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0015 #ifndef QOPENGLVERSIONFUNCTIONS_4_4_CORE_H
0016 #define QOPENGLVERSIONFUNCTIONS_4_4_CORE_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026
0027 #ifdef Q_OS_WIN
0028 #pragma push_macro("MemoryBarrier")
0029 #undef MemoryBarrier
0030 #endif
0031
0032 QT_BEGIN_NAMESPACE
0033
0034 class Q_OPENGL_EXPORT QOpenGLFunctions_4_4_Core : public QAbstractOpenGLFunctions
0035 {
0036 public:
0037 QOpenGLFunctions_4_4_Core();
0038 ~QOpenGLFunctions_4_4_Core();
0039
0040 bool initializeOpenGLFunctions() override;
0041
0042
0043 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0044 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0045 GLboolean glIsEnabled(GLenum cap);
0046 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0047 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0048 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0049 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0050 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
0051 const GLubyte * glGetString(GLenum name);
0052 void glGetIntegerv(GLenum pname, GLint *data);
0053 void glGetFloatv(GLenum pname, GLfloat *data);
0054 GLenum glGetError();
0055 void glGetDoublev(GLenum pname, GLdouble *data);
0056 void glGetBooleanv(GLenum pname, GLboolean *data);
0057 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
0058 void glReadBuffer(GLenum src);
0059 void glPixelStorei(GLenum pname, GLint param);
0060 void glPixelStoref(GLenum pname, GLfloat param);
0061 void glDepthFunc(GLenum func);
0062 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0063 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0064 void glLogicOp(GLenum opcode);
0065 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0066 void glFlush();
0067 void glFinish();
0068 void glEnable(GLenum cap);
0069 void glDisable(GLenum cap);
0070 void glDepthMask(GLboolean flag);
0071 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0072 void glStencilMask(GLuint mask);
0073 void glClearDepth(GLdouble depth);
0074 void glClearStencil(GLint s);
0075 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0076 void glClear(GLbitfield mask);
0077 void glDrawBuffer(GLenum buf);
0078 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
0079 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
0080 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0081 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0082 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0083 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0084 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0085 void glPolygonMode(GLenum face, GLenum mode);
0086 void glPointSize(GLfloat size);
0087 void glLineWidth(GLfloat width);
0088 void glHint(GLenum target, GLenum mode);
0089 void glFrontFace(GLenum mode);
0090 void glCullFace(GLenum mode);
0091
0092
0093 GLboolean glIsTexture(GLuint texture);
0094 void glGenTextures(GLsizei n, GLuint *textures);
0095 void glDeleteTextures(GLsizei n, const GLuint *textures);
0096 void glBindTexture(GLenum target, GLuint texture);
0097 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
0098 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
0099 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0100 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0101 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0102 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0103 void glPolygonOffset(GLfloat factor, GLfloat units);
0104 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
0105 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0106
0107
0108 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0109 void glBlendEquation(GLenum mode);
0110 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0111 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
0112 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
0113 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
0114
0115
0116 void glGetCompressedTexImage(GLenum target, GLint level, void *img);
0117 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
0118 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
0119 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
0120 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
0121 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
0122 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
0123 void glSampleCoverage(GLfloat value, GLboolean invert);
0124 void glActiveTexture(GLenum texture);
0125
0126
0127 void glPointParameteriv(GLenum pname, const GLint *params);
0128 void glPointParameteri(GLenum pname, GLint param);
0129 void glPointParameterfv(GLenum pname, const GLfloat *params);
0130 void glPointParameterf(GLenum pname, GLfloat param);
0131 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
0132 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0133 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0134
0135
0136 void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
0137 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0138 GLboolean glUnmapBuffer(GLenum target);
0139 void * glMapBuffer(GLenum target, GLenum access);
0140 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
0141 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
0142 void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
0143 GLboolean glIsBuffer(GLuint buffer);
0144 void glGenBuffers(GLsizei n, GLuint *buffers);
0145 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0146 void glBindBuffer(GLenum target, GLuint buffer);
0147 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0148 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0149 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0150 void glEndQuery(GLenum target);
0151 void glBeginQuery(GLenum target, GLuint id);
0152 GLboolean glIsQuery(GLuint id);
0153 void glDeleteQueries(GLsizei n, const GLuint *ids);
0154 void glGenQueries(GLsizei n, GLuint *ids);
0155
0156
0157 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
0158 void glVertexAttrib4usv(GLuint index, const GLushort *v);
0159 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
0160 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
0161 void glVertexAttrib4sv(GLuint index, const GLshort *v);
0162 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
0163 void glVertexAttrib4iv(GLuint index, const GLint *v);
0164 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
0165 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0166 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
0167 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0168 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
0169 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
0170 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
0171 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
0172 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
0173 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
0174 void glVertexAttrib4Niv(GLuint index, const GLint *v);
0175 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
0176 void glVertexAttrib3sv(GLuint index, const GLshort *v);
0177 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
0178 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
0179 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
0180 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
0181 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0182 void glVertexAttrib2sv(GLuint index, const GLshort *v);
0183 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
0184 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
0185 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
0186 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
0187 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
0188 void glVertexAttrib1sv(GLuint index, const GLshort *v);
0189 void glVertexAttrib1s(GLuint index, GLshort x);
0190 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
0191 void glVertexAttrib1f(GLuint index, GLfloat x);
0192 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
0193 void glVertexAttrib1d(GLuint index, GLdouble x);
0194 void glValidateProgram(GLuint program);
0195 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0196 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0197 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0198 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0199 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0200 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0201 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0202 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0203 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0204 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0205 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0206 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0207 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0208 void glUniform2i(GLint location, GLint v0, GLint v1);
0209 void glUniform1i(GLint location, GLint v0);
0210 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0211 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0212 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0213 void glUniform1f(GLint location, GLfloat v0);
0214 void glUseProgram(GLuint program);
0215 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0216 void glLinkProgram(GLuint program);
0217 GLboolean glIsShader(GLuint shader);
0218 GLboolean glIsProgram(GLuint program);
0219 void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
0220 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0221 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0222 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0223 void glGetUniformiv(GLuint program, GLint location, GLint *params);
0224 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0225 GLint glGetUniformLocation(GLuint program, const GLchar *name);
0226 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0227 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0228 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0229 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0230 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0231 GLint glGetAttribLocation(GLuint program, const GLchar *name);
0232 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
0233 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0234 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0235 void glEnableVertexAttribArray(GLuint index);
0236 void glDisableVertexAttribArray(GLuint index);
0237 void glDetachShader(GLuint program, GLuint shader);
0238 void glDeleteShader(GLuint shader);
0239 void glDeleteProgram(GLuint program);
0240 GLuint glCreateShader(GLenum type);
0241 GLuint glCreateProgram();
0242 void glCompileShader(GLuint shader);
0243 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0244 void glAttachShader(GLuint program, GLuint shader);
0245 void glStencilMaskSeparate(GLenum face, GLuint mask);
0246 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0247 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0248 void glDrawBuffers(GLsizei n, const GLenum *bufs);
0249 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0250
0251
0252 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0253 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0254 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0255 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0256 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0257 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0258
0259
0260 GLboolean glIsVertexArray(GLuint array);
0261 void glGenVertexArrays(GLsizei n, GLuint *arrays);
0262 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0263 void glBindVertexArray(GLuint array);
0264 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0265 void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0266 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0267 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0268 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0269 void glGenerateMipmap(GLenum target);
0270 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0271 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0272 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0273 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0274 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0275 GLenum glCheckFramebufferStatus(GLenum target);
0276 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0277 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0278 void glBindFramebuffer(GLenum target, GLuint framebuffer);
0279 GLboolean glIsFramebuffer(GLuint framebuffer);
0280 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0281 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0282 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0283 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0284 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0285 GLboolean glIsRenderbuffer(GLuint renderbuffer);
0286 const GLubyte * glGetStringi(GLenum name, GLuint index);
0287 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0288 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0289 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0290 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0291 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0292 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0293 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0294 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0295 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0296 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0297 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0298 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0299 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0300 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0301 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0302 void glUniform1ui(GLint location, GLuint v0);
0303 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0304 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0305 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0306 void glVertexAttribI4usv(GLuint index, const GLushort *v);
