4iv, (const GLint *v)) \
1448     F(void, Color4i, (GLint red, GLint green, GLint blue, GLint alpha)) \
1449     F(void, Color4fv, (const GLfloat *v)) \
1450     F(void, Color4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
1451     F(void, Color4dv, (const GLdouble *v)) \
1452     F(void, Color4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) \
1453     F(void, Color4bv, (const GLbyte *v)) \
1454     F(void, Color4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) \
1455     F(void, Color3usv, (const GLushort *v)) \
1456     F(void, Color3us, (GLushort red, GLushort green, GLushort blue)) \
1457     F(void, Color3uiv, (const GLuint *v)) \
1458     F(void, Color3ui, (GLuint red, GLuint green, GLuint blue)) \
1459     F(void, Color3ubv, (const GLubyte *v)) \
1460     F(void, Color3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
1461     F(void, Color3sv, (const GLshort *v)) \
1462     F(void, Color3s, (GLshort red, GLshort green, GLshort blue)) \
1463     F(void, Color3iv, (const GLint *v)) \
1464     F(void, Color3i, (GLint red, GLint green, GLint blue)) \
1465     F(void, Color3fv, (const GLfloat *v)) \
1466     F(void, Color3f, (GLfloat red, GLfloat green, GLfloat blue)) \
1467     F(void, Color3dv, (const GLdouble *v)) \
1468     F(void, Color3d, (GLdouble red, GLdouble green, GLdouble blue)) \
1469     F(void, Color3bv, (const GLbyte *v)) \
1470     F(void, Color3b, (GLbyte red, GLbyte green, GLbyte blue)) \
1471     F(void, Bitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) \
1472     F(void, Begin, (GLenum mode)) \
1473     F(void, ListBase, (GLuint base)) \
1474     F(GLuint, GenLists, (GLsizei range)) \
1475     F(void, DeleteLists, (GLuint list, GLsizei range)) \
1476     F(void, CallLists, (GLsizei n, GLenum type, const GLvoid *lists)) \
1477     F(void, CallList, (GLuint list)) \
1478     F(void, EndList, ()) \
1479     F(void, NewList, (GLuint list, GLenum mode)) \
1480 
1481     QT_OPENGL_DECLARE(QT_OPENGL_1_0_DEPRECATED_FUNCTIONS);
1482 };
1483 
1484 class QOpenGLFunctions_1_1_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1485 {
1486 public:
1487     QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *c)
1488         : QOpenGLVersionFunctionsBackend(c)
1489     {
1490         init();
1491     }
1492 
1493     constexpr static Version versionStatus()
1494     { return OpenGL_1_1_Deprecated; }
1495 
1496     // OpenGL 1.1 deprecated functions
1497 #define QT_OPENGL_1_1_DEPRECATED_FUNCTIONS(F) \
1498     F(void, PushClientAttrib, (GLbitfield mask)) \
1499     F(void, PopClientAttrib, ()) \
1500     F(void, PrioritizeTextures, (GLsizei n, const GLuint *textures, const GLfloat *priorities)) \
1501     F(GLboolean, AreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences)) \
1502     F(void, VertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1503     F(void, TexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1504     F(void, NormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1505     F(void, InterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer)) \
1506     F(void, IndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1507     F(void, EnableClientState, (GLenum array)) \
1508     F(void, EdgeFlagPointer, (GLsizei stride, const GLvoid *pointer)) \
1509     F(void, DisableClientState, (GLenum array)) \
1510     F(void, ColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1511     F(void, ArrayElement, (GLint i)) \
1512     F(void, Indexubv, (const GLubyte *c)) \
1513     F(void, Indexub, (GLubyte c)) \
1514     F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
1515 
1516     QT_OPENGL_DECLARE(QT_OPENGL_1_1_DEPRECATED_FUNCTIONS);
1517 };
1518 
1519 class QOpenGLFunctions_1_2_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1520 {
1521 public:
1522     QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *c)
1523         : QOpenGLVersionFunctionsBackend(c)
1524     {
1525         init();
1526     }
1527 
1528     constexpr static Version versionStatus()
1529     { return OpenGL_1_2_Deprecated; }
1530 
1531     // OpenGL 1.2 deprecated functions
1532 #define QT_OPENGL_1_2_DEPRECATED_FUNCTIONS(F) \
1533     F(void, ColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1534     F(void, ColorTableParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
1535     F(void, CopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
1536     F(void, GetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid *table)) \
1537     F(void, GetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1538     F(void, GetColorTableParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1539     F(void, ColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) \
1540     F(void, CopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) \
1541     F(void, ConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) \
1542     F(void, ConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) \
1543     F(void, ConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params)) \
1544     F(void, ConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
1545     F(void, ConvolutionParameteri, (GLenum target, GLenum pname, GLint params)) \
1546     F(void, ConvolutionParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
1547     F(void, CopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
1548     F(void, CopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) \
1549     F(void, GetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid *image)) \
