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0001 // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0002 // Copyright (C) 2016 The Qt Company Ltd.
0003 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
0004 /***************************************************************************
0005 ** This file was generated by glgen version 0.1
0006 ** Command line was: glgen
0007 **
0008 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0009 **
0010 ** This is an auto-generated file.
0011 ** Do not edit! All changes made to it will be lost.
0012 **
0013 ****************************************************************************/
0014 
0015 #ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
0016 #define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
0017 
0018 #include <QtOpenGL/qtopenglglobal.h>
0019 
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021 
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025 
0026 QT_BEGIN_NAMESPACE
0027 
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031     QOpenGLFunctions_3_2_Compatibility();
0032     ~QOpenGLFunctions_3_2_Compatibility();
0033 
0034     bool initializeOpenGLFunctions() override;
0035 
0036     // OpenGL 1.0 core functions
0037     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038     void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039     GLboolean glIsEnabled(GLenum cap);
0040     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045     const GLubyte * glGetString(GLenum name);
0046     void glGetIntegerv(GLenum pname, GLint *params);
0047     void glGetFloatv(GLenum pname, GLfloat *params);
0048     GLenum glGetError();
0049     void glGetDoublev(GLenum pname, GLdouble *params);
0050     void glGetBooleanv(GLenum pname, GLboolean *params);
0051     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052     void glReadBuffer(GLenum mode);
0053     void glPixelStorei(GLenum pname, GLint param);
0054     void glPixelStoref(GLenum pname, GLfloat param);
0055     void glDepthFunc(GLenum func);
0056     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058     void glLogicOp(GLenum opcode);
0059     void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060     void glFlush();
0061     void glFinish();
0062     void glEnable(GLenum cap);
0063     void glDisable(GLenum cap);
0064     void glDepthMask(GLboolean flag);
0065     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066     void glStencilMask(GLuint mask);
0067     void glClearDepth(GLdouble depth);
0068     void glClearStencil(GLint s);
0069     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070     void glClear(GLbitfield mask);
0071     void glDrawBuffer(GLenum mode);
0072     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075     void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079     void glPolygonMode(GLenum face, GLenum mode);
0080     void glPointSize(GLfloat size);
0081     void glLineWidth(GLfloat width);
0082     void glHint(GLenum target, GLenum mode);
0083     void glFrontFace(GLenum mode);
0084     void glCullFace(GLenum mode);
0085 
0086     // OpenGL 1.1 core functions
0087     void glIndexubv(const GLubyte *c);
0088     void glIndexub(GLubyte c);
0089     GLboolean glIsTexture(GLuint texture);
0090     void glGenTextures(GLsizei n, GLuint *textures);
0091     void glDeleteTextures(GLsizei n, const GLuint *textures);
0092     void glBindTexture(GLenum target, GLuint texture);
0093     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0094     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0095     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0096     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0097     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0098     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0099     void glPolygonOffset(GLfloat factor, GLfloat units);
0100     void glGetPointerv(GLenum pname, GLvoid* *params);
0101     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0102     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0103 
0104     // OpenGL 1.2 core functions
0105     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0106     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0107     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0108     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0109     void glBlendEquation(GLenum mode);
0110     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0111 
0112     // OpenGL 1.3 core functions
0113     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0114     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0115     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0116     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0117     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0118     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0119     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0120     void glSampleCoverage(GLfloat value, GLboolean invert);
0121     void glActiveTexture(GLenum texture);
0122 
0123     // OpenGL 1.4 core functions
0124     void glPointParameteriv(GLenum pname, const GLint *params);
0125     void glPointParameteri(GLenum pname, GLint param);
0126     void glPointParameterfv(GLenum pname, const GLfloat *params);
0127     void glPointParameterf(GLenum pname, GLfloat param);
0128     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0129     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0130     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0131 
0132     // OpenGL 1.5 core functions
0133     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0134     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0135     GLboolean glUnmapBuffer(GLenum target);
0136     GLvoid* glMapBuffer(GLenum target, GLenum access);
0137     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0138     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0139     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0140     GLboolean glIsBuffer(GLuint buffer);
0141     void glGenBuffers(GLsizei n, GLuint *buffers);
0142     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0143     void glBindBuffer(GLenum target, GLuint buffer);
0144     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0145     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0146     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0147     void glEndQuery(GLenum target);
0148     void glBeginQuery(GLenum target, GLuint id);
0149     GLboolean glIsQuery(GLuint id);
0150     void glDeleteQueries(GLsizei n, const GLuint *ids);
0151     void glGenQueries(GLsizei n, GLuint *ids);
0152 
0153     // OpenGL 2.0 core functions
0154     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0155     void glValidateProgram(GLuint program);
0156     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0157     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0158     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0159     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0160     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0161     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0162     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0163     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0164     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0165     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0166     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0167     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0168     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0169     void glUniform2i(GLint location, GLint v0, GLint v1);
0170     void glUniform1i(GLint location, GLint v0);
0171     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0172     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0173     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0174     void glUniform1f(GLint location, GLfloat v0);
0175     void glUseProgram(GLuint program);
0176     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0177     void glLinkProgram(GLuint program);
0178     GLboolean glIsShader(GLuint shader);
0179     GLboolean glIsProgram(GLuint program);
0180     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0181     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0182     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0183     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0184     void glGetUniformiv(GLuint program, GLint location, GLint *params);
0185     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0186     GLint glGetUniformLocation(GLuint program, const GLchar *name);
0187     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0188     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0189     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0190     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0191     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0192     GLint glGetAttribLocation(GLuint program, const GLchar *name);
0193     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0194     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0195     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0196     void glEnableVertexAttribArray(GLuint index);
0197     void glDisableVertexAttribArray(GLuint index);
0198     void glDetachShader(GLuint program, GLuint shader);
0199     void glDeleteShader(GLuint shader);
0200     void glDeleteProgram(GLuint program);
0201     GLuint glCreateShader(GLenum type);
0202     GLuint glCreateProgram();
0203     void glCompileShader(GLuint shader);
0204     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0205     void glAttachShader(GLuint program, GLuint shader);
0206     void glStencilMaskSeparate(GLenum face, GLuint mask);
0207     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0208     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0209     void glDrawBuffers(GLsizei n, const GLenum *bufs);
0210     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0211 
0212     // OpenGL 2.1 core functions
0213     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0214     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0215     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0216     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0217     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0218     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0219 
0220     // OpenGL 3.0 core functions
0221     GLboolean glIsVertexArray(GLuint array);
0222     void glGenVertexArrays(GLsizei n, GLuint *arrays);
0223     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
0224     void glBindVertexArray(GLuint array);
0225     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
0226     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
0227     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
0228     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
0229     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
0230     void glGenerateMipmap(GLenum target);
0231     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
0232     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
0233     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
0234     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0235     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
0236     GLenum glCheckFramebufferStatus(GLenum target);
0237     void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
0238     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
0239     void glBindFramebuffer(GLenum target, GLuint framebuffer);
0240     GLboolean glIsFramebuffer(GLuint framebuffer);
0241     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
0242     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
0243     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
0244     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
0245     void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
0246     GLboolean glIsRenderbuffer(GLuint renderbuffer);
0247     const GLubyte * glGetStringi(GLenum name, GLuint index);
0248     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
0249     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
0250     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
0251     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
0252     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
0253     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
0254     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
0255     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
0256     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
0257     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
0258     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
0259     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
0260     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
0261     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
0262     void glUniform2ui(GLint location, GLuint v0, GLuint v1);
0263     void glUniform1ui(GLint location, GLuint v0);
0264     GLint glGetFragDataLocation(GLuint program, const GLchar *name);
0265     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
0266     void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
0267     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
0268     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
0269     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0270     void glEndConditionalRender();
0271     void glBeginConditionalRender(GLuint id, GLenum mode);
0272     void glClampColor(GLenum target, GLenum clamp);
0273     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
0274     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
0275     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
0276     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
0277     void glEndTransformFeedback();
0278     void glBeginTransformFeedback(GLenum primitiveMode);
0279     GLboolean glIsEnabledi(GLenum target, GLuint index);
0280     void glDisablei(GLenum target, GLuint index);
0281     void glEnablei(GLenum target, GLuint index);
0282     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
0283     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
0284     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
0285 
0286     // OpenGL 3.1 core functions
0287     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
0288     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
0289     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
0290     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
0291     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
0292     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
0293     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
0294     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
0295     void glPrimitiveRestartIndex(GLuint index);
0296     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
0297     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
0298     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
0299 
0300     // OpenGL 3.2 core functions
0301     void glSampleMaski(GLuint index, GLbitfield mask);
0302     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
0303     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
0304     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
0305     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
0306     void glGetInteger64v(GLenum pname, GLint64 *params);
0307     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0308     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
0309     void glDeleteSync(GLsync sync);
0310     GLboolean glIsSync(GLsync sync);
0311     GLsync glFenceSync(GLenum condition, GLbitfield flags);
0312     void glProvokingVertex(GLenum mode);
0313     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
0314     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
0315     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0316     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
0317     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
0318     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
0319     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
0320 
0321     // OpenGL 1.0 deprecated functions
0322     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
0323     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
0324     void glScalef(GLfloat x, GLfloat y, GLfloat z);
0325     void glScaled(GLdouble x, GLdouble y, GLdouble z);
0326     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
0327     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
0328     void glPushMatrix();
0329     void glPopMatrix();
0330     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0331     void glMultMatrixd(const GLdouble *m);
0332     void glMultMatrixf(const GLfloat *m);
0333     void glMatrixMode(GLenum mode);
0334     void glLoadMatrixd(const GLdouble *m);
0335     void glLoadMatrixf(const GLfloat *m);
0336     void glLoadIdentity();