0307 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
0308 void glVertexAttribI4sv(GLuint index, const GLshort *v);
0309 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
0310 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
0311 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
0312 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
0313 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
0314 void glVertexAttribI4iv(GLuint index, const GLint *v);
0315 void glVertexAttribI3iv(GLuint index, const GLint *v);
0316 void glVertexAttribI2iv(GLuint index, const GLint *v);
0317 void glVertexAttribI1iv(GLuint index, const GLint *v);
0318 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
0319 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
0320 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
0321 void glVertexAttribI1ui(GLuint index, GLuint x);
0322 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
0323 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
0324 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
0325 void glVertexAttribI1i(GLuint index, GLint x);
0326 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0327 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0328 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
0329 void glEndConditionalRender();
0330 void glBeginConditionalRender(GLuint id, GLenum mode);
0331 void glClampColor(GLenum target, GLenum clamp);
0332 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0333 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0334 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0335 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0336 void glEndTransformFeedback();
0337 void glBeginTransformFeedback(GLenum primitiveMode);
0338 GLboolean glIsEnabledi(GLenum target, GLuint index);
0339 void glDisablei(GLenum target, GLuint index);
0340 void glEnablei(GLenum target, GLuint index);
0341 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0342 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0343 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0344
0345
0346 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0347 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0348 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0349 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0350 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0351 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0352 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
0353 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0354 void glPrimitiveRestartIndex(GLuint index);
0355 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0356 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
0357 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0358
0359
0360 void glSampleMaski(GLuint maskNumber, GLbitfield mask);
0361 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0362 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0363 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0364 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0365 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0366 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0367 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0368 void glGetInteger64v(GLenum pname, GLint64 *data);
0369 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0370 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0371 void glDeleteSync(GLsync sync);
0372 GLboolean glIsSync(GLsync sync);
0373 GLsync glFenceSync(GLenum condition, GLbitfield flags);
0374 void glProvokingVertex(GLenum mode);
0375 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
0376 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
0377 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
0378 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
0379
0380
0381 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0382 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0383 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0384 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0385 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0386 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0387 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0388 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0389 void glVertexAttribDivisor(GLuint index, GLuint divisor);
0390 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
0391 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
0392 void glQueryCounter(GLuint id, GLenum target);
0393 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
0394 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
0395 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
0396 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
0397 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
0398 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
0399 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
0400 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
0401 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
0402 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
0403 void glBindSampler(GLuint unit, GLuint sampler);
0404 GLboolean glIsSampler(GLuint sampler);
0405 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
0406 void glGenSamplers(GLsizei count, GLuint *samplers);
0407 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
0408 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
0409
0410
0411 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
0412 void glEndQueryIndexed(GLenum target, GLuint index);
0413 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
0414 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
0415 void glDrawTransformFeedback(GLenum mode, GLuint id);
0416 void glResumeTransformFeedback();
0417 void glPauseTransformFeedback();
0418 GLboolean glIsTransformFeedback(GLuint id);
0419 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
0420 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
0421 void glBindTransformFeedback(GLenum target, GLuint id);
0422 void glPatchParameterfv(GLenum pname, const GLfloat *values);
0423 void glPatchParameteri(GLenum pname, GLint value);
0424 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
0425 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
0426 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
0427 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0428 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0429 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
0430 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
0431 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
0432 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
0433 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0434 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0435 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0436 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0437 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0438 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0439 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0440 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0441 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0442 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
0443 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
0444 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
0445 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
0446 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0447 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
0448 void glUniform2d(GLint location, GLdouble x, GLdouble y);
0449 void glUniform1d(GLint location, GLdouble x);
0450 void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
0451 void glDrawArraysIndirect(GLenum mode, const void *indirect);
0452 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
0453 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
0454 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
0455 void glBlendEquationi(GLuint buf, GLenum mode);
0456 void glMinSampleShading(GLfloat value);
0457
0458
0459 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
0460 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
0461 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
0462 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
0463 void glScissorIndexedv(GLuint index, const GLint *v);
0464 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
0465 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
0466 void glViewportIndexedfv(GLuint index, const GLfloat *v);
0467 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
0468 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
0469 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
0470 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
0471 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
0472 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
0473 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
0474 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
0475 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0476 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0477 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
0478 void glVertexAttribL1d(GLuint index, GLdouble x);
0479 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0480 void glValidateProgramPipeline(GLuint pipeline);
0481 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0482 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0483 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0484 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0485 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0486 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0487 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0488 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0489 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0490 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0491 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0492 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0493 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0494 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0495 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0496 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0497 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0498 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0499 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0500 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0501 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0502 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
0503 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0504 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0505 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0506 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0507 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0508 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
0509 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0510 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
0511 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0512 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0513 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0514 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
0515 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0516 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
0517 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0518 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
0519 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0520 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
0521 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0522 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
0523 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0524 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
0525 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0526 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
0527 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0528 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
0529 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0530 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
0531 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
0532 GLboolean glIsProgramPipeline(GLuint pipeline);
0533 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
0534 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
0535 void glBindProgramPipeline(GLuint pipeline);
0536 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
0537 void glActiveShaderProgram(GLuint pipeline, GLuint program);
0538 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
0539 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
0540 void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
0541 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
0542 void glClearDepthf(GLfloat dd);
0543 void glDepthRangef(GLfloat n, GLfloat f);
0544 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
0545 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
0546 void glReleaseShaderCompiler();
0547
0548
0549 void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
0550 void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
0551 void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
0552 void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
0553 void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
0554 void glMemoryBarrier(GLbitfield barriers);
0555 void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
0556 void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
0557 void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
0558 void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
0559 void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
0560 void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
0561
0562
0563 void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
0564 void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
0565 void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
0566 void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
0567 void glPopDebugGroup();
