File indexing completed on 2025-02-21 10:11:49
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0015 #ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
0016 #define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026 QT_BEGIN_NAMESPACE
0027
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031 QOpenGLFunctions_4_0_Core();
0032 ~QOpenGLFunctions_4_0_Core();
0033
0034 bool initializeOpenGLFunctions() override;
0035
0036
0037 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039 GLboolean glIsEnabled(GLenum cap);
0040 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045 const GLubyte * glGetString(GLenum name);
0046 void glGetIntegerv(GLenum pname, GLint *params);
0047 void glGetFloatv(GLenum pname, GLfloat *params);
0048 GLenum glGetError();
0049 void glGetDoublev(GLenum pname, GLdouble *params);
0050 void glGetBooleanv(GLenum pname, GLboolean *params);
0051 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052 void glReadBuffer(GLenum mode);
0053 void glPixelStorei(GLenum pname, GLint param);
0054 void glPixelStoref(GLenum pname, GLfloat param);
0055 void glDepthFunc(GLenum func);
0056 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058 void glLogicOp(GLenum opcode);
0059 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060 void glFlush();
0061 void glFinish();
0062 void glEnable(GLenum cap);
0063 void glDisable(GLenum cap);
0064 void glDepthMask(GLboolean flag);
0065 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066 void glStencilMask(GLuint mask);
0067 void glClearDepth(GLdouble depth);
0068 void glClearStencil(GLint s);
0069 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070 void glClear(GLbitfield mask);
0071 void glDrawBuffer(GLenum mode);
0072 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079 void glPolygonMode(GLenum face, GLenum mode);
0080 void glPointSize(GLfloat size);
0081 void glLineWidth(GLfloat width);
0082 void glHint(GLenum target, GLenum mode);
0083 void glFrontFace(GLenum mode);
0084 void glCullFace(GLenum mode);
0085
0086
0087 GLboolean glIsTexture(GLuint texture);
0088 void glGenTextures(GLsizei n, GLuint *textures);
0089 void glDeleteTextures(GLsizei n, const GLuint *textures);
0090 void glBindTexture(GLenum target, GLuint texture);
0091 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0092 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0093 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0094 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0095 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0096 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0097 void glPolygonOffset(GLfloat factor, GLfloat units);
0098 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0099 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0100
0101
0102 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0103 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0104 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0105 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0106 void glBlendEquation(GLenum mode);
0107 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0108
0109
0110 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0111 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0112 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0113 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0114 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0115 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0116 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0117 void glSampleCoverage(GLfloat value, GLboolean invert);
0118 void glActiveTexture(GLenum texture);
0119
0120
0121 void glPointParameteriv(GLenum pname, const GLint *params);
0122 void glPointParameteri(GLenum pname, GLint param);
0123 void glPointParameterfv(GLenum pname, const GLfloat *params);
0124 void glPointParameterf(GLenum pname, GLfloat param);
0125 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0126 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0127 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0128
0129
0130 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0131 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0132 GLboolean glUnmapBuffer(GLenum target);
0133 GLvoid* glMapBuffer(GLenum target, GLenum access);
0134 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0135 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0136 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0137 GLboolean glIsBuffer(GLuint buffer);
0138 void glGenBuffers(GLsizei n, GLuint *buffers);
0139 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0140 void glBindBuffer(GLenum target, GLuint buffer);
0141 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0142 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0143 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0144 void glEndQuery(GLenum target);
0145 void glBeginQuery(GLenum target, GLuint id);
0146 GLboolean glIsQuery(GLuint id);
0147 void glDeleteQueries(GLsizei n, const GLuint *ids);
0148 void glGenQueries(GLsizei n, GLuint *ids);
0149
0150
0151 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0152 void glValidateProgram(GLuint program);
0153 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0154 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0155 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0156 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0157 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0158 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0159 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0160 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0161 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0162 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0163 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0164 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0165 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0166 void glUniform2i(GLint location, GLint v0, GLint v1);
0167 void glUniform1i(GLint location, GLint v0);
0168 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0169 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0170 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0171 void glUniform1f(GLint location, GLfloat v0);
0172 void glUseProgram(GLuint program);
0173 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0174 void glLinkProgram(GLuint program);
0175 GLboolean glIsShader(GLuint shader);
0176 GLboolean glIsProgram(GLuint program);
0177 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0178 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0179 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0180 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0181 void glGetUniformiv(GLuint program, GLint location, GLint *params);
0182 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0183 GLint glGetUniformLocation(GLuint program, const GLchar *name);
0184 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0185 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0186 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0187 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0188 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0189 GLint glGetAttribLocation(GLuint program, const GLchar *name);
0190 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0191 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0192 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0193 void glEnableVertexAttribArray(GLuint index);
0194 void glDisableVertexAttribArray(GLuint index);
0195 void glDetachShader(GLuint program, GLuint shader);
0196 void glDeleteShader(GLuint shader);
0197 void glDeleteProgram(GLuint program);
0198 GLuint glCreateShader(GLenum type);
0199 GLuint glCreateProgram();
0200 void glCompileShader(GLuint shader);
0201 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0202 void glAttachShader(GLuint program, GLuint shader);
0203 void glStencilMaskSeparate(GLenum face, GLuint mask);
