File indexing completed on 2025-02-21 10:11:54
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0015 #ifndef QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
0016 #define QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026 QT_BEGIN_NAMESPACE
0027
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_4_1_Core : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031 QOpenGLFunctions_4_1_Core();
0032 ~QOpenGLFunctions_4_1_Core();
0033
0034 bool initializeOpenGLFunctions() override;
0035
0036
0037 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039 GLboolean glIsEnabled(GLenum cap);
0040 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045 const GLubyte * glGetString(GLenum name);
0046 void glGetIntegerv(GLenum pname, GLint *params);
0047 void glGetFloatv(GLenum pname, GLfloat *params);
0048 GLenum glGetError();
0049 void glGetDoublev(GLenum pname, GLdouble *params);
0050 void glGetBooleanv(GLenum pname, GLboolean *params);
0051 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052 void glReadBuffer(GLenum mode);
0053 void glPixelStorei(GLenum pname, GLint param);
0054 void glPixelStoref(GLenum pname, GLfloat param);
0055 void glDepthFunc(GLenum func);
0056 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058 void glLogicOp(GLenum opcode);
0059 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060 void glFlush();
0061 void glFinish();
0062 void glEnable(GLenum cap);
0063 void glDisable(GLenum cap);
0064 void glDepthMask(GLboolean flag);
0065 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066 void glStencilMask(GLuint mask);
0067 void glClearDepth(GLdouble depth);
0068 void glClearStencil(GLint s);
0069 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070 void glClear(GLbitfield mask);
0071 void glDrawBuffer(GLenum mode);
0072 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079 void glPolygonMode(GLenum face, GLenum mode);
0080 void glPointSize(GLfloat size);
0081 void glLineWidth(GLfloat width);
0082 void glHint(GLenum target, GLenum mode);
0083 void glFrontFace(GLenum mode);
0084 void glCullFace(GLenum mode);
0085
0086
0087 GLboolean glIsTexture(GLuint texture);
0088 void glGenTextures(GLsizei n, GLuint *textures);
0089 void glDeleteTextures(GLsizei n, const GLuint *textures);
0090 void glBindTexture(GLenum target, GLuint texture);
0091 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0092 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0093 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0094 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0095 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0096 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0097 void glPolygonOffset(GLfloat factor, GLfloat units);
0098 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0099 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0100
0101
0102 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0103 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0104 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0105 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0106 void glBlendEquation(GLenum mode);
0107 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0108
0109
0110 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0111 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0112 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0113 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0114 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0115 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0116 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0117 void glSampleCoverage(GLfloat value, GLboolean invert);
0118 void glActiveTexture(GLenum texture);
0119
0120
0121 void glPointParameteriv(GLenum pname, const GLint *params);
0122 void glPointParameteri(GLenum pname, GLint param);
0123 void glPointParameterfv(GLenum pname, const GLfloat *params);
0124 void glPointParameterf(GLenum pname, GLfloat param);
0125 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0126 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0127 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0128
0129
0130 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0131 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0132 GLboolean glUnmapBuffer(GLenum target);
0133 GLvoid* glMapBuffer(GLenum target, GLenum access);
0134 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0135 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0136 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0137 GLboolean glIsBuffer(GLuint buffer);
0138 void glGenBuffers(GLsizei n, GLuint *buffers);
0139 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0140 void glBindBuffer(GLenum target, GLuint buffer);
0141 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0142 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0143 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0144 void glEndQuery(GLenum target);
0145 void glBeginQuery(GLenum target, GLuint id);
0146 GLboolean glIsQuery(GLuint id);
0147 void glDeleteQueries(GLsizei n, const GLuint *ids);
0148 void glGenQueries(GLsizei n, GLuint *ids);
0149
0150
0151 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0152 void glValidateProgram(GLuint program);
0153 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0154 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0155 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0156 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0157 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0158 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0159 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0160 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0161 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0162 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0163 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0164 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0165 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0166 void glUniform2i(GLint location, GLint v0, GLint v1);
0167 void glUniform1i(GLint location, GLint v0);
0168 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0169 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0170 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0171 void glUniform1f(GLint location, GLfloat v0);
0172 void glUseProgram(GLuint program);
0173 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0174 void glLinkProgram(GLuint program);
0175 GLboolean glIsShader(GLuint shader);
0176 GLboolean glIsProgram(GLuint program);
0177 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0178 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0179 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0180 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0181 void glGetUniformiv(GLuint program, GLint location, GLint *params);
0182 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0183 GLint glGetUniformLocation(GLuint program, const GLchar *name);
0184 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0185 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0186 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0187 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0188 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0189 GLint glGetAttribLocation(GLuint program, const GLchar *name);
0190 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0191 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0192 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0193 void glEnableVertexAttribArray(GLuint index);
0194 void glDisableVertexAttribArray(GLuint index);
0195 void glDetachShader(GLuint program, GLuint shader);
0196 void glDeleteShader(GLuint shader);
0197 void glDeleteProgram(GLuint program);
0198 GLuint glCreateShader(GLenum type);
0199 GLuint glCreateProgram();
0200 void glCompileShader(GLuint shader);
0201 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0202 void glAttachShader(GLuint program, GLuint shader);
0203 void glStencilMaskSeparate(GLenum face, GLuint mask);
0204 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0205 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0206 void glDrawBuffers(GLsizei n, const GLenum *bufs);
0207 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0208
0209
0210 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0211 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0212 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0213 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0214 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0215 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0216
0217
0218 GLboolean glIsVertexArray(GLuint array);
0219 void glGenVertexArrays(GLsizei n, GLuint *arrays);
0220 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0221 void glBindVertexArray(GLuint array);
0222 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0223 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0224 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0225 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0226 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0227 void glGenerateMipmap(GLenum target);
0228 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0229 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0230 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0231 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0232 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0233 GLenum glCheckFramebufferStatus(GLenum target);
0234 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0235 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0236 void glBindFramebuffer(GLenum target, GLuint framebuffer);
0237 GLboolean glIsFramebuffer(GLuint framebuffer);
0238 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0239 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0240 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0241 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0242 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0243 GLboolean glIsRenderbuffer(GLuint renderbuffer);
0244 const GLubyte * glGetStringi(GLenum name, GLuint index);
