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0015 #ifndef QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
0016 #define QOPENGLVERSIONFUNCTIONS_4_1_COMPATIBILITY_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026 QT_BEGIN_NAMESPACE
0027
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_4_1_Compatibility : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031 QOpenGLFunctions_4_1_Compatibility();
0032 ~QOpenGLFunctions_4_1_Compatibility();
0033
0034 bool initializeOpenGLFunctions() override;
0035
0036
0037 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039 GLboolean glIsEnabled(GLenum cap);
0040 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045 const GLubyte * glGetString(GLenum name);
0046 void glGetIntegerv(GLenum pname, GLint *params);
0047 void glGetFloatv(GLenum pname, GLfloat *params);
0048 GLenum glGetError();
0049 void glGetDoublev(GLenum pname, GLdouble *params);
0050 void glGetBooleanv(GLenum pname, GLboolean *params);
0051 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052 void glReadBuffer(GLenum mode);
0053 void glPixelStorei(GLenum pname, GLint param);
0054 void glPixelStoref(GLenum pname, GLfloat param);
0055 void glDepthFunc(GLenum func);
0056 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058 void glLogicOp(GLenum opcode);
0059 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060 void glFlush();
0061 void glFinish();
0062 void glEnable(GLenum cap);
0063 void glDisable(GLenum cap);
0064 void glDepthMask(GLboolean flag);
0065 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066 void glStencilMask(GLuint mask);
0067 void glClearDepth(GLdouble depth);
0068 void glClearStencil(GLint s);
0069 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070 void glClear(GLbitfield mask);
0071 void glDrawBuffer(GLenum mode);
0072 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079 void glPolygonMode(GLenum face, GLenum mode);
0080 void glPointSize(GLfloat size);
0081 void glLineWidth(GLfloat width);
0082 void glHint(GLenum target, GLenum mode);
0083 void glFrontFace(GLenum mode);
0084 void glCullFace(GLenum mode);
0085
0086
0087 void glIndexubv(const GLubyte *c);
0088 void glIndexub(GLubyte c);
0089 GLboolean glIsTexture(GLuint texture);
0090 void glGenTextures(GLsizei n, GLuint *textures);
0091 void glDeleteTextures(GLsizei n, const GLuint *textures);
0092 void glBindTexture(GLenum target, GLuint texture);
0093 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0094 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0095 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0096 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0097 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0098 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0099 void glPolygonOffset(GLfloat factor, GLfloat units);
0100 void glGetPointerv(GLenum pname, GLvoid* *params);
0101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0103
0104
0105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0109 void glBlendEquation(GLenum mode);
0110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0111
0112
0113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0120 void glSampleCoverage(GLfloat value, GLboolean invert);
0121 void glActiveTexture(GLenum texture);
0122
0123
0124 void glPointParameteriv(GLenum pname, const GLint *params);
0125 void glPointParameteri(GLenum pname, GLint param);
0126 void glPointParameterfv(GLenum pname, const GLfloat *params);
0127 void glPointParameterf(GLenum pname, GLfloat param);
0128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0131
0132
0133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0135 GLboolean glUnmapBuffer(GLenum target);
0136 GLvoid* glMapBuffer(GLenum target, GLenum access);
0137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0140 GLboolean glIsBuffer(GLuint buffer);
0141 void glGenBuffers(GLsizei n, GLuint *buffers);
0142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0143 void glBindBuffer(GLenum target, GLuint buffer);
0144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0147 void glEndQuery(GLenum target);
0148 void glBeginQuery(GLenum target, GLuint id);
0149 GLboolean glIsQuery(GLuint id);
0150 void glDeleteQueries(GLsizei n, const GLuint *ids);
0151 void glGenQueries(GLsizei n, GLuint *ids);
0152
0153
0154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0155 void glValidateProgram(GLuint program);
0156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0159 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0160 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0161 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0162 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0163 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0164 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0165 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0166 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0169 void glUniform2i(GLint location, GLint v0, GLint v1);
0170 void glUniform1i(GLint location, GLint v0);
0171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0174 void glUniform1f(GLint location, GLfloat v0);
0175 void glUseProgram(GLuint program);
0176 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0177 void glLinkProgram(GLuint program);
0178 GLboolean glIsShader(GLuint shader);
0179 GLboolean glIsProgram(GLuint program);
0180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
0185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0186 GLint glGetUniformLocation(GLuint program, const GLchar *name);
0187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0192 GLint glGetAttribLocation(GLuint program, const GLchar *name);
0193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0196 void glEnableVertexAttribArray(GLuint index);
0197 void glDisableVertexAttribArray(GLuint index);
0198 void glDetachShader(GLuint program, GLuint shader);
0199 void glDeleteShader(GLuint shader);
0200 void glDeleteProgram(GLuint program);
0201 GLuint glCreateShader(GLenum type);
0202 GLuint glCreateProgram();
0203 void glCompileShader(GLuint shader);
0204 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0205 void glAttachShader(GLuint program, GLuint shader);
0206 void glStencilMaskSeparate(GLenum face, GLuint mask);
0207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0209 void glDrawBuffers(GLsizei n, const GLenum *bufs);
0210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0211
0212
0213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0219
0220
0221 GLboolean glIsVertexArray(GLuint array);
0222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
0223 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0224 void glBindVertexArray(GLuint array);
0225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0230 void glGenerateMipmap(GLenum target);
0231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0236 GLenum glCheckFramebufferStatus(GLenum target);
0237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0238 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
0240 GLboolean glIsFramebuffer(GLuint framebuffer);
0241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0244 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
0247 const GLubyte * glGetStringi(GLenum name, GLuint index);
0248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0249 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0251 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0254 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0255 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0256 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0257 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0258 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0259 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0263 void glUniform1ui(GLint location, GLuint v0);
0264 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0265 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0270 void glEndConditionalRender();
0271 void glBeginConditionalRender(GLuint id, GLenum mode);
0272 void glClampColor(GLenum target, GLenum clamp);
0273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0274 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0277 void glEndTransformFeedback();
0278 void glBeginTransformFeedback(GLenum primitiveMode);
0279 GLboolean glIsEnabledi(GLenum target, GLuint index);
0280 void glDisablei(GLenum target, GLuint index);
0281 void glEnablei(GLenum target, GLuint index);
0282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0285
0286
0287 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0288 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0289 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0290 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0291 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0292 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0293 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0294 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
0295 void glPrimitiveRestartIndex(GLuint index);
0296 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0297 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
0298 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0299
0300
0301 void glSampleMaski(GLuint index, GLbitfield mask);
0302 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0303 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0304 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0305 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0306 void glGetInteger64v(GLenum pname, GLint64 *params);
0307 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0308 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0309 void glDeleteSync(GLsync sync);
0310 GLboolean glIsSync(GLsync sync);
0311 GLsync glFenceSync(GLenum condition, GLbitfield flags);
0312 void glProvokingVertex(GLenum mode);
0313 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
0314 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
0315 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0316 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0317 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0318 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0319 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0320
0321
0322 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0323 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0324 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0325 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0326 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0327 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0328 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0329 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0330 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
0331 void glSecondaryColorP3ui(GLenum type, GLuint color);
0332 void glColorP4uiv(GLenum type, const GLuint *color);
0333 void glColorP4ui(GLenum type, GLuint color);
0334 void glColorP3uiv(GLenum type, const GLuint *color);
0335 void glColorP3ui(GLenum type, GLuint color);
0336 void glNormalP3uiv(GLenum type, const GLuint *coords);
0337 void glNormalP3ui(GLenum type, GLuint coords);
0338 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
0339 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
0340 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
0341 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
0342 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
0343 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
0344 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
0345 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
0346 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
0347 void glTexCoordP4ui(GLenum type, GLuint coords);
0348 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
0349 void glTexCoordP3ui(GLenum type, GLuint coords);
0350 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
0351 void glTexCoordP2ui(GLenum type, GLuint coords);
0352 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
0353 void glTexCoordP1ui(GLenum type, GLuint coords);
0354 void glVertexP4uiv(GLenum type, const GLuint *value);
0355 void glVertexP4ui(GLenum type, GLuint value);
0356 void glVertexP3uiv(GLenum type, const GLuint *value);
0357 void glVertexP3ui(GLenum type, GLuint value);
0358 void glVertexP2uiv(GLenum type, const GLuint *value);
0359 void glVertexP2ui(GLenum type, GLuint value);
0360 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
0361 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
0362 void glQueryCounter(GLuint id, GLenum target);
0363 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
0364 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
0365 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
0366 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
0367 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
0368 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
0369 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
0370 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
0371 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
0372 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
0373 void glBindSampler(GLuint unit, GLuint sampler);
0374 GLboolean glIsSampler(GLuint sampler);
0375 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
0376 void glGenSamplers(GLsizei count, GLuint *samplers);
0377 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
0378 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
0379 void glVertexAttribDivisor(GLuint index, GLuint divisor);
0380
0381
0382 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
0383 void glEndQueryIndexed(GLenum target, GLuint index);
0384 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
0385 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
0386 void glDrawTransformFeedback(GLenum mode, GLuint id);
0387 void glResumeTransformFeedback();
0388 void glPauseTransformFeedback();
0389 GLboolean glIsTransformFeedback(GLuint id);
0390 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
0391 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
0392 void glBindTransformFeedback(GLenum target, GLuint id);
0393 void glPatchParameterfv(GLenum pname, const GLfloat *values);
0394 void glPatchParameteri(GLenum pname, GLint value);
0395 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
0396 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
0397 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
0398 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0399 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0400 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
0401 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
0402 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
0403 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
0404 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0405 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0406 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0407 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0408 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0409 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0410 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0411 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0412 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0413 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
0414 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
0415 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
0416 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
0417 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0418 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
0419 void glUniform2d(GLint location, GLdouble x, GLdouble y);
0420 void glUniform1d(GLint location, GLdouble x);
0421 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
0422 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
0423 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
0424 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
0425 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
0426 void glBlendEquationi(GLuint buf, GLenum mode);
0427 void glMinSampleShading(GLfloat value);
0428
0429
0430 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
0431 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
0432 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
0433 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
0434 void glScissorIndexedv(GLuint index, const GLint *v);
0435 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
0436 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
0437 void glViewportIndexedfv(GLuint index, const GLfloat *v);
0438 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
0439 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
0440 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
0441 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0442 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
0443 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
0444 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
0445 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
0446 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0447 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0448 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
0449 void glVertexAttribL1d(GLuint index, GLdouble x);
0450 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0451 void glValidateProgramPipeline(GLuint pipeline);
0452 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0453 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0454 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0455 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0456 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0457 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0458 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0459 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0460 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0461 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0462 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0463 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0464 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0465 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0466 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0467 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0468 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0469 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0470 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0471 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0472 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0473 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
0474 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0475 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0476 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0477 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0478 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0479 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
0480 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0481 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
0482 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0483 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0484 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0485 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
0486 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0487 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
0488 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0489 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
0490 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0491 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
0492 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0493 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
0494 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
0495 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
0496 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
0497 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
0498 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
0499 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
0500 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
0501 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
0502 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
0503 GLboolean glIsProgramPipeline(GLuint pipeline);
0504 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
0505 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
0506 void glBindProgramPipeline(GLuint pipeline);
0507 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
0508 void glActiveShaderProgram(GLuint pipeline, GLuint program);
0509 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
0510 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
0511 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
0512 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
0513 void glClearDepthf(GLfloat dd);
0514 void glDepthRangef(GLfloat n, GLfloat f);
0515 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
0516 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
0517 void glReleaseShaderCompiler();
0518
0519
0520 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
0521 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
0522 void glScalef(GLfloat x, GLfloat y, GLfloat z);