1550     F(void, GetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1551     F(void, GetConvolutionParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1552     F(void, GetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) \
1553     F(void, SeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) \
1554     F(void, GetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
1555     F(void, GetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1556     F(void, GetHistogramParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1557     F(void, GetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
1558     F(void, GetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
1559     F(void, GetMinmaxParameteriv, (GLenum target, GLenum pname, GLint *params)) \
1560     F(void, Histogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) \
1561     F(void, Minmax, (GLenum target, GLenum internalformat, GLboolean sink)) \
1562     F(void, ResetHistogram, (GLenum target)) \
1563     F(void, ResetMinmax, (GLenum target)) \
1564     F(void, ColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) \
1565 
1566     QT_OPENGL_DECLARE(QT_OPENGL_1_2_DEPRECATED_FUNCTIONS);
1567 };
1568 
1569 class QOpenGLFunctions_1_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1570 {
1571 public:
1572     QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *c)
1573         : QOpenGLVersionFunctionsBackend(c)
1574     {
1575         init();
1576     }
1577 
1578     constexpr static Version versionStatus()
1579     { return OpenGL_1_3_Deprecated; }
1580 
1581     // OpenGL 1.3 deprecated functions
1582 #define QT_OPENGL_1_3_DEPRECATED_FUNCTIONS(F) \
1583     F(void, MultTransposeMatrixd, (const GLdouble *m)) \
1584     F(void, MultTransposeMatrixf, (const GLfloat *m)) \
1585     F(void, LoadTransposeMatrixd, (const GLdouble *m)) \
1586     F(void, LoadTransposeMatrixf, (const GLfloat *m)) \
1587     F(void, MultiTexCoord4sv, (GLenum target, const GLshort *v)) \
1588     F(void, MultiTexCoord4s, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) \
1589     F(void, MultiTexCoord4iv, (GLenum target, const GLint *v)) \
1590     F(void, MultiTexCoord4i, (GLenum target, GLint s, GLint t, GLint r, GLint q)) \
1591     F(void, MultiTexCoord4fv, (GLenum target, const GLfloat *v)) \
1592     F(void, MultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
1593     F(void, MultiTexCoord4dv, (GLenum target, const GLdouble *v)) \
1594     F(void, MultiTexCoord4d, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
1595     F(void, MultiTexCoord3sv, (GLenum target, const GLshort *v)) \
1596     F(void, MultiTexCoord3s, (GLenum target, GLshort s, GLshort t, GLshort r)) \
1597     F(void, MultiTexCoord3iv, (GLenum target, const GLint *v)) \
1598     F(void, MultiTexCoord3i, (GLenum target, GLint s, GLint t, GLint r)) \
1599     F(void, MultiTexCoord3fv, (GLenum target, const GLfloat *v)) \
1600     F(void, MultiTexCoord3f, (GLenum target, GLfloat s, GLfloat t, GLfloat r)) \
1601     F(void, MultiTexCoord3dv, (GLenum target, const GLdouble *v)) \
1602     F(void, MultiTexCoord3d, (GLenum target, GLdouble s, GLdouble t, GLdouble r)) \
1603     F(void, MultiTexCoord2sv, (GLenum target, const GLshort *v)) \
1604     F(void, MultiTexCoord2s, (GLenum target, GLshort s, GLshort t)) \
1605     F(void, MultiTexCoord2iv, (GLenum target, const GLint *v)) \
1606     F(void, MultiTexCoord2i, (GLenum target, GLint s, GLint t)) \
1607     F(void, MultiTexCoord2fv, (GLenum target, const GLfloat *v)) \
1608     F(void, MultiTexCoord2f, (GLenum target, GLfloat s, GLfloat t)) \
1609     F(void, MultiTexCoord2dv, (GLenum target, const GLdouble *v)) \
1610     F(void, MultiTexCoord2d, (GLenum target, GLdouble s, GLdouble t)) \
1611     F(void, MultiTexCoord1sv, (GLenum target, const GLshort *v)) \
1612     F(void, MultiTexCoord1s, (GLenum target, GLshort s)) \
1613     F(void, MultiTexCoord1iv, (GLenum target, const GLint *v)) \
1614     F(void, MultiTexCoord1i, (GLenum target, GLint s)) \
1615     F(void, MultiTexCoord1fv, (GLenum target, const GLfloat *v)) \
1616     F(void, MultiTexCoord1f, (GLenum target, GLfloat s)) \
1617     F(void, MultiTexCoord1dv, (GLenum target, const GLdouble *v)) \
1618     F(void, MultiTexCoord1d, (GLenum target, GLdouble s)) \
1619     F(void, ClientActiveTexture, (GLenum texture)) \
1620 
1621     QT_OPENGL_DECLARE(QT_OPENGL_1_3_DEPRECATED_FUNCTIONS);
1622 };
1623 
1624 class QOpenGLFunctions_1_4_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1625 {
1626 public:
1627     QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *c)
1628         : QOpenGLVersionFunctionsBackend(c)
1629     {
1630         init();
1631     }
1632 
1633     constexpr static Version versionStatus()
1634     { return OpenGL_1_4_Deprecated; }
1635 
1636     // OpenGL 1.4 deprecated functions
1637 #define QT_OPENGL_1_4_DEPRECATED_FUNCTIONS(F) \
1638     F(void, WindowPos3sv, (const GLshort *v)) \
1639     F(void, WindowPos3s, (GLshort x, GLshort y, GLshort z)) \
1640     F(void, WindowPos3iv, (const GLint *v)) \
1641     F(void, WindowPos3i, (GLint x, GLint y, GLint z)) \
1642     F(void, WindowPos3fv, (const GLfloat *v)) \
1643     F(void, WindowPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
1644     F(void, WindowPos3dv, (const GLdouble *v)) \
1645     F(void, WindowPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
1646     F(void, WindowPos2sv, (const GLshort *v)) \
1647     F(void, WindowPos2s, (GLshort x, GLshort y)) \
