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0001 // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0002 // Copyright (C) 2016 The Qt Company Ltd.
0003 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
0004 /***************************************************************************
0005 ** This file was generated by glgen version 0.1
0006 ** Command line was: glgen
0007 **
0008 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0009 **
0010 ** This is an auto-generated file.
0011 ** Do not edit! All changes made to it will be lost.
0012 **
0013 ****************************************************************************/
0014 
0015 #ifndef QOPENGLVERSIONFUNCTIONS_4_3_CORE_H
0016 #define QOPENGLVERSIONFUNCTIONS_4_3_CORE_H
0017 
0018 #include <QtOpenGL/qtopenglglobal.h>
0019 
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021 
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025 
0026 // MemoryBarrier is a macro on some architectures on Windows
0027 #ifdef Q_OS_WIN
0028 #pragma push_macro("MemoryBarrier")
0029 #undef MemoryBarrier
0030 #endif
0031 
0032 
0033 QT_BEGIN_NAMESPACE
0034 
0035 class Q_OPENGL_EXPORT QOpenGLFunctions_4_3_Core : public QAbstractOpenGLFunctions
0036 {
0037 public:
0038     QOpenGLFunctions_4_3_Core();
0039     ~QOpenGLFunctions_4_3_Core();
0040 
0041     bool initializeOpenGLFunctions() override;
0042 
0043     // OpenGL 1.0 core functions
0044     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0045     void glDepthRange(GLdouble nearVal, GLdouble farVal);
0046     GLboolean glIsEnabled(GLenum cap);
0047     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0048     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0049     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0050     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0051     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0052     const GLubyte * glGetString(GLenum name);
0053     void glGetIntegerv(GLenum pname, GLint *params);
0054     void glGetFloatv(GLenum pname, GLfloat *params);
0055     GLenum glGetError();
0056     void glGetDoublev(GLenum pname, GLdouble *params);
0057     void glGetBooleanv(GLenum pname, GLboolean *params);
0058     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0059     void glReadBuffer(GLenum mode);
0060     void glPixelStorei(GLenum pname, GLint param);
0061     void glPixelStoref(GLenum pname, GLfloat param);
0062     void glDepthFunc(GLenum func);
0063     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0064     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0065     void glLogicOp(GLenum opcode);
0066     void glBlendFunc(GLenum sfactor, GLenum dfactor);
0067     void glFlush();
0068     void glFinish();
0069     void glEnable(GLenum cap);
0070     void glDisable(GLenum cap);
0071     void glDepthMask(GLboolean flag);
0072     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0073     void glStencilMask(GLuint mask);
0074     void glClearDepth(GLdouble depth);
0075     void glClearStencil(GLint s);
0076     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0077     void glClear(GLbitfield mask);
0078     void glDrawBuffer(GLenum mode);
0079     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0080     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0081     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0082     void glTexParameteri(GLenum target, GLenum pname, GLint param);
0083     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0084     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0085     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0086     void glPolygonMode(GLenum face, GLenum mode);
0087     void glPointSize(GLfloat size);
0088     void glLineWidth(GLfloat width);
0089     void glHint(GLenum target, GLenum mode);
0090     void glFrontFace(GLenum mode);
0091     void glCullFace(GLenum mode);
0092 
0093     // OpenGL 1.1 core functions
0094     GLboolean glIsTexture(GLuint texture);
0095     void glGenTextures(GLsizei n, GLuint *textures);
0096     void glDeleteTextures(GLsizei n, const GLuint *textures);
0097     void glBindTexture(GLenum target, GLuint texture);
0098     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0099     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0100     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0101     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0102     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0103     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0104     void glPolygonOffset(GLfloat factor, GLfloat units);
0105     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0106     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0107 
0108     // OpenGL 1.2 core functions
0109     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0110     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0111     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0112     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0113     void glBlendEquation(GLenum mode);
0114     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0115 
0116     // OpenGL 1.3 core functions
0117     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0118     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0119     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0120     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0121     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0122     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0123     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0124     void glSampleCoverage(GLfloat value, GLboolean invert);
0125     void glActiveTexture(GLenum texture);
0126 
0127     // OpenGL 1.4 core functions
0128     void glPointParameteriv(GLenum pname, const GLint *params);
0129     void glPointParameteri(GLenum pname, GLint param);
0130     void glPointParameterfv(GLenum pname, const GLfloat *params);
0131     void glPointParameterf(GLenum pname, GLfloat param);
0132     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0133     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0134     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0135 
0136     // OpenGL 1.5 core functions
0137     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0138     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0139     GLboolean glUnmapBuffer(GLenum target);
0140     GLvoid* glMapBuffer(GLenum target, GLenum access);
0141     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0142     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0143     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0144     GLboolean glIsBuffer(GLuint buffer);
0145     void glGenBuffers(GLsizei n, GLuint *buffers);
0146     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0147     void glBindBuffer(GLenum target, GLuint buffer);
0148     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0149     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0150     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0151     void glEndQuery(GLenum target);
0152     void glBeginQuery(GLenum target, GLuint id);
0153     GLboolean glIsQuery(GLuint id);
0154     void glDeleteQueries(GLsizei n, const GLuint *ids);
0155     void glGenQueries(GLsizei n, GLuint *ids);
0156 
0157     // OpenGL 2.0 core functions
0158     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0159     void glValidateProgram(GLuint program);
0160     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0161     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0162     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0163     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0164     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0165     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0166     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0167     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0168     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0169     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0170     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0171     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0172     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0173     void glUniform2i(GLint location, GLint v0, GLint v1);
0174     void glUniform1i(GLint location, GLint v0);
0175     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0176     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0177     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0178     void glUniform1f(GLint location, GLfloat v0);
0179     void glUseProgram(GLuint program);
0180     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0181     void glLinkProgram(GLuint program);
0182     GLboolean glIsShader(GLuint shader);
0183     GLboolean glIsProgram(GLuint program);
0184     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0185     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0186     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0187     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0188     void glGetUniformiv(GLuint program, GLint location, GLint *params);
0189     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0190     GLint glGetUniformLocation(GLuint program, const GLchar *name);
0191     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0192     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0193     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0194     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0195     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0196     GLint glGetAttribLocation(GLuint program, const GLchar *name);
0197     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0198     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0199     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0200     void glEnableVertexAttribArray(GLuint index);
0201     void glDisableVertexAttribArray(GLuint index);
0202     void glDetachShader(GLuint program, GLuint shader);
0203     void glDeleteShader(GLuint shader);
0204     void glDeleteProgram(GLuint program);
0205     GLuint glCreateShader(GLenum type);
0206     GLuint glCreateProgram();
0207     void glCompileShader(GLuint shader);
0208     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0209     void glAttachShader(GLuint program, GLuint shader);
0210     void glStencilMaskSeparate(GLenum face, GLuint mask);
0211     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0212     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0213     void glDrawBuffers(GLsizei n, const GLenum *bufs);
0214     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0215 
0216     // OpenGL 2.1 core functions
0217     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0218     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0219     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0220     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0221     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0222     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0223 
0224     // OpenGL 3.0 core functions
0225     GLboolean glIsVertexArray(GLuint array);
0226     void glGenVertexArrays(GLsizei n, GLuint *arrays);
0227     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0228     void glBindVertexArray(GLuint array);
0229     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0230     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0231     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0232     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0233     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0234     void glGenerateMipmap(GLenum target);
0235     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0236     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0237     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0238     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0239     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0240     GLenum glCheckFramebufferStatus(GLenum target);
0241     void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0242     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0243     void glBindFramebuffer(GLenum target, GLuint framebuffer);
0244     GLboolean glIsFramebuffer(GLuint framebuffer);
0245     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0246     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0247     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0248     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0249     void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0250     GLboolean glIsRenderbuffer(GLuint renderbuffer);
0251     const GLubyte * glGetStringi(GLenum name, GLuint index);
0252     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0253     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0254     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0255     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0256     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0257     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0258     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0259     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0260     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0261     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0262     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0263     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0264     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0265     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0266     void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0267     void glUniform1ui(GLint location, GLuint v0);