0523 void glScaled(GLdouble x, GLdouble y, GLdouble z);
0524 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
0525 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
0526 void glPushMatrix();
0527 void glPopMatrix();
0528 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0529 void glMultMatrixd(const GLdouble *m);
0530 void glMultMatrixf(const GLfloat *m);
0531 void glMatrixMode(GLenum mode);
0532 void glLoadMatrixd(const GLdouble *m);
0533 void glLoadMatrixf(const GLfloat *m);
0534 void glLoadIdentity();
0535 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0536 GLboolean glIsList(GLuint list);
0537 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
0538 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
0539 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
0540 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
0541 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
0542 void glGetPolygonStipple(GLubyte *mask);
0543 void glGetPixelMapusv(GLenum map, GLushort *values);
0544 void glGetPixelMapuiv(GLenum map, GLuint *values);
0545 void glGetPixelMapfv(GLenum map, GLfloat *values);
0546 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
0547 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
0548 void glGetMapiv(GLenum target, GLenum query, GLint *v);
0549 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
0550 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
0551 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
0552 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
0553 void glGetClipPlane(GLenum plane, GLdouble *equation);
0554 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0555 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
0556 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
0557 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
0558 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
0559 void glPixelTransferi(GLenum pname, GLint param);
0560 void glPixelTransferf(GLenum pname, GLfloat param);
0561 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
0562 void glAlphaFunc(GLenum func, GLfloat ref);
0563 void glEvalPoint2(GLint i, GLint j);
0564 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
0565 void glEvalPoint1(GLint i);
0566 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
0567 void glEvalCoord2fv(const GLfloat *u);
0568 void glEvalCoord2f(GLfloat u, GLfloat v);
0569 void glEvalCoord2dv(const GLdouble *u);
0570 void glEvalCoord2d(GLdouble u, GLdouble v);
0571 void glEvalCoord1fv(const GLfloat *u);
0572 void glEvalCoord1f(GLfloat u);
0573 void glEvalCoord1dv(const GLdouble *u);
0574 void glEvalCoord1d(GLdouble u);
0575 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
0576 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
0577 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
0578 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
0579 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
0580 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
0581 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
0582 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
0583 void glPushAttrib(GLbitfield mask);
0584 void glPopAttrib();
0585 void glAccum(GLenum op, GLfloat value);
0586 void glIndexMask(GLuint mask);
0587 void glClearIndex(GLfloat c);
0588 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0589 void glPushName(GLuint name);
0590 void glPopName();
0591 void glPassThrough(GLfloat token);
0592 void glLoadName(GLuint name);
0593 void glInitNames();
0594 GLint glRenderMode(GLenum mode);
0595 void glSelectBuffer(GLsizei size, GLuint *buffer);
0596 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
0597 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
0598 void glTexGeni(GLenum coord, GLenum pname, GLint param);
0599 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
0600 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
0601 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
0602 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
0603 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
0604 void glTexEnvi(GLenum target, GLenum pname, GLint param);
0605 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
0606 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
0607 void glShadeModel(GLenum mode);
0608 void glPolygonStipple(const GLubyte *mask);
0609 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
0610 void glMateriali(GLenum face, GLenum pname, GLint param);
0611 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
0612 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
0613 void glLineStipple(GLint factor, GLushort pattern);
0614 void glLightModeliv(GLenum pname, const GLint *params);
0615 void glLightModeli(GLenum pname, GLint param);
0616 void glLightModelfv(GLenum pname, const GLfloat *params);
0617 void glLightModelf(GLenum pname, GLfloat param);
0618 void glLightiv(GLenum light, GLenum pname, const GLint *params);
0619 void glLighti(GLenum light, GLenum pname, GLint param);
0620 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
0621 void glLightf(GLenum light, GLenum pname, GLfloat param);
0622 void glFogiv(GLenum pname, const GLint *params);
0623 void glFogi(GLenum pname, GLint param);
0624 void glFogfv(GLenum pname, const GLfloat *params);
0625 void glFogf(GLenum pname, GLfloat param);
0626 void glColorMaterial(GLenum face, GLenum mode);
0627 void glClipPlane(GLenum plane, const GLdouble *equation);
0628 void glVertex4sv(const GLshort *v);
0629 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
0630 void glVertex4iv(const GLint *v);
0631 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
0632 void glVertex4fv(const GLfloat *v);
0633 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0634 void glVertex4dv(const GLdouble *v);
0635 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0636 void glVertex3sv(const GLshort *v);
0637 void glVertex3s(GLshort x, GLshort y, GLshort z);
0638 void glVertex3iv(const GLint *v);
0639 void glVertex3i(GLint x, GLint y, GLint z);
0640 void glVertex3fv(const GLfloat *v);
0641 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
0642 void glVertex3dv(const GLdouble *v);
0643 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
0644 void glVertex2sv(const GLshort *v);
0645 void glVertex2s(GLshort x, GLshort y);
0646 void glVertex2iv(const GLint *v);
0647 void glVertex2i(GLint x, GLint y);
0648 void glVertex2fv(const GLfloat *v);
0649 void glVertex2f(GLfloat x, GLfloat y);
0650 void glVertex2dv(const GLdouble *v);
0651 void glVertex2d(GLdouble x, GLdouble y);
0652 void glTexCoord4sv(const GLshort *v);
0653 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
0654 void glTexCoord4iv(const GLint *v);
0655 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
0656 void glTexCoord4fv(const GLfloat *v);
0657 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0658 void glTexCoord4dv(const GLdouble *v);
0659 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0660 void glTexCoord3sv(const GLshort *v);
0661 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
0662 void glTexCoord3iv(const GLint *v);
0663 void glTexCoord3i(GLint s, GLint t, GLint r);
0664 void glTexCoord3fv(const GLfloat *v);
0665 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
0666 void glTexCoord3dv(const GLdouble *v);
0667 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
0668 void glTexCoord2sv(const GLshort *v);
0669 void glTexCoord2s(GLshort s, GLshort t);
0670 void glTexCoord2iv(const GLint *v);
0671 void glTexCoord2i(GLint s, GLint t);
0672 void glTexCoord2fv(const GLfloat *v);
0673 void glTexCoord2f(GLfloat s, GLfloat t);
0674 void glTexCoord2dv(const GLdouble *v);
0675 void glTexCoord2d(GLdouble s, GLdouble t);
0676 void glTexCoord1sv(const GLshort *v);
0677 void glTexCoord1s(GLshort s);
0678 void glTexCoord1iv(const GLint *v);
0679 void glTexCoord1i(GLint s);
0680 void glTexCoord1fv(const GLfloat *v);
0681 void glTexCoord1f(GLfloat s);
0682 void glTexCoord1dv(const GLdouble *v);
0683 void glTexCoord1d(GLdouble s);
0684 void glRectsv(const GLshort *v1, const GLshort *v2);
0685 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
0686 void glRectiv(const GLint *v1, const GLint *v2);
0687 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
0688 void glRectfv(const GLfloat *v1, const GLfloat *v2);
0689 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
0690 void glRectdv(const GLdouble *v1, const GLdouble *v2);
0691 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
0692 void glRasterPos4sv(const GLshort *v);
0693 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
0694 void glRasterPos4iv(const GLint *v);
0695 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
0696 void glRasterPos4fv(const GLfloat *v);
0697 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0698 void glRasterPos4dv(const GLdouble *v);
0699 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0700 void glRasterPos3sv(const GLshort *v);
0701 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
0702 void glRasterPos3iv(const GLint *v);
0703 void glRasterPos3i(GLint x, GLint y, GLint z);
0704 void glRasterPos3fv(const GLfloat *v);
0705 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
0706 void glRasterPos3dv(const GLdouble *v);
0707 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
0708 void glRasterPos2sv(const GLshort *v);
0709 void glRasterPos2s(GLshort x, GLshort y);
0710 void glRasterPos2iv(const GLint *v);
0711 void glRasterPos2i(GLint x, GLint y);
0712 void glRasterPos2fv(const GLfloat *v);
0713 void glRasterPos2f(GLfloat x, GLfloat y);
0714 void glRasterPos2dv(const GLdouble *v);
0715 void glRasterPos2d(GLdouble x, GLdouble y);
0716 void glNormal3sv(const GLshort *v);
0717 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
0718 void glNormal3iv(const GLint *v);
0719 void glNormal3i(GLint nx, GLint ny, GLint nz);
0720 void glNormal3fv(const GLfloat *v);
0721 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
0722 void glNormal3dv(const GLdouble *v);
0723 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
0724 void glNormal3bv(const GLbyte *v);
0725 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
0726 void glIndexsv(const GLshort *c);
0727 void glIndexs(GLshort c);
0728 void glIndexiv(const GLint *c);
0729 void glIndexi(GLint c);
0730 void glIndexfv(const GLfloat *c);
0731 void glIndexf(GLfloat c);
0732 void glIndexdv(const GLdouble *c);
0733 void glIndexd(GLdouble c);
0734 void glEnd();
0735 void glEdgeFlagv(const GLboolean *flag);
0736 void glEdgeFlag(GLboolean flag);
0737 void glColor4usv(const GLushort *v);
0738 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
0739 void glColor4uiv(const GLuint *v);
0740 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
0741 void glColor4ubv(const GLubyte *v);
0742 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
0743 void glColor4sv(const GLshort *v);
0744 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
0745 void glColor4iv(const GLint *v);
0746 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
0747 void glColor4fv(const GLfloat *v);
0748 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0749 void glColor4dv(const GLdouble *v);
0750 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
0751 void glColor4bv(const GLbyte *v);
0752 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
0753 void glColor3usv(const GLushort *v);
0754 void glColor3us(GLushort red, GLushort green, GLushort blue);
0755 void glColor3uiv(const GLuint *v);
0756 void glColor3ui(GLuint red, GLuint green, GLuint blue);
0757 void glColor3ubv(const GLubyte *v);
0758 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0759 void glColor3sv(const GLshort *v);
0760 void glColor3s(GLshort red, GLshort green, GLshort blue);
0761 void glColor3iv(const GLint *v);
0762 void glColor3i(GLint red, GLint green, GLint blue);
0763 void glColor3fv(const GLfloat *v);
0764 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
0765 void glColor3dv(const GLdouble *v);
0766 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
0767 void glColor3bv(const GLbyte *v);
0768 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
0769 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
0770 void glBegin(GLenum mode);
0771 void glListBase(GLuint base);
0772 GLuint glGenLists(GLsizei range);
0773 void glDeleteLists(GLuint list, GLsizei range);
0774 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
0775 void glCallList(GLuint list);
0776 void glEndList();
0777 void glNewList(GLuint list, GLenum mode);
0778
0779
0780 void glPushClientAttrib(GLbitfield mask);
0781 void glPopClientAttrib();
0782 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
0783 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
0784 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0785 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0786 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0787 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
0788 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0789 void glEnableClientState(GLenum array);
0790 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
0791 void glDisableClientState(GLenum array);
0792 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0793 void glArrayElement(GLint i);
0794
0795
0796 void glResetMinmax(GLenum target);
0797 void glResetHistogram(GLenum target);
0798 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
0799 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
0800 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
0801 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
0802 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0803 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
0804 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
0805 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0806 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
0807 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
0808 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
0809 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
0810 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
0811 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
0812 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0813 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
0814 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
0815 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0816 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
0817 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
0818 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
0819 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
0820 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
0821 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
0822 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
0823 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
0824 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0825 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
0826 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0827 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
0828
0829
0830 void glMultTransposeMatrixd(const GLdouble *m);
0831 void glMultTransposeMatrixf(const GLfloat *m);
0832 void glLoadTransposeMatrixd(const GLdouble *m);
0833 void glLoadTransposeMatrixf(const GLfloat *m);
0834 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
0835 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
0836 void glMultiTexCoord4iv(GLenum target, const GLint *v);
0837 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
0838 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
0839 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0840 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
0841 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0842 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
0843 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
0844 void glMultiTexCoord3iv(GLenum target, const GLint *v);
0845 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
0846 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
0847 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
0848 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
0849 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
0850 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
0851 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
0852 void glMultiTexCoord2iv(GLenum target, const GLint *v);
0853 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
0854 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
0855 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
0856 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
0857 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
0858 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
0859 void glMultiTexCoord1s(GLenum target, GLshort s);
0860 void glMultiTexCoord1iv(GLenum target, const GLint *v);
0861 void glMultiTexCoord1i(GLenum target, GLint s);
0862 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
0863 void glMultiTexCoord1f(GLenum target, GLfloat s);
0864 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
0865 void glMultiTexCoord1d(GLenum target, GLdouble s);
0866 void glClientActiveTexture(GLenum texture);
0867
0868
0869 void glWindowPos3sv(const GLshort *v);
0870 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
0871 void glWindowPos3iv(const GLint *v);
0872 void glWindowPos3i(GLint x, GLint y, GLint z);
0873 void glWindowPos3fv(const GLfloat *v);
0874 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
0875 void glWindowPos3dv(const GLdouble *v);
0876 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
0877 void glWindowPos2sv(const GLshort *v);
0878 void glWindowPos2s(GLshort x, GLshort y);
0879 void glWindowPos2iv(const GLint *v);
0880 void glWindowPos2i(GLint x, GLint y);
0881 void glWindowPos2fv(const GLfloat *v);
0882 void glWindowPos2f(GLfloat x, GLfloat y);
0883 void glWindowPos2dv(const GLdouble *v);
0884 void glWindowPos2d(GLdouble x, GLdouble y);
0885 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0886 void glSecondaryColor3usv(const GLushort *v);
0887 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
0888 void glSecondaryColor3uiv(const GLuint *v);
0889 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
0890 void glSecondaryColor3ubv(const GLubyte *v);
0891 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0892 void glSecondaryColor3sv(const GLshort *v);
0893 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
0894 void glSecondaryColor3iv(const GLint *v);
0895 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
0896 void glSecondaryColor3fv(const GLfloat *v);
0897 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
0898 void glSecondaryColor3dv(const GLdouble *v);
0899 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
0900 void glSecondaryColor3bv(const GLbyte *v);
0901 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
0902 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0903 void glFogCoorddv(const GLdouble *coord);
0904 void glFogCoordd(GLdouble coord);
0905 void glFogCoordfv(const GLfloat *coord);
0906 void glFogCoordf(GLfloat coord);
0907
0908
0909
0910
0911 void glVertexAttrib4usv(GLuint index, const GLushort *v);
0912 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
0913 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
0914 void glVertexAttrib4sv(GLuint index, const GLshort *v);
0915 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
0916 void glVertexAttrib4iv(GLuint index, const GLint *v);
0917 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
0918 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0919 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
0920 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0921 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
0922 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
0923 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
0924 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
0925 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
0926 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
0927 void glVertexAttrib4Niv(GLuint index, const GLint *v);
0928 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
0929 void glVertexAttrib3sv(GLuint index, const GLshort *v);
0930 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
0931 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
0932 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
0933 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
0934 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0935 void glVertexAttrib2sv(GLuint index, const GLshort *v);
0936 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
0937 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
0938 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
0939 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
0940 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
0941 void glVertexAttrib1sv(GLuint index, const GLshort *v);
0942 void glVertexAttrib1s(GLuint index, GLshort x);
0943 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
0944 void glVertexAttrib1f(GLuint index, GLfloat x);
0945 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
0946 void glVertexAttrib1d(GLuint index, GLdouble x);
0947
0948
0949
0950
0951 void glVertexAttribI4usv(GLuint index, const GLushort *v);
0952 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
0953 void glVertexAttribI4sv(GLuint index, const GLshort *v);
0954 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
