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0015 #ifndef QOPENGLVERSIONFUNCTIONS_4_5_CORE_H
0016 #define QOPENGLVERSIONFUNCTIONS_4_5_CORE_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026
0027 #ifdef Q_OS_WIN
0028 #pragma push_macro("MemoryBarrier")
0029 #undef MemoryBarrier
0030 #endif
0031
0032 QT_BEGIN_NAMESPACE
0033
0034 class Q_OPENGL_EXPORT QOpenGLFunctions_4_5_Core : public QAbstractOpenGLFunctions
0035 {
0036 public:
0037 QOpenGLFunctions_4_5_Core();
0038 ~QOpenGLFunctions_4_5_Core();
0039
0040 bool initializeOpenGLFunctions() override;
0041
0042
0043 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0044 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0045 GLboolean glIsEnabled(GLenum cap);
0046 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0047 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0048 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0049 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0050 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
0051 const GLubyte * glGetString(GLenum name);
0052 void glGetIntegerv(GLenum pname, GLint *data);
0053 void glGetFloatv(GLenum pname, GLfloat *data);
0054 GLenum glGetError();
0055 void glGetDoublev(GLenum pname, GLdouble *data);
0056 void glGetBooleanv(GLenum pname, GLboolean *data);
0057 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
0058 void glReadBuffer(GLenum src);
0059 void glPixelStorei(GLenum pname, GLint param);
0060 void glPixelStoref(GLenum pname, GLfloat param);
0061 void glDepthFunc(GLenum func);
0062 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0063 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0064 void glLogicOp(GLenum opcode);
0065 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0066 void glFlush();
0067 void glFinish();
0068 void glEnable(GLenum cap);
0069 void glDisable(GLenum cap);
0070 void glDepthMask(GLboolean flag);
0071 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0072 void glStencilMask(GLuint mask);
0073 void glClearDepth(GLdouble depth);
0074 void glClearStencil(GLint s);
0075 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0076 void glClear(GLbitfield mask);
0077 void glDrawBuffer(GLenum buf);
0078 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
0079 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
0080 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0081 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0082 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0083 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0084 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0085 void glPolygonMode(GLenum face, GLenum mode);
0086 void glPointSize(GLfloat size);
0087 void glLineWidth(GLfloat width);
0088 void glHint(GLenum target, GLenum mode);
0089 void glFrontFace(GLenum mode);
0090 void glCullFace(GLenum mode);
0091
0092
0093 GLboolean glIsTexture(GLuint texture);
0094 void glGenTextures(GLsizei n, GLuint *textures);
0095 void glDeleteTextures(GLsizei n, const GLuint *textures);
0096 void glBindTexture(GLenum target, GLuint texture);
0097 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
0098 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
0099 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0100 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0101 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0102 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0103 void glPolygonOffset(GLfloat factor, GLfloat units);
0104 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
0105 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0106
0107
0108 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0109 void glBlendEquation(GLenum mode);
0110 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0111 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
0112 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
0113 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
0114
0115
0116 void glGetCompressedTexImage(GLenum target, GLint level, void *img);
0117 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
0118 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
0119 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
0120 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
0121 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
0122 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
0123 void glSampleCoverage(GLfloat value, GLboolean invert);
0124 void glActiveTexture(GLenum texture);
0125
0126
0127 void glPointParameteriv(GLenum pname, const GLint *params);
0128 void glPointParameteri(GLenum pname, GLint param);
0129 void glPointParameterfv(GLenum pname, const GLfloat *params);
0130 void glPointParameterf(GLenum pname, GLfloat param);
0131 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
0132 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0133 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0134
0135
0136 void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
0137 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0138 GLboolean glUnmapBuffer(GLenum target);
0139 void * glMapBuffer(GLenum target, GLenum access);
0140 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
0141 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
0142 void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
0143 GLboolean glIsBuffer(GLuint buffer);
0144 void glGenBuffers(GLsizei n, GLuint *buffers);
0145 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0146 void glBindBuffer(GLenum target, GLuint buffer);
0147 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0148 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0149 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0150 void glEndQuery(GLenum target);
0151 void glBeginQuery(GLenum target, GLuint id);
0152 GLboolean glIsQuery(GLuint id);
0153 void glDeleteQueries(GLsizei n, const GLuint *ids);
0154 void glGenQueries(GLsizei n, GLuint *ids);
0155
0156
0157 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
0158 void glVertexAttrib4usv(GLuint index, const GLushort *v);
0159 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
0160 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
0161 void glVertexAttrib4sv(GLuint index, const GLshort *v);
0162 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
0163 void glVertexAttrib4iv(GLuint index, const GLint *v);
0164 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
0165 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0166 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
0167 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0168 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
0169 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
0170 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
0171 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
0172 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
0173 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
0174 void glVertexAttrib4Niv(GLuint index, const GLint *v);
0175 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
0176 void glVertexAttrib3sv(GLuint index, const GLshort *v);
0177 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
0178 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
0179 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
0180 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
0181 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0182 void glVertexAttrib2sv(GLuint index, const GLshort *v);
0183 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
0184 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
0185 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
0186 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
0187 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
0188 void glVertexAttrib1sv(GLuint index, const GLshort *v);
0189 void glVertexAttrib1s(GLuint index, GLshort x);
0190 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
0191 void glVertexAttrib1f(GLuint index, GLfloat x);
0192 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
0193 void glVertexAttrib1d(GLuint index, GLdouble x);
0194 void glValidateProgram(GLuint program);
0195 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0196 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0197 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0198 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0199 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0200 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0201 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0202 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0203 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0204 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0205 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0206 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0207 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0208 void glUniform2i(GLint location, GLint v0, GLint v1);
0209 void glUniform1i(GLint location, GLint v0);
0210 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0211 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0212 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0213 void glUniform1f(GLint location, GLfloat v0);
0214 void glUseProgram(GLuint program);
0215 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0216 void glLinkProgram(GLuint program);
0217 GLboolean glIsShader(GLuint shader);
0218 GLboolean glIsProgram(GLuint program);
0219 void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
0220 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0221 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0222 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0223 void glGetUniformiv(GLuint program, GLint location, GLint *params);
0224 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0225 GLint glGetUniformLocation(GLuint program, const GLchar *name);
0226 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0227 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0228 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0229 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0230 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0231 GLint glGetAttribLocation(GLuint program, const GLchar *name);
0232 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
0233 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0234 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0235 void glEnableVertexAttribArray(GLuint index);
0236 void glDisableVertexAttribArray(GLuint index);
0237 void glDetachShader(GLuint program, GLuint shader);
0238 void glDeleteShader(GLuint shader);
0239 void glDeleteProgram(GLuint program);
0240 GLuint glCreateShader(GLenum type);
0241 GLuint glCreateProgram();
0242 void glCompileShader(GLuint shader);
0243 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0244 void glAttachShader(GLuint program, GLuint shader);
0245 void glStencilMaskSeparate(GLenum face, GLuint mask);
0246 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0247 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0248 void glDrawBuffers(GLsizei n, const GLenum *bufs);
0249 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0250
0251
0252 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0253 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0254 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0255 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0256 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0257 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0258
0259
0260 GLboolean glIsVertexArray(GLuint array);
0261 void glGenVertexArrays(GLsizei n, GLuint *arrays);
0262 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0263 void glBindVertexArray(GLuint array);
0264 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0265 void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0266 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0267 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0268 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0269 void glGenerateMipmap(GLenum target);
0270 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0271 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0272 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0273 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0274 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0275 GLenum glCheckFramebufferStatus(GLenum target);
0276 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0277 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0278 void glBindFramebuffer(GLenum target, GLuint framebuffer);
0279 GLboolean glIsFramebuffer(GLuint framebuffer);
0280 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0281 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0282 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0283 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0284 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0285 GLboolean glIsRenderbuffer(GLuint renderbuffer);
0286 const GLubyte * glGetStringi(GLenum name, GLuint index);
0287 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0288 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0289 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0290 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0291 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0292 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0293 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0294 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0295 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0296 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0297 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0298 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0299 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0300 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0301 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0302 void glUniform1ui(GLint location, GLuint v0);
0303 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0304 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0305 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0306 void glVertexAttribI4usv(GLuint index, const GLushort *v);
0307 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
0308 void glVertexAttribI4sv(GLuint index, const GLshort *v);
0309 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
0310 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
0311 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
0312 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
0313 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
0314 void glVertexAttribI4iv(GLuint index, const GLint *v);
0315 void glVertexAttribI3iv(GLuint index, const GLint *v);
0316 void glVertexAttribI2iv(GLuint index, const GLint *v);
0317 void glVertexAttribI1iv(GLuint index, const GLint *v);
0318 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
0319 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
0320 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
0321 void glVertexAttribI1ui(GLuint index, GLuint x);
0322 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
0323 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
0324 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
0325 void glVertexAttribI1i(GLuint index, GLint x);
0326 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0327 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0328 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
0329 void glEndConditionalRender();
0330 void glBeginConditionalRender(GLuint id, GLenum mode);
0331 void glClampColor(GLenum target, GLenum clamp);
0332 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0333 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0334 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0335 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0336 void glEndTransformFeedback();
0337 void glBeginTransformFeedback(GLenum primitiveMode);
0338 GLboolean glIsEnabledi(GLenum target, GLuint index);
0339 void glDisablei(GLenum target, GLuint index);
0340 void glEnablei(GLenum target, GLuint index);
0341 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0342 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0343 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0344
0345
0346 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0347 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0348 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0349 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0350 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0351 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0352 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
0353 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0354 void glPrimitiveRestartIndex(GLuint index);
0355 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0356 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
0357 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0358
0359
0360 void glSampleMaski(GLuint maskNumber, GLbitfield mask);
0361 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0362 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0363 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0364 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0365 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0366 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0367 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0368 void glGetInteger64v(GLenum pname, GLint64 *data);