0268     GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0269     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0270     void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0271     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0272     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0273     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0274     void glEndConditionalRender();
0275     void glBeginConditionalRender(GLuint id, GLenum mode);
0276     void glClampColor(GLenum target, GLenum clamp);
0277     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0278     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0279     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0280     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0281     void glEndTransformFeedback();
0282     void glBeginTransformFeedback(GLenum primitiveMode);
0283     GLboolean glIsEnabledi(GLenum target, GLuint index);
0284     void glDisablei(GLenum target, GLuint index);
0285     void glEnablei(GLenum target, GLuint index);
0286     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0287     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0288     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0289 
0290     // OpenGL 3.1 core functions
0291     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0292     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0293     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0294     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0295     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0296     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0297     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0298     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
0299     void glPrimitiveRestartIndex(GLuint index);
0300     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0301     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
0302     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0303 
0304     // OpenGL 3.2 core functions
0305     void glSampleMaski(GLuint index, GLbitfield mask);
0306     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0307     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0308     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0309     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0310     void glGetInteger64v(GLenum pname, GLint64 *params);
0311     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0312     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0313     void glDeleteSync(GLsync sync);
0314     GLboolean glIsSync(GLsync sync);
0315     GLsync glFenceSync(GLenum condition, GLbitfield flags);
0316     void glProvokingVertex(GLenum mode);
0317     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
0318     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
0319     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0320     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0321     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0322     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0323     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0324 
0325     // OpenGL 3.3 core functions
0326     void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0327     void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0328     void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0329     void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0330     void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0331     void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0332     void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0333     void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0334     void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
0335     void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
0336     void glQueryCounter(GLuint id, GLenum target);
0337     void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
0338     void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
0339     void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
0340     void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
0341     void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
0342     void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
0343     void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
0344     void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
0345     void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
0346     void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
0347     void glBindSampler(GLuint unit, GLuint sampler);
0348     GLboolean glIsSampler(GLuint sampler);
0349     void glDeleteSamplers(GLsizei count, const GLuint *samplers);
0350     void glGenSamplers(GLsizei count, GLuint *samplers);
0351     GLint glGetFragDataIndex(GLuint program, const GLchar *name);
0352     void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
0353     void glVertexAttribDivisor(GLuint index, GLuint divisor);
0354 
0355     // OpenGL 4.0 core functions
0356     void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
0357     void glEndQueryIndexed(GLenum target, GLuint index);
0358     void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
0359     void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
0360     void glDrawTransformFeedback(GLenum mode, GLuint id);
0361     void glResumeTransformFeedback();
0362     void glPauseTransformFeedback();
0363     GLboolean glIsTransformFeedback(GLuint id);
0364     void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
0365     void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
0366     void glBindTransformFeedback(GLenum target, GLuint id);
0367     void glPatchParameterfv(GLenum pname, const GLfloat *values);
0368     void glPatchParameteri(GLenum pname, GLint value);
0369     void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
0370     void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
0371     void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
0372     void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0373     void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0374     void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
0375     GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
0376     GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
0377     void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
0378     void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0379     void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0380     void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0381     void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0382     void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0383     void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0384     void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0385     void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0386     void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0387     void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
0388     void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
0389     void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
0390     void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
0391     void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0392     void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
0393     void glUniform2d(GLint location, GLdouble x, GLdouble y);
0394     void glUniform1d(GLint location, GLdouble x);
0395     void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
0396     void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
0397     void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
0398     void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
0399     void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
0400     void glBlendEquationi(GLuint buf, GLenum mode);
0401     void glMinSampleShading(GLfloat value);
0402 
0403     // OpenGL 4.1 core functions
0404     void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
0405     void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
0406     void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
0407     void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
0408     void glScissorIndexedv(GLuint index, const GLint *v);
0409     void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
0410     void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
0411     void glViewportIndexedfv(GLuint index, const GLfloat *v);
0412     void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
0413     void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
0414     void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
0415     void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0416     void glVertexAttribL4dv(GLuint index, const GLdouble *v);
0417     void glVertexAttribL3dv(GLuint index, const GLdouble *v);
0418     void glVertexAttribL2dv(GLuint index, const GLdouble *v);
0419     void glVertexAttribL1dv(GLuint index, const GLdouble *v);
0420     void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0421     void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0422     void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
0423     void glVertexAttribL1d(GLuint index, GLdouble x);
0424     void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0425     void glValidateProgramPipeline(GLuint pipeline);
0426     void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0427     void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0428     void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0429     void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0430     void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0431     void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0432     void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0433     void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0434     void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0435     void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0436     void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0437     void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0438     void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0439     void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0440     void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0441     void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0442     void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0443     void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0444     void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0445     void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0446     void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0447     void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
0448     void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0449     void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0450     void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0451     void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0452     void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0453     void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
0454     void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0455     void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
0456     void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0457     void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0458     void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0459     void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
0460     void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0461     void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
0462     void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0463     void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
0464     void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0465     void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
0466     void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0467     void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
0468     void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0469     void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
0470     void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0471     void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
0472     void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0473     void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
0474     void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0475     void glProgramUniform1i(GLuint program, GLint location, GLint v0);