0204 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0205 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0206 void glDrawBuffers(GLsizei n, const GLenum *bufs);
0207 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0208
0209
0210 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0211 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0212 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0213 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0214 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0215 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0216
0217
0218 GLboolean glIsVertexArray(GLuint array);
0219 void glGenVertexArrays(GLsizei n, GLuint *arrays);
0220 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0221 void glBindVertexArray(GLuint array);
0222 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0223 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0224 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0225 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0226 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0227 void glGenerateMipmap(GLenum target);
0228 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0229 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0230 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0231 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0232 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0233 GLenum glCheckFramebufferStatus(GLenum target);
0234 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0235 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0236 void glBindFramebuffer(GLenum target, GLuint framebuffer);
0237 GLboolean glIsFramebuffer(GLuint framebuffer);
0238 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0239 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0240 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0241 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0242 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0243 GLboolean glIsRenderbuffer(GLuint renderbuffer);
0244 const GLubyte * glGetStringi(GLenum name, GLuint index);
0245 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0246 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0247 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0248 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0249 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0250 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0251 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0252 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0253 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0254 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0255 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0256 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0257 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0258 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0259 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0260 void glUniform1ui(GLint location, GLuint v0);
0261 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0262 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0263 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0264 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0265 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0266 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0267 void glEndConditionalRender();
0268 void glBeginConditionalRender(GLuint id, GLenum mode);
0269 void glClampColor(GLenum target, GLenum clamp);
0270 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0271 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0272 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0273 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0274 void glEndTransformFeedback();
0275 void glBeginTransformFeedback(GLenum primitiveMode);
0276 GLboolean glIsEnabledi(GLenum target, GLuint index);
0277 void glDisablei(GLenum target, GLuint index);
0278 void glEnablei(GLenum target, GLuint index);
0279 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0280 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0281 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0282
0283
0284 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0285 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0286 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0287 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0288 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0289 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0290 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0291 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
0292 void glPrimitiveRestartIndex(GLuint index);
0293 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0294 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
0295 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0296
0297
0298 void glSampleMaski(GLuint index, GLbitfield mask);
0299 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0300 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0301 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0302 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0303 void glGetInteger64v(GLenum pname, GLint64 *params);
0304 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0305 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0306 void glDeleteSync(GLsync sync);
0307 GLboolean glIsSync(GLsync sync);
0308 GLsync glFenceSync(GLenum condition, GLbitfield flags);
0309 void glProvokingVertex(GLenum mode);
0310 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
0311 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
0312 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0313 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0314 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0315 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0316 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0317
0318
0319 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0320 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0321 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0322 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0323 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0324 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0325 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
0326 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
0327 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
0328 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
0329 void glQueryCounter(GLuint id, GLenum target);
0330 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
0331 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
0332 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
0333 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
0334 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
0335 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
0336 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
0337 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
0338 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
0339 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
0340 void glBindSampler(GLuint unit, GLuint sampler);
0341 GLboolean glIsSampler(GLuint sampler);
0342 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
0343 void glGenSamplers(GLsizei count, GLuint *samplers);
0344 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
0345 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
0346 void glVertexAttribDivisor(GLuint index, GLuint divisor);
0347
0348
0349 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
0350 void glEndQueryIndexed(GLenum target, GLuint index);
0351 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
0352 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
0353 void glDrawTransformFeedback(GLenum mode, GLuint id);
0354 void glResumeTransformFeedback();
0355 void glPauseTransformFeedback();
0356 GLboolean glIsTransformFeedback(GLuint id);