0369 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0370 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0371 void glDeleteSync(GLsync sync);
0372 GLboolean glIsSync(GLsync sync);
0373 GLsync glFenceSync(GLenum condition, GLbitfield flags);
0374 void glProvokingVertex(GLenum mode);
0375 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
0376 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
0377 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
0378 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
0379
0380
0381 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0382 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0383 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0384 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0385 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0386 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0387 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0388 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0389 void glVertexAttribDivisor(GLuint index, GLuint divisor);
0390 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
0391 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
0392 void glQueryCounter(GLuint id, GLenum target);
0393 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
0394 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
0395 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
0396 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
0397 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
0398 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
0399 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
0400 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
0401 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
0402 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
0403 void glBindSampler(GLuint unit, GLuint sampler);
0404 GLboolean glIsSampler(GLuint sampler);
0405 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
0406 void glGenSamplers(GLsizei count, GLuint *samplers);
0407 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
0408 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
0409
0410
0411 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
0412 void glEndQueryIndexed(GLenum target, GLuint index);
0413 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
0414 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
0415 void glDrawTransformFeedback(GLenum mode, GLuint id);
0416 void glResumeTransformFeedback();
0417 void glPauseTransformFeedback();
0418 GLboolean glIsTransformFeedback(GLuint id);
0419 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
0420 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
0421 void glBindTransformFeedback(GLenum target, GLuint id);
0422 void glPatchParameterfv(GLenum pname, const GLfloat *values);
0423 void glPatchParameteri(GLenum pname, GLint value);
0424 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
0425 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
0426 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
0427 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0428 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0429 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
0430 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
0431 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
0432 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
0433 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0434 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0435 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0436 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0437 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0438 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0439 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0440 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0441 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0442 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
0443 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
0444 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
0445 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
0446 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0447 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
0448 void glUniform2d(GLint location, GLdouble x, GLdouble y);
0449 void glUniform1d(GLint location, GLdouble x);
0450 void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
0451 void glDrawArraysIndirect(GLenum mode, const void *indirect);
0452 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
0453 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
0454 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
0455 void glBlendEquationi(GLuint buf, GLenum mode);
0456 void glMinSampleShading(GLfloat value);
0457
0458
0459 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
0460 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
0461 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
0462 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
0463 void glScissorIndexedv(GLuint index, const GLint *v);
0464 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
0465 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
0466 void glViewportIndexedfv(GLuint index, const GLfloat *v);
0467 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
0468 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
0469 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
0470 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
0471 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
0472 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
0473 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
0474 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
0475 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0476 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0477 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
0478 void glVertexAttribL1d(GLuint index, GLdouble x);
0479 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0480 void glValidateProgramPipeline(GLuint pipeline);
0481 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0482 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0483 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0484 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0485 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0486 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0487 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0488 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0489 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0490 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0491 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0492 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0493 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0494 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0495 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0496 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0497 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0498 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0499 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0500 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0501 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0502 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
0503 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0504 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0505 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0506 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0507 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0508 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
0509 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0510 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
0511 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0512 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0513 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0514 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
0515 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0516 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
0517 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0518 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
0519 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0520 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
0521 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0522 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
0523 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0524 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
0525 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0526 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
0527 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0528 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
0529 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0530 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
0531 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
0532 GLboolean glIsProgramPipeline(GLuint pipeline);
0533 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
0534 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
0535 void glBindProgramPipeline(GLuint pipeline);
0536 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
0537 void glActiveShaderProgram(GLuint pipeline, GLuint program);
0538 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
0539 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
0540 void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
0541 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
0542 void glClearDepthf(GLfloat dd);
0543 void glDepthRangef(GLfloat n, GLfloat f);
0544 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
0545 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
0546 void glReleaseShaderCompiler();
0547
0548
0549 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
0550 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
0551 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
0552 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
0553 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
0554 void glMemoryBarrier(GLbitfield barriers);
0555 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
0556 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
0557 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
0558 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
0559 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
0560 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
0561
0562
0563 void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
0564 void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
0565 void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
0566 void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
0567 void glPopDebugGroup();
0568 void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
0569 GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
0570 void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
0571 void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
0572 void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
0573 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
0574 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
0575 void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0576 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0577 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
0578 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
0579 void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
0580 void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0581 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0582 void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
0583 void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
0584 GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
0585 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
0586 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
0587 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
0588 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
0589 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
0590 void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
0591 void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
0592 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
0593 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
0594 void glInvalidateBufferData(GLuint buffer);
0595 void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
0596 void glInvalidateTexImage(GLuint texture, GLint level);
0597 void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
0598 void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
0599 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
0600 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
0601 void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
0602 void glDispatchComputeIndirect(GLintptr indirect);
0603 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
0604 void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
0605 void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
0606
0607
0608 void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
0609 void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
0610 void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
0611 void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
0612 void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
0613 void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
0614 void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
0615 void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
0616 void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
0617
0618
0619 void glTextureBarrier();
0620 void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
0621 void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
0622 void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params);
0623 void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
0624 void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
0625 void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
0626 void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
0627 GLenum glGetGraphicsResetStatus();
0628 void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
0629 void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
0630 void glMemoryBarrierByRegion(GLbitfield barriers);
0631 void glCreateQueries(GLenum target, GLsizei n, GLuint *ids);
0632 void glCreateProgramPipelines(GLsizei n, GLuint *pipelines);
0633 void glCreateSamplers(GLsizei n, GLuint *samplers);
0634 void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
0635 void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
0636 void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
0637 void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor);
0638 void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0639 void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0640 void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
0641 void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
0642 void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
0643 void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
0644 void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
0645 void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index);
0646 void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index);
0647 void glCreateVertexArrays(GLsizei n, GLuint *arrays);
0648 void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params);
0649 void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params);
0650 void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params);
0651 void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params);
0652 void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params);
0653 void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params);
0654 void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
0655 void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
0656 void glBindTextureUnit(GLuint unit, GLuint texture);
0657 void glGenerateTextureMipmap(GLuint texture);
0658 void glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param);
0659 void glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params);
0660 void glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params);
0661 void glTextureParameteri(GLuint texture, GLenum pname, GLint param);
0662 void glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param);
0663 void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
0664 void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0665 void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0666 void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0667 void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
0668 void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
0669 void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
0670 void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
0671 void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
0672 void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
0673 void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0674 void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0675 void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
0676 void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
0677 void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
0678 void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