0476     void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
0477     GLboolean glIsProgramPipeline(GLuint pipeline);
0478     void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
0479     void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
0480     void glBindProgramPipeline(GLuint pipeline);
0481     GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
0482     void glActiveShaderProgram(GLuint pipeline, GLuint program);
0483     void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
0484     void glProgramParameteri(GLuint program, GLenum pname, GLint value);
0485     void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
0486     void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
0487     void glClearDepthf(GLfloat dd);
0488     void glDepthRangef(GLfloat n, GLfloat f);
0489     void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
0490     void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
0491     void glReleaseShaderCompiler();
0492 
0493     // OpenGL 4.2 core functions
0494     void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
0495     void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
0496     void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
0497     void glMemoryBarrier(GLbitfield barriers);
0498     void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
0499     void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
0500     void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
0501     void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
0502     void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
0503     void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
0504     void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
0505     void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
0506 
0507     // OpenGL 4.3 core functions
0508     void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0509     void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0510     void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
0511     void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
0512     GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
0513     GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
0514     void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
0515     void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
0516     GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
0517     void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
0518     void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
0519     void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
0520     void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
0521     void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
0522     void glInvalidateBufferData(GLuint buffer);
0523     void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
0524     void glInvalidateTexImage(GLuint texture, GLint level);
0525     void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
0526     void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
0527     void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
0528     void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
0529     void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
0530     void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
0531     void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0532     void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
0533     void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
0534     void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
0535     void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
0536     void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
0537     void glDispatchComputeIndirect(GLintptr indirect);
0538     void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
0539     void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
0540     void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
0541 
0542 private:
0543     friend class QOpenGLVersionFunctionsFactory;
0544 
0545     static bool isContextCompatible(QOpenGLContext *context);
0546     static QOpenGLVersionProfile versionProfile();
0547 
0548     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0549     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0550     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0551     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0552     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0553     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0554     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0555     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0556     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0557     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0558     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0559     QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
0560     QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
0561     QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
0562     QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
0563     QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
0564 };
0565 
0566 // OpenGL 1.0 core functions
0567 inline void QOpenGLFunctions_4_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0568 {
0569     d_1_0_Core->f.Viewport(x, y, width, height);
0570 }
0571 
0572 inline void QOpenGLFunctions_4_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
0573 {
0574     d_1_0_Core->f.DepthRange(nearVal, farVal);
0575 }
0576 
0577 inline GLboolean QOpenGLFunctions_4_3_Core::glIsEnabled(GLenum cap)
0578 {
0579     return d_1_0_Core->f.IsEnabled(cap);
0580 }
0581 
0582 inline void QOpenGLFunctions_4_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0583 {
0584     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0585 }
0586 
0587 inline void QOpenGLFunctions_4_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0588 {
0589     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0590 }
0591 
0592 inline void QOpenGLFunctions_4_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0593 {
0594     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0595 }
0596 
0597 inline void QOpenGLFunctions_4_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0598 {
0599     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0600 }
0601 
0602 inline void QOpenGLFunctions_4_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0603 {
0604     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0605 }
0606 
0607 inline const GLubyte * QOpenGLFunctions_4_3_Core::glGetString(GLenum name)
0608 {
0609     return d_1_0_Core->f.GetString(name);
0610 }
0611 
0612 inline void QOpenGLFunctions_4_3_Core::glGetIntegerv(GLenum pname, GLint *params)
0613 {
0614     d_1_0_Core->f.GetIntegerv(pname, params);
0615 }
0616 
0617 inline void QOpenGLFunctions_4_3_Core::glGetFloatv(GLenum pname, GLfloat *params)
0618 {
0619     d_1_0_Core->f.GetFloatv(pname, params);
0620 }
0621 
0622 inline GLenum QOpenGLFunctions_4_3_Core::glGetError()
0623 {
0624     return d_1_0_Core->f.GetError();
0625 }
0626 
0627 inline void QOpenGLFunctions_4_3_Core::glGetDoublev(GLenum pname, GLdouble *params)
0628 {
0629     d_1_0_Core->f.GetDoublev(pname, params);
0630 }
0631 
0632 inline void QOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum pname, GLboolean *params)
0633 {
0634     d_1_0_Core->f.GetBooleanv(pname, params);
0635 }
0636 
0637 inline void QOpenGLFunctions_4_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0638 {
0639     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0640 }
0641 
0642 inline void QOpenGLFunctions_4_3_Core::glReadBuffer(GLenum mode)
0643 {
0644     d_1_0_Core->f.ReadBuffer(mode);
0645 }
0646 
0647 inline void QOpenGLFunctions_4_3_Core::glPixelStorei(GLenum pname, GLint param)
0648 {
0649     d_1_0_Core->f.PixelStorei(pname, param);
0650 }
0651 
0652 inline void QOpenGLFunctions_4_3_Core::glPixelStoref(GLenum pname, GLfloat param)
0653 {
0654     d_1_0_Core->f.PixelStoref(pname, param);
0655 }
0656 
0657 inline void QOpenGLFunctions_4_3_Core::glDepthFunc(GLenum func)
0658 {
0659     d_1_0_Core->f.DepthFunc(func);
0660 }
0661 
0662 inline void QOpenGLFunctions_4_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0663 {
0664     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0665 }
0666 
0667 inline void QOpenGLFunctions_4_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0668 {
0669     d_1_0_Core->f.StencilFunc(func, ref, mask);
0670 }
0671 
0672 inline void QOpenGLFunctions_4_3_Core::glLogicOp(GLenum opcode)
0673 {
0674     d_1_0_Core->f.LogicOp(opcode);
0675 }
0676 
0677 inline void QOpenGLFunctions_4_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
0678 {
0679     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0680 }
0681 
0682 inline void QOpenGLFunctions_4_3_Core::glFlush()
0683 {
0684     d_1_0_Core->f.Flush();
0685 }
0686 
0687 inline void QOpenGLFunctions_4_3_Core::glFinish()
0688 {
0689     d_1_0_Core->f.Finish();
0690 }
0691 
0692 inline void QOpenGLFunctions_4_3_Core::glEnable(GLenum cap)
0693 {
0694     d_1_0_Core->f.Enable(cap);
0695 }
0696 
0697 inline void QOpenGLFunctions_4_3_Core::glDisable(GLenum cap)
0698 {
0699     d_1_0_Core->f.Disable(cap);
0700 }
0701 
0702 inline void QOpenGLFunctions_4_3_Core::glDepthMask(GLboolean flag)
0703 {
0704     d_1_0_Core->f.DepthMask(flag);
0705 }
0706 
0707 inline void QOpenGLFunctions_4_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0708 {
0709     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0710 }
0711 
0712 inline void QOpenGLFunctions_4_3_Core::glStencilMask(GLuint mask)
0713 {
0714     d_1_0_Core->f.StencilMask(mask);
0715 }
0716 
0717 inline void QOpenGLFunctions_4_3_Core::glClearDepth(GLdouble depth)
0718 {
0719     d_1_0_Core->f.ClearDepth(depth);
0720 }
0721 
0722 inline void QOpenGLFunctions_4_3_Core::glClearStencil(GLint s)
0723 {
0724     d_1_0_Core->f.ClearStencil(s);
0725 }
0726 
0727 inline void QOpenGLFunctions_4_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0728 {
0729     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0730 }
0731 
0732 inline void QOpenGLFunctions_4_3_Core::glClear(GLbitfield mask)
0733 {
0734     d_1_0_Core->f.Clear(mask);
0735 }
0736 
0737 inline void QOpenGLFunctions_4_3_Core::glDrawBuffer(GLenum mode)
0738 {
0739     d_1_0_Core->f.DrawBuffer(mode);
0740 }
0741 
0742 inline void QOpenGLFunctions_4_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0743 {
0744     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0745 }
0746 
0747 inline void QOpenGLFunctions_4_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0748 {
0749     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0750 }
0751 
0752 inline void QOpenGLFunctions_4_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0753 {
0754     d_1_0_Core->f.TexParameteriv(target, pname, params);
0755 }
0756 
0757 inline void QOpenGLFunctions_4_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
0758 {
0759     d_1_0_Core->f.TexParameteri(target, pname, param);
0760 }
0761 
0762 inline void QOpenGLFunctions_4_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0763 {
0764     d_1_0_Core->f.TexParameterfv(target, pname, params);
0765 }
0766 
0767 inline void QOpenGLFunctions_4_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0768 {
0769     d_1_0_Core->f.TexParameterf(target, pname, param);
0770 }
0771 
0772 inline void QOpenGLFunctions_4_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0773 {
0774     d_1_0_Core->f.Scissor(x, y, width, height);
0775 }
0776 
0777 inline void QOpenGLFunctions_4_3_Core::glPolygonMode(GLenum face, GLenum mode)
0778 {
0779     d_1_0_Core->f.PolygonMode(face, mode);
0780 }
0781 
0782 inline void QOpenGLFunctions_4_3_Core::glPointSize(GLfloat size)
0783 {
0784     d_1_0_Core->f.PointSize(size);
0785 }
0786 
0787 inline void QOpenGLFunctions_4_3_Core::glLineWidth(GLfloat width)
0788 {
0789     d_1_0_Core->f.LineWidth(width);
0790 }
0791 
0792 inline void QOpenGLFunctions_4_3_Core::glHint(GLenum target, GLenum mode)
0793 {
0794     d_1_0_Core->f.Hint(target, mode);
0795 }
0796 
0797 inline void QOpenGLFunctions_4_3_Core::glFrontFace(GLenum mode)
0798 {
0799     d_1_0_Core->f.FrontFace(mode);
0800 }
0801 
0802 inline void QOpenGLFunctions_4_3_Core::glCullFace(GLenum mode)
0803 {
0804     d_1_0_Core->f.CullFace(mode);
0805 }
0806 
0807 
0808 // OpenGL 1.1 core functions
0809 inline GLboolean QOpenGLFunctions_4_3_Core::glIsTexture(GLuint texture)
0810 {
0811     return d_1_1_Core->f.IsTexture(texture);
0812 }
0813 
0814 inline void QOpenGLFunctions_4_3_Core::glGenTextures(GLsizei n, GLuint *textures)
0815 {
0816     d_1_1_Core->f.GenTextures(n, textures);
0817 }
0818 
0819 inline void QOpenGLFunctions_4_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
0820 {
0821     d_1_1_Core->f.DeleteTextures(n, textures);
0822 }
0823 
0824 inline void QOpenGLFunctions_4_3_Core::glBindTexture(GLenum target, GLuint texture)
0825 {
0826     d_1_1_Core->f.BindTexture(target, texture);
0827 }
0828 
0829 inline void QOpenGLFunctions_4_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0830 {
0831     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0832 }
0833 