0357 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
0358 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
0359 void glBindTransformFeedback(GLenum target, GLuint id);
0360 void glPatchParameterfv(GLenum pname, const GLfloat *values);
0361 void glPatchParameteri(GLenum pname, GLint value);
0362 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
0363 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
0364 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
0365 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0366 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
0367 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
0368 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
0369 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
0370 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
0371 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0372 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0373 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0374 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0375 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0376 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0377 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0378 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0379 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
0380 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
0381 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
0382 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
0383 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
0384 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0385 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
0386 void glUniform2d(GLint location, GLdouble x, GLdouble y);
0387 void glUniform1d(GLint location, GLdouble x);
0388 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
0389 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
0390 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
0391 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
0392 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
0393 void glBlendEquationi(GLuint buf, GLenum mode);
0394 void glMinSampleShading(GLfloat value);
0395
0396 private:
0397 friend class QOpenGLVersionFunctionsFactory;
0398
0399 static bool isContextCompatible(QOpenGLContext *context);
0400 static QOpenGLVersionProfile versionProfile();
0401
0402 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0403 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0404 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0405 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0406 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0407 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0408 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0409 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0410 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0411 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0412 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0413 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
0414 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
0415 };
0416
0417
0418 inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0419 {
0420 d_1_0_Core->f.Viewport(x, y, width, height);
0421 }
0422
0423 inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
0424 {
0425 d_1_0_Core->f.DepthRange(nearVal, farVal);
0426 }
0427
0428 inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap)
0429 {
0430 return d_1_0_Core->f.IsEnabled(cap);
0431 }
0432
0433 inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0434 {
0435 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0436 }
0437
0438 inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0439 {
0440 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0441 }
0442
0443 inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0444 {
0445 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0446 }
0447
0448 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0449 {
0450 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0451 }
0452
0453 inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0454 {
0455 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0456 }
0457
0458 inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name)
0459 {
0460 return d_1_0_Core->f.GetString(name);
0461 }
0462
0463 inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params)
0464 {
0465 d_1_0_Core->f.GetIntegerv(pname, params);
0466 }
0467
0468 inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params)
0469 {
0470 d_1_0_Core->f.GetFloatv(pname, params);
0471 }
0472
0473 inline GLenum QOpenGLFunctions_4_0_Core::glGetError()
0474 {
0475 return d_1_0_Core->f.GetError();
0476 }
0477
0478 inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params)
0479 {
0480 d_1_0_Core->f.GetDoublev(pname, params);
0481 }
0482
0483 inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params)
0484 {
0485 d_1_0_Core->f.GetBooleanv(pname, params);
0486 }
0487
0488 inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0489 {
0490 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0491 }
0492
0493 inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode)
0494 {
0495 d_1_0_Core->f.ReadBuffer(mode);
0496 }
0497
0498 inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param)
0499 {
0500 d_1_0_Core->f.PixelStorei(pname, param);
0501 }
0502
0503 inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param)
0504 {
0505 d_1_0_Core->f.PixelStoref(pname, param);
0506 }
0507
0508 inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func)
0509 {
0510 d_1_0_Core->f.DepthFunc(func);
0511 }
0512
0513 inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0514 {
0515 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0516 }
0517
0518 inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0519 {
0520 d_1_0_Core->f.StencilFunc(func, ref, mask);
0521 }
0522
0523 inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode)
0524 {
0525 d_1_0_Core->f.LogicOp(opcode);
0526 }
0527
0528 inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
0529 {
0530 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0531 }
0532
0533 inline void QOpenGLFunctions_4_0_Core::glFlush()
0534 {
0535 d_1_0_Core->f.Flush();
0536 }
0537
0538 inline void QOpenGLFunctions_4_0_Core::glFinish()
0539 {
0540 d_1_0_Core->f.Finish();
0541 }
0542
0543 inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap)
0544 {
0545 d_1_0_Core->f.Enable(cap);
0546 }
0547
0548 inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap)
0549 {
0550 d_1_0_Core->f.Disable(cap);
0551 }
0552
0553 inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag)
0554 {
0555 d_1_0_Core->f.DepthMask(flag);
0556 }
0557
0558 inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0559 {
0560 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0561 }
0562
0563 inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask)
0564 {
0565 d_1_0_Core->f.StencilMask(mask);
0566 }
0567
0568 inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth)
0569 {
0570 d_1_0_Core->f.ClearDepth(depth);
0571 }
0572
0573 inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s)
0574 {
0575 d_1_0_Core->f.ClearStencil(s);
0576 }
0577
0578 inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0579 {
0580 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0581 }
0582
0583 inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask)
0584 {
0585 d_1_0_Core->f.Clear(mask);
0586 }
0587
0588 inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode)
0589 {
0590 d_1_0_Core->f.DrawBuffer(mode);
0591 }
0592
0593 inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0594 {
0595 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0596 }
0597
0598 inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0599 {
0600 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0601 }
0602
0603 inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0604 {
0605 d_1_0_Core->f.TexParameteriv(target, pname, params);
0606 }
0607
