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0015 #ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
0016 #define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026 QT_BEGIN_NAMESPACE
0027
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031 QOpenGLFunctions_3_2_Compatibility();
0032 ~QOpenGLFunctions_3_2_Compatibility();
0033
0034 bool initializeOpenGLFunctions() override;
0035
0036
0037 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039 GLboolean glIsEnabled(GLenum cap);
0040 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045 const GLubyte * glGetString(GLenum name);
0046 void glGetIntegerv(GLenum pname, GLint *params);
0047 void glGetFloatv(GLenum pname, GLfloat *params);
0048 GLenum glGetError();
0049 void glGetDoublev(GLenum pname, GLdouble *params);
0050 void glGetBooleanv(GLenum pname, GLboolean *params);
0051 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052 void glReadBuffer(GLenum mode);
0053 void glPixelStorei(GLenum pname, GLint param);
0054 void glPixelStoref(GLenum pname, GLfloat param);
0055 void glDepthFunc(GLenum func);
0056 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058 void glLogicOp(GLenum opcode);
0059 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060 void glFlush();
0061 void glFinish();
0062 void glEnable(GLenum cap);
0063 void glDisable(GLenum cap);
0064 void glDepthMask(GLboolean flag);
0065 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066 void glStencilMask(GLuint mask);
0067 void glClearDepth(GLdouble depth);
0068 void glClearStencil(GLint s);
0069 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070 void glClear(GLbitfield mask);
0071 void glDrawBuffer(GLenum mode);
0072 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079 void glPolygonMode(GLenum face, GLenum mode);
0080 void glPointSize(GLfloat size);
0081 void glLineWidth(GLfloat width);
0082 void glHint(GLenum target, GLenum mode);
0083 void glFrontFace(GLenum mode);
0084 void glCullFace(GLenum mode);
0085
0086
0087 void glIndexubv(const GLubyte *c);
0088 void glIndexub(GLubyte c);
0089 GLboolean glIsTexture(GLuint texture);
0090 void glGenTextures(GLsizei n, GLuint *textures);
0091 void glDeleteTextures(GLsizei n, const GLuint *textures);
0092 void glBindTexture(GLenum target, GLuint texture);
0093 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0094 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0095 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0096 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0097 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0098 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0099 void glPolygonOffset(GLfloat factor, GLfloat units);
0100 void glGetPointerv(GLenum pname, GLvoid* *params);
0101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0103
0104
0105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0109 void glBlendEquation(GLenum mode);
0110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0111
0112
0113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0120 void glSampleCoverage(GLfloat value, GLboolean invert);
0121 void glActiveTexture(GLenum texture);
0122
0123
0124 void glPointParameteriv(GLenum pname, const GLint *params);
0125 void glPointParameteri(GLenum pname, GLint param);
0126 void glPointParameterfv(GLenum pname, const GLfloat *params);
0127 void glPointParameterf(GLenum pname, GLfloat param);
0128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0131
0132
0133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0135 GLboolean glUnmapBuffer(GLenum target);
0136 GLvoid* glMapBuffer(GLenum target, GLenum access);
0137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0140 GLboolean glIsBuffer(GLuint buffer);
0141 void glGenBuffers(GLsizei n, GLuint *buffers);
0142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0143 void glBindBuffer(GLenum target, GLuint buffer);
0144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0147 void glEndQuery(GLenum target);
0148 void glBeginQuery(GLenum target, GLuint id);
0149 GLboolean glIsQuery(GLuint id);
0150 void glDeleteQueries(GLsizei n, const GLuint *ids);
0151 void glGenQueries(GLsizei n, GLuint *ids);
0152
0153
0154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0155 void glValidateProgram(GLuint program);
0156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0159 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0160 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0161 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0162 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0163 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0164 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0165 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0166 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0169 void glUniform2i(GLint location, GLint v0, GLint v1);
0170 void glUniform1i(GLint location, GLint v0);
0171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0174 void glUniform1f(GLint location, GLfloat v0);
0175 void glUseProgram(GLuint program);
0176 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0177 void glLinkProgram(GLuint program);
0178 GLboolean glIsShader(GLuint shader);
0179 GLboolean glIsProgram(GLuint program);
0180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
0185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0186 GLint glGetUniformLocation(GLuint program, const GLchar *name);
0187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0192 GLint glGetAttribLocation(GLuint program, const GLchar *name);
0193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0196 void glEnableVertexAttribArray(GLuint index);
0197 void glDisableVertexAttribArray(GLuint index);
0198 void glDetachShader(GLuint program, GLuint shader);
0199 void glDeleteShader(GLuint shader);
0200 void glDeleteProgram(GLuint program);
0201 GLuint glCreateShader(GLenum type);
0202 GLuint glCreateProgram();
0203 void glCompileShader(GLuint shader);
0204 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0205 void glAttachShader(GLuint program, GLuint shader);
0206 void glStencilMaskSeparate(GLenum face, GLuint mask);
0207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0209 void glDrawBuffers(GLsizei n, const GLenum *bufs);
0210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0211
0212
0213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0219
0220
0221 GLboolean glIsVertexArray(GLuint array);
0222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
0223 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0224 void glBindVertexArray(GLuint array);
0225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0230 void glGenerateMipmap(GLenum target);
0231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0236 GLenum glCheckFramebufferStatus(GLenum target);
0237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0238 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
0240 GLboolean glIsFramebuffer(GLuint framebuffer);
0241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0244 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
0247 const GLubyte * glGetStringi(GLenum name, GLuint index);
0248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0249 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0251 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0254 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0255 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0256 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0257 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0258 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0259 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0263 void glUniform1ui(GLint location, GLuint v0);
0264 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0265 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0270 void glEndConditionalRender();
0271 void glBeginConditionalRender(GLuint id, GLenum mode);
0272 void glClampColor(GLenum target, GLenum clamp);
0273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0274 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0277 void glEndTransformFeedback();
0278 void glBeginTransformFeedback(GLenum primitiveMode);
0279 GLboolean glIsEnabledi(GLenum target, GLuint index);
0280 void glDisablei(GLenum target, GLuint index);
0281 void glEnablei(GLenum target, GLuint index);
0282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0285
0286
0287 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0288 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0289 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0290 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0291 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0292 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0293 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0294 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
0295 void glPrimitiveRestartIndex(GLuint index);
0296 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0297 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
0298 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0299
0300
0301 void glSampleMaski(GLuint index, GLbitfield mask);
0302 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0303 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0304 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0305 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0306 void glGetInteger64v(GLenum pname, GLint64 *params);
0307 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0308 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0309 void glDeleteSync(GLsync sync);
0310 GLboolean glIsSync(GLsync sync);
0311 GLsync glFenceSync(GLenum condition, GLbitfield flags);
0312 void glProvokingVertex(GLenum mode);
0313 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
0314 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
0315 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0316 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0317 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0318 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0319 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0320
0321
0322 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
0323 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
0324 void glScalef(GLfloat x, GLfloat y, GLfloat z);
0325 void glScaled(GLdouble x, GLdouble y, GLdouble z);
0326 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
0327 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
0328 void glPushMatrix();
0329 void glPopMatrix();
0330 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0331 void glMultMatrixd(const GLdouble *m);
0332 void glMultMatrixf(const GLfloat *m);
0333 void glMatrixMode(GLenum mode);
0334 void glLoadMatrixd(const GLdouble *m);
0335 void glLoadMatrixf(const GLfloat *m);
0336 void glLoadIdentity();
0337 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0338 GLboolean glIsList(GLuint list);
0339 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
0340 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
0341 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
0342 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
0343 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
0344 void glGetPolygonStipple(GLubyte *mask);
0345 void glGetPixelMapusv(GLenum map, GLushort *values);
0346 void glGetPixelMapuiv(GLenum map, GLuint *values);
0347 void glGetPixelMapfv(GLenum map, GLfloat *values);
0348 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
0349 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
0350 void glGetMapiv(GLenum target, GLenum query, GLint *v);
0351 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
0352 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
0353 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
0354 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
0355 void glGetClipPlane(GLenum plane, GLdouble *equation);
0356 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0357 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
0358 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
0359 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
0360 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
0361 void glPixelTransferi(GLenum pname, GLint param);
0362 void glPixelTransferf(GLenum pname, GLfloat param);
0363 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
0364 void glAlphaFunc(GLenum func, GLfloat ref);
0365 void glEvalPoint2(GLint i, GLint j);
0366 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
0367 void glEvalPoint1(GLint i);
0368 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
0369 void glEvalCoord2fv(const GLfloat *u);
0370 void glEvalCoord2f(GLfloat u, GLfloat v);
0371 void glEvalCoord2dv(const GLdouble *u);
0372 void glEvalCoord2d(GLdouble u, GLdouble v);
0373 void glEvalCoord1fv(const GLfloat *u);
0374 void glEvalCoord1f(GLfloat u);
0375 void glEvalCoord1dv(const GLdouble *u);
0376 void glEvalCoord1d(GLdouble u);
0377 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
0378 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
0379 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
0380 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
0381 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
0382 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
0383 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
0384 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
0385 void glPushAttrib(GLbitfield mask);
0386 void glPopAttrib();
0387 void glAccum(GLenum op, GLfloat value);
0388 void glIndexMask(GLuint mask);
0389 void glClearIndex(GLfloat c);
0390 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0391 void glPushName(GLuint name);
0392 void glPopName();
0393 void glPassThrough(GLfloat token);
0394 void glLoadName(GLuint name);
0395 void glInitNames();
0396 GLint glRenderMode(GLenum mode);
0397 void glSelectBuffer(GLsizei size, GLuint *buffer);
0398 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
0399 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
0400 void glTexGeni(GLenum coord, GLenum pname, GLint param);
0401 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
0402 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
0403 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
0404 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
0405 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
0406 void glTexEnvi(GLenum target, GLenum pname, GLint param);
0407 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
0408 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
0409 void glShadeModel(GLenum mode);
0410 void glPolygonStipple(const GLubyte *mask);
0411 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
0412 void glMateriali(GLenum face, GLenum pname, GLint param);
0413 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
0414 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
0415 void glLineStipple(GLint factor, GLushort pattern);
0416 void glLightModeliv(GLenum pname, const GLint *params);
0417 void glLightModeli(GLenum pname, GLint param);
0418 void glLightModelfv(GLenum pname, const GLfloat *params);
0419 void glLightModelf(GLenum pname, GLfloat param);
0420 void glLightiv(GLenum light, GLenum pname, const GLint *params);
0421 void glLighti(GLenum light, GLenum pname, GLint param);
0422 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
0423 void glLightf(GLenum light, GLenum pname, GLfloat param);
0424 void glFogiv(GLenum pname, const GLint *params);
0425 void glFogi(GLenum pname, GLint param);
0426 void glFogfv(GLenum pname, const GLfloat *params);