0955 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
0956 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
0957 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
0958 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
0959 void glVertexAttribI4iv(GLuint index, const GLint *v);
0960 void glVertexAttribI3iv(GLuint index, const GLint *v);
0961 void glVertexAttribI2iv(GLuint index, const GLint *v);
0962 void glVertexAttribI1iv(GLuint index, const GLint *v);
0963 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
0964 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
0965 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
0966 void glVertexAttribI1ui(GLuint index, GLuint x);
0967 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
0968 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
0969 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
0970 void glVertexAttribI1i(GLuint index, GLint x);
0971
0972
0973
0974
0975
0976
0977
0978
0979
0980
0981
0982 private:
0983 friend class QOpenGLVersionFunctionsFactory;
0984
0985 static bool isContextCompatible(QOpenGLContext *context);
0986 static QOpenGLVersionProfile versionProfile();
0987
0988 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0989 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0990 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0991 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0992 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0993 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0994 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0995 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0996 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0997 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0998 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0999 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
1000 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
1001 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
1002 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
1003 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
1004 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
1005 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
1006 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
1007 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr;
1008 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
1009 };
1010
1011
1012 inline void QOpenGLFunctions_4_1_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1013 {
1014 d_1_0_Core->f.Viewport(x, y, width, height);
1015 }
1016
1017 inline void QOpenGLFunctions_4_1_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
1018 {
1019 d_1_0_Core->f.DepthRange(nearVal, farVal);
1020 }
1021
1022 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabled(GLenum cap)
1023 {
1024 return d_1_0_Core->f.IsEnabled(cap);
1025 }
1026
1027 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
1028 {
1029 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
1030 }
1031
1032 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
1033 {
1034 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
1035 }
1036
1037 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
1038 {
1039 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
1040 }
1041
1042 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
1043 {
1044 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
1045 }
1046
1047 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
1048 {
1049 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
1050 }
1051
1052 inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetString(GLenum name)
1053 {
1054 return d_1_0_Core->f.GetString(name);
1055 }
1056
1057 inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
1058 {
1059 d_1_0_Core->f.GetIntegerv(pname, params);
1060 }
1061
1062 inline void QOpenGLFunctions_4_1_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
1063 {
1064 d_1_0_Core->f.GetFloatv(pname, params);
1065 }
1066
1067 inline GLenum QOpenGLFunctions_4_1_Compatibility::glGetError()
1068 {
1069 return d_1_0_Core->f.GetError();
1070 }
1071
1072 inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
1073 {
1074 d_1_0_Core->f.GetDoublev(pname, params);
1075 }
1076
1077 inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
1078 {
1079 d_1_0_Core->f.GetBooleanv(pname, params);
1080 }
1081
1082 inline void QOpenGLFunctions_4_1_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
1083 {
1084 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
1085 }
1086
1087 inline void QOpenGLFunctions_4_1_Compatibility::glReadBuffer(GLenum mode)
1088 {
1089 d_1_0_Core->f.ReadBuffer(mode);
1090 }
1091
1092 inline void QOpenGLFunctions_4_1_Compatibility::glPixelStorei(GLenum pname, GLint param)
1093 {
1094 d_1_0_Core->f.PixelStorei(pname, param);
1095 }
1096
1097 inline void QOpenGLFunctions_4_1_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1098 {
1099 d_1_0_Core->f.PixelStoref(pname, param);
1100 }
1101
1102 inline void QOpenGLFunctions_4_1_Compatibility::glDepthFunc(GLenum func)
1103 {
1104 d_1_0_Core->f.DepthFunc(func);
1105 }
1106
1107 inline void QOpenGLFunctions_4_1_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1108 {
1109 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1110 }
1111
1112 inline void QOpenGLFunctions_4_1_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1113 {
1114 d_1_0_Core->f.StencilFunc(func, ref, mask);
1115 }
1116
1117 inline void QOpenGLFunctions_4_1_Compatibility::glLogicOp(GLenum opcode)
1118 {
1119 d_1_0_Core->f.LogicOp(opcode);
1120 }
1121
1122 inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1123 {
1124 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1125 }
1126
1127 inline void QOpenGLFunctions_4_1_Compatibility::glFlush()
1128 {
1129 d_1_0_Core->f.Flush();
1130 }
1131
1132 inline void QOpenGLFunctions_4_1_Compatibility::glFinish()
1133 {
1134 d_1_0_Core->f.Finish();
1135 }
1136
1137 inline void QOpenGLFunctions_4_1_Compatibility::glEnable(GLenum cap)
1138 {
1139 d_1_0_Core->f.Enable(cap);
1140 }
1141
1142 inline void QOpenGLFunctions_4_1_Compatibility::glDisable(GLenum cap)
1143 {
1144 d_1_0_Core->f.Disable(cap);
1145 }
1146
1147 inline void QOpenGLFunctions_4_1_Compatibility::glDepthMask(GLboolean flag)
1148 {
1149 d_1_0_Core->f.DepthMask(flag);
1150 }
1151
1152 inline void QOpenGLFunctions_4_1_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1153 {
1154 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1155 }
1156
1157 inline void QOpenGLFunctions_4_1_Compatibility::glStencilMask(GLuint mask)
1158 {
1159 d_1_0_Core->f.StencilMask(mask);
1160 }
1161
1162 inline void QOpenGLFunctions_4_1_Compatibility::glClearDepth(GLdouble depth)
1163 {
1164 d_1_0_Core->f.ClearDepth(depth);
1165 }
1166
1167 inline void QOpenGLFunctions_4_1_Compatibility::glClearStencil(GLint s)
1168 {
1169 d_1_0_Core->f.ClearStencil(s);
1170 }
1171
1172 inline void QOpenGLFunctions_4_1_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1173 {
1174 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1175 }
1176
1177 inline void QOpenGLFunctions_4_1_Compatibility::glClear(GLbitfield mask)
1178 {
1179 d_1_0_Core->f.Clear(mask);
1180 }
1181
1182 inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffer(GLenum mode)
1183 {
1184 d_1_0_Core->f.DrawBuffer(mode);
1185 }
1186
1187 inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1188 {
1189 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1190 }
1191
1192 inline void QOpenGLFunctions_4_1_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1193 {
1194 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1195 }
1196
1197 inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1198 {
1199 d_1_0_Core->f.TexParameteriv(target, pname, params);
1200 }
1201
1202 inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1203 {
1204 d_1_0_Core->f.TexParameteri(target, pname, param);
1205 }
1206
1207 inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1208 {
1209 d_1_0_Core->f.TexParameterfv(target, pname, params);
1210 }
1211
1212 inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1213 {
1214 d_1_0_Core->f.TexParameterf(target, pname, param);
1215 }
1216
1217 inline void QOpenGLFunctions_4_1_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1218 {
1219 d_1_0_Core->f.Scissor(x, y, width, height);
1220 }
1221
1222 inline void QOpenGLFunctions_4_1_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1223 {
1224 d_1_0_Core->f.PolygonMode(face, mode);
1225 }
1226
1227 inline void QOpenGLFunctions_4_1_Compatibility::glPointSize(GLfloat size)
1228 {
1229 d_1_0_Core->f.PointSize(size);
1230 }
1231
1232 inline void QOpenGLFunctions_4_1_Compatibility::glLineWidth(GLfloat width)
1233 {
1234 d_1_0_Core->f.LineWidth(width);
1235 }
1236
1237 inline void QOpenGLFunctions_4_1_Compatibility::glHint(GLenum target, GLenum mode)
1238 {
1239 d_1_0_Core->f.Hint(target, mode);
1240 }
1241
1242 inline void QOpenGLFunctions_4_1_Compatibility::glFrontFace(GLenum mode)
1243 {
1244 d_1_0_Core->f.FrontFace(mode);
1245 }
1246
1247 inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
1248 {
1249 d_1_0_Core->f.CullFace(mode);
1250 }
1251
1252
1253
1254 inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
1255 {
1256 d_1_1_Deprecated->f.Indexubv(c);
1257 }
1258
1259 inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
1260 {
1261 d_1_1_Deprecated->f.Indexub(c);
1262 }
1263
1264 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
1265 {
1266 return d_1_1_Core->f.IsTexture(texture);
1267 }
1268
1269 inline void QOpenGLFunctions_4_1_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1270 {
1271 d_1_1_Core->f.GenTextures(n, textures);
1272 }
1273
1274 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1275 {
1276 d_1_1_Core->f.DeleteTextures(n, textures);
1277 }
1278
1279 inline void QOpenGLFunctions_4_1_Compatibility::glBindTexture(GLenum target, GLuint texture)
1280 {
1281 d_1_1_Core->f.BindTexture(target, texture);
1282 }
1283
1284 inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1285 {
1286 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1287 }
1288
1289 inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1290 {
1291 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1292 }
1293
1294 inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1295 {
1296 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1297 }
1298
1299 inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1300 {
1301 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1302 }
1303
1304 inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1305 {
1306 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1307 }
1308
1309 inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1310 {
1311 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1312 }
1313
1314 inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1315 {
1316 d_1_1_Core->f.PolygonOffset(factor, units);
1317 }
1318
1319 inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1320 {
1321 d_1_1_Deprecated->f.GetPointerv(pname, params);
1322 }
1323
1324 inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1325 {
1326 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1327 }
1328
1329 inline void QOpenGLFunctions_4_1_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1330 {
1331 d_1_1_Core->f.DrawArrays(mode, first, count);
1332 }
1333
1334
1335
1336 inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1337 {
1338 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1339 }
1340
1341 inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1342 {
1343 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1344 }
1345
1346 inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1347 {
1348 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1349 }
1350
1351 inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1352 {
1353 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1354 }
1355
1356 inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquation(GLenum mode)
1357 {
1358 d_1_2_Core->f.BlendEquation(mode);
1359 }
1360
1361 inline void QOpenGLFunctions_4_1_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1362 {
1363 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1364 }
1365
1366
1367
1368 inline void QOpenGLFunctions_4_1_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1369 {
1370 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1371 }
1372
1373 inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1374 {
1375 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1376 }
1377
1378 inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1379 {
1380 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1381 }
1382
1383 inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1384 {
1385 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1386 }
1387
1388 inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1389 {
1390 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1391 }
1392
1393 inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1394 {
1395 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1396 }
1397
1398 inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1399 {
1400 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1401 }
1402
1403 inline void QOpenGLFunctions_4_1_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1404 {
1405 d_1_3_Core->f.SampleCoverage(value, invert);
1406 }
1407
1408 inline void QOpenGLFunctions_4_1_Compatibility::glActiveTexture(GLenum texture)
1409 {
1410 d_1_3_Core->f.ActiveTexture(texture);
1411 }
1412
1413
1414
1415 inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1416 {
1417 d_1_4_Core->f.PointParameteriv(pname, params);
1418 }
1419
1420 inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteri(GLenum pname, GLint param)
1421 {
1422 d_1_4_Core->f.PointParameteri(pname, param);
1423 }
1424
1425 inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1426 {
1427 d_1_4_Core->f.PointParameterfv(pname, params);
1428 }
1429
1430 inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1431 {
1432 d_1_4_Core->f.PointParameterf(pname, param);
1433 }
1434
1435 inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1436 {
1437 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1438 }
1439
1440 inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1441 {
1442 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1443 }
1444
1445 inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1446 {
1447 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1448 }
1449
1450
1451
1452 inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1453 {
1454 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1455 }
1456
1457 inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1458 {
1459 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1460 }
1461
1462 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glUnmapBuffer(GLenum target)
1463 {
1464 return d_1_5_Core->f.UnmapBuffer(target);
1465 }
1466
1467 inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBuffer(GLenum target, GLenum access)
1468 {
1469 return d_1_5_Core->f.MapBuffer(target, access);
1470 }
1471
1472 inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1473 {
1474 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1475 }
1476
1477 inline void QOpenGLFunctions_4_1_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1478 {
1479 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1480 }
1481
1482 inline void QOpenGLFunctions_4_1_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1483 {
1484 d_1_5_Core->f.BufferData(target, size, data, usage);
1485 }
1486
1487 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsBuffer(GLuint buffer)
1488 {
1489 return d_1_5_Core->f.IsBuffer(buffer);
1490 }
1491
1492 inline void QOpenGLFunctions_4_1_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1493 {
1494 d_1_5_Core->f.GenBuffers(n, buffers);
1495 }
1496
1497 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1498 {
1499 d_1_5_Core->f.DeleteBuffers(n, buffers);
1500 }
1501
1502 inline void QOpenGLFunctions_4_1_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1503 {
1504 d_1_5_Core->f.BindBuffer(target, buffer);
1505 }
1506
1507 inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1508 {
1509 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1510 }
1511
1512 inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1513 {
1514 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1515 }
1516
1517 inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1518 {
1519 d_1_5_Core->f.GetQueryiv(target, pname, params);
1520 }
1521
1522 inline void QOpenGLFunctions_4_1_Compatibility::glEndQuery(GLenum target)
1523 {
1524 d_1_5_Core->f.EndQuery(target);
1525 }
1526
1527 inline void QOpenGLFunctions_4_1_Compatibility::glBeginQuery(GLenum target, GLuint id)
1528 {
1529 d_1_5_Core->f.BeginQuery(target, id);
1530 }
1531
1532 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsQuery(GLuint id)
1533 {
1534 return d_1_5_Core->f.IsQuery(id);
1535 }
1536
1537 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1538 {
1539 d_1_5_Core->f.DeleteQueries(n, ids);
1540 }
1541
1542 inline void QOpenGLFunctions_4_1_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1543 {
1544 d_1_5_Core->f.GenQueries(n, ids);
1545 }
1546
1547
1548
1549 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1550 {
1551 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1552 }
1553
1554 inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgram(GLuint program)
1555 {
1556 d_2_0_Core->f.ValidateProgram(program);
1557 }
1558
1559 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1560 {
1561 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1562 }
1563
1564 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1565 {
1566 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1567 }
1568
1569 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1570 {
1571 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1572 }
1573
1574 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1575 {
1576 d_2_0_Core->f.Uniform4iv(location, count, value);
1577 }
1578
1579 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1580 {
1581 d_2_0_Core->f.Uniform3iv(location, count, value);
1582 }
1583
1584 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1585 {
1586 d_2_0_Core->f.Uniform2iv(location, count, value);
1587 }
1588
1589 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1590 {
1591 d_2_0_Core->f.Uniform1iv(location, count, value);
1592 }
1593
1594 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1595 {
1596 d_2_0_Core->f.Uniform4fv(location, count, value);
1597 }
1598
1599 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1600 {
1601 d_2_0_Core->f.Uniform3fv(location, count, value);
1602 }
1603
1604 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1605 {
1606 d_2_0_Core->f.Uniform2fv(location, count, value);
1607 }
1608
1609 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1610 {
1611 d_2_0_Core->f.Uniform1fv(location, count, value);
1612 }
1613
1614 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1615 {
1616 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1617 }
1618
1619 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1620 {
1621 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1622 }
1623
1624 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1625 {
1626 d_2_0_Core->f.Uniform2i(location, v0, v1);
1627 }
1628
1629 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1i(GLint location, GLint v0)
1630 {
1631 d_2_0_Core->f.Uniform1i(location, v0);
1632 }
1633
1634 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1635 {
1636 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1637 }
1638
1639 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1640 {
1641 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1642 }
1643
1644 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1645 {
1646 d_2_0_Core->f.Uniform2f(location, v0, v1);
1647 }
1648
1649 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1f(GLint location, GLfloat v0)
1650 {
1651 d_2_0_Core->f.Uniform1f(location, v0);
1652 }
1653
1654 inline void QOpenGLFunctions_4_1_Compatibility::glUseProgram(GLuint program)
1655 {
1656 d_2_0_Core->f.UseProgram(program);
1657 }
1658
1659 inline void QOpenGLFunctions_4_1_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1660 {
1661 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1662 }
1663
1664 inline void QOpenGLFunctions_4_1_Compatibility::glLinkProgram(GLuint program)
1665 {
1666 d_2_0_Core->f.LinkProgram(program);
1667 }
1668
1669 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsShader(GLuint shader)
1670 {
1671 return d_2_0_Core->f.IsShader(shader);
1672 }
1673
1674 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgram(GLuint program)
1675 {
1676 return d_2_0_Core->f.IsProgram(program);
1677 }
1678
1679 inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1680 {
1681 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1682 }
1683
1684 inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1685 {
1686 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1687 }
1688
1689 inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1690 {
1691 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1692 }
1693
1694 inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1695 {
1696 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1697 }
1698
1699 inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1700 {
1701 d_2_0_Core->f.GetUniformiv(program, location, params);
1702 }
1703