0679 void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
0680 void glCreateTextures(GLenum target, GLsizei n, GLuint *textures);
0681 void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params);
0682 void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0683 void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
0684 void glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
0685 void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
0686 void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param);
0687 GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
0688 void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0689 void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil);
0690 void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
0691 void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
0692 void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
0693 void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
0694 void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
0695 void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
0696 void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs);
0697 void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
0698 void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
0699 void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
0700 void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
0701 void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0702 void glCreateFramebuffers(GLsizei n, GLuint *framebuffers);
0703 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
0704 void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
0705 #else
0706 void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data);
0707 #endif
0708 void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params);
0709 void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params);
0710 void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params);
0711 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
0712 void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length);
0713 #else
0714 void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);
0715 #endif
0716 GLboolean glUnmapNamedBuffer(GLuint buffer);
0717 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
0718 void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
0719 #else
0720 void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
0721 #endif
0722 void * glMapNamedBuffer(GLuint buffer, GLenum access);
0723 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
0724 void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
0725 #else
0726 void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
0727 #endif
0728 void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
0729 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
0730 void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0731 void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
0732 void glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
0733 void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
0734 #else
0735 void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
0736 void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
0737 void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);
0738 void glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
0739 #endif
0740 void glCreateBuffers(GLsizei n, GLuint *buffers);
0741 void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
0742 void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param);
0743 void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param);
0744 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
0745 void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0746 #else
0747 void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
0748 #endif
0749 void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
0750 void glCreateTransformFeedbacks(GLsizei n, GLuint *ids);
0751 void glClipControl(GLenum origin, GLenum depth);
0752
0753 private:
0754 friend class QOpenGLVersionFunctionsFactory;
0755
0756 static bool isContextCompatible(QOpenGLContext *context);
0757 static QOpenGLVersionProfile versionProfile();
0758
0759 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0760 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0761 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0762 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0763 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0764 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0765 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0766 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0767 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0768 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0769 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0770 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
0771 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
0772 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
0773 QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
0774 QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
0775 QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
0776 QOpenGLFunctions_4_5_CoreBackend* d_4_5_Core;
0777 };
0778
0779
0780 inline void QOpenGLFunctions_4_5_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0781 {
0782 d_1_0_Core->f.Viewport(x, y, width, height);
0783 }
0784
0785 inline void QOpenGLFunctions_4_5_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
0786 {
0787 d_1_0_Core->f.DepthRange(nearVal, farVal);
0788 }
0789
0790 inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabled(GLenum cap)
0791 {
0792 return d_1_0_Core->f.IsEnabled(cap);
0793 }
0794
0795 inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0796 {
0797 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0798 }
0799
0800 inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0801 {
0802 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0803 }
0804
0805 inline void QOpenGLFunctions_4_5_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0806 {
0807 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0808 }
0809
0810 inline void QOpenGLFunctions_4_5_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0811 {
0812 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0813 }
0814
0815 inline void QOpenGLFunctions_4_5_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
0816 {
0817 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0818 }
0819
0820 inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetString(GLenum name)
0821 {
0822 return d_1_0_Core->f.GetString(name);
0823 }
0824
0825 inline void QOpenGLFunctions_4_5_Core::glGetIntegerv(GLenum pname, GLint *data)
0826 {
0827 d_1_0_Core->f.GetIntegerv(pname, data);
0828 }
0829
0830 inline void QOpenGLFunctions_4_5_Core::glGetFloatv(GLenum pname, GLfloat *data)
0831 {
0832 d_1_0_Core->f.GetFloatv(pname, data);
0833 }
0834
0835 inline GLenum QOpenGLFunctions_4_5_Core::glGetError()
0836 {
0837 return d_1_0_Core->f.GetError();
0838 }
0839
0840 inline void QOpenGLFunctions_4_5_Core::glGetDoublev(GLenum pname, GLdouble *data)
0841 {
0842 d_1_0_Core->f.GetDoublev(pname, data);
0843 }
0844
0845 inline void QOpenGLFunctions_4_5_Core::glGetBooleanv(GLenum pname, GLboolean *data)
0846 {
0847 d_1_0_Core->f.GetBooleanv(pname, data);
0848 }
0849
0850 inline void QOpenGLFunctions_4_5_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
0851 {
0852 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0853 }
0854
0855 inline void QOpenGLFunctions_4_5_Core::glReadBuffer(GLenum src)
0856 {
0857 d_1_0_Core->f.ReadBuffer(src);
0858 }
0859
0860 inline void QOpenGLFunctions_4_5_Core::glPixelStorei(GLenum pname, GLint param)
0861 {
0862 d_1_0_Core->f.PixelStorei(pname, param);
0863 }
0864
0865 inline void QOpenGLFunctions_4_5_Core::glPixelStoref(GLenum pname, GLfloat param)
0866 {
0867 d_1_0_Core->f.PixelStoref(pname, param);
0868 }
0869
0870 inline void QOpenGLFunctions_4_5_Core::glDepthFunc(GLenum func)
0871 {
0872 d_1_0_Core->f.DepthFunc(func);
0873 }
0874
0875 inline void QOpenGLFunctions_4_5_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0876 {
0877 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0878 }
0879
0880 inline void QOpenGLFunctions_4_5_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0881 {
0882 d_1_0_Core->f.StencilFunc(func, ref, mask);
0883 }
0884
0885 inline void QOpenGLFunctions_4_5_Core::glLogicOp(GLenum opcode)
0886 {
0887 d_1_0_Core->f.LogicOp(opcode);
0888 }
0889
0890 inline void QOpenGLFunctions_4_5_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
0891 {
0892 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0893 }
0894
0895 inline void QOpenGLFunctions_4_5_Core::glFlush()
0896 {
0897 d_1_0_Core->f.Flush();
0898 }
0899
0900 inline void QOpenGLFunctions_4_5_Core::glFinish()
0901 {
0902 d_1_0_Core->f.Finish();
0903 }
0904
0905 inline void QOpenGLFunctions_4_5_Core::glEnable(GLenum cap)
0906 {
0907 d_1_0_Core->f.Enable(cap);
0908 }
0909
0910 inline void QOpenGLFunctions_4_5_Core::glDisable(GLenum cap)
0911 {
0912 d_1_0_Core->f.Disable(cap);
0913 }
0914
0915 inline void QOpenGLFunctions_4_5_Core::glDepthMask(GLboolean flag)
0916 {
0917 d_1_0_Core->f.DepthMask(flag);
0918 }
0919
0920 inline void QOpenGLFunctions_4_5_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0921 {
0922 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0923 }
0924
0925 inline void QOpenGLFunctions_4_5_Core::glStencilMask(GLuint mask)
0926 {
0927 d_1_0_Core->f.StencilMask(mask);
0928 }
0929
0930 inline void QOpenGLFunctions_4_5_Core::glClearDepth(GLdouble depth)
0931 {
0932 d_1_0_Core->f.ClearDepth(depth);
0933 }
0934
0935 inline void QOpenGLFunctions_4_5_Core::glClearStencil(GLint s)
0936 {
0937 d_1_0_Core->f.ClearStencil(s);
0938 }
0939
0940 inline void QOpenGLFunctions_4_5_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0941 {
0942 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0943 }
0944
0945 inline void QOpenGLFunctions_4_5_Core::glClear(GLbitfield mask)
0946 {
0947 d_1_0_Core->f.Clear(mask);
0948 }
0949
0950 inline void QOpenGLFunctions_4_5_Core::glDrawBuffer(GLenum buf)
0951 {
0952 d_1_0_Core->f.DrawBuffer(buf);
0953 }
0954
0955 inline void QOpenGLFunctions_4_5_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
0956 {
0957 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0958 }
0959
0960 inline void QOpenGLFunctions_4_5_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
0961 {
0962 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0963 }
0964
0965 inline void QOpenGLFunctions_4_5_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0966 {
0967 d_1_0_Core->f.TexParameteriv(target, pname, params);
0968 }
0969
0970 inline void QOpenGLFunctions_4_5_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
0971 {
0972 d_1_0_Core->f.TexParameteri(target, pname, param);
0973 }
0974
0975 inline void QOpenGLFunctions_4_5_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0976 {
0977 d_1_0_Core->f.TexParameterfv(target, pname, params);
0978 }
0979
0980 inline void QOpenGLFunctions_4_5_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0981 {
0982 d_1_0_Core->f.TexParameterf(target, pname, param);
0983 }
0984
0985 inline void QOpenGLFunctions_4_5_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0986 {
0987 d_1_0_Core->f.Scissor(x, y, width, height);
0988 }
0989
0990 inline void QOpenGLFunctions_4_5_Core::glPolygonMode(GLenum face, GLenum mode)
0991 {
0992 d_1_0_Core->f.PolygonMode(face, mode);
0993 }
0994
0995 inline void QOpenGLFunctions_4_5_Core::glPointSize(GLfloat size)
0996 {
0997 d_1_0_Core->f.PointSize(size);
0998 }
0999
1000 inline void QOpenGLFunctions_4_5_Core::glLineWidth(GLfloat width)
1001 {
1002 d_1_0_Core->f.LineWidth(width);
1003 }
1004
1005 inline void QOpenGLFunctions_4_5_Core::glHint(GLenum target, GLenum mode)
1006 {
1007 d_1_0_Core->f.Hint(target, mode);
1008 }
1009
1010 inline void QOpenGLFunctions_4_5_Core::glFrontFace(GLenum mode)
1011 {
1012 d_1_0_Core->f.FrontFace(mode);
1013 }
1014
1015 inline void QOpenGLFunctions_4_5_Core::glCullFace(GLenum mode)
1016 {
1017 d_1_0_Core->f.CullFace(mode);
1018 }
1019
1020
1021
1022 inline GLboolean QOpenGLFunctions_4_5_Core::glIsTexture(GLuint texture)
1023 {
1024 return d_1_1_Core->f.IsTexture(texture);
1025 }
1026
1027 inline void QOpenGLFunctions_4_5_Core::glGenTextures(GLsizei n, GLuint *textures)
1028 {
1029 d_1_1_Core->f.GenTextures(n, textures);
1030 }
1031
1032 inline void QOpenGLFunctions_4_5_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
1033 {
1034 d_1_1_Core->f.DeleteTextures(n, textures);
1035 }
1036
1037 inline void QOpenGLFunctions_4_5_Core::glBindTexture(GLenum target, GLuint texture)
1038 {
1039 d_1_1_Core->f.BindTexture(target, texture);
1040 }
1041
1042 inline void QOpenGLFunctions_4_5_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
1043 {
1044 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1045 }
1046
1047 inline void QOpenGLFunctions_4_5_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
1048 {
1049 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1050 }
1051
1052 inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1053 {
1054 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1055 }
1056
1057 inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1058 {
1059 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1060 }
1061
1062 inline void QOpenGLFunctions_4_5_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1063 {
1064 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1065 }
1066
1067 inline void QOpenGLFunctions_4_5_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1068 {
1069 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1070 }
1071
1072 inline void QOpenGLFunctions_4_5_Core::glPolygonOffset(GLfloat factor, GLfloat units)
1073 {
1074 d_1_1_Core->f.PolygonOffset(factor, units);
1075 }
1076
1077 inline void QOpenGLFunctions_4_5_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
1078 {
1079 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1080 }
1081
1082 inline void QOpenGLFunctions_4_5_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1083 {
1084 d_1_1_Core->f.DrawArrays(mode, first, count);
1085 }
1086
1087
1088
1089 inline void QOpenGLFunctions_4_5_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1090 {
1091 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1092 }
1093
1094 inline void QOpenGLFunctions_4_5_Core::glBlendEquation(GLenum mode)
1095 {
1096 d_1_2_Core->f.BlendEquation(mode);
1097 }
1098
1099 inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1100 {
1101 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1102 }
1103
1104 inline void QOpenGLFunctions_4_5_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
1105 {
1106 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1107 }
1108
1109 inline void QOpenGLFunctions_4_5_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
1110 {
1111 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1112 }
1113
1114 inline void QOpenGLFunctions_4_5_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
1115 {
1116 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1117 }
1118
1119
1120
1121 inline void QOpenGLFunctions_4_5_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
1122 {
1123 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1124 }
1125
1126 inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
1127 {
1128 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1129 }
1130
1131 inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
1132 {
1133 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1134 }
1135
1136 inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
1137 {
1138 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1139 }
1140
1141 inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
1142 {
1143 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1144 }
1145
1146 inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
1147 {
1148 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1149 }
1150
1151 inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
1152 {
1153 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1154 }
1155
1156 inline void QOpenGLFunctions_4_5_Core::glSampleCoverage(GLfloat value, GLboolean invert)
1157 {
1158 d_1_3_Core->f.SampleCoverage(value, invert);
1159 }
1160
1161 inline void QOpenGLFunctions_4_5_Core::glActiveTexture(GLenum texture)
1162 {
1163 d_1_3_Core->f.ActiveTexture(texture);
1164 }
1165
1166
1167
1168 inline void QOpenGLFunctions_4_5_Core::glPointParameteriv(GLenum pname, const GLint *params)
1169 {
1170 d_1_4_Core->f.PointParameteriv(pname, params);
1171 }
1172
1173 inline void QOpenGLFunctions_4_5_Core::glPointParameteri(GLenum pname, GLint param)
1174 {
1175 d_1_4_Core->f.PointParameteri(pname, param);
1176 }
1177
1178 inline void QOpenGLFunctions_4_5_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
1179 {
1180 d_1_4_Core->f.PointParameterfv(pname, params);
1181 }
1182
1183 inline void QOpenGLFunctions_4_5_Core::glPointParameterf(GLenum pname, GLfloat param)
1184 {
1185 d_1_4_Core->f.PointParameterf(pname, param);
1186 }
1187
1188 inline void QOpenGLFunctions_4_5_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
1189 {
1190 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1191 }
1192
1193 inline void QOpenGLFunctions_4_5_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1194 {
1195 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1196 }
1197
1198 inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1199 {
1200 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1201 }