0245 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0246 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0247 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0248 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0249 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0250 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0251 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0252 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0253 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0254 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0255 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0256 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0257 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0258 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0259 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0260 void glUniform1ui(GLint location, GLuint v0);
0261 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0262 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0263 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0264 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0265 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0266 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0267 void glEndConditionalRender();
0268 void glBeginConditionalRender(GLuint id, GLenum mode);
0269 void glClampColor(GLenum target, GLenum clamp);
0270 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0271 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0272 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0273 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0274 void glEndTransformFeedback();
0275 void glBeginTransformFeedback(GLenum primitiveMode);
0276 GLboolean glIsEnabledi(GLenum target, GLuint index);
0277 void glDisablei(GLenum target, GLuint index);
0278 void glEnablei(GLenum target, GLuint index);
0279 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0280 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0281 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0282
0283
0284 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0285 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0286 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0287 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0288 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0289 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0290 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0291 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
0292 void glPrimitiveRestartIndex(GLuint index);
0293 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0294 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
0295 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0296
0297
0298 void glSampleMaski(GLuint index, GLbitfield mask);
0299 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0300 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0301 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0302 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0303 void glGetInteger64v(GLenum pname, GLint64 *params);
0304 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0305 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0306 void glDeleteSync(GLsync sync);
0307 GLboolean glIsSync(GLsync sync);
0308 GLsync glFenceSync(GLenum condition, GLbitfield flags);
0309 void glProvokingVertex(GLenum mode);
0310 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
0311 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
0312 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0313 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0314 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0315 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0316 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0317
0318
0319 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0320 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0321 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0322 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0323 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0324 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0325 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0326 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0327 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
0328 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
0329 void glQueryCounter(GLuint id, GLenum target);
0330 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
0331 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
0332 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
0333 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
0334 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
0335 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
0336 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
0337 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
0338 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
0339 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
0340 void glBindSampler(GLuint unit, GLuint sampler);
0341 GLboolean glIsSampler(GLuint sampler);
0342 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
0343 void glGenSamplers(GLsizei count, GLuint *samplers);
0344 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
0345 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
0346 void glVertexAttribDivisor(GLuint index, GLuint divisor);
0347
0348
0349 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
0350 void glEndQueryIndexed(GLenum target, GLuint index);
0351 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
0352 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
0353 void glDrawTransformFeedback(GLenum mode, GLuint id);
0354 void glResumeTransformFeedback();
0355 void glPauseTransformFeedback();
0356 GLboolean glIsTransformFeedback(GLuint id);
0357 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
0358 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
0359 void glBindTransformFeedback(GLenum target, GLuint id);
0360 void glPatchParameterfv(GLenum pname, const GLfloat *values);
0361 void glPatchParameteri(GLenum pname, GLint value);
0362 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
0363 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
0364 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
0365 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0366 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0367 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
0368 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
0369 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
0370 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
0371 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0372 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0373 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0374 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0375 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0376 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0377 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0378 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0379 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0380 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
0381 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
0382 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
0383 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
0384 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0385 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
0386 void glUniform2d(GLint location, GLdouble x, GLdouble y);
0387 void glUniform1d(GLint location, GLdouble x);
0388 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
0389 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
0390 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
0391 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
0392 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
0393 void glBlendEquationi(GLuint buf, GLenum mode);
0394 void glMinSampleShading(GLfloat value);
0395
0396
0397 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
0398 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
0399 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
0400 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
0401 void glScissorIndexedv(GLuint index, const GLint *v);
0402 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
0403 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
0404 void glViewportIndexedfv(GLuint index, const GLfloat *v);
0405 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
0406 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
0407 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
0408 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0409 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
0410 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
0411 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
0412 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
0413 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0414 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0415 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
0416 void glVertexAttribL1d(GLuint index, GLdouble x);
0417 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0418 void glValidateProgramPipeline(GLuint pipeline);
0419 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0420 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0421 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0422 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0423 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0424 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0425 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0426 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0427 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0428 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0429 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0430 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0431 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0432 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0433 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0434 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0435 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0436 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0437 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0438 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0439 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0440 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