0568 void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
0569 GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
0570 void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
0571 void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
0572 void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
0573 void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
0574 void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
0575 void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0576 void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0577 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
0578 void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
0579 void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
0580 void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0581 void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0582 void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
0583 void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
0584 GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
0585 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
0586 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
0587 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
0588 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
0589 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
0590 void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
0591 void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
0592 void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
0593 void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
0594 void glInvalidateBufferData(GLuint buffer);
0595 void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
0596 void glInvalidateTexImage(GLuint texture, GLint level);
0597 void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
0598 void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
0599 void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
0600 void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
0601 void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
0602 void glDispatchComputeIndirect(GLintptr indirect);
0603 void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
0604 void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
0605 void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
0606
0607
0608 void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
0609 void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
0610 void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
0611 void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
0612 void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
0613 void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
0614 void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
0615 void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
0616 void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
0617
0618 private:
0619 friend class QOpenGLVersionFunctionsFactory;
0620
0621 static bool isContextCompatible(QOpenGLContext *context);
0622 static QOpenGLVersionProfile versionProfile();
0623
0624 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0625 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0626 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0627 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0628 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0629 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0630 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0631 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0632 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0633 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0634 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0635 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
0636 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
0637 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
0638 QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
0639 QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
0640 QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
0641 };
0642
0643
0644 inline void QOpenGLFunctions_4_4_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0645 {
0646 d_1_0_Core->f.Viewport(x, y, width, height);
0647 }
0648
0649 inline void QOpenGLFunctions_4_4_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
0650 {
0651 d_1_0_Core->f.DepthRange(nearVal, farVal);
0652 }
0653
0654 inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabled(GLenum cap)
0655 {
0656 return d_1_0_Core->f.IsEnabled(cap);
0657 }
0658
0659 inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0660 {
0661 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0662 }
0663
0664 inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0665 {
0666 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0667 }
0668
0669 inline void QOpenGLFunctions_4_4_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0670 {
0671 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0672 }
0673
0674 inline void QOpenGLFunctions_4_4_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0675 {
0676 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0677 }
0678
0679 inline void QOpenGLFunctions_4_4_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
0680 {
0681 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0682 }
0683
0684 inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetString(GLenum name)
0685 {
0686 return d_1_0_Core->f.GetString(name);
0687 }
0688
0689 inline void QOpenGLFunctions_4_4_Core::glGetIntegerv(GLenum pname, GLint *data)
0690 {
0691 d_1_0_Core->f.GetIntegerv(pname, data);
0692 }
0693
0694 inline void QOpenGLFunctions_4_4_Core::glGetFloatv(GLenum pname, GLfloat *data)
0695 {
0696 d_1_0_Core->f.GetFloatv(pname, data);
0697 }
0698
0699 inline GLenum QOpenGLFunctions_4_4_Core::glGetError()
0700 {
0701 return d_1_0_Core->f.GetError();
0702 }
0703
0704 inline void QOpenGLFunctions_4_4_Core::glGetDoublev(GLenum pname, GLdouble *data)
0705 {
0706 d_1_0_Core->f.GetDoublev(pname, data);
0707 }
0708
0709 inline void QOpenGLFunctions_4_4_Core::glGetBooleanv(GLenum pname, GLboolean *data)
0710 {
0711 d_1_0_Core->f.GetBooleanv(pname, data);
0712 }
0713
0714 inline void QOpenGLFunctions_4_4_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
0715 {
0716 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0717 }
0718
0719 inline void QOpenGLFunctions_4_4_Core::glReadBuffer(GLenum src)
0720 {
0721 d_1_0_Core->f.ReadBuffer(src);
0722 }
0723
0724 inline void QOpenGLFunctions_4_4_Core::glPixelStorei(GLenum pname, GLint param)
0725 {
0726 d_1_0_Core->f.PixelStorei(pname, param);
0727 }
0728
0729 inline void QOpenGLFunctions_4_4_Core::glPixelStoref(GLenum pname, GLfloat param)
0730 {
0731 d_1_0_Core->f.PixelStoref(pname, param);
0732 }
0733
0734 inline void QOpenGLFunctions_4_4_Core::glDepthFunc(GLenum func)
0735 {
0736 d_1_0_Core->f.DepthFunc(func);
0737 }
0738
0739 inline void QOpenGLFunctions_4_4_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0740 {
0741 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0742 }
0743
0744 inline void QOpenGLFunctions_4_4_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0745 {
0746 d_1_0_Core->f.StencilFunc(func, ref, mask);
0747 }
0748
0749 inline void QOpenGLFunctions_4_4_Core::glLogicOp(GLenum opcode)
0750 {
0751 d_1_0_Core->f.LogicOp(opcode);
0752 }
0753
0754 inline void QOpenGLFunctions_4_4_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
0755 {
0756 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0757 }
0758
0759 inline void QOpenGLFunctions_4_4_Core::glFlush()
0760 {
0761 d_1_0_Core->f.Flush();
0762 }
0763
0764 inline void QOpenGLFunctions_4_4_Core::glFinish()
0765 {
0766 d_1_0_Core->f.Finish();
0767 }
0768
0769 inline void QOpenGLFunctions_4_4_Core::glEnable(GLenum cap)
0770 {
0771 d_1_0_Core->f.Enable(cap);
0772 }
0773
0774 inline void QOpenGLFunctions_4_4_Core::glDisable(GLenum cap)
0775 {
0776 d_1_0_Core->f.Disable(cap);
0777 }
0778
0779 inline void QOpenGLFunctions_4_4_Core::glDepthMask(GLboolean flag)
0780 {
0781 d_1_0_Core->f.DepthMask(flag);
0782 }
0783
0784 inline void QOpenGLFunctions_4_4_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0785 {
0786 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0787 }
0788
0789 inline void QOpenGLFunctions_4_4_Core::glStencilMask(GLuint mask)
0790 {
0791 d_1_0_Core->f.StencilMask(mask);
0792 }
0793
0794 inline void QOpenGLFunctions_4_4_Core::glClearDepth(GLdouble depth)
0795 {
0796 d_1_0_Core->f.ClearDepth(depth);
0797 }
0798
0799 inline void QOpenGLFunctions_4_4_Core::glClearStencil(GLint s)
0800 {
0801 d_1_0_Core->f.ClearStencil(s);
0802 }
0803
0804 inline void QOpenGLFunctions_4_4_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0805 {
0806 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0807 }
0808
0809 inline void QOpenGLFunctions_4_4_Core::glClear(GLbitfield mask)
0810 {
0811 d_1_0_Core->f.Clear(mask);
0812 }
0813
0814 inline void QOpenGLFunctions_4_4_Core::glDrawBuffer(GLenum buf)
0815 {
0816 d_1_0_Core->f.DrawBuffer(buf);
0817 }
0818
0819 inline void QOpenGLFunctions_4_4_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
0820 {
0821 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0822 }
0823
0824 inline void QOpenGLFunctions_4_4_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
0825 {
0826 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0827 }
0828
0829 inline void QOpenGLFunctions_4_4_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0830 {
0831 d_1_0_Core->f.TexParameteriv(target, pname, params);
0832 }
0833
0834 inline void QOpenGLFunctions_4_4_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
0835 {
0836 d_1_0_Core->f.TexParameteri(target, pname, param);
0837 }
0838
0839 inline void QOpenGLFunctions_4_4_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0840 {
0841 d_1_0_Core->f.TexParameterfv(target, pname, params);
0842 }
0843
0844 inline void QOpenGLFunctions_4_4_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0845 {
0846 d_1_0_Core->f.TexParameterf(target, pname, param);
0847 }
0848
0849 inline void QOpenGLFunctions_4_4_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0850 {
0851 d_1_0_Core->f.Scissor(x, y, width, height);
0852 }
0853
0854 inline void QOpenGLFunctions_4_4_Core::glPolygonMode(GLenum face, GLenum mode)
0855 {
0856 d_1_0_Core->f.PolygonMode(face, mode);
0857 }
0858
0859 inline void QOpenGLFunctions_4_4_Core::glPointSize(GLfloat size)
0860 {
0861 d_1_0_Core->f.PointSize(size);
0862 }
0863
0864 inline void QOpenGLFunctions_4_4_Core::glLineWidth(GLfloat width)
0865 {
0866 d_1_0_Core->f.LineWidth(width);
0867 }
0868
0869 inline void QOpenGLFunctions_4_4_Core::glHint(GLenum target, GLenum mode)
0870 {
0871 d_1_0_Core->f.Hint(target, mode);
0872 }
0873
0874 inline void QOpenGLFunctions_4_4_Core::glFrontFace(GLenum mode)
0875 {
0876 d_1_0_Core->f.FrontFace(mode);
0877 }
0878
0879 inline void QOpenGLFunctions_4_4_Core::glCullFace(GLenum mode)
0880 {
0881 d_1_0_Core->f.CullFace(mode);
0882 }
0883
0884
0885
0886 inline GLboolean QOpenGLFunctions_4_4_Core::glIsTexture(GLuint texture)
0887 {
0888 return d_1_1_Core->f.IsTexture(texture);
0889 }
0890
0891 inline void QOpenGLFunctions_4_4_Core::glGenTextures(GLsizei n, GLuint *textures)
0892 {
0893 d_1_1_Core->f.GenTextures(n, textures);
0894 }
0895
0896 inline void QOpenGLFunctions_4_4_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
0897 {
0898 d_1_1_Core->f.DeleteTextures(n, textures);
0899 }
0900
0901 inline void QOpenGLFunctions_4_4_Core::glBindTexture(GLenum target, GLuint texture)
0902 {
0903 d_1_1_Core->f.BindTexture(target, texture);
0904 }
0905
0906 inline void QOpenGLFunctions_4_4_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
0907 {
0908 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0909 }
0910
0911 inline void QOpenGLFunctions_4_4_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
0912 {
0913 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0914 }
0915
0916 inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0917 {
0918 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0919 }
0920
0921 inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0922 {
0923 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0924 }
0925
0926 inline void QOpenGLFunctions_4_4_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0927 {
0928 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0929 }
0930
0931 inline void QOpenGLFunctions_4_4_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0932 {
0933 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0934 }
0935
0936 inline void QOpenGLFunctions_4_4_Core::glPolygonOffset(GLfloat factor, GLfloat units)
0937 {
0938 d_1_1_Core->f.PolygonOffset(factor, units);
0939 }
0940
0941 inline void QOpenGLFunctions_4_4_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
0942 {
0943 d_1_1_Core->f.DrawElements(mode, count, type, indices);
0944 }
0945
0946 inline void QOpenGLFunctions_4_4_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0947 {
0948 d_1_1_Core->f.DrawArrays(mode, first, count);
0949 }
0950
0951
0952
0953 inline void QOpenGLFunctions_4_4_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0954 {
0955 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
0956 }
0957
0958 inline void QOpenGLFunctions_4_4_Core::glBlendEquation(GLenum mode)
0959 {
0960 d_1_2_Core->f.BlendEquation(mode);
0961 }
0962
0963 inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0964 {
0965 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
0966 }
0967
0968 inline void QOpenGLFunctions_4_4_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
0969 {
0970 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
0971 }
0972
0973 inline void QOpenGLFunctions_4_4_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
0974 {
0975 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
0976 }
0977
0978 inline void QOpenGLFunctions_4_4_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
0979 {
0980 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
0981 }
0982
0983
0984
0985 inline void QOpenGLFunctions_4_4_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
0986 {
0987 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
0988 }
0989
0990 inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