0337     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0338     GLboolean glIsList(GLuint list);
0339     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
0340     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
0341     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
0342     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
0343     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
0344     void glGetPolygonStipple(GLubyte *mask);
0345     void glGetPixelMapusv(GLenum map, GLushort *values);
0346     void glGetPixelMapuiv(GLenum map, GLuint *values);
0347     void glGetPixelMapfv(GLenum map, GLfloat *values);
0348     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
0349     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
0350     void glGetMapiv(GLenum target, GLenum query, GLint *v);
0351     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
0352     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
0353     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
0354     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
0355     void glGetClipPlane(GLenum plane, GLdouble *equation);
0356     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0357     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
0358     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
0359     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
0360     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
0361     void glPixelTransferi(GLenum pname, GLint param);
0362     void glPixelTransferf(GLenum pname, GLfloat param);
0363     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
0364     void glAlphaFunc(GLenum func, GLfloat ref);
0365     void glEvalPoint2(GLint i, GLint j);
0366     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
0367     void glEvalPoint1(GLint i);
0368     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
0369     void glEvalCoord2fv(const GLfloat *u);
0370     void glEvalCoord2f(GLfloat u, GLfloat v);
0371     void glEvalCoord2dv(const GLdouble *u);
0372     void glEvalCoord2d(GLdouble u, GLdouble v);
0373     void glEvalCoord1fv(const GLfloat *u);
0374     void glEvalCoord1f(GLfloat u);
0375     void glEvalCoord1dv(const GLdouble *u);
0376     void glEvalCoord1d(GLdouble u);
0377     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
0378     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
0379     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
0380     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
0381     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
0382     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
0383     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
0384     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
0385     void glPushAttrib(GLbitfield mask);
0386     void glPopAttrib();
0387     void glAccum(GLenum op, GLfloat value);
0388     void glIndexMask(GLuint mask);
0389     void glClearIndex(GLfloat c);
0390     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0391     void glPushName(GLuint name);
0392     void glPopName();
0393     void glPassThrough(GLfloat token);
0394     void glLoadName(GLuint name);
0395     void glInitNames();
0396     GLint glRenderMode(GLenum mode);
0397     void glSelectBuffer(GLsizei size, GLuint *buffer);
0398     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
0399     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
0400     void glTexGeni(GLenum coord, GLenum pname, GLint param);
0401     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
0402     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
0403     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
0404     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
0405     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
0406     void glTexEnvi(GLenum target, GLenum pname, GLint param);
0407     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
0408     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
0409     void glShadeModel(GLenum mode);
0410     void glPolygonStipple(const GLubyte *mask);
0411     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
0412     void glMateriali(GLenum face, GLenum pname, GLint param);
0413     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
0414     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
0415     void glLineStipple(GLint factor, GLushort pattern);
0416     void glLightModeliv(GLenum pname, const GLint *params);
0417     void glLightModeli(GLenum pname, GLint param);
0418     void glLightModelfv(GLenum pname, const GLfloat *params);
0419     void glLightModelf(GLenum pname, GLfloat param);
0420     void glLightiv(GLenum light, GLenum pname, const GLint *params);
0421     void glLighti(GLenum light, GLenum pname, GLint param);
0422     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
0423     void glLightf(GLenum light, GLenum pname, GLfloat param);
0424     void glFogiv(GLenum pname, const GLint *params);
0425     void glFogi(GLenum pname, GLint param);
0426     void glFogfv(GLenum pname, const GLfloat *params);
0427     void glFogf(GLenum pname, GLfloat param);
0428     void glColorMaterial(GLenum face, GLenum mode);
0429     void glClipPlane(GLenum plane, const GLdouble *equation);
0430     void glVertex4sv(const GLshort *v);
0431     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
0432     void glVertex4iv(const GLint *v);
0433     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
0434     void glVertex4fv(const GLfloat *v);
0435     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0436     void glVertex4dv(const GLdouble *v);
0437     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0438     void glVertex3sv(const GLshort *v);
0439     void glVertex3s(GLshort x, GLshort y, GLshort z);
0440     void glVertex3iv(const GLint *v);
0441     void glVertex3i(GLint x, GLint y, GLint z);
0442     void glVertex3fv(const GLfloat *v);
0443     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
0444     void glVertex3dv(const GLdouble *v);
0445     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
0446     void glVertex2sv(const GLshort *v);
0447     void glVertex2s(GLshort x, GLshort y);
0448     void glVertex2iv(const GLint *v);
0449     void glVertex2i(GLint x, GLint y);
0450     void glVertex2fv(const GLfloat *v);
0451     void glVertex2f(GLfloat x, GLfloat y);
0452     void glVertex2dv(const GLdouble *v);
0453     void glVertex2d(GLdouble x, GLdouble y);
0454     void glTexCoord4sv(const GLshort *v);
0455     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
0456     void glTexCoord4iv(const GLint *v);
0457     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
0458     void glTexCoord4fv(const GLfloat *v);
0459     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0460     void glTexCoord4dv(const GLdouble *v);
0461     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0462     void glTexCoord3sv(const GLshort *v);
0463     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
0464     void glTexCoord3iv(const GLint *v);
0465     void glTexCoord3i(GLint s, GLint t, GLint r);
0466     void glTexCoord3fv(const GLfloat *v);
0467     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
0468     void glTexCoord3dv(const GLdouble *v);
0469     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
0470     void glTexCoord2sv(const GLshort *v);
0471     void glTexCoord2s(GLshort s, GLshort t);
0472     void glTexCoord2iv(const GLint *v);
0473     void glTexCoord2i(GLint s, GLint t);
0474     void glTexCoord2fv(const GLfloat *v);
0475     void glTexCoord2f(GLfloat s, GLfloat t);
0476     void glTexCoord2dv(const GLdouble *v);
0477     void glTexCoord2d(GLdouble s, GLdouble t);
0478     void glTexCoord1sv(const GLshort *v);
0479     void glTexCoord1s(GLshort s);
0480     void glTexCoord1iv(const GLint *v);
0481     void glTexCoord1i(GLint s);
0482     void glTexCoord1fv(const GLfloat *v);
0483     void glTexCoord1f(GLfloat s);
0484     void glTexCoord1dv(const GLdouble *v);
0485     void glTexCoord1d(GLdouble s);
0486     void glRectsv(const GLshort *v1, const GLshort *v2);
0487     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
0488     void glRectiv(const GLint *v1, const GLint *v2);
0489     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
0490     void glRectfv(const GLfloat *v1, const GLfloat *v2);
0491     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
0492     void glRectdv(const GLdouble *v1, const GLdouble *v2);
0493     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
0494     void glRasterPos4sv(const GLshort *v);
0495     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
0496     void glRasterPos4iv(const GLint *v);
0497     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
0498     void glRasterPos4fv(const GLfloat *v);
0499     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0500     void glRasterPos4dv(const GLdouble *v);
0501     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0502     void glRasterPos3sv(const GLshort *v);
0503     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
0504     void glRasterPos3iv(const GLint *v);
0505     void glRasterPos3i(GLint x, GLint y, GLint z);
0506     void glRasterPos3fv(const GLfloat *v);
0507     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
0508     void glRasterPos3dv(const GLdouble *v);
0509     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
0510     void glRasterPos2sv(const GLshort *v);
0511     void glRasterPos2s(GLshort x, GLshort y);
0512     void glRasterPos2iv(const GLint *v);
0513     void glRasterPos2i(GLint x, GLint y);
0514     void glRasterPos2fv(const GLfloat *v);
0515     void glRasterPos2f(GLfloat x, GLfloat y);
0516     void glRasterPos2dv(const GLdouble *v);
0517     void glRasterPos2d(GLdouble x, GLdouble y);
0518     void glNormal3sv(const GLshort *v);
0519     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
0520     void glNormal3iv(const GLint *v);
0521     void glNormal3i(GLint nx, GLint ny, GLint nz);
0522     void glNormal3fv(const GLfloat *v);
0523     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
0524     void glNormal3dv(const GLdouble *v);
0525     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
0526     void glNormal3bv(const GLbyte *v);
0527     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
0528     void glIndexsv(const GLshort *c);
0529     void glIndexs(GLshort c);
0530     void glIndexiv(const GLint *c);
0531     void glIndexi(GLint c);
0532     void glIndexfv(const GLfloat *c);
0533     void glIndexf(GLfloat c);
0534     void glIndexdv(const GLdouble *c);
0535     void glIndexd(GLdouble c);
0536     void glEnd();
0537     void glEdgeFlagv(const GLboolean *flag);
0538     void glEdgeFlag(GLboolean flag);
0539     void glColor4usv(const GLushort *v);
0540     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
0541     void glColor4uiv(const GLuint *v);
0542     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
0543     void glColor4ubv(const GLubyte *v);
0544     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
0545     void glColor4sv(const GLshort *v);
0546     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
0547     void glColor4iv(const GLint *v);
0548     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
0549     void glColor4fv(const GLfloat *v);
0550     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0551     void glColor4dv(const GLdouble *v);
0552     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
0553     void glColor4bv(const GLbyte *v);
0554     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
0555     void glColor3usv(const GLushort *v);
0556     void glColor3us(GLushort red, GLushort green, GLushort blue);
0557     void glColor3uiv(const GLuint *v);
0558     void glColor3ui(GLuint red, GLuint green, GLuint blue);
0559     void glColor3ubv(const GLubyte *v);
0560     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0561     void glColor3sv(const GLshort *v);
0562     void glColor3s(GLshort red, GLshort green, GLshort blue);
0563     void glColor3iv(const GLint *v);
0564     void glColor3i(GLint red, GLint green, GLint blue);
0565     void glColor3fv(const GLfloat *v);
0566     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
0567     void glColor3dv(const GLdouble *v);
0568     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
0569     void glColor3bv(const GLbyte *v);
0570     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
0571     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
0572     void glBegin(GLenum mode);
0573     void glListBase(GLuint base);
0574     GLuint glGenLists(GLsizei range);
0575     void glDeleteLists(GLuint list, GLsizei range);
0576     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
0577     void glCallList(GLuint list);
0578     void glEndList();
0579     void glNewList(GLuint list, GLenum mode);
0580 
0581     // OpenGL 1.1 deprecated functions
0582     void glPushClientAttrib(GLbitfield mask);
0583     void glPopClientAttrib();
0584     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
0585     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
0586     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0587     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0588     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0589     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
0590     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0591     void glEnableClientState(GLenum array);
0592     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
0593     void glDisableClientState(GLenum array);
0594     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0595     void glArrayElement(GLint i);
0596 
0597     // OpenGL 1.2 deprecated functions
0598     void glResetMinmax(GLenum target);
0599     void glResetHistogram(GLenum target);
0600     void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
0601     void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
0602     void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
0603     void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
0604     void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0605     void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
0606     void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
0607     void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0608     void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
0609     void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
0610     void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
0611     void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
0612     void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
0613     void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
0614     void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0615     void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
0616     void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
0617     void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0618     void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
0619     void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
0620     void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
0621     void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
0622     void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
0623     void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
0624     void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
0625     void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
0626     void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0627     void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
0628     void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0629     void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
0630 
0631     // OpenGL 1.3 deprecated functions
0632     void glMultTransposeMatrixd(const GLdouble *m);
0633     void glMultTransposeMatrixf(const GLfloat *m);
0634     void glLoadTransposeMatrixd(const GLdouble *m);
0635     void glLoadTransposeMatrixf(const GLfloat *m);
0636     void glMultiTexCoord4sv(GLenum target, const GLshort *v);
0637     void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
0638     void glMultiTexCoord4iv(GLenum target, const GLint *v);
0639     void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
0640     void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
0641     void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0642     void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
0643     void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0644     void glMultiTexCoord3sv(GLenum target, const GLshort *v);
0645     void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
0646     void glMultiTexCoord3iv(GLenum target, const GLint *v);
0647     void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
0648     void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
0649     void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
0650     void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