1648     F(void, WindowPos2iv, (const GLint *v)) \
1649     F(void, WindowPos2i, (GLint x, GLint y)) \
1650     F(void, WindowPos2fv, (const GLfloat *v)) \
1651     F(void, WindowPos2f, (GLfloat x, GLfloat y)) \
1652     F(void, WindowPos2dv, (const GLdouble *v)) \
1653     F(void, WindowPos2d, (GLdouble x, GLdouble y)) \
1654     F(void, SecondaryColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
1655     F(void, SecondaryColor3usv, (const GLushort *v)) \
1656     F(void, SecondaryColor3us, (GLushort red, GLushort green, GLushort blue)) \
1657     F(void, SecondaryColor3uiv, (const GLuint *v)) \
1658     F(void, SecondaryColor3ui, (GLuint red, GLuint green, GLuint blue)) \
1659     F(void, SecondaryColor3ubv, (const GLubyte *v)) \
1660     F(void, SecondaryColor3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
1661     F(void, SecondaryColor3sv, (const GLshort *v)) \
1662     F(void, SecondaryColor3s, (GLshort red, GLshort green, GLshort blue)) \
1663     F(void, SecondaryColor3iv, (const GLint *v)) \
1664     F(void, SecondaryColor3i, (GLint red, GLint green, GLint blue)) \
1665     F(void, SecondaryColor3fv, (const GLfloat *v)) \
1666     F(void, SecondaryColor3f, (GLfloat red, GLfloat green, GLfloat blue)) \
1667     F(void, SecondaryColor3dv, (const GLdouble *v)) \
1668     F(void, SecondaryColor3d, (GLdouble red, GLdouble green, GLdouble blue)) \
1669     F(void, SecondaryColor3bv, (const GLbyte *v)) \
1670     F(void, SecondaryColor3b, (GLbyte red, GLbyte green, GLbyte blue)) \
1671     F(void, FogCoordPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
1672     F(void, FogCoorddv, (const GLdouble *coord)) \
1673     F(void, FogCoordd, (GLdouble coord)) \
1674     F(void, FogCoordfv, (const GLfloat *coord)) \
1675     F(void, FogCoordf, (GLfloat coord)) \
1676 
1677     QT_OPENGL_DECLARE(QT_OPENGL_1_4_DEPRECATED_FUNCTIONS);
1678 };
1679 
1680 class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1681 {
1682 public:
1683     QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *c)
1684         : QOpenGLVersionFunctionsBackend(c)
1685     {
1686         init();
1687     }
1688 
1689     constexpr static Version versionStatus()
1690     { return OpenGL_2_0_Deprecated; }
1691 
1692     // OpenGL 2.0 deprecated functions
1693 #define QT_OPENGL_2_0_DEPRECATED_FUNCTIONS(F) \
1694     F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
1695     F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
1696     F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
1697     F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
1698     F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
1699     F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
1700     F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
1701     F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
1702     F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
1703     F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
1704     F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
1705     F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
1706     F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
1707     F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
1708     F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
1709     F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
1710     F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
1711     F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
1712     F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
1713     F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
1714     F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
1715     F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
1716     F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
1717     F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
1718     F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
1719     F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
1720     F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
1721     F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
1722     F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
1723     F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
1724     F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
1725     F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
1726     F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
1727     F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
1728     F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
1729     F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
1730 
1731     QT_OPENGL_DECLARE(QT_OPENGL_2_0_DEPRECATED_FUNCTIONS);
1732 };
1733 
1734 class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1735 {
1736 public:
1737     QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *c)
1738         : QOpenGLVersionFunctionsBackend(c)
1739     {
1740         init();
1741     }
1742 
1743     constexpr static Version versionStatus()
1744     { return OpenGL_3_0_Deprecated; }
1745 
1746     // OpenGL 3.0 deprecated functions
1747 #define QT_OPENGL_3_0_DEPRECATED_FUNCTIONS(F) \
1748     F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
1749     F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
1750     F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
1751     F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
1752     F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