0991 {
0992 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
0993 }
0994
0995 inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
0996 {
0997 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
0998 }
0999
1000 inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
1001 {
1002 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1003 }
1004
1005 inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
1006 {
1007 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1008 }
1009
1010 inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
1011 {
1012 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1013 }
1014
1015 inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
1016 {
1017 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1018 }
1019
1020 inline void QOpenGLFunctions_4_4_Core::glSampleCoverage(GLfloat value, GLboolean invert)
1021 {
1022 d_1_3_Core->f.SampleCoverage(value, invert);
1023 }
1024
1025 inline void QOpenGLFunctions_4_4_Core::glActiveTexture(GLenum texture)
1026 {
1027 d_1_3_Core->f.ActiveTexture(texture);
1028 }
1029
1030
1031
1032 inline void QOpenGLFunctions_4_4_Core::glPointParameteriv(GLenum pname, const GLint *params)
1033 {
1034 d_1_4_Core->f.PointParameteriv(pname, params);
1035 }
1036
1037 inline void QOpenGLFunctions_4_4_Core::glPointParameteri(GLenum pname, GLint param)
1038 {
1039 d_1_4_Core->f.PointParameteri(pname, param);
1040 }
1041
1042 inline void QOpenGLFunctions_4_4_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
1043 {
1044 d_1_4_Core->f.PointParameterfv(pname, params);
1045 }
1046
1047 inline void QOpenGLFunctions_4_4_Core::glPointParameterf(GLenum pname, GLfloat param)
1048 {
1049 d_1_4_Core->f.PointParameterf(pname, param);
1050 }
1051
1052 inline void QOpenGLFunctions_4_4_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
1053 {
1054 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1055 }
1056
1057 inline void QOpenGLFunctions_4_4_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1058 {
1059 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1060 }
1061
1062 inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1063 {
1064 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1065 }
1066
1067
1068
1069 inline void QOpenGLFunctions_4_4_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
1070 {
1071 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1072 }
1073
1074 inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1075 {
1076 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1077 }
1078
1079 inline GLboolean QOpenGLFunctions_4_4_Core::glUnmapBuffer(GLenum target)
1080 {
1081 return d_1_5_Core->f.UnmapBuffer(target);
1082 }
1083
1084 inline void * QOpenGLFunctions_4_4_Core::glMapBuffer(GLenum target, GLenum access)
1085 {
1086 return d_1_5_Core->f.MapBuffer(target, access);
1087 }
1088
1089 inline void QOpenGLFunctions_4_4_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
1090 {
1091 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1092 }
1093
1094 inline void QOpenGLFunctions_4_4_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
1095 {
1096 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1097 }
1098
1099 inline void QOpenGLFunctions_4_4_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
1100 {
1101 d_1_5_Core->f.BufferData(target, size, data, usage);
1102 }
1103
1104 inline GLboolean QOpenGLFunctions_4_4_Core::glIsBuffer(GLuint buffer)
1105 {
1106 return d_1_5_Core->f.IsBuffer(buffer);
1107 }
1108
1109 inline void QOpenGLFunctions_4_4_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1110 {
1111 d_1_5_Core->f.GenBuffers(n, buffers);
1112 }
1113
1114 inline void QOpenGLFunctions_4_4_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1115 {
1116 d_1_5_Core->f.DeleteBuffers(n, buffers);
1117 }
1118
1119 inline void QOpenGLFunctions_4_4_Core::glBindBuffer(GLenum target, GLuint buffer)
1120 {
1121 d_1_5_Core->f.BindBuffer(target, buffer);
1122 }
1123
1124 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1125 {
1126 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1127 }
1128
1129 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1130 {
1131 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1132 }
1133
1134 inline void QOpenGLFunctions_4_4_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1135 {
1136 d_1_5_Core->f.GetQueryiv(target, pname, params);
1137 }
1138
1139 inline void QOpenGLFunctions_4_4_Core::glEndQuery(GLenum target)
1140 {
1141 d_1_5_Core->f.EndQuery(target);
1142 }
1143
1144 inline void QOpenGLFunctions_4_4_Core::glBeginQuery(GLenum target, GLuint id)
1145 {
1146 d_1_5_Core->f.BeginQuery(target, id);
1147 }
1148
1149 inline GLboolean QOpenGLFunctions_4_4_Core::glIsQuery(GLuint id)
1150 {
1151 return d_1_5_Core->f.IsQuery(id);
1152 }
1153
1154 inline void QOpenGLFunctions_4_4_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1155 {
1156 d_1_5_Core->f.DeleteQueries(n, ids);
1157 }
1158
1159 inline void QOpenGLFunctions_4_4_Core::glGenQueries(GLsizei n, GLuint *ids)
1160 {
1161 d_1_5_Core->f.GenQueries(n, ids);
1162 }
1163
1164
1165
1166 inline void QOpenGLFunctions_4_4_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
1167 {
1168 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1169 }
1170
1171 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
1172 {
1173 d_2_0_Core->f.VertexAttrib4usv(index, v);
1174 }
1175
1176 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
1177 {
1178 d_2_0_Core->f.VertexAttrib4uiv(index, v);
1179 }
1180
1181 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
1182 {
1183 d_2_0_Core->f.VertexAttrib4ubv(index, v);
1184 }
1185
1186 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
1187 {
1188 d_2_0_Core->f.VertexAttrib4sv(index, v);
1189 }
1190
1191 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1192 {
1193 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
1194 }
1195
1196 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
1197 {
1198 d_2_0_Core->f.VertexAttrib4iv(index, v);
1199 }
1200
1201 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
1202 {
1203 d_2_0_Core->f.VertexAttrib4fv(index, v);
1204 }
1205
1206 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1207 {
1208 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
1209 }
1210
1211 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
1212 {
1213 d_2_0_Core->f.VertexAttrib4dv(index, v);
1214 }
1215
1216 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1217 {
1218 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
1219 }
1220
1221 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
1222 {
1223 d_2_0_Core->f.VertexAttrib4bv(index, v);
1224 }
1225
1226 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
1227 {
1228 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
1229 }
1230
1231 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
1232 {
1233 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
1234 }
1235
1236 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
1237 {
1238 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
1239 }
1240
1241 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1242 {
1243 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
1244 }
1245
1246 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
1247 {
1248 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
1249 }
1250
1251 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
1252 {
1253 d_2_0_Core->f.VertexAttrib4Niv(index, v);
1254 }
1255
1256 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
1257 {
1258 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
1259 }
1260
1261 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
1262 {
1263 d_2_0_Core->f.VertexAttrib3sv(index, v);
1264 }
1265
1266 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1267 {
1268 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
1269 }
1270
1271 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
1272 {
1273 d_2_0_Core->f.VertexAttrib3fv(index, v);
1274 }
1275
1276 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
1277 {
1278 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
1279 }
1280
1281 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
1282 {
1283 d_2_0_Core->f.VertexAttrib3dv(index, v);
1284 }
1285
1286 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1287 {
1288 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
1289 }
1290
1291 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
1292 {
1293 d_2_0_Core->f.VertexAttrib2sv(index, v);
1294 }
1295
1296 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
1297 {
1298 d_2_0_Core->f.VertexAttrib2s(index, x, y);
1299 }
1300
1301 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
1302 {
1303 d_2_0_Core->f.VertexAttrib2fv(index, v);
1304 }
1305
1306 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
1307 {
1308 d_2_0_Core->f.VertexAttrib2f(index, x, y);
1309 }
1310
1311 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
1312 {
1313 d_2_0_Core->f.VertexAttrib2dv(index, v);
1314 }
1315
1316 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1317 {
1318 d_2_0_Core->f.VertexAttrib2d(index, x, y);
1319 }
1320
1321 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
1322 {
1323 d_2_0_Core->f.VertexAttrib1sv(index, v);
1324 }
1325
1326 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1s(GLuint index, GLshort x)
1327 {
1328 d_2_0_Core->f.VertexAttrib1s(index, x);
1329 }
1330
1331 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
1332 {
1333 d_2_0_Core->f.VertexAttrib1fv(index, v);
1334 }
1335
1336 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1f(GLuint index, GLfloat x)
1337 {
1338 d_2_0_Core->f.VertexAttrib1f(index, x);
1339 }
1340
1341 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
1342 {
1343 d_2_0_Core->f.VertexAttrib1dv(index, v);
1344 }
1345
1346 inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1d(GLuint index, GLdouble x)
1347 {
1348 d_2_0_Core->f.VertexAttrib1d(index, x);
1349 }
1350
1351 inline void QOpenGLFunctions_4_4_Core::glValidateProgram(GLuint program)
1352 {
1353 d_2_0_Core->f.ValidateProgram(program);
1354 }
1355
1356 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1357 {
1358 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1359 }
1360
1361 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1362 {
1363 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1364 }
1365
1366 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1367 {
1368 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1369 }
1370
1371 inline void QOpenGLFunctions_4_4_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1372 {
1373 d_2_0_Core->f.Uniform4iv(location, count, value);
1374 }
1375
1376 inline void QOpenGLFunctions_4_4_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1377 {
1378 d_2_0_Core->f.Uniform3iv(location, count, value);
1379 }
1380
1381 inline void QOpenGLFunctions_4_4_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1382 {
1383 d_2_0_Core->f.Uniform2iv(location, count, value);
1384 }
1385
1386 inline void QOpenGLFunctions_4_4_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1387 {
1388 d_2_0_Core->f.Uniform1iv(location, count, value);
1389 }
1390
1391 inline void QOpenGLFunctions_4_4_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1392 {
1393 d_2_0_Core->f.Uniform4fv(location, count, value);
1394 }
1395
1396 inline void QOpenGLFunctions_4_4_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1397 {
1398 d_2_0_Core->f.Uniform3fv(location, count, value);
1399 }
1400
1401 inline void QOpenGLFunctions_4_4_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1402 {
1403 d_2_0_Core->f.Uniform2fv(location, count, value);
1404 }
1405
1406 inline void QOpenGLFunctions_4_4_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1407 {
1408 d_2_0_Core->f.Uniform1fv(location, count, value);
1409 }
1410
1411 inline void QOpenGLFunctions_4_4_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1412 {
1413 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1414 }
1415
1416 inline void QOpenGLFunctions_4_4_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1417 {
1418 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1419 }
1420
1421 inline void QOpenGLFunctions_4_4_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1422 {
1423 d_2_0_Core->f.Uniform2i(location, v0, v1);
1424 }
1425
1426 inline void QOpenGLFunctions_4_4_Core::glUniform1i(GLint location, GLint v0)
1427 {
1428 d_2_0_Core->f.Uniform1i(location, v0);
1429 }
1430
1431 inline void QOpenGLFunctions_4_4_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1432 {
1433 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1434 }
1435
1436 inline void QOpenGLFunctions_4_4_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1437 {
1438 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1439 }
1440
1441 inline void QOpenGLFunctions_4_4_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1442 {
1443 d_2_0_Core->f.Uniform2f(location, v0, v1);
1444 }
1445
1446 inline void QOpenGLFunctions_4_4_Core::glUniform1f(GLint location, GLfloat v0)
1447 {
1448 d_2_0_Core->f.Uniform1f(location, v0);
1449 }
1450
1451 inline void QOpenGLFunctions_4_4_Core::glUseProgram(GLuint program)
1452 {
1453 d_2_0_Core->f.UseProgram(program);
1454 }
1455
1456 inline void QOpenGLFunctions_4_4_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
1457 {
1458 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1459 }
1460
1461 inline void QOpenGLFunctions_4_4_Core::glLinkProgram(GLuint program)
1462 {
1463 d_2_0_Core->f.LinkProgram(program);
1464 }
1465
1466 inline GLboolean QOpenGLFunctions_4_4_Core::glIsShader(GLuint shader)
1467 {
1468 return d_2_0_Core->f.IsShader(shader);
1469 }
1470
1471 inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgram(GLuint program)
1472 {
1473 return d_2_0_Core->f.IsProgram(program);
1474 }
1475
1476 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
1477 {
1478 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1479 }
1480
1481 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1482 {
1483 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1484 }
1485
1486 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1487 {
1488 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1489 }
1490
1491 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1492 {