0608 inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
0609 {
0610 d_1_0_Core->f.TexParameteri(target, pname, param);
0611 }
0612
0613 inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0614 {
0615 d_1_0_Core->f.TexParameterfv(target, pname, params);
0616 }
0617
0618 inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0619 {
0620 d_1_0_Core->f.TexParameterf(target, pname, param);
0621 }
0622
0623 inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0624 {
0625 d_1_0_Core->f.Scissor(x, y, width, height);
0626 }
0627
0628 inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode)
0629 {
0630 d_1_0_Core->f.PolygonMode(face, mode);
0631 }
0632
0633 inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size)
0634 {
0635 d_1_0_Core->f.PointSize(size);
0636 }
0637
0638 inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width)
0639 {
0640 d_1_0_Core->f.LineWidth(width);
0641 }
0642
0643 inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode)
0644 {
0645 d_1_0_Core->f.Hint(target, mode);
0646 }
0647
0648 inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode)
0649 {
0650 d_1_0_Core->f.FrontFace(mode);
0651 }
0652
0653 inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)
0654 {
0655 d_1_0_Core->f.CullFace(mode);
0656 }
0657
0658
0659
0660 inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)
0661 {
0662 return d_1_1_Core->f.IsTexture(texture);
0663 }
0664
0665 inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures)
0666 {
0667 d_1_1_Core->f.GenTextures(n, textures);
0668 }
0669
0670 inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
0671 {
0672 d_1_1_Core->f.DeleteTextures(n, textures);
0673 }
0674
0675 inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture)
0676 {
0677 d_1_1_Core->f.BindTexture(target, texture);
0678 }
0679
0680 inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0681 {
0682 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0683 }
0684
0685 inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
0686 {
0687 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0688 }
0689
0690 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0691 {
0692 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0693 }
0694
0695 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0696 {
0697 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0698 }
0699
0700 inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0701 {
0702 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0703 }
0704
0705 inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0706 {
0707 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0708 }
0709
0710 inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units)
0711 {
0712 d_1_1_Core->f.PolygonOffset(factor, units);
0713 }
0714
0715 inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
0716 {
0717 d_1_1_Core->f.DrawElements(mode, count, type, indices);
0718 }
0719
0720 inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0721 {
0722 d_1_1_Core->f.DrawArrays(mode, first, count);
0723 }
0724
0725
0726
0727 inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0728 {
0729 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
0730 }
0731
0732 inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
0733 {
0734 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
0735 }
0736
0737 inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0738 {
0739 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
0740 }
0741
0742 inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
0743 {
0744 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
0745 }
0746
0747 inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode)
0748 {
0749 d_1_2_Core->f.BlendEquation(mode);
0750 }
0751
0752 inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0753 {
0754 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
0755 }
0756
0757
0758
0759 inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
0760 {
0761 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
0762 }
0763
0764 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
0765 {
0766 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
0767 }
0768
0769 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
0770 {
0771 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
0772 }
0773
0774 inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
0775 {
0776 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
0777 }
0778
0779 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
0780 {
0781 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
0782 }
0783
0784 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
0785 {
0786 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
0787 }
0788
0789 inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
0790 {
0791 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
0792 }
0793
0794 inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert)
0795 {
0796 d_1_3_Core->f.SampleCoverage(value, invert);
0797 }
0798
0799 inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture)
0800 {
0801 d_1_3_Core->f.ActiveTexture(texture);
0802 }
0803
0804
0805
0806 inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params)
0807 {
0808 d_1_4_Core->f.PointParameteriv(pname, params);
0809 }
0810
0811 inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param)
0812 {
0813 d_1_4_Core->f.PointParameteri(pname, param);
0814 }
0815
0816 inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
0817 {
0818 d_1_4_Core->f.PointParameterfv(pname, params);
0819 }
0820
0821 inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param)
0822 {
0823 d_1_4_Core->f.PointParameterf(pname, param);
0824 }
0825
0826 inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
0827 {
0828 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
0829 }
0830
0831 inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
0832 {
0833 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
0834 }
0835
0836 inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
0837 {
0838 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
0839 }
0840
0841
0842
0843 inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
0844 {
0845 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
0846 }
0847
0848 inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
0849 {
0850 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
0851 }
0852
0853 inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target)
0854 {
0855 return d_1_5_Core->f.UnmapBuffer(target);
0856 }
0857
0858 inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access)
0859 {
0860 return d_1_5_Core->f.MapBuffer(target, access);
0861 }
0862
0863 inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
0864 {
0865 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
0866 }
0867
0868 inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
0869 {
0870 d_1_5_Core->f.BufferSubData(target, offset, size, data);
0871 }
0872
0873 inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
0874 {
0875 d_1_5_Core->f.BufferData(target, size, data, usage);
0876 }
0877
0878 inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer)
0879 {
0880 return d_1_5_Core->f.IsBuffer(buffer);
0881 }
0882
0883 inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers)
0884 {
0885 d_1_5_Core->f.GenBuffers(n, buffers);
0886 }
0887
0888 inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
0889 {
0890 d_1_5_Core->f.DeleteBuffers(n, buffers);
0891 }
0892
0893 inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer)
0894 {
0895 d_1_5_Core->f.BindBuffer(target, buffer);
0896 }
0897
0898 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
0899 {
0900 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
0901 }
0902
0903 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
0904 {
0905 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
0906 }
0907
0908 inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
0909 {
0910 d_1_5_Core->f.GetQueryiv(target, pname, params);
0911 }
0912
0913 inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target)
