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0015 #ifndef QOPENGLVERSIONFUNCTIONS_2_0_H
0016 #define QOPENGLVERSIONFUNCTIONS_2_0_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026 QT_BEGIN_NAMESPACE
0027
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031 QOpenGLFunctions_2_0();
0032 ~QOpenGLFunctions_2_0();
0033
0034 bool initializeOpenGLFunctions() override;
0035
0036
0037 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039 GLboolean glIsEnabled(GLenum cap);
0040 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045 const GLubyte * glGetString(GLenum name);
0046 void glGetIntegerv(GLenum pname, GLint *params);
0047 void glGetFloatv(GLenum pname, GLfloat *params);
0048 GLenum glGetError();
0049 void glGetDoublev(GLenum pname, GLdouble *params);
0050 void glGetBooleanv(GLenum pname, GLboolean *params);
0051 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052 void glReadBuffer(GLenum mode);
0053 void glPixelStorei(GLenum pname, GLint param);
0054 void glPixelStoref(GLenum pname, GLfloat param);
0055 void glDepthFunc(GLenum func);
0056 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058 void glLogicOp(GLenum opcode);
0059 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060 void glFlush();
0061 void glFinish();
0062 void glEnable(GLenum cap);
0063 void glDisable(GLenum cap);
0064 void glDepthMask(GLboolean flag);
0065 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066 void glStencilMask(GLuint mask);
0067 void glClearDepth(GLdouble depth);
0068 void glClearStencil(GLint s);
0069 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070 void glClear(GLbitfield mask);
0071 void glDrawBuffer(GLenum mode);
0072 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079 void glPolygonMode(GLenum face, GLenum mode);
0080 void glPointSize(GLfloat size);
0081 void glLineWidth(GLfloat width);
0082 void glHint(GLenum target, GLenum mode);
0083 void glFrontFace(GLenum mode);
0084 void glCullFace(GLenum mode);
0085
0086
0087 void glIndexubv(const GLubyte *c);
0088 void glIndexub(GLubyte c);
0089 GLboolean glIsTexture(GLuint texture);
0090 void glGenTextures(GLsizei n, GLuint *textures);
0091 void glDeleteTextures(GLsizei n, const GLuint *textures);
0092 void glBindTexture(GLenum target, GLuint texture);
0093 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0094 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0095 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0096 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0097 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0098 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0099 void glPolygonOffset(GLfloat factor, GLfloat units);
0100 void glGetPointerv(GLenum pname, GLvoid* *params);
0101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0103
0104
0105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0109 void glBlendEquation(GLenum mode);
0110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0111
0112
0113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0120 void glSampleCoverage(GLfloat value, GLboolean invert);
0121 void glActiveTexture(GLenum texture);
0122
0123
0124 void glPointParameteriv(GLenum pname, const GLint *params);
0125 void glPointParameteri(GLenum pname, GLint param);
0126 void glPointParameterfv(GLenum pname, const GLfloat *params);
0127 void glPointParameterf(GLenum pname, GLfloat param);
0128 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0129 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0131
0132
0133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0135 GLboolean glUnmapBuffer(GLenum target);
0136 GLvoid* glMapBuffer(GLenum target, GLenum access);
0137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0139 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0140 GLboolean glIsBuffer(GLuint buffer);
0141 void glGenBuffers(GLsizei n, GLuint *buffers);
0142 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0143 void glBindBuffer(GLenum target, GLuint buffer);
0144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0147 void glEndQuery(GLenum target);
0148 void glBeginQuery(GLenum target, GLuint id);
0149 GLboolean glIsQuery(GLuint id);
0150 void glDeleteQueries(GLsizei n, const GLuint *ids);
0151 void glGenQueries(GLsizei n, GLuint *ids);
0152
0153
0154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0155 void glValidateProgram(GLuint program);
0156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0159 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0160 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0161 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0162 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0163 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0164 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0165 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0166 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0169 void glUniform2i(GLint location, GLint v0, GLint v1);
0170 void glUniform1i(GLint location, GLint v0);
0171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0174 void glUniform1f(GLint location, GLfloat v0);
0175 void glUseProgram(GLuint program);
0176 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0177 void glLinkProgram(GLuint program);
0178 GLboolean glIsShader(GLuint shader);
0179 GLboolean glIsProgram(GLuint program);
0180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
0185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0186 GLint glGetUniformLocation(GLuint program, const GLchar *name);
0187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0192 GLint glGetAttribLocation(GLuint program, const GLchar *name);
0193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0196 void glEnableVertexAttribArray(GLuint index);
0197 void glDisableVertexAttribArray(GLuint index);
0198 void glDetachShader(GLuint program, GLuint shader);
0199 void glDeleteShader(GLuint shader);
0200 void glDeleteProgram(GLuint program);
0201 GLuint glCreateShader(GLenum type);
0202 GLuint glCreateProgram();
0203 void glCompileShader(GLuint shader);
0204 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0205 void glAttachShader(GLuint program, GLuint shader);
0206 void glStencilMaskSeparate(GLenum face, GLuint mask);
0207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0209 void glDrawBuffers(GLsizei n, const GLenum *bufs);
0210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0211
0212
0213 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
0214 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
0215 void glScalef(GLfloat x, GLfloat y, GLfloat z);
0216 void glScaled(GLdouble x, GLdouble y, GLdouble z);
0217 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
0218 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
0219 void glPushMatrix();
0220 void glPopMatrix();
0221 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0222 void glMultMatrixd(const GLdouble *m);
0223 void glMultMatrixf(const GLfloat *m);
0224 void glMatrixMode(GLenum mode);
0225 void glLoadMatrixd(const GLdouble *m);
0226 void glLoadMatrixf(const GLfloat *m);
0227 void glLoadIdentity();
0228 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0229 GLboolean glIsList(GLuint list);
0230 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
0231 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
0232 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
0233 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
0234 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
0235 void glGetPolygonStipple(GLubyte *mask);
0236 void glGetPixelMapusv(GLenum map, GLushort *values);
0237 void glGetPixelMapuiv(GLenum map, GLuint *values);
0238 void glGetPixelMapfv(GLenum map, GLfloat *values);
0239 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
0240 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
0241 void glGetMapiv(GLenum target, GLenum query, GLint *v);
0242 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
0243 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
0244 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
0245 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
0246 void glGetClipPlane(GLenum plane, GLdouble *equation);
0247 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0248 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
0249 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
0250 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
0251 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
0252 void glPixelTransferi(GLenum pname, GLint param);
0253 void glPixelTransferf(GLenum pname, GLfloat param);
0254 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
0255 void glAlphaFunc(GLenum func, GLfloat ref);
0256 void glEvalPoint2(GLint i, GLint j);
0257 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
0258 void glEvalPoint1(GLint i);
0259 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
0260 void glEvalCoord2fv(const GLfloat *u);
0261 void glEvalCoord2f(GLfloat u, GLfloat v);
0262 void glEvalCoord2dv(const GLdouble *u);
0263 void glEvalCoord2d(GLdouble u, GLdouble v);
0264 void glEvalCoord1fv(const GLfloat *u);
0265 void glEvalCoord1f(GLfloat u);
0266 void glEvalCoord1dv(const GLdouble *u);
0267 void glEvalCoord1d(GLdouble u);
0268 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
0269 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
0270 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
0271 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
0272 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
0273 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
0274 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
0275 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
0276 void glPushAttrib(GLbitfield mask);
0277 void glPopAttrib();
0278 void glAccum(GLenum op, GLfloat value);
0279 void glIndexMask(GLuint mask);
0280 void glClearIndex(GLfloat c);
0281 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0282 void glPushName(GLuint name);
0283 void glPopName();
0284 void glPassThrough(GLfloat token);
0285 void glLoadName(GLuint name);
0286 void glInitNames();
0287 GLint glRenderMode(GLenum mode);
0288 void glSelectBuffer(GLsizei size, GLuint *buffer);
0289 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
0290 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
0291 void glTexGeni(GLenum coord, GLenum pname, GLint param);
0292 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
0293 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
0294 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
0295 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
0296 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
0297 void glTexEnvi(GLenum target, GLenum pname, GLint param);
0298 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
0299 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
0300 void glShadeModel(GLenum mode);
0301 void glPolygonStipple(const GLubyte *mask);
0302 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
0303 void glMateriali(GLenum face, GLenum pname, GLint param);
0304 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
0305 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
0306 void glLineStipple(GLint factor, GLushort pattern);
0307 void glLightModeliv(GLenum pname, const GLint *params);
0308 void glLightModeli(GLenum pname, GLint param);
0309 void glLightModelfv(GLenum pname, const GLfloat *params);
0310 void glLightModelf(GLenum pname, GLfloat param);
0311 void glLightiv(GLenum light, GLenum pname, const GLint *params);
0312 void glLighti(GLenum light, GLenum pname, GLint param);
0313 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
0314 void glLightf(GLenum light, GLenum pname, GLfloat param);
0315 void glFogiv(GLenum pname, const GLint *params);
0316 void glFogi(GLenum pname, GLint param);
0317 void glFogfv(GLenum pname, const GLfloat *params);
0318 void glFogf(GLenum pname, GLfloat param);
0319 void glColorMaterial(GLenum face, GLenum mode);
0320 void glClipPlane(GLenum plane, const GLdouble *equation);
0321 void glVertex4sv(const GLshort *v);
0322 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
0323 void glVertex4iv(const GLint *v);
0324 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
0325 void glVertex4fv(const GLfloat *v);
0326 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0327 void glVertex4dv(const GLdouble *v);
0328 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0329 void glVertex3sv(const GLshort *v);
0330 void glVertex3s(GLshort x, GLshort y, GLshort z);
0331 void glVertex3iv(const GLint *v);
0332 void glVertex3i(GLint x, GLint y, GLint z);
0333 void glVertex3fv(const GLfloat *v);
0334 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
0335 void glVertex3dv(const GLdouble *v);
0336 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
0337 void glVertex2sv(const GLshort *v);
0338 void glVertex2s(GLshort x, GLshort y);
0339 void glVertex2iv(const GLint *v);
0340 void glVertex2i(GLint x, GLint y);
0341 void glVertex2fv(const GLfloat *v);