1493 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1494 }
1495
1496 inline void QOpenGLFunctions_4_4_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1497 {
1498 d_2_0_Core->f.GetUniformiv(program, location, params);
1499 }
1500
1501 inline void QOpenGLFunctions_4_4_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1502 {
1503 d_2_0_Core->f.GetUniformfv(program, location, params);
1504 }
1505
1506 inline GLint QOpenGLFunctions_4_4_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1507 {
1508 return d_2_0_Core->f.GetUniformLocation(program, name);
1509 }
1510
1511 inline void QOpenGLFunctions_4_4_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1512 {
1513 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1514 }
1515
1516 inline void QOpenGLFunctions_4_4_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1517 {
1518 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1519 }
1520
1521 inline void QOpenGLFunctions_4_4_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1522 {
1523 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1524 }
1525
1526 inline void QOpenGLFunctions_4_4_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1527 {
1528 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1529 }
1530
1531 inline void QOpenGLFunctions_4_4_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1532 {
1533 d_2_0_Core->f.GetProgramiv(program, pname, params);
1534 }
1535
1536 inline GLint QOpenGLFunctions_4_4_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1537 {
1538 return d_2_0_Core->f.GetAttribLocation(program, name);
1539 }
1540
1541 inline void QOpenGLFunctions_4_4_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
1542 {
1543 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
1544 }
1545
1546 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1547 {
1548 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1549 }
1550
1551 inline void QOpenGLFunctions_4_4_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1552 {
1553 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1554 }
1555
1556 inline void QOpenGLFunctions_4_4_Core::glEnableVertexAttribArray(GLuint index)
1557 {
1558 d_2_0_Core->f.EnableVertexAttribArray(index);
1559 }
1560
1561 inline void QOpenGLFunctions_4_4_Core::glDisableVertexAttribArray(GLuint index)
1562 {
1563 d_2_0_Core->f.DisableVertexAttribArray(index);
1564 }
1565
1566 inline void QOpenGLFunctions_4_4_Core::glDetachShader(GLuint program, GLuint shader)
1567 {
1568 d_2_0_Core->f.DetachShader(program, shader);
1569 }
1570
1571 inline void QOpenGLFunctions_4_4_Core::glDeleteShader(GLuint shader)
1572 {
1573 d_2_0_Core->f.DeleteShader(shader);
1574 }
1575
1576 inline void QOpenGLFunctions_4_4_Core::glDeleteProgram(GLuint program)
1577 {
1578 d_2_0_Core->f.DeleteProgram(program);
1579 }
1580
1581 inline GLuint QOpenGLFunctions_4_4_Core::glCreateShader(GLenum type)
1582 {
1583 return d_2_0_Core->f.CreateShader(type);
1584 }
1585
1586 inline GLuint QOpenGLFunctions_4_4_Core::glCreateProgram()
1587 {
1588 return d_2_0_Core->f.CreateProgram();
1589 }
1590
1591 inline void QOpenGLFunctions_4_4_Core::glCompileShader(GLuint shader)
1592 {
1593 d_2_0_Core->f.CompileShader(shader);
1594 }
1595
1596 inline void QOpenGLFunctions_4_4_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1597 {
1598 d_2_0_Core->f.BindAttribLocation(program, index, name);
1599 }
1600
1601 inline void QOpenGLFunctions_4_4_Core::glAttachShader(GLuint program, GLuint shader)
1602 {
1603 d_2_0_Core->f.AttachShader(program, shader);
1604 }
1605
1606 inline void QOpenGLFunctions_4_4_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1607 {
1608 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1609 }
1610
1611 inline void QOpenGLFunctions_4_4_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1612 {
1613 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1614 }
1615
1616 inline void QOpenGLFunctions_4_4_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1617 {
1618 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1619 }
1620
1621 inline void QOpenGLFunctions_4_4_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1622 {
1623 d_2_0_Core->f.DrawBuffers(n, bufs);
1624 }
1625
1626 inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1627 {
1628 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1629 }
1630
1631
1632
1633 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1634 {
1635 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1636 }
1637
1638 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1639 {
1640 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1641 }
1642
1643 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1644 {
1645 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1646 }
1647
1648 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1649 {
1650 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1651 }
1652
1653 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1654 {
1655 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1656 }
1657
1658 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1659 {
1660 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1661 }
1662
1663
1664
1665 inline GLboolean QOpenGLFunctions_4_4_Core::glIsVertexArray(GLuint array)
1666 {
1667 return d_3_0_Core->f.IsVertexArray(array);
1668 }
1669
1670 inline void QOpenGLFunctions_4_4_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1671 {
1672 d_3_0_Core->f.GenVertexArrays(n, arrays);
1673 }
1674
1675 inline void QOpenGLFunctions_4_4_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1676 {
1677 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1678 }
1679
1680 inline void QOpenGLFunctions_4_4_Core::glBindVertexArray(GLuint array)
1681 {
1682 d_3_0_Core->f.BindVertexArray(array);
1683 }
1684
1685 inline void QOpenGLFunctions_4_4_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1686 {
1687 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1688 }
1689
1690 inline void * QOpenGLFunctions_4_4_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1691 {
1692 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1693 }
1694
1695 inline void QOpenGLFunctions_4_4_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1696 {
1697 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1698 }
1699
1700 inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1701 {
1702 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1703 }
1704
1705 inline void QOpenGLFunctions_4_4_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1706 {
1707 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1708 }
1709
1710 inline void QOpenGLFunctions_4_4_Core::glGenerateMipmap(GLenum target)
1711 {
1712 d_3_0_Core->f.GenerateMipmap(target);
1713 }
1714
1715 inline void QOpenGLFunctions_4_4_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1716 {
1717 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1718 }
1719
1720 inline void QOpenGLFunctions_4_4_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1721 {
1722 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1723 }
1724
1725 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1726 {
1727 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1728 }
1729
1730 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1731 {
1732 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1733 }
1734
1735 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1736 {
1737 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1738 }
1739
1740 inline GLenum QOpenGLFunctions_4_4_Core::glCheckFramebufferStatus(GLenum target)
1741 {
1742 return d_3_0_Core->f.CheckFramebufferStatus(target);
1743 }
1744
1745 inline void QOpenGLFunctions_4_4_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1746 {
1747 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1748 }
1749
1750 inline void QOpenGLFunctions_4_4_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1751 {
1752 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1753 }
1754
1755 inline void QOpenGLFunctions_4_4_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1756 {
1757 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1758 }
1759
1760 inline GLboolean QOpenGLFunctions_4_4_Core::glIsFramebuffer(GLuint framebuffer)
1761 {
1762 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1763 }
1764
1765 inline void QOpenGLFunctions_4_4_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1766 {
1767 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1768 }
1769
1770 inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1771 {
1772 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1773 }
1774
1775 inline void QOpenGLFunctions_4_4_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1776 {
1777 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1778 }
1779
1780 inline void QOpenGLFunctions_4_4_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1781 {
1782 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1783 }
1784
1785 inline void QOpenGLFunctions_4_4_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1786 {
1787 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1788 }
1789
1790 inline GLboolean QOpenGLFunctions_4_4_Core::glIsRenderbuffer(GLuint renderbuffer)
1791 {
1792 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1793 }
1794
1795 inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetStringi(GLenum name, GLuint index)
1796 {
1797 return d_3_0_Core->f.GetStringi(name, index);
1798 }
1799
1800 inline void QOpenGLFunctions_4_4_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1801 {
1802 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1803 }
1804
1805 inline void QOpenGLFunctions_4_4_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1806 {
1807 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1808 }
1809
1810 inline void QOpenGLFunctions_4_4_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1811 {
1812 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1813 }
1814
1815 inline void QOpenGLFunctions_4_4_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1816 {
1817 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1818 }
1819
1820 inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1821 {
1822 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1823 }
1824
1825 inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1826 {
1827 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1828 }
1829
1830 inline void QOpenGLFunctions_4_4_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1831 {
1832 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1833 }
1834
1835 inline void QOpenGLFunctions_4_4_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1836 {
1837 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1838 }
1839
1840 inline void QOpenGLFunctions_4_4_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1841 {
1842 d_3_0_Core->f.Uniform4uiv(location, count, value);
1843 }
1844
1845 inline void QOpenGLFunctions_4_4_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1846 {
1847 d_3_0_Core->f.Uniform3uiv(location, count, value);
1848 }
1849
1850 inline void QOpenGLFunctions_4_4_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1851 {
1852 d_3_0_Core->f.Uniform2uiv(location, count, value);
1853 }
1854
1855 inline void QOpenGLFunctions_4_4_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1856 {
1857 d_3_0_Core->f.Uniform1uiv(location, count, value);
1858 }
1859
1860 inline void QOpenGLFunctions_4_4_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1861 {
1862 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1863 }
1864
1865 inline void QOpenGLFunctions_4_4_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1866 {
1867 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1868 }
1869
1870 inline void QOpenGLFunctions_4_4_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1871 {
1872 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1873 }
1874
1875 inline void QOpenGLFunctions_4_4_Core::glUniform1ui(GLint location, GLuint v0)
1876 {
1877 d_3_0_Core->f.Uniform1ui(location, v0);
1878 }
1879
1880 inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1881 {
1882 return d_3_0_Core->f.GetFragDataLocation(program, name);
1883 }
1884
1885 inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1886 {
1887 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1888 }
1889
1890 inline void QOpenGLFunctions_4_4_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1891 {
1892 d_3_0_Core->f.GetUniformuiv(program, location, params);
1893 }
1894
1895 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
1896 {
1897 d_3_0_Core->f.VertexAttribI4usv(index, v);
1898 }
1899
1900 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
1901 {
1902 d_3_0_Core->f.VertexAttribI4ubv(index, v);
1903 }
1904
1905 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
1906 {
1907 d_3_0_Core->f.VertexAttribI4sv(index, v);
1908 }
1909
1910 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
1911 {
1912 d_3_0_Core->f.VertexAttribI4bv(index, v);
1913 }
1914
1915 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
1916 {
1917 d_3_0_Core->f.VertexAttribI4uiv(index, v);
1918 }
1919
1920 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
1921 {
1922 d_3_0_Core->f.VertexAttribI3uiv(index, v);
1923 }
1924
1925 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
1926 {
1927 d_3_0_Core->f.VertexAttribI2uiv(index, v);
1928 }
1929
1930 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
1931 {
1932 d_3_0_Core->f.VertexAttribI1uiv(index, v);
1933 }
1934
1935 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
1936 {
1937 d_3_0_Core->f.VertexAttribI4iv(index, v);
1938 }
1939
1940 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
1941 {
1942 d_3_0_Core->f.VertexAttribI3iv(index, v);
1943 }
1944
1945 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
1946 {
1947 d_3_0_Core->f.VertexAttribI2iv(index, v);
1948 }
1949
1950 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
1951 {
1952 d_3_0_Core->f.VertexAttribI1iv(index, v);
1953 }
1954
1955 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
1956 {
1957 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
1958 }
1959
1960 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
1961 {
1962 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
1963 }
1964