0914 {
0915 d_1_5_Core->f.EndQuery(target);
0916 }
0917
0918 inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id)
0919 {
0920 d_1_5_Core->f.BeginQuery(target, id);
0921 }
0922
0923 inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id)
0924 {
0925 return d_1_5_Core->f.IsQuery(id);
0926 }
0927
0928 inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
0929 {
0930 d_1_5_Core->f.DeleteQueries(n, ids);
0931 }
0932
0933 inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids)
0934 {
0935 d_1_5_Core->f.GenQueries(n, ids);
0936 }
0937
0938
0939
0940 inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
0941 {
0942 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
0943 }
0944
0945 inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program)
0946 {
0947 d_2_0_Core->f.ValidateProgram(program);
0948 }
0949
0950 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
0951 {
0952 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
0953 }
0954
0955 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
0956 {
0957 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
0958 }
0959
0960 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
0961 {
0962 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
0963 }
0964
0965 inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
0966 {
0967 d_2_0_Core->f.Uniform4iv(location, count, value);
0968 }
0969
0970 inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
0971 {
0972 d_2_0_Core->f.Uniform3iv(location, count, value);
0973 }
0974
0975 inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
0976 {
0977 d_2_0_Core->f.Uniform2iv(location, count, value);
0978 }
0979
0980 inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
0981 {
0982 d_2_0_Core->f.Uniform1iv(location, count, value);
0983 }
0984
0985 inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
0986 {
0987 d_2_0_Core->f.Uniform4fv(location, count, value);
0988 }
0989
0990 inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
0991 {
0992 d_2_0_Core->f.Uniform3fv(location, count, value);
0993 }
0994
0995 inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
0996 {
0997 d_2_0_Core->f.Uniform2fv(location, count, value);
0998 }
0999
1000 inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1001 {
1002 d_2_0_Core->f.Uniform1fv(location, count, value);
1003 }
1004
1005 inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1006 {
1007 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1008 }
1009
1010 inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1011 {
1012 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1013 }
1014
1015 inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1016 {
1017 d_2_0_Core->f.Uniform2i(location, v0, v1);
1018 }
1019
1020 inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0)
1021 {
1022 d_2_0_Core->f.Uniform1i(location, v0);
1023 }
1024
1025 inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1026 {
1027 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1028 }
1029
1030 inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1031 {
1032 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1033 }
1034
1035 inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1036 {
1037 d_2_0_Core->f.Uniform2f(location, v0, v1);
1038 }
1039
1040 inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0)
1041 {
1042 d_2_0_Core->f.Uniform1f(location, v0);
1043 }
1044
1045 inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program)
1046 {
1047 d_2_0_Core->f.UseProgram(program);
1048 }
1049
1050 inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1051 {
1052 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1053 }
1054
1055 inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program)
1056 {
1057 d_2_0_Core->f.LinkProgram(program);
1058 }
1059
1060 inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader)
1061 {
1062 return d_2_0_Core->f.IsShader(shader);
1063 }
1064
1065 inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program)
1066 {
1067 return d_2_0_Core->f.IsProgram(program);
1068 }
1069
1070 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1071 {
1072 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1073 }
1074
1075 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1076 {
1077 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1078 }
1079
1080 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1081 {
1082 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1083 }
1084
1085 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1086 {
1087 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1088 }
1089
1090 inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1091 {
1092 d_2_0_Core->f.GetUniformiv(program, location, params);
1093 }
1094
1095 inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1096 {
1097 d_2_0_Core->f.GetUniformfv(program, location, params);
1098 }
1099
1100 inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1101 {
1102 return d_2_0_Core->f.GetUniformLocation(program, name);
1103 }
1104
1105 inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1106 {
1107 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1108 }
1109
1110 inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1111 {
1112 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1113 }
1114
1115 inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1116 {
1117 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1118 }
1119
1120 inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1121 {
1122 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1123 }
1124
1125 inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1126 {
1127 d_2_0_Core->f.GetProgramiv(program, pname, params);
1128 }
1129
1130 inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1131 {
1132 return d_2_0_Core->f.GetAttribLocation(program, name);
1133 }
1134
1135 inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1136 {
1137 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1138 }
1139
1140 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1141 {
1142 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1143 }
1144
1145 inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1146 {
1147 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1148 }
1149
1150 inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index)
1151 {
1152 d_2_0_Core->f.EnableVertexAttribArray(index);
1153 }
1154
1155 inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index)
1156 {
1157 d_2_0_Core->f.DisableVertexAttribArray(index);
1158 }
1159
1160 inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader)
1161 {
1162 d_2_0_Core->f.DetachShader(program, shader);
1163 }
1164
1165 inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader)
1166 {
1167 d_2_0_Core->f.DeleteShader(shader);
1168 }
1169
1170 inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program)
1171 {
1172 d_2_0_Core->f.DeleteProgram(program);
1173 }
1174
1175 inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type)
1176 {
1177 return d_2_0_Core->f.CreateShader(type);
1178 }
1179
1180 inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram()
1181 {
1182 return d_2_0_Core->f.CreateProgram();
1183 }
1184
1185 inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader)
1186 {
1187 d_2_0_Core->f.CompileShader(shader);
1188 }
1189
1190 inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1191 {
1192 d_2_0_Core->f.BindAttribLocation(program, index, name);
1193 }
1194
1195 inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader)
1196 {
1197 d_2_0_Core->f.AttachShader(program, shader);
1198 }
1199
1200 inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1201 {
1202 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1203 }
1204
1205 inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1206 {
1207 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1208 }
1209
1210 inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1211 {
1212 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1213 }
1214
1215 inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1216 {