0651     void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
0652     void glMultiTexCoord2sv(GLenum target, const GLshort *v);
0653     void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
0654     void glMultiTexCoord2iv(GLenum target, const GLint *v);
0655     void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
0656     void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
0657     void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
0658     void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
0659     void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
0660     void glMultiTexCoord1sv(GLenum target, const GLshort *v);
0661     void glMultiTexCoord1s(GLenum target, GLshort s);
0662     void glMultiTexCoord1iv(GLenum target, const GLint *v);
0663     void glMultiTexCoord1i(GLenum target, GLint s);
0664     void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
0665     void glMultiTexCoord1f(GLenum target, GLfloat s);
0666     void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
0667     void glMultiTexCoord1d(GLenum target, GLdouble s);
0668     void glClientActiveTexture(GLenum texture);
0669 
0670     // OpenGL 1.4 deprecated functions
0671     void glWindowPos3sv(const GLshort *v);
0672     void glWindowPos3s(GLshort x, GLshort y, GLshort z);
0673     void glWindowPos3iv(const GLint *v);
0674     void glWindowPos3i(GLint x, GLint y, GLint z);
0675     void glWindowPos3fv(const GLfloat *v);
0676     void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
0677     void glWindowPos3dv(const GLdouble *v);
0678     void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
0679     void glWindowPos2sv(const GLshort *v);
0680     void glWindowPos2s(GLshort x, GLshort y);
0681     void glWindowPos2iv(const GLint *v);
0682     void glWindowPos2i(GLint x, GLint y);
0683     void glWindowPos2fv(const GLfloat *v);
0684     void glWindowPos2f(GLfloat x, GLfloat y);
0685     void glWindowPos2dv(const GLdouble *v);
0686     void glWindowPos2d(GLdouble x, GLdouble y);
0687     void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0688     void glSecondaryColor3usv(const GLushort *v);
0689     void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
0690     void glSecondaryColor3uiv(const GLuint *v);
0691     void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
0692     void glSecondaryColor3ubv(const GLubyte *v);
0693     void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0694     void glSecondaryColor3sv(const GLshort *v);
0695     void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
0696     void glSecondaryColor3iv(const GLint *v);
0697     void glSecondaryColor3i(GLint red, GLint green, GLint blue);
0698     void glSecondaryColor3fv(const GLfloat *v);
0699     void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
0700     void glSecondaryColor3dv(const GLdouble *v);
0701     void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
0702     void glSecondaryColor3bv(const GLbyte *v);
0703     void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
0704     void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0705     void glFogCoorddv(const GLdouble *coord);
0706     void glFogCoordd(GLdouble coord);
0707     void glFogCoordfv(const GLfloat *coord);
0708     void glFogCoordf(GLfloat coord);
0709 
0710     // OpenGL 1.5 deprecated functions
0711 
0712     // OpenGL 2.0 deprecated functions
0713     void glVertexAttrib4usv(GLuint index, const GLushort *v);
0714     void glVertexAttrib4uiv(GLuint index, const GLuint *v);
0715     void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
0716     void glVertexAttrib4sv(GLuint index, const GLshort *v);
0717     void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
0718     void glVertexAttrib4iv(GLuint index, const GLint *v);
0719     void glVertexAttrib4fv(GLuint index, const GLfloat *v);
0720     void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0721     void glVertexAttrib4dv(GLuint index, const GLdouble *v);
0722     void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0723     void glVertexAttrib4bv(GLuint index, const GLbyte *v);
0724     void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
0725     void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
0726     void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
0727     void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
0728     void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
0729     void glVertexAttrib4Niv(GLuint index, const GLint *v);
0730     void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
0731     void glVertexAttrib3sv(GLuint index, const GLshort *v);
0732     void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
0733     void glVertexAttrib3fv(GLuint index, const GLfloat *v);
0734     void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
0735     void glVertexAttrib3dv(GLuint index, const GLdouble *v);
0736     void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0737     void glVertexAttrib2sv(GLuint index, const GLshort *v);
0738     void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
0739     void glVertexAttrib2fv(GLuint index, const GLfloat *v);
0740     void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
0741     void glVertexAttrib2dv(GLuint index, const GLdouble *v);
0742     void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
0743     void glVertexAttrib1sv(GLuint index, const GLshort *v);
0744     void glVertexAttrib1s(GLuint index, GLshort x);
0745     void glVertexAttrib1fv(GLuint index, const GLfloat *v);
0746     void glVertexAttrib1f(GLuint index, GLfloat x);
0747     void glVertexAttrib1dv(GLuint index, const GLdouble *v);
0748     void glVertexAttrib1d(GLuint index, GLdouble x);
0749 
0750     // OpenGL 2.1 deprecated functions
0751 
0752     // OpenGL 3.0 deprecated functions
0753     void glVertexAttribI4usv(GLuint index, const GLushort *v);
0754     void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
0755     void glVertexAttribI4sv(GLuint index, const GLshort *v);
0756     void glVertexAttribI4bv(GLuint index, const GLbyte *v);
0757     void glVertexAttribI4uiv(GLuint index, const GLuint *v);
0758     void glVertexAttribI3uiv(GLuint index, const GLuint *v);
0759     void glVertexAttribI2uiv(GLuint index, const GLuint *v);
0760     void glVertexAttribI1uiv(GLuint index, const GLuint *v);
0761     void glVertexAttribI4iv(GLuint index, const GLint *v);
0762     void glVertexAttribI3iv(GLuint index, const GLint *v);
0763     void glVertexAttribI2iv(GLuint index, const GLint *v);
0764     void glVertexAttribI1iv(GLuint index, const GLint *v);
0765     void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
0766     void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
0767     void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
0768     void glVertexAttribI1ui(GLuint index, GLuint x);
0769     void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
0770     void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
0771     void glVertexAttribI2i(GLuint index, GLint x, GLint y);
0772     void glVertexAttribI1i(GLuint index, GLint x);
0773 
0774     // OpenGL 3.1 deprecated functions
0775 
0776     // OpenGL 3.2 deprecated functions
0777 
0778 private:
0779     friend class QOpenGLVersionFunctionsFactory;
0780 
0781     static bool isContextCompatible(QOpenGLContext *context);
0782     static QOpenGLVersionProfile versionProfile();
0783 
0784     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0785     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0786     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0787     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0788     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0789     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0790     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0791     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
0792     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
0793     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
0794     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
0795     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
0796     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
0797     QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
0798     QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
0799     QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
0800     Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
0801     Q_DECL_UNUSED_MEMBER void *m_reserved_3_0_Deprecated = nullptr; // To maintain BC
0802 };
0803 
0804 // OpenGL 1.0 core functions
0805 inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0806 {
0807     d_1_0_Core->f.Viewport(x, y, width, height);
0808 }
0809 
0810 inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
0811 {
0812     d_1_0_Core->f.DepthRange(nearVal, farVal);
0813 }
0814 
0815 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
0816 {
0817     return d_1_0_Core->f.IsEnabled(cap);
0818 }
0819 
0820 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0821 {
0822     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0823 }
0824 
0825 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0826 {
0827     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0828 }
0829 
0830 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0831 {
0832     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0833 }
0834 
0835 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0836 {
0837     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0838 }
0839 
0840 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0841 {
0842     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0843 }
0844 
0845 inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
0846 {
0847     return d_1_0_Core->f.GetString(name);
0848 }
0849 
0850 inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
0851 {
0852     d_1_0_Core->f.GetIntegerv(pname, params);
0853 }
0854 
0855 inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
0856 {
0857     d_1_0_Core->f.GetFloatv(pname, params);
0858 }
0859 
0860 inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
0861 {
0862     return d_1_0_Core->f.GetError();
0863 }
0864 
0865 inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
0866 {
0867     d_1_0_Core->f.GetDoublev(pname, params);
0868 }
0869 
0870 inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
0871 {
0872     d_1_0_Core->f.GetBooleanv(pname, params);
0873 }
0874 
0875 inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0876 {
0877     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0878 }
0879 
0880 inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
0881 {
0882     d_1_0_Core->f.ReadBuffer(mode);
0883 }
0884 
0885 inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
0886 {
0887     d_1_0_Core->f.PixelStorei(pname, param);
0888 }
0889 
0890 inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
0891 {
0892     d_1_0_Core->f.PixelStoref(pname, param);
0893 }
0894 
0895 inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
0896 {
0897     d_1_0_Core->f.DepthFunc(func);
0898 }
0899 
0900 inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0901 {
0902     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0903 }
0904 
0905 inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0906 {
0907     d_1_0_Core->f.StencilFunc(func, ref, mask);
0908 }
0909 
0910 inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
0911 {
0912     d_1_0_Core->f.LogicOp(opcode);
0913 }
0914 
0915 inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
0916 {
0917     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0918 }
0919 
0920 inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
0921 {
0922     d_1_0_Core->f.Flush();
0923 }
0924 
0925 inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
0926 {
0927     d_1_0_Core->f.Finish();
0928 }
0929 
0930 inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
0931 {
0932     d_1_0_Core->f.Enable(cap);
0933 }
0934 
0935 inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
0936 {
0937     d_1_0_Core->f.Disable(cap);
0938 }
0939 
0940 inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
0941 {
0942     d_1_0_Core->f.DepthMask(flag);
0943 }
0944 
0945 inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0946 {
0947     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0948 }
0949 
0950 inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
0951 {
0952     d_1_0_Core->f.StencilMask(mask);
0953 }
0954 
0955 inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
0956 {
0957     d_1_0_Core->f.ClearDepth(depth);
0958 }
0959 
0960 inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
0961 {
0962     d_1_0_Core->f.ClearStencil(s);
0963 }
0964 
0965 inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0966 {
0967     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0968 }
0969 
0970 inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
0971 {
0972     d_1_0_Core->f.Clear(mask);
0973 }
0974 
0975 inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
0976 {
0977     d_1_0_Core->f.DrawBuffer(mode);
0978 }
0979 
0980 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0981 {
0982     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0983 }
0984 
0985 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0986 {
0987     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0988 }
0989 
0990 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0991 {
0992     d_1_0_Core->f.TexParameteriv(target, pname, params);
0993 }
0994 
0995 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
0996 {
0997     d_1_0_Core->f.TexParameteri(target, pname, param);
0998 }
0999 
1000 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1001 {
1002     d_1_0_Core->f.TexParameterfv(target, pname, params);
1003 }
1004 
1005 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1006 {
1007     d_1_0_Core->f.TexParameterf(target, pname, param);
1008 }
1009 
1010 inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1011 {
1012     d_1_0_Core->f.Scissor(x, y, width, height);
1013 }
1014 
1015 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1016 {
1017     d_1_0_Core->f.PolygonMode(face, mode);
1018 }
1019 
1020 inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
1021 {
1022     d_1_0_Core->f.PointSize(size);
1023 }
1024 
1025 inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
1026 {
1027     d_1_0_Core->f.LineWidth(width);
1028 }
1029 
1030 inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
1031 {
1032     d_1_0_Core->f.Hint(target, mode);
1033 }
1034 
1035 inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
1036 {
1037     d_1_0_Core->f.FrontFace(mode);
1038 }
1039 
1040 inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
1041 {
1042     d_1_0_Core->f.CullFace(mode);
1043 }
1044 
1045 
1046 // OpenGL 1.1 core functions
1047 inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
1048 {
1049     d_1_1_Deprecated->f.Indexubv(c);
1050 }
1051 
1052 inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
1053 {
1054     d_1_1_Deprecated->f.Indexub(c);
1055 }
1056 
1057 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
1058 {
1059     return d_1_1_Core->f.IsTexture(texture);
1060 }
1061 
1062 inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1063 {
1064     d_1_1_Core->f.GenTextures(n, textures);
1065 }
1066 
1067 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1068 {
1069     d_1_1_Core->f.DeleteTextures(n, textures);
1070 }
1071 
1072 inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1073 {
1074     d_1_1_Core->f.BindTexture(target, texture);
1075 }
1076 
1077 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1078 {
1079     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1080 }
1081 
1082 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1083 {
1084     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1085 }
1086 
1087 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1088 {
1089     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1090 }
1091 
1092 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1093 {
1094     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1095 }
1096 
1097 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1098 {
1099     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1100 }
1101 
1102 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1103 {
1104     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1105 }
1106 
1107 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1108 {
1109     d_1_1_Core->f.PolygonOffset(factor, units);
1110 }
1111 
1112 inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1113 {
1114     d_1_1_Deprecated->f.GetPointerv(pname, params);
1115 }
1116 
1117 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1118 {
1119     d_1_1_Core->f.DrawElements(mode, count, type, indices);
1120 }
1121 
1122 inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1123 {
1124     d_1_1_Core->f.DrawArrays(mode, first, count);
1125 }
1126 
1127 
1128 // OpenGL 1.2 core functions
1129 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1130 {
1131     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1132 }