1965 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
1966 {
1967 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
1968 }
1969
1970 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1ui(GLuint index, GLuint x)
1971 {
1972 d_3_0_Core->f.VertexAttribI1ui(index, x);
1973 }
1974
1975 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
1976 {
1977 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
1978 }
1979
1980 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
1981 {
1982 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
1983 }
1984
1985 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
1986 {
1987 d_3_0_Core->f.VertexAttribI2i(index, x, y);
1988 }
1989
1990 inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1i(GLuint index, GLint x)
1991 {
1992 d_3_0_Core->f.VertexAttribI1i(index, x);
1993 }
1994
1995 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1996 {
1997 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1998 }
1999
2000 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2001 {
2002 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2003 }
2004
2005 inline void QOpenGLFunctions_4_4_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2006 {
2007 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2008 }
2009
2010 inline void QOpenGLFunctions_4_4_Core::glEndConditionalRender()
2011 {
2012 d_3_0_Core->f.EndConditionalRender();
2013 }
2014
2015 inline void QOpenGLFunctions_4_4_Core::glBeginConditionalRender(GLuint id, GLenum mode)
2016 {
2017 d_3_0_Core->f.BeginConditionalRender(id, mode);
2018 }
2019
2020 inline void QOpenGLFunctions_4_4_Core::glClampColor(GLenum target, GLenum clamp)
2021 {
2022 d_3_0_Core->f.ClampColor(target, clamp);
2023 }
2024
2025 inline void QOpenGLFunctions_4_4_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2026 {
2027 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2028 }
2029
2030 inline void QOpenGLFunctions_4_4_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
2031 {
2032 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2033 }
2034
2035 inline void QOpenGLFunctions_4_4_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2036 {
2037 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2038 }
2039
2040 inline void QOpenGLFunctions_4_4_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2041 {
2042 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2043 }
2044
2045 inline void QOpenGLFunctions_4_4_Core::glEndTransformFeedback()
2046 {
2047 d_3_0_Core->f.EndTransformFeedback();
2048 }
2049
2050 inline void QOpenGLFunctions_4_4_Core::glBeginTransformFeedback(GLenum primitiveMode)
2051 {
2052 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2053 }
2054
2055 inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabledi(GLenum target, GLuint index)
2056 {
2057 return d_3_0_Core->f.IsEnabledi(target, index);
2058 }
2059
2060 inline void QOpenGLFunctions_4_4_Core::glDisablei(GLenum target, GLuint index)
2061 {
2062 d_3_0_Core->f.Disablei(target, index);
2063 }
2064
2065 inline void QOpenGLFunctions_4_4_Core::glEnablei(GLenum target, GLuint index)
2066 {
2067 d_3_0_Core->f.Enablei(target, index);
2068 }
2069
2070 inline void QOpenGLFunctions_4_4_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2071 {
2072 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2073 }
2074
2075 inline void QOpenGLFunctions_4_4_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2076 {
2077 d_3_0_Core->f.GetBooleani_v(target, index, data);
2078 }
2079
2080 inline void QOpenGLFunctions_4_4_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2081 {
2082 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2083 }
2084
2085
2086
2087 inline void QOpenGLFunctions_4_4_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2088 {
2089 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2090 }
2091
2092 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2093 {
2094 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2095 }
2096
2097 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2098 {
2099 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2100 }
2101
2102 inline GLuint QOpenGLFunctions_4_4_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2103 {
2104 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2105 }
2106
2107 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2108 {
2109 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2110 }
2111
2112 inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2113 {
2114 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2115 }
2116
2117 inline void QOpenGLFunctions_4_4_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
2118 {
2119 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2120 }
2121
2122 inline void QOpenGLFunctions_4_4_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2123 {
2124 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2125 }
2126
2127 inline void QOpenGLFunctions_4_4_Core::glPrimitiveRestartIndex(GLuint index)
2128 {
2129 d_3_1_Core->f.PrimitiveRestartIndex(index);
2130 }
2131
2132 inline void QOpenGLFunctions_4_4_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2133 {
2134 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2135 }
2136
2137 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
2138 {
2139 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2140 }
2141
2142 inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2143 {
2144 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2145 }
2146
2147
2148
2149 inline void QOpenGLFunctions_4_4_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
2150 {
2151 d_3_2_Core->f.SampleMaski(maskNumber, mask);
2152 }
2153
2154 inline void QOpenGLFunctions_4_4_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2155 {
2156 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2157 }
2158
2159 inline void QOpenGLFunctions_4_4_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2160 {
2161 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2162 }
2163
2164 inline void QOpenGLFunctions_4_4_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2165 {
2166 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2167 }
2168
2169 inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2170 {
2171 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2172 }
2173
2174 inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2175 {
2176 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2177 }
2178
2179 inline void QOpenGLFunctions_4_4_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2180 {
2181 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2182 }
2183
2184 inline void QOpenGLFunctions_4_4_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2185 {
2186 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2187 }
2188
2189 inline void QOpenGLFunctions_4_4_Core::glGetInteger64v(GLenum pname, GLint64 *data)
2190 {
2191 d_3_2_Core->f.GetInteger64v(pname, data);
2192 }
2193
2194 inline void QOpenGLFunctions_4_4_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2195 {
2196 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2197 }
2198
2199 inline GLenum QOpenGLFunctions_4_4_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2200 {
2201 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2202 }
2203
2204 inline void QOpenGLFunctions_4_4_Core::glDeleteSync(GLsync sync)
2205 {
2206 d_3_2_Core->f.DeleteSync(sync);
2207 }
2208
2209 inline GLboolean QOpenGLFunctions_4_4_Core::glIsSync(GLsync sync)
2210 {
2211 return d_3_2_Core->f.IsSync(sync);
2212 }
2213
2214 inline GLsync QOpenGLFunctions_4_4_Core::glFenceSync(GLenum condition, GLbitfield flags)
2215 {
2216 return d_3_2_Core->f.FenceSync(condition, flags);
2217 }
2218
2219 inline void QOpenGLFunctions_4_4_Core::glProvokingVertex(GLenum mode)
2220 {
2221 d_3_2_Core->f.ProvokingVertex(mode);
2222 }
2223
2224 inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
2225 {
2226 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2227 }
2228
2229 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
2230 {
2231 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2232 }
2233
2234 inline void QOpenGLFunctions_4_4_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2235 {
2236 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2237 }
2238
2239 inline void QOpenGLFunctions_4_4_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
2240 {
2241 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2242 }
2243
2244
2245
2246 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2247 {
2248 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2249 }
2250
2251 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2252 {
2253 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2254 }
2255
2256 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2257 {
2258 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2259 }
2260
2261 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2262 {
2263 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2264 }
2265
2266 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2267 {
2268 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2269 }
2270
2271 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2272 {
2273 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2274 }
2275
2276 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2277 {
2278 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2279 }
2280
2281 inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2282 {
2283 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2284 }
2285
2286 inline void QOpenGLFunctions_4_4_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2287 {
2288 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2289 }
2290
2291 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2292 {
2293 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2294 }
2295
2296 inline void QOpenGLFunctions_4_4_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2297 {
2298 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2299 }
2300
2301 inline void QOpenGLFunctions_4_4_Core::glQueryCounter(GLuint id, GLenum target)
2302 {
2303 d_3_3_Core->f.QueryCounter(id, target);
2304 }
2305
2306 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2307 {
2308 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2309 }
2310
2311 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2312 {
2313 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2314 }
2315
2316 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2317 {
2318 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2319 }
2320
2321 inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2322 {
2323 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2324 }
2325
2326 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2327 {
2328 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2329 }
2330
2331 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2332 {
2333 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2334 }
2335
2336 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2337 {
2338 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2339 }
2340
2341 inline void QOpenGLFunctions_4_4_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2342 {
2343 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2344 }
2345
2346 inline void QOpenGLFunctions_4_4_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2347 {
2348 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2349 }
2350
2351 inline void QOpenGLFunctions_4_4_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2352 {
2353 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2354 }
2355
2356 inline void QOpenGLFunctions_4_4_Core::glBindSampler(GLuint unit, GLuint sampler)
2357 {
2358 d_3_3_Core->f.BindSampler(unit, sampler);
2359 }
2360
2361 inline GLboolean QOpenGLFunctions_4_4_Core::glIsSampler(GLuint sampler)
2362 {
2363 return d_3_3_Core->f.IsSampler(sampler);
2364 }
2365
2366 inline void QOpenGLFunctions_4_4_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2367 {
2368 d_3_3_Core->f.DeleteSamplers(count, samplers);
2369 }
2370
2371 inline void QOpenGLFunctions_4_4_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2372 {
2373 d_3_3_Core->f.GenSamplers(count, samplers);
2374 }
2375
2376 inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2377 {
2378 return d_3_3_Core->f.GetFragDataIndex(program, name);
2379 }
2380
2381 inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2382 {
2383 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2384 }
2385
2386
2387
2388 inline void QOpenGLFunctions_4_4_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2389 {
2390 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2391 }
2392
2393 inline void QOpenGLFunctions_4_4_Core::glEndQueryIndexed(GLenum target, GLuint index)
2394 {
2395 d_4_0_Core->f.EndQueryIndexed(target, index);
2396 }
2397
2398 inline void QOpenGLFunctions_4_4_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2399 {
2400 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2401 }
2402
2403 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2404 {
2405 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2406 }
2407
2408 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2409 {
2410 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2411 }
2412
2413 inline void QOpenGLFunctions_4_4_Core::glResumeTransformFeedback()
2414 {
2415 d_4_0_Core->f.ResumeTransformFeedback();
2416 }
2417
2418 inline void QOpenGLFunctions_4_4_Core::glPauseTransformFeedback()
2419 {
2420 d_4_0_Core->f.PauseTransformFeedback();
2421 }
2422
2423 inline GLboolean QOpenGLFunctions_4_4_Core::glIsTransformFeedback(GLuint id)
2424 {
2425 return d_4_0_Core->f.IsTransformFeedback(id);
2426 }
2427
2428 inline void QOpenGLFunctions_4_4_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2429 {
2430 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2431 }
2432
2433 inline void QOpenGLFunctions_4_4_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2434 {
2435 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2436 }
2437
2438 inline void QOpenGLFunctions_4_4_Core::glBindTransformFeedback(GLenum target, GLuint id)
2439 {
2440 d_4_0_Core->f.BindTransformFeedback(target, id);
2441 }
2442
2443 inline void QOpenGLFunctions_4_4_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2444 {
