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0001 // Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0002 // Copyright (C) 2016 The Qt Company Ltd.
0003 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
0004 /***************************************************************************
0005 ** This file was generated by glgen version 0.1
0006 ** Command line was: glgen
0007 **
0008 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
0009 **
0010 ** This is an auto-generated file.
0011 ** Do not edit! All changes made to it will be lost.
0012 **
0013 ****************************************************************************/
0014 
0015 #ifndef QOPENGLVERSIONFUNCTIONS_2_0_H
0016 #define QOPENGLVERSIONFUNCTIONS_2_0_H
0017 
0018 #include <QtOpenGL/qtopenglglobal.h>
0019 
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021 
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025 
0026 QT_BEGIN_NAMESPACE
0027 
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031     QOpenGLFunctions_2_0();
0032     ~QOpenGLFunctions_2_0();
0033 
0034     bool initializeOpenGLFunctions() override;
0035 
0036     // OpenGL 1.0 core functions
0037     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038     void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039     GLboolean glIsEnabled(GLenum cap);
0040     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045     const GLubyte * glGetString(GLenum name);
0046     void glGetIntegerv(GLenum pname, GLint *params);
0047     void glGetFloatv(GLenum pname, GLfloat *params);
0048     GLenum glGetError();
0049     void glGetDoublev(GLenum pname, GLdouble *params);
0050     void glGetBooleanv(GLenum pname, GLboolean *params);
0051     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052     void glReadBuffer(GLenum mode);
0053     void glPixelStorei(GLenum pname, GLint param);
0054     void glPixelStoref(GLenum pname, GLfloat param);
0055     void glDepthFunc(GLenum func);
0056     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058     void glLogicOp(GLenum opcode);
0059     void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060     void glFlush();
0061     void glFinish();
0062     void glEnable(GLenum cap);
0063     void glDisable(GLenum cap);
0064     void glDepthMask(GLboolean flag);
0065     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066     void glStencilMask(GLuint mask);
0067     void glClearDepth(GLdouble depth);
0068     void glClearStencil(GLint s);
0069     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070     void glClear(GLbitfield mask);
0071     void glDrawBuffer(GLenum mode);
0072     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075     void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079     void glPolygonMode(GLenum face, GLenum mode);
0080     void glPointSize(GLfloat size);
0081     void glLineWidth(GLfloat width);
0082     void glHint(GLenum target, GLenum mode);
0083     void glFrontFace(GLenum mode);
0084     void glCullFace(GLenum mode);
0085 
0086     // OpenGL 1.1 core functions
0087     void glIndexubv(const GLubyte *c);
0088     void glIndexub(GLubyte c);
0089     GLboolean glIsTexture(GLuint texture);
0090     void glGenTextures(GLsizei n, GLuint *textures);
0091     void glDeleteTextures(GLsizei n, const GLuint *textures);
0092     void glBindTexture(GLenum target, GLuint texture);
0093     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0094     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0095     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0096     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0097     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0098     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0099     void glPolygonOffset(GLfloat factor, GLfloat units);
0100     void glGetPointerv(GLenum pname, GLvoid* *params);
0101     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0102     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0103 
0104     // OpenGL 1.2 core functions
0105     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0106     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0107     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0108     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0109     void glBlendEquation(GLenum mode);
0110     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0111 
0112     // OpenGL 1.3 core functions
0113     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
0114     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
0115     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
0116     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
0117     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
0118     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
0119     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
0120     void glSampleCoverage(GLfloat value, GLboolean invert);
0121     void glActiveTexture(GLenum texture);
0122 
0123     // OpenGL 1.4 core functions
0124     void glPointParameteriv(GLenum pname, const GLint *params);
0125     void glPointParameteri(GLenum pname, GLint param);
0126     void glPointParameterfv(GLenum pname, const GLfloat *params);
0127     void glPointParameterf(GLenum pname, GLfloat param);
0128     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
0129     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
0130     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
0131 
0132     // OpenGL 1.5 core functions
0133     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
0134     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
0135     GLboolean glUnmapBuffer(GLenum target);
0136     GLvoid* glMapBuffer(GLenum target, GLenum access);
0137     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
0138     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
0139     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
0140     GLboolean glIsBuffer(GLuint buffer);
0141     void glGenBuffers(GLsizei n, GLuint *buffers);
0142     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
0143     void glBindBuffer(GLenum target, GLuint buffer);
0144     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
0145     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
0146     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
0147     void glEndQuery(GLenum target);
0148     void glBeginQuery(GLenum target, GLuint id);
0149     GLboolean glIsQuery(GLuint id);
0150     void glDeleteQueries(GLsizei n, const GLuint *ids);
0151     void glGenQueries(GLsizei n, GLuint *ids);
0152 
0153     // OpenGL 2.0 core functions
0154     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
0155     void glValidateProgram(GLuint program);
0156     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0157     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0158     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
0159     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
0160     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
0161     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
0162     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
0163     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
0164     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
0165     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
0166     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
0167     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
0168     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
0169     void glUniform2i(GLint location, GLint v0, GLint v1);
0170     void glUniform1i(GLint location, GLint v0);
0171     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
0172     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
0173     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
0174     void glUniform1f(GLint location, GLfloat v0);
0175     void glUseProgram(GLuint program);
0176     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
0177     void glLinkProgram(GLuint program);
0178     GLboolean glIsShader(GLuint shader);
0179     GLboolean glIsProgram(GLuint program);
0180     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
0181     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
0182     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
0183     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
0184     void glGetUniformiv(GLuint program, GLint location, GLint *params);
0185     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
0186     GLint glGetUniformLocation(GLuint program, const GLchar *name);
0187     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
0188     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0189     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
0190     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
0191     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
0192     GLint glGetAttribLocation(GLuint program, const GLchar *name);
0193     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
0194     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0195     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
0196     void glEnableVertexAttribArray(GLuint index);
0197     void glDisableVertexAttribArray(GLuint index);
0198     void glDetachShader(GLuint program, GLuint shader);
0199     void glDeleteShader(GLuint shader);
0200     void glDeleteProgram(GLuint program);
0201     GLuint glCreateShader(GLenum type);
0202     GLuint glCreateProgram();
0203     void glCompileShader(GLuint shader);
0204     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
0205     void glAttachShader(GLuint program, GLuint shader);
0206     void glStencilMaskSeparate(GLenum face, GLuint mask);
0207     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
0208     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
0209     void glDrawBuffers(GLsizei n, const GLenum *bufs);
0210     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
0211 
0212     // OpenGL 1.0 deprecated functions
0213     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
0214     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
0215     void glScalef(GLfloat x, GLfloat y, GLfloat z);
0216     void glScaled(GLdouble x, GLdouble y, GLdouble z);
0217     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
0218     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
0219     void glPushMatrix();
0220     void glPopMatrix();
0221     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0222     void glMultMatrixd(const GLdouble *m);
0223     void glMultMatrixf(const GLfloat *m);
0224     void glMatrixMode(GLenum mode);
0225     void glLoadMatrixd(const GLdouble *m);
0226     void glLoadMatrixf(const GLfloat *m);
0227     void glLoadIdentity();
0228     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0229     GLboolean glIsList(GLuint list);
0230     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
0231     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
0232     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
0233     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
0234     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
0235     void glGetPolygonStipple(GLubyte *mask);
0236     void glGetPixelMapusv(GLenum map, GLushort *values);
0237     void glGetPixelMapuiv(GLenum map, GLuint *values);
0238     void glGetPixelMapfv(GLenum map, GLfloat *values);
0239     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
0240     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
0241     void glGetMapiv(GLenum target, GLenum query, GLint *v);
0242     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
0243     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
0244     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
0245     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
0246     void glGetClipPlane(GLenum plane, GLdouble *equation);
0247     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0248     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
0249     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
0250     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
0251     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
0252     void glPixelTransferi(GLenum pname, GLint param);
0253     void glPixelTransferf(GLenum pname, GLfloat param);
0254     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
0255     void glAlphaFunc(GLenum func, GLfloat ref);
0256     void glEvalPoint2(GLint i, GLint j);
0257     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
0258     void glEvalPoint1(GLint i);
0259     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
0260     void glEvalCoord2fv(const GLfloat *u);
0261     void glEvalCoord2f(GLfloat u, GLfloat v);
0262     void glEvalCoord2dv(const GLdouble *u);
0263     void glEvalCoord2d(GLdouble u, GLdouble v);
0264     void glEvalCoord1fv(const GLfloat *u);
0265     void glEvalCoord1f(GLfloat u);
0266     void glEvalCoord1dv(const GLdouble *u);
0267     void glEvalCoord1d(GLdouble u);
0268     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
0269     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
0270     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
0271     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
0272     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
0273     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