0427 void glFogf(GLenum pname, GLfloat param);
0428 void glColorMaterial(GLenum face, GLenum mode);
0429 void glClipPlane(GLenum plane, const GLdouble *equation);
0430 void glVertex4sv(const GLshort *v);
0431 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
0432 void glVertex4iv(const GLint *v);
0433 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
0434 void glVertex4fv(const GLfloat *v);
0435 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0436 void glVertex4dv(const GLdouble *v);
0437 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0438 void glVertex3sv(const GLshort *v);
0439 void glVertex3s(GLshort x, GLshort y, GLshort z);
0440 void glVertex3iv(const GLint *v);
0441 void glVertex3i(GLint x, GLint y, GLint z);
0442 void glVertex3fv(const GLfloat *v);
0443 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
0444 void glVertex3dv(const GLdouble *v);
0445 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
0446 void glVertex2sv(const GLshort *v);
0447 void glVertex2s(GLshort x, GLshort y);
0448 void glVertex2iv(const GLint *v);
0449 void glVertex2i(GLint x, GLint y);
0450 void glVertex2fv(const GLfloat *v);
0451 void glVertex2f(GLfloat x, GLfloat y);
0452 void glVertex2dv(const GLdouble *v);
0453 void glVertex2d(GLdouble x, GLdouble y);
0454 void glTexCoord4sv(const GLshort *v);
0455 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
0456 void glTexCoord4iv(const GLint *v);
0457 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
0458 void glTexCoord4fv(const GLfloat *v);
0459 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0460 void glTexCoord4dv(const GLdouble *v);
0461 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0462 void glTexCoord3sv(const GLshort *v);
0463 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
0464 void glTexCoord3iv(const GLint *v);
0465 void glTexCoord3i(GLint s, GLint t, GLint r);
0466 void glTexCoord3fv(const GLfloat *v);
0467 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
0468 void glTexCoord3dv(const GLdouble *v);
0469 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
0470 void glTexCoord2sv(const GLshort *v);
0471 void glTexCoord2s(GLshort s, GLshort t);
0472 void glTexCoord2iv(const GLint *v);
0473 void glTexCoord2i(GLint s, GLint t);
0474 void glTexCoord2fv(const GLfloat *v);
0475 void glTexCoord2f(GLfloat s, GLfloat t);
0476 void glTexCoord2dv(const GLdouble *v);
0477 void glTexCoord2d(GLdouble s, GLdouble t);
0478 void glTexCoord1sv(const GLshort *v);
0479 void glTexCoord1s(GLshort s);
0480 void glTexCoord1iv(const GLint *v);
0481 void glTexCoord1i(GLint s);
0482 void glTexCoord1fv(const GLfloat *v);
0483 void glTexCoord1f(GLfloat s);
0484 void glTexCoord1dv(const GLdouble *v);
0485 void glTexCoord1d(GLdouble s);
0486 void glRectsv(const GLshort *v1, const GLshort *v2);
0487 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
0488 void glRectiv(const GLint *v1, const GLint *v2);
0489 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
0490 void glRectfv(const GLfloat *v1, const GLfloat *v2);
0491 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
0492 void glRectdv(const GLdouble *v1, const GLdouble *v2);
0493 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
0494 void glRasterPos4sv(const GLshort *v);
0495 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
0496 void glRasterPos4iv(const GLint *v);
0497 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
0498 void glRasterPos4fv(const GLfloat *v);
0499 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0500 void glRasterPos4dv(const GLdouble *v);
0501 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0502 void glRasterPos3sv(const GLshort *v);
0503 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
0504 void glRasterPos3iv(const GLint *v);
0505 void glRasterPos3i(GLint x, GLint y, GLint z);
0506 void glRasterPos3fv(const GLfloat *v);
0507 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
0508 void glRasterPos3dv(const GLdouble *v);
0509 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
0510 void glRasterPos2sv(const GLshort *v);
0511 void glRasterPos2s(GLshort x, GLshort y);
0512 void glRasterPos2iv(const GLint *v);
0513 void glRasterPos2i(GLint x, GLint y);
0514 void glRasterPos2fv(const GLfloat *v);
0515 void glRasterPos2f(GLfloat x, GLfloat y);
0516 void glRasterPos2dv(const GLdouble *v);
0517 void glRasterPos2d(GLdouble x, GLdouble y);
0518 void glNormal3sv(const GLshort *v);
0519 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
0520 void glNormal3iv(const GLint *v);
0521 void glNormal3i(GLint nx, GLint ny, GLint nz);
0522 void glNormal3fv(const GLfloat *v);
0523 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
0524 void glNormal3dv(const GLdouble *v);
0525 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
0526 void glNormal3bv(const GLbyte *v);
0527 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
0528 void glIndexsv(const GLshort *c);
0529 void glIndexs(GLshort c);
0530 void glIndexiv(const GLint *c);
0531 void glIndexi(GLint c);
0532 void glIndexfv(const GLfloat *c);
0533 void glIndexf(GLfloat c);
0534 void glIndexdv(const GLdouble *c);
0535 void glIndexd(GLdouble c);
0536 void glEnd();
0537 void glEdgeFlagv(const GLboolean *flag);
0538 void glEdgeFlag(GLboolean flag);
0539 void glColor4usv(const GLushort *v);
0540 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
0541 void glColor4uiv(const GLuint *v);
0542 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
0543 void glColor4ubv(const GLubyte *v);
0544 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
0545 void glColor4sv(const GLshort *v);
0546 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
0547 void glColor4iv(const GLint *v);
0548 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
0549 void glColor4fv(const GLfloat *v);
0550 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0551 void glColor4dv(const GLdouble *v);
0552 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
0553 void glColor4bv(const GLbyte *v);
0554 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
0555 void glColor3usv(const GLushort *v);
0556 void glColor3us(GLushort red, GLushort green, GLushort blue);
0557 void glColor3uiv(const GLuint *v);
0558 void glColor3ui(GLuint red, GLuint green, GLuint blue);
0559 void glColor3ubv(const GLubyte *v);
0560 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0561 void glColor3sv(const GLshort *v);
0562 void glColor3s(GLshort red, GLshort green, GLshort blue);
0563 void glColor3iv(const GLint *v);
0564 void glColor3i(GLint red, GLint green, GLint blue);
0565 void glColor3fv(const GLfloat *v);
0566 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
0567 void glColor3dv(const GLdouble *v);
0568 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
0569 void glColor3bv(const GLbyte *v);
0570 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
0571 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
0572 void glBegin(GLenum mode);
0573 void glListBase(GLuint base);
0574 GLuint glGenLists(GLsizei range);
0575 void glDeleteLists(GLuint list, GLsizei range);
0576 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
0577 void glCallList(GLuint list);
0578 void glEndList();
0579 void glNewList(GLuint list, GLenum mode);
0580
0581
0582 void glPushClientAttrib(GLbitfield mask);
0583 void glPopClientAttrib();
0584 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
0585 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
0586 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0587 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0588 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0589 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
0590 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0591 void glEnableClientState(GLenum array);
0592 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
0593 void glDisableClientState(GLenum array);
0594 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0595 void glArrayElement(GLint i);
0596
0597
0598 void glResetMinmax(GLenum target);
0599 void glResetHistogram(GLenum target);
0600 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
0601 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
0602 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
0603 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
0604 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0605 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
0606 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
0607 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0608 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
0609 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
0610 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
0611 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
0612 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
0613 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
0614 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0615 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
0616 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
0617 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0618 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
0619 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
0620 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
0621 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
0622 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
0623 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
0624 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
0625 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
0626 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0627 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
0628 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0629 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
0630
0631
0632 void glMultTransposeMatrixd(const GLdouble *m);
0633 void glMultTransposeMatrixf(const GLfloat *m);
0634 void glLoadTransposeMatrixd(const GLdouble *m);
0635 void glLoadTransposeMatrixf(const GLfloat *m);
0636 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
0637 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
0638 void glMultiTexCoord4iv(GLenum target, const GLint *v);
0639 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
0640 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
0641 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0642 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
0643 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0644 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
0645 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
0646 void glMultiTexCoord3iv(GLenum target, const GLint *v);
0647 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
0648 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
0649 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
0650 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
0651 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
0652 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
0653 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
0654 void glMultiTexCoord2iv(GLenum target, const GLint *v);
0655 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
0656 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
0657 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
0658 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
0659 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
0660 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
0661 void glMultiTexCoord1s(GLenum target, GLshort s);
0662 void glMultiTexCoord1iv(GLenum target, const GLint *v);
0663 void glMultiTexCoord1i(GLenum target, GLint s);
0664 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
0665 void glMultiTexCoord1f(GLenum target, GLfloat s);
0666 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
0667 void glMultiTexCoord1d(GLenum target, GLdouble s);
0668 void glClientActiveTexture(GLenum texture);
0669
0670
0671 void glWindowPos3sv(const GLshort *v);
0672 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
0673 void glWindowPos3iv(const GLint *v);
0674 void glWindowPos3i(GLint x, GLint y, GLint z);
0675 void glWindowPos3fv(const GLfloat *v);
0676 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
0677 void glWindowPos3dv(const GLdouble *v);
0678 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
0679 void glWindowPos2sv(const GLshort *v);
0680 void glWindowPos2s(GLshort x, GLshort y);
0681 void glWindowPos2iv(const GLint *v);
0682 void glWindowPos2i(GLint x, GLint y);
0683 void glWindowPos2fv(const GLfloat *v);
0684 void glWindowPos2f(GLfloat x, GLfloat y);
0685 void glWindowPos2dv(const GLdouble *v);
0686 void glWindowPos2d(GLdouble x, GLdouble y);
0687 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0688 void glSecondaryColor3usv(const GLushort *v);
0689 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
0690 void glSecondaryColor3uiv(const GLuint *v);
0691 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
0692 void glSecondaryColor3ubv(const GLubyte *v);
0693 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0694 void glSecondaryColor3sv(const GLshort *v);
0695 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
0696 void glSecondaryColor3iv(const GLint *v);
0697 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
0698 void glSecondaryColor3fv(const GLfloat *v);
0699 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
0700 void glSecondaryColor3dv(const GLdouble *v);
0701 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
0702 void glSecondaryColor3bv(const GLbyte *v);
0703 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
0704 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0705 void glFogCoorddv(const GLdouble *coord);
0706 void glFogCoordd(GLdouble coord);
0707 void glFogCoordfv(const GLfloat *coord);
0708 void glFogCoordf(GLfloat coord);
0709
0710
0711
0712
0713 void glVertexAttrib4usv(GLuint index, const GLushort *v);
0714 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
0715 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
0716 void glVertexAttrib4sv(GLuint index, const GLshort *v);
0717 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
0718 void glVertexAttrib4iv(GLuint index, const GLint *v);
0719 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
0720 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0721 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
0722 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0723 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
0724 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
0725 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
0726 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
0727 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
0728 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
0729 void glVertexAttrib4Niv(GLuint index, const GLint *v);
0730 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
0731 void glVertexAttrib3sv(GLuint index, const GLshort *v);
0732 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
0733 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
0734 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
0735 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
0736 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0737 void glVertexAttrib2sv(GLuint index, const GLshort *v);
0738 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
0739 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
0740 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