2445 d_4_0_Core->f.PatchParameterfv(pname, values);
2446 }
2447
2448 inline void QOpenGLFunctions_4_4_Core::glPatchParameteri(GLenum pname, GLint value)
2449 {
2450 d_4_0_Core->f.PatchParameteri(pname, value);
2451 }
2452
2453 inline void QOpenGLFunctions_4_4_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2454 {
2455 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2456 }
2457
2458 inline void QOpenGLFunctions_4_4_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2459 {
2460 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2461 }
2462
2463 inline void QOpenGLFunctions_4_4_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2464 {
2465 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2466 }
2467
2468 inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2469 {
2470 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2471 }
2472
2473 inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2474 {
2475 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2476 }
2477
2478 inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2479 {
2480 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2481 }
2482
2483 inline GLuint QOpenGLFunctions_4_4_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2484 {
2485 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2486 }
2487
2488 inline GLint QOpenGLFunctions_4_4_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2489 {
2490 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2491 }
2492
2493 inline void QOpenGLFunctions_4_4_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2494 {
2495 d_4_0_Core->f.GetUniformdv(program, location, params);
2496 }
2497
2498 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2499 {
2500 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2501 }
2502
2503 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2504 {
2505 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2506 }
2507
2508 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2509 {
2510 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2511 }
2512
2513 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2514 {
2515 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2516 }
2517
2518 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2519 {
2520 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2521 }
2522
2523 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2524 {
2525 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2526 }
2527
2528 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2529 {
2530 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2531 }
2532
2533 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2534 {
2535 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2536 }
2537
2538 inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2539 {
2540 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2541 }
2542
2543 inline void QOpenGLFunctions_4_4_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2544 {
2545 d_4_0_Core->f.Uniform4dv(location, count, value);
2546 }
2547
2548 inline void QOpenGLFunctions_4_4_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2549 {
2550 d_4_0_Core->f.Uniform3dv(location, count, value);
2551 }
2552
2553 inline void QOpenGLFunctions_4_4_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2554 {
2555 d_4_0_Core->f.Uniform2dv(location, count, value);
2556 }
2557
2558 inline void QOpenGLFunctions_4_4_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2559 {
2560 d_4_0_Core->f.Uniform1dv(location, count, value);
2561 }
2562
2563 inline void QOpenGLFunctions_4_4_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2564 {
2565 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2566 }
2567
2568 inline void QOpenGLFunctions_4_4_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2569 {
2570 d_4_0_Core->f.Uniform3d(location, x, y, z);
2571 }
2572
2573 inline void QOpenGLFunctions_4_4_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2574 {
2575 d_4_0_Core->f.Uniform2d(location, x, y);
2576 }
2577
2578 inline void QOpenGLFunctions_4_4_Core::glUniform1d(GLint location, GLdouble x)
2579 {
2580 d_4_0_Core->f.Uniform1d(location, x);
2581 }
2582
2583 inline void QOpenGLFunctions_4_4_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
2584 {
2585 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2586 }
2587
2588 inline void QOpenGLFunctions_4_4_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
2589 {
2590 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2591 }
2592
2593 inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2594 {
2595 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2596 }
2597
2598 inline void QOpenGLFunctions_4_4_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2599 {
2600 d_4_0_Core->f.BlendFunci(buf, src, dst);
2601 }
2602
2603 inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2604 {
2605 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2606 }
2607
2608 inline void QOpenGLFunctions_4_4_Core::glBlendEquationi(GLuint buf, GLenum mode)
2609 {
2610 d_4_0_Core->f.BlendEquationi(buf, mode);
2611 }
2612
2613 inline void QOpenGLFunctions_4_4_Core::glMinSampleShading(GLfloat value)
2614 {
2615 d_4_0_Core->f.MinSampleShading(value);
2616 }
2617
2618
2619
2620 inline void QOpenGLFunctions_4_4_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2621 {
2622 d_4_1_Core->f.GetDoublei_v(target, index, data);
2623 }
2624
2625 inline void QOpenGLFunctions_4_4_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2626 {
2627 d_4_1_Core->f.GetFloati_v(target, index, data);
2628 }
2629
2630 inline void QOpenGLFunctions_4_4_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2631 {
2632 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2633 }
2634
2635 inline void QOpenGLFunctions_4_4_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2636 {
2637 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2638 }
2639
2640 inline void QOpenGLFunctions_4_4_Core::glScissorIndexedv(GLuint index, const GLint *v)
2641 {
2642 d_4_1_Core->f.ScissorIndexedv(index, v);
2643 }
2644
2645 inline void QOpenGLFunctions_4_4_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2646 {
2647 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2648 }
2649
2650 inline void QOpenGLFunctions_4_4_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2651 {
2652 d_4_1_Core->f.ScissorArrayv(first, count, v);
2653 }
2654
2655 inline void QOpenGLFunctions_4_4_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2656 {
2657 d_4_1_Core->f.ViewportIndexedfv(index, v);
2658 }
2659
2660 inline void QOpenGLFunctions_4_4_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2661 {
2662 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2663 }
2664
2665 inline void QOpenGLFunctions_4_4_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2666 {
2667 d_4_1_Core->f.ViewportArrayv(first, count, v);
2668 }
2669
2670 inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2671 {
2672 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2673 }
2674
2675 inline void QOpenGLFunctions_4_4_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
2676 {
2677 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2678 }
2679
2680 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2681 {
2682 d_4_1_Core->f.VertexAttribL4dv(index, v);
2683 }
2684
2685 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2686 {
2687 d_4_1_Core->f.VertexAttribL3dv(index, v);
2688 }
2689
2690 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2691 {
2692 d_4_1_Core->f.VertexAttribL2dv(index, v);
2693 }
2694
2695 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2696 {
2697 d_4_1_Core->f.VertexAttribL1dv(index, v);
2698 }
2699
2700 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2701 {
2702 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2703 }
2704
2705 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2706 {
2707 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2708 }
2709
2710 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2711 {
2712 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2713 }
2714
2715 inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2716 {
2717 d_4_1_Core->f.VertexAttribL1d(index, x);
2718 }
2719
2720 inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2721 {
2722 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2723 }
2724
2725 inline void QOpenGLFunctions_4_4_Core::glValidateProgramPipeline(GLuint pipeline)
2726 {
2727 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2728 }
2729
2730 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2731 {
2732 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2733 }
2734
2735 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2736 {
2737 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2738 }
2739
2740 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2741 {
2742 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2743 }
2744
2745 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2746 {
2747 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2748 }
2749
2750 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2751 {
2752 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2753 }
2754
2755 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2756 {
2757 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2758 }
2759
2760 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2761 {
2762 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2763 }
2764
2765 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2766 {
2767 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2768 }
2769
2770 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2771 {
2772 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2773 }
2774
2775 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2776 {
2777 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2778 }
2779
2780 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2781 {
2782 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2783 }
2784
2785 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2786 {
2787 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2788 }
2789
2790 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2791 {
2792 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2793 }
2794
2795 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2796 {
2797 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2798 }
2799
2800 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2801 {
2802 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2803 }
2804
2805 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2806 {
2807 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2808 }
2809
2810 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2811 {
2812 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2813 }
2814
2815 inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2816 {
2817 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2818 }
2819
2820 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2821 {
2822 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2823 }
2824
2825 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2826 {
2827 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2828 }
2829
2830 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2831 {
2832 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2833 }
2834
2835 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2836 {
2837 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2838 }
2839
2840 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2841 {
2842 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2843 }
2844
2845 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2846 {
2847 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2848 }
2849
2850 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2851 {
2852 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2853 }
2854
2855 inline void QOpenGLFunctions_4_4_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2856 {
2857 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2858 }
2859
2860 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2861 {
2862 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2863 }
2864
2865 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2866 {
2867 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
2868 }
2869
2870 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2871 {
2872 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
2873 }
2874
2875 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2876 {
2877 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
2878 }
2879
2880 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2881 {
2882 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
2883 }
2884
2885 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2886 {
2887 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
2888 }
2889
2890 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2891 {
2892 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
2893 }
2894
2895 inline void QOpenGLFunctions_4_4_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2896 {
2897 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
2898 }
2899
2900 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2901 {
2902 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
2903 }
2904
2905 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
2906 {
2907 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
2908 }
2909
2910 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2911 {
2912 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
2913 }
2914
2915 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2916 {
2917 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
2918 }
2919
2920 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2921 {
2922 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
2923 }
2924
2925 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2926 {
2927 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
2928 }
2929
2930 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2931 {
2932 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
2933 }
2934
2935 inline void QOpenGLFunctions_4_4_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2936 {
2937 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
2938 }
2939