0274     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
0275     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
0276     void glPushAttrib(GLbitfield mask);
0277     void glPopAttrib();
0278     void glAccum(GLenum op, GLfloat value);
0279     void glIndexMask(GLuint mask);
0280     void glClearIndex(GLfloat c);
0281     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0282     void glPushName(GLuint name);
0283     void glPopName();
0284     void glPassThrough(GLfloat token);
0285     void glLoadName(GLuint name);
0286     void glInitNames();
0287     GLint glRenderMode(GLenum mode);
0288     void glSelectBuffer(GLsizei size, GLuint *buffer);
0289     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
0290     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
0291     void glTexGeni(GLenum coord, GLenum pname, GLint param);
0292     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
0293     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
0294     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
0295     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
0296     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
0297     void glTexEnvi(GLenum target, GLenum pname, GLint param);
0298     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
0299     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
0300     void glShadeModel(GLenum mode);
0301     void glPolygonStipple(const GLubyte *mask);
0302     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
0303     void glMateriali(GLenum face, GLenum pname, GLint param);
0304     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
0305     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
0306     void glLineStipple(GLint factor, GLushort pattern);
0307     void glLightModeliv(GLenum pname, const GLint *params);
0308     void glLightModeli(GLenum pname, GLint param);
0309     void glLightModelfv(GLenum pname, const GLfloat *params);
0310     void glLightModelf(GLenum pname, GLfloat param);
0311     void glLightiv(GLenum light, GLenum pname, const GLint *params);
0312     void glLighti(GLenum light, GLenum pname, GLint param);
0313     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
0314     void glLightf(GLenum light, GLenum pname, GLfloat param);
0315     void glFogiv(GLenum pname, const GLint *params);
0316     void glFogi(GLenum pname, GLint param);
0317     void glFogfv(GLenum pname, const GLfloat *params);
0318     void glFogf(GLenum pname, GLfloat param);
0319     void glColorMaterial(GLenum face, GLenum mode);
0320     void glClipPlane(GLenum plane, const GLdouble *equation);
0321     void glVertex4sv(const GLshort *v);
0322     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
0323     void glVertex4iv(const GLint *v);
0324     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
0325     void glVertex4fv(const GLfloat *v);
0326     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0327     void glVertex4dv(const GLdouble *v);
0328     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0329     void glVertex3sv(const GLshort *v);
0330     void glVertex3s(GLshort x, GLshort y, GLshort z);
0331     void glVertex3iv(const GLint *v);
0332     void glVertex3i(GLint x, GLint y, GLint z);
0333     void glVertex3fv(const GLfloat *v);
0334     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
0335     void glVertex3dv(const GLdouble *v);
0336     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
0337     void glVertex2sv(const GLshort *v);
0338     void glVertex2s(GLshort x, GLshort y);
0339     void glVertex2iv(const GLint *v);
0340     void glVertex2i(GLint x, GLint y);
0341     void glVertex2fv(const GLfloat *v);
0342     void glVertex2f(GLfloat x, GLfloat y);
0343     void glVertex2dv(const GLdouble *v);
0344     void glVertex2d(GLdouble x, GLdouble y);
0345     void glTexCoord4sv(const GLshort *v);
0346     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
0347     void glTexCoord4iv(const GLint *v);
0348     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
0349     void glTexCoord4fv(const GLfloat *v);
0350     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0351     void glTexCoord4dv(const GLdouble *v);
0352     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0353     void glTexCoord3sv(const GLshort *v);
0354     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
0355     void glTexCoord3iv(const GLint *v);
0356     void glTexCoord3i(GLint s, GLint t, GLint r);
0357     void glTexCoord3fv(const GLfloat *v);
0358     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
0359     void glTexCoord3dv(const GLdouble *v);
0360     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
0361     void glTexCoord2sv(const GLshort *v);
0362     void glTexCoord2s(GLshort s, GLshort t);
0363     void glTexCoord2iv(const GLint *v);
0364     void glTexCoord2i(GLint s, GLint t);
0365     void glTexCoord2fv(const GLfloat *v);
0366     void glTexCoord2f(GLfloat s, GLfloat t);
0367     void glTexCoord2dv(const GLdouble *v);
0368     void glTexCoord2d(GLdouble s, GLdouble t);
0369     void glTexCoord1sv(const GLshort *v);
0370     void glTexCoord1s(GLshort s);
0371     void glTexCoord1iv(const GLint *v);
0372     void glTexCoord1i(GLint s);
0373     void glTexCoord1fv(const GLfloat *v);
0374     void glTexCoord1f(GLfloat s);
0375     void glTexCoord1dv(const GLdouble *v);
0376     void glTexCoord1d(GLdouble s);
0377     void glRectsv(const GLshort *v1, const GLshort *v2);
0378     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
0379     void glRectiv(const GLint *v1, const GLint *v2);
0380     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
0381     void glRectfv(const GLfloat *v1, const GLfloat *v2);
0382     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
0383     void glRectdv(const GLdouble *v1, const GLdouble *v2);
0384     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
0385     void glRasterPos4sv(const GLshort *v);
0386     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
0387     void glRasterPos4iv(const GLint *v);
0388     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
0389     void glRasterPos4fv(const GLfloat *v);
0390     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0391     void glRasterPos4dv(const GLdouble *v);
0392     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0393     void glRasterPos3sv(const GLshort *v);
0394     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
0395     void glRasterPos3iv(const GLint *v);
0396     void glRasterPos3i(GLint x, GLint y, GLint z);
0397     void glRasterPos3fv(const GLfloat *v);
0398     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
0399     void glRasterPos3dv(const GLdouble *v);
0400     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
0401     void glRasterPos2sv(const GLshort *v);
0402     void glRasterPos2s(GLshort x, GLshort y);
0403     void glRasterPos2iv(const GLint *v);
0404     void glRasterPos2i(GLint x, GLint y);
0405     void glRasterPos2fv(const GLfloat *v);
0406     void glRasterPos2f(GLfloat x, GLfloat y);
0407     void glRasterPos2dv(const GLdouble *v);
0408     void glRasterPos2d(GLdouble x, GLdouble y);
0409     void glNormal3sv(const GLshort *v);
0410     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
0411     void glNormal3iv(const GLint *v);
0412     void glNormal3i(GLint nx, GLint ny, GLint nz);
0413     void glNormal3fv(const GLfloat *v);
0414     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
0415     void glNormal3dv(const GLdouble *v);
0416     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
0417     void glNormal3bv(const GLbyte *v);
0418     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
0419     void glIndexsv(const GLshort *c);
0420     void glIndexs(GLshort c);
0421     void glIndexiv(const GLint *c);
0422     void glIndexi(GLint c);
0423     void glIndexfv(const GLfloat *c);
0424     void glIndexf(GLfloat c);
0425     void glIndexdv(const GLdouble *c);
0426     void glIndexd(GLdouble c);
0427     void glEnd();
0428     void glEdgeFlagv(const GLboolean *flag);
0429     void glEdgeFlag(GLboolean flag);
0430     void glColor4usv(const GLushort *v);
0431     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
0432     void glColor4uiv(const GLuint *v);
0433     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
0434     void glColor4ubv(const GLubyte *v);
0435     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
0436     void glColor4sv(const GLshort *v);
0437     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
0438     void glColor4iv(const GLint *v);
0439     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
0440     void glColor4fv(const GLfloat *v);
0441     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0442     void glColor4dv(const GLdouble *v);
0443     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
0444     void glColor4bv(const GLbyte *v);
0445     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
0446     void glColor3usv(const GLushort *v);
0447     void glColor3us(GLushort red, GLushort green, GLushort blue);
0448     void glColor3uiv(const GLuint *v);
0449     void glColor3ui(GLuint red, GLuint green, GLuint blue);
0450     void glColor3ubv(const GLubyte *v);
0451     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0452     void glColor3sv(const GLshort *v);
0453     void glColor3s(GLshort red, GLshort green, GLshort blue);
0454     void glColor3iv(const GLint *v);
0455     void glColor3i(GLint red, GLint green, GLint blue);
0456     void glColor3fv(const GLfloat *v);
0457     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
0458     void glColor3dv(const GLdouble *v);
0459     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
0460     void glColor3bv(const GLbyte *v);
0461     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
0462     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
0463     void glBegin(GLenum mode);
0464     void glListBase(GLuint base);
0465     GLuint glGenLists(GLsizei range);
0466     void glDeleteLists(GLuint list, GLsizei range);
0467     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
0468     void glCallList(GLuint list);
0469     void glEndList();
0470     void glNewList(GLuint list, GLenum mode);
0471 
0472     // OpenGL 1.1 deprecated functions
0473     void glPushClientAttrib(GLbitfield mask);
0474     void glPopClientAttrib();
0475     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
0476     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
0477     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0478     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0479     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0480     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
0481     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0482     void glEnableClientState(GLenum array);
0483     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
0484     void glDisableClientState(GLenum array);
0485     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0486     void glArrayElement(GLint i);
0487 
0488     // OpenGL 1.2 deprecated functions
0489     void glResetMinmax(GLenum target);
0490     void glResetHistogram(GLenum target);
0491     void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
0492     void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
0493     void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
0494     void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
0495     void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0496     void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
0497     void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
0498     void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0499     void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
0500     void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
0501     void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
0502     void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
0503     void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
0504     void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
0505     void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0506     void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
0507     void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
0508     void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0509     void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
0510     void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
0511     void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
0512     void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
0513     void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
0514     void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
0515     void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
0516     void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
0517     void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0518     void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
0519     void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0520     void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
0521 
0522     // OpenGL 1.3 deprecated functions
0523     void glMultTransposeMatrixd(const GLdouble *m);
0524     void glMultTransposeMatrixf(const GLfloat *m);
0525     void glLoadTransposeMatrixd(const GLdouble *m);
0526     void glLoadTransposeMatrixf(const GLfloat *m);