0741 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
0742 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
0743 void glVertexAttrib1sv(GLuint index, const GLshort *v);
0744 void glVertexAttrib1s(GLuint index, GLshort x);
0745 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
0746 void glVertexAttrib1f(GLuint index, GLfloat x);
0747 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
0748 void glVertexAttrib1d(GLuint index, GLdouble x);
0749
0750
0751
0752
0753 void glVertexAttribI4usv(GLuint index, const GLushort *v);
0754 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
0755 void glVertexAttribI4sv(GLuint index, const GLshort *v);
0756 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
0757 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
0758 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
0759 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
0760 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
0761 void glVertexAttribI4iv(GLuint index, const GLint *v);
0762 void glVertexAttribI3iv(GLuint index, const GLint *v);
0763 void glVertexAttribI2iv(GLuint index, const GLint *v);
0764 void glVertexAttribI1iv(GLuint index, const GLint *v);
0765 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
0766 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
0767 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
0768 void glVertexAttribI1ui(GLuint index, GLuint x);
0769 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
0770 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
0771 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
0772 void glVertexAttribI1i(GLuint index, GLint x);
0773
0774
0775
0776
0777
0778 private:
0779 friend class QOpenGLVersionFunctionsFactory;
0780
0781 static bool isContextCompatible(QOpenGLContext *context);
0782 static QOpenGLVersionProfile versionProfile();
0783
0784 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0785 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0786 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0787 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0788 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0789 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0790 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0791 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0792 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0793 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0794 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0795 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
0796 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
0797 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
0798 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
0799 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
0800 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr;
0801 Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr;
0802 };
0803
0804
0805 inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0806 {
0807 d_1_0_Core->f.Viewport(x, y, width, height);
0808 }
0809
0810 inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
0811 {
0812 d_1_0_Core->f.DepthRange(nearVal, farVal);
0813 }
0814
0815 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
0816 {
0817 return d_1_0_Core->f.IsEnabled(cap);
0818 }
0819
0820 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0821 {
0822 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0823 }
0824
0825 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0826 {
0827 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0828 }
0829
0830 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0831 {
0832 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0833 }
0834
0835 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0836 {
0837 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0838 }
0839
0840 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0841 {
0842 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0843 }
0844
0845 inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
0846 {
0847 return d_1_0_Core->f.GetString(name);
0848 }
0849
0850 inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
0851 {
0852 d_1_0_Core->f.GetIntegerv(pname, params);
0853 }
0854
0855 inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
0856 {
0857 d_1_0_Core->f.GetFloatv(pname, params);
0858 }
0859
0860 inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
0861 {
0862 return d_1_0_Core->f.GetError();
0863 }
0864
0865 inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
0866 {
0867 d_1_0_Core->f.GetDoublev(pname, params);
0868 }
0869
0870 inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
0871 {
0872 d_1_0_Core->f.GetBooleanv(pname, params);
0873 }
0874
0875 inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0876 {
0877 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0878 }
0879
0880 inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
0881 {
0882 d_1_0_Core->f.ReadBuffer(mode);
0883 }
0884
0885 inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
0886 {
0887 d_1_0_Core->f.PixelStorei(pname, param);
0888 }
0889
0890 inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
0891 {
0892 d_1_0_Core->f.PixelStoref(pname, param);
0893 }
0894
0895 inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
0896 {
0897 d_1_0_Core->f.DepthFunc(func);
0898 }
0899
0900 inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0901 {
0902 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0903 }
0904
0905 inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0906 {
0907 d_1_0_Core->f.StencilFunc(func, ref, mask);
0908 }
0909
0910 inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
0911 {
0912 d_1_0_Core->f.LogicOp(opcode);
0913 }
0914
0915 inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
0916 {
0917 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0918 }
0919
0920 inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
0921 {
0922 d_1_0_Core->f.Flush();
0923 }
0924
0925 inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
0926 {
0927 d_1_0_Core->f.Finish();
0928 }
0929
0930 inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
0931 {
0932 d_1_0_Core->f.Enable(cap);
0933 }
0934
0935 inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
0936 {
0937 d_1_0_Core->f.Disable(cap);
0938 }
0939
0940 inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
0941 {
0942 d_1_0_Core->f.DepthMask(flag);
0943 }
0944
0945 inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0946 {
0947 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0948 }
0949
0950 inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
0951 {
0952 d_1_0_Core->f.StencilMask(mask);
0953 }
0954
0955 inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
0956 {
0957 d_1_0_Core->f.ClearDepth(depth);
0958 }
0959
0960 inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
0961 {
0962 d_1_0_Core->f.ClearStencil(s);
0963 }
0964
0965 inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0966 {
0967 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0968 }
0969
0970 inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
0971 {
0972 d_1_0_Core->f.Clear(mask);
0973 }
0974
0975 inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
0976 {
0977 d_1_0_Core->f.DrawBuffer(mode);
0978 }
0979
0980 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0981 {
0982 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0983 }
0984
0985 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0986 {
0987 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0988 }
0989
0990 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0991 {
0992 d_1_0_Core->f.TexParameteriv(target, pname, params);
0993 }
0994
0995 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
0996 {
0997 d_1_0_Core->f.TexParameteri(target, pname, param);
0998 }
0999
1000 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1001 {
1002 d_1_0_Core->f.TexParameterfv(target, pname, params);
1003 }
1004
1005 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1006 {
1007 d_1_0_Core->f.TexParameterf(target, pname, param);
1008 }
1009
1010 inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1011 {
1012 d_1_0_Core->f.Scissor(x, y, width, height);
1013 }
1014
1015 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1016 {
1017 d_1_0_Core->f.PolygonMode(face, mode);
1018 }
1019
1020 inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
1021 {
1022 d_1_0_Core->f.PointSize(size);
1023 }
1024
1025 inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
1026 {
1027 d_1_0_Core->f.LineWidth(width);
1028 }
1029
1030 inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
1031 {
1032 d_1_0_Core->f.Hint(target, mode);
1033 }
1034
1035 inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
1036 {
1037 d_1_0_Core->f.FrontFace(mode);
1038 }
1039
1040 inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
1041 {
1042 d_1_0_Core->f.CullFace(mode);
1043 }
1044
1045
1046
1047 inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
1048 {
1049 d_1_1_Deprecated->f.Indexubv(c);
1050 }
1051
1052 inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
1053 {
1054 d_1_1_Deprecated->f.Indexub(c);
1055 }
1056
1057 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
1058 {
1059 return d_1_1_Core->f.IsTexture(texture);
1060 }
1061
1062 inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1063 {
1064 d_1_1_Core->f.GenTextures(n, textures);
1065 }
1066
1067 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1068 {
1069 d_1_1_Core->f.DeleteTextures(n, textures);
1070 }
1071
1072 inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1073 {
1074 d_1_1_Core->f.BindTexture(target, texture);
1075 }
1076
1077 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1078 {
1079 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1080 }
1081
1082 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1083 {
1084 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1085 }
1086
1087 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1088 {
1089 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1090 }
1091
1092 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1093 {
1094 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1095 }
1096
1097 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1098 {
1099 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1100 }
1101
1102 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1103 {
1104 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1105 }
1106
1107 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1108 {
1109 d_1_1_Core->f.PolygonOffset(factor, units);
1110 }
1111
1112 inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1113 {
1114 d_1_1_Deprecated->f.GetPointerv(pname, params);
1115 }
1116
1117 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1118 {
1119 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1120 }
1121
1122 inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1123 {
1124 d_1_1_Core->f.DrawArrays(mode, first, count);
1125 }
1126
1127
1128
1129 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1130 {
1131 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1132 }
1133
1134 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1135 {
1136 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1137 }
1138
1139 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1140 {
1141 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1142 }
1143
1144 inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1145 {
1146 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1147 }
1148
1149 inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
1150 {
1151 d_1_2_Core->f.BlendEquation(mode);
1152 }
1153
1154 inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1155 {
1156 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1157 }
1158
1159
1160
1161 inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1162 {
1163 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1164 }
1165
1166 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1167 {
1168 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1169 }
1170
1171 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1172 {
1173 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1174 }
1175
1176 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1177 {
1178 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1179 }
1180
1181 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1182 {
1183 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1184 }
1185
1186 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1187 {
1188 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1189 }
1190
1191 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1192 {
1193 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1194 }
1195
1196 inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1197 {
1198 d_1_3_Core->f.SampleCoverage(value, invert);
1199 }
1200
1201 inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
1202 {
1203 d_1_3_Core->f.ActiveTexture(texture);
1204 }
1205
1206
1207
1208 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1209 {
1210 d_1_4_Core->f.PointParameteriv(pname, params);
1211 }
1212
1213 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
1214 {
1215 d_1_4_Core->f.PointParameteri(pname, param);
1216 }
1217
1218 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1219 {
1220 d_1_4_Core->f.PointParameterfv(pname, params);
1221 }
1222
1223 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1224 {
1225 d_1_4_Core->f.PointParameterf(pname, param);
1226 }
1227
1228 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1229 {
1230 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1231 }
1232
1233 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1234 {
1235 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1236 }
1237
1238 inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1239 {
1240 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1241 }
1242
1243
1244
1245 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1246 {
1247 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1248 }
1249
1250 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1251 {
1252 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1253 }
1254
1255 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
1256 {
1257 return d_1_5_Core->f.UnmapBuffer(target);
1258 }
1259
1260 inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
1261 {
1262 return d_1_5_Core->f.MapBuffer(target, access);
1263 }
1264
1265 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1266 {
1267 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1268 }
1269
1270 inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1271 {
1272 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1273 }
1274
1275 inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1276 {
1277 d_1_5_Core->f.BufferData(target, size, data, usage);
1278 }
1279
1280 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
1281 {
1282 return d_1_5_Core->f.IsBuffer(buffer);
1283 }
1284
1285 inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1286 {
1287 d_1_5_Core->f.GenBuffers(n, buffers);
1288 }
1289
1290 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1291 {
1292 d_1_5_Core->f.DeleteBuffers(n, buffers);
1293 }
1294
1295 inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1296 {
1297 d_1_5_Core->f.BindBuffer(target, buffer);
1298 }
1299
1300 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1301 {
1302 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1303 }
1304
1305 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1306 {
1307 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1308 }