0834 inline void QOpenGLFunctions_4_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
0835 {
0836     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0837 }
0838 
0839 inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0840 {
0841     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0842 }
0843 
0844 inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0845 {
0846     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0847 }
0848 
0849 inline void QOpenGLFunctions_4_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0850 {
0851     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0852 }
0853 
0854 inline void QOpenGLFunctions_4_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0855 {
0856     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0857 }
0858 
0859 inline void QOpenGLFunctions_4_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
0860 {
0861     d_1_1_Core->f.PolygonOffset(factor, units);
0862 }
0863 
0864 inline void QOpenGLFunctions_4_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
0865 {
0866     d_1_1_Core->f.DrawElements(mode, count, type, indices);
0867 }
0868 
0869 inline void QOpenGLFunctions_4_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0870 {
0871     d_1_1_Core->f.DrawArrays(mode, first, count);
0872 }
0873 
0874 
0875 // OpenGL 1.2 core functions
0876 inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0877 {
0878     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
0879 }
0880 
0881 inline void QOpenGLFunctions_4_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
0882 {
0883     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
0884 }
0885 
0886 inline void QOpenGLFunctions_4_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0887 {
0888     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
0889 }
0890 
0891 inline void QOpenGLFunctions_4_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
0892 {
0893     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
0894 }
0895 
0896 inline void QOpenGLFunctions_4_3_Core::glBlendEquation(GLenum mode)
0897 {
0898     d_1_2_Core->f.BlendEquation(mode);
0899 }
0900 
0901 inline void QOpenGLFunctions_4_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0902 {
0903     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
0904 }
0905 
0906 
0907 // OpenGL 1.3 core functions
0908 inline void QOpenGLFunctions_4_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
0909 {
0910     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
0911 }
0912 
0913 inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
0914 {
0915     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
0916 }
0917 
0918 inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
0919 {
0920     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
0921 }
0922 
0923 inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
0924 {
0925     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
0926 }
0927 
0928 inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
0929 {
0930     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
0931 }
0932 
0933 inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
0934 {
0935     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
0936 }
0937 
0938 inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
0939 {
0940     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
0941 }
0942 
0943 inline void QOpenGLFunctions_4_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
0944 {
0945     d_1_3_Core->f.SampleCoverage(value, invert);
0946 }
0947 
0948 inline void QOpenGLFunctions_4_3_Core::glActiveTexture(GLenum texture)
0949 {
0950     d_1_3_Core->f.ActiveTexture(texture);
0951 }
0952 
0953 
0954 // OpenGL 1.4 core functions
0955 inline void QOpenGLFunctions_4_3_Core::glPointParameteriv(GLenum pname, const GLint *params)
0956 {
0957     d_1_4_Core->f.PointParameteriv(pname, params);
0958 }
0959 
0960 inline void QOpenGLFunctions_4_3_Core::glPointParameteri(GLenum pname, GLint param)
0961 {
0962     d_1_4_Core->f.PointParameteri(pname, param);
0963 }
0964 
0965 inline void QOpenGLFunctions_4_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
0966 {
0967     d_1_4_Core->f.PointParameterfv(pname, params);
0968 }
0969 
0970 inline void QOpenGLFunctions_4_3_Core::glPointParameterf(GLenum pname, GLfloat param)
0971 {
0972     d_1_4_Core->f.PointParameterf(pname, param);
0973 }
0974 
0975 inline void QOpenGLFunctions_4_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
0976 {
0977     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
0978 }
0979 
0980 inline void QOpenGLFunctions_4_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
0981 {
0982     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
0983 }
0984 
0985 inline void QOpenGLFunctions_4_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
0986 {
0987     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
0988 }
0989 
0990 
0991 // OpenGL 1.5 core functions
0992 inline void QOpenGLFunctions_4_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
0993 {
0994     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
0995 }
0996 
0997 inline void QOpenGLFunctions_4_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
0998 {
0999     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1000 }
1001 
1002 inline GLboolean QOpenGLFunctions_4_3_Core::glUnmapBuffer(GLenum target)
1003 {
1004     return d_1_5_Core->f.UnmapBuffer(target);
1005 }
1006 
1007 inline GLvoid* QOpenGLFunctions_4_3_Core::glMapBuffer(GLenum target, GLenum access)
1008 {
1009     return d_1_5_Core->f.MapBuffer(target, access);
1010 }
1011 
1012 inline void QOpenGLFunctions_4_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1013 {
1014     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1015 }
1016 
1017 inline void QOpenGLFunctions_4_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1018 {
1019     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1020 }
1021 
1022 inline void QOpenGLFunctions_4_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1023 {
1024     d_1_5_Core->f.BufferData(target, size, data, usage);
1025 }
1026 
1027 inline GLboolean QOpenGLFunctions_4_3_Core::glIsBuffer(GLuint buffer)
1028 {
1029     return d_1_5_Core->f.IsBuffer(buffer);
1030 }
1031 
1032 inline void QOpenGLFunctions_4_3_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1033 {
1034     d_1_5_Core->f.GenBuffers(n, buffers);
1035 }
1036 
1037 inline void QOpenGLFunctions_4_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1038 {
1039     d_1_5_Core->f.DeleteBuffers(n, buffers);
1040 }
1041 
1042 inline void QOpenGLFunctions_4_3_Core::glBindBuffer(GLenum target, GLuint buffer)
1043 {
1044     d_1_5_Core->f.BindBuffer(target, buffer);
1045 }
1046 
1047 inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1048 {
1049     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1050 }
1051 
1052 inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1053 {
1054     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1055 }
1056 
1057 inline void QOpenGLFunctions_4_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1058 {
1059     d_1_5_Core->f.GetQueryiv(target, pname, params);
1060 }
1061 
1062 inline void QOpenGLFunctions_4_3_Core::glEndQuery(GLenum target)
1063 {
1064     d_1_5_Core->f.EndQuery(target);
1065 }
1066 
1067 inline void QOpenGLFunctions_4_3_Core::glBeginQuery(GLenum target, GLuint id)
1068 {
1069     d_1_5_Core->f.BeginQuery(target, id);
1070 }
1071 
1072 inline GLboolean QOpenGLFunctions_4_3_Core::glIsQuery(GLuint id)
1073 {
1074     return d_1_5_Core->f.IsQuery(id);
1075 }
1076 
1077 inline void QOpenGLFunctions_4_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1078 {
1079     d_1_5_Core->f.DeleteQueries(n, ids);
1080 }
1081 
1082 inline void QOpenGLFunctions_4_3_Core::glGenQueries(GLsizei n, GLuint *ids)
1083 {
1084     d_1_5_Core->f.GenQueries(n, ids);
1085 }
1086 
1087 
1088 // OpenGL 2.0 core functions
1089 inline void QOpenGLFunctions_4_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1090 {
1091     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1092 }
1093 
1094 inline void QOpenGLFunctions_4_3_Core::glValidateProgram(GLuint program)
1095 {
1096     d_2_0_Core->f.ValidateProgram(program);
1097 }
1098 
1099 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1100 {
1101     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1102 }
1103 
1104 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1105 {
1106     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1107 }
1108 
1109 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1110 {
1111     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1112 }
1113 
1114 inline void QOpenGLFunctions_4_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1115 {
1116     d_2_0_Core->f.Uniform4iv(location, count, value);
1117 }
1118 
1119 inline void QOpenGLFunctions_4_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1120 {
1121     d_2_0_Core->f.Uniform3iv(location, count, value);
1122 }
1123 
1124 inline void QOpenGLFunctions_4_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1125 {
1126     d_2_0_Core->f.Uniform2iv(location, count, value);
1127 }
1128 
1129 inline void QOpenGLFunctions_4_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1130 {
1131     d_2_0_Core->f.Uniform1iv(location, count, value);
1132 }
1133 
1134 inline void QOpenGLFunctions_4_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1135 {
1136     d_2_0_Core->f.Uniform4fv(location, count, value);
1137 }
1138 
1139 inline void QOpenGLFunctions_4_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1140 {
1141     d_2_0_Core->f.Uniform3fv(location, count, value);
1142 }
1143 
1144 inline void QOpenGLFunctions_4_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1145 {
1146     d_2_0_Core->f.Uniform2fv(location, count, value);
1147 }
1148 
1149 inline void QOpenGLFunctions_4_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1150 {
1151     d_2_0_Core->f.Uniform1fv(location, count, value);
1152 }
1153 
1154 inline void QOpenGLFunctions_4_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1155 {
1156     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1157 }
1158 
1159 inline void QOpenGLFunctions_4_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1160 {
1161     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1162 }
1163 
1164 inline void QOpenGLFunctions_4_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1165 {
1166     d_2_0_Core->f.Uniform2i(location, v0, v1);
1167 }
1168 
1169 inline void QOpenGLFunctions_4_3_Core::glUniform1i(GLint location, GLint v0)
1170 {
1171     d_2_0_Core->f.Uniform1i(location, v0);
1172 }
1173 
1174 inline void QOpenGLFunctions_4_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1175 {
1176     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1177 }
1178 
1179 inline void QOpenGLFunctions_4_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1180 {
1181     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1182 }
1183 
1184 inline void QOpenGLFunctions_4_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1185 {
1186     d_2_0_Core->f.Uniform2f(location, v0, v1);
1187 }
1188 
1189 inline void QOpenGLFunctions_4_3_Core::glUniform1f(GLint location, GLfloat v0)
1190 {
1191     d_2_0_Core->f.Uniform1f(location, v0);
1192 }
1193 
1194 inline void QOpenGLFunctions_4_3_Core::glUseProgram(GLuint program)
1195 {
1196     d_2_0_Core->f.UseProgram(program);
1197 }
1198 
1199 inline void QOpenGLFunctions_4_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1200 {
1201     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1202 }
1203 
1204 inline void QOpenGLFunctions_4_3_Core::glLinkProgram(GLuint program)
1205 {
1206     d_2_0_Core->f.LinkProgram(program);
1207 }
1208 
1209 inline GLboolean QOpenGLFunctions_4_3_Core::glIsShader(GLuint shader)
1210 {
1211     return d_2_0_Core->f.IsShader(shader);
1212 }
1213 
1214 inline GLboolean QOpenGLFunctions_4_3_Core::glIsProgram(GLuint program)
1215 {
1216     return d_2_0_Core->f.IsProgram(program);
1217 }
1218 
1219 inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1220 {
1221     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1222 }
1223 
1224 inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1225 {
1226     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1227 }
1228 
1229 inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1230 {
1231     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1232 }
1233 
1234 inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1235 {
1236     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1237 }
1238 
1239 inline void QOpenGLFunctions_4_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1240 {
1241     d_2_0_Core->f.GetUniformiv(program, location, params);
1242 }
1243 
1244 inline void QOpenGLFunctions_4_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1245 {
1246     d_2_0_Core->f.GetUniformfv(program, location, params);
1247 }
1248 
1249 inline GLint QOpenGLFunctions_4_3_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1250 {
1251     return d_2_0_Core->f.GetUniformLocation(program, name);
1252 }
1253 
1254 inline void QOpenGLFunctions_4_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1255 {
1256     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1257 }
1258 