1704 inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1705 {
1706 d_2_0_Core->f.GetUniformfv(program, location, params);
1707 }
1708
1709 inline GLint QOpenGLFunctions_4_1_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1710 {
1711 return d_2_0_Core->f.GetUniformLocation(program, name);
1712 }
1713
1714 inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1715 {
1716 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1717 }
1718
1719 inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1720 {
1721 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1722 }
1723
1724 inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1725 {
1726 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1727 }
1728
1729 inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1730 {
1731 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1732 }
1733
1734 inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1735 {
1736 d_2_0_Core->f.GetProgramiv(program, pname, params);
1737 }
1738
1739 inline GLint QOpenGLFunctions_4_1_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1740 {
1741 return d_2_0_Core->f.GetAttribLocation(program, name);
1742 }
1743
1744 inline void QOpenGLFunctions_4_1_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1745 {
1746 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1747 }
1748
1749 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1750 {
1751 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1752 }
1753
1754 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1755 {
1756 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1757 }
1758
1759 inline void QOpenGLFunctions_4_1_Compatibility::glEnableVertexAttribArray(GLuint index)
1760 {
1761 d_2_0_Core->f.EnableVertexAttribArray(index);
1762 }
1763
1764 inline void QOpenGLFunctions_4_1_Compatibility::glDisableVertexAttribArray(GLuint index)
1765 {
1766 d_2_0_Core->f.DisableVertexAttribArray(index);
1767 }
1768
1769 inline void QOpenGLFunctions_4_1_Compatibility::glDetachShader(GLuint program, GLuint shader)
1770 {
1771 d_2_0_Core->f.DetachShader(program, shader);
1772 }
1773
1774 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteShader(GLuint shader)
1775 {
1776 d_2_0_Core->f.DeleteShader(shader);
1777 }
1778
1779 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgram(GLuint program)
1780 {
1781 d_2_0_Core->f.DeleteProgram(program);
1782 }
1783
1784 inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShader(GLenum type)
1785 {
1786 return d_2_0_Core->f.CreateShader(type);
1787 }
1788
1789 inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateProgram()
1790 {
1791 return d_2_0_Core->f.CreateProgram();
1792 }
1793
1794 inline void QOpenGLFunctions_4_1_Compatibility::glCompileShader(GLuint shader)
1795 {
1796 d_2_0_Core->f.CompileShader(shader);
1797 }
1798
1799 inline void QOpenGLFunctions_4_1_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1800 {
1801 d_2_0_Core->f.BindAttribLocation(program, index, name);
1802 }
1803
1804 inline void QOpenGLFunctions_4_1_Compatibility::glAttachShader(GLuint program, GLuint shader)
1805 {
1806 d_2_0_Core->f.AttachShader(program, shader);
1807 }
1808
1809 inline void QOpenGLFunctions_4_1_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1810 {
1811 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1812 }
1813
1814 inline void QOpenGLFunctions_4_1_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1815 {
1816 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1817 }
1818
1819 inline void QOpenGLFunctions_4_1_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1820 {
1821 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1822 }
1823
1824 inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1825 {
1826 d_2_0_Core->f.DrawBuffers(n, bufs);
1827 }
1828
1829 inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1830 {
1831 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1832 }
1833
1834
1835
1836 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1837 {
1838 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1839 }
1840
1841 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1842 {
1843 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1844 }
1845
1846 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1847 {
1848 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1849 }
1850
1851 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1852 {
1853 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1854 }
1855
1856 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1857 {
1858 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1859 }
1860
1861 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1862 {
1863 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1864 }
1865
1866
1867
1868 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsVertexArray(GLuint array)
1869 {
1870 return d_3_0_Core->f.IsVertexArray(array);
1871 }
1872
1873 inline void QOpenGLFunctions_4_1_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1874 {
1875 d_3_0_Core->f.GenVertexArrays(n, arrays);
1876 }
1877
1878 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1879 {
1880 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1881 }
1882
1883 inline void QOpenGLFunctions_4_1_Compatibility::glBindVertexArray(GLuint array)
1884 {
1885 d_3_0_Core->f.BindVertexArray(array);
1886 }
1887
1888 inline void QOpenGLFunctions_4_1_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1889 {
1890 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1891 }
1892
1893 inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1894 {
1895 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1896 }
1897
1898 inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1899 {
1900 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1901 }
1902
1903 inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1904 {
1905 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1906 }
1907
1908 inline void QOpenGLFunctions_4_1_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1909 {
1910 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1911 }
1912
1913 inline void QOpenGLFunctions_4_1_Compatibility::glGenerateMipmap(GLenum target)
1914 {
1915 d_3_0_Core->f.GenerateMipmap(target);
1916 }
1917
1918 inline void QOpenGLFunctions_4_1_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1919 {
1920 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1921 }
1922
1923 inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1924 {
1925 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1926 }
1927
1928 inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1929 {
1930 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1931 }
1932
1933 inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1934 {
1935 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1936 }
1937
1938 inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1939 {
1940 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1941 }
1942
1943 inline GLenum QOpenGLFunctions_4_1_Compatibility::glCheckFramebufferStatus(GLenum target)
1944 {
1945 return d_3_0_Core->f.CheckFramebufferStatus(target);
1946 }
1947
1948 inline void QOpenGLFunctions_4_1_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1949 {
1950 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1951 }
1952
1953 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1954 {
1955 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1956 }
1957
1958 inline void QOpenGLFunctions_4_1_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1959 {
1960 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1961 }
1962
1963 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsFramebuffer(GLuint framebuffer)
1964 {
1965 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1966 }
1967
1968 inline void QOpenGLFunctions_4_1_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1969 {
1970 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1971 }
1972
1973 inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1974 {
1975 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1976 }
1977
1978 inline void QOpenGLFunctions_4_1_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1979 {
1980 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1981 }
1982
1983 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1984 {
1985 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1986 }
1987
1988 inline void QOpenGLFunctions_4_1_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1989 {
1990 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1991 }
1992
1993 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1994 {
1995 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1996 }
1997
1998 inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetStringi(GLenum name, GLuint index)
1999 {
2000 return d_3_0_Core->f.GetStringi(name, index);
2001 }
2002
2003 inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
2004 {
2005 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
2006 }
2007
2008 inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
2009 {
2010 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
2011 }
2012
2013 inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
2014 {
2015 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
2016 }
2017
2018 inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
2019 {
2020 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
2021 }
2022
2023 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
2024 {
2025 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
2026 }
2027
2028 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
2029 {
2030 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
2031 }
2032
2033 inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
2034 {
2035 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
2036 }
2037
2038 inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
2039 {
2040 d_3_0_Core->f.TexParameterIiv(target, pname, params);
2041 }
2042
2043 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
2044 {
2045 d_3_0_Core->f.Uniform4uiv(location, count, value);
2046 }
2047
2048 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
2049 {
2050 d_3_0_Core->f.Uniform3uiv(location, count, value);
2051 }
2052
2053 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
2054 {
2055 d_3_0_Core->f.Uniform2uiv(location, count, value);
2056 }
2057
2058 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
2059 {
2060 d_3_0_Core->f.Uniform1uiv(location, count, value);
2061 }
2062
2063 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2064 {
2065 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
2066 }
2067
2068 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
2069 {
2070 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
2071 }
2072
2073 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
2074 {
2075 d_3_0_Core->f.Uniform2ui(location, v0, v1);
2076 }
2077
2078 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1ui(GLint location, GLuint v0)
2079 {
2080 d_3_0_Core->f.Uniform1ui(location, v0);
2081 }
2082
2083 inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
2084 {
2085 return d_3_0_Core->f.GetFragDataLocation(program, name);
2086 }
2087
2088 inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
2089 {
2090 d_3_0_Core->f.BindFragDataLocation(program, color, name);
2091 }
2092
2093 inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2094 {
2095 d_3_0_Core->f.GetUniformuiv(program, location, params);
2096 }
2097
2098 inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2099 {
2100 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2101 }
2102
2103 inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2104 {
2105 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2106 }
2107
2108 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2109 {
2110 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2111 }
2112
2113 inline void QOpenGLFunctions_4_1_Compatibility::glEndConditionalRender()
2114 {
2115 d_3_0_Core->f.EndConditionalRender();
2116 }
2117
2118 inline void QOpenGLFunctions_4_1_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2119 {
2120 d_3_0_Core->f.BeginConditionalRender(id, mode);
2121 }
2122
2123 inline void QOpenGLFunctions_4_1_Compatibility::glClampColor(GLenum target, GLenum clamp)
2124 {
2125 d_3_0_Core->f.ClampColor(target, clamp);
2126 }
2127
2128 inline void QOpenGLFunctions_4_1_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2129 {
2130 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2131 }
2132
2133 inline void QOpenGLFunctions_4_1_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2134 {
2135 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2136 }
2137
2138 inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2139 {
2140 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2141 }
2142
2143 inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2144 {
2145 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2146 }
2147
2148 inline void QOpenGLFunctions_4_1_Compatibility::glEndTransformFeedback()
2149 {
2150 d_3_0_Core->f.EndTransformFeedback();
2151 }
2152
2153 inline void QOpenGLFunctions_4_1_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2154 {
2155 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2156 }
2157
2158 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2159 {
2160 return d_3_0_Core->f.IsEnabledi(target, index);
2161 }
2162
2163 inline void QOpenGLFunctions_4_1_Compatibility::glDisablei(GLenum target, GLuint index)
2164 {
2165 d_3_0_Core->f.Disablei(target, index);
2166 }
2167
2168 inline void QOpenGLFunctions_4_1_Compatibility::glEnablei(GLenum target, GLuint index)
2169 {
2170 d_3_0_Core->f.Enablei(target, index);
2171 }
2172
2173 inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2174 {
2175 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2176 }
2177
2178 inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2179 {
2180 d_3_0_Core->f.GetBooleani_v(target, index, data);
2181 }
2182
2183 inline void QOpenGLFunctions_4_1_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2184 {
2185 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2186 }
2187
2188
2189
2190 inline void QOpenGLFunctions_4_1_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2191 {
2192 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2193 }
2194
2195 inline void QOpenGLFunctions_4_1_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2196 {
2197 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2198 }
2199
2200 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2201 {
2202 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2203 }
2204
2205 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2206 {
2207 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2208 }
2209
2210 inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2211 {
2212 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2213 }
2214
2215 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2216 {
2217 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2218 }
2219
2220 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2221 {
2222 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2223 }
2224
2225 inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2226 {
2227 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2228 }
2229
2230 inline void QOpenGLFunctions_4_1_Compatibility::glPrimitiveRestartIndex(GLuint index)
2231 {
2232 d_3_1_Core->f.PrimitiveRestartIndex(index);
2233 }
2234
2235 inline void QOpenGLFunctions_4_1_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2236 {
2237 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2238 }
2239
2240 inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2241 {
2242 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2243 }
2244
2245 inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2246 {
2247 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2248 }
2249
2250
2251
2252 inline void QOpenGLFunctions_4_1_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2253 {
2254 d_3_2_Core->f.SampleMaski(index, mask);
2255 }
2256
2257 inline void QOpenGLFunctions_4_1_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2258 {
2259 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2260 }
2261
2262 inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2263 {
2264 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2265 }
2266
2267 inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2268 {
2269 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2270 }
2271
2272 inline void QOpenGLFunctions_4_1_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2273 {
2274 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2275 }
2276
2277 inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2278 {
2279 d_3_2_Core->f.GetInteger64v(pname, params);
2280 }
2281
2282 inline void QOpenGLFunctions_4_1_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2283 {
2284 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2285 }
2286
2287 inline GLenum QOpenGLFunctions_4_1_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2288 {
2289 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2290 }
2291
2292 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSync(GLsync sync)
2293 {
2294 d_3_2_Core->f.DeleteSync(sync);
2295 }
2296
2297 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSync(GLsync sync)
2298 {
2299 return d_3_2_Core->f.IsSync(sync);
2300 }
2301
2302 inline GLsync QOpenGLFunctions_4_1_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2303 {
2304 return d_3_2_Core->f.FenceSync(condition, flags);
2305 }
2306
2307 inline void QOpenGLFunctions_4_1_Compatibility::glProvokingVertex(GLenum mode)
2308 {
2309 d_3_2_Core->f.ProvokingVertex(mode);
2310 }
2311
2312 inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2313 {
2314 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2315 }
2316
2317 inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2318 {
2319 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2320 }
2321
2322 inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2323 {
2324 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2325 }
2326
2327 inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2328 {
2329 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2330 }
2331
2332 inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2333 {
2334 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2335 }
2336
2337 inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2338 {
2339 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2340 }
2341
2342 inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2343 {
2344 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2345 }
2346
2347
2348
2349 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2350 {
2351 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2352 }
2353
2354 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2355 {
2356 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2357 }
2358
2359 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2360 {
2361 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2362 }
2363
2364 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2365 {
2366 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2367 }
2368
2369 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2370 {
2371 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2372 }
2373
2374 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2375 {
2376 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2377 }
2378
2379 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2380 {
2381 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2382 }
2383
2384 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2385 {
2386 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2387 }
2388
2389 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2390 {
2391 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2392 }
2393
2394 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2395 {
2396 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2397 }
2398
2399 inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2400 {
2401 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2402 }
2403
2404 inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
2405 {
2406 d_3_3_Deprecated->f.ColorP4ui(type, color);
2407 }
2408
2409 inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2410 {
2411 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2412 }
2413
2414 inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
2415 {
2416 d_3_3_Deprecated->f.ColorP3ui(type, color);
2417 }
2418
2419 inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2420 {
2421 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2422 }
2423
2424 inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2425 {
2426 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2427 }
2428
2429 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2430 {
2431 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2432 }
2433
2434 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2435 {
2436 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2437 }
2438
2439 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2440 {
2441 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2442 }
2443
2444 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2445 {
2446 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2447 }
2448
2449 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2450 {
2451 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2452 }
2453
2454 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2455 {