0441 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0442 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0443 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0444 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0445 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0446 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
0447 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0448 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
0449 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0450 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0451 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0452 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
0453 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0454 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
0455 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0456 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
0457 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0458 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
0459 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0460 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
0461 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0462 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
0463 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0464 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
0465 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0466 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
0467 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0468 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
0469 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
0470 GLboolean glIsProgramPipeline(GLuint pipeline);
0471 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
0472 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
0473 void glBindProgramPipeline(GLuint pipeline);
0474 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
0475 void glActiveShaderProgram(GLuint pipeline, GLuint program);
0476 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
0477 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
0478 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
0479 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
0480 void glClearDepthf(GLfloat dd);
0481 void glDepthRangef(GLfloat n, GLfloat f);
0482 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
0483 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
0484 void glReleaseShaderCompiler();
0485
0486 private:
0487 friend class QOpenGLVersionFunctionsFactory;
0488
0489 static bool isContextCompatible(QOpenGLContext *context);
0490 static QOpenGLVersionProfile versionProfile();
0491
0492 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0493 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0494 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0495 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0496 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0497 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0498 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0499 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0500 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0501 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0502 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0503 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
0504 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
0505 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
0506 };
0507
0508
0509 inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0510 {
0511 d_1_0_Core->f.Viewport(x, y, width, height);
0512 }
0513
0514 inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
0515 {
0516 d_1_0_Core->f.DepthRange(nearVal, farVal);
0517 }
0518
0519 inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
0520 {
0521 return d_1_0_Core->f.IsEnabled(cap);
0522 }
0523
0524 inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0525 {
0526 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0527 }
0528
0529 inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0530 {
0531 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0532 }
0533
0534 inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0535 {
0536 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0537 }
0538
0539 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0540 {
0541 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0542 }
0543
0544 inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0545 {
0546 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0547 }
0548
0549 inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
0550 {
0551 return d_1_0_Core->f.GetString(name);
0552 }
0553
0554 inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params)
0555 {
0556 d_1_0_Core->f.GetIntegerv(pname, params);
0557 }
0558
0559 inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params)
0560 {
0561 d_1_0_Core->f.GetFloatv(pname, params);
0562 }
0563
0564 inline GLenum QOpenGLFunctions_4_1_Core::glGetError()
0565 {
0566 return d_1_0_Core->f.GetError();
0567 }
0568
0569 inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params)
0570 {
0571 d_1_0_Core->f.GetDoublev(pname, params);
0572 }
0573
0574 inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params)
0575 {
0576 d_1_0_Core->f.GetBooleanv(pname, params);
0577 }
0578
0579 inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0580 {
0581 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0582 }
0583
0584 inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
0585 {
0586 d_1_0_Core->f.ReadBuffer(mode);
0587 }
0588
0589 inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
0590 {
0591 d_1_0_Core->f.PixelStorei(pname, param);
0592 }
0593
0594 inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
0595 {
0596 d_1_0_Core->f.PixelStoref(pname, param);
0597 }
0598
0599 inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
0600 {
0601 d_1_0_Core->f.DepthFunc(func);
0602 }
0603
0604 inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0605 {
0606 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0607 }
0608
0609 inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0610 {
0611 d_1_0_Core->f.StencilFunc(func, ref, mask);
0612 }
0613
0614 inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
0615 {
0616 d_1_0_Core->f.LogicOp(opcode);
0617 }
0618
0619 inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
0620 {
0621 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0622 }
0623
0624 inline void QOpenGLFunctions_4_1_Core::glFlush()
0625 {
0626 d_1_0_Core->f.Flush();
0627 }
0628
0629 inline void QOpenGLFunctions_4_1_Core::glFinish()
0630 {
0631 d_1_0_Core->f.Finish();
0632 }
0633
0634 inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
0635 {
0636 d_1_0_Core->f.Enable(cap);
0637 }
0638
0639 inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
0640 {
0641 d_1_0_Core->f.Disable(cap);
0642 }
0643
0644 inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
0645 {
0646 d_1_0_Core->f.DepthMask(flag);
0647 }
0648
0649 inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0650 {
0651 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0652 }
0653
0654 inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
0655 {
0656 d_1_0_Core->f.StencilMask(mask);
0657 }
0658
0659 inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
0660 {
0661 d_1_0_Core->f.ClearDepth(depth);
0662 }
0663
0664 inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
0665 {
0666 d_1_0_Core->f.ClearStencil(s);
0667 }
0668
0669 inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0670 {
0671 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0672 }
0673
0674 inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
0675 {
0676 d_1_0_Core->f.Clear(mask);
0677 }
0678
0679 inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
0680 {
0681 d_1_0_Core->f.DrawBuffer(mode);
0682 }
0683
0684 inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0685 {
0686 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0687 }
0688
0689 inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0690 {
0691 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0692 }
0693
0694 inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0695 {
0696 d_1_0_Core->f.TexParameteriv(target, pname, params);
0697 }
0698
0699 inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
0700 {
0701 d_1_0_Core->f.TexParameteri(target, pname, param);
0702 }
0703
0704 inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0705 {
0706 d_1_0_Core->f.TexParameterfv(target, pname, params);
0707 }
0708
0709 inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0710 {
0711 d_1_0_Core->f.TexParameterf(target, pname, param);
0712 }
0713
0714 inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0715 {
0716 d_1_0_Core->f.Scissor(x, y, width, height);
0717 }
0718
0719 inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
0720 {
0721 d_1_0_Core->f.PolygonMode(face, mode);
0722 }
0723
0724 inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
0725 {
0726 d_1_0_Core->f.PointSize(size);
0727 }
0728
0729 inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
0730 {
0731 d_1_0_Core->f.LineWidth(width);
0732 }
0733
0734 inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
0735 {
0736 d_1_0_Core->f.Hint(target, mode);
0737 }
0738
0739 inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
0740 {
0741 d_1_0_Core->f.FrontFace(mode);
0742 }
0743
0744 inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
0745 {
0746 d_1_0_Core->f.CullFace(mode);
0747 }
0748
0749
0750
0751 inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
0752 {
0753 return d_1_1_Core->f.IsTexture(texture);
0754 }
0755
0756 inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures)
0757 {
0758 d_1_1_Core->f.GenTextures(n, textures);
0759 }
0760
0761 inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
0762 {
0763 d_1_1_Core->f.DeleteTextures(n, textures);
0764 }
0765