1133 
1134 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1135 {
1136     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1137 }
1138 
1139 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1140 {
1141     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1142 }
1143 
1144 inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1145 {
1146     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1147 }
1148 
1149 inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
1150 {
1151     d_1_2_Core->f.BlendEquation(mode);
1152 }
1153 
1154 inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1155 {
1156     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1157 }
1158 
1159 
1160 // OpenGL 1.3 core functions
1161 inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1162 {
1163     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1164 }
1165 
1166 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1167 {
1168     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1169 }
1170 
1171 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1172 {
1173     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1174 }
1175 
1176 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1177 {
1178     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1179 }
1180 
1181 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1182 {
1183     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1184 }
1185 
1186 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1187 {
1188     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1189 }
1190 
1191 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1192 {
1193     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1194 }
1195 
1196 inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1197 {
1198     d_1_3_Core->f.SampleCoverage(value, invert);
1199 }
1200 
1201 inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
1202 {
1203     d_1_3_Core->f.ActiveTexture(texture);
1204 }
1205 
1206 
1207 // OpenGL 1.4 core functions
1208 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1209 {
1210     d_1_4_Core->f.PointParameteriv(pname, params);
1211 }
1212 
1213 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
1214 {
1215     d_1_4_Core->f.PointParameteri(pname, param);
1216 }
1217 
1218 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1219 {
1220     d_1_4_Core->f.PointParameterfv(pname, params);
1221 }
1222 
1223 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1224 {
1225     d_1_4_Core->f.PointParameterf(pname, param);
1226 }
1227 
1228 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1229 {
1230     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1231 }
1232 
1233 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1234 {
1235     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1236 }
1237 
1238 inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1239 {
1240     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1241 }
1242 
1243 
1244 // OpenGL 1.5 core functions
1245 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1246 {
1247     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1248 }
1249 
1250 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1251 {
1252     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1253 }
1254 
1255 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
1256 {
1257     return d_1_5_Core->f.UnmapBuffer(target);
1258 }
1259 
1260 inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
1261 {
1262     return d_1_5_Core->f.MapBuffer(target, access);
1263 }
1264 
1265 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1266 {
1267     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1268 }
1269 
1270 inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1271 {
1272     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1273 }
1274 
1275 inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1276 {
1277     d_1_5_Core->f.BufferData(target, size, data, usage);
1278 }
1279 
1280 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
1281 {
1282     return d_1_5_Core->f.IsBuffer(buffer);
1283 }
1284 
1285 inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1286 {
1287     d_1_5_Core->f.GenBuffers(n, buffers);
1288 }
1289 
1290 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1291 {
1292     d_1_5_Core->f.DeleteBuffers(n, buffers);
1293 }
1294 
1295 inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1296 {
1297     d_1_5_Core->f.BindBuffer(target, buffer);
1298 }
1299 
1300 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1301 {
1302     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1303 }
1304 
1305 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1306 {
1307     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1308 }
1309 
1310 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1311 {
1312     d_1_5_Core->f.GetQueryiv(target, pname, params);
1313 }
1314 
1315 inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
1316 {
1317     d_1_5_Core->f.EndQuery(target);
1318 }
1319 
1320 inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
1321 {
1322     d_1_5_Core->f.BeginQuery(target, id);
1323 }
1324 
1325 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
1326 {
1327     return d_1_5_Core->f.IsQuery(id);
1328 }
1329 
1330 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1331 {
1332     d_1_5_Core->f.DeleteQueries(n, ids);
1333 }
1334 
1335 inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1336 {
1337     d_1_5_Core->f.GenQueries(n, ids);
1338 }
1339 
1340 
1341 // OpenGL 2.0 core functions
1342 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1343 {
1344     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1345 }
1346 
1347 inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
1348 {
1349     d_2_0_Core->f.ValidateProgram(program);
1350 }
1351 
1352 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1353 {
1354     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1355 }
1356 
1357 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1358 {
1359     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1360 }
1361 
1362 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1363 {
1364     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1365 }
1366 
1367 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1368 {
1369     d_2_0_Core->f.Uniform4iv(location, count, value);
1370 }
1371 
1372 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1373 {
1374     d_2_0_Core->f.Uniform3iv(location, count, value);
1375 }
1376 
1377 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1378 {
1379     d_2_0_Core->f.Uniform2iv(location, count, value);
1380 }
1381 
1382 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1383 {
1384     d_2_0_Core->f.Uniform1iv(location, count, value);
1385 }
1386 
1387 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1388 {
1389     d_2_0_Core->f.Uniform4fv(location, count, value);
1390 }
1391 
1392 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1393 {
1394     d_2_0_Core->f.Uniform3fv(location, count, value);
1395 }
1396 
1397 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1398 {
1399     d_2_0_Core->f.Uniform2fv(location, count, value);
1400 }
1401 
1402 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1403 {
1404     d_2_0_Core->f.Uniform1fv(location, count, value);
1405 }
1406 
1407 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1408 {
1409     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1410 }
1411 
1412 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1413 {
1414     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1415 }
1416 
1417 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1418 {
1419     d_2_0_Core->f.Uniform2i(location, v0, v1);
1420 }
1421 
1422 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
1423 {
1424     d_2_0_Core->f.Uniform1i(location, v0);
1425 }
1426 
1427 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1428 {
1429     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1430 }
1431 
1432 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1433 {
1434     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1435 }
1436 
1437 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1438 {
1439     d_2_0_Core->f.Uniform2f(location, v0, v1);
1440 }
1441 
1442 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
1443 {
1444     d_2_0_Core->f.Uniform1f(location, v0);
1445 }
1446 
1447 inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
1448 {
1449     d_2_0_Core->f.UseProgram(program);
1450 }
1451 
1452 inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1453 {
1454     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1455 }
1456 
1457 inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
1458 {
1459     d_2_0_Core->f.LinkProgram(program);
1460 }
1461 
1462 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
1463 {
1464     return d_2_0_Core->f.IsShader(shader);
1465 }
1466 
1467 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
1468 {
1469     return d_2_0_Core->f.IsProgram(program);
1470 }
1471 
1472 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1473 {
1474     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1475 }
1476 
1477 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1478 {
1479     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1480 }
1481 
1482 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1483 {
1484     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1485 }
1486 
1487 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1488 {
1489     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1490 }
1491 
1492 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1493 {
1494     d_2_0_Core->f.GetUniformiv(program, location, params);
1495 }
1496 
1497 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1498 {
1499     d_2_0_Core->f.GetUniformfv(program, location, params);
1500 }
1501 
1502 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1503 {
1504     return d_2_0_Core->f.GetUniformLocation(program, name);
1505 }
1506 
1507 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1508 {
1509     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1510 }
1511 
1512 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1513 {
1514     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1515 }
1516 
1517 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1518 {
1519     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1520 }
1521 
1522 inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1523 {
1524     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1525 }
1526 
1527 inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1528 {
1529     d_2_0_Core->f.GetProgramiv(program, pname, params);
1530 }
1531 
1532 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1533 {
1534     return d_2_0_Core->f.GetAttribLocation(program, name);
1535 }
1536 
1537 inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1538 {
1539     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1540 }
1541 
1542 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1543 {
1544     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1545 }
1546 
1547 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1548 {
1549     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1550 }
1551 
1552 inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
1553 {
1554     d_2_0_Core->f.EnableVertexAttribArray(index);
1555 }
1556 
1557 inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
1558 {
1559     d_2_0_Core->f.DisableVertexAttribArray(index);
1560 }
1561 
1562 inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
1563 {
1564     d_2_0_Core->f.DetachShader(program, shader);
1565 }
1566 
1567 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
1568 {
1569     d_2_0_Core->f.DeleteShader(shader);
1570 }
1571 
1572 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
1573 {
1574     d_2_0_Core->f.DeleteProgram(program);
1575 }
1576 
1577 inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
1578 {
1579     return d_2_0_Core->f.CreateShader(type);
1580 }
1581 
1582 inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
1583 {
1584     return d_2_0_Core->f.CreateProgram();
1585 }
1586 
1587 inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
1588 {
1589     d_2_0_Core->f.CompileShader(shader);
1590 }
1591 
1592 inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1593 {
1594     d_2_0_Core->f.BindAttribLocation(program, index, name);
1595 }
1596 
1597 inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
1598 {
1599     d_2_0_Core->f.AttachShader(program, shader);
1600 }
1601 
1602 inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1603 {
1604     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1605 }
1606 
1607 inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1608 {
1609     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1610 }
1611 
1612 inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1613 {
1614     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1615 }
1616 
1617 inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1618 {
1619     d_2_0_Core->f.DrawBuffers(n, bufs);
1620 }
1621 
1622 inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1623 {
1624     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1625 }
1626 
1627 
1628 // OpenGL 2.1 core functions
1629 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1630 {
1631     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1632 }
1633 
1634 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1635 {
1636     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1637 }
1638 
1639 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1640 {
1641     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1642 }
1643 
1644 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1645 {
1646     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1647 }
1648 
1649 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1650 {
1651     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1652 }
1653 
1654 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1655 {
1656     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1657 }
1658 
1659 
1660 // OpenGL 3.0 core functions
1661 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
1662 {
1663     return d_3_0_Core->f.IsVertexArray(array);
1664 }
1665 
1666 inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1667 {
1668     d_3_0_Core->f.GenVertexArrays(n, arrays);
1669 }
1670 
1671 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1672 {
1673     d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1674 }
1675 
1676 inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
1677 {
1678     d_3_0_Core->f.BindVertexArray(array);
1679 }
1680 
1681 inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1682 {
1683     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1684 }
1685 
1686 inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1687 {
1688     return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1689 }
1690 
1691 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1692 {
1693     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1694 }
1695 
1696 inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1697 {
1698     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1699 }
1700 
1701 inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1702 {
1703     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1704 }
1705 
1706 inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
1707 {
1708     d_3_0_Core->f.GenerateMipmap(target);
1709 }
1710 
1711 inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1712 {
1713     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1714 }
1715 
1716 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1717 {
1718     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1719 }
1720 
1721 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1722 {
1723     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1724 }
1725 
1726 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1727 {
1728     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1729 }
1730 
1731 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1732 {
1733     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1734 }
1735 
1736 inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
1737 {
1738     return d_3_0_Core->f.CheckFramebufferStatus(target);
1739 }
1740 
1741 inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1742 {
1743     d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1744 }
1745 
1746 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1747 {
1748     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1749 }
1750 
1751 inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1752 {
1753     d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1754 }
1755 
1756 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
1757 {
1758     return d_3_0_Core->f.IsFramebuffer(framebuffer);
1759 }
1760 
1761 inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1762 {
1763     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1764 }
1765 
1766 inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1767 {