0527     void glMultiTexCoord4sv(GLenum target, const GLshort *v);
0528     void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
0529     void glMultiTexCoord4iv(GLenum target, const GLint *v);
0530     void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
0531     void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
0532     void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0533     void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
0534     void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0535     void glMultiTexCoord3sv(GLenum target, const GLshort *v);
0536     void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
0537     void glMultiTexCoord3iv(GLenum target, const GLint *v);
0538     void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
0539     void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
0540     void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
0541     void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
0542     void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
0543     void glMultiTexCoord2sv(GLenum target, const GLshort *v);
0544     void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
0545     void glMultiTexCoord2iv(GLenum target, const GLint *v);
0546     void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
0547     void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
0548     void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
0549     void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
0550     void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
0551     void glMultiTexCoord1sv(GLenum target, const GLshort *v);
0552     void glMultiTexCoord1s(GLenum target, GLshort s);
0553     void glMultiTexCoord1iv(GLenum target, const GLint *v);
0554     void glMultiTexCoord1i(GLenum target, GLint s);
0555     void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
0556     void glMultiTexCoord1f(GLenum target, GLfloat s);
0557     void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
0558     void glMultiTexCoord1d(GLenum target, GLdouble s);
0559     void glClientActiveTexture(GLenum texture);
0560 
0561     // OpenGL 1.4 deprecated functions
0562     void glWindowPos3sv(const GLshort *v);
0563     void glWindowPos3s(GLshort x, GLshort y, GLshort z);
0564     void glWindowPos3iv(const GLint *v);
0565     void glWindowPos3i(GLint x, GLint y, GLint z);
0566     void glWindowPos3fv(const GLfloat *v);
0567     void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
0568     void glWindowPos3dv(const GLdouble *v);
0569     void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
0570     void glWindowPos2sv(const GLshort *v);
0571     void glWindowPos2s(GLshort x, GLshort y);
0572     void glWindowPos2iv(const GLint *v);
0573     void glWindowPos2i(GLint x, GLint y);
0574     void glWindowPos2fv(const GLfloat *v);
0575     void glWindowPos2f(GLfloat x, GLfloat y);
0576     void glWindowPos2dv(const GLdouble *v);
0577     void glWindowPos2d(GLdouble x, GLdouble y);
0578     void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0579     void glSecondaryColor3usv(const GLushort *v);
0580     void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
0581     void glSecondaryColor3uiv(const GLuint *v);
0582     void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
0583     void glSecondaryColor3ubv(const GLubyte *v);
0584     void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0585     void glSecondaryColor3sv(const GLshort *v);
0586     void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
0587     void glSecondaryColor3iv(const GLint *v);
0588     void glSecondaryColor3i(GLint red, GLint green, GLint blue);
0589     void glSecondaryColor3fv(const GLfloat *v);
0590     void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
0591     void glSecondaryColor3dv(const GLdouble *v);
0592     void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
0593     void glSecondaryColor3bv(const GLbyte *v);
0594     void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
0595     void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0596     void glFogCoorddv(const GLdouble *coord);
0597     void glFogCoordd(GLdouble coord);
0598     void glFogCoordfv(const GLfloat *coord);
0599     void glFogCoordf(GLfloat coord);
0600 
0601     // OpenGL 1.5 deprecated functions
0602 
0603     // OpenGL 2.0 deprecated functions
0604     void glVertexAttrib4usv(GLuint index, const GLushort *v);
0605     void glVertexAttrib4uiv(GLuint index, const GLuint *v);
0606     void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
0607     void glVertexAttrib4sv(GLuint index, const GLshort *v);
0608     void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
0609     void glVertexAttrib4iv(GLuint index, const GLint *v);
0610     void glVertexAttrib4fv(GLuint index, const GLfloat *v);
0611     void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0612     void glVertexAttrib4dv(GLuint index, const GLdouble *v);
0613     void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0614     void glVertexAttrib4bv(GLuint index, const GLbyte *v);
0615     void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
0616     void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
0617     void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
0618     void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
0619     void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
0620     void glVertexAttrib4Niv(GLuint index, const GLint *v);
0621     void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
0622     void glVertexAttrib3sv(GLuint index, const GLshort *v);
0623     void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
0624     void glVertexAttrib3fv(GLuint index, const GLfloat *v);
0625     void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
0626     void glVertexAttrib3dv(GLuint index, const GLdouble *v);
0627     void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
0628     void glVertexAttrib2sv(GLuint index, const GLshort *v);
0629     void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
0630     void glVertexAttrib2fv(GLuint index, const GLfloat *v);
0631     void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
0632     void glVertexAttrib2dv(GLuint index, const GLdouble *v);
0633     void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
0634     void glVertexAttrib1sv(GLuint index, const GLshort *v);
0635     void glVertexAttrib1s(GLuint index, GLshort x);
0636     void glVertexAttrib1fv(GLuint index, const GLfloat *v);
0637     void glVertexAttrib1f(GLuint index, GLfloat x);
0638     void glVertexAttrib1dv(GLuint index, const GLdouble *v);
0639     void glVertexAttrib1d(GLuint index, GLdouble x);
0640 
0641 private:
0642     friend class QOpenGLVersionFunctionsFactory;
0643 
0644     static bool isContextCompatible(QOpenGLContext *context);
0645     static QOpenGLVersionProfile versionProfile();
0646 
0647     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0648     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0649     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0650     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
0651     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
0652     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
0653     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
0654     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
0655     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
0656     QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
0657     QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
0658     QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
0659     Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
0660 };
0661 
0662 // OpenGL 1.0 core functions
0663 inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0664 {
0665     d_1_0_Core->f.Viewport(x, y, width, height);
0666 }
0667 
0668 inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
0669 {
0670     d_1_0_Core->f.DepthRange(nearVal, farVal);
0671 }
0672 
0673 inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)
0674 {
0675     return d_1_0_Core->f.IsEnabled(cap);
0676 }
0677 
0678 inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0679 {
0680     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0681 }
0682 
0683 inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0684 {
0685     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0686 }
0687 
0688 inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0689 {
0690     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0691 }
0692 
0693 inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0694 {
0695     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0696 }
0697 
0698 inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0699 {
0700     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0701 }
0702 
0703 inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name)
0704 {
0705     return d_1_0_Core->f.GetString(name);
0706 }
0707 
0708 inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)
0709 {
0710     d_1_0_Core->f.GetIntegerv(pname, params);
0711 }
0712 
0713 inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)
0714 {
0715     d_1_0_Core->f.GetFloatv(pname, params);
0716 }
0717 
0718 inline GLenum QOpenGLFunctions_2_0::glGetError()
0719 {
0720     return d_1_0_Core->f.GetError();
0721 }
0722 
0723 inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)
0724 {
0725     d_1_0_Core->f.GetDoublev(pname, params);
0726 }
0727 
0728 inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)
0729 {
0730     d_1_0_Core->f.GetBooleanv(pname, params);
0731 }
0732 
0733 inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0734 {
0735     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0736 }
0737 
0738 inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)
0739 {
0740     d_1_0_Core->f.ReadBuffer(mode);
0741 }
0742 
0743 inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)
0744 {
0745     d_1_0_Core->f.PixelStorei(pname, param);
0746 }
0747 
0748 inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)
0749 {
0750     d_1_0_Core->f.PixelStoref(pname, param);
0751 }
0752 
0753 inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)
0754 {
0755     d_1_0_Core->f.DepthFunc(func);
0756 }
0757 
0758 inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0759 {
0760     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0761 }
0762 
0763 inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0764 {
0765     d_1_0_Core->f.StencilFunc(func, ref, mask);
0766 }
0767 
0768 inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)
0769 {
0770     d_1_0_Core->f.LogicOp(opcode);
0771 }
0772 
0773 inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
0774 {
0775     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0776 }
0777 
0778 inline void QOpenGLFunctions_2_0::glFlush()
0779 {
0780     d_1_0_Core->f.Flush();
0781 }
0782 
0783 inline void QOpenGLFunctions_2_0::glFinish()
0784 {
0785     d_1_0_Core->f.Finish();
0786 }
0787 
0788 inline void QOpenGLFunctions_2_0::glEnable(GLenum cap)
0789 {
0790     d_1_0_Core->f.Enable(cap);
0791 }
0792 
0793 inline void QOpenGLFunctions_2_0::glDisable(GLenum cap)
0794 {
0795     d_1_0_Core->f.Disable(cap);
0796 }
0797 
0798 inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)
0799 {
0800     d_1_0_Core->f.DepthMask(flag);
0801 }
0802 
0803 inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0804 {
0805     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0806 }
0807 
0808 inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)
0809 {
0810     d_1_0_Core->f.StencilMask(mask);
0811 }
0812 
0813 inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)
0814 {
0815     d_1_0_Core->f.ClearDepth(depth);
0816 }
0817 
0818 inline void QOpenGLFunctions_2_0::glClearStencil(GLint s)
0819 {
0820     d_1_0_Core->f.ClearStencil(s);
0821 }
0822 
0823 inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0824 {
0825     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0826 }
0827 
0828 inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask)
0829 {
0830     d_1_0_Core->f.Clear(mask);
0831 }
0832 
0833 inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)
0834 {
0835     d_1_0_Core->f.DrawBuffer(mode);
0836 }
0837 
0838 inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0839 {
0840     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0841 }
0842 
0843 inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0844 {
0845     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0846 }
0847 
0848 inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0849 {
0850     d_1_0_Core->f.TexParameteriv(target, pname, params);
0851 }
0852 
0853 inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
0854 {
0855     d_1_0_Core->f.TexParameteri(target, pname, param);
0856 }
0857 
0858 inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0859 {
0860     d_1_0_Core->f.TexParameterfv(target, pname, params);
0861 }
0862 
0863 inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0864 {
0865     d_1_0_Core->f.TexParameterf(target, pname, param);
0866 }
0867 
0868 inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0869 {
0870     d_1_0_Core->f.Scissor(x, y, width, height);
0871 }
0872 
0873 inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)
0874 {
0875     d_1_0_Core->f.PolygonMode(face, mode);
0876 }
0877 
0878 inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size)
0879 {