0766 inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
0767 {
0768 d_1_1_Core->f.BindTexture(target, texture);
0769 }
0770
0771 inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0772 {
0773 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0774 }
0775
0776 inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
0777 {
0778 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0779 }
0780
0781 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0782 {
0783 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0784 }
0785
0786 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0787 {
0788 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0789 }
0790
0791 inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0792 {
0793 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0794 }
0795
0796 inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0797 {
0798 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0799 }
0800
0801 inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
0802 {
0803 d_1_1_Core->f.PolygonOffset(factor, units);
0804 }
0805
0806 inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
0807 {
0808 d_1_1_Core->f.DrawElements(mode, count, type, indices);
0809 }
0810
0811 inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0812 {
0813 d_1_1_Core->f.DrawArrays(mode, first, count);
0814 }
0815
0816
0817
0818 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0819 {
0820 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
0821 }
0822
0823 inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
0824 {
0825 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
0826 }
0827
0828 inline void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0829 {
0830 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
0831 }
0832
0833 inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
0834 {
0835 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
0836 }
0837
0838 inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
0839 {
0840 d_1_2_Core->f.BlendEquation(mode);
0841 }
0842
0843 inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0844 {
0845 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
0846 }
0847
0848
0849
0850 inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
0851 {
0852 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
0853 }
0854
0855 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
0856 {
0857 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
0858 }
0859
0860 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
0861 {
0862 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
0863 }
0864
0865 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
0866 {
0867 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
0868 }
0869
0870 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
0871 {
0872 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
0873 }
0874
0875 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
0876 {
0877 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
0878 }
0879
0880 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
0881 {
0882 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
0883 }
0884
0885 inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
0886 {
0887 d_1_3_Core->f.SampleCoverage(value, invert);
0888 }
0889
0890 inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
0891 {
0892 d_1_3_Core->f.ActiveTexture(texture);
0893 }
0894
0895
0896
0897 inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params)
0898 {
0899 d_1_4_Core->f.PointParameteriv(pname, params);
0900 }
0901
0902 inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
0903 {
0904 d_1_4_Core->f.PointParameteri(pname, param);
0905 }
0906
0907 inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
0908 {
0909 d_1_4_Core->f.PointParameterfv(pname, params);
0910 }
0911
0912 inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
0913 {
0914 d_1_4_Core->f.PointParameterf(pname, param);
0915 }
0916
0917 inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
0918 {
0919 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
0920 }
0921
0922 inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
0923 {
0924 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
0925 }
0926
0927 inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
0928 {
0929 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
0930 }
0931
0932
0933
0934 inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
0935 {
0936 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
0937 }
0938
0939 inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
0940 {
0941 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
0942 }
0943
0944 inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
0945 {
0946 return d_1_5_Core->f.UnmapBuffer(target);
0947 }
0948
0949 inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
0950 {
0951 return d_1_5_Core->f.MapBuffer(target, access);
0952 }
0953
0954 inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
0955 {
0956 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
0957 }
0958
0959 inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
0960 {
0961 d_1_5_Core->f.BufferSubData(target, offset, size, data);
0962 }
0963
0964 inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
0965 {
0966 d_1_5_Core->f.BufferData(target, size, data, usage);
0967 }
0968
0969 inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
0970 {
0971 return d_1_5_Core->f.IsBuffer(buffer);
0972 }
0973
0974 inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers)
0975 {
0976 d_1_5_Core->f.GenBuffers(n, buffers);
0977 }
0978
0979 inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
0980 {
0981 d_1_5_Core->f.DeleteBuffers(n, buffers);
0982 }
0983
0984 inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
0985 {
0986 d_1_5_Core->f.BindBuffer(target, buffer);
0987 }
0988
0989 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
0990 {
0991 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
0992 }
0993
0994 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
0995 {
0996 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
0997 }
0998
0999 inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1000 {
1001 d_1_5_Core->f.GetQueryiv(target, pname, params);
1002 }
1003
1004 inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
1005 {
1006 d_1_5_Core->f.EndQuery(target);
1007 }
1008
1009 inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
1010 {
1011 d_1_5_Core->f.BeginQuery(target, id);
1012 }
1013
1014 inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
1015 {
1016 return d_1_5_Core->f.IsQuery(id);
1017 }
1018
1019 inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1020 {
1021 d_1_5_Core->f.DeleteQueries(n, ids);
1022 }
1023
1024 inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids)
1025 {
1026 d_1_5_Core->f.GenQueries(n, ids);
1027 }
1028
1029
1030
1031 inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1032 {
1033 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1034 }
1035
1036 inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
1037 {
1038 d_2_0_Core->f.ValidateProgram(program);
1039 }
1040
1041 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1042 {
1043 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1044 }
1045
1046 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1047 {
1048 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1049 }
1050
1051 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1052 {
1053 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1054 }
1055
1056 inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1057 {
1058 d_2_0_Core->f.Uniform4iv(location, count, value);
1059 }
1060
1061 inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1062 {
1063 d_2_0_Core->f.Uniform3iv(location, count, value);
1064 }
1065
1066 inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1067 {
1068 d_2_0_Core->f.Uniform2iv(location, count, value);
1069 }
1070
1071 inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1072 {
1073 d_2_0_Core->f.Uniform1iv(location, count, value);
1074 }
1075
1076 inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1077 {
1078 d_2_0_Core->f.Uniform4fv(location, count, value);
1079 }
1080
1081 inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1082 {
1083 d_2_0_Core->f.Uniform3fv(location, count, value);
1084 }
1085
1086 inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1087 {
1088 d_2_0_Core->f.Uniform2fv(location, count, value);
1089 }
1090
1091 inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1092 {
1093 d_2_0_Core->f.Uniform1fv(location, count, value);
1094 }
1095
1096 inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1097 {
1098 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1099 }
1100
1101 inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1102 {
1103 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1104 }
1105
1106 inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1107 {
1108 d_2_0_Core->f.Uniform2i(location, v0, v1);
1109 }
1110
1111 inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
1112 {
1113 d_2_0_Core->f.Uniform1i(location, v0);
1114 }
1115
1116 inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1117 {
1118 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1119 }
1120
1121 inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1122 {
1123 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1124 }
1125
1126 inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1127 {
1128 d_2_0_Core->f.Uniform2f(location, v0, v1);
1129 }
1130
1131 inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
1132 {
1133 d_2_0_Core->f.Uniform1f(location, v0);
1134 }
1135
1136 inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
1137 {
1138 d_2_0_Core->f.UseProgram(program);
1139 }
1140
1141 inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1142 {
1143 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1144 }
1145
1146 inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
1147 {
1148 d_2_0_Core->f.LinkProgram(program);
1149 }
1150
1151 inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
1152 {
1153 return d_2_0_Core->f.IsShader(shader);
1154 }
1155
1156 inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
1157 {
1158 return d_2_0_Core->f.IsProgram(program);
1159 }
1160
1161 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1162 {