1768     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1769 }
1770 
1771 inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1772 {
1773     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1774 }
1775 
1776 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1777 {
1778     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1779 }
1780 
1781 inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1782 {
1783     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1784 }
1785 
1786 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1787 {
1788     return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1789 }
1790 
1791 inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
1792 {
1793     return d_3_0_Core->f.GetStringi(name, index);
1794 }
1795 
1796 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1797 {
1798     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1799 }
1800 
1801 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1802 {
1803     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1804 }
1805 
1806 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1807 {
1808     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1809 }
1810 
1811 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1812 {
1813     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1814 }
1815 
1816 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1817 {
1818     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1819 }
1820 
1821 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1822 {
1823     d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1824 }
1825 
1826 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1827 {
1828     d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1829 }
1830 
1831 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1832 {
1833     d_3_0_Core->f.TexParameterIiv(target, pname, params);
1834 }
1835 
1836 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1837 {
1838     d_3_0_Core->f.Uniform4uiv(location, count, value);
1839 }
1840 
1841 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1842 {
1843     d_3_0_Core->f.Uniform3uiv(location, count, value);
1844 }
1845 
1846 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1847 {
1848     d_3_0_Core->f.Uniform2uiv(location, count, value);
1849 }
1850 
1851 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1852 {
1853     d_3_0_Core->f.Uniform1uiv(location, count, value);
1854 }
1855 
1856 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1857 {
1858     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1859 }
1860 
1861 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1862 {
1863     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1864 }
1865 
1866 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1867 {
1868     d_3_0_Core->f.Uniform2ui(location, v0, v1);
1869 }
1870 
1871 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
1872 {
1873     d_3_0_Core->f.Uniform1ui(location, v0);
1874 }
1875 
1876 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1877 {
1878     return d_3_0_Core->f.GetFragDataLocation(program, name);
1879 }
1880 
1881 inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1882 {
1883     d_3_0_Core->f.BindFragDataLocation(program, color, name);
1884 }
1885 
1886 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1887 {
1888     d_3_0_Core->f.GetUniformuiv(program, location, params);
1889 }
1890 
1891 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1892 {
1893     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1894 }
1895 
1896 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1897 {
1898     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1899 }
1900 
1901 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1902 {
1903     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1904 }
1905 
1906 inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
1907 {
1908     d_3_0_Core->f.EndConditionalRender();
1909 }
1910 
1911 inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1912 {
1913     d_3_0_Core->f.BeginConditionalRender(id, mode);
1914 }
1915 
1916 inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
1917 {
1918     d_3_0_Core->f.ClampColor(target, clamp);
1919 }
1920 
1921 inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1922 {
1923     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1924 }
1925 
1926 inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1927 {
1928     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1929 }
1930 
1931 inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1932 {
1933     d_3_0_Core->f.BindBufferBase(target, index, buffer);
1934 }
1935 
1936 inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1937 {
1938     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1939 }
1940 
1941 inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
1942 {
1943     d_3_0_Core->f.EndTransformFeedback();
1944 }
1945 
1946 inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
1947 {
1948     d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1949 }
1950 
1951 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
1952 {
1953     return d_3_0_Core->f.IsEnabledi(target, index);
1954 }
1955 
1956 inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
1957 {
1958     d_3_0_Core->f.Disablei(target, index);
1959 }
1960 
1961 inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
1962 {
1963     d_3_0_Core->f.Enablei(target, index);
1964 }
1965 
1966 inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1967 {
1968     d_3_0_Core->f.GetIntegeri_v(target, index, data);
1969 }
1970 
1971 inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1972 {
1973     d_3_0_Core->f.GetBooleani_v(target, index, data);
1974 }
1975 
1976 inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1977 {
1978     d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1979 }
1980 
1981 
1982 // OpenGL 3.1 core functions
1983 inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1984 {
1985     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1986 }
1987 
1988 inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1989 {
1990     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1991 }
1992 
1993 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1994 {
1995     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1996 }
1997 
1998 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1999 {
2000     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2001 }
2002 
2003 inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2004 {
2005     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2006 }
2007 
2008 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2009 {
2010     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2011 }
2012 
2013 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2014 {
2015     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2016 }
2017 
2018 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2019 {
2020     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2021 }
2022 
2023 inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
2024 {
2025     d_3_1_Core->f.PrimitiveRestartIndex(index);
2026 }
2027 
2028 inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2029 {
2030     d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2031 }
2032 
2033 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2034 {
2035     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2036 }
2037 
2038 inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2039 {
2040     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2041 }
2042 
2043 
2044 // OpenGL 3.2 core functions
2045 inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2046 {
2047     d_3_2_Core->f.SampleMaski(index, mask);
2048 }
2049 
2050 inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2051 {
2052     d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2053 }
2054 
2055 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2056 {
2057     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2058 }
2059 
2060 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2061 {
2062     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2063 }
2064 
2065 inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2066 {
2067     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2068 }
2069 
2070 inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2071 {
2072     d_3_2_Core->f.GetInteger64v(pname, params);
2073 }
2074 
2075 inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2076 {
2077     d_3_2_Core->f.WaitSync(sync, flags, timeout);
2078 }
2079 
2080 inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2081 {
2082     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2083 }
2084 
2085 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
2086 {
2087     d_3_2_Core->f.DeleteSync(sync);
2088 }
2089 
2090 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
2091 {
2092     return d_3_2_Core->f.IsSync(sync);
2093 }
2094 
2095 inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2096 {
2097     return d_3_2_Core->f.FenceSync(condition, flags);
2098 }
2099 
2100 inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
2101 {
2102     d_3_2_Core->f.ProvokingVertex(mode);
2103 }
2104 
2105 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2106 {
2107     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2108 }
2109 
2110 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2111 {
2112     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2113 }
2114 
2115 inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2116 {
2117     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2118 }
2119 
2120 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2121 {
2122     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2123 }
2124 
2125 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2126 {
2127     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2128 }
2129 
2130 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2131 {
2132     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2133 }
2134 
2135 inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2136 {
2137     d_3_2_Core->f.GetInteger64i_v(target, index, data);
2138 }
2139 
2140 
2141 // OpenGL 1.0 deprecated functions
2142 inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2143 {
2144     d_1_0_Deprecated->f.Translatef(x, y, z);
2145 }
2146 
2147 inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2148 {
2149     d_1_0_Deprecated->f.Translated(x, y, z);
2150 }
2151 
2152 inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2153 {
2154     d_1_0_Deprecated->f.Scalef(x, y, z);
2155 }
2156 
2157 inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2158 {
2159     d_1_0_Deprecated->f.Scaled(x, y, z);
2160 }
2161 
2162 inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2163 {
2164     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2165 }
2166 
2167 inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2168 {
2169     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2170 }
2171 
2172 inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
2173 {
2174     d_1_0_Deprecated->f.PushMatrix();
2175 }
2176 
2177 inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
2178 {
2179     d_1_0_Deprecated->f.PopMatrix();
2180 }
2181 
2182 inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2183 {
2184     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2185 }
2186 
2187 inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
2188 {
2189     d_1_0_Deprecated->f.MultMatrixd(m);
2190 }
2191 
2192 inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
2193 {
2194     d_1_0_Deprecated->f.MultMatrixf(m);
2195 }
2196 
2197 inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
2198 {
2199     d_1_0_Deprecated->f.MatrixMode(mode);
2200 }
2201 
2202 inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
2203 {
2204     d_1_0_Deprecated->f.LoadMatrixd(m);
2205 }
2206 
2207 inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
2208 {
2209     d_1_0_Deprecated->f.LoadMatrixf(m);
2210 }
2211 
2212 inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
2213 {
2214     d_1_0_Deprecated->f.LoadIdentity();
2215 }
2216 
2217 inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2218 {
2219     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2220 }
2221 
2222 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
2223 {
2224     return d_1_0_Deprecated->f.IsList(list);
2225 }
2226 
2227 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2228 {
2229     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2230 }
2231 
2232 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2233 {
2234     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2235 }
2236 
2237 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2238 {
2239     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2240 }
2241 
2242 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2243 {
2244     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2245 }
2246 
2247 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2248 {
2249     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2250 }
2251 
2252 inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
2253 {
2254     d_1_0_Deprecated->f.GetPolygonStipple(mask);
2255 }
2256 
2257 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2258 {
2259     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2260 }
2261 
2262 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2263 {
2264     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2265 }
2266 
2267 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2268 {
2269     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2270 }
2271 
2272 inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2273 {
2274     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2275 }
2276 
2277 inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2278 {
2279     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2280 }
2281 
2282 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2283 {
2284     d_1_0_Deprecated->f.GetMapiv(target, query, v);
2285 }
2286 
2287 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2288 {
2289     d_1_0_Deprecated->f.GetMapfv(target, query, v);
2290 }
2291 
2292 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2293 {
2294     d_1_0_Deprecated->f.GetMapdv(target, query, v);
2295 }
2296 
2297 inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2298 {
2299     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2300 }
2301 
2302 inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2303 {
2304     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2305 }
2306 
2307 inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2308 {
2309     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2310 }
2311 
2312 inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2313 {
2314     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2315 }
2316 
2317 inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2318 {
2319     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2320 }
2321 
2322 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2323 {
2324     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2325 }
2326 
2327 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2328 {
2329     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2330 }
2331 
2332 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2333 {
2334     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2335 }
2336 
2337 inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2338 {
2339     d_1_0_Deprecated->f.PixelTransferi(pname, param);
2340 }
2341 
2342 inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2343 {
2344     d_1_0_Deprecated->f.PixelTransferf(pname, param);
2345 }
2346 
2347 inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2348 {
2349     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2350 }
2351 
2352 inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2353 {
2354     d_1_0_Deprecated->f.AlphaFunc(func, ref);
2355 }
2356 
2357 inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
2358 {
2359     d_1_0_Deprecated->f.EvalPoint2(i, j);
2360 }
2361 
2362 inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2363 {
2364     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2365 }
2366 
2367 inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
2368 {
2369     d_1_0_Deprecated->f.EvalPoint1(i);
2370 }
2371 
2372 inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2373 {
2374     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2375 }
2376 
2377 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
2378 {
2379     d_1_0_Deprecated->f.EvalCoord2fv(u);
2380 }
2381 
2382 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2383 {
2384     d_1_0_Deprecated->f.EvalCoord2f(u, v);
2385 }
2386 
2387 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
2388 {
2389     d_1_0_Deprecated->f.EvalCoord2dv(u);
2390 }
2391 
2392 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2393 {
2394     d_1_0_Deprecated->f.EvalCoord2d(u, v);
2395 }
2396 
2397 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