1309
1310 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1311 {
1312 d_1_5_Core->f.GetQueryiv(target, pname, params);
1313 }
1314
1315 inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
1316 {
1317 d_1_5_Core->f.EndQuery(target);
1318 }
1319
1320 inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
1321 {
1322 d_1_5_Core->f.BeginQuery(target, id);
1323 }
1324
1325 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
1326 {
1327 return d_1_5_Core->f.IsQuery(id);
1328 }
1329
1330 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1331 {
1332 d_1_5_Core->f.DeleteQueries(n, ids);
1333 }
1334
1335 inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1336 {
1337 d_1_5_Core->f.GenQueries(n, ids);
1338 }
1339
1340
1341
1342 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1343 {
1344 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1345 }
1346
1347 inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
1348 {
1349 d_2_0_Core->f.ValidateProgram(program);
1350 }
1351
1352 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1353 {
1354 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1355 }
1356
1357 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1358 {
1359 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1360 }
1361
1362 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1363 {
1364 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1365 }
1366
1367 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1368 {
1369 d_2_0_Core->f.Uniform4iv(location, count, value);
1370 }
1371
1372 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1373 {
1374 d_2_0_Core->f.Uniform3iv(location, count, value);
1375 }
1376
1377 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1378 {
1379 d_2_0_Core->f.Uniform2iv(location, count, value);
1380 }
1381
1382 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1383 {
1384 d_2_0_Core->f.Uniform1iv(location, count, value);
1385 }
1386
1387 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1388 {
1389 d_2_0_Core->f.Uniform4fv(location, count, value);
1390 }
1391
1392 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1393 {
1394 d_2_0_Core->f.Uniform3fv(location, count, value);
1395 }
1396
1397 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1398 {
1399 d_2_0_Core->f.Uniform2fv(location, count, value);
1400 }
1401
1402 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1403 {
1404 d_2_0_Core->f.Uniform1fv(location, count, value);
1405 }
1406
1407 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1408 {
1409 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1410 }
1411
1412 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1413 {
1414 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1415 }
1416
1417 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1418 {
1419 d_2_0_Core->f.Uniform2i(location, v0, v1);
1420 }
1421
1422 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
1423 {
1424 d_2_0_Core->f.Uniform1i(location, v0);
1425 }
1426
1427 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1428 {
1429 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1430 }
1431
1432 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1433 {
1434 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1435 }
1436
1437 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1438 {
1439 d_2_0_Core->f.Uniform2f(location, v0, v1);
1440 }
1441
1442 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
1443 {
1444 d_2_0_Core->f.Uniform1f(location, v0);
1445 }
1446
1447 inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
1448 {
1449 d_2_0_Core->f.UseProgram(program);
1450 }
1451
1452 inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1453 {
1454 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1455 }
1456
1457 inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
1458 {
1459 d_2_0_Core->f.LinkProgram(program);
1460 }
1461
1462 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
1463 {
1464 return d_2_0_Core->f.IsShader(shader);
1465 }
1466
1467 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
1468 {
1469 return d_2_0_Core->f.IsProgram(program);
1470 }
1471
1472 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1473 {
1474 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1475 }
1476
1477 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1478 {
1479 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1480 }
1481
1482 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1483 {
1484 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1485 }
1486
1487 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1488 {
1489 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1490 }
1491
1492 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1493 {
1494 d_2_0_Core->f.GetUniformiv(program, location, params);
1495 }
1496
1497 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1498 {
1499 d_2_0_Core->f.GetUniformfv(program, location, params);
1500 }
1501
1502 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1503 {
1504 return d_2_0_Core->f.GetUniformLocation(program, name);
1505 }
1506
1507 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1508 {
1509 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1510 }
1511
1512 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1513 {
1514 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1515 }
1516
1517 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1518 {
1519 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1520 }
1521
1522 inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1523 {
1524 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1525 }
1526
1527 inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1528 {
1529 d_2_0_Core->f.GetProgramiv(program, pname, params);
1530 }
1531
1532 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1533 {
1534 return d_2_0_Core->f.GetAttribLocation(program, name);
1535 }
1536
1537 inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1538 {
1539 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1540 }
1541
1542 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1543 {
1544 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1545 }
1546
1547 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1548 {
1549 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1550 }
1551
1552 inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
1553 {
1554 d_2_0_Core->f.EnableVertexAttribArray(index);
1555 }
1556
1557 inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
1558 {
1559 d_2_0_Core->f.DisableVertexAttribArray(index);
1560 }
1561
1562 inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
1563 {
1564 d_2_0_Core->f.DetachShader(program, shader);
1565 }
1566
1567 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
1568 {
1569 d_2_0_Core->f.DeleteShader(shader);
1570 }
1571
1572 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
1573 {
1574 d_2_0_Core->f.DeleteProgram(program);
1575 }
1576
1577 inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
1578 {
1579 return d_2_0_Core->f.CreateShader(type);
1580 }
1581
1582 inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
1583 {
1584 return d_2_0_Core->f.CreateProgram();
1585 }
1586
1587 inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
1588 {
1589 d_2_0_Core->f.CompileShader(shader);
1590 }
1591
1592 inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1593 {
1594 d_2_0_Core->f.BindAttribLocation(program, index, name);
1595 }
1596
1597 inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
1598 {
1599 d_2_0_Core->f.AttachShader(program, shader);
1600 }
1601
1602 inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1603 {
1604 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1605 }
1606
1607 inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1608 {
1609 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1610 }
1611
1612 inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1613 {
1614 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1615 }
1616
1617 inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1618 {
1619 d_2_0_Core->f.DrawBuffers(n, bufs);
1620 }
1621
1622 inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1623 {
1624 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1625 }
1626
1627
1628
1629 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1630 {
1631 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1632 }
1633
1634 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1635 {
1636 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1637 }
1638
1639 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1640 {
1641 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1642 }
1643
1644 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1645 {
1646 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1647 }
1648
1649 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1650 {
1651 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1652 }
1653
1654 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1655 {
1656 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1657 }
1658
1659
1660
1661 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
1662 {
1663 return d_3_0_Core->f.IsVertexArray(array);
1664 }
1665
1666 inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1667 {
1668 d_3_0_Core->f.GenVertexArrays(n, arrays);
1669 }
1670
1671 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1672 {
1673 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1674 }
1675
1676 inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
1677 {
1678 d_3_0_Core->f.BindVertexArray(array);
1679 }
1680
1681 inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1682 {
1683 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1684 }
1685
1686 inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1687 {
1688 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1689 }
1690
1691 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1692 {
1693 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1694 }
1695
1696 inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1697 {
1698 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1699 }
1700
1701 inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1702 {
1703 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1704 }
1705
1706 inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
1707 {
1708 d_3_0_Core->f.GenerateMipmap(target);
1709 }
1710
1711 inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1712 {
1713 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1714 }
1715
1716 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1717 {
1718 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1719 }
1720
1721 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1722 {
1723 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1724 }
1725
1726 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1727 {
1728 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1729 }
1730
1731 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1732 {
1733 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1734 }
1735
1736 inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
1737 {
1738 return d_3_0_Core->f.CheckFramebufferStatus(target);
1739 }
1740
1741 inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1742 {
1743 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1744 }
1745
1746 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1747 {
1748 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1749 }
1750
1751 inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1752 {
1753 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1754 }
1755
1756 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
1757 {
1758 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1759 }
1760
1761 inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1762 {
1763 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1764 }
1765
1766 inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1767 {
1768 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1769 }
1770
1771 inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1772 {
1773 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1774 }
1775
1776 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1777 {
1778 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1779 }
1780
1781 inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1782 {
1783 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1784 }
1785
1786 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1787 {
1788 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1789 }
1790
1791 inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
1792 {
1793 return d_3_0_Core->f.GetStringi(name, index);
1794 }
1795
1796 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1797 {
1798 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1799 }
1800
1801 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1802 {
1803 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1804 }
1805
1806 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1807 {
1808 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1809 }
1810
1811 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1812 {
1813 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1814 }
1815
1816 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1817 {
1818 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1819 }
1820
1821 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1822 {
1823 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1824 }
1825
1826 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1827 {
1828 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1829 }
1830
1831 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1832 {
1833 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1834 }
1835
1836 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1837 {
1838 d_3_0_Core->f.Uniform4uiv(location, count, value);
1839 }
1840
1841 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1842 {
1843 d_3_0_Core->f.Uniform3uiv(location, count, value);
1844 }
1845
1846 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1847 {
1848 d_3_0_Core->f.Uniform2uiv(location, count, value);
1849 }
1850
1851 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1852 {
1853 d_3_0_Core->f.Uniform1uiv(location, count, value);
1854 }
1855
1856 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1857 {
1858 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1859 }
1860
1861 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1862 {
1863 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1864 }
1865
1866 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1867 {
1868 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1869 }
1870
1871 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
1872 {
1873 d_3_0_Core->f.Uniform1ui(location, v0);
1874 }
1875
1876 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1877 {
1878 return d_3_0_Core->f.GetFragDataLocation(program, name);
1879 }
1880
1881 inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1882 {
1883 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1884 }
1885
1886 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1887 {
1888 d_3_0_Core->f.GetUniformuiv(program, location, params);
1889 }
1890
1891 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1892 {
1893 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1894 }
1895
1896 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1897 {
1898 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1899 }
1900
1901 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1902 {