0342 void glVertex2f(GLfloat x, GLfloat y);
0343 void glVertex2dv(const GLdouble *v);
0344 void glVertex2d(GLdouble x, GLdouble y);
0345 void glTexCoord4sv(const GLshort *v);
0346 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
0347 void glTexCoord4iv(const GLint *v);
0348 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
0349 void glTexCoord4fv(const GLfloat *v);
0350 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0351 void glTexCoord4dv(const GLdouble *v);
0352 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0353 void glTexCoord3sv(const GLshort *v);
0354 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
0355 void glTexCoord3iv(const GLint *v);
0356 void glTexCoord3i(GLint s, GLint t, GLint r);
0357 void glTexCoord3fv(const GLfloat *v);
0358 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
0359 void glTexCoord3dv(const GLdouble *v);
0360 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
0361 void glTexCoord2sv(const GLshort *v);
0362 void glTexCoord2s(GLshort s, GLshort t);
0363 void glTexCoord2iv(const GLint *v);
0364 void glTexCoord2i(GLint s, GLint t);
0365 void glTexCoord2fv(const GLfloat *v);
0366 void glTexCoord2f(GLfloat s, GLfloat t);
0367 void glTexCoord2dv(const GLdouble *v);
0368 void glTexCoord2d(GLdouble s, GLdouble t);
0369 void glTexCoord1sv(const GLshort *v);
0370 void glTexCoord1s(GLshort s);
0371 void glTexCoord1iv(const GLint *v);
0372 void glTexCoord1i(GLint s);
0373 void glTexCoord1fv(const GLfloat *v);
0374 void glTexCoord1f(GLfloat s);
0375 void glTexCoord1dv(const GLdouble *v);
0376 void glTexCoord1d(GLdouble s);
0377 void glRectsv(const GLshort *v1, const GLshort *v2);
0378 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
0379 void glRectiv(const GLint *v1, const GLint *v2);
0380 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
0381 void glRectfv(const GLfloat *v1, const GLfloat *v2);
0382 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
0383 void glRectdv(const GLdouble *v1, const GLdouble *v2);
0384 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
0385 void glRasterPos4sv(const GLshort *v);
0386 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
0387 void glRasterPos4iv(const GLint *v);
0388 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
0389 void glRasterPos4fv(const GLfloat *v);
0390 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0391 void glRasterPos4dv(const GLdouble *v);
0392 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0393 void glRasterPos3sv(const GLshort *v);
0394 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
0395 void glRasterPos3iv(const GLint *v);
0396 void glRasterPos3i(GLint x, GLint y, GLint z);
0397 void glRasterPos3fv(const GLfloat *v);
0398 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
0399 void glRasterPos3dv(const GLdouble *v);
0400 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
0401 void glRasterPos2sv(const GLshort *v);
0402 void glRasterPos2s(GLshort x, GLshort y);
0403 void glRasterPos2iv(const GLint *v);
0404 void glRasterPos2i(GLint x, GLint y);
0405 void glRasterPos2fv(const GLfloat *v);
0406 void glRasterPos2f(GLfloat x, GLfloat y);
0407 void glRasterPos2dv(const GLdouble *v);
0408 void glRasterPos2d(GLdouble x, GLdouble y);
0409 void glNormal3sv(const GLshort *v);
0410 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
0411 void glNormal3iv(const GLint *v);
0412 void glNormal3i(GLint nx, GLint ny, GLint nz);
0413 void glNormal3fv(const GLfloat *v);
0414 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
0415 void glNormal3dv(const GLdouble *v);
0416 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
0417 void glNormal3bv(const GLbyte *v);
0418 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
0419 void glIndexsv(const GLshort *c);
0420 void glIndexs(GLshort c);
0421 void glIndexiv(const GLint *c);
0422 void glIndexi(GLint c);
0423 void glIndexfv(const GLfloat *c);
0424 void glIndexf(GLfloat c);
0425 void glIndexdv(const GLdouble *c);
0426 void glIndexd(GLdouble c);
0427 void glEnd();
0428 void glEdgeFlagv(const GLboolean *flag);
0429 void glEdgeFlag(GLboolean flag);
0430 void glColor4usv(const GLushort *v);
0431 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
0432 void glColor4uiv(const GLuint *v);
0433 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
0434 void glColor4ubv(const GLubyte *v);
0435 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
0436 void glColor4sv(const GLshort *v);
0437 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
0438 void glColor4iv(const GLint *v);
0439 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
0440 void glColor4fv(const GLfloat *v);
0441 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0442 void glColor4dv(const GLdouble *v);
0443 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
0444 void glColor4bv(const GLbyte *v);
0445 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
0446 void glColor3usv(const GLushort *v);
0447 void glColor3us(GLushort red, GLushort green, GLushort blue);
0448 void glColor3uiv(const GLuint *v);
0449 void glColor3ui(GLuint red, GLuint green, GLuint blue);
0450 void glColor3ubv(const GLubyte *v);
0451 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0452 void glColor3sv(const GLshort *v);
0453 void glColor3s(GLshort red, GLshort green, GLshort blue);
0454 void glColor3iv(const GLint *v);
0455 void glColor3i(GLint red, GLint green, GLint blue);
0456 void glColor3fv(const GLfloat *v);
0457 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
0458 void glColor3dv(const GLdouble *v);
0459 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
0460 void glColor3bv(const GLbyte *v);
0461 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
0462 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
0463 void glBegin(GLenum mode);
0464 void glListBase(GLuint base);
0465 GLuint glGenLists(GLsizei range);
0466 void glDeleteLists(GLuint list, GLsizei range);
0467 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
0468 void glCallList(GLuint list);
0469 void glEndList();
0470 void glNewList(GLuint list, GLenum mode);
0471
0472
0473 void glPushClientAttrib(GLbitfield mask);
0474 void glPopClientAttrib();
0475 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
0476 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
0477 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0478 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0479 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0480 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
0481 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0482 void glEnableClientState(GLenum array);
0483 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
0484 void glDisableClientState(GLenum array);
0485 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0486 void glArrayElement(GLint i);
0487
0488
0489 void glResetMinmax(GLenum target);
0490 void glResetHistogram(GLenum target);
0491 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
0492 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
0493 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
0494 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
0495 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0496 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
0497 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
0498 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0499 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
0500 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
0501 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
0502 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
0503 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
0504 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
0505 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0506 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
0507 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
0508 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0509 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
0510 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
0511 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
0512 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
0513 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
0514 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
0515 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
0516 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
0517 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0518 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
0519 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0520 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
0521
0522
0523 void glMultTransposeMatrixd(const GLdouble *m);
0524 void glMultTransposeMatrixf(const GLfloat *m);
0525 void glLoadTransposeMatrixd(const GLdouble *m);
0526 void glLoadTransposeMatrixf(const GLfloat *m);
0527 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
0528 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
0529 void glMultiTexCoord4iv(GLenum target, const GLint *v);
0530 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
0531 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
0532 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0533 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
0534 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0535 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
0536 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
0537 void glMultiTexCoord3iv(GLenum target, const GLint *v);
0538 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
0539 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
0540 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
0541 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
0542 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
0543 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
0544 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
0545 void glMultiTexCoord2iv(GLenum target, const GLint *v);
0546 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
0547 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
0548 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
0549 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
0550 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
0551 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
0552 void glMultiTexCoord1s(GLenum target, GLshort s);
0553 void glMultiTexCoord1iv(GLenum target, const GLint *v);
0554 void glMultiTexCoord1i(GLenum target, GLint s);
0555 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
0556 void glMultiTexCoord1f(GLenum target, GLfloat s);
0557 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
0558 void glMultiTexCoord1d(GLenum target, GLdouble s);
0559 void glClientActiveTexture(GLenum texture);
0560
0561
0562 void glWindowPos3sv(const GLshort *v);
0563 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
0564 void glWindowPos3iv(const GLint *v);
0565 void glWindowPos3i(GLint x, GLint y, GLint z);
0566 void glWindowPos3fv(const GLfloat *v);
0567 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
0568 void glWindowPos3dv(const GLdouble *v);
0569 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
0570 void glWindowPos2sv(const GLshort *v);
0571 void glWindowPos2s(GLshort x, GLshort y);
0572 void glWindowPos2iv(const GLint *v);
0573 void glWindowPos2i(GLint x, GLint y);
0574 void glWindowPos2fv(const GLfloat *v);
0575 void glWindowPos2f(GLfloat x, GLfloat y);
0576 void glWindowPos2dv(const GLdouble *v);
0577 void glWindowPos2d(GLdouble x, GLdouble y);
0578 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0579 void glSecondaryColor3usv(const GLushort *v);
0580 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
0581 void glSecondaryColor3uiv(const GLuint *v);
0582 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
0583 void glSecondaryColor3ubv(const GLubyte *v);
0584 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0585 void glSecondaryColor3sv(const GLshort *v);
0586 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
0587 void glSecondaryColor3iv(const GLint *v);
0588 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
0589 void glSecondaryColor3fv(const GLfloat *v);
0590 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
0591 void glSecondaryColor3dv(const GLdouble *v);
0592 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
0593 void glSecondaryColor3bv(const GLbyte *v);
0594 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
0595 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0596 void glFogCoorddv(const GLdouble *coord);
0597 void glFogCoordd(GLdouble coord);
0598 void glFogCoordfv(const GLfloat *coord);
0599 void glFogCoordf(GLfloat coord);
0600
0601
0602
0603
0604 void glVertexAttrib4usv(GLuint index, const GLushort *v);
0605 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
0606 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
0607 void glVertexAttrib4sv(GLuint index, const GLshort *v);