2398 {
2399     d_1_0_Deprecated->f.EvalCoord1fv(u);
2400 }
2401 
2402 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
2403 {
2404     d_1_0_Deprecated->f.EvalCoord1f(u);
2405 }
2406 
2407 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
2408 {
2409     d_1_0_Deprecated->f.EvalCoord1dv(u);
2410 }
2411 
2412 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
2413 {
2414     d_1_0_Deprecated->f.EvalCoord1d(u);
2415 }
2416 
2417 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2418 {
2419     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2420 }
2421 
2422 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2423 {
2424     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2425 }
2426 
2427 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2428 {
2429     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2430 }
2431 
2432 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2433 {
2434     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2435 }
2436 
2437 inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2438 {
2439     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2440 }
2441 
2442 inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2443 {
2444     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2445 }
2446 
2447 inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2448 {
2449     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2450 }
2451 
2452 inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2453 {
2454     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2455 }
2456 
2457 inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
2458 {
2459     d_1_0_Deprecated->f.PushAttrib(mask);
2460 }
2461 
2462 inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
2463 {
2464     d_1_0_Deprecated->f.PopAttrib();
2465 }
2466 
2467 inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
2468 {
2469     d_1_0_Deprecated->f.Accum(op, value);
2470 }
2471 
2472 inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
2473 {
2474     d_1_0_Deprecated->f.IndexMask(mask);
2475 }
2476 
2477 inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
2478 {
2479     d_1_0_Deprecated->f.ClearIndex(c);
2480 }
2481 
2482 inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2483 {
2484     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2485 }
2486 
2487 inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
2488 {
2489     d_1_0_Deprecated->f.PushName(name);
2490 }
2491 
2492 inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
2493 {
2494     d_1_0_Deprecated->f.PopName();
2495 }
2496 
2497 inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
2498 {
2499     d_1_0_Deprecated->f.PassThrough(token);
2500 }
2501 
2502 inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
2503 {
2504     d_1_0_Deprecated->f.LoadName(name);
2505 }
2506 
2507 inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
2508 {
2509     d_1_0_Deprecated->f.InitNames();
2510 }
2511 
2512 inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
2513 {
2514     return d_1_0_Deprecated->f.RenderMode(mode);
2515 }
2516 
2517 inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2518 {
2519     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2520 }
2521 
2522 inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2523 {
2524     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2525 }
2526 
2527 inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2528 {
2529     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2530 }
2531 
2532 inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2533 {
2534     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2535 }
2536 
2537 inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2538 {
2539     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2540 }
2541 
2542 inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2543 {
2544     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2545 }
2546 
2547 inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2548 {
2549     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2550 }
2551 
2552 inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2553 {
2554     d_1_0_Deprecated->f.TexGend(coord, pname, param);
2555 }
2556 
2557 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2558 {
2559     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2560 }
2561 
2562 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2563 {
2564     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2565 }
2566 
2567 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2568 {
2569     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2570 }
2571 
2572 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2573 {
2574     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2575 }
2576 
2577 inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
2578 {
2579     d_1_0_Deprecated->f.ShadeModel(mode);
2580 }
2581 
2582 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
2583 {
2584     d_1_0_Deprecated->f.PolygonStipple(mask);
2585 }
2586 
2587 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2588 {
2589     d_1_0_Deprecated->f.Materialiv(face, pname, params);
2590 }
2591 
2592 inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2593 {
2594     d_1_0_Deprecated->f.Materiali(face, pname, param);
2595 }
2596 
2597 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2598 {
2599     d_1_0_Deprecated->f.Materialfv(face, pname, params);
2600 }
2601 
2602 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2603 {
2604     d_1_0_Deprecated->f.Materialf(face, pname, param);
2605 }
2606 
2607 inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2608 {
2609     d_1_0_Deprecated->f.LineStipple(factor, pattern);
2610 }
2611 
2612 inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2613 {
2614     d_1_0_Deprecated->f.LightModeliv(pname, params);
2615 }
2616 
2617 inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
2618 {
2619     d_1_0_Deprecated->f.LightModeli(pname, param);
2620 }
2621 
2622 inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2623 {
2624     d_1_0_Deprecated->f.LightModelfv(pname, params);
2625 }
2626 
2627 inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2628 {
2629     d_1_0_Deprecated->f.LightModelf(pname, param);
2630 }
2631 
2632 inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2633 {
2634     d_1_0_Deprecated->f.Lightiv(light, pname, params);
2635 }
2636 
2637 inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2638 {
2639     d_1_0_Deprecated->f.Lighti(light, pname, param);
2640 }
2641 
2642 inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2643 {
2644     d_1_0_Deprecated->f.Lightfv(light, pname, params);
2645 }
2646 
2647 inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
2648 {
2649     d_1_0_Deprecated->f.Lightf(light, pname, param);
2650 }
2651 
2652 inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
2653 {
2654     d_1_0_Deprecated->f.Fogiv(pname, params);
2655 }
2656 
2657 inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
2658 {
2659     d_1_0_Deprecated->f.Fogi(pname, param);
2660 }
2661 
2662 inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
2663 {
2664     d_1_0_Deprecated->f.Fogfv(pname, params);
2665 }
2666 
2667 inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
2668 {
2669     d_1_0_Deprecated->f.Fogf(pname, param);
2670 }
2671 
2672 inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
2673 {
2674     d_1_0_Deprecated->f.ColorMaterial(face, mode);
2675 }
2676 
2677 inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
2678 {
2679     d_1_0_Deprecated->f.ClipPlane(plane, equation);
2680 }
2681 
2682 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
2683 {
2684     d_1_0_Deprecated->f.Vertex4sv(v);
2685 }
2686 
2687 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2688 {
2689     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2690 }
2691 
2692 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
2693 {
2694     d_1_0_Deprecated->f.Vertex4iv(v);
2695 }
2696 
2697 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2698 {
2699     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2700 }
2701 
2702 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
2703 {
2704     d_1_0_Deprecated->f.Vertex4fv(v);
2705 }
2706 
2707 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2708 {
2709     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2710 }
2711 
2712 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
2713 {
2714     d_1_0_Deprecated->f.Vertex4dv(v);
2715 }
2716 
2717 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2718 {
2719     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2720 }
2721 
2722 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
2723 {
2724     d_1_0_Deprecated->f.Vertex3sv(v);
2725 }
2726 
2727 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
2728 {
2729     d_1_0_Deprecated->f.Vertex3s(x, y, z);
2730 }
2731 
2732 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
2733 {
2734     d_1_0_Deprecated->f.Vertex3iv(v);
2735 }
2736 
2737 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
2738 {
2739     d_1_0_Deprecated->f.Vertex3i(x, y, z);
2740 }
2741 
2742 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
2743 {
2744     d_1_0_Deprecated->f.Vertex3fv(v);
2745 }
2746 
2747 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2748 {
2749     d_1_0_Deprecated->f.Vertex3f(x, y, z);
2750 }
2751 
2752 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
2753 {
2754     d_1_0_Deprecated->f.Vertex3dv(v);
2755 }
2756 
2757 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2758 {
2759     d_1_0_Deprecated->f.Vertex3d(x, y, z);
2760 }
2761 
2762 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
2763 {
2764     d_1_0_Deprecated->f.Vertex2sv(v);
2765 }
2766 
2767 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
2768 {
2769     d_1_0_Deprecated->f.Vertex2s(x, y);
2770 }
2771 
2772 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
2773 {
2774     d_1_0_Deprecated->f.Vertex2iv(v);
2775 }
2776 
2777 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
2778 {
2779     d_1_0_Deprecated->f.Vertex2i(x, y);
2780 }
2781 
2782 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
2783 {
2784     d_1_0_Deprecated->f.Vertex2fv(v);
2785 }
2786 
2787 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
2788 {
2789     d_1_0_Deprecated->f.Vertex2f(x, y);
2790 }
2791 
2792 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
2793 {
2794     d_1_0_Deprecated->f.Vertex2dv(v);
2795 }
2796 
2797 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
2798 {
2799     d_1_0_Deprecated->f.Vertex2d(x, y);
2800 }
2801 
2802 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
2803 {
2804     d_1_0_Deprecated->f.TexCoord4sv(v);
2805 }
2806 
2807 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2808 {
2809     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2810 }
2811 
2812 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
2813 {
2814     d_1_0_Deprecated->f.TexCoord4iv(v);
2815 }
2816 
2817 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2818 {
2819     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2820 }
2821 
2822 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
2823 {
2824     d_1_0_Deprecated->f.TexCoord4fv(v);
2825 }
2826 
2827 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2828 {
2829     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2830 }
2831 
2832 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
2833 {
2834     d_1_0_Deprecated->f.TexCoord4dv(v);
2835 }
2836 
2837 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2838 {
2839     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2840 }
2841 
2842 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
2843 {
2844     d_1_0_Deprecated->f.TexCoord3sv(v);
2845 }
2846 
2847 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2848 {
2849     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2850 }
2851 
2852 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
2853 {
2854     d_1_0_Deprecated->f.TexCoord3iv(v);
2855 }
2856 
2857 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
2858 {
2859     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2860 }
2861 
2862 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
2863 {
2864     d_1_0_Deprecated->f.TexCoord3fv(v);
2865 }
2866 
2867 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2868 {
2869     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2870 }
2871 
2872 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
2873 {
2874     d_1_0_Deprecated->f.TexCoord3dv(v);
2875 }
2876 
2877 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2878 {
2879     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2880 }
2881 
2882 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
2883 {
2884     d_1_0_Deprecated->f.TexCoord2sv(v);
2885 }
2886 
2887 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
2888 {
2889     d_1_0_Deprecated->f.TexCoord2s(s, t);
2890 }
2891 
2892 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
2893 {
2894     d_1_0_Deprecated->f.TexCoord2iv(v);
2895 }
2896 
2897 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
2898 {
2899     d_1_0_Deprecated->f.TexCoord2i(s, t);
2900 }
2901 
2902 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
2903 {
2904     d_1_0_Deprecated->f.TexCoord2fv(v);
2905 }
2906 
2907 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
2908 {
2909     d_1_0_Deprecated->f.TexCoord2f(s, t);
2910 }
2911 
2912 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
2913 {
2914     d_1_0_Deprecated->f.TexCoord2dv(v);
2915 }
2916 
2917 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
2918 {
2919     d_1_0_Deprecated->f.TexCoord2d(s, t);
2920 }
2921 
2922 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
2923 {
2924     d_1_0_Deprecated->f.TexCoord1sv(v);
2925 }
2926 
2927 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
2928 {
2929     d_1_0_Deprecated->f.TexCoord1s(s);
2930 }
2931 
2932 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
2933 {
2934     d_1_0_Deprecated->f.TexCoord1iv(v);
2935 }
2936 
2937 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
2938 {
2939     d_1_0_Deprecated->f.TexCoord1i(s);
2940 }
2941 
2942 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
2943 {
2944     d_1_0_Deprecated->f.TexCoord1fv(v);
2945 }
2946 
2947 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
2948 {
2949     d_1_0_Deprecated->f.TexCoord1f(s);
2950 }
2951 
2952 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
2953 {
2954     d_1_0_Deprecated->f.TexCoord1dv(v);
2955 }
2956 
2957 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
2958 {
2959     d_1_0_Deprecated->f.TexCoord1d(s);
2960 }
2961 
2962 inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
2963 {
2964     d_1_0_Deprecated->f.Rectsv(v1, v2);
2965 }
2966 
2967 inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2968 {
2969     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2970 }
2971 
2972 inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
2973 {
2974     d_1_0_Deprecated->f.Rectiv(v1, v2);
2975 }
2976 
2977 inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2978 {
2979     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2980 }
2981 
2982 inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
2983 {
2984     d_1_0_Deprecated->f.Rectfv(v1, v2);
2985 }
2986 
2987 inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2988 {
2989     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2990 }
2991 
2992 inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
2993 {
2994     d_1_0_Deprecated->f.Rectdv(v1, v2);
2995 }
2996 
2997 inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2998 {
2999     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3000 }
3001 
3002 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
3003 {
3004     d_1_0_Deprecated->f.RasterPos4sv(v);
3005 }
3006 
3007 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3008 {
3009     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3010 }
3011 
3012 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
3013 {
3014     d_1_0_Deprecated->f.RasterPos4iv(v);
3015 }
3016 
3017 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3018 {
3019     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3020 }
3021 
3022 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
3023 {
3024     d_1_0_Deprecated->f.RasterPos4fv(v);
3025 }
3026 
3027 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3028 {
3029     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3030 }
3031 
3032 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
3033 {
3034     d_1_0_Deprecated->f.RasterPos4dv(v);
3035 }
3036 
3037 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3038 {
3039     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3040 }
3041 
3042 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
3043 {
3044     d_1_0_Deprecated->f.RasterPos3sv(v);
3045 }
3046 
3047 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3048 {
3049     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3050 }
3051 
3052 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