0880     d_1_0_Core->f.PointSize(size);
0881 }
0882 
0883 inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)
0884 {
0885     d_1_0_Core->f.LineWidth(width);
0886 }
0887 
0888 inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)
0889 {
0890     d_1_0_Core->f.Hint(target, mode);
0891 }
0892 
0893 inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)
0894 {
0895     d_1_0_Core->f.FrontFace(mode);
0896 }
0897 
0898 inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
0899 {
0900     d_1_0_Core->f.CullFace(mode);
0901 }
0902 
0903 
0904 // OpenGL 1.1 core functions
0905 inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
0906 {
0907     d_1_1_Deprecated->f.Indexubv(c);
0908 }
0909 
0910 inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
0911 {
0912     d_1_1_Deprecated->f.Indexub(c);
0913 }
0914 
0915 inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
0916 {
0917     return d_1_1_Core->f.IsTexture(texture);
0918 }
0919 
0920 inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)
0921 {
0922     d_1_1_Core->f.GenTextures(n, textures);
0923 }
0924 
0925 inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)
0926 {
0927     d_1_1_Core->f.DeleteTextures(n, textures);
0928 }
0929 
0930 inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)
0931 {
0932     d_1_1_Core->f.BindTexture(target, texture);
0933 }
0934 
0935 inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0936 {
0937     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0938 }
0939 
0940 inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
0941 {
0942     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0943 }
0944 
0945 inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0946 {
0947     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0948 }
0949 
0950 inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0951 {
0952     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0953 }
0954 
0955 inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0956 {
0957     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0958 }
0959 
0960 inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0961 {
0962     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0963 }
0964 
0965 inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
0966 {
0967     d_1_1_Core->f.PolygonOffset(factor, units);
0968 }
0969 
0970 inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
0971 {
0972     d_1_1_Deprecated->f.GetPointerv(pname, params);
0973 }
0974 
0975 inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
0976 {
0977     d_1_1_Core->f.DrawElements(mode, count, type, indices);
0978 }
0979 
0980 inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0981 {
0982     d_1_1_Core->f.DrawArrays(mode, first, count);
0983 }
0984 
0985 
0986 // OpenGL 1.2 core functions
0987 inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0988 {
0989     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
0990 }
0991 
0992 inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
0993 {
0994     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
0995 }
0996 
0997 inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0998 {
0999     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1000 }
1001 
1002 inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1003 {
1004     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1005 }
1006 
1007 inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)
1008 {
1009     d_1_2_Core->f.BlendEquation(mode);
1010 }
1011 
1012 inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1013 {
1014     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1015 }
1016 
1017 
1018 // OpenGL 1.3 core functions
1019 inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1020 {
1021     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1022 }
1023 
1024 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1025 {
1026     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1027 }
1028 
1029 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1030 {
1031     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1032 }
1033 
1034 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1035 {
1036     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1037 }
1038 
1039 inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1040 {
1041     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1042 }
1043 
1044 inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1045 {
1046     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1047 }
1048 
1049 inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1050 {
1051     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1052 }
1053 
1054 inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)
1055 {
1056     d_1_3_Core->f.SampleCoverage(value, invert);
1057 }
1058 
1059 inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)
1060 {
1061     d_1_3_Core->f.ActiveTexture(texture);
1062 }
1063 
1064 
1065 // OpenGL 1.4 core functions
1066 inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)
1067 {
1068     d_1_4_Core->f.PointParameteriv(pname, params);
1069 }
1070 
1071 inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)
1072 {
1073     d_1_4_Core->f.PointParameteri(pname, param);
1074 }
1075 
1076 inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1077 {
1078     d_1_4_Core->f.PointParameterfv(pname, params);
1079 }
1080 
1081 inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)
1082 {
1083     d_1_4_Core->f.PointParameterf(pname, param);
1084 }
1085 
1086 inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1087 {
1088     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1089 }
1090 
1091 inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1092 {
1093     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1094 }
1095 
1096 inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1097 {
1098     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1099 }
1100 
1101 
1102 // OpenGL 1.5 core functions
1103 inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1104 {
1105     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1106 }
1107 
1108 inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1109 {
1110     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1111 }
1112 
1113 inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)
1114 {
1115     return d_1_5_Core->f.UnmapBuffer(target);
1116 }
1117 
1118 inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)
1119 {
1120     return d_1_5_Core->f.MapBuffer(target, access);
1121 }
1122 
1123 inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1124 {
1125     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1126 }
1127 
1128 inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1129 {
1130     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1131 }
1132 
1133 inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1134 {
1135     d_1_5_Core->f.BufferData(target, size, data, usage);
1136 }
1137 
1138 inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)
1139 {
1140     return d_1_5_Core->f.IsBuffer(buffer);
1141 }
1142 
1143 inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)
1144 {
1145     d_1_5_Core->f.GenBuffers(n, buffers);
1146 }
1147 
1148 inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1149 {
1150     d_1_5_Core->f.DeleteBuffers(n, buffers);
1151 }
1152 
1153 inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)
1154 {
1155     d_1_5_Core->f.BindBuffer(target, buffer);
1156 }
1157 
1158 inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1159 {
1160     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1161 }
1162 
1163 inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1164 {
1165     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1166 }
1167 
1168 inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1169 {
1170     d_1_5_Core->f.GetQueryiv(target, pname, params);
1171 }
1172 
1173 inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target)
1174 {
1175     d_1_5_Core->f.EndQuery(target);
1176 }
1177 
1178 inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)
1179 {
1180     d_1_5_Core->f.BeginQuery(target, id);
1181 }
1182 
1183 inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)
1184 {
1185     return d_1_5_Core->f.IsQuery(id);
1186 }
1187 
1188 inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1189 {
1190     d_1_5_Core->f.DeleteQueries(n, ids);
1191 }
1192 
1193 inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)
1194 {
1195     d_1_5_Core->f.GenQueries(n, ids);
1196 }
1197 
1198 
1199 // OpenGL 2.0 core functions
1200 inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1201 {
1202     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1203 }
1204 
1205 inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)
1206 {
1207     d_2_0_Core->f.ValidateProgram(program);
1208 }
1209 
1210 inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1211 {
1212     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1213 }
1214 
1215 inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1216 {
1217     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1218 }
1219 
1220 inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1221 {
1222     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1223 }
1224 
1225 inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1226 {
1227     d_2_0_Core->f.Uniform4iv(location, count, value);
1228 }
1229 
1230 inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1231 {
1232     d_2_0_Core->f.Uniform3iv(location, count, value);
1233 }
1234 
1235 inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1236 {
1237     d_2_0_Core->f.Uniform2iv(location, count, value);
1238 }
1239 
1240 inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1241 {
1242     d_2_0_Core->f.Uniform1iv(location, count, value);
1243 }
1244 
1245 inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1246 {
1247     d_2_0_Core->f.Uniform4fv(location, count, value);
1248 }
1249 
1250 inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1251 {
1252     d_2_0_Core->f.Uniform3fv(location, count, value);
1253 }
1254 
1255 inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1256 {
1257     d_2_0_Core->f.Uniform2fv(location, count, value);
1258 }
1259 
1260 inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1261 {
1262     d_2_0_Core->f.Uniform1fv(location, count, value);
1263 }
1264 
1265 inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1266 {
1267     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1268 }
1269 
1270 inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1271 {
1272     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1273 }
1274 
1275 inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)
1276 {
1277     d_2_0_Core->f.Uniform2i(location, v0, v1);
1278 }
1279 
1280 inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)
1281 {
1282     d_2_0_Core->f.Uniform1i(location, v0);
1283 }
1284 
1285 inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1286 {
1287     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1288 }
1289 
1290 inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1291 {
1292     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1293 }
1294 
1295 inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1296 {
1297     d_2_0_Core->f.Uniform2f(location, v0, v1);
1298 }
1299 
1300 inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)
1301 {
1302     d_2_0_Core->f.Uniform1f(location, v0);
1303 }
1304 
1305 inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program)
1306 {
1307     d_2_0_Core->f.UseProgram(program);
1308 }
1309 
1310 inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1311 {
1312     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1313 }
1314 
1315 inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)
1316 {
1317     d_2_0_Core->f.LinkProgram(program);
1318 }
1319 
1320 inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)
1321 {
1322     return d_2_0_Core->f.IsShader(shader);
1323 }
1324 
1325 inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)
1326 {
1327     return d_2_0_Core->f.IsProgram(program);
1328 }
1329 
1330 inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1331 {
1332     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1333 }
1334 
1335 inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1336 {
1337     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1338 }
1339 
1340 inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1341 {
1342     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1343 }
1344 
1345 inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1346 {
1347     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1348 }
1349 
1350 inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1351 {
1352     d_2_0_Core->f.GetUniformiv(program, location, params);
1353 }
1354 
1355 inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1356 {
1357     d_2_0_Core->f.GetUniformfv(program, location, params);
1358 }
1359 
1360 inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)
1361 {
1362     return d_2_0_Core->f.GetUniformLocation(program, name);
1363 }
1364 
1365 inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1366 {
1367     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1368 }
1369 
1370 inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1371 {
1372     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1373 }
1374 
1375 inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1376 {
1377     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1378 }