1202
1203
1204
1205 inline void QOpenGLFunctions_4_5_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
1206 {
1207 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1208 }
1209
1210 inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1211 {
1212 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1213 }
1214
1215 inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapBuffer(GLenum target)
1216 {
1217 return d_1_5_Core->f.UnmapBuffer(target);
1218 }
1219
1220 inline void * QOpenGLFunctions_4_5_Core::glMapBuffer(GLenum target, GLenum access)
1221 {
1222 return d_1_5_Core->f.MapBuffer(target, access);
1223 }
1224
1225 inline void QOpenGLFunctions_4_5_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
1226 {
1227 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1228 }
1229
1230 inline void QOpenGLFunctions_4_5_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
1231 {
1232 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1233 }
1234
1235 inline void QOpenGLFunctions_4_5_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
1236 {
1237 d_1_5_Core->f.BufferData(target, size, data, usage);
1238 }
1239
1240 inline GLboolean QOpenGLFunctions_4_5_Core::glIsBuffer(GLuint buffer)
1241 {
1242 return d_1_5_Core->f.IsBuffer(buffer);
1243 }
1244
1245 inline void QOpenGLFunctions_4_5_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1246 {
1247 d_1_5_Core->f.GenBuffers(n, buffers);
1248 }
1249
1250 inline void QOpenGLFunctions_4_5_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1251 {
1252 d_1_5_Core->f.DeleteBuffers(n, buffers);
1253 }
1254
1255 inline void QOpenGLFunctions_4_5_Core::glBindBuffer(GLenum target, GLuint buffer)
1256 {
1257 d_1_5_Core->f.BindBuffer(target, buffer);
1258 }
1259
1260 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1261 {
1262 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1263 }
1264
1265 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1266 {
1267 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1268 }
1269
1270 inline void QOpenGLFunctions_4_5_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1271 {
1272 d_1_5_Core->f.GetQueryiv(target, pname, params);
1273 }
1274
1275 inline void QOpenGLFunctions_4_5_Core::glEndQuery(GLenum target)
1276 {
1277 d_1_5_Core->f.EndQuery(target);
1278 }
1279
1280 inline void QOpenGLFunctions_4_5_Core::glBeginQuery(GLenum target, GLuint id)
1281 {
1282 d_1_5_Core->f.BeginQuery(target, id);
1283 }
1284
1285 inline GLboolean QOpenGLFunctions_4_5_Core::glIsQuery(GLuint id)
1286 {
1287 return d_1_5_Core->f.IsQuery(id);
1288 }
1289
1290 inline void QOpenGLFunctions_4_5_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1291 {
1292 d_1_5_Core->f.DeleteQueries(n, ids);
1293 }
1294
1295 inline void QOpenGLFunctions_4_5_Core::glGenQueries(GLsizei n, GLuint *ids)
1296 {
1297 d_1_5_Core->f.GenQueries(n, ids);
1298 }
1299
1300
1301
1302 inline void QOpenGLFunctions_4_5_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
1303 {
1304 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1305 }
1306
1307 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
1308 {
1309 d_2_0_Core->f.VertexAttrib4usv(index, v);
1310 }
1311
1312 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
1313 {
1314 d_2_0_Core->f.VertexAttrib4uiv(index, v);
1315 }
1316
1317 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
1318 {
1319 d_2_0_Core->f.VertexAttrib4ubv(index, v);
1320 }
1321
1322 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
1323 {
1324 d_2_0_Core->f.VertexAttrib4sv(index, v);
1325 }
1326
1327 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1328 {
1329 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
1330 }
1331
1332 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
1333 {
1334 d_2_0_Core->f.VertexAttrib4iv(index, v);
1335 }
1336
1337 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
1338 {
1339 d_2_0_Core->f.VertexAttrib4fv(index, v);
1340 }
1341
1342 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1343 {
1344 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
1345 }
1346
1347 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
1348 {
1349 d_2_0_Core->f.VertexAttrib4dv(index, v);
1350 }
1351
1352 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1353 {
1354 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
1355 }
1356
1357 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
1358 {
1359 d_2_0_Core->f.VertexAttrib4bv(index, v);
1360 }
1361
1362 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
1363 {
1364 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
1365 }
1366
1367 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
1368 {
1369 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
1370 }
1371
1372 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
1373 {
1374 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
1375 }
1376
1377 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1378 {
1379 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
1380 }
1381
1382 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
1383 {
1384 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
1385 }
1386
1387 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
1388 {
1389 d_2_0_Core->f.VertexAttrib4Niv(index, v);
1390 }
1391
1392 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
1393 {
1394 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
1395 }
1396
1397 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
1398 {
1399 d_2_0_Core->f.VertexAttrib3sv(index, v);
1400 }
1401
1402 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1403 {
1404 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
1405 }
1406
1407 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
1408 {
1409 d_2_0_Core->f.VertexAttrib3fv(index, v);
1410 }
1411
1412 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
1413 {
1414 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
1415 }
1416
1417 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
1418 {
1419 d_2_0_Core->f.VertexAttrib3dv(index, v);
1420 }
1421
1422 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1423 {
1424 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
1425 }
1426
1427 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
1428 {
1429 d_2_0_Core->f.VertexAttrib2sv(index, v);
1430 }
1431
1432 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
1433 {
1434 d_2_0_Core->f.VertexAttrib2s(index, x, y);
1435 }
1436
1437 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
1438 {
1439 d_2_0_Core->f.VertexAttrib2fv(index, v);
1440 }
1441
1442 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
1443 {
1444 d_2_0_Core->f.VertexAttrib2f(index, x, y);
1445 }
1446
1447 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
1448 {
1449 d_2_0_Core->f.VertexAttrib2dv(index, v);
1450 }
1451
1452 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1453 {
1454 d_2_0_Core->f.VertexAttrib2d(index, x, y);
1455 }
1456
1457 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
1458 {
1459 d_2_0_Core->f.VertexAttrib1sv(index, v);
1460 }
1461
1462 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1s(GLuint index, GLshort x)
1463 {
1464 d_2_0_Core->f.VertexAttrib1s(index, x);
1465 }
1466
1467 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
1468 {
1469 d_2_0_Core->f.VertexAttrib1fv(index, v);
1470 }
1471
1472 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1f(GLuint index, GLfloat x)
1473 {
1474 d_2_0_Core->f.VertexAttrib1f(index, x);
1475 }
1476
1477 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
1478 {
1479 d_2_0_Core->f.VertexAttrib1dv(index, v);
1480 }
1481
1482 inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1d(GLuint index, GLdouble x)
1483 {
1484 d_2_0_Core->f.VertexAttrib1d(index, x);
1485 }
1486
1487 inline void QOpenGLFunctions_4_5_Core::glValidateProgram(GLuint program)
1488 {
1489 d_2_0_Core->f.ValidateProgram(program);
1490 }
1491
1492 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1493 {
1494 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1495 }
1496
1497 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1498 {
1499 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1500 }
1501
1502 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1503 {
1504 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1505 }
1506
1507 inline void QOpenGLFunctions_4_5_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1508 {
1509 d_2_0_Core->f.Uniform4iv(location, count, value);
1510 }
1511
1512 inline void QOpenGLFunctions_4_5_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1513 {
1514 d_2_0_Core->f.Uniform3iv(location, count, value);
1515 }
1516
1517 inline void QOpenGLFunctions_4_5_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1518 {
1519 d_2_0_Core->f.Uniform2iv(location, count, value);
1520 }
1521
1522 inline void QOpenGLFunctions_4_5_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1523 {
1524 d_2_0_Core->f.Uniform1iv(location, count, value);
1525 }
1526
1527 inline void QOpenGLFunctions_4_5_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1528 {
1529 d_2_0_Core->f.Uniform4fv(location, count, value);
1530 }
1531
1532 inline void QOpenGLFunctions_4_5_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1533 {
1534 d_2_0_Core->f.Uniform3fv(location, count, value);
1535 }
1536
1537 inline void QOpenGLFunctions_4_5_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1538 {
1539 d_2_0_Core->f.Uniform2fv(location, count, value);
1540 }
1541
1542 inline void QOpenGLFunctions_4_5_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1543 {
1544 d_2_0_Core->f.Uniform1fv(location, count, value);
1545 }
1546
1547 inline void QOpenGLFunctions_4_5_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1548 {
1549 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1550 }
1551
1552 inline void QOpenGLFunctions_4_5_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1553 {
1554 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1555 }
1556
1557 inline void QOpenGLFunctions_4_5_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1558 {
1559 d_2_0_Core->f.Uniform2i(location, v0, v1);
1560 }
1561
1562 inline void QOpenGLFunctions_4_5_Core::glUniform1i(GLint location, GLint v0)
1563 {
1564 d_2_0_Core->f.Uniform1i(location, v0);
1565 }
1566
1567 inline void QOpenGLFunctions_4_5_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1568 {
1569 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1570 }
1571
1572 inline void QOpenGLFunctions_4_5_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1573 {
1574 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1575 }
1576
1577 inline void QOpenGLFunctions_4_5_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1578 {
1579 d_2_0_Core->f.Uniform2f(location, v0, v1);
1580 }
1581
1582 inline void QOpenGLFunctions_4_5_Core::glUniform1f(GLint location, GLfloat v0)
1583 {
1584 d_2_0_Core->f.Uniform1f(location, v0);
1585 }
1586
1587 inline void QOpenGLFunctions_4_5_Core::glUseProgram(GLuint program)
1588 {
1589 d_2_0_Core->f.UseProgram(program);
1590 }
1591
1592 inline void QOpenGLFunctions_4_5_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
1593 {
1594 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1595 }
1596
1597 inline void QOpenGLFunctions_4_5_Core::glLinkProgram(GLuint program)
1598 {
1599 d_2_0_Core->f.LinkProgram(program);
1600 }
1601
1602 inline GLboolean QOpenGLFunctions_4_5_Core::glIsShader(GLuint shader)
1603 {
1604 return d_2_0_Core->f.IsShader(shader);
1605 }
1606
1607 inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgram(GLuint program)
1608 {
1609 return d_2_0_Core->f.IsProgram(program);
1610 }
1611
1612 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
1613 {
1614 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1615 }
1616
1617 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1618 {
1619 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1620 }
1621
1622 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1623 {
1624 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1625 }
1626
1627 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1628 {
1629 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1630 }
1631
1632 inline void QOpenGLFunctions_4_5_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1633 {
1634 d_2_0_Core->f.GetUniformiv(program, location, params);
1635 }
1636
1637 inline void QOpenGLFunctions_4_5_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1638 {
1639 d_2_0_Core->f.GetUniformfv(program, location, params);
1640 }
1641
1642 inline GLint QOpenGLFunctions_4_5_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1643 {
1644 return d_2_0_Core->f.GetUniformLocation(program, name);
1645 }
1646
1647 inline void QOpenGLFunctions_4_5_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1648 {
1649 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1650 }
1651
1652 inline void QOpenGLFunctions_4_5_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1653 {
1654 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1655 }
1656
1657 inline void QOpenGLFunctions_4_5_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1658 {
1659 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1660 }
1661
1662 inline void QOpenGLFunctions_4_5_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1663 {
1664 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1665 }
1666
1667 inline void QOpenGLFunctions_4_5_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1668 {
1669 d_2_0_Core->f.GetProgramiv(program, pname, params);
1670 }
1671
1672 inline GLint QOpenGLFunctions_4_5_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1673 {
1674 return d_2_0_Core->f.GetAttribLocation(program, name);
1675 }
1676
1677 inline void QOpenGLFunctions_4_5_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
1678 {
1679 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
1680 }
1681
1682 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1683 {
1684 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1685 }
1686
1687 inline void QOpenGLFunctions_4_5_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1688 {
1689 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1690 }
1691
1692 inline void QOpenGLFunctions_4_5_Core::glEnableVertexAttribArray(GLuint index)
1693 {
1694 d_2_0_Core->f.EnableVertexAttribArray(index);
1695 }
1696
1697 inline void QOpenGLFunctions_4_5_Core::glDisableVertexAttribArray(GLuint index)
1698 {
1699 d_2_0_Core->f.DisableVertexAttribArray(index);
1700 }
1701
1702 inline void QOpenGLFunctions_4_5_Core::glDetachShader(GLuint program, GLuint shader)
1703 {
1704 d_2_0_Core->f.DetachShader(program, shader);
1705 }
1706
1707 inline void QOpenGLFunctions_4_5_Core::glDeleteShader(GLuint shader)
1708 {
1709 d_2_0_Core->f.DeleteShader(shader);
1710 }
1711
1712 inline void QOpenGLFunctions_4_5_Core::glDeleteProgram(GLuint program)
1713 {
1714 d_2_0_Core->f.DeleteProgram(program);
1715 }
1716
1717 inline GLuint QOpenGLFunctions_4_5_Core::glCreateShader(GLenum type)
1718 {
1719 return d_2_0_Core->f.CreateShader(type);
1720 }
1721
1722 inline GLuint QOpenGLFunctions_4_5_Core::glCreateProgram()
1723 {
1724 return d_2_0_Core->f.CreateProgram();
1725 }
1726
1727 inline void QOpenGLFunctions_4_5_Core::glCompileShader(GLuint shader)
1728 {
1729 d_2_0_Core->f.CompileShader(shader);
1730 }
1731
1732 inline void QOpenGLFunctions_4_5_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1733 {
1734 d_2_0_Core->f.BindAttribLocation(program, index, name);
1735 }
1736
1737 inline void QOpenGLFunctions_4_5_Core::glAttachShader(GLuint program, GLuint shader)
1738 {
1739 d_2_0_Core->f.AttachShader(program, shader);
1740 }
1741
1742 inline void QOpenGLFunctions_4_5_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1743 {
1744 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1745 }
1746
1747 inline void QOpenGLFunctions_4_5_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1748 {
1749 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1750 }
1751
1752 inline void QOpenGLFunctions_4_5_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1753 {
1754 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1755 }
1756
1757 inline void QOpenGLFunctions_4_5_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1758 {
1759 d_2_0_Core->f.DrawBuffers(n, bufs);
1760 }
1761
1762 inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1763 {
1764 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1765 }
1766
1767
1768
1769 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1770 {
1771 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1772 }
1773
1774 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1775 {
1776 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1777 }
1778
1779 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1780 {
1781 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1782 }
1783
1784 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1785 {
1786 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1787 }
1788
1789 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1790 {
1791 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1792 }
1793
1794 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1795 {
1796 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1797 }
1798
1799
1800
1801 inline GLboolean QOpenGLFunctions_4_5_Core::glIsVertexArray(GLuint array)
1802 {
1803 return d_3_0_Core->f.IsVertexArray(array);
1804 }
1805
1806 inline void QOpenGLFunctions_4_5_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1807 {
1808 d_3_0_Core->f.GenVertexArrays(n, arrays);
1809 }
1810