1259 inline void QOpenGLFunctions_4_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1260 {
1261     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1262 }
1263 
1264 inline void QOpenGLFunctions_4_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1265 {
1266     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1267 }
1268 
1269 inline void QOpenGLFunctions_4_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1270 {
1271     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1272 }
1273 
1274 inline void QOpenGLFunctions_4_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1275 {
1276     d_2_0_Core->f.GetProgramiv(program, pname, params);
1277 }
1278 
1279 inline GLint QOpenGLFunctions_4_3_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1280 {
1281     return d_2_0_Core->f.GetAttribLocation(program, name);
1282 }
1283 
1284 inline void QOpenGLFunctions_4_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1285 {
1286     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1287 }
1288 
1289 inline void QOpenGLFunctions_4_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1290 {
1291     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1292 }
1293 
1294 inline void QOpenGLFunctions_4_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1295 {
1296     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1297 }
1298 
1299 inline void QOpenGLFunctions_4_3_Core::glEnableVertexAttribArray(GLuint index)
1300 {
1301     d_2_0_Core->f.EnableVertexAttribArray(index);
1302 }
1303 
1304 inline void QOpenGLFunctions_4_3_Core::glDisableVertexAttribArray(GLuint index)
1305 {
1306     d_2_0_Core->f.DisableVertexAttribArray(index);
1307 }
1308 
1309 inline void QOpenGLFunctions_4_3_Core::glDetachShader(GLuint program, GLuint shader)
1310 {
1311     d_2_0_Core->f.DetachShader(program, shader);
1312 }
1313 
1314 inline void QOpenGLFunctions_4_3_Core::glDeleteShader(GLuint shader)
1315 {
1316     d_2_0_Core->f.DeleteShader(shader);
1317 }
1318 
1319 inline void QOpenGLFunctions_4_3_Core::glDeleteProgram(GLuint program)
1320 {
1321     d_2_0_Core->f.DeleteProgram(program);
1322 }
1323 
1324 inline GLuint QOpenGLFunctions_4_3_Core::glCreateShader(GLenum type)
1325 {
1326     return d_2_0_Core->f.CreateShader(type);
1327 }
1328 
1329 inline GLuint QOpenGLFunctions_4_3_Core::glCreateProgram()
1330 {
1331     return d_2_0_Core->f.CreateProgram();
1332 }
1333 
1334 inline void QOpenGLFunctions_4_3_Core::glCompileShader(GLuint shader)
1335 {
1336     d_2_0_Core->f.CompileShader(shader);
1337 }
1338 
1339 inline void QOpenGLFunctions_4_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1340 {
1341     d_2_0_Core->f.BindAttribLocation(program, index, name);
1342 }
1343 
1344 inline void QOpenGLFunctions_4_3_Core::glAttachShader(GLuint program, GLuint shader)
1345 {
1346     d_2_0_Core->f.AttachShader(program, shader);
1347 }
1348 
1349 inline void QOpenGLFunctions_4_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1350 {
1351     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1352 }
1353 
1354 inline void QOpenGLFunctions_4_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1355 {
1356     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1357 }
1358 
1359 inline void QOpenGLFunctions_4_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1360 {
1361     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1362 }
1363 
1364 inline void QOpenGLFunctions_4_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1365 {
1366     d_2_0_Core->f.DrawBuffers(n, bufs);
1367 }
1368 
1369 inline void QOpenGLFunctions_4_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1370 {
1371     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1372 }
1373 
1374 
1375 // OpenGL 2.1 core functions
1376 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1377 {
1378     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1379 }
1380 
1381 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1382 {
1383     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1384 }
1385 
1386 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1387 {
1388     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1389 }
1390 
1391 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1392 {
1393     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1394 }
1395 
1396 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1397 {
1398     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1399 }
1400 
1401 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1402 {
1403     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1404 }
1405 
1406 
1407 // OpenGL 3.0 core functions
1408 inline GLboolean QOpenGLFunctions_4_3_Core::glIsVertexArray(GLuint array)
1409 {
1410     return d_3_0_Core->f.IsVertexArray(array);
1411 }
1412 
1413 inline void QOpenGLFunctions_4_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1414 {
1415     d_3_0_Core->f.GenVertexArrays(n, arrays);
1416 }
1417 
1418 inline void QOpenGLFunctions_4_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1419 {
1420     d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1421 }
1422 
1423 inline void QOpenGLFunctions_4_3_Core::glBindVertexArray(GLuint array)
1424 {
1425     d_3_0_Core->f.BindVertexArray(array);
1426 }
1427 
1428 inline void QOpenGLFunctions_4_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1429 {
1430     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1431 }
1432 
1433 inline GLvoid* QOpenGLFunctions_4_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1434 {
1435     return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1436 }
1437 
1438 inline void QOpenGLFunctions_4_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1439 {
1440     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1441 }
1442 
1443 inline void QOpenGLFunctions_4_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1444 {
1445     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1446 }
1447 
1448 inline void QOpenGLFunctions_4_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1449 {
1450     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1451 }
1452 
1453 inline void QOpenGLFunctions_4_3_Core::glGenerateMipmap(GLenum target)
1454 {
1455     d_3_0_Core->f.GenerateMipmap(target);
1456 }
1457 
1458 inline void QOpenGLFunctions_4_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1459 {
1460     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1461 }
1462 
1463 inline void QOpenGLFunctions_4_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1464 {
1465     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1466 }
1467 
1468 inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1469 {
1470     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1471 }
1472 
1473 inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1474 {
1475     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1476 }
1477 
1478 inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1479 {
1480     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1481 }
1482 
1483 inline GLenum QOpenGLFunctions_4_3_Core::glCheckFramebufferStatus(GLenum target)
1484 {
1485     return d_3_0_Core->f.CheckFramebufferStatus(target);
1486 }
1487 
1488 inline void QOpenGLFunctions_4_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1489 {
1490     d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1491 }
1492 
1493 inline void QOpenGLFunctions_4_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1494 {
1495     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1496 }
1497 
1498 inline void QOpenGLFunctions_4_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1499 {
1500     d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1501 }
1502 
1503 inline GLboolean QOpenGLFunctions_4_3_Core::glIsFramebuffer(GLuint framebuffer)
1504 {
1505     return d_3_0_Core->f.IsFramebuffer(framebuffer);
1506 }
1507 
1508 inline void QOpenGLFunctions_4_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1509 {
1510     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1511 }
1512 
1513 inline void QOpenGLFunctions_4_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1514 {
1515     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1516 }
1517 
1518 inline void QOpenGLFunctions_4_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1519 {
1520     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1521 }
1522 
1523 inline void QOpenGLFunctions_4_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1524 {
1525     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1526 }
1527 
1528 inline void QOpenGLFunctions_4_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1529 {
1530     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1531 }
1532 
1533 inline GLboolean QOpenGLFunctions_4_3_Core::glIsRenderbuffer(GLuint renderbuffer)
1534 {
1535     return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1536 }
1537 
1538 inline const GLubyte * QOpenGLFunctions_4_3_Core::glGetStringi(GLenum name, GLuint index)
1539 {
1540     return d_3_0_Core->f.GetStringi(name, index);
1541 }
1542 
1543 inline void QOpenGLFunctions_4_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1544 {
1545     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1546 }
1547 
1548 inline void QOpenGLFunctions_4_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1549 {
1550     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1551 }
1552 
1553 inline void QOpenGLFunctions_4_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1554 {
1555     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1556 }
1557 
1558 inline void QOpenGLFunctions_4_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1559 {
1560     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1561 }
1562 
1563 inline void QOpenGLFunctions_4_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1564 {
1565     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1566 }
1567 
1568 inline void QOpenGLFunctions_4_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1569 {
1570     d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1571 }
1572 
1573 inline void QOpenGLFunctions_4_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1574 {
1575     d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1576 }
1577 
1578 inline void QOpenGLFunctions_4_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1579 {
1580     d_3_0_Core->f.TexParameterIiv(target, pname, params);
1581 }
1582 
1583 inline void QOpenGLFunctions_4_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1584 {
1585     d_3_0_Core->f.Uniform4uiv(location, count, value);
1586 }
1587 
1588 inline void QOpenGLFunctions_4_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1589 {
1590     d_3_0_Core->f.Uniform3uiv(location, count, value);
1591 }
1592 
1593 inline void QOpenGLFunctions_4_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1594 {
1595     d_3_0_Core->f.Uniform2uiv(location, count, value);
1596 }
1597 
1598 inline void QOpenGLFunctions_4_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1599 {
1600     d_3_0_Core->f.Uniform1uiv(location, count, value);
1601 }
1602 
1603 inline void QOpenGLFunctions_4_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1604 {
1605     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1606 }
1607 
1608 inline void QOpenGLFunctions_4_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1609 {
1610     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1611 }
1612 
1613 inline void QOpenGLFunctions_4_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1614 {
1615     d_3_0_Core->f.Uniform2ui(location, v0, v1);
1616 }
1617 
1618 inline void QOpenGLFunctions_4_3_Core::glUniform1ui(GLint location, GLuint v0)
1619 {
1620     d_3_0_Core->f.Uniform1ui(location, v0);
1621 }
1622 
1623 inline GLint QOpenGLFunctions_4_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1624 {
1625     return d_3_0_Core->f.GetFragDataLocation(program, name);
1626 }
1627 
1628 inline void QOpenGLFunctions_4_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1629 {
1630     d_3_0_Core->f.BindFragDataLocation(program, color, name);
1631 }
1632 
1633 inline void QOpenGLFunctions_4_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1634 {
1635     d_3_0_Core->f.GetUniformuiv(program, location, params);
1636 }
1637 
1638 inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1639 {
1640     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1641 }
1642 
1643 inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1644 {
1645     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1646 }
1647 
1648 inline void QOpenGLFunctions_4_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1649 {
1650     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1651 }
1652 
1653 inline void QOpenGLFunctions_4_3_Core::glEndConditionalRender()
1654 {
1655     d_3_0_Core->f.EndConditionalRender();
1656 }
1657 
1658 inline void QOpenGLFunctions_4_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1659 {
1660     d_3_0_Core->f.BeginConditionalRender(id, mode);
1661 }
1662 
1663 inline void QOpenGLFunctions_4_3_Core::glClampColor(GLenum target, GLenum clamp)
1664 {
1665     d_3_0_Core->f.ClampColor(target, clamp);
1666 }
1667 
1668 inline void QOpenGLFunctions_4_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1669 {