0608 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
0609 void glVertexAttrib4iv(GLuint index, const GLint *v);
0610 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
0611 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0612 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
0613 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0614 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
0615 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
0616 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
0617 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
0618 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
0619 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
0620 void glVertexAttrib4Niv(GLuint index, const GLint *v);
0621 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
0622 void glVertexAttrib3sv(GLuint index, const GLshort *v);
0623 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
0624 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
0625 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
0626 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
0627 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0628 void glVertexAttrib2sv(GLuint index, const GLshort *v);
0629 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
0630 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
0631 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
0632 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
0633 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
0634 void glVertexAttrib1sv(GLuint index, const GLshort *v);
0635 void glVertexAttrib1s(GLuint index, GLshort x);
0636 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
0637 void glVertexAttrib1f(GLuint index, GLfloat x);
0638 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
0639 void glVertexAttrib1d(GLuint index, GLdouble x);
0640
0641 private:
0642 friend class QOpenGLVersionFunctionsFactory;
0643
0644 static bool isContextCompatible(QOpenGLContext *context);
0645 static QOpenGLVersionProfile versionProfile();
0646
0647 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0648 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0649 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0650 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0651 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0652 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0653 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0654 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
0655 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
0656 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
0657 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
0658 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
0659 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr;
0660 };
0661
0662
0663 inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0664 {
0665 d_1_0_Core->f.Viewport(x, y, width, height);
0666 }
0667
0668 inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
0669 {
0670 d_1_0_Core->f.DepthRange(nearVal, farVal);
0671 }
0672
0673 inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)
0674 {
0675 return d_1_0_Core->f.IsEnabled(cap);
0676 }
0677
0678 inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0679 {
0680 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0681 }
0682
0683 inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0684 {
0685 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0686 }
0687
0688 inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0689 {
0690 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0691 }
0692
0693 inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0694 {
0695 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0696 }
0697
0698 inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0699 {
0700 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0701 }
0702
0703 inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name)
0704 {
0705 return d_1_0_Core->f.GetString(name);
0706 }
0707
0708 inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)
0709 {
0710 d_1_0_Core->f.GetIntegerv(pname, params);
0711 }
0712
0713 inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)
0714 {
0715 d_1_0_Core->f.GetFloatv(pname, params);
0716 }
0717
0718 inline GLenum QOpenGLFunctions_2_0::glGetError()
0719 {
0720 return d_1_0_Core->f.GetError();
0721 }
0722
0723 inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)
0724 {
0725 d_1_0_Core->f.GetDoublev(pname, params);
0726 }
0727
0728 inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)
0729 {
0730 d_1_0_Core->f.GetBooleanv(pname, params);
0731 }
0732
0733 inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0734 {
0735 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0736 }
0737
0738 inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)
0739 {
0740 d_1_0_Core->f.ReadBuffer(mode);
0741 }
0742
0743 inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)
0744 {
0745 d_1_0_Core->f.PixelStorei(pname, param);
0746 }
0747
0748 inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)
0749 {
0750 d_1_0_Core->f.PixelStoref(pname, param);
0751 }
0752
0753 inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)
0754 {
0755 d_1_0_Core->f.DepthFunc(func);
0756 }
0757
0758 inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0759 {
0760 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0761 }
0762
0763 inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0764 {
0765 d_1_0_Core->f.StencilFunc(func, ref, mask);
0766 }
0767
0768 inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)
0769 {
0770 d_1_0_Core->f.LogicOp(opcode);
0771 }
0772
0773 inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
0774 {
0775 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0776 }
0777
0778 inline void QOpenGLFunctions_2_0::glFlush()
0779 {
0780 d_1_0_Core->f.Flush();
0781 }
0782
0783 inline void QOpenGLFunctions_2_0::glFinish()
0784 {
0785 d_1_0_Core->f.Finish();
0786 }
0787
0788 inline void QOpenGLFunctions_2_0::glEnable(GLenum cap)
0789 {
0790 d_1_0_Core->f.Enable(cap);
0791 }
0792
0793 inline void QOpenGLFunctions_2_0::glDisable(GLenum cap)
0794 {
0795 d_1_0_Core->f.Disable(cap);
0796 }
0797
0798 inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)
0799 {
0800 d_1_0_Core->f.DepthMask(flag);
0801 }
0802
0803 inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0804 {
0805 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0806 }
0807
0808 inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)
0809 {
0810 d_1_0_Core->f.StencilMask(mask);
0811 }
0812
0813 inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)
0814 {
0815 d_1_0_Core->f.ClearDepth(depth);
0816 }
0817
0818 inline void QOpenGLFunctions_2_0::glClearStencil(GLint s)
0819 {
0820 d_1_0_Core->f.ClearStencil(s);
0821 }
0822
0823 inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0824 {
0825 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0826 }
0827
0828 inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask)
0829 {
0830 d_1_0_Core->f.Clear(mask);
0831 }
0832
0833 inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)
0834 {
0835 d_1_0_Core->f.DrawBuffer(mode);
0836 }
0837
0838 inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0839 {
0840 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0841 }
0842
0843 inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0844 {
0845 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0846 }
0847
0848 inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0849 {
0850 d_1_0_Core->f.TexParameteriv(target, pname, params);
0851 }
0852
0853 inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
0854 {
0855 d_1_0_Core->f.TexParameteri(target, pname, param);
0856 }
0857
0858 inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0859 {
0860 d_1_0_Core->f.TexParameterfv(target, pname, params);
0861 }
0862
0863 inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0864 {
0865 d_1_0_Core->f.TexParameterf(target, pname, param);
0866 }
0867
0868 inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0869 {
0870 d_1_0_Core->f.Scissor(x, y, width, height);
0871 }
0872
0873 inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)
0874 {
0875 d_1_0_Core->f.PolygonMode(face, mode);
0876 }
0877
0878 inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size)
0879 {
0880 d_1_0_Core->f.PointSize(size);
0881 }
0882
0883 inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)
0884 {
0885 d_1_0_Core->f.LineWidth(width);
0886 }
0887
0888 inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)
0889 {
0890 d_1_0_Core->f.Hint(target, mode);
0891 }
0892
0893 inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)
0894 {
0895 d_1_0_Core->f.FrontFace(mode);
0896 }
0897
0898 inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
0899 {
0900 d_1_0_Core->f.CullFace(mode);
0901 }
0902
0903
0904
0905 inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
0906 {
0907 d_1_1_Deprecated->f.Indexubv(c);
0908 }
0909
0910 inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
0911 {
0912 d_1_1_Deprecated->f.Indexub(c);
0913 }
0914
0915 inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
0916 {
0917 return d_1_1_Core->f.IsTexture(texture);
0918 }
0919
0920 inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)
0921 {
0922 d_1_1_Core->f.GenTextures(n, textures);
0923 }
0924
0925 inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)
0926 {
0927 d_1_1_Core->f.DeleteTextures(n, textures);
0928 }
0929
0930 inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)
0931 {
0932 d_1_1_Core->f.BindTexture(target, texture);
0933 }
0934
0935 inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0936 {
0937 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0938 }
0939
0940 inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
0941 {
0942 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0943 }
0944
0945 inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0946 {
0947 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0948 }
0949
0950 inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0951 {
0952 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0953 }
0954
0955 inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0956 {
0957 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0958 }
0959
0960 inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0961 {
0962 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0963 }
0964
0965 inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
0966 {
0967 d_1_1_Core->f.PolygonOffset(factor, units);
0968 }
0969
0970 inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
0971 {
0972 d_1_1_Deprecated->f.GetPointerv(pname, params);
0973 }
0974
0975 inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
0976 {
0977 d_1_1_Core->f.DrawElements(mode, count, type, indices);
0978 }
0979
0980 inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0981 {
0982 d_1_1_Core->f.DrawArrays(mode, first, count);
0983 }
0984
0985
0986
0987 inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0988 {
0989 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
0990 }
0991
0992 inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
0993 {
0994 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
0995 }
0996
0997 inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0998 {
0999 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1000 }
1001
1002 inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1003 {
1004 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1005 }
1006
1007 inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)
1008 {
1009 d_1_2_Core->f.BlendEquation(mode);
1010 }
1011
1012 inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1013 {
1014 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1015 }
1016
1017
1018
1019 inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1020 {
1021 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1022 }
1023
1024 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1025 {
1026 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1027 }
1028
1029 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1030 {
1031 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1032 }
1033
1034 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1035 {
1036 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1037 }
1038
1039 inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1040 {
1041 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1042 }
1043
1044 inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1045 {
1046 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1047 }
1048
1049 inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1050 {
1051 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1052 }
1053
1054 inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)
1055 {
1056 d_1_3_Core->f.SampleCoverage(value, invert);
1057 }
1058
1059 inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)
1060 {
1061 d_1_3_Core->f.ActiveTexture(texture);
1062 }
1063
1064
1065
1066 inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)