2940 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2941 {
2942 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
2943 }
2944
2945 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2946 {
2947 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
2948 }
2949
2950 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2951 {
2952 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
2953 }
2954
2955 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
2956 {
2957 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
2958 }
2959
2960 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2961 {
2962 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
2963 }
2964
2965 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2966 {
2967 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
2968 }
2969
2970 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2971 {
2972 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
2973 }
2974
2975 inline void QOpenGLFunctions_4_4_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
2976 {
2977 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
2978 }
2979
2980 inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
2981 {
2982 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
2983 }
2984
2985 inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgramPipeline(GLuint pipeline)
2986 {
2987 return d_4_1_Core->f.IsProgramPipeline(pipeline);
2988 }
2989
2990 inline void QOpenGLFunctions_4_4_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
2991 {
2992 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
2993 }
2994
2995 inline void QOpenGLFunctions_4_4_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
2996 {
2997 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
2998 }
2999
3000 inline void QOpenGLFunctions_4_4_Core::glBindProgramPipeline(GLuint pipeline)
3001 {
3002 d_4_1_Core->f.BindProgramPipeline(pipeline);
3003 }
3004
3005 inline GLuint QOpenGLFunctions_4_4_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
3006 {
3007 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3008 }
3009
3010 inline void QOpenGLFunctions_4_4_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
3011 {
3012 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3013 }
3014
3015 inline void QOpenGLFunctions_4_4_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3016 {
3017 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3018 }
3019
3020 inline void QOpenGLFunctions_4_4_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3021 {
3022 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3023 }
3024
3025 inline void QOpenGLFunctions_4_4_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
3026 {
3027 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3028 }
3029
3030 inline void QOpenGLFunctions_4_4_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
3031 {
3032 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3033 }
3034
3035 inline void QOpenGLFunctions_4_4_Core::glClearDepthf(GLfloat dd)
3036 {
3037 d_4_1_Core->f.ClearDepthf(dd);
3038 }
3039
3040 inline void QOpenGLFunctions_4_4_Core::glDepthRangef(GLfloat n, GLfloat f)
3041 {
3042 d_4_1_Core->f.DepthRangef(n, f);
3043 }
3044
3045 inline void QOpenGLFunctions_4_4_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3046 {
3047 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3048 }
3049
3050 inline void QOpenGLFunctions_4_4_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
3051 {
3052 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3053 }
3054
3055 inline void QOpenGLFunctions_4_4_Core::glReleaseShaderCompiler()
3056 {
3057 d_4_1_Core->f.ReleaseShaderCompiler();
3058 }
3059
3060
3061
3062 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
3063 {
3064 d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
3065 }
3066
3067 inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
3068 {
3069 d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
3070 }
3071
3072 inline void QOpenGLFunctions_4_4_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
3073 {
3074 d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
3075 }
3076
3077 inline void QOpenGLFunctions_4_4_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
3078 {
3079 d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
3080 }
3081
3082 inline void QOpenGLFunctions_4_4_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
3083 {
3084 d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
3085 }
3086
3087 inline void QOpenGLFunctions_4_4_Core::glMemoryBarrier(GLbitfield barriers)
3088 {
3089 d_4_2_Core->f.MemoryBarrier(barriers);
3090 }
3091
3092 inline void QOpenGLFunctions_4_4_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
3093 {
3094 d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
3095 }
3096
3097 inline void QOpenGLFunctions_4_4_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
3098 {
3099 d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
3100 }
3101
3102 inline void QOpenGLFunctions_4_4_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
3103 {
3104 d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
3105 }
3106
3107 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
3108 {
3109 d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
3110 }
3111
3112 inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
3113 {
3114 d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
3115 }
3116
3117 inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
3118 {
3119 d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
3120 }
3121
3122
3123
3124 inline void QOpenGLFunctions_4_4_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
3125 {
3126 d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
3127 }
3128
3129 inline void QOpenGLFunctions_4_4_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
3130 {
3131 d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
3132 }
3133
3134 inline void QOpenGLFunctions_4_4_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
3135 {
3136 d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
3137 }
3138
3139 inline void QOpenGLFunctions_4_4_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
3140 {
3141 d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
3142 }
3143
3144 inline void QOpenGLFunctions_4_4_Core::glPopDebugGroup()
3145 {
3146 d_4_3_Core->f.PopDebugGroup();
3147 }
3148
3149 inline void QOpenGLFunctions_4_4_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
3150 {
3151 d_4_3_Core->f.PushDebugGroup(source, id, length, message);
3152 }
3153
3154 inline GLuint QOpenGLFunctions_4_4_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
3155 {
3156 return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
3157 }
3158
3159 inline void QOpenGLFunctions_4_4_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
3160 {
3161 d_4_3_Core->f.DebugMessageCallback(callback, userParam);
3162 }
3163
3164 inline void QOpenGLFunctions_4_4_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
3165 {
3166 d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
3167 }
3168
3169 inline void QOpenGLFunctions_4_4_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
3170 {
3171 d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
3172 }
3173
3174 inline void QOpenGLFunctions_4_4_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
3175 {
3176 d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
3177 }
3178
3179 inline void QOpenGLFunctions_4_4_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
3180 {
3181 d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
3182 }
3183
3184 inline void QOpenGLFunctions_4_4_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3185 {
3186 d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
3187 }
3188
3189 inline void QOpenGLFunctions_4_4_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
3190 {
3191 d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
3192 }
3193
3194 inline void QOpenGLFunctions_4_4_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
3195 {
3196 d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
3197 }
3198
3199 inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
3200 {
3201 d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
3202 }
3203
3204 inline void QOpenGLFunctions_4_4_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
3205 {
3206 d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
3207 }
3208
3209 inline void QOpenGLFunctions_4_4_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
3210 {
3211 d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
3212 }
3213
3214 inline void QOpenGLFunctions_4_4_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
3215 {
3216 d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
3217 }
3218
3219 inline void QOpenGLFunctions_4_4_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
3220 {
3221 d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
3222 }
3223
3224 inline void QOpenGLFunctions_4_4_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
3225 {
3226 d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
3227 }
3228
3229 inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
3230 {
3231 return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
3232 }
3233
3234 inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
3235 {
3236 return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
3237 }
3238
3239 inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
3240 {
3241 d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
3242 }
3243
3244 inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
3245 {
3246 d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
3247 }
3248
3249 inline GLuint QOpenGLFunctions_4_4_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
3250 {
3251 return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
3252 }
3253
3254 inline void QOpenGLFunctions_4_4_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
3255 {
3256 d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
3257 }
3258
3259 inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
3260 {
3261 d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
3262 }
3263
3264 inline void QOpenGLFunctions_4_4_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
3265 {
3266 d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
3267 }
3268
3269 inline void QOpenGLFunctions_4_4_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
3270 {
3271 d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
3272 }
3273
3274 inline void QOpenGLFunctions_4_4_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
3275 {
3276 d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
3277 }
3278
3279 inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferData(GLuint buffer)
3280 {
3281 d_4_3_Core->f.InvalidateBufferData(buffer);
3282 }
3283
3284 inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
3285 {
3286 d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
3287 }
3288
3289 inline void QOpenGLFunctions_4_4_Core::glInvalidateTexImage(GLuint texture, GLint level)
3290 {
3291 d_4_3_Core->f.InvalidateTexImage(texture, level);
3292 }
3293
3294 inline void QOpenGLFunctions_4_4_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
3295 {
3296 d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
3297 }
3298
3299 inline void QOpenGLFunctions_4_4_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
3300 {
3301 d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
3302 }
3303
3304 inline void QOpenGLFunctions_4_4_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
3305 {
3306 d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
3307 }
3308
3309 inline void QOpenGLFunctions_4_4_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
3310 {
3311 d_4_3_Core->f.FramebufferParameteri(target, pname, param);
3312 }
3313
3314 inline void QOpenGLFunctions_4_4_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
3315 {
3316 d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
3317 }
3318
3319 inline void QOpenGLFunctions_4_4_Core::glDispatchComputeIndirect(GLintptr indirect)
3320 {
3321 d_4_3_Core->f.DispatchComputeIndirect(indirect);
3322 }
3323
3324 inline void QOpenGLFunctions_4_4_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
3325 {
3326 d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
3327 }
3328
3329 inline void QOpenGLFunctions_4_4_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
3330 {
3331 d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
3332 }
3333
3334 inline void QOpenGLFunctions_4_4_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
3335 {
3336 d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
3337 }
3338
3339
3340
3341 inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
3342 {
3343 d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
3344 }
3345
3346 inline void QOpenGLFunctions_4_4_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
3347 {
3348 d_4_4_Core->f.BindImageTextures(first, count, textures);
3349 }
3350
3351 inline void QOpenGLFunctions_4_4_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
3352 {
3353 d_4_4_Core->f.BindSamplers(first, count, samplers);
3354 }
3355
3356 inline void QOpenGLFunctions_4_4_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
3357 {
3358 d_4_4_Core->f.BindTextures(first, count, textures);
3359 }
3360
3361 inline void QOpenGLFunctions_4_4_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
3362 {
3363 d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
3364 }
3365
3366 inline void QOpenGLFunctions_4_4_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
3367 {
3368 d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
3369 }
3370
3371 inline void QOpenGLFunctions_4_4_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
3372 {
3373 d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
3374 }
3375
3376 inline void QOpenGLFunctions_4_4_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
3377 {
3378 d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
3379 }
3380
3381 inline void QOpenGLFunctions_4_4_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
3382 {
3383 d_4_4_Core->f.BufferStorage(target, size, data, flags);
3384 }
3385
3386
3387
3388 QT_END_NAMESPACE
3389
3390 #ifdef Q_OS_WIN
3391 #pragma pop_macro("MemoryBarrier")
3392 #endif
3393
3394 #endif
3395
3396 #endif