1811 inline void QOpenGLFunctions_4_5_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1812 {
1813 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1814 }
1815
1816 inline void QOpenGLFunctions_4_5_Core::glBindVertexArray(GLuint array)
1817 {
1818 d_3_0_Core->f.BindVertexArray(array);
1819 }
1820
1821 inline void QOpenGLFunctions_4_5_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1822 {
1823 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1824 }
1825
1826 inline void * QOpenGLFunctions_4_5_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1827 {
1828 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1829 }
1830
1831 inline void QOpenGLFunctions_4_5_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1832 {
1833 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1834 }
1835
1836 inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1837 {
1838 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1839 }
1840
1841 inline void QOpenGLFunctions_4_5_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1842 {
1843 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1844 }
1845
1846 inline void QOpenGLFunctions_4_5_Core::glGenerateMipmap(GLenum target)
1847 {
1848 d_3_0_Core->f.GenerateMipmap(target);
1849 }
1850
1851 inline void QOpenGLFunctions_4_5_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1852 {
1853 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1854 }
1855
1856 inline void QOpenGLFunctions_4_5_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1857 {
1858 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1859 }
1860
1861 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1862 {
1863 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1864 }
1865
1866 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1867 {
1868 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1869 }
1870
1871 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1872 {
1873 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1874 }
1875
1876 inline GLenum QOpenGLFunctions_4_5_Core::glCheckFramebufferStatus(GLenum target)
1877 {
1878 return d_3_0_Core->f.CheckFramebufferStatus(target);
1879 }
1880
1881 inline void QOpenGLFunctions_4_5_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1882 {
1883 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1884 }
1885
1886 inline void QOpenGLFunctions_4_5_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1887 {
1888 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1889 }
1890
1891 inline void QOpenGLFunctions_4_5_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1892 {
1893 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1894 }
1895
1896 inline GLboolean QOpenGLFunctions_4_5_Core::glIsFramebuffer(GLuint framebuffer)
1897 {
1898 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1899 }
1900
1901 inline void QOpenGLFunctions_4_5_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1902 {
1903 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1904 }
1905
1906 inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1907 {
1908 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1909 }
1910
1911 inline void QOpenGLFunctions_4_5_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1912 {
1913 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1914 }
1915
1916 inline void QOpenGLFunctions_4_5_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1917 {
1918 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1919 }
1920
1921 inline void QOpenGLFunctions_4_5_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1922 {
1923 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1924 }
1925
1926 inline GLboolean QOpenGLFunctions_4_5_Core::glIsRenderbuffer(GLuint renderbuffer)
1927 {
1928 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1929 }
1930
1931 inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetStringi(GLenum name, GLuint index)
1932 {
1933 return d_3_0_Core->f.GetStringi(name, index);
1934 }
1935
1936 inline void QOpenGLFunctions_4_5_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1937 {
1938 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1939 }
1940
1941 inline void QOpenGLFunctions_4_5_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1942 {
1943 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1944 }
1945
1946 inline void QOpenGLFunctions_4_5_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1947 {
1948 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1949 }
1950
1951 inline void QOpenGLFunctions_4_5_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1952 {
1953 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1954 }
1955
1956 inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1957 {
1958 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1959 }
1960
1961 inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1962 {
1963 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1964 }
1965
1966 inline void QOpenGLFunctions_4_5_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1967 {
1968 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1969 }
1970
1971 inline void QOpenGLFunctions_4_5_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1972 {
1973 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1974 }
1975
1976 inline void QOpenGLFunctions_4_5_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1977 {
1978 d_3_0_Core->f.Uniform4uiv(location, count, value);
1979 }
1980
1981 inline void QOpenGLFunctions_4_5_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1982 {
1983 d_3_0_Core->f.Uniform3uiv(location, count, value);
1984 }
1985
1986 inline void QOpenGLFunctions_4_5_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1987 {
1988 d_3_0_Core->f.Uniform2uiv(location, count, value);
1989 }
1990
1991 inline void QOpenGLFunctions_4_5_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1992 {
1993 d_3_0_Core->f.Uniform1uiv(location, count, value);
1994 }
1995
1996 inline void QOpenGLFunctions_4_5_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1997 {
1998 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1999 }
2000
2001 inline void QOpenGLFunctions_4_5_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2002 {
2003 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2004 }
2005
2006 inline void QOpenGLFunctions_4_5_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2007 {
2008 d_3_0_Core->f.Uniform2ui(location, v0, v1);
2009 }
2010
2011 inline void QOpenGLFunctions_4_5_Core::glUniform1ui(GLint location, GLuint v0)
2012 {
2013 d_3_0_Core->f.Uniform1ui(location, v0);
2014 }
2015
2016 inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
2017 {
2018 return d_3_0_Core->f.GetFragDataLocation(program, name);
2019 }
2020
2021 inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2022 {
2023 d_3_0_Core->f.BindFragDataLocation(program, color, name);
2024 }
2025
2026 inline void QOpenGLFunctions_4_5_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2027 {
2028 d_3_0_Core->f.GetUniformuiv(program, location, params);
2029 }
2030
2031 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
2032 {
2033 d_3_0_Core->f.VertexAttribI4usv(index, v);
2034 }
2035
2036 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
2037 {
2038 d_3_0_Core->f.VertexAttribI4ubv(index, v);
2039 }
2040
2041 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
2042 {
2043 d_3_0_Core->f.VertexAttribI4sv(index, v);
2044 }
2045
2046 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
2047 {
2048 d_3_0_Core->f.VertexAttribI4bv(index, v);
2049 }
2050
2051 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
2052 {
2053 d_3_0_Core->f.VertexAttribI4uiv(index, v);
2054 }
2055
2056 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
2057 {
2058 d_3_0_Core->f.VertexAttribI3uiv(index, v);
2059 }
2060
2061 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
2062 {
2063 d_3_0_Core->f.VertexAttribI2uiv(index, v);
2064 }
2065
2066 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
2067 {
2068 d_3_0_Core->f.VertexAttribI1uiv(index, v);
2069 }
2070
2071 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
2072 {
2073 d_3_0_Core->f.VertexAttribI4iv(index, v);
2074 }
2075
2076 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
2077 {
2078 d_3_0_Core->f.VertexAttribI3iv(index, v);
2079 }
2080
2081 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
2082 {
2083 d_3_0_Core->f.VertexAttribI2iv(index, v);
2084 }
2085
2086 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
2087 {
2088 d_3_0_Core->f.VertexAttribI1iv(index, v);
2089 }
2090
2091 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
2092 {
2093 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
2094 }
2095
2096 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
2097 {
2098 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
2099 }
2100
2101 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
2102 {
2103 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
2104 }
2105
2106 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1ui(GLuint index, GLuint x)
2107 {
2108 d_3_0_Core->f.VertexAttribI1ui(index, x);
2109 }
2110
2111 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
2112 {
2113 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
2114 }
2115
2116 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
2117 {
2118 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
2119 }
2120
2121 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
2122 {
2123 d_3_0_Core->f.VertexAttribI2i(index, x, y);
2124 }
2125
2126 inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1i(GLuint index, GLint x)
2127 {
2128 d_3_0_Core->f.VertexAttribI1i(index, x);
2129 }
2130
2131 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2132 {
2133 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2134 }
2135
2136 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2137 {
2138 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2139 }
2140
2141 inline void QOpenGLFunctions_4_5_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2142 {
2143 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2144 }
2145
2146 inline void QOpenGLFunctions_4_5_Core::glEndConditionalRender()
2147 {
2148 d_3_0_Core->f.EndConditionalRender();
2149 }
2150
2151 inline void QOpenGLFunctions_4_5_Core::glBeginConditionalRender(GLuint id, GLenum mode)
2152 {
2153 d_3_0_Core->f.BeginConditionalRender(id, mode);
2154 }
2155
2156 inline void QOpenGLFunctions_4_5_Core::glClampColor(GLenum target, GLenum clamp)
2157 {
2158 d_3_0_Core->f.ClampColor(target, clamp);
2159 }
2160
2161 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2162 {
2163 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2164 }
2165
2166 inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
2167 {
2168 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2169 }
2170
2171 inline void QOpenGLFunctions_4_5_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2172 {
2173 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2174 }
2175
2176 inline void QOpenGLFunctions_4_5_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2177 {
2178 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2179 }
2180
2181 inline void QOpenGLFunctions_4_5_Core::glEndTransformFeedback()
2182 {
2183 d_3_0_Core->f.EndTransformFeedback();
2184 }
2185
2186 inline void QOpenGLFunctions_4_5_Core::glBeginTransformFeedback(GLenum primitiveMode)
2187 {
2188 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2189 }
2190
2191 inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabledi(GLenum target, GLuint index)
2192 {
2193 return d_3_0_Core->f.IsEnabledi(target, index);
2194 }
2195
2196 inline void QOpenGLFunctions_4_5_Core::glDisablei(GLenum target, GLuint index)
2197 {
2198 d_3_0_Core->f.Disablei(target, index);
2199 }
2200
2201 inline void QOpenGLFunctions_4_5_Core::glEnablei(GLenum target, GLuint index)
2202 {
2203 d_3_0_Core->f.Enablei(target, index);
2204 }
2205
2206 inline void QOpenGLFunctions_4_5_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2207 {
2208 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2209 }
2210
2211 inline void QOpenGLFunctions_4_5_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2212 {
2213 d_3_0_Core->f.GetBooleani_v(target, index, data);
2214 }
2215
2216 inline void QOpenGLFunctions_4_5_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2217 {
2218 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2219 }
2220
2221
2222
2223 inline void QOpenGLFunctions_4_5_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2224 {
2225 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2226 }
2227
2228 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2229 {
2230 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2231 }
2232
2233 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2234 {
2235 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2236 }
2237
2238 inline GLuint QOpenGLFunctions_4_5_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2239 {
2240 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2241 }
2242
2243 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2244 {
2245 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2246 }
2247
2248 inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2249 {
2250 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2251 }
2252
2253 inline void QOpenGLFunctions_4_5_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
2254 {
2255 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2256 }
2257
2258 inline void QOpenGLFunctions_4_5_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2259 {
2260 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2261 }
2262
2263 inline void QOpenGLFunctions_4_5_Core::glPrimitiveRestartIndex(GLuint index)
2264 {
2265 d_3_1_Core->f.PrimitiveRestartIndex(index);
2266 }
2267
2268 inline void QOpenGLFunctions_4_5_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2269 {
2270 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2271 }
2272
2273 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
2274 {
2275 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2276 }
2277
2278 inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2279 {
2280 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2281 }
2282
2283
2284
2285 inline void QOpenGLFunctions_4_5_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
2286 {
2287 d_3_2_Core->f.SampleMaski(maskNumber, mask);
2288 }
2289
2290 inline void QOpenGLFunctions_4_5_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2291 {
2292 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2293 }
2294
2295 inline void QOpenGLFunctions_4_5_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2296 {
2297 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2298 }
2299
2300 inline void QOpenGLFunctions_4_5_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2301 {
2302 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2303 }
2304
2305 inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2306 {
2307 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2308 }
2309
2310 inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2311 {
2312 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2313 }
2314
2315 inline void QOpenGLFunctions_4_5_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2316 {
2317 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2318 }
2319
2320 inline void QOpenGLFunctions_4_5_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2321 {
2322 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2323 }
2324
2325 inline void QOpenGLFunctions_4_5_Core::glGetInteger64v(GLenum pname, GLint64 *data)
2326 {
2327 d_3_2_Core->f.GetInteger64v(pname, data);
2328 }
2329
2330 inline void QOpenGLFunctions_4_5_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2331 {
2332 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2333 }
2334
2335 inline GLenum QOpenGLFunctions_4_5_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2336 {
2337 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2338 }
2339
2340 inline void QOpenGLFunctions_4_5_Core::glDeleteSync(GLsync sync)
2341 {
2342 d_3_2_Core->f.DeleteSync(sync);
2343 }
2344
2345 inline GLboolean QOpenGLFunctions_4_5_Core::glIsSync(GLsync sync)
2346 {
2347 return d_3_2_Core->f.IsSync(sync);
2348 }
2349
2350 inline GLsync QOpenGLFunctions_4_5_Core::glFenceSync(GLenum condition, GLbitfield flags)
2351 {
2352 return d_3_2_Core->f.FenceSync(condition, flags);
2353 }
2354
2355 inline void QOpenGLFunctions_4_5_Core::glProvokingVertex(GLenum mode)
2356 {
2357 d_3_2_Core->f.ProvokingVertex(mode);
2358 }
2359
2360 inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
2361 {
2362 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2363 }
2364
2365 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
2366 {
2367 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2368 }
2369
2370 inline void QOpenGLFunctions_4_5_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2371 {
2372 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2373 }
2374
2375 inline void QOpenGLFunctions_4_5_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2376 {
2377 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2378 }
2379
2380
2381
2382 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2383 {
2384 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2385 }
2386
2387 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2388 {
2389 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2390 }
2391
2392 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2393 {
2394 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2395 }
2396
2397 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2398 {