3053 {
3054     d_1_0_Deprecated->f.RasterPos3iv(v);
3055 }
3056 
3057 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3058 {
3059     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3060 }
3061 
3062 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
3063 {
3064     d_1_0_Deprecated->f.RasterPos3fv(v);
3065 }
3066 
3067 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3068 {
3069     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3070 }
3071 
3072 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
3073 {
3074     d_1_0_Deprecated->f.RasterPos3dv(v);
3075 }
3076 
3077 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3078 {
3079     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3080 }
3081 
3082 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
3083 {
3084     d_1_0_Deprecated->f.RasterPos2sv(v);
3085 }
3086 
3087 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3088 {
3089     d_1_0_Deprecated->f.RasterPos2s(x, y);
3090 }
3091 
3092 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
3093 {
3094     d_1_0_Deprecated->f.RasterPos2iv(v);
3095 }
3096 
3097 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
3098 {
3099     d_1_0_Deprecated->f.RasterPos2i(x, y);
3100 }
3101 
3102 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
3103 {
3104     d_1_0_Deprecated->f.RasterPos2fv(v);
3105 }
3106 
3107 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3108 {
3109     d_1_0_Deprecated->f.RasterPos2f(x, y);
3110 }
3111 
3112 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
3113 {
3114     d_1_0_Deprecated->f.RasterPos2dv(v);
3115 }
3116 
3117 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3118 {
3119     d_1_0_Deprecated->f.RasterPos2d(x, y);
3120 }
3121 
3122 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
3123 {
3124     d_1_0_Deprecated->f.Normal3sv(v);
3125 }
3126 
3127 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3128 {
3129     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3130 }
3131 
3132 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
3133 {
3134     d_1_0_Deprecated->f.Normal3iv(v);
3135 }
3136 
3137 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3138 {
3139     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3140 }
3141 
3142 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
3143 {
3144     d_1_0_Deprecated->f.Normal3fv(v);
3145 }
3146 
3147 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3148 {
3149     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3150 }
3151 
3152 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
3153 {
3154     d_1_0_Deprecated->f.Normal3dv(v);
3155 }
3156 
3157 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3158 {
3159     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3160 }
3161 
3162 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
3163 {
3164     d_1_0_Deprecated->f.Normal3bv(v);
3165 }
3166 
3167 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3168 {
3169     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3170 }
3171 
3172 inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
3173 {
3174     d_1_0_Deprecated->f.Indexsv(c);
3175 }
3176 
3177 inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
3178 {
3179     d_1_0_Deprecated->f.Indexs(c);
3180 }
3181 
3182 inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
3183 {
3184     d_1_0_Deprecated->f.Indexiv(c);
3185 }
3186 
3187 inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
3188 {
3189     d_1_0_Deprecated->f.Indexi(c);
3190 }
3191 
3192 inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
3193 {
3194     d_1_0_Deprecated->f.Indexfv(c);
3195 }
3196 
3197 inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
3198 {
3199     d_1_0_Deprecated->f.Indexf(c);
3200 }
3201 
3202 inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
3203 {
3204     d_1_0_Deprecated->f.Indexdv(c);
3205 }
3206 
3207 inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
3208 {
3209     d_1_0_Deprecated->f.Indexd(c);
3210 }
3211 
3212 inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
3213 {
3214     d_1_0_Deprecated->f.End();
3215 }
3216 
3217 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
3218 {
3219     d_1_0_Deprecated->f.EdgeFlagv(flag);
3220 }
3221 
3222 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
3223 {
3224     d_1_0_Deprecated->f.EdgeFlag(flag);
3225 }
3226 
3227 inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
3228 {
3229     d_1_0_Deprecated->f.Color4usv(v);
3230 }
3231 
3232 inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3233 {
3234     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3235 }
3236 
3237 inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
3238 {
3239     d_1_0_Deprecated->f.Color4uiv(v);
3240 }
3241 
3242 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3243 {
3244     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3245 }
3246 
3247 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
3248 {
3249     d_1_0_Deprecated->f.Color4ubv(v);
3250 }
3251 
3252 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3253 {
3254     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3255 }
3256 
3257 inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
3258 {
3259     d_1_0_Deprecated->f.Color4sv(v);
3260 }
3261 
3262 inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3263 {
3264     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3265 }
3266 
3267 inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
3268 {
3269     d_1_0_Deprecated->f.Color4iv(v);
3270 }
3271 
3272 inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3273 {
3274     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3275 }
3276 
3277 inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
3278 {
3279     d_1_0_Deprecated->f.Color4fv(v);
3280 }
3281 
3282 inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3283 {
3284     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3285 }
3286 
3287 inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
3288 {
3289     d_1_0_Deprecated->f.Color4dv(v);
3290 }
3291 
3292 inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3293 {
3294     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3295 }
3296 
3297 inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
3298 {
3299     d_1_0_Deprecated->f.Color4bv(v);
3300 }
3301 
3302 inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3303 {
3304     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3305 }
3306 
3307 inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
3308 {
3309     d_1_0_Deprecated->f.Color3usv(v);
3310 }
3311 
3312 inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3313 {
3314     d_1_0_Deprecated->f.Color3us(red, green, blue);
3315 }
3316 
3317 inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
3318 {
3319     d_1_0_Deprecated->f.Color3uiv(v);
3320 }
3321 
3322 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3323 {
3324     d_1_0_Deprecated->f.Color3ui(red, green, blue);
3325 }
3326 
3327 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
3328 {
3329     d_1_0_Deprecated->f.Color3ubv(v);
3330 }
3331 
3332 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3333 {
3334     d_1_0_Deprecated->f.Color3ub(red, green, blue);
3335 }
3336 
3337 inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
3338 {
3339     d_1_0_Deprecated->f.Color3sv(v);
3340 }
3341 
3342 inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3343 {
3344     d_1_0_Deprecated->f.Color3s(red, green, blue);
3345 }
3346 
3347 inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
3348 {
3349     d_1_0_Deprecated->f.Color3iv(v);
3350 }
3351 
3352 inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3353 {
3354     d_1_0_Deprecated->f.Color3i(red, green, blue);
3355 }
3356 
3357 inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
3358 {
3359     d_1_0_Deprecated->f.Color3fv(v);
3360 }
3361 
3362 inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3363 {
3364     d_1_0_Deprecated->f.Color3f(red, green, blue);
3365 }
3366 
3367 inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
3368 {
3369     d_1_0_Deprecated->f.Color3dv(v);
3370 }
3371 
3372 inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3373 {
3374     d_1_0_Deprecated->f.Color3d(red, green, blue);
3375 }
3376 
3377 inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
3378 {
3379     d_1_0_Deprecated->f.Color3bv(v);
3380 }
3381 
3382 inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3383 {
3384     d_1_0_Deprecated->f.Color3b(red, green, blue);
3385 }
3386 
3387 inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3388 {
3389     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3390 }
3391 
3392 inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
3393 {
3394     d_1_0_Deprecated->f.Begin(mode);
3395 }
3396 
3397 inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
3398 {
3399     d_1_0_Deprecated->f.ListBase(base);
3400 }
3401 
3402 inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
3403 {
3404     return d_1_0_Deprecated->f.GenLists(range);
3405 }
3406 
3407 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3408 {
3409     d_1_0_Deprecated->f.DeleteLists(list, range);
3410 }
3411 
3412 inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3413 {
3414     d_1_0_Deprecated->f.CallLists(n, type, lists);
3415 }
3416 
3417 inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
3418 {
3419     d_1_0_Deprecated->f.CallList(list);
3420 }
3421 
3422 inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
3423 {
3424     d_1_0_Deprecated->f.EndList();
3425 }
3426 
3427 inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
3428 {
3429     d_1_0_Deprecated->f.NewList(list, mode);
3430 }
3431 
3432 
3433 // OpenGL 1.1 deprecated functions
3434 inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
3435 {
3436     d_1_1_Deprecated->f.PushClientAttrib(mask);
3437 }
3438 
3439 inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
3440 {
3441     d_1_1_Deprecated->f.PopClientAttrib();
3442 }
3443 
3444 inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3445 {
3446     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3447 }
3448 
3449 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3450 {
3451     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3452 }
3453 
3454 inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3455 {
3456     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3457 }
3458 
3459 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3460 {
3461     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3462 }
3463 
3464 inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3465 {
3466     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3467 }
3468 
3469 inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3470 {
3471     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3472 }
3473 
3474 inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3475 {
3476     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3477 }
3478 
3479 inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
3480 {
3481     d_1_1_Deprecated->f.EnableClientState(array);
3482 }
3483 
3484 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3485 {
3486     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3487 }
3488 
3489 inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
3490 {
3491     d_1_1_Deprecated->f.DisableClientState(array);
3492 }
3493 
3494 inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3495 {
3496     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3497 }
3498 
3499 inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
3500 {
3501     d_1_1_Deprecated->f.ArrayElement(i);
3502 }
3503 
3504 
3505 // OpenGL 1.2 deprecated functions
3506 inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
3507 {
3508     d_1_2_Deprecated->f.ResetMinmax(target);
3509 }
3510 
3511 inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
3512 {
3513     d_1_2_Deprecated->f.ResetHistogram(target);
3514 }
3515 
3516 inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3517 {
3518     d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3519 }
3520 
3521 inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3522 {
3523     d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3524 }
3525 
3526 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3527 {
3528     d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3529 }
3530 
3531 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3532 {
3533     d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3534 }
3535 
3536 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3537 {
3538     d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3539 }
3540 
3541 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3542 {
3543     d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3544 }
3545 
3546 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3547 {
3548     d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3549 }
3550 
3551 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3552 {
3553     d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3554 }
3555 
3556 inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3557 {
3558     d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3559 }
3560 
3561 inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3562 {
3563     d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3564 }
3565 
3566 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3567 {
3568     d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3569 }
3570 
3571 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3572 {
3573     d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3574 }
3575 
3576 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3577 {
3578     d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3579 }
3580 
3581 inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3582 {
3583     d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3584 }
3585 
3586 inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3587 {
3588     d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3589 }
3590 
3591 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3592 {
3593     d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3594 }
3595 
3596 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3597 {
3598     d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3599 }
3600 
3601 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3602 {
3603     d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3604 }
3605 
3606 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3607 {
3608     d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3609 }
3610 
3611 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3612 {
3613     d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3614 }
3615 
3616 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3617 {
3618     d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3619 }
3620 
3621 inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3622 {
3623     d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3624 }
3625 
3626 inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3627 {
3628     d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3629 }
3630 
3631 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3632 {
3633     d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3634 }
3635 
3636 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3637 {
3638     d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3639 }
3640 
3641 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3642 {
3643     d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3644 }
3645 
3646 inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3647 {
3648     d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3649 }
3650 
3651 inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3652 {
3653     d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3654 }
3655 
3656 inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3657 {
3658     d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3659 }
3660 
3661 inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3662 {
3663     d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3664 }
3665 
3666 
3667 // OpenGL 1.3 deprecated functions
3668 inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
3669 {
3670     d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3671 }
3672 
3673 inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
3674 {
3675     d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3676 }
3677 
3678 inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
3679 {
3680     d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3681 }
3682 
3683 inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
3684 {
3685     d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3686 }
3687 
3688 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3689 {
3690     d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3691 }
3692 
3693 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3694 {
3695     d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3696 }
3697 
3698 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