1067 {
1068 d_1_4_Core->f.PointParameteriv(pname, params);
1069 }
1070
1071 inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)
1072 {
1073 d_1_4_Core->f.PointParameteri(pname, param);
1074 }
1075
1076 inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1077 {
1078 d_1_4_Core->f.PointParameterfv(pname, params);
1079 }
1080
1081 inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)
1082 {
1083 d_1_4_Core->f.PointParameterf(pname, param);
1084 }
1085
1086 inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1087 {
1088 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1089 }
1090
1091 inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1092 {
1093 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1094 }
1095
1096 inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1097 {
1098 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1099 }
1100
1101
1102
1103 inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1104 {
1105 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1106 }
1107
1108 inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1109 {
1110 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1111 }
1112
1113 inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)
1114 {
1115 return d_1_5_Core->f.UnmapBuffer(target);
1116 }
1117
1118 inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)
1119 {
1120 return d_1_5_Core->f.MapBuffer(target, access);
1121 }
1122
1123 inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1124 {
1125 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1126 }
1127
1128 inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1129 {
1130 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1131 }
1132
1133 inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1134 {
1135 d_1_5_Core->f.BufferData(target, size, data, usage);
1136 }
1137
1138 inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)
1139 {
1140 return d_1_5_Core->f.IsBuffer(buffer);
1141 }
1142
1143 inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)
1144 {
1145 d_1_5_Core->f.GenBuffers(n, buffers);
1146 }
1147
1148 inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1149 {
1150 d_1_5_Core->f.DeleteBuffers(n, buffers);
1151 }
1152
1153 inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)
1154 {
1155 d_1_5_Core->f.BindBuffer(target, buffer);
1156 }
1157
1158 inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1159 {
1160 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1161 }
1162
1163 inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1164 {
1165 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1166 }
1167
1168 inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1169 {
1170 d_1_5_Core->f.GetQueryiv(target, pname, params);
1171 }
1172
1173 inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target)
1174 {
1175 d_1_5_Core->f.EndQuery(target);
1176 }
1177
1178 inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)
1179 {
1180 d_1_5_Core->f.BeginQuery(target, id);
1181 }
1182
1183 inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)
1184 {
1185 return d_1_5_Core->f.IsQuery(id);
1186 }
1187
1188 inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1189 {
1190 d_1_5_Core->f.DeleteQueries(n, ids);
1191 }
1192
1193 inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)
1194 {
1195 d_1_5_Core->f.GenQueries(n, ids);
1196 }
1197
1198
1199
1200 inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1201 {
1202 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1203 }
1204
1205 inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)
1206 {
1207 d_2_0_Core->f.ValidateProgram(program);
1208 }
1209
1210 inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1211 {
1212 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1213 }
1214
1215 inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1216 {
1217 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1218 }
1219
1220 inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1221 {
1222 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1223 }
1224
1225 inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1226 {
1227 d_2_0_Core->f.Uniform4iv(location, count, value);
1228 }
1229
1230 inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1231 {
1232 d_2_0_Core->f.Uniform3iv(location, count, value);
1233 }
1234
1235 inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1236 {
1237 d_2_0_Core->f.Uniform2iv(location, count, value);
1238 }
1239
1240 inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1241 {
1242 d_2_0_Core->f.Uniform1iv(location, count, value);
1243 }
1244
1245 inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1246 {
1247 d_2_0_Core->f.Uniform4fv(location, count, value);
1248 }
1249
1250 inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1251 {
1252 d_2_0_Core->f.Uniform3fv(location, count, value);
1253 }
1254
1255 inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1256 {
1257 d_2_0_Core->f.Uniform2fv(location, count, value);
1258 }
1259
1260 inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1261 {
1262 d_2_0_Core->f.Uniform1fv(location, count, value);
1263 }
1264
1265 inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1266 {
1267 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1268 }
1269
1270 inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1271 {
1272 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1273 }
1274
1275 inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)
1276 {
1277 d_2_0_Core->f.Uniform2i(location, v0, v1);
1278 }
1279
1280 inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)
1281 {
1282 d_2_0_Core->f.Uniform1i(location, v0);
1283 }
1284
1285 inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1286 {
1287 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1288 }
1289
1290 inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1291 {
1292 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1293 }
1294
1295 inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1296 {
1297 d_2_0_Core->f.Uniform2f(location, v0, v1);
1298 }
1299
1300 inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)
1301 {
1302 d_2_0_Core->f.Uniform1f(location, v0);
1303 }
1304
1305 inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program)
1306 {
1307 d_2_0_Core->f.UseProgram(program);
1308 }
1309
1310 inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1311 {
1312 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1313 }
1314
1315 inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)
1316 {
1317 d_2_0_Core->f.LinkProgram(program);
1318 }
1319
1320 inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)
1321 {
1322 return d_2_0_Core->f.IsShader(shader);
1323 }
1324
1325 inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)
1326 {
1327 return d_2_0_Core->f.IsProgram(program);
1328 }
1329
1330 inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1331 {
1332 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1333 }
1334
1335 inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1336 {
1337 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1338 }
1339
1340 inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1341 {
1342 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1343 }
1344
1345 inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1346 {
1347 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1348 }
1349
1350 inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1351 {
1352 d_2_0_Core->f.GetUniformiv(program, location, params);
1353 }
1354
1355 inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1356 {
1357 d_2_0_Core->f.GetUniformfv(program, location, params);
1358 }
1359
1360 inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)
1361 {
1362 return d_2_0_Core->f.GetUniformLocation(program, name);
1363 }
1364
1365 inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1366 {
1367 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1368 }
1369
1370 inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1371 {
1372 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1373 }
1374
1375 inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1376 {
1377 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1378 }
1379
1380 inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1381 {
1382 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1383 }
1384
1385 inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1386 {
1387 d_2_0_Core->f.GetProgramiv(program, pname, params);
1388 }
1389
1390 inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)
1391 {
1392 return d_2_0_Core->f.GetAttribLocation(program, name);
1393 }
1394
1395 inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1396 {
1397 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1398 }
1399
1400 inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1401 {
1402 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1403 }
1404
1405 inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1406 {
1407 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1408 }
1409
1410 inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)
1411 {
1412 d_2_0_Core->f.EnableVertexAttribArray(index);
1413 }
1414
1415 inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)
1416 {
1417 d_2_0_Core->f.DisableVertexAttribArray(index);
1418 }
1419
1420 inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)
1421 {
1422 d_2_0_Core->f.DetachShader(program, shader);
1423 }
1424
1425 inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)
1426 {
1427 d_2_0_Core->f.DeleteShader(shader);
1428 }
1429
1430 inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)
1431 {
1432 d_2_0_Core->f.DeleteProgram(program);
1433 }
1434
1435 inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)
1436 {
1437 return d_2_0_Core->f.CreateShader(type);
1438 }
1439
1440 inline GLuint QOpenGLFunctions_2_0::glCreateProgram()
1441 {
1442 return d_2_0_Core->f.CreateProgram();
1443 }
1444
1445 inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)
1446 {
1447 d_2_0_Core->f.CompileShader(shader);
1448 }
1449
1450 inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1451 {
1452 d_2_0_Core->f.BindAttribLocation(program, index, name);
1453 }
1454
1455 inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)
1456 {
1457 d_2_0_Core->f.AttachShader(program, shader);
1458 }
1459
1460 inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1461 {
1462 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1463 }
1464
1465 inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1466 {
1467 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1468 }
1469
1470 inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1471 {
1472 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1473 }
1474
1475 inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1476 {
1477 d_2_0_Core->f.DrawBuffers(n, bufs);
1478 }
1479
1480 inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1481 {
1482 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1483 }
1484
1485
1486
1487 inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1488 {
1489 d_1_0_Deprecated->f.Translatef(x, y, z);
1490 }
1491
1492 inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1493 {
1494 d_1_0_Deprecated->f.Translated(x, y, z);
1495 }
1496
1497 inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1498 {
1499 d_1_0_Deprecated->f.Scalef(x, y, z);
1500 }
1501
1502 inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1503 {
1504 d_1_0_Deprecated->f.Scaled(x, y, z);
1505 }
1506
1507 inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1508 {
1509 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1510 }
1511
1512 inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1513 {
1514 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1515 }
1516
1517 inline void QOpenGLFunctions_2_0::glPushMatrix()
1518 {
1519 d_1_0_Deprecated->f.PushMatrix();
1520 }
1521
1522 inline void QOpenGLFunctions_2_0::glPopMatrix()
1523 {
1524 d_1_0_Deprecated->f.PopMatrix();
1525 }
1526
1527 inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1528 {
1529 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1530 }
1531
1532 inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)
1533 {
1534 d_1_0_Deprecated->f.MultMatrixd(m);
1535 }
1536
1537 inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)
1538 {
1539 d_1_0_Deprecated->f.MultMatrixf(m);
1540 }
1541
1542 inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)
1543 {
1544 d_1_0_Deprecated->f.MatrixMode(mode);
1545 }
1546
1547 inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)
1548 {
1549 d_1_0_Deprecated->f.LoadMatrixd(m);
1550 }
1551
1552 inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)
1553 {
1554 d_1_0_Deprecated->f.LoadMatrixf(m);
1555 }
1556
1557 inline void QOpenGLFunctions_2_0::glLoadIdentity()
1558 {
1559 d_1_0_Deprecated->f.LoadIdentity();
1560 }
1561
1562 inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1563 {
1564 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1565 }
1566
1567 inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)
1568 {