1670     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1671 }
1672 
1673 inline void QOpenGLFunctions_4_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1674 {
1675     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1676 }
1677 
1678 inline void QOpenGLFunctions_4_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1679 {
1680     d_3_0_Core->f.BindBufferBase(target, index, buffer);
1681 }
1682 
1683 inline void QOpenGLFunctions_4_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1684 {
1685     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1686 }
1687 
1688 inline void QOpenGLFunctions_4_3_Core::glEndTransformFeedback()
1689 {
1690     d_3_0_Core->f.EndTransformFeedback();
1691 }
1692 
1693 inline void QOpenGLFunctions_4_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
1694 {
1695     d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1696 }
1697 
1698 inline GLboolean QOpenGLFunctions_4_3_Core::glIsEnabledi(GLenum target, GLuint index)
1699 {
1700     return d_3_0_Core->f.IsEnabledi(target, index);
1701 }
1702 
1703 inline void QOpenGLFunctions_4_3_Core::glDisablei(GLenum target, GLuint index)
1704 {
1705     d_3_0_Core->f.Disablei(target, index);
1706 }
1707 
1708 inline void QOpenGLFunctions_4_3_Core::glEnablei(GLenum target, GLuint index)
1709 {
1710     d_3_0_Core->f.Enablei(target, index);
1711 }
1712 
1713 inline void QOpenGLFunctions_4_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1714 {
1715     d_3_0_Core->f.GetIntegeri_v(target, index, data);
1716 }
1717 
1718 inline void QOpenGLFunctions_4_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1719 {
1720     d_3_0_Core->f.GetBooleani_v(target, index, data);
1721 }
1722 
1723 inline void QOpenGLFunctions_4_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1724 {
1725     d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1726 }
1727 
1728 
1729 // OpenGL 3.1 core functions
1730 inline void QOpenGLFunctions_4_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1731 {
1732     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1733 }
1734 
1735 inline void QOpenGLFunctions_4_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1736 {
1737     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1738 }
1739 
1740 inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1741 {
1742     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1743 }
1744 
1745 inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1746 {
1747     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1748 }
1749 
1750 inline GLuint QOpenGLFunctions_4_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1751 {
1752     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1753 }
1754 
1755 inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1756 {
1757     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1758 }
1759 
1760 inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1761 {
1762     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1763 }
1764 
1765 inline void QOpenGLFunctions_4_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1766 {
1767     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1768 }
1769 
1770 inline void QOpenGLFunctions_4_3_Core::glPrimitiveRestartIndex(GLuint index)
1771 {
1772     d_3_1_Core->f.PrimitiveRestartIndex(index);
1773 }
1774 
1775 inline void QOpenGLFunctions_4_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1776 {
1777     d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1778 }
1779 
1780 inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1781 {
1782     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1783 }
1784 
1785 inline void QOpenGLFunctions_4_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1786 {
1787     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1788 }
1789 
1790 
1791 // OpenGL 3.2 core functions
1792 inline void QOpenGLFunctions_4_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
1793 {
1794     d_3_2_Core->f.SampleMaski(index, mask);
1795 }
1796 
1797 inline void QOpenGLFunctions_4_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1798 {
1799     d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1800 }
1801 
1802 inline void QOpenGLFunctions_4_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1803 {
1804     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1805 }
1806 
1807 inline void QOpenGLFunctions_4_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1808 {
1809     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1810 }
1811 
1812 inline void QOpenGLFunctions_4_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1813 {
1814     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1815 }
1816 
1817 inline void QOpenGLFunctions_4_3_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1818 {
1819     d_3_2_Core->f.GetInteger64v(pname, params);
1820 }
1821 
1822 inline void QOpenGLFunctions_4_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1823 {
1824     d_3_2_Core->f.WaitSync(sync, flags, timeout);
1825 }
1826 
1827 inline GLenum QOpenGLFunctions_4_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1828 {
1829     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1830 }
1831 
1832 inline void QOpenGLFunctions_4_3_Core::glDeleteSync(GLsync sync)
1833 {
1834     d_3_2_Core->f.DeleteSync(sync);
1835 }
1836 
1837 inline GLboolean QOpenGLFunctions_4_3_Core::glIsSync(GLsync sync)
1838 {
1839     return d_3_2_Core->f.IsSync(sync);
1840 }
1841 
1842 inline GLsync QOpenGLFunctions_4_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
1843 {
1844     return d_3_2_Core->f.FenceSync(condition, flags);
1845 }
1846 
1847 inline void QOpenGLFunctions_4_3_Core::glProvokingVertex(GLenum mode)
1848 {
1849     d_3_2_Core->f.ProvokingVertex(mode);
1850 }
1851 
1852 inline void QOpenGLFunctions_4_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1853 {
1854     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1855 }
1856 
1857 inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1858 {
1859     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1860 }
1861 
1862 inline void QOpenGLFunctions_4_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1863 {
1864     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1865 }
1866 
1867 inline void QOpenGLFunctions_4_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1868 {
1869     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1870 }
1871 
1872 inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1873 {
1874     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1875 }
1876 
1877 inline void QOpenGLFunctions_4_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1878 {
1879     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1880 }
1881 
1882 inline void QOpenGLFunctions_4_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1883 {
1884     d_3_2_Core->f.GetInteger64i_v(target, index, data);
1885 }
1886 
1887 
1888 // OpenGL 3.3 core functions
1889 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1890 {
1891     d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1892 }
1893 
1894 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1895 {
1896     d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1897 }
1898 
1899 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1900 {
1901     d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1902 }
1903 
1904 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1905 {
1906     d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1907 }
1908 
1909 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1910 {
1911     d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1912 }
1913 
1914 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1915 {
1916     d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1917 }
1918 
1919 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1920 {
1921     d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1922 }
1923 
1924 inline void QOpenGLFunctions_4_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1925 {
1926     d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1927 }
1928 
1929 inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
1930 {
1931     d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
1932 }
1933 
1934 inline void QOpenGLFunctions_4_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
1935 {
1936     d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
1937 }
1938 
1939 inline void QOpenGLFunctions_4_3_Core::glQueryCounter(GLuint id, GLenum target)
1940 {
1941     d_3_3_Core->f.QueryCounter(id, target);
1942 }
1943 
1944 inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
1945 {
1946     d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
1947 }
1948 
1949 inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
1950 {
1951     d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
1952 }
1953 
1954 inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
1955 {
1956     d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
1957 }
1958 
1959 inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
1960 {
1961     d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
1962 }
1963 
1964 inline void QOpenGLFunctions_4_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
1965 {
1966     d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
1967 }
1968 
1969 inline void QOpenGLFunctions_4_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
1970 {
1971     d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
1972 }
1973 
1974 inline void QOpenGLFunctions_4_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
1975 {
1976     d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
1977 }
1978 
1979 inline void QOpenGLFunctions_4_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
1980 {
1981     d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
1982 }
1983 
1984 inline void QOpenGLFunctions_4_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
1985 {
1986     d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
1987 }
1988 
1989 inline void QOpenGLFunctions_4_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
1990 {
1991     d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
1992 }
1993 
1994 inline void QOpenGLFunctions_4_3_Core::glBindSampler(GLuint unit, GLuint sampler)
1995 {
1996     d_3_3_Core->f.BindSampler(unit, sampler);
1997 }
1998 
1999 inline GLboolean QOpenGLFunctions_4_3_Core::glIsSampler(GLuint sampler)
2000 {
2001     return d_3_3_Core->f.IsSampler(sampler);
2002 }
2003 
2004 inline void QOpenGLFunctions_4_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2005 {
2006     d_3_3_Core->f.DeleteSamplers(count, samplers);
2007 }
2008 
2009 inline void QOpenGLFunctions_4_3_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2010 {
2011     d_3_3_Core->f.GenSamplers(count, samplers);
2012 }
2013 
2014 inline GLint QOpenGLFunctions_4_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2015 {
2016     return d_3_3_Core->f.GetFragDataIndex(program, name);
2017 }
2018 
2019 inline void QOpenGLFunctions_4_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2020 {
2021     d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2022 }
2023 
2024 inline void QOpenGLFunctions_4_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2025 {
2026     d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2027 }
2028 
2029 
2030 // OpenGL 4.0 core functions
2031 inline void QOpenGLFunctions_4_3_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2032 {
2033     d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2034 }
2035 
2036 inline void QOpenGLFunctions_4_3_Core::glEndQueryIndexed(GLenum target, GLuint index)
2037 {
2038     d_4_0_Core->f.EndQueryIndexed(target, index);
2039 }
2040 
2041 inline void QOpenGLFunctions_4_3_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2042 {
2043     d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2044 }
2045 
2046 inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2047 {
2048     d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2049 }
2050 
2051 inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2052 {
2053     d_4_0_Core->f.DrawTransformFeedback(mode, id);
2054 }
2055 
2056 inline void QOpenGLFunctions_4_3_Core::glResumeTransformFeedback()
2057 {
2058     d_4_0_Core->f.ResumeTransformFeedback();
2059 }
2060 
2061 inline void QOpenGLFunctions_4_3_Core::glPauseTransformFeedback()
2062 {
2063     d_4_0_Core->f.PauseTransformFeedback();
2064 }
2065 
2066 inline GLboolean QOpenGLFunctions_4_3_Core::glIsTransformFeedback(GLuint id)
2067 {
2068     return d_4_0_Core->f.IsTransformFeedback(id);
2069 }
2070 
2071 inline void QOpenGLFunctions_4_3_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2072 {
2073     d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2074 }
2075 
2076 inline void QOpenGLFunctions_4_3_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2077 {
2078     d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2079 }
2080 
2081 inline void QOpenGLFunctions_4_3_Core::glBindTransformFeedback(GLenum target, GLuint id)
2082 {
2083     d_4_0_Core->f.BindTransformFeedback(target, id);
2084 }
2085 
2086 inline void QOpenGLFunctions_4_3_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2087 {
2088     d_4_0_Core->f.PatchParameterfv(pname, values);
2089 }
2090 
2091 inline void QOpenGLFunctions_4_3_Core::glPatchParameteri(GLenum pname, GLint value)