1903 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1904 }
1905
1906 inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
1907 {
1908 d_3_0_Core->f.EndConditionalRender();
1909 }
1910
1911 inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1912 {
1913 d_3_0_Core->f.BeginConditionalRender(id, mode);
1914 }
1915
1916 inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
1917 {
1918 d_3_0_Core->f.ClampColor(target, clamp);
1919 }
1920
1921 inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1922 {
1923 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1924 }
1925
1926 inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1927 {
1928 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1929 }
1930
1931 inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1932 {
1933 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1934 }
1935
1936 inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1937 {
1938 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1939 }
1940
1941 inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
1942 {
1943 d_3_0_Core->f.EndTransformFeedback();
1944 }
1945
1946 inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
1947 {
1948 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1949 }
1950
1951 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
1952 {
1953 return d_3_0_Core->f.IsEnabledi(target, index);
1954 }
1955
1956 inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
1957 {
1958 d_3_0_Core->f.Disablei(target, index);
1959 }
1960
1961 inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
1962 {
1963 d_3_0_Core->f.Enablei(target, index);
1964 }
1965
1966 inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1967 {
1968 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1969 }
1970
1971 inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1972 {
1973 d_3_0_Core->f.GetBooleani_v(target, index, data);
1974 }
1975
1976 inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1977 {
1978 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1979 }
1980
1981
1982
1983 inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1984 {
1985 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1986 }
1987
1988 inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1989 {
1990 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1991 }
1992
1993 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1994 {
1995 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1996 }
1997
1998 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1999 {
2000 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2001 }
2002
2003 inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2004 {
2005 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2006 }
2007
2008 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2009 {
2010 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2011 }
2012
2013 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2014 {
2015 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2016 }
2017
2018 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2019 {
2020 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2021 }
2022
2023 inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
2024 {
2025 d_3_1_Core->f.PrimitiveRestartIndex(index);
2026 }
2027
2028 inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2029 {
2030 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2031 }
2032
2033 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2034 {
2035 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2036 }
2037
2038 inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2039 {
2040 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2041 }
2042
2043
2044
2045 inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2046 {
2047 d_3_2_Core->f.SampleMaski(index, mask);
2048 }
2049
2050 inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2051 {
2052 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2053 }
2054
2055 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2056 {
2057 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2058 }
2059
2060 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2061 {
2062 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2063 }
2064
2065 inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2066 {
2067 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2068 }
2069
2070 inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2071 {
2072 d_3_2_Core->f.GetInteger64v(pname, params);
2073 }
2074
2075 inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2076 {
2077 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2078 }
2079
2080 inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2081 {
2082 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2083 }
2084
2085 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
2086 {
2087 d_3_2_Core->f.DeleteSync(sync);
2088 }
2089
2090 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
2091 {
2092 return d_3_2_Core->f.IsSync(sync);
2093 }
2094
2095 inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2096 {
2097 return d_3_2_Core->f.FenceSync(condition, flags);
2098 }
2099
2100 inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
2101 {
2102 d_3_2_Core->f.ProvokingVertex(mode);
2103 }
2104
2105 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2106 {
2107 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2108 }
2109
2110 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2111 {
2112 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2113 }
2114
2115 inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2116 {
2117 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2118 }
2119
2120 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2121 {
2122 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2123 }
2124
2125 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2126 {
2127 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2128 }
2129
2130 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2131 {
2132 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2133 }
2134
2135 inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2136 {
2137 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2138 }
2139
2140
2141
2142 inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2143 {
2144 d_1_0_Deprecated->f.Translatef(x, y, z);
2145 }
2146
2147 inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2148 {
2149 d_1_0_Deprecated->f.Translated(x, y, z);
2150 }
2151
2152 inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2153 {
2154 d_1_0_Deprecated->f.Scalef(x, y, z);
2155 }
2156
2157 inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2158 {
2159 d_1_0_Deprecated->f.Scaled(x, y, z);
2160 }
2161
2162 inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2163 {
2164 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2165 }
2166
2167 inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2168 {
2169 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2170 }
2171
2172 inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
2173 {
2174 d_1_0_Deprecated->f.PushMatrix();
2175 }
2176
2177 inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
2178 {
2179 d_1_0_Deprecated->f.PopMatrix();
2180 }
2181
2182 inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2183 {
2184 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2185 }
2186
2187 inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
2188 {
2189 d_1_0_Deprecated->f.MultMatrixd(m);
2190 }
2191
2192 inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
2193 {
2194 d_1_0_Deprecated->f.MultMatrixf(m);
2195 }
2196
2197 inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
2198 {
2199 d_1_0_Deprecated->f.MatrixMode(mode);
2200 }
2201
2202 inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
2203 {
2204 d_1_0_Deprecated->f.LoadMatrixd(m);
2205 }
2206
2207 inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
2208 {
2209 d_1_0_Deprecated->f.LoadMatrixf(m);
2210 }
2211
2212 inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
2213 {
2214 d_1_0_Deprecated->f.LoadIdentity();
2215 }
2216
2217 inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2218 {
2219 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2220 }
2221
2222 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
2223 {
2224 return d_1_0_Deprecated->f.IsList(list);
2225 }
2226
2227 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2228 {
2229 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2230 }
2231
2232 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2233 {
2234 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2235 }
2236
2237 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2238 {
2239 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2240 }
2241
2242 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2243 {
2244 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2245 }
2246
2247 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2248 {
2249 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2250 }
2251
2252 inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
2253 {
2254 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2255 }
2256
2257 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2258 {
2259 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2260 }
2261
2262 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2263 {
2264 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2265 }
2266
2267 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2268 {
2269 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2270 }
2271
2272 inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2273 {
2274 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2275 }
2276
2277 inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2278 {
2279 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2280 }
2281
2282 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2283 {
2284 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2285 }
2286
2287 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2288 {
2289 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2290 }
2291
2292 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2293 {
2294 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2295 }
2296
2297 inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2298 {
2299 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2300 }
2301
2302 inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2303 {
2304 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2305 }
2306
2307 inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2308 {
2309 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2310 }
2311
2312 inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2313 {
2314 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2315 }
2316
2317 inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2318 {
2319 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2320 }
2321
2322 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2323 {
2324 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2325 }
2326
2327 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2328 {
2329 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2330 }
2331
2332 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2333 {
2334 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2335 }
2336
2337 inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2338 {
2339 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2340 }
2341
2342 inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2343 {
2344 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2345 }
2346
2347 inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2348 {
2349 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2350 }
2351
2352 inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2353 {
2354 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2355 }
2356
2357 inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
2358 {
2359 d_1_0_Deprecated->f.EvalPoint2(i, j);
2360 }
2361
2362 inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2363 {
2364 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2365 }
2366
2367 inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
2368 {
2369 d_1_0_Deprecated->f.EvalPoint1(i);
2370 }
2371
2372 inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2373 {
2374 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2375 }
2376
2377 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
2378 {
2379 d_1_0_Deprecated->f.EvalCoord2fv(u);
2380 }
2381
2382 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2383 {
2384 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2385 }
2386
2387 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
2388 {
2389 d_1_0_Deprecated->f.EvalCoord2dv(u);
2390 }
2391
2392 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2393 {
2394 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2395 }
2396
2397 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
2398 {
2399 d_1_0_Deprecated->f.EvalCoord1fv(u);
2400 }
2401
2402 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
2403 {
2404 d_1_0_Deprecated->f.EvalCoord1f(u);
2405 }
2406
2407 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
2408 {
2409 d_1_0_Deprecated->f.EvalCoord1dv(u);
2410 }
2411
2412 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
2413 {
2414 d_1_0_Deprecated->f.EvalCoord1d(u);
2415 }
2416
2417 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2418 {
2419 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2420 }
2421
2422 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2423 {
2424 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2425 }
2426
2427 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2428 {
2429 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2430 }
2431
2432 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2433 {
2434 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2435 }
2436
2437 inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2438 {
2439 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2440 }
2441
2442 inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2443 {
2444 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2445 }
2446
2447 inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2448 {
2449 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2450 }
2451
2452 inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2453 {
2454 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2455 }
2456
2457 inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
2458 {
2459 d_1_0_Deprecated->f.PushAttrib(mask);
2460 }
2461
2462 inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
2463 {
2464 d_1_0_Deprecated->f.PopAttrib();
2465 }
2466
2467 inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
2468 {
2469 d_1_0_Deprecated->f.Accum(op, value);
2470 }
2471
2472 inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
2473 {
2474 d_1_0_Deprecated->f.IndexMask(mask);
2475 }
2476
2477 inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
2478 {
2479 d_1_0_Deprecated->f.ClearIndex(c);
2480 }
2481
2482 inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2483 {
2484 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2485 }
2486
2487 inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
2488 {
2489 d_1_0_Deprecated->f.PushName(name);
2490 }
2491
2492 inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
2493 {
2494 d_1_0_Deprecated->f.PopName();
2495 }
2496
2497 inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
2498 {
2499 d_1_0_Deprecated->f.PassThrough(token);
2500 }
2501
2502 inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
2503 {