1569 return d_1_0_Deprecated->f.IsList(list);
1570 }
1571
1572 inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1573 {
1574 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1575 }
1576
1577 inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1578 {
1579 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1580 }
1581
1582 inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1583 {
1584 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1585 }
1586
1587 inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1588 {
1589 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1590 }
1591
1592 inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1593 {
1594 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1595 }
1596
1597 inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)
1598 {
1599 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1600 }
1601
1602 inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)
1603 {
1604 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1605 }
1606
1607 inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)
1608 {
1609 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1610 }
1611
1612 inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)
1613 {
1614 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1615 }
1616
1617 inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1618 {
1619 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1620 }
1621
1622 inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1623 {
1624 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1625 }
1626
1627 inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
1628 {
1629 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1630 }
1631
1632 inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1633 {
1634 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1635 }
1636
1637 inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1638 {
1639 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1640 }
1641
1642 inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1643 {
1644 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1645 }
1646
1647 inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1648 {
1649 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1650 }
1651
1652 inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)
1653 {
1654 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1655 }
1656
1657 inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1658 {
1659 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1660 }
1661
1662 inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1663 {
1664 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1665 }
1666
1667 inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1668 {
1669 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1670 }
1671
1672 inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1673 {
1674 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1675 }
1676
1677 inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1678 {
1679 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1680 }
1681
1682 inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)
1683 {
1684 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1685 }
1686
1687 inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)
1688 {
1689 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1690 }
1691
1692 inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1693 {
1694 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1695 }
1696
1697 inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)
1698 {
1699 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1700 }
1701
1702 inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)
1703 {
1704 d_1_0_Deprecated->f.EvalPoint2(i, j);
1705 }
1706
1707 inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1708 {
1709 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1710 }
1711
1712 inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)
1713 {
1714 d_1_0_Deprecated->f.EvalPoint1(i);
1715 }
1716
1717 inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1718 {
1719 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1720 }
1721
1722 inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)
1723 {
1724 d_1_0_Deprecated->f.EvalCoord2fv(u);
1725 }
1726
1727 inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)
1728 {
1729 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1730 }
1731
1732 inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)
1733 {
1734 d_1_0_Deprecated->f.EvalCoord2dv(u);
1735 }
1736
1737 inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)
1738 {
1739 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1740 }
1741
1742 inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)
1743 {
1744 d_1_0_Deprecated->f.EvalCoord1fv(u);
1745 }
1746
1747 inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)
1748 {
1749 d_1_0_Deprecated->f.EvalCoord1f(u);
1750 }
1751
1752 inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)
1753 {
1754 d_1_0_Deprecated->f.EvalCoord1dv(u);
1755 }
1756
1757 inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)
1758 {
1759 d_1_0_Deprecated->f.EvalCoord1d(u);
1760 }
1761
1762 inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1763 {
1764 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1765 }
1766
1767 inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1768 {
1769 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1770 }
1771
1772 inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1773 {
1774 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1775 }
1776
1777 inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1778 {
1779 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1780 }
1781
1782 inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1783 {
1784 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1785 }
1786
1787 inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1788 {
1789 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1790 }
1791
1792 inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1793 {
1794 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1795 }
1796
1797 inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1798 {
1799 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1800 }
1801
1802 inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)
1803 {
1804 d_1_0_Deprecated->f.PushAttrib(mask);
1805 }
1806
1807 inline void QOpenGLFunctions_2_0::glPopAttrib()
1808 {
1809 d_1_0_Deprecated->f.PopAttrib();
1810 }
1811
1812 inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)
1813 {
1814 d_1_0_Deprecated->f.Accum(op, value);
1815 }
1816
1817 inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)
1818 {
1819 d_1_0_Deprecated->f.IndexMask(mask);
1820 }
1821
1822 inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)
1823 {
1824 d_1_0_Deprecated->f.ClearIndex(c);
1825 }
1826
1827 inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1828 {
1829 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1830 }
1831
1832 inline void QOpenGLFunctions_2_0::glPushName(GLuint name)
1833 {
1834 d_1_0_Deprecated->f.PushName(name);
1835 }
1836
1837 inline void QOpenGLFunctions_2_0::glPopName()
1838 {
1839 d_1_0_Deprecated->f.PopName();
1840 }
1841
1842 inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)
1843 {
1844 d_1_0_Deprecated->f.PassThrough(token);
1845 }
1846
1847 inline void QOpenGLFunctions_2_0::glLoadName(GLuint name)
1848 {
1849 d_1_0_Deprecated->f.LoadName(name);
1850 }
1851
1852 inline void QOpenGLFunctions_2_0::glInitNames()
1853 {
1854 d_1_0_Deprecated->f.InitNames();
1855 }
1856
1857 inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)
1858 {
1859 return d_1_0_Deprecated->f.RenderMode(mode);
1860 }
1861
1862 inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1863 {
1864 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1865 }
1866
1867 inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1868 {
1869 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1870 }
1871
1872 inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1873 {
1874 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1875 }
1876
1877 inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1878 {
1879 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1880 }
1881
1882 inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1883 {
1884 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1885 }
1886
1887 inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1888 {
1889 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1890 }
1891
1892 inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1893 {
1894 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1895 }
1896
1897 inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1898 {
1899 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1900 }
1901
1902 inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1903 {
1904 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1905 }
1906
1907 inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1908 {
1909 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1910 }
1911
1912 inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1913 {
1914 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1915 }
1916
1917 inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1918 {
1919 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1920 }
1921
1922 inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)
1923 {
1924 d_1_0_Deprecated->f.ShadeModel(mode);
1925 }
1926
1927 inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)
1928 {
1929 d_1_0_Deprecated->f.PolygonStipple(mask);
1930 }
1931
1932 inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1933 {
1934 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1935 }
1936
1937 inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)
1938 {
1939 d_1_0_Deprecated->f.Materiali(face, pname, param);
1940 }
1941
1942 inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1943 {
1944 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1945 }
1946
1947 inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1948 {
1949 d_1_0_Deprecated->f.Materialf(face, pname, param);
1950 }
1951
1952 inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)
1953 {
1954 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1955 }
1956
1957 inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)
1958 {
1959 d_1_0_Deprecated->f.LightModeliv(pname, params);
1960 }
1961
1962 inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)
1963 {
1964 d_1_0_Deprecated->f.LightModeli(pname, param);
1965 }
1966
1967 inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)
1968 {
1969 d_1_0_Deprecated->f.LightModelfv(pname, params);
1970 }
1971
1972 inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)
1973 {
1974 d_1_0_Deprecated->f.LightModelf(pname, param);
1975 }
1976
1977 inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1978 {
1979 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1980 }
1981
1982 inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)
1983 {
1984 d_1_0_Deprecated->f.Lighti(light, pname, param);
1985 }
1986
1987 inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1988 {
1989 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1990 }
1991
1992 inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1993 {
1994 d_1_0_Deprecated->f.Lightf(light, pname, param);
1995 }
1996
1997 inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)
1998 {
1999 d_1_0_Deprecated->f.Fogiv(pname, params);
2000 }
2001
2002 inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)
2003 {
2004 d_1_0_Deprecated->f.Fogi(pname, param);
2005 }
2006
2007 inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)
2008 {
2009 d_1_0_Deprecated->f.Fogfv(pname, params);
2010 }
2011
2012 inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)
2013 {
2014 d_1_0_Deprecated->f.Fogf(pname, param);
2015 }
2016
2017 inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)
2018 {
2019 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2020 }
2021
2022 inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)
2023 {
2024 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2025 }
2026
2027 inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)
2028 {
2029 d_1_0_Deprecated->f.Vertex4sv(v);
2030 }
2031
2032 inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2033 {
2034 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2035 }
2036
2037 inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)
2038 {
2039 d_1_0_Deprecated->f.Vertex4iv(v);
2040 }
2041
2042 inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2043 {
2044 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2045 }
2046
2047 inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)
2048 {
2049 d_1_0_Deprecated->f.Vertex4fv(v);
2050 }
2051
2052 inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2053 {
2054 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2055 }
2056
2057 inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)
2058 {
2059 d_1_0_Deprecated->f.Vertex4dv(v);
2060 }