1379 
1380 inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1381 {
1382     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1383 }
1384 
1385 inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1386 {
1387     d_2_0_Core->f.GetProgramiv(program, pname, params);
1388 }
1389 
1390 inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)
1391 {
1392     return d_2_0_Core->f.GetAttribLocation(program, name);
1393 }
1394 
1395 inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1396 {
1397     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1398 }
1399 
1400 inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1401 {
1402     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1403 }
1404 
1405 inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1406 {
1407     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1408 }
1409 
1410 inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)
1411 {
1412     d_2_0_Core->f.EnableVertexAttribArray(index);
1413 }
1414 
1415 inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)
1416 {
1417     d_2_0_Core->f.DisableVertexAttribArray(index);
1418 }
1419 
1420 inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)
1421 {
1422     d_2_0_Core->f.DetachShader(program, shader);
1423 }
1424 
1425 inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)
1426 {
1427     d_2_0_Core->f.DeleteShader(shader);
1428 }
1429 
1430 inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)
1431 {
1432     d_2_0_Core->f.DeleteProgram(program);
1433 }
1434 
1435 inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)
1436 {
1437     return d_2_0_Core->f.CreateShader(type);
1438 }
1439 
1440 inline GLuint QOpenGLFunctions_2_0::glCreateProgram()
1441 {
1442     return d_2_0_Core->f.CreateProgram();
1443 }
1444 
1445 inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)
1446 {
1447     d_2_0_Core->f.CompileShader(shader);
1448 }
1449 
1450 inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1451 {
1452     d_2_0_Core->f.BindAttribLocation(program, index, name);
1453 }
1454 
1455 inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)
1456 {
1457     d_2_0_Core->f.AttachShader(program, shader);
1458 }
1459 
1460 inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1461 {
1462     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1463 }
1464 
1465 inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1466 {
1467     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1468 }
1469 
1470 inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1471 {
1472     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1473 }
1474 
1475 inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1476 {
1477     d_2_0_Core->f.DrawBuffers(n, bufs);
1478 }
1479 
1480 inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1481 {
1482     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1483 }
1484 
1485 
1486 // OpenGL 1.0 deprecated functions
1487 inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1488 {
1489     d_1_0_Deprecated->f.Translatef(x, y, z);
1490 }
1491 
1492 inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1493 {
1494     d_1_0_Deprecated->f.Translated(x, y, z);
1495 }
1496 
1497 inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1498 {
1499     d_1_0_Deprecated->f.Scalef(x, y, z);
1500 }
1501 
1502 inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1503 {
1504     d_1_0_Deprecated->f.Scaled(x, y, z);
1505 }
1506 
1507 inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1508 {
1509     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1510 }
1511 
1512 inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1513 {
1514     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1515 }
1516 
1517 inline void QOpenGLFunctions_2_0::glPushMatrix()
1518 {
1519     d_1_0_Deprecated->f.PushMatrix();
1520 }
1521 
1522 inline void QOpenGLFunctions_2_0::glPopMatrix()
1523 {
1524     d_1_0_Deprecated->f.PopMatrix();
1525 }
1526 
1527 inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1528 {
1529     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1530 }
1531 
1532 inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)
1533 {
1534     d_1_0_Deprecated->f.MultMatrixd(m);
1535 }
1536 
1537 inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)
1538 {
1539     d_1_0_Deprecated->f.MultMatrixf(m);
1540 }
1541 
1542 inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)
1543 {
1544     d_1_0_Deprecated->f.MatrixMode(mode);
1545 }
1546 
1547 inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)
1548 {
1549     d_1_0_Deprecated->f.LoadMatrixd(m);
1550 }
1551 
1552 inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)
1553 {
1554     d_1_0_Deprecated->f.LoadMatrixf(m);
1555 }
1556 
1557 inline void QOpenGLFunctions_2_0::glLoadIdentity()
1558 {
1559     d_1_0_Deprecated->f.LoadIdentity();
1560 }
1561 
1562 inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1563 {
1564     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1565 }
1566 
1567 inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)
1568 {
1569     return d_1_0_Deprecated->f.IsList(list);
1570 }
1571 
1572 inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1573 {
1574     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1575 }
1576 
1577 inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1578 {
1579     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1580 }
1581 
1582 inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1583 {
1584     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1585 }
1586 
1587 inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1588 {
1589     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1590 }
1591 
1592 inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1593 {
1594     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1595 }
1596 
1597 inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)
1598 {
1599     d_1_0_Deprecated->f.GetPolygonStipple(mask);
1600 }
1601 
1602 inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)
1603 {
1604     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1605 }
1606 
1607 inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)
1608 {
1609     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1610 }
1611 
1612 inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)
1613 {
1614     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1615 }
1616 
1617 inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1618 {
1619     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1620 }
1621 
1622 inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1623 {
1624     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1625 }
1626 
1627 inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
1628 {
1629     d_1_0_Deprecated->f.GetMapiv(target, query, v);
1630 }
1631 
1632 inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1633 {
1634     d_1_0_Deprecated->f.GetMapfv(target, query, v);
1635 }
1636 
1637 inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1638 {
1639     d_1_0_Deprecated->f.GetMapdv(target, query, v);
1640 }
1641 
1642 inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1643 {
1644     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1645 }
1646 
1647 inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1648 {
1649     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1650 }
1651 
1652 inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)
1653 {
1654     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1655 }
1656 
1657 inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1658 {
1659     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1660 }
1661 
1662 inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1663 {
1664     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1665 }
1666 
1667 inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1668 {
1669     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1670 }
1671 
1672 inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1673 {
1674     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1675 }
1676 
1677 inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1678 {
1679     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1680 }
1681 
1682 inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)
1683 {
1684     d_1_0_Deprecated->f.PixelTransferi(pname, param);
1685 }
1686 
1687 inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)
1688 {
1689     d_1_0_Deprecated->f.PixelTransferf(pname, param);
1690 }
1691 
1692 inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1693 {
1694     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1695 }
1696 
1697 inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)
1698 {
1699     d_1_0_Deprecated->f.AlphaFunc(func, ref);
1700 }
1701 
1702 inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)
1703 {
1704     d_1_0_Deprecated->f.EvalPoint2(i, j);
1705 }
1706 
1707 inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1708 {
1709     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1710 }
1711 
1712 inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)
1713 {
1714     d_1_0_Deprecated->f.EvalPoint1(i);
1715 }
1716 
1717 inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1718 {
1719     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1720 }
1721 
1722 inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)
1723 {
1724     d_1_0_Deprecated->f.EvalCoord2fv(u);
1725 }
1726 
1727 inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)
1728 {
1729     d_1_0_Deprecated->f.EvalCoord2f(u, v);
1730 }
1731 
1732 inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)
1733 {
1734     d_1_0_Deprecated->f.EvalCoord2dv(u);
1735 }
1736 
1737 inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)
1738 {
1739     d_1_0_Deprecated->f.EvalCoord2d(u, v);
1740 }
1741 
1742 inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)
1743 {
1744     d_1_0_Deprecated->f.EvalCoord1fv(u);
1745 }
1746 
1747 inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)
1748 {
1749     d_1_0_Deprecated->f.EvalCoord1f(u);
1750 }
1751 
1752 inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)
1753 {
1754     d_1_0_Deprecated->f.EvalCoord1dv(u);
1755 }
1756 
1757 inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)
1758 {
1759     d_1_0_Deprecated->f.EvalCoord1d(u);
1760 }
1761 
1762 inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1763 {
1764     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1765 }
1766 
1767 inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1768 {
1769     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1770 }
1771 
1772 inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1773 {
1774     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1775 }
1776 
1777 inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1778 {
1779     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1780 }
1781 
1782 inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1783 {
1784     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1785 }
1786 
1787 inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1788 {
1789     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1790 }
1791 
1792 inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1793 {
1794     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1795 }
1796 
1797 inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1798 {
1799     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1800 }
1801 
1802 inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)
1803 {
1804     d_1_0_Deprecated->f.PushAttrib(mask);
1805 }
1806 
1807 inline void QOpenGLFunctions_2_0::glPopAttrib()
1808 {
1809     d_1_0_Deprecated->f.PopAttrib();
1810 }
1811 
1812 inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)
1813 {
1814     d_1_0_Deprecated->f.Accum(op, value);
1815 }
1816 
1817 inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)
1818 {
1819     d_1_0_Deprecated->f.IndexMask(mask);
1820 }
1821 
1822 inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)
1823 {
1824     d_1_0_Deprecated->f.ClearIndex(c);
1825 }
1826 
1827 inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1828 {
1829     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1830 }
1831 
1832 inline void QOpenGLFunctions_2_0::glPushName(GLuint name)
1833 {
1834     d_1_0_Deprecated->f.PushName(name);
1835 }
1836 
1837 inline void QOpenGLFunctions_2_0::glPopName()
1838 {
1839     d_1_0_Deprecated->f.PopName();
1840 }
1841 
1842 inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)
1843 {
1844     d_1_0_Deprecated->f.PassThrough(token);
1845 }
1846 
1847 inline void QOpenGLFunctions_2_0::glLoadName(GLuint name)
1848 {
1849     d_1_0_Deprecated->f.LoadName(name);
1850 }
1851 
1852 inline void QOpenGLFunctions_2_0::glInitNames()
1853 {
1854     d_1_0_Deprecated->f.InitNames();
1855 }
1856 
1857 inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)
1858 {
1859     return d_1_0_Deprecated->f.RenderMode(mode);
1860 }
1861 
1862 inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1863 {
1864     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1865 }
1866 
1867 inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1868 {
1869     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1870 }
1871 
1872 inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1873 {
1874     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1875 }
1876 
1877 inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1878 {