1163 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1164 }
1165
1166 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1167 {
1168 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1169 }
1170
1171 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1172 {
1173 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1174 }
1175
1176 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1177 {
1178 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1179 }
1180
1181 inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1182 {
1183 d_2_0_Core->f.GetUniformiv(program, location, params);
1184 }
1185
1186 inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1187 {
1188 d_2_0_Core->f.GetUniformfv(program, location, params);
1189 }
1190
1191 inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1192 {
1193 return d_2_0_Core->f.GetUniformLocation(program, name);
1194 }
1195
1196 inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1197 {
1198 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1199 }
1200
1201 inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1202 {
1203 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1204 }
1205
1206 inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1207 {
1208 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1209 }
1210
1211 inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1212 {
1213 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1214 }
1215
1216 inline void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1217 {
1218 d_2_0_Core->f.GetProgramiv(program, pname, params);
1219 }
1220
1221 inline GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1222 {
1223 return d_2_0_Core->f.GetAttribLocation(program, name);
1224 }
1225
1226 inline void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1227 {
1228 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1229 }
1230
1231 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1232 {
1233 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1234 }
1235
1236 inline void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1237 {
1238 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1239 }
1240
1241 inline void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index)
1242 {
1243 d_2_0_Core->f.EnableVertexAttribArray(index);
1244 }
1245
1246 inline void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index)
1247 {
1248 d_2_0_Core->f.DisableVertexAttribArray(index);
1249 }
1250
1251 inline void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader)
1252 {
1253 d_2_0_Core->f.DetachShader(program, shader);
1254 }
1255
1256 inline void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader)
1257 {
1258 d_2_0_Core->f.DeleteShader(shader);
1259 }
1260
1261 inline void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program)
1262 {
1263 d_2_0_Core->f.DeleteProgram(program);
1264 }
1265
1266 inline GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type)
1267 {
1268 return d_2_0_Core->f.CreateShader(type);
1269 }
1270
1271 inline GLuint QOpenGLFunctions_4_1_Core::glCreateProgram()
1272 {
1273 return d_2_0_Core->f.CreateProgram();
1274 }
1275
1276 inline void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader)
1277 {
1278 d_2_0_Core->f.CompileShader(shader);
1279 }
1280
1281 inline void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1282 {
1283 d_2_0_Core->f.BindAttribLocation(program, index, name);
1284 }
1285
1286 inline void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader)
1287 {
1288 d_2_0_Core->f.AttachShader(program, shader);
1289 }
1290
1291 inline void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1292 {
1293 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1294 }
1295
1296 inline void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1297 {
1298 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1299 }
1300
1301 inline void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1302 {
1303 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1304 }
1305
1306 inline void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1307 {
1308 d_2_0_Core->f.DrawBuffers(n, bufs);
1309 }
1310
1311 inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1312 {
1313 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1314 }
1315
1316
1317
1318 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1319 {
1320 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1321 }
1322
1323 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1324 {
1325 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1326 }
1327
1328 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1329 {
1330 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1331 }
1332
1333 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1334 {
1335 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1336 }
1337
1338 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1339 {
1340 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1341 }
1342
1343 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1344 {
1345 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1346 }
1347
1348
1349
1350 inline GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array)
1351 {
1352 return d_3_0_Core->f.IsVertexArray(array);
1353 }
1354
1355 inline void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1356 {
1357 d_3_0_Core->f.GenVertexArrays(n, arrays);
1358 }
1359
1360 inline void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1361 {
1362 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1363 }
1364
1365 inline void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array)
1366 {
1367 d_3_0_Core->f.BindVertexArray(array);
1368 }
1369
1370 inline void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1371 {
1372 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1373 }
1374
1375 inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1376 {
1377 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1378 }
1379
1380 inline void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1381 {
1382 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1383 }
1384
1385 inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1386 {
1387 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1388 }
1389
1390 inline void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1391 {
1392 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1393 }
1394
1395 inline void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target)
1396 {
1397 d_3_0_Core->f.GenerateMipmap(target);
1398 }
1399
1400 inline void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1401 {
1402 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1403 }
1404
1405 inline void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1406 {
1407 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1408 }
1409
1410 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1411 {
1412 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1413 }
1414
1415 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1416 {
1417 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1418 }
1419
1420 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1421 {
1422 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1423 }
1424
1425 inline GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target)
1426 {
1427 return d_3_0_Core->f.CheckFramebufferStatus(target);
1428 }
1429
1430 inline void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1431 {
1432 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1433 }
1434
1435 inline void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1436 {
1437 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1438 }
1439
1440 inline void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1441 {
1442 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1443 }
1444
1445 inline GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer)
1446 {
1447 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1448 }
1449
1450 inline void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1451 {
1452 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1453 }
1454
1455 inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1456 {
1457 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1458 }
1459
1460 inline void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1461 {
1462 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1463 }
1464
1465 inline void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1466 {
1467 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1468 }
1469
1470 inline void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1471 {
1472 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1473 }
1474
1475 inline GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer)
1476 {
1477 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1478 }
1479
1480 inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index)
1481 {
1482 return d_3_0_Core->f.GetStringi(name, index);
1483 }
1484
1485 inline void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1486 {
1487 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1488 }
1489
1490 inline void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1491 {
1492 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1493 }
1494
1495 inline void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1496 {
1497 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1498 }
1499
1500 inline void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1501 {
1502 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1503 }
1504
1505 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1506 {
1507 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1508 }
1509
1510 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1511 {
1512 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1513 }
1514
1515 inline void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1516 {
1517 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1518 }
1519
1520 inline void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1521 {
1522 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1523 }
1524
1525 inline void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1526 {
1527 d_3_0_Core->f.Uniform4uiv(location, count, value);
1528 }
1529