2061
2062 inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2063 {
2064 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2065 }
2066
2067 inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)
2068 {
2069 d_1_0_Deprecated->f.Vertex3sv(v);
2070 }
2071
2072 inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2073 {
2074 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2075 }
2076
2077 inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)
2078 {
2079 d_1_0_Deprecated->f.Vertex3iv(v);
2080 }
2081
2082 inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)
2083 {
2084 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2085 }
2086
2087 inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)
2088 {
2089 d_1_0_Deprecated->f.Vertex3fv(v);
2090 }
2091
2092 inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2093 {
2094 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2095 }
2096
2097 inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)
2098 {
2099 d_1_0_Deprecated->f.Vertex3dv(v);
2100 }
2101
2102 inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2103 {
2104 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2105 }
2106
2107 inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)
2108 {
2109 d_1_0_Deprecated->f.Vertex2sv(v);
2110 }
2111
2112 inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)
2113 {
2114 d_1_0_Deprecated->f.Vertex2s(x, y);
2115 }
2116
2117 inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)
2118 {
2119 d_1_0_Deprecated->f.Vertex2iv(v);
2120 }
2121
2122 inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)
2123 {
2124 d_1_0_Deprecated->f.Vertex2i(x, y);
2125 }
2126
2127 inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)
2128 {
2129 d_1_0_Deprecated->f.Vertex2fv(v);
2130 }
2131
2132 inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)
2133 {
2134 d_1_0_Deprecated->f.Vertex2f(x, y);
2135 }
2136
2137 inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)
2138 {
2139 d_1_0_Deprecated->f.Vertex2dv(v);
2140 }
2141
2142 inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)
2143 {
2144 d_1_0_Deprecated->f.Vertex2d(x, y);
2145 }
2146
2147 inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)
2148 {
2149 d_1_0_Deprecated->f.TexCoord4sv(v);
2150 }
2151
2152 inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2153 {
2154 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2155 }
2156
2157 inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)
2158 {
2159 d_1_0_Deprecated->f.TexCoord4iv(v);
2160 }
2161
2162 inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2163 {
2164 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2165 }
2166
2167 inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)
2168 {
2169 d_1_0_Deprecated->f.TexCoord4fv(v);
2170 }
2171
2172 inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2173 {
2174 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2175 }
2176
2177 inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)
2178 {
2179 d_1_0_Deprecated->f.TexCoord4dv(v);
2180 }
2181
2182 inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2183 {
2184 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2185 }
2186
2187 inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)
2188 {
2189 d_1_0_Deprecated->f.TexCoord3sv(v);
2190 }
2191
2192 inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2193 {
2194 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2195 }
2196
2197 inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)
2198 {
2199 d_1_0_Deprecated->f.TexCoord3iv(v);
2200 }
2201
2202 inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)
2203 {
2204 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2205 }
2206
2207 inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)
2208 {
2209 d_1_0_Deprecated->f.TexCoord3fv(v);
2210 }
2211
2212 inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2213 {
2214 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2215 }
2216
2217 inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)
2218 {
2219 d_1_0_Deprecated->f.TexCoord3dv(v);
2220 }
2221
2222 inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2223 {
2224 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2225 }
2226
2227 inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)
2228 {
2229 d_1_0_Deprecated->f.TexCoord2sv(v);
2230 }
2231
2232 inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)
2233 {
2234 d_1_0_Deprecated->f.TexCoord2s(s, t);
2235 }
2236
2237 inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)
2238 {
2239 d_1_0_Deprecated->f.TexCoord2iv(v);
2240 }
2241
2242 inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)
2243 {
2244 d_1_0_Deprecated->f.TexCoord2i(s, t);
2245 }
2246
2247 inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)
2248 {
2249 d_1_0_Deprecated->f.TexCoord2fv(v);
2250 }
2251
2252 inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)
2253 {
2254 d_1_0_Deprecated->f.TexCoord2f(s, t);
2255 }
2256
2257 inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)
2258 {
2259 d_1_0_Deprecated->f.TexCoord2dv(v);
2260 }
2261
2262 inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)
2263 {
2264 d_1_0_Deprecated->f.TexCoord2d(s, t);
2265 }
2266
2267 inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)
2268 {
2269 d_1_0_Deprecated->f.TexCoord1sv(v);
2270 }
2271
2272 inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)
2273 {
2274 d_1_0_Deprecated->f.TexCoord1s(s);
2275 }
2276
2277 inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)
2278 {
2279 d_1_0_Deprecated->f.TexCoord1iv(v);
2280 }
2281
2282 inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)
2283 {
2284 d_1_0_Deprecated->f.TexCoord1i(s);
2285 }
2286
2287 inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)
2288 {
2289 d_1_0_Deprecated->f.TexCoord1fv(v);
2290 }
2291
2292 inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)
2293 {
2294 d_1_0_Deprecated->f.TexCoord1f(s);
2295 }
2296
2297 inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)
2298 {
2299 d_1_0_Deprecated->f.TexCoord1dv(v);
2300 }
2301
2302 inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)
2303 {
2304 d_1_0_Deprecated->f.TexCoord1d(s);
2305 }
2306
2307 inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)
2308 {
2309 d_1_0_Deprecated->f.Rectsv(v1, v2);
2310 }
2311
2312 inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2313 {
2314 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2315 }
2316
2317 inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)
2318 {
2319 d_1_0_Deprecated->f.Rectiv(v1, v2);
2320 }
2321
2322 inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2323 {
2324 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2325 }
2326
2327 inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2328 {
2329 d_1_0_Deprecated->f.Rectfv(v1, v2);
2330 }
2331
2332 inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2333 {
2334 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2335 }
2336
2337 inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2338 {
2339 d_1_0_Deprecated->f.Rectdv(v1, v2);
2340 }
2341
2342 inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2343 {
2344 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2345 }
2346
2347 inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)
2348 {
2349 d_1_0_Deprecated->f.RasterPos4sv(v);
2350 }
2351
2352 inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2353 {
2354 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2355 }
2356
2357 inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)
2358 {
2359 d_1_0_Deprecated->f.RasterPos4iv(v);
2360 }
2361
2362 inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2363 {
2364 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2365 }
2366
2367 inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)
2368 {
2369 d_1_0_Deprecated->f.RasterPos4fv(v);
2370 }
2371
2372 inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2373 {
2374 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2375 }
2376
2377 inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)
2378 {
2379 d_1_0_Deprecated->f.RasterPos4dv(v);
2380 }
2381
2382 inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2383 {
2384 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2385 }
2386
2387 inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)
2388 {
2389 d_1_0_Deprecated->f.RasterPos3sv(v);
2390 }
2391
2392 inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2393 {
2394 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2395 }
2396
2397 inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)
2398 {
2399 d_1_0_Deprecated->f.RasterPos3iv(v);
2400 }
2401
2402 inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)
2403 {
2404 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2405 }
2406
2407 inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)
2408 {
2409 d_1_0_Deprecated->f.RasterPos3fv(v);
2410 }
2411
2412 inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2413 {
2414 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2415 }
2416
2417 inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)
2418 {
2419 d_1_0_Deprecated->f.RasterPos3dv(v);
2420 }
2421
2422 inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2423 {
2424 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2425 }
2426
2427 inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)
2428 {
2429 d_1_0_Deprecated->f.RasterPos2sv(v);
2430 }
2431
2432 inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)
2433 {
2434 d_1_0_Deprecated->f.RasterPos2s(x, y);
2435 }
2436
2437 inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)
2438 {
2439 d_1_0_Deprecated->f.RasterPos2iv(v);
2440 }
2441
2442 inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)
2443 {
2444 d_1_0_Deprecated->f.RasterPos2i(x, y);
2445 }
2446
2447 inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)
2448 {
2449 d_1_0_Deprecated->f.RasterPos2fv(v);
2450 }
2451
2452 inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)
2453 {
2454 d_1_0_Deprecated->f.RasterPos2f(x, y);
2455 }
2456
2457 inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)
2458 {
2459 d_1_0_Deprecated->f.RasterPos2dv(v);
2460 }
2461
2462 inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)
2463 {
2464 d_1_0_Deprecated->f.RasterPos2d(x, y);
2465 }
2466
2467 inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)
2468 {
2469 d_1_0_Deprecated->f.Normal3sv(v);
2470 }
2471
2472 inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2473 {
2474 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2475 }
2476
2477 inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)
2478 {
2479 d_1_0_Deprecated->f.Normal3iv(v);
2480 }
2481
2482 inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2483 {
2484 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2485 }
2486
2487 inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)
2488 {
2489 d_1_0_Deprecated->f.Normal3fv(v);
2490 }
2491
2492 inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2493 {
2494 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2495 }
2496
2497 inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)
2498 {
2499 d_1_0_Deprecated->f.Normal3dv(v);
2500 }
2501
2502 inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2503 {
2504 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2505 }
2506
2507 inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)
2508 {
2509 d_1_0_Deprecated->f.Normal3bv(v);
2510 }
2511
2512 inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2513 {
2514 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2515 }
2516
2517 inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)
2518 {
2519 d_1_0_Deprecated->f.Indexsv(c);
2520 }
2521
2522 inline void QOpenGLFunctions_2_0::glIndexs(GLshort c)
2523 {
2524 d_1_0_Deprecated->f.Indexs(c);
2525 }
2526
2527 inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)
2528 {
2529 d_1_0_Deprecated->f.Indexiv(c);
2530 }
2531
2532 inline void QOpenGLFunctions_2_0::glIndexi(GLint c)
2533 {
2534 d_1_0_Deprecated->f.Indexi(c);
2535 }
2536
2537 inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)
2538 {
2539 d_1_0_Deprecated->f.Indexfv(c);
2540 }
2541
2542 inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c)
2543 {
2544 d_1_0_Deprecated->f.Indexf(c);
2545 }
2546
2547 inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)
2548 {
2549 d_1_0_Deprecated->f.Indexdv(c);
2550 }
2551
2552 inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c)
2553 {
2554 d_1_0_Deprecated->f.Indexd(c);
2555 }
2556
2557 inline void QOpenGLFunctions_2_0::glEnd()
2558 {
2559 d_1_0_Deprecated->f.End();
2560 }
2561
2562 inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)
2563 {
2564 d_1_0_Deprecated->f.EdgeFlagv(flag);
2565 }
2566
2567 inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)
2568 {
2569 d_1_0_Deprecated->f.EdgeFlag(flag);
2570 }
2571
2572 inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)
2573 {
2574 d_1_0_Deprecated->f.Color4usv(v);
2575 }
2576
2577 inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2578 {