1879     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1880 }
1881 
1882 inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1883 {
1884     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1885 }
1886 
1887 inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1888 {
1889     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1890 }
1891 
1892 inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1893 {
1894     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1895 }
1896 
1897 inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1898 {
1899     d_1_0_Deprecated->f.TexGend(coord, pname, param);
1900 }
1901 
1902 inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1903 {
1904     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1905 }
1906 
1907 inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1908 {
1909     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1910 }
1911 
1912 inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1913 {
1914     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1915 }
1916 
1917 inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1918 {
1919     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1920 }
1921 
1922 inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)
1923 {
1924     d_1_0_Deprecated->f.ShadeModel(mode);
1925 }
1926 
1927 inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)
1928 {
1929     d_1_0_Deprecated->f.PolygonStipple(mask);
1930 }
1931 
1932 inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1933 {
1934     d_1_0_Deprecated->f.Materialiv(face, pname, params);
1935 }
1936 
1937 inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)
1938 {
1939     d_1_0_Deprecated->f.Materiali(face, pname, param);
1940 }
1941 
1942 inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1943 {
1944     d_1_0_Deprecated->f.Materialfv(face, pname, params);
1945 }
1946 
1947 inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1948 {
1949     d_1_0_Deprecated->f.Materialf(face, pname, param);
1950 }
1951 
1952 inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)
1953 {
1954     d_1_0_Deprecated->f.LineStipple(factor, pattern);
1955 }
1956 
1957 inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)
1958 {
1959     d_1_0_Deprecated->f.LightModeliv(pname, params);
1960 }
1961 
1962 inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)
1963 {
1964     d_1_0_Deprecated->f.LightModeli(pname, param);
1965 }
1966 
1967 inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)
1968 {
1969     d_1_0_Deprecated->f.LightModelfv(pname, params);
1970 }
1971 
1972 inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)
1973 {
1974     d_1_0_Deprecated->f.LightModelf(pname, param);
1975 }
1976 
1977 inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1978 {
1979     d_1_0_Deprecated->f.Lightiv(light, pname, params);
1980 }
1981 
1982 inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)
1983 {
1984     d_1_0_Deprecated->f.Lighti(light, pname, param);
1985 }
1986 
1987 inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1988 {
1989     d_1_0_Deprecated->f.Lightfv(light, pname, params);
1990 }
1991 
1992 inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1993 {
1994     d_1_0_Deprecated->f.Lightf(light, pname, param);
1995 }
1996 
1997 inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)
1998 {
1999     d_1_0_Deprecated->f.Fogiv(pname, params);
2000 }
2001 
2002 inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)
2003 {
2004     d_1_0_Deprecated->f.Fogi(pname, param);
2005 }
2006 
2007 inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)
2008 {
2009     d_1_0_Deprecated->f.Fogfv(pname, params);
2010 }
2011 
2012 inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)
2013 {
2014     d_1_0_Deprecated->f.Fogf(pname, param);
2015 }
2016 
2017 inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)
2018 {
2019     d_1_0_Deprecated->f.ColorMaterial(face, mode);
2020 }
2021 
2022 inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)
2023 {
2024     d_1_0_Deprecated->f.ClipPlane(plane, equation);
2025 }
2026 
2027 inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)
2028 {
2029     d_1_0_Deprecated->f.Vertex4sv(v);
2030 }
2031 
2032 inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2033 {
2034     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2035 }
2036 
2037 inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)
2038 {
2039     d_1_0_Deprecated->f.Vertex4iv(v);
2040 }
2041 
2042 inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2043 {
2044     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2045 }
2046 
2047 inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)
2048 {
2049     d_1_0_Deprecated->f.Vertex4fv(v);
2050 }
2051 
2052 inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2053 {
2054     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2055 }
2056 
2057 inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)
2058 {
2059     d_1_0_Deprecated->f.Vertex4dv(v);
2060 }
2061 
2062 inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2063 {
2064     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2065 }
2066 
2067 inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)
2068 {
2069     d_1_0_Deprecated->f.Vertex3sv(v);
2070 }
2071 
2072 inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2073 {
2074     d_1_0_Deprecated->f.Vertex3s(x, y, z);
2075 }
2076 
2077 inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)
2078 {
2079     d_1_0_Deprecated->f.Vertex3iv(v);
2080 }
2081 
2082 inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)
2083 {
2084     d_1_0_Deprecated->f.Vertex3i(x, y, z);
2085 }
2086 
2087 inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)
2088 {
2089     d_1_0_Deprecated->f.Vertex3fv(v);
2090 }
2091 
2092 inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2093 {
2094     d_1_0_Deprecated->f.Vertex3f(x, y, z);
2095 }
2096 
2097 inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)
2098 {
2099     d_1_0_Deprecated->f.Vertex3dv(v);
2100 }
2101 
2102 inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2103 {
2104     d_1_0_Deprecated->f.Vertex3d(x, y, z);
2105 }
2106 
2107 inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)
2108 {
2109     d_1_0_Deprecated->f.Vertex2sv(v);
2110 }
2111 
2112 inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)
2113 {
2114     d_1_0_Deprecated->f.Vertex2s(x, y);
2115 }
2116 
2117 inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)
2118 {
2119     d_1_0_Deprecated->f.Vertex2iv(v);
2120 }
2121 
2122 inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)
2123 {
2124     d_1_0_Deprecated->f.Vertex2i(x, y);
2125 }
2126 
2127 inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)
2128 {
2129     d_1_0_Deprecated->f.Vertex2fv(v);
2130 }
2131 
2132 inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)
2133 {
2134     d_1_0_Deprecated->f.Vertex2f(x, y);
2135 }
2136 
2137 inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)
2138 {
2139     d_1_0_Deprecated->f.Vertex2dv(v);
2140 }
2141 
2142 inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)
2143 {
2144     d_1_0_Deprecated->f.Vertex2d(x, y);
2145 }
2146 
2147 inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)
2148 {
2149     d_1_0_Deprecated->f.TexCoord4sv(v);
2150 }
2151 
2152 inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2153 {
2154     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2155 }
2156 
2157 inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)
2158 {
2159     d_1_0_Deprecated->f.TexCoord4iv(v);
2160 }
2161 
2162 inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2163 {
2164     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2165 }
2166 
2167 inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)
2168 {
2169     d_1_0_Deprecated->f.TexCoord4fv(v);
2170 }
2171 
2172 inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2173 {
2174     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2175 }
2176 
2177 inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)
2178 {
2179     d_1_0_Deprecated->f.TexCoord4dv(v);
2180 }
2181 
2182 inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2183 {
2184     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2185 }
2186 
2187 inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)
2188 {
2189     d_1_0_Deprecated->f.TexCoord3sv(v);
2190 }
2191 
2192 inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2193 {
2194     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2195 }
2196 
2197 inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)
2198 {
2199     d_1_0_Deprecated->f.TexCoord3iv(v);
2200 }
2201 
2202 inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)
2203 {
2204     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2205 }
2206 
2207 inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)
2208 {
2209     d_1_0_Deprecated->f.TexCoord3fv(v);
2210 }
2211 
2212 inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2213 {
2214     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2215 }
2216 
2217 inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)
2218 {
2219     d_1_0_Deprecated->f.TexCoord3dv(v);
2220 }
2221 
2222 inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2223 {
2224     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2225 }
2226 
2227 inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)
2228 {
2229     d_1_0_Deprecated->f.TexCoord2sv(v);
2230 }
2231 
2232 inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)
2233 {
2234     d_1_0_Deprecated->f.TexCoord2s(s, t);
2235 }
2236 
2237 inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)
2238 {
2239     d_1_0_Deprecated->f.TexCoord2iv(v);
2240 }
2241 
2242 inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)
2243 {
2244     d_1_0_Deprecated->f.TexCoord2i(s, t);
2245 }
2246 
2247 inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)
2248 {
2249     d_1_0_Deprecated->f.TexCoord2fv(v);
2250 }
2251 
2252 inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)
2253 {
2254     d_1_0_Deprecated->f.TexCoord2f(s, t);
2255 }
2256 
2257 inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)
2258 {
2259     d_1_0_Deprecated->f.TexCoord2dv(v);
2260 }
2261 
2262 inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)
2263 {
2264     d_1_0_Deprecated->f.TexCoord2d(s, t);
2265 }
2266 
2267 inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)
2268 {
2269     d_1_0_Deprecated->f.TexCoord1sv(v);
2270 }
2271 
2272 inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)
2273 {
2274     d_1_0_Deprecated->f.TexCoord1s(s);
2275 }
2276 
2277 inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)
2278 {
2279     d_1_0_Deprecated->f.TexCoord1iv(v);
2280 }
2281 
2282 inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)
2283 {
2284     d_1_0_Deprecated->f.TexCoord1i(s);
2285 }
2286 
2287 inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)
2288 {
2289     d_1_0_Deprecated->f.TexCoord1fv(v);
2290 }
2291 
2292 inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)
2293 {
2294     d_1_0_Deprecated->f.TexCoord1f(s);
2295 }
2296 
2297 inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)
2298 {
2299     d_1_0_Deprecated->f.TexCoord1dv(v);
2300 }
2301 
2302 inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)
2303 {
2304     d_1_0_Deprecated->f.TexCoord1d(s);
2305 }
2306 
2307 inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)
2308 {
2309     d_1_0_Deprecated->f.Rectsv(v1, v2);
2310 }
2311 
2312 inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2313 {
2314     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2315 }
2316 
2317 inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)
2318 {
2319     d_1_0_Deprecated->f.Rectiv(v1, v2);
2320 }
2321 
2322 inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2323 {
2324     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2325 }
2326 
2327 inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2328 {
2329     d_1_0_Deprecated->f.Rectfv(v1, v2);
2330 }
2331 
2332 inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2333 {
2334     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2335 }
2336 
2337 inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2338 {
2339     d_1_0_Deprecated->f.Rectdv(v1, v2);
2340 }
2341 
2342 inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2343 {
2344     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2345 }
2346 
2347 inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)
2348 {
2349     d_1_0_Deprecated->f.RasterPos4sv(v);
2350 }
2351 
2352 inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2353 {
2354     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2355 }
2356 
2357 inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)
2358 {
2359     d_1_0_Deprecated->f.RasterPos4iv(v);
2360 }
2361 
2362 inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2363 {
2364     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2365 }
2366 
2367 inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)
2368 {
2369     d_1_0_Deprecated->f.RasterPos4fv(v);
2370 }
2371 
2372 inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2373 {
2374     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2375 }
2376 
2377 inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)
2378 {
2379     d_1_0_Deprecated->f.RasterPos4dv(v);
2380 }
2381 
2382 inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2383 {
2384     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2385 }
2386 
2387 inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)