1217 d_2_0_Core->f.DrawBuffers(n, bufs);
1218 }
1219
1220 inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1221 {
1222 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1223 }
1224
1225
1226
1227 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1228 {
1229 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1230 }
1231
1232 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1233 {
1234 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1235 }
1236
1237 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1238 {
1239 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1240 }
1241
1242 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1243 {
1244 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1245 }
1246
1247 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1248 {
1249 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1250 }
1251
1252 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1253 {
1254 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1255 }
1256
1257
1258
1259 inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array)
1260 {
1261 return d_3_0_Core->f.IsVertexArray(array);
1262 }
1263
1264 inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1265 {
1266 d_3_0_Core->f.GenVertexArrays(n, arrays);
1267 }
1268
1269 inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1270 {
1271 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1272 }
1273
1274 inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array)
1275 {
1276 d_3_0_Core->f.BindVertexArray(array);
1277 }
1278
1279 inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1280 {
1281 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1282 }
1283
1284 inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1285 {
1286 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1287 }
1288
1289 inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1290 {
1291 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1292 }
1293
1294 inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1295 {
1296 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1297 }
1298
1299 inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1300 {
1301 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1302 }
1303
1304 inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target)
1305 {
1306 d_3_0_Core->f.GenerateMipmap(target);
1307 }
1308
1309 inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1310 {
1311 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1312 }
1313
1314 inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1315 {
1316 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1317 }
1318
1319 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1320 {
1321 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1322 }
1323
1324 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1325 {
1326 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1327 }
1328
1329 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1330 {
1331 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1332 }
1333
1334 inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target)
1335 {
1336 return d_3_0_Core->f.CheckFramebufferStatus(target);
1337 }
1338
1339 inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1340 {
1341 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1342 }
1343
1344 inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1345 {
1346 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1347 }
1348
1349 inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1350 {
1351 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1352 }
1353
1354 inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer)
1355 {
1356 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1357 }
1358
1359 inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1360 {
1361 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1362 }
1363
1364 inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1365 {
1366 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1367 }
1368
1369 inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1370 {
1371 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1372 }
1373
1374 inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1375 {
1376 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1377 }
1378
1379 inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1380 {
1381 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1382 }
1383
1384 inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer)
1385 {
1386 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1387 }
1388
1389 inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index)
1390 {
1391 return d_3_0_Core->f.GetStringi(name, index);
1392 }
1393
1394 inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1395 {
1396 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1397 }
1398
1399 inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1400 {
1401 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1402 }
1403
1404 inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1405 {
1406 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1407 }
1408
1409 inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1410 {
1411 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1412 }
1413
1414 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1415 {
1416 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1417 }
1418
1419 inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1420 {
1421 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1422 }
1423
1424 inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1425 {
1426 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1427 }
1428
1429 inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1430 {
1431 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1432 }
1433
1434 inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1435 {
1436 d_3_0_Core->f.Uniform4uiv(location, count, value);
1437 }
1438
1439 inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1440 {
1441 d_3_0_Core->f.Uniform3uiv(location, count, value);
1442 }
1443
1444 inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1445 {
1446 d_3_0_Core->f.Uniform2uiv(location, count, value);
1447 }
1448
1449 inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1450 {
1451 d_3_0_Core->f.Uniform1uiv(location, count, value);
1452 }
1453
1454 inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1455 {
1456 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1457 }
1458
1459 inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1460 {
1461 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1462 }
1463
1464 inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1465 {
1466 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1467 }
1468
1469 inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0)
1470 {
1471 d_3_0_Core->f.Uniform1ui(location, v0);
1472 }
1473
1474 inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1475 {
1476 return d_3_0_Core->f.GetFragDataLocation(program, name);
1477 }
1478
1479 inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1480 {
1481 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1482 }
1483
1484 inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1485 {
1486 d_3_0_Core->f.GetUniformuiv(program, location, params);
1487 }
1488
1489 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1490 {
1491 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1492 }
1493
1494 inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1495 {
1496 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1497 }
1498
1499 inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1500 {
1501 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1502 }
1503
1504 inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender()
1505 {
1506 d_3_0_Core->f.EndConditionalRender();
1507 }
1508
1509 inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1510 {
1511 d_3_0_Core->f.BeginConditionalRender(id, mode);
1512 }
1513
1514 inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp)