2456 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2457 }
2458
2459 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2460 {
2461 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2462 }
2463
2464 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2465 {
2466 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2467 }
2468
2469 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2470 {
2471 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2472 }
2473
2474 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2475 {
2476 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2477 }
2478
2479 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2480 {
2481 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2482 }
2483
2484 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2485 {
2486 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2487 }
2488
2489 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2490 {
2491 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2492 }
2493
2494 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2495 {
2496 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2497 }
2498
2499 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2500 {
2501 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2502 }
2503
2504 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2505 {
2506 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2507 }
2508
2509 inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2510 {
2511 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2512 }
2513
2514 inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2515 {
2516 d_3_3_Deprecated->f.VertexP4ui(type, value);
2517 }
2518
2519 inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2520 {
2521 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2522 }
2523
2524 inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2525 {
2526 d_3_3_Deprecated->f.VertexP3ui(type, value);
2527 }
2528
2529 inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2530 {
2531 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2532 }
2533
2534 inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2535 {
2536 d_3_3_Deprecated->f.VertexP2ui(type, value);
2537 }
2538
2539 inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2540 {
2541 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2542 }
2543
2544 inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2545 {
2546 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2547 }
2548
2549 inline void QOpenGLFunctions_4_1_Compatibility::glQueryCounter(GLuint id, GLenum target)
2550 {
2551 d_3_3_Core->f.QueryCounter(id, target);
2552 }
2553
2554 inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2555 {
2556 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2557 }
2558
2559 inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2560 {
2561 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2562 }
2563
2564 inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2565 {
2566 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2567 }
2568
2569 inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2570 {
2571 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2572 }
2573
2574 inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2575 {
2576 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2577 }
2578
2579 inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2580 {
2581 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2582 }
2583
2584 inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2585 {
2586 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2587 }
2588
2589 inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2590 {
2591 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2592 }
2593
2594 inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2595 {
2596 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2597 }
2598
2599 inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2600 {
2601 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2602 }
2603
2604 inline void QOpenGLFunctions_4_1_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2605 {
2606 d_3_3_Core->f.BindSampler(unit, sampler);
2607 }
2608
2609 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSampler(GLuint sampler)
2610 {
2611 return d_3_3_Core->f.IsSampler(sampler);
2612 }
2613
2614 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2615 {
2616 d_3_3_Core->f.DeleteSamplers(count, samplers);
2617 }
2618
2619 inline void QOpenGLFunctions_4_1_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2620 {
2621 d_3_3_Core->f.GenSamplers(count, samplers);
2622 }
2623
2624 inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2625 {
2626 return d_3_3_Core->f.GetFragDataIndex(program, name);
2627 }
2628
2629 inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2630 {
2631 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2632 }
2633
2634 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2635 {
2636 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2637 }
2638
2639
2640
2641 inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2642 {
2643 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2644 }
2645
2646 inline void QOpenGLFunctions_4_1_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
2647 {
2648 d_4_0_Core->f.EndQueryIndexed(target, index);
2649 }
2650
2651 inline void QOpenGLFunctions_4_1_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2652 {
2653 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2654 }
2655
2656 inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2657 {
2658 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2659 }
2660
2661 inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
2662 {
2663 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2664 }
2665
2666 inline void QOpenGLFunctions_4_1_Compatibility::glResumeTransformFeedback()
2667 {
2668 d_4_0_Core->f.ResumeTransformFeedback();
2669 }
2670
2671 inline void QOpenGLFunctions_4_1_Compatibility::glPauseTransformFeedback()
2672 {
2673 d_4_0_Core->f.PauseTransformFeedback();
2674 }
2675
2676 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTransformFeedback(GLuint id)
2677 {
2678 return d_4_0_Core->f.IsTransformFeedback(id);
2679 }
2680
2681 inline void QOpenGLFunctions_4_1_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2682 {
2683 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2684 }
2685
2686 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2687 {
2688 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2689 }
2690
2691 inline void QOpenGLFunctions_4_1_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
2692 {
2693 d_4_0_Core->f.BindTransformFeedback(target, id);
2694 }
2695
2696 inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
2697 {
2698 d_4_0_Core->f.PatchParameterfv(pname, values);
2699 }
2700
2701 inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameteri(GLenum pname, GLint value)
2702 {
2703 d_4_0_Core->f.PatchParameteri(pname, value);
2704 }
2705
2706 inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2707 {
2708 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2709 }
2710
2711 inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2712 {
2713 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2714 }
2715
2716 inline void QOpenGLFunctions_4_1_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2717 {
2718 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2719 }
2720
2721 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2722 {
2723 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2724 }
2725
2726 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2727 {
2728 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2729 }
2730
2731 inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2732 {
2733 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2734 }
2735
2736 inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2737 {
2738 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2739 }
2740
2741 inline GLint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2742 {
2743 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2744 }
2745
2746 inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2747 {
2748 d_4_0_Core->f.GetUniformdv(program, location, params);
2749 }
2750
2751 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2752 {
2753 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2754 }
2755
2756 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2757 {
2758 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2759 }
2760
2761 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2762 {
2763 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2764 }
2765
2766 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2767 {
2768 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2769 }
2770
2771 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2772 {
2773 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2774 }
2775
2776 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2777 {
2778 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2779 }
2780
2781 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2782 {
2783 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2784 }
2785
2786 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2787 {
2788 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2789 }
2790
2791 inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2792 {
2793 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2794 }
2795
2796 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2797 {
2798 d_4_0_Core->f.Uniform4dv(location, count, value);
2799 }
2800
2801 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2802 {
2803 d_4_0_Core->f.Uniform3dv(location, count, value);
2804 }
2805
2806 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2807 {
2808 d_4_0_Core->f.Uniform2dv(location, count, value);
2809 }
2810
2811 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2812 {
2813 d_4_0_Core->f.Uniform1dv(location, count, value);
2814 }
2815
2816 inline void QOpenGLFunctions_4_1_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2817 {
2818 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2819 }
2820
2821 inline void QOpenGLFunctions_4_1_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2822 {
2823 d_4_0_Core->f.Uniform3d(location, x, y, z);
2824 }
2825
2826 inline void QOpenGLFunctions_4_1_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
2827 {
2828 d_4_0_Core->f.Uniform2d(location, x, y);
2829 }
2830
2831 inline void QOpenGLFunctions_4_1_Compatibility::glUniform1d(GLint location, GLdouble x)
2832 {
2833 d_4_0_Core->f.Uniform1d(location, x);
2834 }
2835
2836 inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2837 {
2838 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2839 }
2840
2841 inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2842 {
2843 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2844 }
2845
2846 inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2847 {
2848 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2849 }
2850
2851 inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2852 {
2853 d_4_0_Core->f.BlendFunci(buf, src, dst);
2854 }
2855
2856 inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2857 {
2858 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2859 }
2860
2861 inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
2862 {
2863 d_4_0_Core->f.BlendEquationi(buf, mode);
2864 }
2865
2866 inline void QOpenGLFunctions_4_1_Compatibility::glMinSampleShading(GLfloat value)
2867 {
2868 d_4_0_Core->f.MinSampleShading(value);
2869 }
2870
2871
2872
2873 inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2874 {
2875 d_4_1_Core->f.GetDoublei_v(target, index, data);
2876 }
2877
2878 inline void QOpenGLFunctions_4_1_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2879 {
2880 d_4_1_Core->f.GetFloati_v(target, index, data);
2881 }
2882
2883 inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2884 {
2885 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2886 }
2887
2888 inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2889 {
2890 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2891 }
2892
2893 inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
2894 {
2895 d_4_1_Core->f.ScissorIndexedv(index, v);
2896 }
2897
2898 inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2899 {
2900 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2901 }
2902
2903 inline void QOpenGLFunctions_4_1_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2904 {
2905 d_4_1_Core->f.ScissorArrayv(first, count, v);
2906 }
2907
2908 inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
2909 {
2910 d_4_1_Core->f.ViewportIndexedfv(index, v);
2911 }
2912
2913 inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2914 {
2915 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2916 }
2917
2918 inline void QOpenGLFunctions_4_1_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2919 {
2920 d_4_1_Core->f.ViewportArrayv(first, count, v);
2921 }
2922
2923 inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2924 {
2925 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2926 }
2927
2928 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2929 {
2930 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2931 }
2932
2933 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2934 {
2935 d_4_1_Core->f.VertexAttribL4dv(index, v);
2936 }
2937
2938 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2939 {
2940 d_4_1_Core->f.VertexAttribL3dv(index, v);
2941 }
2942
2943 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2944 {
2945 d_4_1_Core->f.VertexAttribL2dv(index, v);
2946 }
2947
2948 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2949 {
2950 d_4_1_Core->f.VertexAttribL1dv(index, v);
2951 }
2952
2953 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2954 {
2955 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2956 }
2957
2958 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2959 {
2960 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2961 }
2962
2963 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2964 {
2965 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2966 }
2967
2968 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
2969 {
2970 d_4_1_Core->f.VertexAttribL1d(index, x);
2971 }
2972
2973 inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2974 {
2975 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2976 }
2977
2978 inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgramPipeline(GLuint pipeline)
2979 {
2980 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2981 }
2982
2983 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2984 {
2985 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2986 }
2987
2988 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2989 {
2990 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2991 }
2992
2993 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2994 {
2995 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2996 }
2997
2998 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2999 {
3000 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
3001 }
3002
3003 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3004 {
3005 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
3006 }
3007
3008 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3009 {
3010 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
3011 }
3012
3013 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3014 {
3015 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
3016 }
3017
3018 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3019 {
3020 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
3021 }
3022
3023 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3024 {
3025 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
3026 }
3027
3028 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3029 {
3030 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
3031 }
3032
3033 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3034 {
3035 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
3036 }
3037
3038 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3039 {
3040 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
3041 }
3042
3043 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3044 {
3045 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
3046 }
3047
3048 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3049 {
3050 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
3051 }
3052
3053 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
3054 {
3055 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
3056 }
3057
3058 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3059 {
3060 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
3061 }
3062
3063 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3064 {
3065 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
3066 }
3067
3068 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
3069 {
3070 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
3071 }
3072
3073 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3074 {
3075 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
3076 }
3077
3078 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
3079 {
3080 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
3081 }
3082
3083 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3084 {
3085 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
3086 }
3087
3088 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
3089 {
3090 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
3091 }
3092
3093 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3094 {
3095 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
3096 }
3097
3098 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
3099 {
3100 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
3101 }
3102
3103 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3104 {
3105 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
3106 }
3107
3108 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
3109 {
3110 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
3111 }
3112
3113 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3114 {
3115 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
3116 }
3117
3118 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
3119 {
3120 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
3121 }
3122
3123 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3124 {
3125 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
3126 }
3127
3128 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
3129 {
3130 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
3131 }
3132
3133 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3134 {
3135 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
3136 }
3137
3138 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
3139 {
3140 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
3141 }
3142
3143 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3144 {
3145 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
3146 }
3147
3148 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
3149 {
3150 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
3151 }
3152
3153 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3154 {
3155 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
3156 }
3157
3158 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
3159 {
3160 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
3161 }
3162
3163 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3164 {
3165 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
3166 }
3167
3168 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
3169 {
3170 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
3171 }
3172
3173 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3174 {
3175 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
3176 }
3177
3178 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
3179 {
3180 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
3181 }
3182
3183 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3184 {
3185 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
3186 }
3187
3188 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
3189 {
3190 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
3191 }
3192
3193 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
3194 {
3195 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
3196 }
3197
3198 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
3199 {
3200 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
3201 }
3202
3203 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
3204 {
3205 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
3206 }
3207
3208 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
3209 {
3210 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
3211 }
3212
3213 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
3214 {
3215 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
3216 }
3217
3218 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
3219 {
3220 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
3221 }
3222
3223 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
3224 {
3225 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
3226 }
3227
3228 inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
3229 {
3230 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
3231 }
3232
3233 inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
3234 {
3235 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