2092 {
2093     d_4_0_Core->f.PatchParameteri(pname, value);
2094 }
2095 
2096 inline void QOpenGLFunctions_4_3_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2097 {
2098     d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2099 }
2100 
2101 inline void QOpenGLFunctions_4_3_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2102 {
2103     d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2104 }
2105 
2106 inline void QOpenGLFunctions_4_3_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2107 {
2108     d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2109 }
2110 
2111 inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2112 {
2113     d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2114 }
2115 
2116 inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2117 {
2118     d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2119 }
2120 
2121 inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2122 {
2123     d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2124 }
2125 
2126 inline GLuint QOpenGLFunctions_4_3_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2127 {
2128     return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2129 }
2130 
2131 inline GLint QOpenGLFunctions_4_3_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2132 {
2133     return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2134 }
2135 
2136 inline void QOpenGLFunctions_4_3_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2137 {
2138     d_4_0_Core->f.GetUniformdv(program, location, params);
2139 }
2140 
2141 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2142 {
2143     d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2144 }
2145 
2146 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2147 {
2148     d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2149 }
2150 
2151 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2152 {
2153     d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2154 }
2155 
2156 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2157 {
2158     d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2159 }
2160 
2161 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2162 {
2163     d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2164 }
2165 
2166 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2167 {
2168     d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2169 }
2170 
2171 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2172 {
2173     d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2174 }
2175 
2176 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2177 {
2178     d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2179 }
2180 
2181 inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2182 {
2183     d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2184 }
2185 
2186 inline void QOpenGLFunctions_4_3_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2187 {
2188     d_4_0_Core->f.Uniform4dv(location, count, value);
2189 }
2190 
2191 inline void QOpenGLFunctions_4_3_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2192 {
2193     d_4_0_Core->f.Uniform3dv(location, count, value);
2194 }
2195 
2196 inline void QOpenGLFunctions_4_3_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2197 {
2198     d_4_0_Core->f.Uniform2dv(location, count, value);
2199 }
2200 
2201 inline void QOpenGLFunctions_4_3_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2202 {
2203     d_4_0_Core->f.Uniform1dv(location, count, value);
2204 }
2205 
2206 inline void QOpenGLFunctions_4_3_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2207 {
2208     d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2209 }
2210 
2211 inline void QOpenGLFunctions_4_3_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2212 {
2213     d_4_0_Core->f.Uniform3d(location, x, y, z);
2214 }
2215 
2216 inline void QOpenGLFunctions_4_3_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2217 {
2218     d_4_0_Core->f.Uniform2d(location, x, y);
2219 }
2220 
2221 inline void QOpenGLFunctions_4_3_Core::glUniform1d(GLint location, GLdouble x)
2222 {
2223     d_4_0_Core->f.Uniform1d(location, x);
2224 }
2225 
2226 inline void QOpenGLFunctions_4_3_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2227 {
2228     d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2229 }
2230 
2231 inline void QOpenGLFunctions_4_3_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2232 {
2233     d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2234 }
2235 
2236 inline void QOpenGLFunctions_4_3_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2237 {
2238     d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2239 }
2240 
2241 inline void QOpenGLFunctions_4_3_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2242 {
2243     d_4_0_Core->f.BlendFunci(buf, src, dst);
2244 }
2245 
2246 inline void QOpenGLFunctions_4_3_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2247 {
2248     d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2249 }
2250 
2251 inline void QOpenGLFunctions_4_3_Core::glBlendEquationi(GLuint buf, GLenum mode)
2252 {
2253     d_4_0_Core->f.BlendEquationi(buf, mode);
2254 }
2255 
2256 inline void QOpenGLFunctions_4_3_Core::glMinSampleShading(GLfloat value)
2257 {
2258     d_4_0_Core->f.MinSampleShading(value);
2259 }
2260 
2261 
2262 // OpenGL 4.1 core functions
2263 inline void QOpenGLFunctions_4_3_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2264 {
2265     d_4_1_Core->f.GetDoublei_v(target, index, data);
2266 }
2267 
2268 inline void QOpenGLFunctions_4_3_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2269 {
2270     d_4_1_Core->f.GetFloati_v(target, index, data);
2271 }
2272 
2273 inline void QOpenGLFunctions_4_3_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2274 {
2275     d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2276 }
2277 
2278 inline void QOpenGLFunctions_4_3_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2279 {
2280     d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2281 }
2282 
2283 inline void QOpenGLFunctions_4_3_Core::glScissorIndexedv(GLuint index, const GLint *v)
2284 {
2285     d_4_1_Core->f.ScissorIndexedv(index, v);
2286 }
2287 
2288 inline void QOpenGLFunctions_4_3_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2289 {
2290     d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2291 }
2292 
2293 inline void QOpenGLFunctions_4_3_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2294 {
2295     d_4_1_Core->f.ScissorArrayv(first, count, v);
2296 }
2297 
2298 inline void QOpenGLFunctions_4_3_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2299 {
2300     d_4_1_Core->f.ViewportIndexedfv(index, v);
2301 }
2302 
2303 inline void QOpenGLFunctions_4_3_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2304 {
2305     d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2306 }
2307 
2308 inline void QOpenGLFunctions_4_3_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2309 {
2310     d_4_1_Core->f.ViewportArrayv(first, count, v);
2311 }
2312 
2313 inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2314 {
2315     d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2316 }
2317 
2318 inline void QOpenGLFunctions_4_3_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2319 {
2320     d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2321 }
2322 
2323 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2324 {
2325     d_4_1_Core->f.VertexAttribL4dv(index, v);
2326 }
2327 
2328 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2329 {
2330     d_4_1_Core->f.VertexAttribL3dv(index, v);
2331 }
2332 
2333 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2334 {
2335     d_4_1_Core->f.VertexAttribL2dv(index, v);
2336 }
2337 
2338 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2339 {
2340     d_4_1_Core->f.VertexAttribL1dv(index, v);
2341 }
2342 
2343 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2344 {
2345     d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2346 }
2347 
2348 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2349 {
2350     d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2351 }
2352 
2353 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2354 {
2355     d_4_1_Core->f.VertexAttribL2d(index, x, y);
2356 }
2357 
2358 inline void QOpenGLFunctions_4_3_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2359 {
2360     d_4_1_Core->f.VertexAttribL1d(index, x);
2361 }
2362 
2363 inline void QOpenGLFunctions_4_3_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2364 {
2365     d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2366 }
2367 
2368 inline void QOpenGLFunctions_4_3_Core::glValidateProgramPipeline(GLuint pipeline)
2369 {
2370     d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2371 }
2372 
2373 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2374 {
2375     d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2376 }
2377 
2378 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2379 {
2380     d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2381 }
2382 
2383 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2384 {
2385     d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2386 }
2387 
2388 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2389 {
2390     d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2391 }
2392 
2393 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2394 {
2395     d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2396 }
2397 
2398 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2399 {
2400     d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2401 }
2402 
2403 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2404 {
2405     d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2406 }
2407 
2408 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2409 {
2410     d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2411 }
2412 
2413 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2414 {
2415     d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2416 }
2417 
2418 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2419 {
2420     d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2421 }
2422 
2423 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2424 {
2425     d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2426 }
2427 
2428 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2429 {
2430     d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2431 }
2432 
2433 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2434 {
2435     d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2436 }
2437 
2438 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2439 {
2440     d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2441 }
2442 
2443 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2444 {
2445     d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2446 }
2447 
2448 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2449 {
2450     d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2451 }
2452 
2453 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2454 {
2455     d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2456 }
2457 
2458 inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2459 {
2460     d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2461 }
2462 
2463 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2464 {
2465     d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2466 }
2467 
2468 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2469 {
2470     d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2471 }
2472 
2473 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2474 {
2475     d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2476 }
2477 
2478 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2479 {
2480     d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2481 }
2482 
2483 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2484 {
2485     d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2486 }
2487 
2488 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2489 {
2490     d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2491 }
2492 
2493 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2494 {
2495     d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2496 }
2497 
2498 inline void QOpenGLFunctions_4_3_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2499 {
2500     d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2501 }
2502 
2503 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2504 {
2505     d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2506 }
2507 
2508 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2509 {
2510     d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
2511 }
2512 
2513 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2514 {
2515     d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
2516 }
2517 
2518 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2519 {
2520     d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
2521 }
2522 
2523 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2524 {
2525     d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
2526 }
2527 
2528 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2529 {
2530     d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