2399 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2400 }
2401
2402 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2403 {
2404 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2405 }
2406
2407 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2408 {
2409 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2410 }
2411
2412 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2413 {
2414 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2415 }
2416
2417 inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2418 {
2419 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2420 }
2421
2422 inline void QOpenGLFunctions_4_5_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2423 {
2424 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2425 }
2426
2427 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2428 {
2429 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2430 }
2431
2432 inline void QOpenGLFunctions_4_5_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2433 {
2434 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2435 }
2436
2437 inline void QOpenGLFunctions_4_5_Core::glQueryCounter(GLuint id, GLenum target)
2438 {
2439 d_3_3_Core->f.QueryCounter(id, target);
2440 }
2441
2442 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2443 {
2444 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2445 }
2446
2447 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2448 {
2449 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2450 }
2451
2452 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2453 {
2454 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2455 }
2456
2457 inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2458 {
2459 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2460 }
2461
2462 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2463 {
2464 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2465 }
2466
2467 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2468 {
2469 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2470 }
2471
2472 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2473 {
2474 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2475 }
2476
2477 inline void QOpenGLFunctions_4_5_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2478 {
2479 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2480 }
2481
2482 inline void QOpenGLFunctions_4_5_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2483 {
2484 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2485 }
2486
2487 inline void QOpenGLFunctions_4_5_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2488 {
2489 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2490 }
2491
2492 inline void QOpenGLFunctions_4_5_Core::glBindSampler(GLuint unit, GLuint sampler)
2493 {
2494 d_3_3_Core->f.BindSampler(unit, sampler);
2495 }
2496
2497 inline GLboolean QOpenGLFunctions_4_5_Core::glIsSampler(GLuint sampler)
2498 {
2499 return d_3_3_Core->f.IsSampler(sampler);
2500 }
2501
2502 inline void QOpenGLFunctions_4_5_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2503 {
2504 d_3_3_Core->f.DeleteSamplers(count, samplers);
2505 }
2506
2507 inline void QOpenGLFunctions_4_5_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2508 {
2509 d_3_3_Core->f.GenSamplers(count, samplers);
2510 }
2511
2512 inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2513 {
2514 return d_3_3_Core->f.GetFragDataIndex(program, name);
2515 }
2516
2517 inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2518 {
2519 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2520 }
2521
2522
2523
2524 inline void QOpenGLFunctions_4_5_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2525 {
2526 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2527 }
2528
2529 inline void QOpenGLFunctions_4_5_Core::glEndQueryIndexed(GLenum target, GLuint index)
2530 {
2531 d_4_0_Core->f.EndQueryIndexed(target, index);
2532 }
2533
2534 inline void QOpenGLFunctions_4_5_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2535 {
2536 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2537 }
2538
2539 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2540 {
2541 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2542 }
2543
2544 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2545 {
2546 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2547 }
2548
2549 inline void QOpenGLFunctions_4_5_Core::glResumeTransformFeedback()
2550 {
2551 d_4_0_Core->f.ResumeTransformFeedback();
2552 }
2553
2554 inline void QOpenGLFunctions_4_5_Core::glPauseTransformFeedback()
2555 {
2556 d_4_0_Core->f.PauseTransformFeedback();
2557 }
2558
2559 inline GLboolean QOpenGLFunctions_4_5_Core::glIsTransformFeedback(GLuint id)
2560 {
2561 return d_4_0_Core->f.IsTransformFeedback(id);
2562 }
2563
2564 inline void QOpenGLFunctions_4_5_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2565 {
2566 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2567 }
2568
2569 inline void QOpenGLFunctions_4_5_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2570 {
2571 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2572 }
2573
2574 inline void QOpenGLFunctions_4_5_Core::glBindTransformFeedback(GLenum target, GLuint id)
2575 {
2576 d_4_0_Core->f.BindTransformFeedback(target, id);
2577 }
2578
2579 inline void QOpenGLFunctions_4_5_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2580 {
2581 d_4_0_Core->f.PatchParameterfv(pname, values);
2582 }
2583
2584 inline void QOpenGLFunctions_4_5_Core::glPatchParameteri(GLenum pname, GLint value)
2585 {
2586 d_4_0_Core->f.PatchParameteri(pname, value);
2587 }
2588
2589 inline void QOpenGLFunctions_4_5_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2590 {
2591 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2592 }
2593
2594 inline void QOpenGLFunctions_4_5_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2595 {
2596 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2597 }
2598
2599 inline void QOpenGLFunctions_4_5_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2600 {
2601 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2602 }
2603
2604 inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2605 {
2606 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2607 }
2608
2609 inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2610 {
2611 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2612 }
2613
2614 inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2615 {
2616 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2617 }
2618
2619 inline GLuint QOpenGLFunctions_4_5_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2620 {
2621 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2622 }
2623
2624 inline GLint QOpenGLFunctions_4_5_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2625 {
2626 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2627 }
2628
2629 inline void QOpenGLFunctions_4_5_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2630 {
2631 d_4_0_Core->f.GetUniformdv(program, location, params);
2632 }
2633
2634 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2635 {
2636 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2637 }
2638
2639 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2640 {
2641 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2642 }
2643
2644 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2645 {
2646 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2647 }
2648
2649 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2650 {
2651 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2652 }
2653
2654 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2655 {
2656 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2657 }
2658
2659 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2660 {
2661 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2662 }
2663
2664 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2665 {
2666 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2667 }
2668
2669 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2670 {
2671 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2672 }
2673
2674 inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2675 {
2676 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2677 }
2678
2679 inline void QOpenGLFunctions_4_5_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2680 {
2681 d_4_0_Core->f.Uniform4dv(location, count, value);
2682 }
2683
2684 inline void QOpenGLFunctions_4_5_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2685 {
2686 d_4_0_Core->f.Uniform3dv(location, count, value);
2687 }
2688
2689 inline void QOpenGLFunctions_4_5_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2690 {
2691 d_4_0_Core->f.Uniform2dv(location, count, value);
2692 }
2693
2694 inline void QOpenGLFunctions_4_5_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2695 {
2696 d_4_0_Core->f.Uniform1dv(location, count, value);
2697 }
2698
2699 inline void QOpenGLFunctions_4_5_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2700 {
2701 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2702 }
2703
2704 inline void QOpenGLFunctions_4_5_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2705 {
2706 d_4_0_Core->f.Uniform3d(location, x, y, z);
2707 }
2708
2709 inline void QOpenGLFunctions_4_5_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2710 {
2711 d_4_0_Core->f.Uniform2d(location, x, y);
2712 }
2713
2714 inline void QOpenGLFunctions_4_5_Core::glUniform1d(GLint location, GLdouble x)
2715 {
2716 d_4_0_Core->f.Uniform1d(location, x);
2717 }
2718
2719 inline void QOpenGLFunctions_4_5_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
2720 {
2721 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2722 }
2723
2724 inline void QOpenGLFunctions_4_5_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
2725 {
2726 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2727 }
2728
2729 inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2730 {
2731 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2732 }
2733
2734 inline void QOpenGLFunctions_4_5_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2735 {
2736 d_4_0_Core->f.BlendFunci(buf, src, dst);
2737 }
2738
2739 inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2740 {
2741 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2742 }
2743
2744 inline void QOpenGLFunctions_4_5_Core::glBlendEquationi(GLuint buf, GLenum mode)
2745 {
2746 d_4_0_Core->f.BlendEquationi(buf, mode);
2747 }
2748
2749 inline void QOpenGLFunctions_4_5_Core::glMinSampleShading(GLfloat value)
2750 {
2751 d_4_0_Core->f.MinSampleShading(value);
2752 }
2753
2754
2755
2756 inline void QOpenGLFunctions_4_5_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2757 {
2758 d_4_1_Core->f.GetDoublei_v(target, index, data);
2759 }
2760
2761 inline void QOpenGLFunctions_4_5_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2762 {
2763 d_4_1_Core->f.GetFloati_v(target, index, data);
2764 }
2765
2766 inline void QOpenGLFunctions_4_5_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2767 {
2768 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2769 }
2770
2771 inline void QOpenGLFunctions_4_5_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2772 {
2773 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2774 }
2775
2776 inline void QOpenGLFunctions_4_5_Core::glScissorIndexedv(GLuint index, const GLint *v)
2777 {
2778 d_4_1_Core->f.ScissorIndexedv(index, v);
2779 }
2780
2781 inline void QOpenGLFunctions_4_5_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2782 {
2783 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2784 }
2785
2786 inline void QOpenGLFunctions_4_5_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2787 {
2788 d_4_1_Core->f.ScissorArrayv(first, count, v);
2789 }
2790
2791 inline void QOpenGLFunctions_4_5_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2792 {
2793 d_4_1_Core->f.ViewportIndexedfv(index, v);
2794 }
2795
2796 inline void QOpenGLFunctions_4_5_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2797 {
2798 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2799 }
2800
2801 inline void QOpenGLFunctions_4_5_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2802 {
2803 d_4_1_Core->f.ViewportArrayv(first, count, v);
2804 }
2805
2806 inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2807 {
2808 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2809 }
2810
2811 inline void QOpenGLFunctions_4_5_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2812 {
2813 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2814 }
2815
2816 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2817 {
2818 d_4_1_Core->f.VertexAttribL4dv(index, v);
2819 }
2820
2821 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2822 {
2823 d_4_1_Core->f.VertexAttribL3dv(index, v);
2824 }
2825
2826 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2827 {
2828 d_4_1_Core->f.VertexAttribL2dv(index, v);
2829 }
2830
2831 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2832 {
2833 d_4_1_Core->f.VertexAttribL1dv(index, v);
2834 }
2835
2836 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2837 {
2838 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2839 }
2840
2841 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2842 {
2843 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2844 }
2845
2846 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2847 {
2848 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2849 }
2850
2851 inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2852 {
2853 d_4_1_Core->f.VertexAttribL1d(index, x);
2854 }
2855
2856 inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2857 {
2858 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2859 }
2860
2861 inline void QOpenGLFunctions_4_5_Core::glValidateProgramPipeline(GLuint pipeline)
2862 {
2863 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2864 }
2865
2866 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2867 {
2868 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2869 }
2870
2871 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2872 {
2873 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2874 }
2875
2876 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2877 {
2878 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2879 }
2880
2881 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2882 {
2883 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2884 }
2885
2886 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2887 {
2888 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2889 }
2890
2891 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2892 {
2893 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2894 }
2895
2896 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2897 {
2898 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2899 }
2900
2901 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2902 {
2903 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2904 }
2905
2906 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2907 {
2908 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2909 }
2910
2911 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2912 {
2913 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2914 }
2915
2916 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2917 {
2918 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2919 }
2920
2921 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2922 {
2923 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2924 }
2925
2926 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2927 {
2928 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2929 }
2930
2931 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2932 {
2933 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2934 }
2935
2936 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2937 {
2938 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2939 }
2940
2941 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2942 {
2943 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2944 }
2945
2946 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2947 {
2948 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2949 }
2950
2951 inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2952 {
2953 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2954 }
2955
2956 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2957 {
2958 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2959 }
2960
2961 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2962 {
2963 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2964 }
2965
2966 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2967 {
2968 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2969 }
2970
2971 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2972 {
2973 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2974 }
2975
2976 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2977 {
2978 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2979 }
2980
2981 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2982 {
2983 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2984 }
2985
2986 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2987 {
2988 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2989 }
2990
2991 inline void QOpenGLFunctions_4_5_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2992 {
2993 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2994 }
2995
2996 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2997 {
2998 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2999 }
3000
3001 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
3002 {