2579 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2580 }
2581
2582 inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)
2583 {
2584 d_1_0_Deprecated->f.Color4uiv(v);
2585 }
2586
2587 inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2588 {
2589 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2590 }
2591
2592 inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)
2593 {
2594 d_1_0_Deprecated->f.Color4ubv(v);
2595 }
2596
2597 inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2598 {
2599 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2600 }
2601
2602 inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)
2603 {
2604 d_1_0_Deprecated->f.Color4sv(v);
2605 }
2606
2607 inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2608 {
2609 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2610 }
2611
2612 inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)
2613 {
2614 d_1_0_Deprecated->f.Color4iv(v);
2615 }
2616
2617 inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2618 {
2619 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2620 }
2621
2622 inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)
2623 {
2624 d_1_0_Deprecated->f.Color4fv(v);
2625 }
2626
2627 inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2628 {
2629 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2630 }
2631
2632 inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)
2633 {
2634 d_1_0_Deprecated->f.Color4dv(v);
2635 }
2636
2637 inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2638 {
2639 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2640 }
2641
2642 inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)
2643 {
2644 d_1_0_Deprecated->f.Color4bv(v);
2645 }
2646
2647 inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2648 {
2649 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2650 }
2651
2652 inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)
2653 {
2654 d_1_0_Deprecated->f.Color3usv(v);
2655 }
2656
2657 inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)
2658 {
2659 d_1_0_Deprecated->f.Color3us(red, green, blue);
2660 }
2661
2662 inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)
2663 {
2664 d_1_0_Deprecated->f.Color3uiv(v);
2665 }
2666
2667 inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
2668 {
2669 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2670 }
2671
2672 inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)
2673 {
2674 d_1_0_Deprecated->f.Color3ubv(v);
2675 }
2676
2677 inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2678 {
2679 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2680 }
2681
2682 inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)
2683 {
2684 d_1_0_Deprecated->f.Color3sv(v);
2685 }
2686
2687 inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)
2688 {
2689 d_1_0_Deprecated->f.Color3s(red, green, blue);
2690 }
2691
2692 inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)
2693 {
2694 d_1_0_Deprecated->f.Color3iv(v);
2695 }
2696
2697 inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)
2698 {
2699 d_1_0_Deprecated->f.Color3i(red, green, blue);
2700 }
2701
2702 inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)
2703 {
2704 d_1_0_Deprecated->f.Color3fv(v);
2705 }
2706
2707 inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2708 {
2709 d_1_0_Deprecated->f.Color3f(red, green, blue);
2710 }
2711
2712 inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)
2713 {
2714 d_1_0_Deprecated->f.Color3dv(v);
2715 }
2716
2717 inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2718 {
2719 d_1_0_Deprecated->f.Color3d(red, green, blue);
2720 }
2721
2722 inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)
2723 {
2724 d_1_0_Deprecated->f.Color3bv(v);
2725 }
2726
2727 inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2728 {
2729 d_1_0_Deprecated->f.Color3b(red, green, blue);
2730 }
2731
2732 inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2733 {
2734 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2735 }
2736
2737 inline void QOpenGLFunctions_2_0::glBegin(GLenum mode)
2738 {
2739 d_1_0_Deprecated->f.Begin(mode);
2740 }
2741
2742 inline void QOpenGLFunctions_2_0::glListBase(GLuint base)
2743 {
2744 d_1_0_Deprecated->f.ListBase(base);
2745 }
2746
2747 inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)
2748 {
2749 return d_1_0_Deprecated->f.GenLists(range);
2750 }
2751
2752 inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)
2753 {
2754 d_1_0_Deprecated->f.DeleteLists(list, range);
2755 }
2756
2757 inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2758 {
2759 d_1_0_Deprecated->f.CallLists(n, type, lists);
2760 }
2761
2762 inline void QOpenGLFunctions_2_0::glCallList(GLuint list)
2763 {
2764 d_1_0_Deprecated->f.CallList(list);
2765 }
2766
2767 inline void QOpenGLFunctions_2_0::glEndList()
2768 {
2769 d_1_0_Deprecated->f.EndList();
2770 }
2771
2772 inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)
2773 {
2774 d_1_0_Deprecated->f.NewList(list, mode);
2775 }
2776
2777
2778
2779 inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)
2780 {
2781 d_1_1_Deprecated->f.PushClientAttrib(mask);
2782 }
2783
2784 inline void QOpenGLFunctions_2_0::glPopClientAttrib()
2785 {
2786 d_1_1_Deprecated->f.PopClientAttrib();
2787 }
2788
2789 inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2790 {
2791 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2792 }
2793
2794 inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2795 {
2796 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2797 }
2798
2799 inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2800 {
2801 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2802 }
2803
2804 inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2805 {
2806 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2807 }
2808
2809 inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2810 {
2811 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2812 }
2813
2814 inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2815 {
2816 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2817 }
2818
2819 inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2820 {
2821 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2822 }
2823
2824 inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)
2825 {
2826 d_1_1_Deprecated->f.EnableClientState(array);
2827 }
2828
2829 inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2830 {
2831 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2832 }
2833
2834 inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)
2835 {
2836 d_1_1_Deprecated->f.DisableClientState(array);
2837 }
2838
2839 inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2840 {
2841 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2842 }
2843
2844 inline void QOpenGLFunctions_2_0::glArrayElement(GLint i)
2845 {
2846 d_1_1_Deprecated->f.ArrayElement(i);
2847 }
2848
2849
2850
2851 inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)
2852 {
2853 d_1_2_Deprecated->f.ResetMinmax(target);
2854 }
2855
2856 inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)
2857 {
2858 d_1_2_Deprecated->f.ResetHistogram(target);
2859 }
2860
2861 inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2862 {
2863 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2864 }
2865
2866 inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2867 {
2868 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2869 }
2870
2871 inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2872 {
2873 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2874 }
2875
2876 inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2877 {
2878 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2879 }
2880
2881 inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2882 {
2883 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2884 }
2885
2886 inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2887 {
2888 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2889 }
2890
2891 inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2892 {
2893 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2894 }
2895
2896 inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2897 {
2898 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2899 }
2900
2901 inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2902 {
2903 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2904 }
2905
2906 inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2907 {
2908 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2909 }
2910
2911 inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2912 {
2913 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2914 }
2915
2916 inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2917 {
2918 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2919 }
2920
2921 inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2922 {
2923 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2924 }
2925
2926 inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2927 {
2928 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2929 }
2930
2931 inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2932 {
2933 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2934 }
2935
2936 inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2937 {
2938 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2939 }
2940
2941 inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2942 {
2943 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2944 }
2945
2946 inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2947 {
2948 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2949 }
2950
2951 inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2952 {
2953 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2954 }
2955
2956 inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2957 {
2958 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2959 }
2960
2961 inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2962 {
2963 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2964 }
2965
2966 inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2967 {
2968 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2969 }
2970
2971 inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2972 {
2973 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2974 }
2975
2976 inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2977 {
2978 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2979 }
2980
2981 inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2982 {
2983 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2984 }
2985
2986 inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2987 {
2988 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2989 }
2990
2991 inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2992 {
2993 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2994 }
2995
2996 inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2997 {
2998 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2999 }
3000
3001 inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3002 {
3003 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3004 }
3005
3006 inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3007 {
3008 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3009 }
3010
3011
3012
3013 inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)
3014 {
3015 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3016 }
3017
3018 inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)
3019 {
3020 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3021 }
3022
3023 inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)
3024 {
3025 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3026 }
3027
3028 inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)
3029 {
3030 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3031 }
3032
3033 inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3034 {
3035 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3036 }
3037
3038 inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3039 {
3040 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3041 }
3042
3043 inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3044 {
3045 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3046 }
3047
3048 inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3049 {
3050 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3051 }
3052
3053 inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3054 {
3055 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3056 }
3057
3058 inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3059 {
3060 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3061 }
3062
3063 inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3064 {
3065 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3066 }
3067
3068 inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3069 {
3070 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3071 }
3072
3073 inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3074 {
3075 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3076 }