1753     F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
1754     F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
1755     F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
1756     F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
1757     F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
1758     F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
1759     F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
1760     F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
1761     F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
1762     F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
1763     F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
1764     F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
1765     F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
1766     F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
1767     F(void, VertexAttribI1i, (GLuint index, GLint x)) \
1768 
1769     QT_OPENGL_DECLARE(QT_OPENGL_3_0_DEPRECATED_FUNCTIONS);
1770 };
1771 
1772 class QOpenGLFunctions_3_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1773 {
1774 public:
1775     QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *c)
1776         : QOpenGLVersionFunctionsBackend(c)
1777     {
1778         init();
1779     }
1780 
1781     constexpr static Version versionStatus()
1782     { return OpenGL_3_3_Deprecated; }
1783 
1784     // OpenGL 3.3 deprecated functions
1785 #define QT_OPENGL_3_3_DEPRECATED_FUNCTIONS(F) \
1786     F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
1787     F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
1788     F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
1789     F(void, ColorP4ui, (GLenum type, GLuint color)) \
1790     F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
1791     F(void, ColorP3ui, (GLenum type, GLuint color)) \
1792     F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
1793     F(void, NormalP3ui, (GLenum type, GLuint coords)) \
1794     F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1795     F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
1796     F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1797     F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
1798     F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1799     F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
1800     F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
1801     F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
1802     F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
1803     F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
1804     F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
1805     F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
1806     F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
1807     F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
1808     F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
1809     F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
1810     F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
1811     F(void, VertexP4ui, (GLenum type, GLuint value)) \
1812     F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
1813     F(void, VertexP3ui, (GLenum type, GLuint value)) \
1814     F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
1815     F(void, VertexP2ui, (GLenum type, GLuint value)) \
1816 
1817     QT_OPENGL_DECLARE(QT_OPENGL_3_3_DEPRECATED_FUNCTIONS);
1818 };
1819 
1820 class QOpenGLFunctions_4_5_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
1821 {
1822 public:
1823     QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *c)
1824         : QOpenGLVersionFunctionsBackend(c)
1825     {
1826         init();
1827     }
1828 
1829     constexpr static Version versionStatus()
1830     { return OpenGL_4_5_Deprecated; }
1831 
1832     // OpenGL 4.5 deprecated functions
1833 #define QT_OPENGL_4_5_DEPRECATED_FUNCTIONS(F) \
1834     F(void, GetnMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
1835     F(void, GetnHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
1836     F(void, GetnSeparableFilter, (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) \
1837     F(void, GetnConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) \
1838     F(void, GetnColorTable, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) \
1839     F(void, GetnPolygonStipple, (GLsizei bufSize, GLubyte *pattern)) \
1840     F(void, GetnPixelMapusv, (GLenum map, GLsizei bufSize, GLushort *values)) \
1841     F(void, GetnPixelMapuiv, (GLenum map, GLsizei bufSize, GLuint *values)) \
1842     F(void, GetnPixelMapfv, (GLenum map, GLsizei bufSize, GLfloat *values)) \
1843     F(void, GetnMapiv, (GLenum target, GLenum query, GLsizei bufSize, GLint *v)) \
1844     F(void, GetnMapfv, (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) \
1845     F(void, GetnMapdv, (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) \
1846 
1847     QT_OPENGL_DECLARE(QT_OPENGL_4_5_DEPRECATED_FUNCTIONS);
1848 };
1849 
1850 #else
1851 
1852 // No need for backend classes with function pointers with ES2.
1853 // All function addresses are independent of context and display.
1854 
1855 #endif // !QT_CONFIG(opengles2)
1856 
1857 #undef QT_OPENGL_DECLARE_FUNCTIONS
1858 #undef QT_OPENGL_COUNT_FUNCTIONS
1859 #undef QT_OPENGL_DECLARE
1860 
1861 
1862 QT_END_NAMESPACE
1863 
1864 #ifdef Q_OS_WIN
1865 #pragma pop_macro("MemoryBarrier")
1866 #endif
1867 
1868 #endif // QT_NO_OPENGL
1869 
1870 #endif