2388 {
2389     d_1_0_Deprecated->f.RasterPos3sv(v);
2390 }
2391 
2392 inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2393 {
2394     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2395 }
2396 
2397 inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)
2398 {
2399     d_1_0_Deprecated->f.RasterPos3iv(v);
2400 }
2401 
2402 inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)
2403 {
2404     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2405 }
2406 
2407 inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)
2408 {
2409     d_1_0_Deprecated->f.RasterPos3fv(v);
2410 }
2411 
2412 inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2413 {
2414     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2415 }
2416 
2417 inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)
2418 {
2419     d_1_0_Deprecated->f.RasterPos3dv(v);
2420 }
2421 
2422 inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2423 {
2424     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2425 }
2426 
2427 inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)
2428 {
2429     d_1_0_Deprecated->f.RasterPos2sv(v);
2430 }
2431 
2432 inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)
2433 {
2434     d_1_0_Deprecated->f.RasterPos2s(x, y);
2435 }
2436 
2437 inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)
2438 {
2439     d_1_0_Deprecated->f.RasterPos2iv(v);
2440 }
2441 
2442 inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)
2443 {
2444     d_1_0_Deprecated->f.RasterPos2i(x, y);
2445 }
2446 
2447 inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)
2448 {
2449     d_1_0_Deprecated->f.RasterPos2fv(v);
2450 }
2451 
2452 inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)
2453 {
2454     d_1_0_Deprecated->f.RasterPos2f(x, y);
2455 }
2456 
2457 inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)
2458 {
2459     d_1_0_Deprecated->f.RasterPos2dv(v);
2460 }
2461 
2462 inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)
2463 {
2464     d_1_0_Deprecated->f.RasterPos2d(x, y);
2465 }
2466 
2467 inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)
2468 {
2469     d_1_0_Deprecated->f.Normal3sv(v);
2470 }
2471 
2472 inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2473 {
2474     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2475 }
2476 
2477 inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)
2478 {
2479     d_1_0_Deprecated->f.Normal3iv(v);
2480 }
2481 
2482 inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2483 {
2484     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2485 }
2486 
2487 inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)
2488 {
2489     d_1_0_Deprecated->f.Normal3fv(v);
2490 }
2491 
2492 inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2493 {
2494     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2495 }
2496 
2497 inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)
2498 {
2499     d_1_0_Deprecated->f.Normal3dv(v);
2500 }
2501 
2502 inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2503 {
2504     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2505 }
2506 
2507 inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)
2508 {
2509     d_1_0_Deprecated->f.Normal3bv(v);
2510 }
2511 
2512 inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2513 {
2514     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2515 }
2516 
2517 inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)
2518 {
2519     d_1_0_Deprecated->f.Indexsv(c);
2520 }
2521 
2522 inline void QOpenGLFunctions_2_0::glIndexs(GLshort c)
2523 {
2524     d_1_0_Deprecated->f.Indexs(c);
2525 }
2526 
2527 inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)
2528 {
2529     d_1_0_Deprecated->f.Indexiv(c);
2530 }
2531 
2532 inline void QOpenGLFunctions_2_0::glIndexi(GLint c)
2533 {
2534     d_1_0_Deprecated->f.Indexi(c);
2535 }
2536 
2537 inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)
2538 {
2539     d_1_0_Deprecated->f.Indexfv(c);
2540 }
2541 
2542 inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c)
2543 {
2544     d_1_0_Deprecated->f.Indexf(c);
2545 }
2546 
2547 inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)
2548 {
2549     d_1_0_Deprecated->f.Indexdv(c);
2550 }
2551 
2552 inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c)
2553 {
2554     d_1_0_Deprecated->f.Indexd(c);
2555 }
2556 
2557 inline void QOpenGLFunctions_2_0::glEnd()
2558 {
2559     d_1_0_Deprecated->f.End();
2560 }
2561 
2562 inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)
2563 {
2564     d_1_0_Deprecated->f.EdgeFlagv(flag);
2565 }
2566 
2567 inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)
2568 {
2569     d_1_0_Deprecated->f.EdgeFlag(flag);
2570 }
2571 
2572 inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)
2573 {
2574     d_1_0_Deprecated->f.Color4usv(v);
2575 }
2576 
2577 inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2578 {
2579     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2580 }
2581 
2582 inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)
2583 {
2584     d_1_0_Deprecated->f.Color4uiv(v);
2585 }
2586 
2587 inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2588 {
2589     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2590 }
2591 
2592 inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)
2593 {
2594     d_1_0_Deprecated->f.Color4ubv(v);
2595 }
2596 
2597 inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2598 {
2599     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2600 }
2601 
2602 inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)
2603 {
2604     d_1_0_Deprecated->f.Color4sv(v);
2605 }
2606 
2607 inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2608 {
2609     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2610 }
2611 
2612 inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)
2613 {
2614     d_1_0_Deprecated->f.Color4iv(v);
2615 }
2616 
2617 inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2618 {
2619     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2620 }
2621 
2622 inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)
2623 {
2624     d_1_0_Deprecated->f.Color4fv(v);
2625 }
2626 
2627 inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2628 {
2629     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2630 }
2631 
2632 inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)
2633 {
2634     d_1_0_Deprecated->f.Color4dv(v);
2635 }
2636 
2637 inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2638 {
2639     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2640 }
2641 
2642 inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)
2643 {
2644     d_1_0_Deprecated->f.Color4bv(v);
2645 }
2646 
2647 inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2648 {
2649     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2650 }
2651 
2652 inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)
2653 {
2654     d_1_0_Deprecated->f.Color3usv(v);
2655 }
2656 
2657 inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)
2658 {
2659     d_1_0_Deprecated->f.Color3us(red, green, blue);
2660 }
2661 
2662 inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)
2663 {
2664     d_1_0_Deprecated->f.Color3uiv(v);
2665 }
2666 
2667 inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
2668 {
2669     d_1_0_Deprecated->f.Color3ui(red, green, blue);
2670 }
2671 
2672 inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)
2673 {
2674     d_1_0_Deprecated->f.Color3ubv(v);
2675 }
2676 
2677 inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2678 {
2679     d_1_0_Deprecated->f.Color3ub(red, green, blue);
2680 }
2681 
2682 inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)
2683 {
2684     d_1_0_Deprecated->f.Color3sv(v);
2685 }
2686 
2687 inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)
2688 {
2689     d_1_0_Deprecated->f.Color3s(red, green, blue);
2690 }
2691 
2692 inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)
2693 {
2694     d_1_0_Deprecated->f.Color3iv(v);
2695 }
2696 
2697 inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)
2698 {
2699     d_1_0_Deprecated->f.Color3i(red, green, blue);
2700 }
2701 
2702 inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)
2703 {
2704     d_1_0_Deprecated->f.Color3fv(v);
2705 }
2706 
2707 inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2708 {
2709     d_1_0_Deprecated->f.Color3f(red, green, blue);
2710 }
2711 
2712 inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)
2713 {
2714     d_1_0_Deprecated->f.Color3dv(v);
2715 }
2716 
2717 inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2718 {
2719     d_1_0_Deprecated->f.Color3d(red, green, blue);
2720 }
2721 
2722 inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)
2723 {
2724     d_1_0_Deprecated->f.Color3bv(v);
2725 }
2726 
2727 inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2728 {
2729     d_1_0_Deprecated->f.Color3b(red, green, blue);
2730 }
2731 
2732 inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2733 {
2734     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2735 }
2736 
2737 inline void QOpenGLFunctions_2_0::glBegin(GLenum mode)
2738 {
2739     d_1_0_Deprecated->f.Begin(mode);
2740 }
2741 
2742 inline void QOpenGLFunctions_2_0::glListBase(GLuint base)
2743 {
2744     d_1_0_Deprecated->f.ListBase(base);
2745 }
2746 
2747 inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)
2748 {
2749     return d_1_0_Deprecated->f.GenLists(range);
2750 }
2751 
2752 inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)
2753 {
2754     d_1_0_Deprecated->f.DeleteLists(list, range);
2755 }
2756 
2757 inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2758 {
2759     d_1_0_Deprecated->f.CallLists(n, type, lists);
2760 }
2761 
2762 inline void QOpenGLFunctions_2_0::glCallList(GLuint list)
2763 {
2764     d_1_0_Deprecated->f.CallList(list);
2765 }
2766 
2767 inline void QOpenGLFunctions_2_0::glEndList()
2768 {
2769     d_1_0_Deprecated->f.EndList();
2770 }
2771 
2772 inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)
2773 {
2774     d_1_0_Deprecated->f.NewList(list, mode);
2775 }
2776 
2777 
2778 // OpenGL 1.1 deprecated functions
2779 inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)
2780 {
2781     d_1_1_Deprecated->f.PushClientAttrib(mask);
2782 }
2783 
2784 inline void QOpenGLFunctions_2_0::glPopClientAttrib()
2785 {
2786     d_1_1_Deprecated->f.PopClientAttrib();
2787 }
2788 
2789 inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2790 {
2791     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2792 }
2793 
2794 inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2795 {
2796     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2797 }
2798 
2799 inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2800 {
2801     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2802 }
2803 
2804 inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2805 {
2806     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2807 }
2808 
2809 inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2810 {
2811     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2812 }
2813 
2814 inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2815 {
2816     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2817 }
2818 
2819 inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2820 {
2821     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2822 }
2823 
2824 inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)
2825 {
2826     d_1_1_Deprecated->f.EnableClientState(array);
2827 }
2828 
2829 inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2830 {
2831     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2832 }
2833 
2834 inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)
2835 {
2836     d_1_1_Deprecated->f.DisableClientState(array);
2837 }
2838 
2839 inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2840 {
2841     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2842 }
2843 
2844 inline void QOpenGLFunctions_2_0::glArrayElement(GLint i)
2845 {
2846     d_1_1_Deprecated->f.ArrayElement(i);
2847 }
2848 
2849 
2850 // OpenGL 1.2 deprecated functions
2851 inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)
2852 {
2853     d_1_2_Deprecated->f.ResetMinmax(target);
2854 }
2855 
2856 inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)
2857 {
2858     d_1_2_Deprecated->f.ResetHistogram(target);
2859 }
2860 
2861 inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2862 {
2863     d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2864 }
2865 
2866 inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2867 {
2868     d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2869 }
2870 
2871 inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2872 {
2873     d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2874 }
2875 
2876 inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2877 {
2878     d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2879 }
2880 
2881 inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2882 {
2883     d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2884 }
2885 
2886 inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2887 {
2888     d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2889 }
2890 
2891 inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2892 {
2893     d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2894 }
2895 
2896 inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2897 {
2898     d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2899 }