1530 inline void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1531 {
1532 d_3_0_Core->f.Uniform3uiv(location, count, value);
1533 }
1534
1535 inline void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1536 {
1537 d_3_0_Core->f.Uniform2uiv(location, count, value);
1538 }
1539
1540 inline void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1541 {
1542 d_3_0_Core->f.Uniform1uiv(location, count, value);
1543 }
1544
1545 inline void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1546 {
1547 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1548 }
1549
1550 inline void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1551 {
1552 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1553 }
1554
1555 inline void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1556 {
1557 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1558 }
1559
1560 inline void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0)
1561 {
1562 d_3_0_Core->f.Uniform1ui(location, v0);
1563 }
1564
1565 inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1566 {
1567 return d_3_0_Core->f.GetFragDataLocation(program, name);
1568 }
1569
1570 inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1571 {
1572 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1573 }
1574
1575 inline void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1576 {
1577 d_3_0_Core->f.GetUniformuiv(program, location, params);
1578 }
1579
1580 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1581 {
1582 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1583 }
1584
1585 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1586 {
1587 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1588 }
1589
1590 inline void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1591 {
1592 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1593 }
1594
1595 inline void QOpenGLFunctions_4_1_Core::glEndConditionalRender()
1596 {
1597 d_3_0_Core->f.EndConditionalRender();
1598 }
1599
1600 inline void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1601 {
1602 d_3_0_Core->f.BeginConditionalRender(id, mode);
1603 }
1604
1605 inline void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp)
1606 {
1607 d_3_0_Core->f.ClampColor(target, clamp);
1608 }
1609
1610 inline void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1611 {
1612 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1613 }
1614
1615 inline void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1616 {
1617 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1618 }
1619
1620 inline void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1621 {
1622 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1623 }
1624
1625 inline void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1626 {
1627 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1628 }
1629
1630 inline void QOpenGLFunctions_4_1_Core::glEndTransformFeedback()
1631 {
1632 d_3_0_Core->f.EndTransformFeedback();
1633 }
1634
1635 inline void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode)
1636 {
1637 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1638 }
1639
1640 inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index)
1641 {
1642 return d_3_0_Core->f.IsEnabledi(target, index);
1643 }
1644
1645 inline void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index)
1646 {
1647 d_3_0_Core->f.Disablei(target, index);
1648 }
1649
1650 inline void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index)
1651 {
1652 d_3_0_Core->f.Enablei(target, index);
1653 }
1654
1655 inline void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1656 {
1657 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1658 }
1659
1660 inline void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1661 {
1662 d_3_0_Core->f.GetBooleani_v(target, index, data);
1663 }
1664
1665 inline void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1666 {
1667 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1668 }
1669
1670
1671
1672 inline void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1673 {
1674 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1675 }
1676
1677 inline void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1678 {
1679 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1680 }
1681
1682 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1683 {
1684 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1685 }
1686
1687 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1688 {
1689 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1690 }
1691
1692 inline GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1693 {
1694 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1695 }
1696
1697 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1698 {
1699 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1700 }
1701
1702 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1703 {
1704 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1705 }
1706
1707 inline void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1708 {
1709 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1710 }
1711
1712 inline void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index)
1713 {
1714 d_3_1_Core->f.PrimitiveRestartIndex(index);
1715 }
1716
1717 inline void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1718 {
1719 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1720 }
1721
1722 inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1723 {
1724 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1725 }
1726
1727 inline void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1728 {
1729 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1730 }
1731
1732
1733
1734 inline void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask)
1735 {
1736 d_3_2_Core->f.SampleMaski(index, mask);
1737 }
1738
1739 inline void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1740 {
1741 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1742 }
1743
1744 inline void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1745 {
1746 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1747 }
1748
1749 inline void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1750 {
1751 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1752 }
1753
1754 inline void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1755 {
1756 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1757 }
1758
1759 inline void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1760 {
1761 d_3_2_Core->f.GetInteger64v(pname, params);
1762 }
1763
1764 inline void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1765 {
1766 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1767 }
1768
1769 inline GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1770 {
1771 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1772 }
1773
1774 inline void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync)
1775 {
1776 d_3_2_Core->f.DeleteSync(sync);
1777 }
1778
1779 inline GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync)
1780 {
1781 return d_3_2_Core->f.IsSync(sync);
1782 }
1783
1784 inline GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags)
1785 {
1786 return d_3_2_Core->f.FenceSync(condition, flags);
1787 }
1788
1789 inline void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode)
1790 {
1791 d_3_2_Core->f.ProvokingVertex(mode);
1792 }
1793
1794 inline void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1795 {
1796 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1797 }
1798
1799 inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1800 {
1801 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1802 }
1803
1804 inline void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1805 {
1806 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1807 }
1808
1809 inline void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1810 {
1811 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1812 }
1813
1814 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1815 {
1816 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1817 }
1818
1819 inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1820 {
1821 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1822 }
1823
1824 inline void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1825 {
1826 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1827 }
1828
1829
1830
1831 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1832 {
1833 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1834 }
1835
1836 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1837 {
1838 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1839 }
1840
1841 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1842 {
1843 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1844 }
1845
1846 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1847 {
1848 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1849 }
1850
1851 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1852 {
1853 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1854 }
1855
1856 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1857 {
1858 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1859 }
1860
1861 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1862 {
1863 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1864 }
1865
1866 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1867 {
1868 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1869 }
1870
1871 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
1872 {
1873 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
1874 }
1875
1876 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
1877 {
1878 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
1879 }
1880
1881 inline void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target)
1882 {
1883 d_3_3_Core->f.QueryCounter(id, target);
1884 }
1885
1886 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
1887 {
1888 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
1889 }
1890
1891 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
1892 {
1893 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
1894 }
1895
1896 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
1897 {
1898 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
1899 }
1900
1901 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