3003 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
3004 }
3005
3006 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3007 {
3008 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
3009 }
3010
3011 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
3012 {
3013 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
3014 }
3015
3016 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3017 {
3018 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
3019 }
3020
3021 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
3022 {
3023 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
3024 }
3025
3026 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3027 {
3028 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
3029 }
3030
3031 inline void QOpenGLFunctions_4_5_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
3032 {
3033 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
3034 }
3035
3036 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3037 {
3038 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
3039 }
3040
3041 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
3042 {
3043 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
3044 }
3045
3046 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3047 {
3048 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
3049 }
3050
3051 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
3052 {
3053 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
3054 }
3055
3056 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3057 {
3058 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
3059 }
3060
3061 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
3062 {
3063 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
3064 }
3065
3066 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3067 {
3068 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
3069 }
3070
3071 inline void QOpenGLFunctions_4_5_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
3072 {
3073 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
3074 }
3075
3076 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3077 {
3078 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
3079 }
3080
3081 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
3082 {
3083 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
3084 }
3085
3086 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3087 {
3088 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
3089 }
3090
3091 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
3092 {
3093 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
3094 }
3095
3096 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3097 {
3098 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
3099 }
3100
3101 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3102 {
3103 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3104 }
3105
3106 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3107 {
3108 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3109 }
3110
3111 inline void QOpenGLFunctions_4_5_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3112 {
3113 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3114 }
3115
3116 inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3117 {
3118 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3119 }
3120
3121 inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgramPipeline(GLuint pipeline)
3122 {
3123 return d_4_1_Core->f.IsProgramPipeline(pipeline);
3124 }
3125
3126 inline void QOpenGLFunctions_4_5_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3127 {
3128 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3129 }
3130
3131 inline void QOpenGLFunctions_4_5_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3132 {
3133 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3134 }
3135
3136 inline void QOpenGLFunctions_4_5_Core::glBindProgramPipeline(GLuint pipeline)
3137 {
3138 d_4_1_Core->f.BindProgramPipeline(pipeline);
3139 }
3140
3141 inline GLuint QOpenGLFunctions_4_5_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
3142 {
3143 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3144 }
3145
3146 inline void QOpenGLFunctions_4_5_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
3147 {
3148 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3149 }
3150
3151 inline void QOpenGLFunctions_4_5_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3152 {
3153 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3154 }
3155
3156 inline void QOpenGLFunctions_4_5_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3157 {
3158 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3159 }
3160
3161 inline void QOpenGLFunctions_4_5_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
3162 {
3163 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3164 }
3165
3166 inline void QOpenGLFunctions_4_5_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
3167 {
3168 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3169 }
3170
3171 inline void QOpenGLFunctions_4_5_Core::glClearDepthf(GLfloat dd)
3172 {
3173 d_4_1_Core->f.ClearDepthf(dd);
3174 }
3175
3176 inline void QOpenGLFunctions_4_5_Core::glDepthRangef(GLfloat n, GLfloat f)
3177 {
3178 d_4_1_Core->f.DepthRangef(n, f);
3179 }
3180
3181 inline void QOpenGLFunctions_4_5_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3182 {
3183 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3184 }
3185
3186 inline void QOpenGLFunctions_4_5_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
3187 {
3188 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3189 }
3190
3191 inline void QOpenGLFunctions_4_5_Core::glReleaseShaderCompiler()
3192 {
3193 d_4_1_Core->f.ReleaseShaderCompiler();
3194 }
3195
3196
3197
3198 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
3199 {
3200 d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
3201 }
3202
3203 inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
3204 {
3205 d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
3206 }
3207
3208 inline void QOpenGLFunctions_4_5_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3209 {
3210 d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
3211 }
3212
3213 inline void QOpenGLFunctions_4_5_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3214 {
3215 d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
3216 }
3217
3218 inline void QOpenGLFunctions_4_5_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
3219 {
3220 d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
3221 }
3222
3223 inline void QOpenGLFunctions_4_5_Core::glMemoryBarrier(GLbitfield barriers)
3224 {
3225 d_4_2_Core->f.MemoryBarrier(barriers);
3226 }
3227
3228 inline void QOpenGLFunctions_4_5_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
3229 {
3230 d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
3231 }
3232
3233 inline void QOpenGLFunctions_4_5_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
3234 {
3235 d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
3236 }
3237
3238 inline void QOpenGLFunctions_4_5_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
3239 {
3240 d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
3241 }
3242
3243 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
3244 {
3245 d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
3246 }
3247
3248 inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
3249 {
3250 d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
3251 }
3252
3253 inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
3254 {
3255 d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
3256 }
3257
3258
3259
3260 inline void QOpenGLFunctions_4_5_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
3261 {
3262 d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
3263 }
3264
3265 inline void QOpenGLFunctions_4_5_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
3266 {
3267 d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
3268 }
3269
3270 inline void QOpenGLFunctions_4_5_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
3271 {
3272 d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
3273 }
3274
3275 inline void QOpenGLFunctions_4_5_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
3276 {
3277 d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
3278 }
3279
3280 inline void QOpenGLFunctions_4_5_Core::glPopDebugGroup()
3281 {
3282 d_4_3_Core->f.PopDebugGroup();
3283 }
3284
3285 inline void QOpenGLFunctions_4_5_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
3286 {
3287 d_4_3_Core->f.PushDebugGroup(source, id, length, message);
3288 }
3289
3290 inline GLuint QOpenGLFunctions_4_5_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
3291 {
3292 return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
3293 }
3294
3295 inline void QOpenGLFunctions_4_5_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
3296 {
3297 d_4_3_Core->f.DebugMessageCallback(callback, userParam);
3298 }
3299
3300 inline void QOpenGLFunctions_4_5_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
3301 {
3302 d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
3303 }
3304
3305 inline void QOpenGLFunctions_4_5_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
3306 {
3307 d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
3308 }
3309
3310 inline void QOpenGLFunctions_4_5_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
3311 {
3312 d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
3313 }
3314
3315 inline void QOpenGLFunctions_4_5_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
3316 {
3317 d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
3318 }
3319
3320 inline void QOpenGLFunctions_4_5_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3321 {
3322 d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
3323 }
3324
3325 inline void QOpenGLFunctions_4_5_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3326 {
3327 d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
3328 }
3329
3330 inline void QOpenGLFunctions_4_5_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
3331 {
3332 d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
3333 }
3334
3335 inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
3336 {
3337 d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
3338 }
3339
3340 inline void QOpenGLFunctions_4_5_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
3341 {
3342 d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
3343 }
3344
3345 inline void QOpenGLFunctions_4_5_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
3346 {
3347 d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
3348 }
3349
3350 inline void QOpenGLFunctions_4_5_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
3351 {
3352 d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
3353 }
3354
3355 inline void QOpenGLFunctions_4_5_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
3356 {
3357 d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
3358 }
3359
3360 inline void QOpenGLFunctions_4_5_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
3361 {
3362 d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
3363 }
3364
3365 inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
3366 {
3367 return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
3368 }
3369
3370 inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
3371 {
3372 return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
3373 }
3374
3375 inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
3376 {
3377 d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
3378 }
3379
3380 inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
3381 {
3382 d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
3383 }
3384
3385 inline GLuint QOpenGLFunctions_4_5_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
3386 {
3387 return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
3388 }
3389
3390 inline void QOpenGLFunctions_4_5_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
3391 {
3392 d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
3393 }
3394
3395 inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
3396 {
3397 d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
3398 }
3399
3400 inline void QOpenGLFunctions_4_5_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
3401 {
3402 d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
3403 }
3404
3405 inline void QOpenGLFunctions_4_5_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
3406 {
3407 d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
3408 }
3409
3410 inline void QOpenGLFunctions_4_5_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
3411 {
3412 d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
3413 }
3414
3415 inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferData(GLuint buffer)
3416 {
3417 d_4_3_Core->f.InvalidateBufferData(buffer);
3418 }
3419
3420 inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
3421 {
3422 d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
3423 }
3424
3425 inline void QOpenGLFunctions_4_5_Core::glInvalidateTexImage(GLuint texture, GLint level)
3426 {
3427 d_4_3_Core->f.InvalidateTexImage(texture, level);
3428 }
3429
3430 inline void QOpenGLFunctions_4_5_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
3431 {
3432 d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
3433 }
3434
3435 inline void QOpenGLFunctions_4_5_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
3436 {
3437 d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
3438 }
3439
3440 inline void QOpenGLFunctions_4_5_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
3441 {
3442 d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
3443 }
3444
3445 inline void QOpenGLFunctions_4_5_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
3446 {
3447 d_4_3_Core->f.FramebufferParameteri(target, pname, param);
3448 }
3449
3450 inline void QOpenGLFunctions_4_5_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
3451 {
3452 d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
3453 }
3454
3455 inline void QOpenGLFunctions_4_5_Core::glDispatchComputeIndirect(GLintptr indirect)
3456 {
3457 d_4_3_Core->f.DispatchComputeIndirect(indirect);
3458 }
3459
3460 inline void QOpenGLFunctions_4_5_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
3461 {
3462 d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
3463 }
3464
3465 inline void QOpenGLFunctions_4_5_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
3466 {
3467 d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
3468 }
3469
3470 inline void QOpenGLFunctions_4_5_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
3471 {
3472 d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
3473 }
3474
3475
3476
3477 inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
3478 {
3479 d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
3480 }
3481
3482 inline void QOpenGLFunctions_4_5_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
3483 {
3484 d_4_4_Core->f.BindImageTextures(first, count, textures);
3485 }
3486
3487 inline void QOpenGLFunctions_4_5_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
3488 {
3489 d_4_4_Core->f.BindSamplers(first, count, samplers);
3490 }
3491
3492 inline void QOpenGLFunctions_4_5_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
3493 {
3494 d_4_4_Core->f.BindTextures(first, count, textures);
3495 }
3496
3497 inline void QOpenGLFunctions_4_5_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
3498 {
3499 d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
3500 }
3501
3502 inline void QOpenGLFunctions_4_5_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
3503 {
3504 d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
3505 }
3506
3507 inline void QOpenGLFunctions_4_5_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
3508 {
3509 d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
3510 }
3511
3512 inline void QOpenGLFunctions_4_5_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
3513 {
3514 d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
3515 }
3516
3517 inline void QOpenGLFunctions_4_5_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
3518 {
3519 d_4_4_Core->f.BufferStorage(target, size, data, flags);
3520 }
3521
3522
3523
3524 inline void QOpenGLFunctions_4_5_Core::glTextureBarrier()
3525 {
3526 d_4_5_Core->f.TextureBarrier();
3527 }
3528
3529 inline void QOpenGLFunctions_4_5_Core::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
3530 {
3531 d_4_5_Core->f.ReadnPixels(x, y, width, height, format, type, bufSize, data);
3532 }
3533
3534 inline void QOpenGLFunctions_4_5_Core::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
3535 {
3536 d_4_5_Core->f.GetnUniformuiv(program, location, bufSize, params);
3537 }
3538
3539 inline void QOpenGLFunctions_4_5_Core::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
3540 {
3541 d_4_5_Core->f.GetnUniformiv(program, location, bufSize, params);
3542 }
3543
3544 inline void QOpenGLFunctions_4_5_Core::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
3545 {
3546 d_4_5_Core->f.GetnUniformfv(program, location, bufSize, params);
3547 }
3548
3549 inline void QOpenGLFunctions_4_5_Core::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
3550 {
3551 d_4_5_Core->f.GetnUniformdv(program, location, bufSize, params);
3552 }
3553
3554 inline void QOpenGLFunctions_4_5_Core::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
3555 {
3556 d_4_5_Core->f.GetnTexImage(target, level, format, type, bufSize, pixels);
3557 }
3558
3559 inline void QOpenGLFunctions_4_5_Core::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
3560 {
3561 d_4_5_Core->f.GetnCompressedTexImage(target, lod, bufSize, pixels);