2531 }
2532 
2533 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2534 {
2535     d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
2536 }
2537 
2538 inline void QOpenGLFunctions_4_3_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2539 {
2540     d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
2541 }
2542 
2543 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2544 {
2545     d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
2546 }
2547 
2548 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
2549 {
2550     d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
2551 }
2552 
2553 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2554 {
2555     d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
2556 }
2557 
2558 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2559 {
2560     d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
2561 }
2562 
2563 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2564 {
2565     d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
2566 }
2567 
2568 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2569 {
2570     d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
2571 }
2572 
2573 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2574 {
2575     d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
2576 }
2577 
2578 inline void QOpenGLFunctions_4_3_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2579 {
2580     d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
2581 }
2582 
2583 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2584 {
2585     d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
2586 }
2587 
2588 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2589 {
2590     d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
2591 }
2592 
2593 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2594 {
2595     d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
2596 }
2597 
2598 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
2599 {
2600     d_4_1_Core->f.ProgramUniform1d(program, location, v0);
2601 }
2602 
2603 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2604 {
2605     d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
2606 }
2607 
2608 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2609 {
2610     d_4_1_Core->f.ProgramUniform1f(program, location, v0);
2611 }
2612 
2613 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2614 {
2615     d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
2616 }
2617 
2618 inline void QOpenGLFunctions_4_3_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
2619 {
2620     d_4_1_Core->f.ProgramUniform1i(program, location, v0);
2621 }
2622 
2623 inline void QOpenGLFunctions_4_3_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
2624 {
2625     d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
2626 }
2627 
2628 inline GLboolean QOpenGLFunctions_4_3_Core::glIsProgramPipeline(GLuint pipeline)
2629 {
2630     return d_4_1_Core->f.IsProgramPipeline(pipeline);
2631 }
2632 
2633 inline void QOpenGLFunctions_4_3_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
2634 {
2635     d_4_1_Core->f.GenProgramPipelines(n, pipelines);
2636 }
2637 
2638 inline void QOpenGLFunctions_4_3_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
2639 {
2640     d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
2641 }
2642 
2643 inline void QOpenGLFunctions_4_3_Core::glBindProgramPipeline(GLuint pipeline)
2644 {
2645     d_4_1_Core->f.BindProgramPipeline(pipeline);
2646 }
2647 
2648 inline GLuint QOpenGLFunctions_4_3_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
2649 {
2650     return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
2651 }
2652 
2653 inline void QOpenGLFunctions_4_3_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
2654 {
2655     d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
2656 }
2657 
2658 inline void QOpenGLFunctions_4_3_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
2659 {
2660     d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
2661 }
2662 
2663 inline void QOpenGLFunctions_4_3_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
2664 {
2665     d_4_1_Core->f.ProgramParameteri(program, pname, value);
2666 }
2667 
2668 inline void QOpenGLFunctions_4_3_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
2669 {
2670     d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
2671 }
2672 
2673 inline void QOpenGLFunctions_4_3_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
2674 {
2675     d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
2676 }
2677 
2678 inline void QOpenGLFunctions_4_3_Core::glClearDepthf(GLfloat dd)
2679 {
2680     d_4_1_Core->f.ClearDepthf(dd);
2681 }
2682 
2683 inline void QOpenGLFunctions_4_3_Core::glDepthRangef(GLfloat n, GLfloat f)
2684 {
2685     d_4_1_Core->f.DepthRangef(n, f);
2686 }
2687 
2688 inline void QOpenGLFunctions_4_3_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
2689 {
2690     d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2691 }
2692 
2693 inline void QOpenGLFunctions_4_3_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
2694 {
2695     d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
2696 }
2697 
2698 inline void QOpenGLFunctions_4_3_Core::glReleaseShaderCompiler()
2699 {
2700     d_4_1_Core->f.ReleaseShaderCompiler();
2701 }
2702 
2703 
2704 // OpenGL 4.2 core functions
2705 inline void QOpenGLFunctions_4_3_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2706 {
2707     d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
2708 }
2709 
2710 inline void QOpenGLFunctions_4_3_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
2711 {
2712     d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
2713 }
2714 
2715 inline void QOpenGLFunctions_4_3_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
2716 {
2717     d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
2718 }
2719 
2720 inline void QOpenGLFunctions_4_3_Core::glMemoryBarrier(GLbitfield barriers)
2721 {
2722     d_4_2_Core->f.MemoryBarrier(barriers);
2723 }
2724 
2725 inline void QOpenGLFunctions_4_3_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
2726 {
2727     d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
2728 }
2729 
2730 inline void QOpenGLFunctions_4_3_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
2731 {
2732     d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
2733 }
2734 
2735 inline void QOpenGLFunctions_4_3_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
2736 {
2737     d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
2738 }
2739 
2740 inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
2741 {
2742     d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
2743 }
2744 
2745 inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
2746 {
2747     d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
2748 }
2749 
2750 inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
2751 {
2752     d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
2753 }
2754 
2755 inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
2756 {
2757     d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
2758 }
2759 
2760 inline void QOpenGLFunctions_4_3_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
2761 {
2762     d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
2763 }
2764 
2765 
2766 // OpenGL 4.3 core functions
2767 inline void QOpenGLFunctions_4_3_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2768 {
2769     d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2770 }
2771 
2772 inline void QOpenGLFunctions_4_3_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2773 {
2774     d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2775 }
2776 
2777 inline void QOpenGLFunctions_4_3_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
2778 {
2779     d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
2780 }
2781 
2782 inline void QOpenGLFunctions_4_3_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
2783 {
2784     d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
2785 }
2786 
2787 inline GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
2788 {
2789     return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
2790 }
2791 
2792 inline GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
2793 {
2794     return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
2795 }
2796 
2797 inline void QOpenGLFunctions_4_3_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
2798 {
2799     d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
2800 }
2801 
2802 inline void QOpenGLFunctions_4_3_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
2803 {
2804     d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
2805 }
2806 
2807 inline GLuint QOpenGLFunctions_4_3_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
2808 {
2809     return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
2810 }
2811 
2812 inline void QOpenGLFunctions_4_3_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
2813 {
2814     d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
2815 }
2816 
2817 inline void QOpenGLFunctions_4_3_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
2818 {
2819     d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
2820 }
2821 
2822 inline void QOpenGLFunctions_4_3_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
2823 {
2824     d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
2825 }
2826 
2827 inline void QOpenGLFunctions_4_3_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
2828 {
2829     d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
2830 }
2831 
2832 inline void QOpenGLFunctions_4_3_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
2833 {
2834     d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
2835 }
2836 
2837 inline void QOpenGLFunctions_4_3_Core::glInvalidateBufferData(GLuint buffer)
2838 {
2839     d_4_3_Core->f.InvalidateBufferData(buffer);
2840 }
2841 
2842 inline void QOpenGLFunctions_4_3_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
2843 {
2844     d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
2845 }
2846 
2847 inline void QOpenGLFunctions_4_3_Core::glInvalidateTexImage(GLuint texture, GLint level)
2848 {
2849     d_4_3_Core->f.InvalidateTexImage(texture, level);
2850 }
2851 
2852 inline void QOpenGLFunctions_4_3_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
2853 {
2854     d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
2855 }
2856 
2857 inline void QOpenGLFunctions_4_3_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
2858 {
2859     d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
2860 }
2861 
2862 inline void QOpenGLFunctions_4_3_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
2863 {
2864     d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
2865 }
2866 
2867 inline void QOpenGLFunctions_4_3_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
2868 {
2869     d_4_3_Core->f.FramebufferParameteri(target, pname, param);
2870 }
2871 
2872 inline void QOpenGLFunctions_4_3_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
2873 {
2874     d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
2875 }
2876 
2877 inline void QOpenGLFunctions_4_3_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
2878 {
2879     d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
2880 }
2881 
2882 inline void QOpenGLFunctions_4_3_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
2883 {
2884     d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
2885 }
2886 
2887 inline void QOpenGLFunctions_4_3_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
2888 {
2889     d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
2890 }
2891 
2892 inline void QOpenGLFunctions_4_3_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
2893 {
2894     d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
2895 }
2896 
2897 inline void QOpenGLFunctions_4_3_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
2898 {
2899     d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
2900 }
2901 
2902 inline void QOpenGLFunctions_4_3_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
2903 {
2904     d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
2905 }
2906 
2907 inline void QOpenGLFunctions_4_3_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
2908 {
2909     d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
2910 }
2911 
2912 inline void QOpenGLFunctions_4_3_Core::glDispatchComputeIndirect(GLintptr indirect)
2913 {
2914     d_4_3_Core->f.DispatchComputeIndirect(indirect);
2915 }
2916 
2917 inline void QOpenGLFunctions_4_3_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
2918 {
2919     d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
2920 }
2921 
2922 inline void QOpenGLFunctions_4_3_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
2923 {
2924     d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
2925 }
2926 
2927 inline void QOpenGLFunctions_4_3_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
2928 {
2929     d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
2930 }
2931 
2932 
2933 
2934 QT_END_NAMESPACE
2935 
2936 #ifdef Q_OS_WIN
2937 #pragma pop_macro("MemoryBarrier")
2938 #endif
2939 
2940 #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2941 
2942 #endif