2504 d_1_0_Deprecated->f.LoadName(name);
2505 }
2506
2507 inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
2508 {
2509 d_1_0_Deprecated->f.InitNames();
2510 }
2511
2512 inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
2513 {
2514 return d_1_0_Deprecated->f.RenderMode(mode);
2515 }
2516
2517 inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2518 {
2519 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2520 }
2521
2522 inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2523 {
2524 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2525 }
2526
2527 inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2528 {
2529 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2530 }
2531
2532 inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2533 {
2534 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2535 }
2536
2537 inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2538 {
2539 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2540 }
2541
2542 inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2543 {
2544 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2545 }
2546
2547 inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2548 {
2549 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2550 }
2551
2552 inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2553 {
2554 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2555 }
2556
2557 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2558 {
2559 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2560 }
2561
2562 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2563 {
2564 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2565 }
2566
2567 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2568 {
2569 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2570 }
2571
2572 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2573 {
2574 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2575 }
2576
2577 inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
2578 {
2579 d_1_0_Deprecated->f.ShadeModel(mode);
2580 }
2581
2582 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
2583 {
2584 d_1_0_Deprecated->f.PolygonStipple(mask);
2585 }
2586
2587 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2588 {
2589 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2590 }
2591
2592 inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2593 {
2594 d_1_0_Deprecated->f.Materiali(face, pname, param);
2595 }
2596
2597 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2598 {
2599 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2600 }
2601
2602 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2603 {
2604 d_1_0_Deprecated->f.Materialf(face, pname, param);
2605 }
2606
2607 inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2608 {
2609 d_1_0_Deprecated->f.LineStipple(factor, pattern);
2610 }
2611
2612 inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2613 {
2614 d_1_0_Deprecated->f.LightModeliv(pname, params);
2615 }
2616
2617 inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
2618 {
2619 d_1_0_Deprecated->f.LightModeli(pname, param);
2620 }
2621
2622 inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2623 {
2624 d_1_0_Deprecated->f.LightModelfv(pname, params);
2625 }
2626
2627 inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2628 {
2629 d_1_0_Deprecated->f.LightModelf(pname, param);
2630 }
2631
2632 inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2633 {
2634 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2635 }
2636
2637 inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2638 {
2639 d_1_0_Deprecated->f.Lighti(light, pname, param);
2640 }
2641
2642 inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2643 {
2644 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2645 }
2646
2647 inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
2648 {
2649 d_1_0_Deprecated->f.Lightf(light, pname, param);
2650 }
2651
2652 inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
2653 {
2654 d_1_0_Deprecated->f.Fogiv(pname, params);
2655 }
2656
2657 inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
2658 {
2659 d_1_0_Deprecated->f.Fogi(pname, param);
2660 }
2661
2662 inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
2663 {
2664 d_1_0_Deprecated->f.Fogfv(pname, params);
2665 }
2666
2667 inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
2668 {
2669 d_1_0_Deprecated->f.Fogf(pname, param);
2670 }
2671
2672 inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
2673 {
2674 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2675 }
2676
2677 inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
2678 {
2679 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2680 }
2681
2682 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
2683 {
2684 d_1_0_Deprecated->f.Vertex4sv(v);
2685 }
2686
2687 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2688 {
2689 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2690 }
2691
2692 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
2693 {
2694 d_1_0_Deprecated->f.Vertex4iv(v);
2695 }
2696
2697 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2698 {
2699 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2700 }
2701
2702 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
2703 {
2704 d_1_0_Deprecated->f.Vertex4fv(v);
2705 }
2706
2707 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2708 {
2709 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2710 }
2711
2712 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
2713 {
2714 d_1_0_Deprecated->f.Vertex4dv(v);
2715 }
2716
2717 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2718 {
2719 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2720 }
2721
2722 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
2723 {
2724 d_1_0_Deprecated->f.Vertex3sv(v);
2725 }
2726
2727 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
2728 {
2729 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2730 }
2731
2732 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
2733 {
2734 d_1_0_Deprecated->f.Vertex3iv(v);
2735 }
2736
2737 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
2738 {
2739 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2740 }
2741
2742 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
2743 {
2744 d_1_0_Deprecated->f.Vertex3fv(v);
2745 }
2746
2747 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2748 {
2749 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2750 }
2751
2752 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
2753 {
2754 d_1_0_Deprecated->f.Vertex3dv(v);
2755 }
2756
2757 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2758 {
2759 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2760 }
2761
2762 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
2763 {
2764 d_1_0_Deprecated->f.Vertex2sv(v);
2765 }
2766
2767 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
2768 {
2769 d_1_0_Deprecated->f.Vertex2s(x, y);
2770 }
2771
2772 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
2773 {
2774 d_1_0_Deprecated->f.Vertex2iv(v);
2775 }
2776
2777 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
2778 {
2779 d_1_0_Deprecated->f.Vertex2i(x, y);
2780 }
2781
2782 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
2783 {
2784 d_1_0_Deprecated->f.Vertex2fv(v);
2785 }
2786
2787 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
2788 {
2789 d_1_0_Deprecated->f.Vertex2f(x, y);
2790 }
2791
2792 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
2793 {
2794 d_1_0_Deprecated->f.Vertex2dv(v);
2795 }
2796
2797 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
2798 {
2799 d_1_0_Deprecated->f.Vertex2d(x, y);
2800 }
2801
2802 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
2803 {
2804 d_1_0_Deprecated->f.TexCoord4sv(v);
2805 }
2806
2807 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2808 {
2809 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2810 }
2811
2812 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
2813 {
2814 d_1_0_Deprecated->f.TexCoord4iv(v);
2815 }
2816
2817 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2818 {
2819 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2820 }
2821
2822 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
2823 {
2824 d_1_0_Deprecated->f.TexCoord4fv(v);
2825 }
2826
2827 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2828 {
2829 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2830 }
2831
2832 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
2833 {
2834 d_1_0_Deprecated->f.TexCoord4dv(v);
2835 }
2836
2837 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2838 {
2839 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2840 }
2841
2842 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
2843 {
2844 d_1_0_Deprecated->f.TexCoord3sv(v);
2845 }
2846
2847 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2848 {
2849 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2850 }
2851
2852 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
2853 {
2854 d_1_0_Deprecated->f.TexCoord3iv(v);
2855 }
2856
2857 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
2858 {
2859 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2860 }
2861
2862 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
2863 {
2864 d_1_0_Deprecated->f.TexCoord3fv(v);
2865 }
2866
2867 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2868 {
2869 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2870 }
2871
2872 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
2873 {
2874 d_1_0_Deprecated->f.TexCoord3dv(v);
2875 }
2876
2877 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2878 {
2879 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2880 }
2881
2882 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
2883 {
2884 d_1_0_Deprecated->f.TexCoord2sv(v);
2885 }
2886
2887 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
2888 {
2889 d_1_0_Deprecated->f.TexCoord2s(s, t);
2890 }
2891
2892 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
2893 {
2894 d_1_0_Deprecated->f.TexCoord2iv(v);
2895 }
2896
2897 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
2898 {
2899 d_1_0_Deprecated->f.TexCoord2i(s, t);
2900 }
2901
2902 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
2903 {
2904 d_1_0_Deprecated->f.TexCoord2fv(v);
2905 }
2906
2907 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
2908 {
2909 d_1_0_Deprecated->f.TexCoord2f(s, t);
2910 }
2911
2912 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
2913 {
2914 d_1_0_Deprecated->f.TexCoord2dv(v);
2915 }
2916
2917 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
2918 {
2919 d_1_0_Deprecated->f.TexCoord2d(s, t);
2920 }
2921
2922 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
2923 {
2924 d_1_0_Deprecated->f.TexCoord1sv(v);
2925 }
2926
2927 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
2928 {
2929 d_1_0_Deprecated->f.TexCoord1s(s);
2930 }
2931
2932 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
2933 {
2934 d_1_0_Deprecated->f.TexCoord1iv(v);
2935 }
2936
2937 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
2938 {
2939 d_1_0_Deprecated->f.TexCoord1i(s);
2940 }
2941
2942 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
2943 {
2944 d_1_0_Deprecated->f.TexCoord1fv(v);
2945 }
2946
2947 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
2948 {
2949 d_1_0_Deprecated->f.TexCoord1f(s);
2950 }
2951
2952 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
2953 {
2954 d_1_0_Deprecated->f.TexCoord1dv(v);
2955 }
2956
2957 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
2958 {
2959 d_1_0_Deprecated->f.TexCoord1d(s);
2960 }
2961
2962 inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
2963 {
2964 d_1_0_Deprecated->f.Rectsv(v1, v2);
2965 }
2966
2967 inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2968 {
2969 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2970 }
2971
2972 inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
2973 {
2974 d_1_0_Deprecated->f.Rectiv(v1, v2);
2975 }
2976
2977 inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2978 {
2979 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2980 }
2981
2982 inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
2983 {
2984 d_1_0_Deprecated->f.Rectfv(v1, v2);
2985 }
2986
2987 inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2988 {
2989 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2990 }
2991
2992 inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
2993 {
2994 d_1_0_Deprecated->f.Rectdv(v1, v2);
2995 }
2996
2997 inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2998 {
2999 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3000 }
3001
3002 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
3003 {
3004 d_1_0_Deprecated->f.RasterPos4sv(v);
3005 }
3006
3007 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3008 {
3009 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3010 }
3011
3012 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
3013 {
3014 d_1_0_Deprecated->f.RasterPos4iv(v);
3015 }
3016
3017 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3018 {
3019 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3020 }
3021
3022 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
3023 {
3024 d_1_0_Deprecated->f.RasterPos4fv(v);
3025 }
3026
3027 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3028 {
3029 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3030 }
3031
3032 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
3033 {
3034 d_1_0_Deprecated->f.RasterPos4dv(v);
3035 }
3036
3037 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3038 {
3039 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3040 }
3041
3042 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
3043 {
3044 d_1_0_Deprecated->f.RasterPos3sv(v);
3045 }
3046
3047 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3048 {
3049 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3050 }
3051
3052 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
3053 {
3054 d_1_0_Deprecated->f.RasterPos3iv(v);
3055 }
3056
3057 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3058 {
3059 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3060 }
3061
3062 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
3063 {
3064 d_1_0_Deprecated->f.RasterPos3fv(v);
3065 }
3066
3067 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3068 {
3069 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3070 }
3071
3072 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
3073 {
3074 d_1_0_Deprecated->f.RasterPos3dv(v);
3075 }
3076
3077 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3078 {
3079 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3080 }
3081
3082 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
3083 {
3084 d_1_0_Deprecated->f.RasterPos2sv(v);
3085 }
3086
3087 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3088 {
3089 d_1_0_Deprecated->f.RasterPos2s(x, y);
3090 }
3091
3092 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
3093 {
3094 d_1_0_Deprecated->f.RasterPos2iv(v);
3095 }
3096
3097 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
3098 {
3099 d_1_0_Deprecated->f.RasterPos2i(x, y);
3100 }
3101
3102 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
3103 {
3104 d_1_0_Deprecated->f.RasterPos2fv(v);
3105 }
3106
3107 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3108 {
3109 d_1_0_Deprecated->f.RasterPos2f(x, y);
3110 }
3111
3112 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
3113 {
3114 d_1_0_Deprecated->f.RasterPos2dv(v);
3115 }
3116
3117 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3118 {
3119 d_1_0_Deprecated->f.RasterPos2d(x, y);