3077
3078 inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3079 {
3080 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3081 }
3082
3083 inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3084 {
3085 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3086 }
3087
3088 inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3089 {
3090 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3091 }
3092
3093 inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3094 {
3095 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3096 }
3097
3098 inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3099 {
3100 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3101 }
3102
3103 inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3104 {
3105 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3106 }
3107
3108 inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3109 {
3110 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3111 }
3112
3113 inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3114 {
3115 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3116 }
3117
3118 inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3119 {
3120 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3121 }
3122
3123 inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3124 {
3125 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3126 }
3127
3128 inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3129 {
3130 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3131 }
3132
3133 inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3134 {
3135 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3136 }
3137
3138 inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3139 {
3140 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3141 }
3142
3143 inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3144 {
3145 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3146 }
3147
3148 inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3149 {
3150 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3151 }
3152
3153 inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3154 {
3155 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3156 }
3157
3158 inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)
3159 {
3160 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3161 }
3162
3163 inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3164 {
3165 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3166 }
3167
3168 inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)
3169 {
3170 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3171 }
3172
3173 inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3174 {
3175 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3176 }
3177
3178 inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3179 {
3180 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3181 }
3182
3183 inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3184 {
3185 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3186 }
3187
3188 inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3189 {
3190 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3191 }
3192
3193 inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)
3194 {
3195 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3196 }
3197
3198
3199
3200 inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)
3201 {
3202 d_1_4_Deprecated->f.WindowPos3sv(v);
3203 }
3204
3205 inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3206 {
3207 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3208 }
3209
3210 inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)
3211 {
3212 d_1_4_Deprecated->f.WindowPos3iv(v);
3213 }
3214
3215 inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)
3216 {
3217 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3218 }
3219
3220 inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)
3221 {
3222 d_1_4_Deprecated->f.WindowPos3fv(v);
3223 }
3224
3225 inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3226 {
3227 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3228 }
3229
3230 inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)
3231 {
3232 d_1_4_Deprecated->f.WindowPos3dv(v);
3233 }
3234
3235 inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3236 {
3237 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3238 }
3239
3240 inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)
3241 {
3242 d_1_4_Deprecated->f.WindowPos2sv(v);
3243 }
3244
3245 inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)
3246 {
3247 d_1_4_Deprecated->f.WindowPos2s(x, y);
3248 }
3249
3250 inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)
3251 {
3252 d_1_4_Deprecated->f.WindowPos2iv(v);
3253 }
3254
3255 inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)
3256 {
3257 d_1_4_Deprecated->f.WindowPos2i(x, y);
3258 }
3259
3260 inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)
3261 {
3262 d_1_4_Deprecated->f.WindowPos2fv(v);
3263 }
3264
3265 inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)
3266 {
3267 d_1_4_Deprecated->f.WindowPos2f(x, y);
3268 }
3269
3270 inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)
3271 {
3272 d_1_4_Deprecated->f.WindowPos2dv(v);
3273 }
3274
3275 inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)
3276 {
3277 d_1_4_Deprecated->f.WindowPos2d(x, y);
3278 }
3279
3280 inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3281 {
3282 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3283 }
3284
3285 inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)
3286 {
3287 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3288 }
3289
3290 inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3291 {
3292 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3293 }
3294
3295 inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)
3296 {
3297 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3298 }
3299
3300 inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3301 {
3302 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3303 }
3304
3305 inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)
3306 {
3307 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3308 }
3309
3310 inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3311 {
3312 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3313 }
3314
3315 inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)
3316 {
3317 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3318 }
3319
3320 inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3321 {
3322 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3323 }
3324
3325 inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)
3326 {
3327 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3328 }
3329
3330 inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3331 {
3332 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3333 }
3334
3335 inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)
3336 {
3337 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3338 }
3339
3340 inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3341 {
3342 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3343 }
3344
3345 inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)
3346 {
3347 d_1_4_Deprecated->f.SecondaryColor3dv(v);
3348 }
3349
3350 inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3351 {
3352 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3353 }
3354
3355 inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)
3356 {
3357 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3358 }
3359
3360 inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3361 {
3362 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3363 }
3364
3365 inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3366 {
3367 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3368 }
3369
3370 inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)
3371 {
3372 d_1_4_Deprecated->f.FogCoorddv(coord);
3373 }
3374
3375 inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)
3376 {
3377 d_1_4_Deprecated->f.FogCoordd(coord);
3378 }
3379
3380 inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)
3381 {
3382 d_1_4_Deprecated->f.FogCoordfv(coord);
3383 }
3384
3385 inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
3386 {
3387 d_1_4_Deprecated->f.FogCoordf(coord);
3388 }
3389
3390
3391
3392
3393
3394 inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3395 {
3396 d_2_0_Core->f.VertexAttrib4usv(index, v);
3397 }
3398
3399 inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3400 {
3401 d_2_0_Core->f.VertexAttrib4uiv(index, v);
3402 }
3403
3404 inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3405 {
3406 d_2_0_Core->f.VertexAttrib4ubv(index, v);
3407 }
3408
3409 inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3410 {
3411 d_2_0_Core->f.VertexAttrib4sv(index, v);
3412 }
3413
3414 inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3415 {
3416 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3417 }
3418
3419 inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3420 {
3421 d_2_0_Core->f.VertexAttrib4iv(index, v);
3422 }
3423
3424 inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3425 {
3426 d_2_0_Core->f.VertexAttrib4fv(index, v);
3427 }
3428
3429 inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3430 {
3431 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3432 }
3433
3434 inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3435 {
3436 d_2_0_Core->f.VertexAttrib4dv(index, v);
3437 }
3438
3439 inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3440 {
3441 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3442 }
3443
3444 inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3445 {
3446 d_2_0_Core->f.VertexAttrib4bv(index, v);
3447 }
3448
3449 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3450 {
3451 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3452 }
3453
3454 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3455 {
3456 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3457 }
3458
3459 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3460 {
3461 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3462 }
3463
3464 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3465 {
3466 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3467 }
3468
3469 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3470 {
3471 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3472 }
3473
3474 inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3475 {
3476 d_2_0_Core->f.VertexAttrib4Niv(index, v);
3477 }
3478
3479 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3480 {
3481 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3482 }
3483
3484 inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3485 {
3486 d_2_0_Core->f.VertexAttrib3sv(index, v);
3487 }
3488
3489 inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3490 {
3491 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3492 }
3493
3494 inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3495 {
3496 d_2_0_Core->f.VertexAttrib3fv(index, v);
3497 }
3498
3499 inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3500 {
3501 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3502 }
3503
3504 inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3505 {
3506 d_2_0_Core->f.VertexAttrib3dv(index, v);
3507 }
3508
3509 inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3510 {
3511 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
3512 }
3513
3514 inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
3515 {
3516 d_2_0_Core->f.VertexAttrib2sv(index, v);
3517 }
3518
3519 inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
3520 {
3521 d_2_0_Core->f.VertexAttrib2s(index, x, y);
3522 }
3523
3524 inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
3525 {
3526 d_2_0_Core->f.VertexAttrib2fv(index, v);
3527 }
3528
3529 inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
3530 {
3531 d_2_0_Core->f.VertexAttrib2f(index, x, y);
3532 }
3533
3534 inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
3535 {
3536 d_2_0_Core->f.VertexAttrib2dv(index, v);
3537 }
3538
3539 inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
3540 {
3541 d_2_0_Core->f.VertexAttrib2d(index, x, y);
3542 }
3543
3544 inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
3545 {
3546 d_2_0_Core->f.VertexAttrib1sv(index, v);
3547 }
3548
3549 inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
3550 {
3551 d_2_0_Core->f.VertexAttrib1s(index, x);
3552 }
3553
3554 inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
3555 {
3556 d_2_0_Core->f.VertexAttrib1fv(index, v);
3557 }
3558
3559 inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
3560 {
3561 d_2_0_Core->f.VertexAttrib1f(index, x);
3562 }
3563
3564 inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
3565 {
3566 d_2_0_Core->f.VertexAttrib1dv(index, v);
3567 }
3568
3569 inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
3570 {
3571 d_2_0_Core->f.VertexAttrib1d(index, x);
3572 }
3573
3574
3575
3576 QT_END_NAMESPACE
3577
3578 #endif
3579
3580 #endif