3236 }
3237
3238 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgramPipeline(GLuint pipeline)
3239 {
3240 return d_4_1_Core->f.IsProgramPipeline(pipeline);
3241 }
3242
3243 inline void QOpenGLFunctions_4_1_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
3244 {
3245 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
3246 }
3247
3248 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
3249 {
3250 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
3251 }
3252
3253 inline void QOpenGLFunctions_4_1_Compatibility::glBindProgramPipeline(GLuint pipeline)
3254 {
3255 d_4_1_Core->f.BindProgramPipeline(pipeline);
3256 }
3257
3258 inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
3259 {
3260 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
3261 }
3262
3263 inline void QOpenGLFunctions_4_1_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
3264 {
3265 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
3266 }
3267
3268 inline void QOpenGLFunctions_4_1_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
3269 {
3270 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
3271 }
3272
3273 inline void QOpenGLFunctions_4_1_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
3274 {
3275 d_4_1_Core->f.ProgramParameteri(program, pname, value);
3276 }
3277
3278 inline void QOpenGLFunctions_4_1_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
3279 {
3280 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
3281 }
3282
3283 inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
3284 {
3285 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
3286 }
3287
3288 inline void QOpenGLFunctions_4_1_Compatibility::glClearDepthf(GLfloat dd)
3289 {
3290 d_4_1_Core->f.ClearDepthf(dd);
3291 }
3292
3293 inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
3294 {
3295 d_4_1_Core->f.DepthRangef(n, f);
3296 }
3297
3298 inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
3299 {
3300 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
3301 }
3302
3303 inline void QOpenGLFunctions_4_1_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
3304 {
3305 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
3306 }
3307
3308 inline void QOpenGLFunctions_4_1_Compatibility::glReleaseShaderCompiler()
3309 {
3310 d_4_1_Core->f.ReleaseShaderCompiler();
3311 }
3312
3313
3314
3315 inline void QOpenGLFunctions_4_1_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
3316 {
3317 d_1_0_Deprecated->f.Translatef(x, y, z);
3318 }
3319
3320 inline void QOpenGLFunctions_4_1_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
3321 {
3322 d_1_0_Deprecated->f.Translated(x, y, z);
3323 }
3324
3325 inline void QOpenGLFunctions_4_1_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
3326 {
3327 d_1_0_Deprecated->f.Scalef(x, y, z);
3328 }
3329
3330 inline void QOpenGLFunctions_4_1_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
3331 {
3332 d_1_0_Deprecated->f.Scaled(x, y, z);
3333 }
3334
3335 inline void QOpenGLFunctions_4_1_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3336 {
3337 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
3338 }
3339
3340 inline void QOpenGLFunctions_4_1_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3341 {
3342 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
3343 }
3344
3345 inline void QOpenGLFunctions_4_1_Compatibility::glPushMatrix()
3346 {
3347 d_1_0_Deprecated->f.PushMatrix();
3348 }
3349
3350 inline void QOpenGLFunctions_4_1_Compatibility::glPopMatrix()
3351 {
3352 d_1_0_Deprecated->f.PopMatrix();
3353 }
3354
3355 inline void QOpenGLFunctions_4_1_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3356 {
3357 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
3358 }
3359
3360 inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixd(const GLdouble *m)
3361 {
3362 d_1_0_Deprecated->f.MultMatrixd(m);
3363 }
3364
3365 inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixf(const GLfloat *m)
3366 {
3367 d_1_0_Deprecated->f.MultMatrixf(m);
3368 }
3369
3370 inline void QOpenGLFunctions_4_1_Compatibility::glMatrixMode(GLenum mode)
3371 {
3372 d_1_0_Deprecated->f.MatrixMode(mode);
3373 }
3374
3375 inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixd(const GLdouble *m)
3376 {
3377 d_1_0_Deprecated->f.LoadMatrixd(m);
3378 }
3379
3380 inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixf(const GLfloat *m)
3381 {
3382 d_1_0_Deprecated->f.LoadMatrixf(m);
3383 }
3384
3385 inline void QOpenGLFunctions_4_1_Compatibility::glLoadIdentity()
3386 {
3387 d_1_0_Deprecated->f.LoadIdentity();
3388 }
3389
3390 inline void QOpenGLFunctions_4_1_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
3391 {
3392 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
3393 }
3394
3395 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsList(GLuint list)
3396 {
3397 return d_1_0_Deprecated->f.IsList(list);
3398 }
3399
3400 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
3401 {
3402 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
3403 }
3404
3405 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
3406 {
3407 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
3408 }
3409
3410 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
3411 {
3412 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
3413 }
3414
3415 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
3416 {
3417 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
3418 }
3419
3420 inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
3421 {
3422 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
3423 }
3424
3425 inline void QOpenGLFunctions_4_1_Compatibility::glGetPolygonStipple(GLubyte *mask)
3426 {
3427 d_1_0_Deprecated->f.GetPolygonStipple(mask);
3428 }
3429
3430 inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
3431 {
3432 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
3433 }
3434
3435 inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
3436 {
3437 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
3438 }
3439
3440 inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
3441 {
3442 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
3443 }
3444
3445 inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
3446 {
3447 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
3448 }
3449
3450 inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
3451 {
3452 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
3453 }
3454
3455 inline void QOpenGLFunctions_4_1_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
3456 {
3457 d_1_0_Deprecated->f.GetMapiv(target, query, v);
3458 }
3459
3460 inline void QOpenGLFunctions_4_1_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
3461 {
3462 d_1_0_Deprecated->f.GetMapfv(target, query, v);
3463 }
3464
3465 inline void QOpenGLFunctions_4_1_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
3466 {
3467 d_1_0_Deprecated->f.GetMapdv(target, query, v);
3468 }
3469
3470 inline void QOpenGLFunctions_4_1_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
3471 {
3472 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
3473 }
3474
3475 inline void QOpenGLFunctions_4_1_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
3476 {
3477 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
3478 }
3479
3480 inline void QOpenGLFunctions_4_1_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
3481 {
3482 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
3483 }
3484
3485 inline void QOpenGLFunctions_4_1_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
3486 {
3487 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
3488 }
3489
3490 inline void QOpenGLFunctions_4_1_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
3491 {
3492 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
3493 }
3494
3495 inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3496 {
3497 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
3498 }
3499
3500 inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3501 {
3502 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
3503 }
3504
3505 inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3506 {
3507 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
3508 }
3509
3510 inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferi(GLenum pname, GLint param)
3511 {
3512 d_1_0_Deprecated->f.PixelTransferi(pname, param);
3513 }
3514
3515 inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
3516 {
3517 d_1_0_Deprecated->f.PixelTransferf(pname, param);
3518 }
3519
3520 inline void QOpenGLFunctions_4_1_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
3521 {
3522 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
3523 }
3524
3525 inline void QOpenGLFunctions_4_1_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
3526 {
3527 d_1_0_Deprecated->f.AlphaFunc(func, ref);
3528 }
3529
3530 inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint2(GLint i, GLint j)
3531 {
3532 d_1_0_Deprecated->f.EvalPoint2(i, j);
3533 }
3534
3535 inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3536 {
3537 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
3538 }
3539
3540 inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint1(GLint i)
3541 {
3542 d_1_0_Deprecated->f.EvalPoint1(i);
3543 }
3544
3545 inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3546 {
3547 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
3548 }
3549
3550 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2fv(const GLfloat *u)
3551 {
3552 d_1_0_Deprecated->f.EvalCoord2fv(u);
3553 }
3554
3555 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
3556 {
3557 d_1_0_Deprecated->f.EvalCoord2f(u, v);
3558 }
3559
3560 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2dv(const GLdouble *u)
3561 {
3562 d_1_0_Deprecated->f.EvalCoord2dv(u);
3563 }
3564
3565 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
3566 {
3567 d_1_0_Deprecated->f.EvalCoord2d(u, v);
3568 }
3569
3570 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1fv(const GLfloat *u)
3571 {
3572 d_1_0_Deprecated->f.EvalCoord1fv(u);
3573 }
3574
3575 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1f(GLfloat u)
3576 {
3577 d_1_0_Deprecated->f.EvalCoord1f(u);
3578 }
3579
3580 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1dv(const GLdouble *u)
3581 {
3582 d_1_0_Deprecated->f.EvalCoord1dv(u);
3583 }
3584
3585 inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1d(GLdouble u)
3586 {
3587 d_1_0_Deprecated->f.EvalCoord1d(u);
3588 }
3589
3590 inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
3591 {
3592 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
3593 }
3594
3595 inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
3596 {
3597 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
3598 }
3599
3600 inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3601 {
3602 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
3603 }
3604
3605 inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3606 {
3607 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
3608 }
3609
3610 inline void QOpenGLFunctions_4_1_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
3611 {
3612 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3613 }
3614
3615 inline void QOpenGLFunctions_4_1_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
3616 {
3617 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3618 }
3619
3620 inline void QOpenGLFunctions_4_1_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
3621 {
3622 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
3623 }
3624
3625 inline void QOpenGLFunctions_4_1_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
3626 {
3627 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
3628 }
3629
3630 inline void QOpenGLFunctions_4_1_Compatibility::glPushAttrib(GLbitfield mask)
3631 {
3632 d_1_0_Deprecated->f.PushAttrib(mask);
3633 }
3634
3635 inline void QOpenGLFunctions_4_1_Compatibility::glPopAttrib()
3636 {
3637 d_1_0_Deprecated->f.PopAttrib();
3638 }
3639
3640 inline void QOpenGLFunctions_4_1_Compatibility::glAccum(GLenum op, GLfloat value)
3641 {
3642 d_1_0_Deprecated->f.Accum(op, value);
3643 }
3644
3645 inline void QOpenGLFunctions_4_1_Compatibility::glIndexMask(GLuint mask)
3646 {
3647 d_1_0_Deprecated->f.IndexMask(mask);
3648 }
3649
3650 inline void QOpenGLFunctions_4_1_Compatibility::glClearIndex(GLfloat c)
3651 {
3652 d_1_0_Deprecated->f.ClearIndex(c);
3653 }
3654
3655 inline void QOpenGLFunctions_4_1_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3656 {
3657 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
3658 }
3659
3660 inline void QOpenGLFunctions_4_1_Compatibility::glPushName(GLuint name)
3661 {
3662 d_1_0_Deprecated->f.PushName(name);
3663 }
3664
3665 inline void QOpenGLFunctions_4_1_Compatibility::glPopName()
3666 {
3667 d_1_0_Deprecated->f.PopName();
3668 }
3669
3670 inline void QOpenGLFunctions_4_1_Compatibility::glPassThrough(GLfloat token)
3671 {
3672 d_1_0_Deprecated->f.PassThrough(token);
3673 }
3674
3675 inline void QOpenGLFunctions_4_1_Compatibility::glLoadName(GLuint name)
3676 {
3677 d_1_0_Deprecated->f.LoadName(name);
3678 }
3679
3680 inline void QOpenGLFunctions_4_1_Compatibility::glInitNames()
3681 {
3682 d_1_0_Deprecated->f.InitNames();
3683 }
3684
3685 inline GLint QOpenGLFunctions_4_1_Compatibility::glRenderMode(GLenum mode)
3686 {
3687 return d_1_0_Deprecated->f.RenderMode(mode);
3688 }
3689
3690 inline void QOpenGLFunctions_4_1_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
3691 {
3692 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
3693 }
3694
3695 inline void QOpenGLFunctions_4_1_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
3696 {
3697 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
3698 }
3699
3700 inline void QOpenGLFunctions_4_1_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
3701 {
3702 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
3703 }
3704
3705 inline void QOpenGLFunctions_4_1_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
3706 {
3707 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
3708 }
3709
3710 inline void QOpenGLFunctions_4_1_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3711 {
3712 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
3713 }
3714
3715 inline void QOpenGLFunctions_4_1_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
3716 {
3717 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
3718 }
3719
3720 inline void QOpenGLFunctions_4_1_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3721 {
3722 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
3723 }
3724
3725 inline void QOpenGLFunctions_4_1_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
3726 {
3727 d_1_0_Deprecated->f.TexGend(coord, pname, param);
3728 }
3729
3730 inline void QOpenGLFunctions_4_1_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
3731 {
3732 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
3733 }
3734
3735 inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
3736 {
3737 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
3738 }
3739
3740 inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3741 {
3742 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
3743 }
3744
3745 inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
3746 {
3747 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
3748 }
3749
3750 inline void QOpenGLFunctions_4_1_Compatibility::glShadeModel(GLenum mode)
3751 {
3752 d_1_0_Deprecated->f.ShadeModel(mode);
3753 }
3754
3755 inline void QOpenGLFunctions_4_1_Compatibility::glPolygonStipple(const GLubyte *mask)
3756 {
3757 d_1_0_Deprecated->f.PolygonStipple(mask);
3758 }
3759
3760 inline void QOpenGLFunctions_4_1_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
3761 {
3762 d_1_0_Deprecated->f.Materialiv(face, pname, params);
3763 }
3764
3765 inline void QOpenGLFunctions_4_1_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
3766 {
3767 d_1_0_Deprecated->f.Materiali(face, pname, param);
3768 }
3769
3770 inline void QOpenGLFunctions_4_1_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
3771 {
3772 d_1_0_Deprecated->f.Materialfv(face, pname, params);
3773 }
3774
3775 inline void QOpenGLFunctions_4_1_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
3776 {
3777 d_1_0_Deprecated->f.Materialf(face, pname, param);
3778 }
3779
3780 inline void QOpenGLFunctions_4_1_Compatibility::glLineStipple(GLint factor, GLushort pattern)
3781 {
3782 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3783 }
3784
3785 inline void QOpenGLFunctions_4_1_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3786 {
3787 d_1_0_Deprecated->f.LightModeliv(pname, params);
3788 }
3789
3790 inline void QOpenGLFunctions_4_1_Compatibility::glLightModeli(GLenum pname, GLint param)
3791 {
3792 d_1_0_Deprecated->f.LightModeli(pname, param);
3793 }
3794
3795 inline void QOpenGLFunctions_4_1_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3796 {
3797 d_1_0_Deprecated->f.LightModelfv(pname, params);
3798 }
3799
3800 inline void QOpenGLFunctions_4_1_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3801 {
3802 d_1_0_Deprecated->f.LightModelf(pname, param);
3803 }
3804
3805 inline void QOpenGLFunctions_4_1_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3806 {
3807 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3808 }
3809
3810 inline void QOpenGLFunctions_4_1_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3811 {
3812 d_1_0_Deprecated->f.Lighti(light, pname, param);
3813 }
3814
3815 inline void QOpenGLFunctions_4_1_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3816 {
3817 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3818 }
3819
3820 inline void QOpenGLFunctions_4_1_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3821 {
3822 d_1_0_Deprecated->f.Lightf(light, pname, param);
3823 }
3824
3825 inline void QOpenGLFunctions_4_1_Compatibility::glFogiv(GLenum pname, const GLint *params)
3826 {
3827 d_1_0_Deprecated->f.Fogiv(pname, params);
3828 }
3829
3830 inline void QOpenGLFunctions_4_1_Compatibility::glFogi(GLenum pname, GLint param)
3831 {
3832 d_1_0_Deprecated->f.Fogi(pname, param);
3833 }
3834
3835 inline void QOpenGLFunctions_4_1_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3836 {
3837 d_1_0_Deprecated->f.Fogfv(pname, params);
3838 }
3839
3840 inline void QOpenGLFunctions_4_1_Compatibility::glFogf(GLenum pname, GLfloat param)
3841 {
3842 d_1_0_Deprecated->f.Fogf(pname, param);
3843 }
3844
3845 inline void QOpenGLFunctions_4_1_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3846 {
3847 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3848 }
3849
3850 inline void QOpenGLFunctions_4_1_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3851 {
3852 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3853 }
3854
3855 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4sv(const GLshort *v)
3856 {
3857 d_1_0_Deprecated->f.Vertex4sv(v);
3858 }
3859
3860 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3861 {
3862 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3863 }
3864
3865 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4iv(const GLint *v)
3866 {
3867 d_1_0_Deprecated->f.Vertex4iv(v);
3868 }
3869
3870 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3871 {
3872 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3873 }
3874
3875 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4fv(const GLfloat *v)
3876 {
3877 d_1_0_Deprecated->f.Vertex4fv(v);
3878 }
3879
3880 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3881 {
3882 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3883 }
3884
3885 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4dv(const GLdouble *v)
3886 {
3887 d_1_0_Deprecated->f.Vertex4dv(v);
3888 }
3889
3890 inline void QOpenGLFunctions_4_1_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3891 {
3892 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3893 }
3894
3895 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3sv(const GLshort *v)
3896 {
3897 d_1_0_Deprecated->f.Vertex3sv(v);
3898 }
3899
3900 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3901 {
3902 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3903 }
3904
3905 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3iv(const GLint *v)
3906 {
3907 d_1_0_Deprecated->f.Vertex3iv(v);
3908 }
3909
3910 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3911 {
3912 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3913 }
3914
3915 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3fv(const GLfloat *v)
3916 {
3917 d_1_0_Deprecated->f.Vertex3fv(v);
3918 }
3919
3920 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3921 {
3922 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3923 }
3924
3925 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3dv(const GLdouble *v)
3926 {
3927 d_1_0_Deprecated->f.Vertex3dv(v);
3928 }
3929
3930 inline void QOpenGLFunctions_4_1_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3931 {
3932 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3933 }
3934
3935 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2sv(const GLshort *v)
3936 {
3937 d_1_0_Deprecated->f.Vertex2sv(v);
3938 }
3939
3940 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2s(GLshort x, GLshort y)
3941 {
3942 d_1_0_Deprecated->f.Vertex2s(x, y);
3943 }
3944
3945 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2iv(const GLint *v)
3946 {
3947 d_1_0_Deprecated->f.Vertex2iv(v);
3948 }
3949
3950 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2i(GLint x, GLint y)
3951 {
3952 d_1_0_Deprecated->f.Vertex2i(x, y);
3953 }
3954
3955 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2fv(const GLfloat *v)