3120 }
3121
3122 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
3123 {
3124 d_1_0_Deprecated->f.Normal3sv(v);
3125 }
3126
3127 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3128 {
3129 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3130 }
3131
3132 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
3133 {
3134 d_1_0_Deprecated->f.Normal3iv(v);
3135 }
3136
3137 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3138 {
3139 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3140 }
3141
3142 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
3143 {
3144 d_1_0_Deprecated->f.Normal3fv(v);
3145 }
3146
3147 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3148 {
3149 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3150 }
3151
3152 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
3153 {
3154 d_1_0_Deprecated->f.Normal3dv(v);
3155 }
3156
3157 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3158 {
3159 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3160 }
3161
3162 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
3163 {
3164 d_1_0_Deprecated->f.Normal3bv(v);
3165 }
3166
3167 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3168 {
3169 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3170 }
3171
3172 inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
3173 {
3174 d_1_0_Deprecated->f.Indexsv(c);
3175 }
3176
3177 inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
3178 {
3179 d_1_0_Deprecated->f.Indexs(c);
3180 }
3181
3182 inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
3183 {
3184 d_1_0_Deprecated->f.Indexiv(c);
3185 }
3186
3187 inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
3188 {
3189 d_1_0_Deprecated->f.Indexi(c);
3190 }
3191
3192 inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
3193 {
3194 d_1_0_Deprecated->f.Indexfv(c);
3195 }
3196
3197 inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
3198 {
3199 d_1_0_Deprecated->f.Indexf(c);
3200 }
3201
3202 inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
3203 {
3204 d_1_0_Deprecated->f.Indexdv(c);
3205 }
3206
3207 inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
3208 {
3209 d_1_0_Deprecated->f.Indexd(c);
3210 }
3211
3212 inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
3213 {
3214 d_1_0_Deprecated->f.End();
3215 }
3216
3217 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
3218 {
3219 d_1_0_Deprecated->f.EdgeFlagv(flag);
3220 }
3221
3222 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
3223 {
3224 d_1_0_Deprecated->f.EdgeFlag(flag);
3225 }
3226
3227 inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
3228 {
3229 d_1_0_Deprecated->f.Color4usv(v);
3230 }
3231
3232 inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3233 {
3234 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3235 }
3236
3237 inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
3238 {
3239 d_1_0_Deprecated->f.Color4uiv(v);
3240 }
3241
3242 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3243 {
3244 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3245 }
3246
3247 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
3248 {
3249 d_1_0_Deprecated->f.Color4ubv(v);
3250 }
3251
3252 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3253 {
3254 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3255 }
3256
3257 inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
3258 {
3259 d_1_0_Deprecated->f.Color4sv(v);
3260 }
3261
3262 inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3263 {
3264 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3265 }
3266
3267 inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
3268 {
3269 d_1_0_Deprecated->f.Color4iv(v);
3270 }
3271
3272 inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3273 {
3274 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3275 }
3276
3277 inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
3278 {
3279 d_1_0_Deprecated->f.Color4fv(v);
3280 }
3281
3282 inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3283 {
3284 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3285 }
3286
3287 inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
3288 {
3289 d_1_0_Deprecated->f.Color4dv(v);
3290 }
3291
3292 inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3293 {
3294 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3295 }
3296
3297 inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
3298 {
3299 d_1_0_Deprecated->f.Color4bv(v);
3300 }
3301
3302 inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3303 {
3304 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3305 }
3306
3307 inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
3308 {
3309 d_1_0_Deprecated->f.Color3usv(v);
3310 }
3311
3312 inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3313 {
3314 d_1_0_Deprecated->f.Color3us(red, green, blue);
3315 }
3316
3317 inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
3318 {
3319 d_1_0_Deprecated->f.Color3uiv(v);
3320 }
3321
3322 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3323 {
3324 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3325 }
3326
3327 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
3328 {
3329 d_1_0_Deprecated->f.Color3ubv(v);
3330 }
3331
3332 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3333 {
3334 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3335 }
3336
3337 inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
3338 {
3339 d_1_0_Deprecated->f.Color3sv(v);
3340 }
3341
3342 inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3343 {
3344 d_1_0_Deprecated->f.Color3s(red, green, blue);
3345 }
3346
3347 inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
3348 {
3349 d_1_0_Deprecated->f.Color3iv(v);
3350 }
3351
3352 inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3353 {
3354 d_1_0_Deprecated->f.Color3i(red, green, blue);
3355 }
3356
3357 inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
3358 {
3359 d_1_0_Deprecated->f.Color3fv(v);
3360 }
3361
3362 inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3363 {
3364 d_1_0_Deprecated->f.Color3f(red, green, blue);
3365 }
3366
3367 inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
3368 {
3369 d_1_0_Deprecated->f.Color3dv(v);
3370 }
3371
3372 inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3373 {
3374 d_1_0_Deprecated->f.Color3d(red, green, blue);
3375 }
3376
3377 inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
3378 {
3379 d_1_0_Deprecated->f.Color3bv(v);
3380 }
3381
3382 inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3383 {
3384 d_1_0_Deprecated->f.Color3b(red, green, blue);
3385 }
3386
3387 inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3388 {
3389 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3390 }
3391
3392 inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
3393 {
3394 d_1_0_Deprecated->f.Begin(mode);
3395 }
3396
3397 inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
3398 {
3399 d_1_0_Deprecated->f.ListBase(base);
3400 }
3401
3402 inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
3403 {
3404 return d_1_0_Deprecated->f.GenLists(range);
3405 }
3406
3407 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3408 {
3409 d_1_0_Deprecated->f.DeleteLists(list, range);
3410 }
3411
3412 inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3413 {
3414 d_1_0_Deprecated->f.CallLists(n, type, lists);
3415 }
3416
3417 inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
3418 {
3419 d_1_0_Deprecated->f.CallList(list);
3420 }
3421
3422 inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
3423 {
3424 d_1_0_Deprecated->f.EndList();
3425 }
3426
3427 inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
3428 {
3429 d_1_0_Deprecated->f.NewList(list, mode);
3430 }
3431
3432
3433
3434 inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
3435 {
3436 d_1_1_Deprecated->f.PushClientAttrib(mask);
3437 }
3438
3439 inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
3440 {
3441 d_1_1_Deprecated->f.PopClientAttrib();
3442 }
3443
3444 inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3445 {
3446 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3447 }
3448
3449 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3450 {
3451 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3452 }
3453
3454 inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3455 {
3456 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3457 }
3458
3459 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3460 {
3461 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3462 }
3463
3464 inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3465 {
3466 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3467 }
3468
3469 inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3470 {
3471 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3472 }
3473
3474 inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3475 {
3476 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3477 }
3478
3479 inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
3480 {
3481 d_1_1_Deprecated->f.EnableClientState(array);
3482 }
3483
3484 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3485 {
3486 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3487 }
3488
3489 inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
3490 {
3491 d_1_1_Deprecated->f.DisableClientState(array);
3492 }
3493
3494 inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3495 {
3496 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3497 }
3498
3499 inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
3500 {
3501 d_1_1_Deprecated->f.ArrayElement(i);
3502 }
3503
3504
3505
3506 inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
3507 {
3508 d_1_2_Deprecated->f.ResetMinmax(target);
3509 }
3510
3511 inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
3512 {
3513 d_1_2_Deprecated->f.ResetHistogram(target);
3514 }
3515
3516 inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3517 {
3518 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3519 }
3520
3521 inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3522 {
3523 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3524 }
3525
3526 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3527 {
3528 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3529 }
3530
3531 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3532 {
3533 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3534 }
3535
3536 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3537 {
3538 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3539 }
3540
3541 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3542 {
3543 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3544 }
3545
3546 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3547 {
3548 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3549 }
3550
3551 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3552 {
3553 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3554 }
3555
3556 inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3557 {
3558 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3559 }
3560
3561 inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3562 {
3563 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3564 }
3565
3566 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3567 {
3568 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3569 }
3570
3571 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3572 {
3573 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3574 }
3575
3576 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3577 {
3578 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3579 }
3580
3581 inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3582 {
3583 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3584 }
3585
3586 inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3587 {
3588 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3589 }
3590
3591 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3592 {
3593 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3594 }
3595
3596 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3597 {
3598 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3599 }
3600
3601 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3602 {
3603 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3604 }
3605
3606 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3607 {
3608 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3609 }
3610
3611 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3612 {
3613 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3614 }
3615
3616 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3617 {
3618 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3619 }
3620
3621 inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3622 {
3623 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3624 }
3625
3626 inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3627 {
3628 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3629 }
3630
3631 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3632 {
3633 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3634 }
3635
3636 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3637 {
3638 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3639 }
3640
3641 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3642 {
3643 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3644 }
3645
3646 inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3647 {
3648 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3649 }
3650
3651 inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3652 {
3653 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3654 }
3655
3656 inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3657 {
3658 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3659 }
3660
3661 inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3662 {
3663 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3664 }
3665
3666
3667
3668 inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
3669 {
3670 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3671 }
3672
3673 inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
3674 {
3675 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3676 }
3677
3678 inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
3679 {
3680 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3681 }
3682
3683 inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
3684 {
3685 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3686 }
3687
3688 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3689 {
3690 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3691 }
3692
3693 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3694 {
3695 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3696 }
3697
3698 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
3699 {
3700 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3701 }
3702
3703 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3704 {
3705 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3706 }
3707
3708 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3709 {
3710 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3711 }
3712
3713 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3714 {
3715 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3716 }
3717
3718 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3719 {
3720 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3721 }
3722
3723 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3724 {
3725 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3726 }
3727
3728 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3729 {