3699 {
3700     d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3701 }
3702 
3703 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3704 {
3705     d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3706 }
3707 
3708 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3709 {
3710     d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3711 }
3712 
3713 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3714 {
3715     d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3716 }
3717 
3718 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3719 {
3720     d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3721 }
3722 
3723 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3724 {
3725     d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3726 }
3727 
3728 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3729 {
3730     d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3731 }
3732 
3733 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3734 {
3735     d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3736 }
3737 
3738 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
3739 {
3740     d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3741 }
3742 
3743 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3744 {
3745     d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3746 }
3747 
3748 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3749 {
3750     d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3751 }
3752 
3753 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3754 {
3755     d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3756 }
3757 
3758 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3759 {
3760     d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3761 }
3762 
3763 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3764 {
3765     d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3766 }
3767 
3768 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3769 {
3770     d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3771 }
3772 
3773 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3774 {
3775     d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3776 }
3777 
3778 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
3779 {
3780     d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3781 }
3782 
3783 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3784 {
3785     d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3786 }
3787 
3788 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3789 {
3790     d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3791 }
3792 
3793 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3794 {
3795     d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3796 }
3797 
3798 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3799 {
3800     d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3801 }
3802 
3803 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3804 {
3805     d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3806 }
3807 
3808 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3809 {
3810     d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3811 }
3812 
3813 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
3814 {
3815     d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3816 }
3817 
3818 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
3819 {
3820     d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3821 }
3822 
3823 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
3824 {
3825     d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3826 }
3827 
3828 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3829 {
3830     d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3831 }
3832 
3833 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
3834 {
3835     d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3836 }
3837 
3838 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3839 {
3840     d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3841 }
3842 
3843 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
3844 {
3845     d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3846 }
3847 
3848 inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
3849 {
3850     d_1_3_Deprecated->f.ClientActiveTexture(texture);
3851 }
3852 
3853 
3854 // OpenGL 1.4 deprecated functions
3855 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
3856 {
3857     d_1_4_Deprecated->f.WindowPos3sv(v);
3858 }
3859 
3860 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3861 {
3862     d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3863 }
3864 
3865 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
3866 {
3867     d_1_4_Deprecated->f.WindowPos3iv(v);
3868 }
3869 
3870 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
3871 {
3872     d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3873 }
3874 
3875 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
3876 {
3877     d_1_4_Deprecated->f.WindowPos3fv(v);
3878 }
3879 
3880 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3881 {
3882     d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3883 }
3884 
3885 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
3886 {
3887     d_1_4_Deprecated->f.WindowPos3dv(v);
3888 }
3889 
3890 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3891 {
3892     d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3893 }
3894 
3895 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
3896 {
3897     d_1_4_Deprecated->f.WindowPos2sv(v);
3898 }
3899 
3900 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
3901 {
3902     d_1_4_Deprecated->f.WindowPos2s(x, y);
3903 }
3904 
3905 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
3906 {
3907     d_1_4_Deprecated->f.WindowPos2iv(v);
3908 }
3909 
3910 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
3911 {
3912     d_1_4_Deprecated->f.WindowPos2i(x, y);
3913 }
3914 
3915 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
3916 {
3917     d_1_4_Deprecated->f.WindowPos2fv(v);
3918 }
3919 
3920 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
3921 {
3922     d_1_4_Deprecated->f.WindowPos2f(x, y);
3923 }
3924 
3925 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
3926 {
3927     d_1_4_Deprecated->f.WindowPos2dv(v);
3928 }
3929 
3930 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
3931 {
3932     d_1_4_Deprecated->f.WindowPos2d(x, y);
3933 }
3934 
3935 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3936 {
3937     d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3938 }
3939 
3940 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
3941 {
3942     d_1_4_Deprecated->f.SecondaryColor3usv(v);
3943 }
3944 
3945 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3946 {
3947     d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3948 }
3949 
3950 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
3951 {
3952     d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3953 }
3954 
3955 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3956 {
3957     d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3958 }
3959 
3960 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
3961 {
3962     d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3963 }
3964 
3965 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3966 {
3967     d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3968 }
3969 
3970 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
3971 {
3972     d_1_4_Deprecated->f.SecondaryColor3sv(v);
3973 }
3974 
3975 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3976 {
3977     d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3978 }
3979 
3980 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
3981 {
3982     d_1_4_Deprecated->f.SecondaryColor3iv(v);
3983 }
3984 
3985 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3986 {
3987     d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3988 }
3989 
3990 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
3991 {
3992     d_1_4_Deprecated->f.SecondaryColor3fv(v);
3993 }
3994 
3995 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3996 {
3997     d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3998 }
3999 
4000 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4001 {
4002     d_1_4_Deprecated->f.SecondaryColor3dv(v);
4003 }
4004 
4005 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4006 {
4007     d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4008 }
4009 
4010 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4011 {
4012     d_1_4_Deprecated->f.SecondaryColor3bv(v);
4013 }
4014 
4015 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4016 {
4017     d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4018 }
4019 
4020 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4021 {
4022     d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4023 }
4024 
4025 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
4026 {
4027     d_1_4_Deprecated->f.FogCoorddv(coord);
4028 }
4029 
4030 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
4031 {
4032     d_1_4_Deprecated->f.FogCoordd(coord);
4033 }
4034 
4035 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
4036 {
4037     d_1_4_Deprecated->f.FogCoordfv(coord);
4038 }
4039 
4040 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
4041 {
4042     d_1_4_Deprecated->f.FogCoordf(coord);
4043 }
4044 
4045 
4046 // OpenGL 1.5 deprecated functions
4047 
4048 // OpenGL 2.0 deprecated functions
4049 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4050 {
4051     d_2_0_Core->f.VertexAttrib4usv(index, v);
4052 }
4053 
4054 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4055 {
4056     d_2_0_Core->f.VertexAttrib4uiv(index, v);
4057 }
4058 
4059 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4060 {
4061     d_2_0_Core->f.VertexAttrib4ubv(index, v);
4062 }
4063 
4064 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4065 {
4066     d_2_0_Core->f.VertexAttrib4sv(index, v);
4067 }
4068 
4069 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4070 {
4071     d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4072 }
4073 
4074 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4075 {
4076     d_2_0_Core->f.VertexAttrib4iv(index, v);
4077 }
4078 
4079 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4080 {
4081     d_2_0_Core->f.VertexAttrib4fv(index, v);
4082 }
4083 
4084 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4085 {
4086     d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4087 }
4088 
4089 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4090 {
4091     d_2_0_Core->f.VertexAttrib4dv(index, v);
4092 }
4093 
4094 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4095 {
4096     d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4097 }
4098 
4099 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4100 {
4101     d_2_0_Core->f.VertexAttrib4bv(index, v);
4102 }
4103 
4104 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4105 {
4106     d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4107 }
4108 
4109 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4110 {
4111     d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4112 }
4113 
4114 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4115 {
4116     d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4117 }
4118 
4119 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4120 {
4121     d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4122 }
4123 
4124 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4125 {
4126     d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4127 }
4128 
4129 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4130 {
4131     d_2_0_Core->f.VertexAttrib4Niv(index, v);
4132 }
4133 
4134 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4135 {
4136     d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4137 }
4138 
4139 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4140 {
4141     d_2_0_Core->f.VertexAttrib3sv(index, v);
4142 }
4143 
4144 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4145 {
4146     d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4147 }
4148 
4149 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4150 {
4151     d_2_0_Core->f.VertexAttrib3fv(index, v);
4152 }
4153 
4154 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4155 {
4156     d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4157 }
4158 
4159 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4160 {
4161     d_2_0_Core->f.VertexAttrib3dv(index, v);
4162 }
4163 
4164 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4165 {
4166     d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4167 }
4168 
4169 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4170 {
4171     d_2_0_Core->f.VertexAttrib2sv(index, v);
4172 }
4173 
4174 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4175 {
4176     d_2_0_Core->f.VertexAttrib2s(index, x, y);
4177 }
4178 
4179 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4180 {
4181     d_2_0_Core->f.VertexAttrib2fv(index, v);
4182 }
4183 
4184 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4185 {
4186     d_2_0_Core->f.VertexAttrib2f(index, x, y);
4187 }
4188 
4189 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4190 {
4191     d_2_0_Core->f.VertexAttrib2dv(index, v);
4192 }
4193 
4194 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4195 {
4196     d_2_0_Core->f.VertexAttrib2d(index, x, y);
4197 }
4198 
4199 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4200 {
4201     d_2_0_Core->f.VertexAttrib1sv(index, v);
4202 }
4203 
4204 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4205 {
4206     d_2_0_Core->f.VertexAttrib1s(index, x);
4207 }
4208 
4209 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4210 {
4211     d_2_0_Core->f.VertexAttrib1fv(index, v);
4212 }
4213 
4214 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4215 {
4216     d_2_0_Core->f.VertexAttrib1f(index, x);
4217 }
4218 
4219 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4220 {
4221     d_2_0_Core->f.VertexAttrib1dv(index, v);
4222 }
4223 
4224 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4225 {
4226     d_2_0_Core->f.VertexAttrib1d(index, x);
4227 }
4228 
4229 
4230 // OpenGL 2.1 deprecated functions
4231 
4232 // OpenGL 3.0 deprecated functions
4233 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4234 {
4235     d_3_0_Core->f.VertexAttribI4usv(index, v);
4236 }
4237 
4238 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4239 {
4240     d_3_0_Core->f.VertexAttribI4ubv(index, v);
4241 }
4242 
4243 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4244 {
4245     d_3_0_Core->f.VertexAttribI4sv(index, v);
4246 }
4247 
4248 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4249 {
4250     d_3_0_Core->f.VertexAttribI4bv(index, v);
4251 }
4252 
4253 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4254 {
4255     d_3_0_Core->f.VertexAttribI4uiv(index, v);
4256 }
4257 
4258 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4259 {
4260     d_3_0_Core->f.VertexAttribI3uiv(index, v);
4261 }
4262 
4263 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4264 {
4265     d_3_0_Core->f.VertexAttribI2uiv(index, v);
4266 }
4267 
4268 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4269 {
4270     d_3_0_Core->f.VertexAttribI1uiv(index, v);
4271 }
4272 
4273 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4274 {
4275     d_3_0_Core->f.VertexAttribI4iv(index, v);
4276 }
4277 
4278 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4279 {
4280     d_3_0_Core->f.VertexAttribI3iv(index, v);
4281 }
4282 
4283 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4284 {
4285     d_3_0_Core->f.VertexAttribI2iv(index, v);
4286 }
4287 
4288 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4289 {
4290     d_3_0_Core->f.VertexAttribI1iv(index, v);
4291 }
4292 
4293 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4294 {
4295     d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4296 }
4297 
4298 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4299 {
4300     d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4301 }
4302 
4303 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4304 {
4305     d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4306 }
4307 
4308 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4309 {
4310     d_3_0_Core->f.VertexAttribI1ui(index, x);
4311 }
4312 
4313 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4314 {
4315     d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4316 }
4317 
4318 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4319 {
4320     d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4321 }
4322 
4323 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4324 {
4325     d_3_0_Core->f.VertexAttribI2i(index, x, y);
4326 }
4327 
4328 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4329 {
4330     d_3_0_Core->f.VertexAttribI1i(index, x);
4331 }
4332 
4333 
4334 // OpenGL 3.1 deprecated functions
4335 
4336 // OpenGL 3.2 deprecated functions
4337 
4338 
4339 QT_END_NAMESPACE
4340 
4341 #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4342 
4343 #endif