3562 }
3563
3564 inline GLenum QOpenGLFunctions_4_5_Core::glGetGraphicsResetStatus()
3565 {
3566 return d_4_5_Core->f.GetGraphicsResetStatus();
3567 }
3568
3569 inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
3570 {
3571 d_4_5_Core->f.GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
3572 }
3573
3574 inline void QOpenGLFunctions_4_5_Core::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
3575 {
3576 d_4_5_Core->f.GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
3577 }
3578
3579 inline void QOpenGLFunctions_4_5_Core::glMemoryBarrierByRegion(GLbitfield barriers)
3580 {
3581 d_4_5_Core->f.MemoryBarrierByRegion(barriers);
3582 }
3583
3584 inline void QOpenGLFunctions_4_5_Core::glCreateQueries(GLenum target, GLsizei n, GLuint *ids)
3585 {
3586 d_4_5_Core->f.CreateQueries(target, n, ids);
3587 }
3588
3589 inline void QOpenGLFunctions_4_5_Core::glCreateProgramPipelines(GLsizei n, GLuint *pipelines)
3590 {
3591 d_4_5_Core->f.CreateProgramPipelines(n, pipelines);
3592 }
3593
3594 inline void QOpenGLFunctions_4_5_Core::glCreateSamplers(GLsizei n, GLuint *samplers)
3595 {
3596 d_4_5_Core->f.CreateSamplers(n, samplers);
3597 }
3598
3599 inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
3600 {
3601 d_4_5_Core->f.GetVertexArrayIndexed64iv(vaobj, index, pname, param);
3602 }
3603
3604 inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
3605 {
3606 d_4_5_Core->f.GetVertexArrayIndexediv(vaobj, index, pname, param);
3607 }
3608
3609 inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
3610 {
3611 d_4_5_Core->f.GetVertexArrayiv(vaobj, pname, param);
3612 }
3613
3614 inline void QOpenGLFunctions_4_5_Core::glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
3615 {
3616 d_4_5_Core->f.VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
3617 }
3618
3619 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3620 {
3621 d_4_5_Core->f.VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
3622 }
3623
3624 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3625 {
3626 d_4_5_Core->f.VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
3627 }
3628
3629 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
3630 {
3631 d_4_5_Core->f.VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
3632 }
3633
3634 inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
3635 {
3636 d_4_5_Core->f.VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
3637 }
3638
3639 inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
3640 {
3641 d_4_5_Core->f.VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
3642 }
3643
3644 inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
3645 {
3646 d_4_5_Core->f.VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
3647 }
3648
3649 inline void QOpenGLFunctions_4_5_Core::glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
3650 {
3651 d_4_5_Core->f.VertexArrayElementBuffer(vaobj, buffer);
3652 }
3653
3654 inline void QOpenGLFunctions_4_5_Core::glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
3655 {
3656 d_4_5_Core->f.EnableVertexArrayAttrib(vaobj, index);
3657 }
3658
3659 inline void QOpenGLFunctions_4_5_Core::glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
3660 {
3661 d_4_5_Core->f.DisableVertexArrayAttrib(vaobj, index);
3662 }
3663
3664 inline void QOpenGLFunctions_4_5_Core::glCreateVertexArrays(GLsizei n, GLuint *arrays)
3665 {
3666 d_4_5_Core->f.CreateVertexArrays(n, arrays);
3667 }
3668
3669 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
3670 {
3671 d_4_5_Core->f.GetTextureParameteriv(texture, pname, params);
3672 }
3673
3674 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
3675 {
3676 d_4_5_Core->f.GetTextureParameterIuiv(texture, pname, params);
3677 }
3678
3679 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
3680 {
3681 d_4_5_Core->f.GetTextureParameterIiv(texture, pname, params);
3682 }
3683
3684 inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
3685 {
3686 d_4_5_Core->f.GetTextureParameterfv(texture, pname, params);
3687 }
3688
3689 inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
3690 {
3691 d_4_5_Core->f.GetTextureLevelParameteriv(texture, level, pname, params);
3692 }
3693
3694 inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
3695 {
3696 d_4_5_Core->f.GetTextureLevelParameterfv(texture, level, pname, params);
3697 }
3698
3699 inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
3700 {
3701 d_4_5_Core->f.GetCompressedTextureImage(texture, level, bufSize, pixels);
3702 }
3703
3704 inline void QOpenGLFunctions_4_5_Core::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
3705 {
3706 d_4_5_Core->f.GetTextureImage(texture, level, format, type, bufSize, pixels);
3707 }
3708
3709 inline void QOpenGLFunctions_4_5_Core::glBindTextureUnit(GLuint unit, GLuint texture)
3710 {
3711 d_4_5_Core->f.BindTextureUnit(unit, texture);
3712 }
3713
3714 inline void QOpenGLFunctions_4_5_Core::glGenerateTextureMipmap(GLuint texture)
3715 {
3716 d_4_5_Core->f.GenerateTextureMipmap(texture);
3717 }
3718
3719 inline void QOpenGLFunctions_4_5_Core::glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
3720 {
3721 d_4_5_Core->f.TextureParameteriv(texture, pname, param);
3722 }
3723
3724 inline void QOpenGLFunctions_4_5_Core::glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
3725 {
3726 d_4_5_Core->f.TextureParameterIuiv(texture, pname, params);
3727 }
3728
3729 inline void QOpenGLFunctions_4_5_Core::glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
3730 {
3731 d_4_5_Core->f.TextureParameterIiv(texture, pname, params);
3732 }
3733
3734 inline void QOpenGLFunctions_4_5_Core::glTextureParameteri(GLuint texture, GLenum pname, GLint param)
3735 {
3736 d_4_5_Core->f.TextureParameteri(texture, pname, param);
3737 }
3738
3739 inline void QOpenGLFunctions_4_5_Core::glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
3740 {
3741 d_4_5_Core->f.TextureParameterfv(texture, pname, param);
3742 }
3743
3744 inline void QOpenGLFunctions_4_5_Core::glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
3745 {
3746 d_4_5_Core->f.TextureParameterf(texture, pname, param);
3747 }
3748
3749 inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
3750 {
3751 d_4_5_Core->f.CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
3752 }
3753
3754 inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
3755 {
3756 d_4_5_Core->f.CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
3757 }
3758
3759 inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
3760 {
3761 d_4_5_Core->f.CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
3762 }
3763
3764 inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
3765 {
3766 d_4_5_Core->f.CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
3767 }
3768
3769 inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
3770 {
3771 d_4_5_Core->f.CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
3772 }
3773
3774 inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
3775 {
3776 d_4_5_Core->f.CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
3777 }
3778
3779 inline void QOpenGLFunctions_4_5_Core::glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
3780 {
3781 d_4_5_Core->f.TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
3782 }
3783
3784 inline void QOpenGLFunctions_4_5_Core::glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
3785 {
3786 d_4_5_Core->f.TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
3787 }
3788
3789 inline void QOpenGLFunctions_4_5_Core::glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
3790 {
3791 d_4_5_Core->f.TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
3792 }
3793
3794 inline void QOpenGLFunctions_4_5_Core::glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
3795 {
3796 d_4_5_Core->f.TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
3797 }
3798
3799 inline void QOpenGLFunctions_4_5_Core::glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
3800 {
3801 d_4_5_Core->f.TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
3802 }
3803
3804 inline void QOpenGLFunctions_4_5_Core::glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3805 {
3806 d_4_5_Core->f.TextureStorage3D(texture, levels, internalformat, width, height, depth);
3807 }
3808
3809 inline void QOpenGLFunctions_4_5_Core::glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3810 {
3811 d_4_5_Core->f.TextureStorage2D(texture, levels, internalformat, width, height);
3812 }
3813
3814 inline void QOpenGLFunctions_4_5_Core::glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
3815 {
3816 d_4_5_Core->f.TextureStorage1D(texture, levels, internalformat, width);
3817 }
3818
3819 inline void QOpenGLFunctions_4_5_Core::glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)
3820 {
3821 d_4_5_Core->f.TextureBufferRange(texture, internalformat, buffer, offset, size);
3822 }
3823
3824 inline void QOpenGLFunctions_4_5_Core::glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
3825 {
3826 d_4_5_Core->f.TextureBuffer(texture, internalformat, buffer);
3827 }
3828
3829 inline void QOpenGLFunctions_4_5_Core::glCreateTextures(GLenum target, GLsizei n, GLuint *textures)
3830 {
3831 d_4_5_Core->f.CreateTextures(target, n, textures);
3832 }
3833
3834 inline void QOpenGLFunctions_4_5_Core::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
3835 {
3836 d_4_5_Core->f.GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
3837 }
3838
3839 inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
3840 {
3841 d_4_5_Core->f.NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
3842 }
3843
3844 inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
3845 {
3846 d_4_5_Core->f.NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
3847 }
3848
3849 inline void QOpenGLFunctions_4_5_Core::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
3850 {
3851 d_4_5_Core->f.CreateRenderbuffers(n, renderbuffers);
3852 }
3853
3854 inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
3855 {
3856 d_4_5_Core->f.GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
3857 }
3858
3859 inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
3860 {
3861 d_4_5_Core->f.GetNamedFramebufferParameteriv(framebuffer, pname, param);
3862 }
3863
3864 inline GLenum QOpenGLFunctions_4_5_Core::glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
3865 {
3866 return d_4_5_Core->f.CheckNamedFramebufferStatus(framebuffer, target);
3867 }
3868
3869 inline void QOpenGLFunctions_4_5_Core::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
3870 {
3871 d_4_5_Core->f.BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
3872 }
3873
3874 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)
3875 {
3876 d_4_5_Core->f.ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
3877 }
3878
3879 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
3880 {
3881 d_4_5_Core->f.ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
3882 }
3883
3884 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
3885 {
3886 d_4_5_Core->f.ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
3887 }
3888
3889 inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
3890 {
3891 d_4_5_Core->f.ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
3892 }
3893
3894 inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
3895 {
3896 d_4_5_Core->f.InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
3897 }
3898
3899 inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
3900 {
3901 d_4_5_Core->f.InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
3902 }
3903
3904 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
3905 {
3906 d_4_5_Core->f.NamedFramebufferReadBuffer(framebuffer, src);
3907 }
3908
3909 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
3910 {
3911 d_4_5_Core->f.NamedFramebufferDrawBuffers(framebuffer, n, bufs);
3912 }
3913
3914 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
3915 {
3916 d_4_5_Core->f.NamedFramebufferDrawBuffer(framebuffer, buf);
3917 }
3918
3919 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
3920 {
3921 d_4_5_Core->f.NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
3922 }
3923
3924 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
3925 {
3926 d_4_5_Core->f.NamedFramebufferTexture(framebuffer, attachment, texture, level);
3927 }
3928
3929 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
3930 {
3931 d_4_5_Core->f.NamedFramebufferParameteri(framebuffer, pname, param);
3932 }
3933
3934 inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
3935 {
3936 d_4_5_Core->f.NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
3937 }
3938
3939 inline void QOpenGLFunctions_4_5_Core::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
3940 {
3941 d_4_5_Core->f.CreateFramebuffers(n, framebuffers);
3942 }
3943
3944 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
3945 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
3946 #else
3947 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
3948 #endif
3949 {
3950 d_4_5_Core->f.GetNamedBufferSubData(buffer, offset, size, data);
3951 }
3952
3953 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params)
3954 {
3955 d_4_5_Core->f.GetNamedBufferPointerv(buffer, pname, params);
3956 }
3957
3958 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
3959 {
3960 d_4_5_Core->f.GetNamedBufferParameteri64v(buffer, pname, params);
3961 }
3962
3963 inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
3964 {
3965 d_4_5_Core->f.GetNamedBufferParameteriv(buffer, pname, params);
3966 }
3967
3968 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
3969 inline void QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length)
3970 #else
3971 inline void QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
3972 #endif
3973 {
3974 d_4_5_Core->f.FlushMappedNamedBufferRange(buffer, offset, length);
3975 }
3976
3977 inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapNamedBuffer(GLuint buffer)
3978 {
3979 return d_4_5_Core->f.UnmapNamedBuffer(buffer);
3980 }
3981
3982 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
3983 inline void * QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
3984 #else
3985 inline void * QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
3986 #endif
3987 {
3988 return d_4_5_Core->f.MapNamedBufferRange(buffer, offset, length, access);
3989 }
3990
3991 inline void * QOpenGLFunctions_4_5_Core::glMapNamedBuffer(GLuint buffer, GLenum access)
3992 {
3993 return d_4_5_Core->f.MapNamedBuffer(buffer, access);
3994 }
3995
3996 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
3997 inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
3998 #else
3999 inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
4000 #endif
4001 {
4002 d_4_5_Core->f.ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
4003 }
4004
4005 inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
4006 {
4007 d_4_5_Core->f.ClearNamedBufferData(buffer, internalformat, format, type, data);
4008 }
4009
4010 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
4011 inline void QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
4012 #else
4013 inline void QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
4014 #endif
4015 {
4016 d_4_5_Core->f.CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
4017 }
4018
4019 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
4020 inline void QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
4021 #else
4022 inline void QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
4023 #endif
4024 {
4025 d_4_5_Core->f.NamedBufferSubData(buffer, offset, size, data);
4026 }
4027
4028 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
4029 inline void QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
4030 #else
4031 inline void QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
4032 #endif
4033 {
4034 d_4_5_Core->f.NamedBufferData(buffer, size, data, usage);
4035 }
4036
4037 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
4038 inline void QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
4039 #else
4040 inline void QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
4041 #endif
4042 {
4043 d_4_5_Core->f.NamedBufferStorage(buffer, size, data, flags);
4044 }
4045
4046 inline void QOpenGLFunctions_4_5_Core::glCreateBuffers(GLsizei n, GLuint *buffers)
4047 {
4048 d_4_5_Core->f.CreateBuffers(n, buffers);
4049 }
4050
4051 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
4052 {
4053 d_4_5_Core->f.GetTransformFeedbacki64_v(xfb, pname, index, param);
4054 }
4055
4056 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
4057 {
4058 d_4_5_Core->f.GetTransformFeedbacki_v(xfb, pname, index, param);
4059 }
4060
4061 inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
4062 {
4063 d_4_5_Core->f.GetTransformFeedbackiv(xfb, pname, param);
4064 }
4065
4066 #if QT_VERSION >= QT_VERSION_CHECK(7, 0, 0)
4067 inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
4068 #else
4069 inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
4070 #endif
4071 {
4072 d_4_5_Core->f.TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
4073 }
4074
4075 inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
4076 {
4077 d_4_5_Core->f.TransformFeedbackBufferBase(xfb, index, buffer);
4078 }
4079
4080 inline void QOpenGLFunctions_4_5_Core::glCreateTransformFeedbacks(GLsizei n, GLuint *ids)
4081 {
4082 d_4_5_Core->f.CreateTransformFeedbacks(n, ids);
4083 }
4084
4085 inline void QOpenGLFunctions_4_5_Core::glClipControl(GLenum origin, GLenum depth)
4086 {
4087 d_4_5_Core->f.ClipControl(origin, depth);
4088 }
4089
4090
4091
4092 QT_END_NAMESPACE
4093
4094 #ifdef Q_OS_WIN
4095 #pragma pop_macro("MemoryBarrier")
4096 #endif
4097
4098
4099 #endif
4100
4101 #endif