3730 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3731 }
3732
3733 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3734 {
3735 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3736 }
3737
3738 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
3739 {
3740 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3741 }
3742
3743 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3744 {
3745 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3746 }
3747
3748 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3749 {
3750 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3751 }
3752
3753 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3754 {
3755 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3756 }
3757
3758 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3759 {
3760 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3761 }
3762
3763 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3764 {
3765 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3766 }
3767
3768 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3769 {
3770 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3771 }
3772
3773 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3774 {
3775 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3776 }
3777
3778 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
3779 {
3780 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3781 }
3782
3783 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3784 {
3785 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3786 }
3787
3788 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3789 {
3790 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3791 }
3792
3793 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3794 {
3795 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3796 }
3797
3798 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3799 {
3800 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3801 }
3802
3803 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3804 {
3805 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3806 }
3807
3808 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3809 {
3810 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3811 }
3812
3813 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
3814 {
3815 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3816 }
3817
3818 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
3819 {
3820 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3821 }
3822
3823 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
3824 {
3825 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3826 }
3827
3828 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3829 {
3830 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3831 }
3832
3833 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
3834 {
3835 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3836 }
3837
3838 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3839 {
3840 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3841 }
3842
3843 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
3844 {
3845 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3846 }
3847
3848 inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
3849 {
3850 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3851 }
3852
3853
3854
3855 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
3856 {
3857 d_1_4_Deprecated->f.WindowPos3sv(v);
3858 }
3859
3860 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3861 {
3862 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3863 }
3864
3865 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
3866 {
3867 d_1_4_Deprecated->f.WindowPos3iv(v);
3868 }
3869
3870 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
3871 {
3872 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3873 }
3874
3875 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
3876 {
3877 d_1_4_Deprecated->f.WindowPos3fv(v);
3878 }
3879
3880 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3881 {
3882 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3883 }
3884
3885 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
3886 {
3887 d_1_4_Deprecated->f.WindowPos3dv(v);
3888 }
3889
3890 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3891 {
3892 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3893 }
3894
3895 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
3896 {
3897 d_1_4_Deprecated->f.WindowPos2sv(v);
3898 }
3899
3900 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
3901 {
3902 d_1_4_Deprecated->f.WindowPos2s(x, y);
3903 }
3904
3905 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
3906 {
3907 d_1_4_Deprecated->f.WindowPos2iv(v);
3908 }
3909
3910 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
3911 {
3912 d_1_4_Deprecated->f.WindowPos2i(x, y);
3913 }
3914
3915 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
3916 {
3917 d_1_4_Deprecated->f.WindowPos2fv(v);
3918 }
3919
3920 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
3921 {
3922 d_1_4_Deprecated->f.WindowPos2f(x, y);
3923 }
3924
3925 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
3926 {
3927 d_1_4_Deprecated->f.WindowPos2dv(v);
3928 }
3929
3930 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
3931 {
3932 d_1_4_Deprecated->f.WindowPos2d(x, y);
3933 }
3934
3935 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3936 {
3937 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3938 }
3939
3940 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
3941 {
3942 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3943 }
3944
3945 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3946 {
3947 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3948 }
3949
3950 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
3951 {
3952 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3953 }
3954
3955 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3956 {
3957 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3958 }
3959
3960 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
3961 {
3962 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3963 }
3964
3965 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3966 {
3967 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3968 }
3969
3970 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
3971 {
3972 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3973 }
3974
3975 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3976 {
3977 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3978 }
3979
3980 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
3981 {
3982 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3983 }
3984
3985 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3986 {
3987 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3988 }
3989
3990 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
3991 {
3992 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3993 }
3994
3995 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3996 {
3997 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3998 }
3999
4000 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4001 {
4002 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4003 }
4004
4005 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4006 {
4007 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4008 }
4009
4010 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4011 {
4012 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4013 }
4014
4015 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4016 {
4017 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4018 }
4019
4020 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4021 {
4022 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4023 }
4024
4025 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
4026 {
4027 d_1_4_Deprecated->f.FogCoorddv(coord);
4028 }
4029
4030 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
4031 {
4032 d_1_4_Deprecated->f.FogCoordd(coord);
4033 }
4034
4035 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
4036 {
4037 d_1_4_Deprecated->f.FogCoordfv(coord);
4038 }
4039
4040 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
4041 {
4042 d_1_4_Deprecated->f.FogCoordf(coord);
4043 }
4044
4045
4046
4047
4048
4049 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4050 {
4051 d_2_0_Core->f.VertexAttrib4usv(index, v);
4052 }
4053
4054 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4055 {
4056 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4057 }
4058
4059 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4060 {
4061 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4062 }
4063
4064 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4065 {
4066 d_2_0_Core->f.VertexAttrib4sv(index, v);
4067 }
4068
4069 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4070 {
4071 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4072 }
4073
4074 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4075 {
4076 d_2_0_Core->f.VertexAttrib4iv(index, v);
4077 }
4078
4079 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4080 {
4081 d_2_0_Core->f.VertexAttrib4fv(index, v);
4082 }
4083
4084 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4085 {
4086 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4087 }
4088
4089 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4090 {
4091 d_2_0_Core->f.VertexAttrib4dv(index, v);
4092 }
4093
4094 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4095 {
4096 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4097 }
4098
4099 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4100 {
4101 d_2_0_Core->f.VertexAttrib4bv(index, v);
4102 }
4103
4104 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4105 {
4106 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4107 }
4108
4109 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4110 {
4111 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4112 }
4113
4114 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4115 {
4116 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4117 }
4118
4119 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4120 {
4121 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4122 }
4123
4124 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4125 {
4126 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4127 }
4128
4129 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4130 {
4131 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4132 }
4133
4134 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4135 {
4136 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4137 }
4138
4139 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4140 {
4141 d_2_0_Core->f.VertexAttrib3sv(index, v);
4142 }
4143
4144 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4145 {
4146 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4147 }
4148
4149 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4150 {
4151 d_2_0_Core->f.VertexAttrib3fv(index, v);
4152 }
4153
4154 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4155 {
4156 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4157 }
4158
4159 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4160 {
4161 d_2_0_Core->f.VertexAttrib3dv(index, v);
4162 }
4163
4164 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4165 {
4166 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4167 }
4168
4169 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4170 {
4171 d_2_0_Core->f.VertexAttrib2sv(index, v);
4172 }
4173
4174 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4175 {
4176 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4177 }
4178
4179 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4180 {
4181 d_2_0_Core->f.VertexAttrib2fv(index, v);
4182 }
4183
4184 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4185 {
4186 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4187 }
4188
4189 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4190 {
4191 d_2_0_Core->f.VertexAttrib2dv(index, v);
4192 }
4193
4194 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4195 {
4196 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4197 }
4198
4199 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4200 {
4201 d_2_0_Core->f.VertexAttrib1sv(index, v);
4202 }
4203
4204 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4205 {
4206 d_2_0_Core->f.VertexAttrib1s(index, x);
4207 }
4208
4209 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4210 {
4211 d_2_0_Core->f.VertexAttrib1fv(index, v);
4212 }
4213
4214 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4215 {
4216 d_2_0_Core->f.VertexAttrib1f(index, x);
4217 }
4218
4219 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4220 {
4221 d_2_0_Core->f.VertexAttrib1dv(index, v);
4222 }
4223
4224 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4225 {
4226 d_2_0_Core->f.VertexAttrib1d(index, x);
4227 }
4228
4229
4230
4231
4232
4233 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4234 {
4235 d_3_0_Core->f.VertexAttribI4usv(index, v);
4236 }
4237
4238 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4239 {
4240 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4241 }
4242
4243 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4244 {
4245 d_3_0_Core->f.VertexAttribI4sv(index, v);
4246 }
4247
4248 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4249 {
4250 d_3_0_Core->f.VertexAttribI4bv(index, v);
4251 }
4252
4253 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4254 {
4255 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4256 }
4257
4258 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4259 {
4260 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4261 }
4262
4263 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4264 {
4265 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4266 }
4267
4268 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4269 {
4270 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4271 }
4272
4273 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4274 {
4275 d_3_0_Core->f.VertexAttribI4iv(index, v);
4276 }
4277
4278 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4279 {
4280 d_3_0_Core->f.VertexAttribI3iv(index, v);
4281 }
4282
4283 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4284 {
4285 d_3_0_Core->f.VertexAttribI2iv(index, v);
4286 }
4287
4288 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4289 {
4290 d_3_0_Core->f.VertexAttribI1iv(index, v);
4291 }
4292
4293 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4294 {
4295 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4296 }
4297
4298 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4299 {
4300 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4301 }
4302
4303 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4304 {
4305 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4306 }
4307
4308 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4309 {
4310 d_3_0_Core->f.VertexAttribI1ui(index, x);
4311 }
4312
4313 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4314 {
4315 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4316 }
4317
4318 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4319 {
4320 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4321 }
4322
4323 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4324 {
4325 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4326 }
4327
4328 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4329 {
4330 d_3_0_Core->f.VertexAttribI1i(index, x);
4331 }
4332
4333
4334
4335
4336
4337
4338
4339 QT_END_NAMESPACE
4340
4341 #endif
4342
4343 #endif