1515 {
1516 d_3_0_Core->f.ClampColor(target, clamp);
1517 }
1518
1519 inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1520 {
1521 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1522 }
1523
1524 inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1525 {
1526 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1527 }
1528
1529 inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1530 {
1531 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1532 }
1533
1534 inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1535 {
1536 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1537 }
1538
1539 inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback()
1540 {
1541 d_3_0_Core->f.EndTransformFeedback();
1542 }
1543
1544 inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode)
1545 {
1546 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1547 }
1548
1549 inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index)
1550 {
1551 return d_3_0_Core->f.IsEnabledi(target, index);
1552 }
1553
1554 inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index)
1555 {
1556 d_3_0_Core->f.Disablei(target, index);
1557 }
1558
1559 inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index)
1560 {
1561 d_3_0_Core->f.Enablei(target, index);
1562 }
1563
1564 inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1565 {
1566 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1567 }
1568
1569 inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1570 {
1571 d_3_0_Core->f.GetBooleani_v(target, index, data);
1572 }
1573
1574 inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1575 {
1576 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1577 }
1578
1579
1580
1581 inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1582 {
1583 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1584 }
1585
1586 inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1587 {
1588 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1589 }
1590
1591 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1592 {
1593 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1594 }
1595
1596 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1597 {
1598 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1599 }
1600
1601 inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1602 {
1603 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1604 }
1605
1606 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1607 {
1608 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1609 }
1610
1611 inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1612 {
1613 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1614 }
1615
1616 inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1617 {
1618 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1619 }
1620
1621 inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index)
1622 {
1623 d_3_1_Core->f.PrimitiveRestartIndex(index);
1624 }
1625
1626 inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1627 {
1628 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1629 }
1630
1631 inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1632 {
1633 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1634 }
1635
1636 inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1637 {
1638 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1639 }
1640
1641
1642
1643 inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask)
1644 {
1645 d_3_2_Core->f.SampleMaski(index, mask);
1646 }
1647
1648 inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1649 {
1650 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1651 }
1652
1653 inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1654 {
1655 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1656 }
1657
1658 inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1659 {
1660 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1661 }
1662
1663 inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1664 {
1665 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1666 }
1667
1668 inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1669 {
1670 d_3_2_Core->f.GetInteger64v(pname, params);
1671 }
1672
1673 inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1674 {
1675 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1676 }
1677
1678 inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1679 {
1680 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1681 }
1682
1683 inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync)
1684 {
1685 d_3_2_Core->f.DeleteSync(sync);
1686 }
1687
1688 inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync)
1689 {
1690 return d_3_2_Core->f.IsSync(sync);
1691 }
1692
1693 inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags)
1694 {
1695 return d_3_2_Core->f.FenceSync(condition, flags);
1696 }
1697
1698 inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode)
1699 {
1700 d_3_2_Core->f.ProvokingVertex(mode);
1701 }
1702
1703 inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1704 {
1705 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1706 }
1707
1708 inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1709 {
1710 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1711 }
1712
1713 inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1714 {
1715 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1716 }
1717
1718 inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1719 {
1720 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1721 }
1722
1723 inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1724 {
1725 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1726 }
1727
1728 inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1729 {
1730 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1731 }
1732
1733 inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1734 {
1735 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1736 }
1737
1738
1739
1740 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1741 {
1742 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1743 }
1744
1745 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1746 {
1747 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1748 }
1749
1750 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1751 {
1752 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1753 }
1754
1755 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1756 {
1757 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1758 }
1759
1760 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1761 {
1762 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1763 }
1764
1765 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1766 {
1767 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1768 }
1769
1770 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1771 {
1772 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1773 }
1774
1775 inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1776 {
1777 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1778 }
1779
1780 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
1781 {
1782 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
1783 }
1784
1785 inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
1786 {
1787 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
1788 }
1789
1790 inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target)
1791 {
1792 d_3_3_Core->f.QueryCounter(id, target);
1793 }
1794
1795 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
1796 {
1797 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
1798 }
1799
1800 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
1801 {
1802 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
1803 }
1804
1805 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
1806 {
1807 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
1808 }
1809
1810 inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
1811 {
1812 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
1813 }
1814
1815 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