1902 {
1903 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
1904 }
1905
1906 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
1907 {
1908 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
1909 }
1910
1911 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
1912 {
1913 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
1914 }
1915
1916 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
1917 {
1918 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
1919 }
1920
1921 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
1922 {
1923 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
1924 }
1925
1926 inline void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
1927 {
1928 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
1929 }
1930
1931 inline void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
1932 {
1933 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
1934 }
1935
1936 inline void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler)
1937 {
1938 d_3_3_Core->f.BindSampler(unit, sampler);
1939 }
1940
1941 inline GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler)
1942 {
1943 return d_3_3_Core->f.IsSampler(sampler);
1944 }
1945
1946 inline void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
1947 {
1948 d_3_3_Core->f.DeleteSamplers(count, samplers);
1949 }
1950
1951 inline void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint *samplers)
1952 {
1953 d_3_3_Core->f.GenSamplers(count, samplers);
1954 }
1955
1956 inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
1957 {
1958 return d_3_3_Core->f.GetFragDataIndex(program, name);
1959 }
1960
1961 inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
1962 {
1963 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
1964 }
1965
1966 inline void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
1967 {
1968 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
1969 }
1970
1971
1972
1973 inline void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
1974 {
1975 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
1976 }
1977
1978 inline void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index)
1979 {
1980 d_4_0_Core->f.EndQueryIndexed(target, index);
1981 }
1982
1983 inline void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
1984 {
1985 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
1986 }
1987
1988 inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
1989 {
1990 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
1991 }
1992
1993 inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
1994 {
1995 d_4_0_Core->f.DrawTransformFeedback(mode, id);
1996 }
1997
1998 inline void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback()
1999 {
2000 d_4_0_Core->f.ResumeTransformFeedback();
2001 }
2002
2003 inline void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback()
2004 {
2005 d_4_0_Core->f.PauseTransformFeedback();
2006 }
2007
2008 inline GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id)
2009 {
2010 return d_4_0_Core->f.IsTransformFeedback(id);
2011 }
2012
2013 inline void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2014 {
2015 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2016 }
2017
2018 inline void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2019 {
2020 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2021 }
2022
2023 inline void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id)
2024 {
2025 d_4_0_Core->f.BindTransformFeedback(target, id);
2026 }
2027
2028 inline void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2029 {
2030 d_4_0_Core->f.PatchParameterfv(pname, values);
2031 }
2032
2033 inline void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value)
2034 {
2035 d_4_0_Core->f.PatchParameteri(pname, value);
2036 }
2037
2038 inline void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2039 {
2040 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2041 }
2042
2043 inline void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2044 {
2045 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2046 }
2047
2048 inline void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2049 {
2050 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2051 }
2052
2053 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2054 {
2055 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2056 }
2057
2058 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2059 {
2060 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2061 }
2062
2063 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2064 {
2065 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2066 }
2067
2068 inline GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2069 {
2070 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2071 }
2072
2073 inline GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2074 {
2075 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2076 }
2077
2078 inline void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2079 {
2080 d_4_0_Core->f.GetUniformdv(program, location, params);
2081 }
2082
2083 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2084 {
2085 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2086 }
2087
2088 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2089 {
2090 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2091 }
2092
2093 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2094 {
2095 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2096 }
2097
2098 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2099 {
2100 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2101 }
2102
2103 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2104 {
2105 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2106 }
2107
2108 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2109 {
2110 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2111 }
2112
2113 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2114 {
2115 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2116 }
2117
2118 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2119 {
2120 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2121 }
2122
2123 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2124 {
2125 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2126 }
2127
2128 inline void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2129 {
2130 d_4_0_Core->f.Uniform4dv(location, count, value);
2131 }
2132
2133 inline void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2134 {
2135 d_4_0_Core->f.Uniform3dv(location, count, value);
2136 }
2137
2138 inline void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2139 {
2140 d_4_0_Core->f.Uniform2dv(location, count, value);
2141 }
2142
2143 inline void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2144 {
2145 d_4_0_Core->f.Uniform1dv(location, count, value);
2146 }
2147
2148 inline void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2149 {
2150 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2151 }
2152
2153 inline void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2154 {
2155 d_4_0_Core->f.Uniform3d(location, x, y, z);
2156 }
2157
2158 inline void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2159 {
2160 d_4_0_Core->f.Uniform2d(location, x, y);
2161 }
2162
2163 inline void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x)
2164 {
2165 d_4_0_Core->f.Uniform1d(location, x);
2166 }
2167
2168 inline void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2169 {
2170 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2171 }
2172
2173 inline void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2174 {
2175 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2176 }
2177
2178 inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2179 {
2180 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2181 }
2182
2183 inline void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2184 {
2185 d_4_0_Core->f.BlendFunci(buf, src, dst);
2186 }
2187
2188 inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2189 {
2190 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2191 }
2192
2193 inline void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode)
2194 {
2195 d_4_0_Core->f.BlendEquationi(buf, mode);
2196 }
2197
2198 inline void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value)
2199 {
2200 d_4_0_Core->f.MinSampleShading(value);
2201 }
2202
2203
2204
2205 inline void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2206 {
2207 d_4_1_Core->f.GetDoublei_v(target, index, data);
2208 }
2209
2210 inline void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2211 {
2212 d_4_1_Core->f.GetFloati_v(target, index, data);
2213 }
2214
2215 inline void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2216 {
2217 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2218 }
2219
2220 inline void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2221 {
2222 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2223 }
2224
2225 inline void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint *v)
2226 {
2227 d_4_1_Core->f.ScissorIndexedv(index, v);
2228 }
2229
2230 inline void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2231 {
2232 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2233 }
2234
2235 inline void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2236 {
2237 d_4_1_Core->f.ScissorArrayv(first, count, v);
2238 }
2239
2240 inline void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2241 {
2242 d_4_1_Core->f.ViewportIndexedfv(index, v);
2243 }
2244
2245 inline void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2246 {
2247 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2248 }
2249
2250 inline void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2251 {
2252 d_4_1_Core->f.ViewportArrayv(first, count, v);
2253 }
2254
2255 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2256 {
2257 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2258 }
2259
2260 inline void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2261 {
2262 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2263 }
2264
2265 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2266 {
2267 d_4_1_Core->f.VertexAttribL4dv(index, v);
2268 }
2269
2270 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2271 {