3956 {
3957 d_1_0_Deprecated->f.Vertex2fv(v);
3958 }
3959
3960 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3961 {
3962 d_1_0_Deprecated->f.Vertex2f(x, y);
3963 }
3964
3965 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2dv(const GLdouble *v)
3966 {
3967 d_1_0_Deprecated->f.Vertex2dv(v);
3968 }
3969
3970 inline void QOpenGLFunctions_4_1_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3971 {
3972 d_1_0_Deprecated->f.Vertex2d(x, y);
3973 }
3974
3975 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4sv(const GLshort *v)
3976 {
3977 d_1_0_Deprecated->f.TexCoord4sv(v);
3978 }
3979
3980 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3981 {
3982 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3983 }
3984
3985 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4iv(const GLint *v)
3986 {
3987 d_1_0_Deprecated->f.TexCoord4iv(v);
3988 }
3989
3990 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3991 {
3992 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3993 }
3994
3995 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4fv(const GLfloat *v)
3996 {
3997 d_1_0_Deprecated->f.TexCoord4fv(v);
3998 }
3999
4000 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4001 {
4002 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
4003 }
4004
4005 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4dv(const GLdouble *v)
4006 {
4007 d_1_0_Deprecated->f.TexCoord4dv(v);
4008 }
4009
4010 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4011 {
4012 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
4013 }
4014
4015 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3sv(const GLshort *v)
4016 {
4017 d_1_0_Deprecated->f.TexCoord3sv(v);
4018 }
4019
4020 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
4021 {
4022 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
4023 }
4024
4025 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3iv(const GLint *v)
4026 {
4027 d_1_0_Deprecated->f.TexCoord3iv(v);
4028 }
4029
4030 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
4031 {
4032 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
4033 }
4034
4035 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3fv(const GLfloat *v)
4036 {
4037 d_1_0_Deprecated->f.TexCoord3fv(v);
4038 }
4039
4040 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
4041 {
4042 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
4043 }
4044
4045 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3dv(const GLdouble *v)
4046 {
4047 d_1_0_Deprecated->f.TexCoord3dv(v);
4048 }
4049
4050 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
4051 {
4052 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
4053 }
4054
4055 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2sv(const GLshort *v)
4056 {
4057 d_1_0_Deprecated->f.TexCoord2sv(v);
4058 }
4059
4060 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2s(GLshort s, GLshort t)
4061 {
4062 d_1_0_Deprecated->f.TexCoord2s(s, t);
4063 }
4064
4065 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2iv(const GLint *v)
4066 {
4067 d_1_0_Deprecated->f.TexCoord2iv(v);
4068 }
4069
4070 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2i(GLint s, GLint t)
4071 {
4072 d_1_0_Deprecated->f.TexCoord2i(s, t);
4073 }
4074
4075 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2fv(const GLfloat *v)
4076 {
4077 d_1_0_Deprecated->f.TexCoord2fv(v);
4078 }
4079
4080 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
4081 {
4082 d_1_0_Deprecated->f.TexCoord2f(s, t);
4083 }
4084
4085 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2dv(const GLdouble *v)
4086 {
4087 d_1_0_Deprecated->f.TexCoord2dv(v);
4088 }
4089
4090 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
4091 {
4092 d_1_0_Deprecated->f.TexCoord2d(s, t);
4093 }
4094
4095 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1sv(const GLshort *v)
4096 {
4097 d_1_0_Deprecated->f.TexCoord1sv(v);
4098 }
4099
4100 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1s(GLshort s)
4101 {
4102 d_1_0_Deprecated->f.TexCoord1s(s);
4103 }
4104
4105 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1iv(const GLint *v)
4106 {
4107 d_1_0_Deprecated->f.TexCoord1iv(v);
4108 }
4109
4110 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1i(GLint s)
4111 {
4112 d_1_0_Deprecated->f.TexCoord1i(s);
4113 }
4114
4115 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1fv(const GLfloat *v)
4116 {
4117 d_1_0_Deprecated->f.TexCoord1fv(v);
4118 }
4119
4120 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1f(GLfloat s)
4121 {
4122 d_1_0_Deprecated->f.TexCoord1f(s);
4123 }
4124
4125 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1dv(const GLdouble *v)
4126 {
4127 d_1_0_Deprecated->f.TexCoord1dv(v);
4128 }
4129
4130 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1d(GLdouble s)
4131 {
4132 d_1_0_Deprecated->f.TexCoord1d(s);
4133 }
4134
4135 inline void QOpenGLFunctions_4_1_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
4136 {
4137 d_1_0_Deprecated->f.Rectsv(v1, v2);
4138 }
4139
4140 inline void QOpenGLFunctions_4_1_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
4141 {
4142 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
4143 }
4144
4145 inline void QOpenGLFunctions_4_1_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
4146 {
4147 d_1_0_Deprecated->f.Rectiv(v1, v2);
4148 }
4149
4150 inline void QOpenGLFunctions_4_1_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
4151 {
4152 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
4153 }
4154
4155 inline void QOpenGLFunctions_4_1_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
4156 {
4157 d_1_0_Deprecated->f.Rectfv(v1, v2);
4158 }
4159
4160 inline void QOpenGLFunctions_4_1_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
4161 {
4162 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
4163 }
4164
4165 inline void QOpenGLFunctions_4_1_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
4166 {
4167 d_1_0_Deprecated->f.Rectdv(v1, v2);
4168 }
4169
4170 inline void QOpenGLFunctions_4_1_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
4171 {
4172 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
4173 }
4174
4175 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4sv(const GLshort *v)
4176 {
4177 d_1_0_Deprecated->f.RasterPos4sv(v);
4178 }
4179
4180 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
4181 {
4182 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
4183 }
4184
4185 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4iv(const GLint *v)
4186 {
4187 d_1_0_Deprecated->f.RasterPos4iv(v);
4188 }
4189
4190 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
4191 {
4192 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
4193 }
4194
4195 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4fv(const GLfloat *v)
4196 {
4197 d_1_0_Deprecated->f.RasterPos4fv(v);
4198 }
4199
4200 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4201 {
4202 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
4203 }
4204
4205 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4dv(const GLdouble *v)
4206 {
4207 d_1_0_Deprecated->f.RasterPos4dv(v);
4208 }
4209
4210 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4211 {
4212 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
4213 }
4214
4215 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3sv(const GLshort *v)
4216 {
4217 d_1_0_Deprecated->f.RasterPos3sv(v);
4218 }
4219
4220 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
4221 {
4222 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
4223 }
4224
4225 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3iv(const GLint *v)
4226 {
4227 d_1_0_Deprecated->f.RasterPos3iv(v);
4228 }
4229
4230 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
4231 {
4232 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
4233 }
4234
4235 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3fv(const GLfloat *v)
4236 {
4237 d_1_0_Deprecated->f.RasterPos3fv(v);
4238 }
4239
4240 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
4241 {
4242 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
4243 }
4244
4245 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3dv(const GLdouble *v)
4246 {
4247 d_1_0_Deprecated->f.RasterPos3dv(v);
4248 }
4249
4250 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
4251 {
4252 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
4253 }
4254
4255 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2sv(const GLshort *v)
4256 {
4257 d_1_0_Deprecated->f.RasterPos2sv(v);
4258 }
4259
4260 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2s(GLshort x, GLshort y)
4261 {
4262 d_1_0_Deprecated->f.RasterPos2s(x, y);
4263 }
4264
4265 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2iv(const GLint *v)
4266 {
4267 d_1_0_Deprecated->f.RasterPos2iv(v);
4268 }
4269
4270 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2i(GLint x, GLint y)
4271 {
4272 d_1_0_Deprecated->f.RasterPos2i(x, y);
4273 }
4274
4275 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2fv(const GLfloat *v)
4276 {
4277 d_1_0_Deprecated->f.RasterPos2fv(v);
4278 }
4279
4280 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
4281 {
4282 d_1_0_Deprecated->f.RasterPos2f(x, y);
4283 }
4284
4285 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2dv(const GLdouble *v)
4286 {
4287 d_1_0_Deprecated->f.RasterPos2dv(v);
4288 }
4289
4290 inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
4291 {
4292 d_1_0_Deprecated->f.RasterPos2d(x, y);
4293 }
4294
4295 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3sv(const GLshort *v)
4296 {
4297 d_1_0_Deprecated->f.Normal3sv(v);
4298 }
4299
4300 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
4301 {
4302 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
4303 }
4304
4305 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3iv(const GLint *v)
4306 {
4307 d_1_0_Deprecated->f.Normal3iv(v);
4308 }
4309
4310 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
4311 {
4312 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
4313 }
4314
4315 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3fv(const GLfloat *v)
4316 {
4317 d_1_0_Deprecated->f.Normal3fv(v);
4318 }
4319
4320 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
4321 {
4322 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
4323 }
4324
4325 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3dv(const GLdouble *v)
4326 {
4327 d_1_0_Deprecated->f.Normal3dv(v);
4328 }
4329
4330 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
4331 {
4332 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
4333 }
4334
4335 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3bv(const GLbyte *v)
4336 {
4337 d_1_0_Deprecated->f.Normal3bv(v);
4338 }
4339
4340 inline void QOpenGLFunctions_4_1_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
4341 {
4342 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
4343 }
4344
4345 inline void QOpenGLFunctions_4_1_Compatibility::glIndexsv(const GLshort *c)
4346 {
4347 d_1_0_Deprecated->f.Indexsv(c);
4348 }
4349
4350 inline void QOpenGLFunctions_4_1_Compatibility::glIndexs(GLshort c)
4351 {
4352 d_1_0_Deprecated->f.Indexs(c);
4353 }
4354
4355 inline void QOpenGLFunctions_4_1_Compatibility::glIndexiv(const GLint *c)
4356 {
4357 d_1_0_Deprecated->f.Indexiv(c);
4358 }
4359
4360 inline void QOpenGLFunctions_4_1_Compatibility::glIndexi(GLint c)
4361 {
4362 d_1_0_Deprecated->f.Indexi(c);
4363 }
4364
4365 inline void QOpenGLFunctions_4_1_Compatibility::glIndexfv(const GLfloat *c)
4366 {
4367 d_1_0_Deprecated->f.Indexfv(c);
4368 }
4369
4370 inline void QOpenGLFunctions_4_1_Compatibility::glIndexf(GLfloat c)
4371 {
4372 d_1_0_Deprecated->f.Indexf(c);
4373 }
4374
4375 inline void QOpenGLFunctions_4_1_Compatibility::glIndexdv(const GLdouble *c)
4376 {
4377 d_1_0_Deprecated->f.Indexdv(c);
4378 }
4379
4380 inline void QOpenGLFunctions_4_1_Compatibility::glIndexd(GLdouble c)
4381 {
4382 d_1_0_Deprecated->f.Indexd(c);
4383 }
4384
4385 inline void QOpenGLFunctions_4_1_Compatibility::glEnd()
4386 {
4387 d_1_0_Deprecated->f.End();
4388 }
4389
4390 inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagv(const GLboolean *flag)
4391 {
4392 d_1_0_Deprecated->f.EdgeFlagv(flag);
4393 }
4394
4395 inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlag(GLboolean flag)
4396 {
4397 d_1_0_Deprecated->f.EdgeFlag(flag);
4398 }
4399
4400 inline void QOpenGLFunctions_4_1_Compatibility::glColor4usv(const GLushort *v)
4401 {
4402 d_1_0_Deprecated->f.Color4usv(v);
4403 }
4404
4405 inline void QOpenGLFunctions_4_1_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
4406 {
4407 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
4408 }
4409
4410 inline void QOpenGLFunctions_4_1_Compatibility::glColor4uiv(const GLuint *v)
4411 {
4412 d_1_0_Deprecated->f.Color4uiv(v);
4413 }
4414
4415 inline void QOpenGLFunctions_4_1_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
4416 {
4417 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
4418 }
4419
4420 inline void QOpenGLFunctions_4_1_Compatibility::glColor4ubv(const GLubyte *v)
4421 {
4422 d_1_0_Deprecated->f.Color4ubv(v);
4423 }
4424
4425 inline void QOpenGLFunctions_4_1_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
4426 {
4427 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
4428 }
4429
4430 inline void QOpenGLFunctions_4_1_Compatibility::glColor4sv(const GLshort *v)
4431 {
4432 d_1_0_Deprecated->f.Color4sv(v);
4433 }
4434
4435 inline void QOpenGLFunctions_4_1_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
4436 {
4437 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
4438 }
4439
4440 inline void QOpenGLFunctions_4_1_Compatibility::glColor4iv(const GLint *v)
4441 {
4442 d_1_0_Deprecated->f.Color4iv(v);
4443 }
4444
4445 inline void QOpenGLFunctions_4_1_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
4446 {
4447 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
4448 }
4449
4450 inline void QOpenGLFunctions_4_1_Compatibility::glColor4fv(const GLfloat *v)
4451 {
4452 d_1_0_Deprecated->f.Color4fv(v);
4453 }
4454
4455 inline void QOpenGLFunctions_4_1_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
4456 {
4457 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
4458 }
4459
4460 inline void QOpenGLFunctions_4_1_Compatibility::glColor4dv(const GLdouble *v)
4461 {
4462 d_1_0_Deprecated->f.Color4dv(v);
4463 }
4464
4465 inline void QOpenGLFunctions_4_1_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
4466 {
4467 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
4468 }
4469
4470 inline void QOpenGLFunctions_4_1_Compatibility::glColor4bv(const GLbyte *v)
4471 {
4472 d_1_0_Deprecated->f.Color4bv(v);
4473 }
4474
4475 inline void QOpenGLFunctions_4_1_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
4476 {
4477 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
4478 }
4479
4480 inline void QOpenGLFunctions_4_1_Compatibility::glColor3usv(const GLushort *v)
4481 {
4482 d_1_0_Deprecated->f.Color3usv(v);
4483 }
4484
4485 inline void QOpenGLFunctions_4_1_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
4486 {
4487 d_1_0_Deprecated->f.Color3us(red, green, blue);
4488 }
4489
4490 inline void QOpenGLFunctions_4_1_Compatibility::glColor3uiv(const GLuint *v)
4491 {
4492 d_1_0_Deprecated->f.Color3uiv(v);
4493 }
4494
4495 inline void QOpenGLFunctions_4_1_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
4496 {
4497 d_1_0_Deprecated->f.Color3ui(red, green, blue);
4498 }
4499
4500 inline void QOpenGLFunctions_4_1_Compatibility::glColor3ubv(const GLubyte *v)
4501 {
4502 d_1_0_Deprecated->f.Color3ubv(v);
4503 }
4504
4505 inline void QOpenGLFunctions_4_1_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4506 {
4507 d_1_0_Deprecated->f.Color3ub(red, green, blue);
4508 }
4509
4510 inline void QOpenGLFunctions_4_1_Compatibility::glColor3sv(const GLshort *v)
4511 {
4512 d_1_0_Deprecated->f.Color3sv(v);
4513 }
4514
4515 inline void QOpenGLFunctions_4_1_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
4516 {
4517 d_1_0_Deprecated->f.Color3s(red, green, blue);
4518 }
4519
4520 inline void QOpenGLFunctions_4_1_Compatibility::glColor3iv(const GLint *v)
4521 {
4522 d_1_0_Deprecated->f.Color3iv(v);
4523 }
4524
4525 inline void QOpenGLFunctions_4_1_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
4526 {
4527 d_1_0_Deprecated->f.Color3i(red, green, blue);
4528 }
4529
4530 inline void QOpenGLFunctions_4_1_Compatibility::glColor3fv(const GLfloat *v)
4531 {
4532 d_1_0_Deprecated->f.Color3fv(v);
4533 }
4534
4535 inline void QOpenGLFunctions_4_1_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
4536 {
4537 d_1_0_Deprecated->f.Color3f(red, green, blue);
4538 }
4539
4540 inline void QOpenGLFunctions_4_1_Compatibility::glColor3dv(const GLdouble *v)
4541 {
4542 d_1_0_Deprecated->f.Color3dv(v);
4543 }
4544
4545 inline void QOpenGLFunctions_4_1_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
4546 {
4547 d_1_0_Deprecated->f.Color3d(red, green, blue);
4548 }
4549
4550 inline void QOpenGLFunctions_4_1_Compatibility::glColor3bv(const GLbyte *v)
4551 {
4552 d_1_0_Deprecated->f.Color3bv(v);
4553 }
4554
4555 inline void QOpenGLFunctions_4_1_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
4556 {
4557 d_1_0_Deprecated->f.Color3b(red, green, blue);
4558 }
4559
4560 inline void QOpenGLFunctions_4_1_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
4561 {
4562 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
4563 }
4564
4565 inline void QOpenGLFunctions_4_1_Compatibility::glBegin(GLenum mode)
4566 {
4567 d_1_0_Deprecated->f.Begin(mode);
4568 }
4569
4570 inline void QOpenGLFunctions_4_1_Compatibility::glListBase(GLuint base)
4571 {
4572 d_1_0_Deprecated->f.ListBase(base);
4573 }
4574
4575 inline GLuint QOpenGLFunctions_4_1_Compatibility::glGenLists(GLsizei range)
4576 {
4577 return d_1_0_Deprecated->f.GenLists(range);
4578 }
4579
4580 inline void QOpenGLFunctions_4_1_Compatibility::glDeleteLists(GLuint list, GLsizei range)
4581 {
4582 d_1_0_Deprecated->f.DeleteLists(list, range);
4583 }
4584
4585 inline void QOpenGLFunctions_4_1_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
4586 {
4587 d_1_0_Deprecated->f.CallLists(n, type, lists);
4588 }
4589
4590 inline void QOpenGLFunctions_4_1_Compatibility::glCallList(GLuint list)
4591 {
4592 d_1_0_Deprecated->f.CallList(list);
4593 }
4594
4595 inline void QOpenGLFunctions_4_1_Compatibility::glEndList()
4596 {
4597 d_1_0_Deprecated->f.EndList();
4598 }
4599
4600 inline void QOpenGLFunctions_4_1_Compatibility::glNewList(GLuint list, GLenum mode)
4601 {
4602 d_1_0_Deprecated->f.NewList(list, mode);
4603 }
4604
4605
4606
4607 inline void QOpenGLFunctions_4_1_Compatibility::glPushClientAttrib(GLbitfield mask)
4608 {
4609 d_1_1_Deprecated->f.PushClientAttrib(mask);
4610 }
4611
4612 inline void QOpenGLFunctions_4_1_Compatibility::glPopClientAttrib()
4613 {
4614 d_1_1_Deprecated->f.PopClientAttrib();
4615 }
4616
4617 inline void QOpenGLFunctions_4_1_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
4618 {
4619 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
4620 }
4621
4622 inline GLboolean QOpenGLFunctions_4_1_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
4623 {
4624 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
4625 }
4626
4627 inline void QOpenGLFunctions_4_1_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4628 {
4629 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
4630 }
4631
4632 inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4633 {
4634 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
4635 }
4636
4637 inline void QOpenGLFunctions_4_1_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4638 {
4639 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
4640 }
4641
4642 inline void QOpenGLFunctions_4_1_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
4643 {
4644 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
4645 }
4646
4647 inline void QOpenGLFunctions_4_1_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4648 {
4649 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
4650 }
4651
4652 inline void QOpenGLFunctions_4_1_Compatibility::glEnableClientState(GLenum array)
4653 {
4654 d_1_1_Deprecated->f.EnableClientState(array);
4655 }
4656
4657 inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
4658 {
4659 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
4660 }
4661
4662 inline void QOpenGLFunctions_4_1_Compatibility::glDisableClientState(GLenum array)
4663 {
4664 d_1_1_Deprecated->f.DisableClientState(array);
4665 }
4666
4667 inline void QOpenGLFunctions_4_1_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4668 {
4669 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
4670 }
4671
4672 inline void QOpenGLFunctions_4_1_Compatibility::glArrayElement(GLint i)
4673 {
4674 d_1_1_Deprecated->f.ArrayElement(i);
4675 }
4676
4677
4678
4679 inline void QOpenGLFunctions_4_1_Compatibility::glResetMinmax(GLenum target)
4680 {
4681 d_1_2_Deprecated->f.ResetMinmax(target);
4682 }
4683
4684 inline void QOpenGLFunctions_4_1_Compatibility::glResetHistogram(GLenum target)
4685 {
4686 d_1_2_Deprecated->f.ResetHistogram(target);
4687 }
4688
4689 inline void QOpenGLFunctions_4_1_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
4690 {
4691 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
4692 }
4693
4694 inline void QOpenGLFunctions_4_1_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
4695 {
4696 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
4697 }
4698
4699 inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
4700 {
4701 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
4702 }
4703