1816 {
1817 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
1818 }
1819
1820 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
1821 {
1822 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
1823 }
1824
1825 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
1826 {
1827 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
1828 }
1829
1830 inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
1831 {
1832 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
1833 }
1834
1835 inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
1836 {
1837 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
1838 }
1839
1840 inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
1841 {
1842 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
1843 }
1844
1845 inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler)
1846 {
1847 d_3_3_Core->f.BindSampler(unit, sampler);
1848 }
1849
1850 inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler)
1851 {
1852 return d_3_3_Core->f.IsSampler(sampler);
1853 }
1854
1855 inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
1856 {
1857 d_3_3_Core->f.DeleteSamplers(count, samplers);
1858 }
1859
1860 inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers)
1861 {
1862 d_3_3_Core->f.GenSamplers(count, samplers);
1863 }
1864
1865 inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
1866 {
1867 return d_3_3_Core->f.GetFragDataIndex(program, name);
1868 }
1869
1870 inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
1871 {
1872 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
1873 }
1874
1875 inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
1876 {
1877 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
1878 }
1879
1880
1881
1882 inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
1883 {
1884 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
1885 }
1886
1887 inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index)
1888 {
1889 d_4_0_Core->f.EndQueryIndexed(target, index);
1890 }
1891
1892 inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
1893 {
1894 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
1895 }
1896
1897 inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
1898 {
1899 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
1900 }
1901
1902 inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
1903 {
1904 d_4_0_Core->f.DrawTransformFeedback(mode, id);
1905 }
1906
1907 inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()
1908 {
1909 d_4_0_Core->f.ResumeTransformFeedback();
1910 }
1911
1912 inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()
1913 {
1914 d_4_0_Core->f.PauseTransformFeedback();
1915 }
1916
1917 inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id)
1918 {
1919 return d_4_0_Core->f.IsTransformFeedback(id);
1920 }
1921
1922 inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
1923 {
1924 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
1925 }
1926
1927 inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
1928 {
1929 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
1930 }
1931
1932 inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id)
1933 {
1934 d_4_0_Core->f.BindTransformFeedback(target, id);
1935 }
1936
1937 inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
1938 {
1939 d_4_0_Core->f.PatchParameterfv(pname, values);
1940 }
1941
1942 inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value)
1943 {
1944 d_4_0_Core->f.PatchParameteri(pname, value);
1945 }
1946
1947 inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
1948 {
1949 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
1950 }
1951
1952 inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
1953 {
1954 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
1955 }
1956
1957 inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
1958 {
1959 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
1960 }
1961
1962 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
1963 {
1964 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
1965 }
1966
1967 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
1968 {
1969 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
1970 }
1971
1972 inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
1973 {
1974 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
1975 }
1976
1977 inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
1978 {
1979 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
1980 }
1981
1982 inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
1983 {
1984 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
1985 }
1986
1987 inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
1988 {
1989 d_4_0_Core->f.GetUniformdv(program, location, params);
1990 }
1991
1992 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
1993 {
1994 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
1995 }
1996
1997 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
1998 {
1999 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2000 }
2001
2002 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2003 {
2004 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2005 }
2006
2007 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2008 {
2009 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2010 }
2011
2012 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2013 {
2014 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2015 }
2016
2017 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2018 {
2019 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2020 }
2021
2022 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2023 {
2024 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2025 }
2026
2027 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2028 {
2029 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2030 }
2031
2032 inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2033 {
2034 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2035 }
2036
2037 inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2038 {
2039 d_4_0_Core->f.Uniform4dv(location, count, value);
2040 }
2041
2042 inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2043 {
2044 d_4_0_Core->f.Uniform3dv(location, count, value);
2045 }
2046
2047 inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2048 {
2049 d_4_0_Core->f.Uniform2dv(location, count, value);
2050 }
2051
2052 inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2053 {
2054 d_4_0_Core->f.Uniform1dv(location, count, value);
2055 }
2056
2057 inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2058 {
2059 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2060 }
2061
2062 inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2063 {
2064 d_4_0_Core->f.Uniform3d(location, x, y, z);
2065 }
2066
2067 inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2068 {
2069 d_4_0_Core->f.Uniform2d(location, x, y);
2070 }
2071
2072 inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x)
2073 {
2074 d_4_0_Core->f.Uniform1d(location, x);
2075 }
2076
2077 inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2078 {
2079 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2080 }
2081
2082 inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2083 {
2084 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2085 }
2086
2087 inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2088 {
2089 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2090 }
2091
2092 inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2093 {
2094 d_4_0_Core->f.BlendFunci(buf, src, dst);
2095 }
2096
2097 inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2098 {
2099 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2100 }
2101
2102 inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode)
2103 {
2104 d_4_0_Core->f.BlendEquationi(buf, mode);
2105 }
2106
2107 inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value)
2108 {
2109 d_4_0_Core->f.MinSampleShading(value);
2110 }
2111
2112
2113
2114 QT_END_NAMESPACE
2115
2116 #endif
2117
2118 #endif