2272 d_4_1_Core->f.VertexAttribL3dv(index, v);
2273 }
2274
2275 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2276 {
2277 d_4_1_Core->f.VertexAttribL2dv(index, v);
2278 }
2279
2280 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2281 {
2282 d_4_1_Core->f.VertexAttribL1dv(index, v);
2283 }
2284
2285 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2286 {
2287 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2288 }
2289
2290 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2291 {
2292 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2293 }
2294
2295 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2296 {
2297 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2298 }
2299
2300 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2301 {
2302 d_4_1_Core->f.VertexAttribL1d(index, x);
2303 }
2304
2305 inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2306 {
2307 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2308 }
2309
2310 inline void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline)
2311 {
2312 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2313 }
2314
2315 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2316 {
2317 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2318 }
2319
2320 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2321 {
2322 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2323 }
2324
2325 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2326 {
2327 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2328 }
2329
2330 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2331 {
2332 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2333 }
2334
2335 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2336 {
2337 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2338 }
2339
2340 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2341 {
2342 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2343 }
2344
2345 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2346 {
2347 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2348 }
2349
2350 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2351 {
2352 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2353 }
2354
2355 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2356 {
2357 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2358 }
2359
2360 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2361 {
2362 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2363 }
2364
2365 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2366 {
2367 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2368 }
2369
2370 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2371 {
2372 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2373 }
2374
2375 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2376 {
2377 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2378 }
2379
2380 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2381 {
2382 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2383 }
2384
2385 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2386 {
2387 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2388 }
2389
2390 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2391 {
2392 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2393 }
2394
2395 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2396 {
2397 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2398 }
2399
2400 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2401 {
2402 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2403 }
2404
2405 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2406 {
2407 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2408 }
2409
2410 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2411 {
2412 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2413 }
2414
2415 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2416 {
2417 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2418 }
2419
2420 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2421 {
2422 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2423 }
2424
2425 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2426 {
2427 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2428 }
2429
2430 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2431 {
2432 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2433 }
2434
2435 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2436 {
2437 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2438 }
2439
2440 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2441 {
2442 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2443 }
2444
2445 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2446 {
2447 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2448 }
2449
2450 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2451 {
2452 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
2453 }
2454
2455 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2456 {
2457 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
2458 }
2459
2460 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2461 {
2462 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
2463 }
2464
2465 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2466 {
2467 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
2468 }
2469
2470 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2471 {
2472 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
2473 }
2474
2475 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2476 {
2477 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
2478 }
2479
2480 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2481 {
2482 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
2483 }
2484
2485 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2486 {
2487 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
2488 }
2489
2490 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
2491 {
2492 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
2493 }
2494
2495 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2496 {
2497 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
2498 }
2499
2500 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2501 {
2502 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
2503 }
2504
2505 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2506 {
2507 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
2508 }
2509
2510 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2511 {
2512 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
2513 }
2514
2515 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2516 {
2517 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
2518 }
2519
2520 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2521 {
2522 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
2523 }
2524
2525 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2526 {
2527 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
2528 }
2529
2530 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2531 {
2532 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
2533 }
2534
2535 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2536 {
2537 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
2538 }
2539
2540 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
2541 {
2542 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
2543 }
2544
2545 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2546 {
2547 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
2548 }
2549
2550 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2551 {
2552 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
2553 }
2554
2555 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2556 {
2557 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
2558 }
2559
2560 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
2561 {
2562 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
2563 }
2564
2565 inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
2566 {
2567 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
2568 }
2569
2570 inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline)
2571 {
2572 return d_4_1_Core->f.IsProgramPipeline(pipeline);
2573 }
2574
2575 inline void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
2576 {
2577 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
2578 }
2579
2580 inline void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
2581 {
2582 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
2583 }
2584
2585 inline void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline)
2586 {
2587 d_4_1_Core->f.BindProgramPipeline(pipeline);
2588 }
2589
2590 inline GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
2591 {
2592 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
2593 }
2594
2595 inline void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
2596 {
2597 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
2598 }
2599
2600 inline void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
2601 {
2602 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
2603 }
2604
2605 inline void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
2606 {
2607 d_4_1_Core->f.ProgramParameteri(program, pname, value);
2608 }
2609
2610 inline void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
2611 {
2612 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
2613 }
2614
2615 inline void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
2616 {
2617 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
2618 }
2619
2620 inline void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd)
2621 {
2622 d_4_1_Core->f.ClearDepthf(dd);
2623 }
2624
2625 inline void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f)
2626 {
2627 d_4_1_Core->f.DepthRangef(n, f);
2628 }
2629
2630 inline void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
2631 {
2632 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2633 }
2634
2635 inline void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
2636 {
2637 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
2638 }
2639
2640 inline void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler()
2641 {
2642 d_4_1_Core->f.ReleaseShaderCompiler();
2643 }
2644
2645
2646
2647 QT_END_NAMESPACE
2648
2649 #endif
2650
2651 #endif