4704 inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
4705 {
4706 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
4707 }
4708
4709 inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4710 {
4711 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
4712 }
4713
4714 inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
4715 {
4716 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
4717 }
4718
4719 inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
4720 {
4721 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
4722 }
4723
4724 inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4725 {
4726 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
4727 }
4728
4729 inline void QOpenGLFunctions_4_1_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
4730 {
4731 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
4732 }
4733
4734 inline void QOpenGLFunctions_4_1_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
4735 {
4736 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
4737 }
4738
4739 inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
4740 {
4741 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
4742 }
4743
4744 inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
4745 {
4746 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
4747 }
4748
4749 inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
4750 {
4751 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
4752 }
4753
4754 inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
4755 {
4756 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
4757 }
4758
4759 inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4760 {
4761 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
4762 }
4763
4764 inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
4765 {
4766 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
4767 }
4768
4769 inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
4770 {
4771 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
4772 }
4773
4774 inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4775 {
4776 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
4777 }
4778
4779 inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
4780 {
4781 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
4782 }
4783
4784 inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4785 {
4786 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4787 }
4788
4789 inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4790 {
4791 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4792 }
4793
4794 inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4795 {
4796 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4797 }
4798
4799 inline void QOpenGLFunctions_4_1_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4800 {
4801 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4802 }
4803
4804 inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4805 {
4806 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4807 }
4808
4809 inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4810 {
4811 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4812 }
4813
4814 inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4815 {
4816 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4817 }
4818
4819 inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4820 {
4821 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4822 }
4823
4824 inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4825 {
4826 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4827 }
4828
4829 inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4830 {
4831 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4832 }
4833
4834 inline void QOpenGLFunctions_4_1_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4835 {
4836 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4837 }
4838
4839
4840
4841 inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4842 {
4843 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4844 }
4845
4846 inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4847 {
4848 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4849 }
4850
4851 inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4852 {
4853 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4854 }
4855
4856 inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4857 {
4858 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4859 }
4860
4861 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4862 {
4863 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4864 }
4865
4866 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4867 {
4868 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4869 }
4870
4871 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4872 {
4873 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4874 }
4875
4876 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4877 {
4878 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4879 }
4880
4881 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4882 {
4883 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4884 }
4885
4886 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4887 {
4888 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4889 }
4890
4891 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4892 {
4893 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4894 }
4895
4896 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4897 {
4898 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4899 }
4900
4901 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4902 {
4903 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4904 }
4905
4906 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4907 {
4908 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4909 }
4910
4911 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4912 {
4913 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4914 }
4915
4916 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4917 {
4918 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4919 }
4920
4921 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4922 {
4923 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4924 }
4925
4926 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4927 {
4928 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4929 }
4930
4931 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4932 {
4933 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4934 }
4935
4936 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4937 {
4938 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4939 }
4940
4941 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4942 {
4943 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4944 }
4945
4946 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4947 {
4948 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4949 }
4950
4951 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4952 {
4953 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4954 }
4955
4956 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4957 {
4958 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4959 }
4960
4961 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4962 {
4963 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4964 }
4965
4966 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4967 {
4968 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4969 }
4970
4971 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4972 {
4973 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4974 }
4975
4976 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4977 {
4978 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4979 }
4980
4981 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4982 {
4983 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4984 }
4985
4986 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4987 {
4988 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4989 }
4990
4991 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4992 {
4993 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4994 }
4995
4996 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4997 {
4998 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4999 }
5000
5001 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
5002 {
5003 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
5004 }
5005
5006 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
5007 {
5008 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
5009 }
5010
5011 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
5012 {
5013 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
5014 }
5015
5016 inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
5017 {
5018 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
5019 }
5020
5021 inline void QOpenGLFunctions_4_1_Compatibility::glClientActiveTexture(GLenum texture)
5022 {
5023 d_1_3_Deprecated->f.ClientActiveTexture(texture);
5024 }
5025
5026
5027
5028 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3sv(const GLshort *v)
5029 {
5030 d_1_4_Deprecated->f.WindowPos3sv(v);
5031 }
5032
5033 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
5034 {
5035 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
5036 }
5037
5038 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3iv(const GLint *v)
5039 {
5040 d_1_4_Deprecated->f.WindowPos3iv(v);
5041 }
5042
5043 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
5044 {
5045 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
5046 }
5047
5048 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3fv(const GLfloat *v)
5049 {
5050 d_1_4_Deprecated->f.WindowPos3fv(v);
5051 }
5052
5053 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
5054 {
5055 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
5056 }
5057
5058 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3dv(const GLdouble *v)
5059 {
5060 d_1_4_Deprecated->f.WindowPos3dv(v);
5061 }
5062
5063 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
5064 {
5065 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
5066 }
5067
5068 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2sv(const GLshort *v)
5069 {
5070 d_1_4_Deprecated->f.WindowPos2sv(v);
5071 }
5072
5073 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2s(GLshort x, GLshort y)
5074 {
5075 d_1_4_Deprecated->f.WindowPos2s(x, y);
5076 }
5077
5078 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2iv(const GLint *v)
5079 {
5080 d_1_4_Deprecated->f.WindowPos2iv(v);
5081 }
5082
5083 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2i(GLint x, GLint y)
5084 {
5085 d_1_4_Deprecated->f.WindowPos2i(x, y);
5086 }
5087
5088 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2fv(const GLfloat *v)
5089 {
5090 d_1_4_Deprecated->f.WindowPos2fv(v);
5091 }
5092
5093 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
5094 {
5095 d_1_4_Deprecated->f.WindowPos2f(x, y);
5096 }
5097
5098 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2dv(const GLdouble *v)
5099 {
5100 d_1_4_Deprecated->f.WindowPos2dv(v);
5101 }
5102
5103 inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
5104 {
5105 d_1_4_Deprecated->f.WindowPos2d(x, y);
5106 }
5107
5108 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
5109 {
5110 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
5111 }
5112
5113 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3usv(const GLushort *v)
5114 {
5115 d_1_4_Deprecated->f.SecondaryColor3usv(v);
5116 }
5117
5118 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
5119 {
5120 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
5121 }
5122
5123 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3uiv(const GLuint *v)
5124 {
5125 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
5126 }
5127
5128 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
5129 {
5130 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
5131 }
5132
5133 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
5134 {
5135 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
5136 }
5137
5138 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
5139 {
5140 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
5141 }
5142
5143 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3sv(const GLshort *v)
5144 {
5145 d_1_4_Deprecated->f.SecondaryColor3sv(v);
5146 }
5147
5148 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
5149 {
5150 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
5151 }
5152
5153 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3iv(const GLint *v)
5154 {
5155 d_1_4_Deprecated->f.SecondaryColor3iv(v);
5156 }
5157
5158 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
5159 {
5160 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
5161 }
5162
5163 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3fv(const GLfloat *v)
5164 {
5165 d_1_4_Deprecated->f.SecondaryColor3fv(v);
5166 }
5167
5168 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
5169 {
5170 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
5171 }
5172
5173 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3dv(const GLdouble *v)
5174 {
5175 d_1_4_Deprecated->f.SecondaryColor3dv(v);
5176 }
5177
5178 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
5179 {
5180 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
5181 }
5182
5183 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3bv(const GLbyte *v)
5184 {
5185 d_1_4_Deprecated->f.SecondaryColor3bv(v);
5186 }
5187
5188 inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
5189 {
5190 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
5191 }
5192
5193 inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
5194 {
5195 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
5196 }
5197
5198 inline void QOpenGLFunctions_4_1_Compatibility::glFogCoorddv(const GLdouble *coord)
5199 {
5200 d_1_4_Deprecated->f.FogCoorddv(coord);
5201 }
5202
5203 inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordd(GLdouble coord)
5204 {
5205 d_1_4_Deprecated->f.FogCoordd(coord);
5206 }
5207
5208 inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordfv(const GLfloat *coord)
5209 {
5210 d_1_4_Deprecated->f.FogCoordfv(coord);
5211 }
5212
5213 inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
5214 {
5215 d_1_4_Deprecated->f.FogCoordf(coord);
5216 }
5217
5218
5219
5220
5221
5222 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
5223 {
5224 d_2_0_Core->f.VertexAttrib4usv(index, v);
5225 }
5226
5227 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
5228 {
5229 d_2_0_Core->f.VertexAttrib4uiv(index, v);
5230 }
5231
5232 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
5233 {
5234 d_2_0_Core->f.VertexAttrib4ubv(index, v);
5235 }
5236
5237 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
5238 {
5239 d_2_0_Core->f.VertexAttrib4sv(index, v);
5240 }
5241
5242 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
5243 {
5244 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
5245 }
5246
5247 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
5248 {
5249 d_2_0_Core->f.VertexAttrib4iv(index, v);
5250 }
5251
5252 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
5253 {
5254 d_2_0_Core->f.VertexAttrib4fv(index, v);
5255 }
5256
5257 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5258 {
5259 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
5260 }
5261
5262 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
5263 {
5264 d_2_0_Core->f.VertexAttrib4dv(index, v);
5265 }
5266
5267 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
5268 {
5269 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
5270 }
5271
5272 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
5273 {
5274 d_2_0_Core->f.VertexAttrib4bv(index, v);
5275 }
5276
5277 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
5278 {
5279 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
5280 }
5281
5282 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
5283 {
5284 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
5285 }
5286
5287 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
5288 {
5289 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
5290 }
5291
5292 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
5293 {
5294 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
5295 }
5296
5297 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
5298 {
5299 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
5300 }
5301
5302 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
5303 {
5304 d_2_0_Core->f.VertexAttrib4Niv(index, v);
5305 }
5306
5307 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
5308 {
5309 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
5310 }
5311
5312 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
5313 {
5314 d_2_0_Core->f.VertexAttrib3sv(index, v);
5315 }
5316
5317 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
5318 {
5319 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
5320 }
5321
5322 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
5323 {
5324 d_2_0_Core->f.VertexAttrib3fv(index, v);
5325 }
5326
5327 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5328 {
5329 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
5330 }
5331
5332 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
5333 {
5334 d_2_0_Core->f.VertexAttrib3dv(index, v);
5335 }
5336
5337 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
5338 {
5339 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
5340 }
5341
5342 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
5343 {
5344 d_2_0_Core->f.VertexAttrib2sv(index, v);
5345 }
5346
5347 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
5348 {
5349 d_2_0_Core->f.VertexAttrib2s(index, x, y);
5350 }
5351
5352 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
5353 {
5354 d_2_0_Core->f.VertexAttrib2fv(index, v);
5355 }
5356
5357 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5358 {
5359 d_2_0_Core->f.VertexAttrib2f(index, x, y);
5360 }
5361
5362 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
5363 {
5364 d_2_0_Core->f.VertexAttrib2dv(index, v);
5365 }
5366
5367 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
5368 {
5369 d_2_0_Core->f.VertexAttrib2d(index, x, y);
5370 }
5371
5372 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
5373 {
5374 d_2_0_Core->f.VertexAttrib1sv(index, v);
5375 }
5376
5377 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
5378 {
5379 d_2_0_Core->f.VertexAttrib1s(index, x);
5380 }
5381
5382 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
5383 {
5384 d_2_0_Core->f.VertexAttrib1fv(index, v);
5385 }
5386
5387 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
5388 {
5389 d_2_0_Core->f.VertexAttrib1f(index, x);
5390 }
5391
5392 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
5393 {
5394 d_2_0_Core->f.VertexAttrib1dv(index, v);
5395 }
5396
5397 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
5398 {
5399 d_2_0_Core->f.VertexAttrib1d(index, x);
5400 }
5401
5402
5403
5404
5405
5406 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
5407 {
5408 d_3_0_Core->f.VertexAttribI4usv(index, v);
5409 }
5410
5411 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
5412 {
5413 d_3_0_Core->f.VertexAttribI4ubv(index, v);
5414 }
5415
5416 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
5417 {
5418 d_3_0_Core->f.VertexAttribI4sv(index, v);
5419 }
5420
5421 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
5422 {
5423 d_3_0_Core->f.VertexAttribI4bv(index, v);
5424 }
5425
5426 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
5427 {
5428 d_3_0_Core->f.VertexAttribI4uiv(index, v);
5429 }
5430
5431 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
5432 {
5433 d_3_0_Core->f.VertexAttribI3uiv(index, v);
5434 }
5435
5436 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
5437 {
5438 d_3_0_Core->f.VertexAttribI2uiv(index, v);
5439 }
5440
5441 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
5442 {
5443 d_3_0_Core->f.VertexAttribI1uiv(index, v);
5444 }
5445
5446 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
5447 {
5448 d_3_0_Core->f.VertexAttribI4iv(index, v);
5449 }
5450
5451 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
5452 {
5453 d_3_0_Core->f.VertexAttribI3iv(index, v);
5454 }
5455
5456 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
5457 {
5458 d_3_0_Core->f.VertexAttribI2iv(index, v);
5459 }
5460
5461 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
5462 {
5463 d_3_0_Core->f.VertexAttribI1iv(index, v);
5464 }
5465
5466 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
5467 {
5468 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
5469 }
5470
5471 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
5472 {
5473 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
5474 }
5475
5476 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
5477 {
5478 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
5479 }
5480
5481 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
5482 {
5483 d_3_0_Core->f.VertexAttribI1ui(index, x);
5484 }
5485
5486 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
5487 {
5488 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
5489 }
5490
5491 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
5492 {
5493 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
5494 }
5495
5496 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
5497 {
5498 d_3_0_Core->f.VertexAttribI2i(index, x, y);
5499 }
5500
5501 inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
5502 {
5503 d_3_0_Core->f.VertexAttribI1i(index, x);
5504 }
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518 QT_END_NAMESPACE
5519
5520 #endif
5521
5522 #endif