2900 
2901 inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2902 {
2903     d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2904 }
2905 
2906 inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2907 {
2908     d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2909 }
2910 
2911 inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2912 {
2913     d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2914 }
2915 
2916 inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2917 {
2918     d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2919 }
2920 
2921 inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2922 {
2923     d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2924 }
2925 
2926 inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2927 {
2928     d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2929 }
2930 
2931 inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2932 {
2933     d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2934 }
2935 
2936 inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2937 {
2938     d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2939 }
2940 
2941 inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2942 {
2943     d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2944 }
2945 
2946 inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2947 {
2948     d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2949 }
2950 
2951 inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2952 {
2953     d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2954 }
2955 
2956 inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2957 {
2958     d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2959 }
2960 
2961 inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2962 {
2963     d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2964 }
2965 
2966 inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2967 {
2968     d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2969 }
2970 
2971 inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2972 {
2973     d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2974 }
2975 
2976 inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2977 {
2978     d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2979 }
2980 
2981 inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2982 {
2983     d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2984 }
2985 
2986 inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2987 {
2988     d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2989 }
2990 
2991 inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2992 {
2993     d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2994 }
2995 
2996 inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2997 {
2998     d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2999 }
3000 
3001 inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3002 {
3003     d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3004 }
3005 
3006 inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3007 {
3008     d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3009 }
3010 
3011 
3012 // OpenGL 1.3 deprecated functions
3013 inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)
3014 {
3015     d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3016 }
3017 
3018 inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)
3019 {
3020     d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3021 }
3022 
3023 inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)
3024 {
3025     d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3026 }
3027 
3028 inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)
3029 {
3030     d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3031 }
3032 
3033 inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3034 {
3035     d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3036 }
3037 
3038 inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3039 {
3040     d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3041 }
3042 
3043 inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3044 {
3045     d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3046 }
3047 
3048 inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3049 {
3050     d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3051 }
3052 
3053 inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3054 {
3055     d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3056 }
3057 
3058 inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3059 {
3060     d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3061 }
3062 
3063 inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3064 {
3065     d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3066 }
3067 
3068 inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3069 {
3070     d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3071 }
3072 
3073 inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3074 {
3075     d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3076 }
3077 
3078 inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3079 {
3080     d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3081 }
3082 
3083 inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3084 {
3085     d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3086 }
3087 
3088 inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3089 {
3090     d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3091 }
3092 
3093 inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3094 {
3095     d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3096 }
3097 
3098 inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3099 {
3100     d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3101 }
3102 
3103 inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3104 {
3105     d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3106 }
3107 
3108 inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3109 {
3110     d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3111 }
3112 
3113 inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3114 {
3115     d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3116 }
3117 
3118 inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3119 {
3120     d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3121 }
3122 
3123 inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3124 {
3125     d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3126 }
3127 
3128 inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3129 {
3130     d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3131 }
3132 
3133 inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3134 {
3135     d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3136 }
3137 
3138 inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3139 {
3140     d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3141 }
3142 
3143 inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3144 {
3145     d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3146 }
3147 
3148 inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3149 {
3150     d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3151 }
3152 
3153 inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3154 {
3155     d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3156 }
3157 
3158 inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)
3159 {
3160     d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3161 }
3162 
3163 inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3164 {
3165     d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3166 }
3167 
3168 inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)
3169 {
3170     d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3171 }
3172 
3173 inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3174 {
3175     d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3176 }
3177 
3178 inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3179 {
3180     d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3181 }
3182 
3183 inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3184 {
3185     d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3186 }
3187 
3188 inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3189 {
3190     d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3191 }
3192 
3193 inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)
3194 {
3195     d_1_3_Deprecated->f.ClientActiveTexture(texture);
3196 }
3197 
3198 
3199 // OpenGL 1.4 deprecated functions
3200 inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)
3201 {
3202     d_1_4_Deprecated->f.WindowPos3sv(v);
3203 }
3204 
3205 inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3206 {
3207     d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3208 }
3209 
3210 inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)
3211 {
3212     d_1_4_Deprecated->f.WindowPos3iv(v);
3213 }
3214 
3215 inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)
3216 {
3217     d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3218 }
3219 
3220 inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)
3221 {
3222     d_1_4_Deprecated->f.WindowPos3fv(v);
3223 }
3224 
3225 inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3226 {
3227     d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3228 }
3229 
3230 inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)
3231 {
3232     d_1_4_Deprecated->f.WindowPos3dv(v);
3233 }
3234 
3235 inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3236 {
3237     d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3238 }
3239 
3240 inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)
3241 {
3242     d_1_4_Deprecated->f.WindowPos2sv(v);
3243 }
3244 
3245 inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)
3246 {
3247     d_1_4_Deprecated->f.WindowPos2s(x, y);
3248 }
3249 
3250 inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)
3251 {
3252     d_1_4_Deprecated->f.WindowPos2iv(v);
3253 }
3254 
3255 inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)
3256 {
3257     d_1_4_Deprecated->f.WindowPos2i(x, y);
3258 }
3259 
3260 inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)
3261 {
3262     d_1_4_Deprecated->f.WindowPos2fv(v);
3263 }
3264 
3265 inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)
3266 {
3267     d_1_4_Deprecated->f.WindowPos2f(x, y);
3268 }
3269 
3270 inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)
3271 {
3272     d_1_4_Deprecated->f.WindowPos2dv(v);
3273 }
3274 
3275 inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)
3276 {
3277     d_1_4_Deprecated->f.WindowPos2d(x, y);
3278 }
3279 
3280 inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3281 {
3282     d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3283 }
3284 
3285 inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)
3286 {
3287     d_1_4_Deprecated->f.SecondaryColor3usv(v);
3288 }
3289 
3290 inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3291 {
3292     d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3293 }
3294 
3295 inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)
3296 {
3297     d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3298 }
3299 
3300 inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3301 {
3302     d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3303 }
3304 
3305 inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)
3306 {
3307     d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3308 }
3309 
3310 inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3311 {
3312     d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3313 }
3314 
3315 inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)
3316 {
3317     d_1_4_Deprecated->f.SecondaryColor3sv(v);
3318 }
3319 
3320 inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3321 {
3322     d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3323 }
3324 
3325 inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)
3326 {
3327     d_1_4_Deprecated->f.SecondaryColor3iv(v);
3328 }
3329 
3330 inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3331 {
3332     d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3333 }
3334 
3335 inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)
3336 {
3337     d_1_4_Deprecated->f.SecondaryColor3fv(v);
3338 }
3339 
3340 inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3341 {
3342     d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3343 }
3344 
3345 inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)
3346 {
3347     d_1_4_Deprecated->f.SecondaryColor3dv(v);
3348 }
3349 
3350 inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3351 {
3352     d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3353 }
3354 
3355 inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)
3356 {
3357     d_1_4_Deprecated->f.SecondaryColor3bv(v);
3358 }
3359 
3360 inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3361 {
3362     d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3363 }
3364 
3365 inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3366 {
3367     d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3368 }
3369 
3370 inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)
3371 {
3372     d_1_4_Deprecated->f.FogCoorddv(coord);
3373 }
3374 
3375 inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)
3376 {
3377     d_1_4_Deprecated->f.FogCoordd(coord);
3378 }
3379 
3380 inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)
3381 {
3382     d_1_4_Deprecated->f.FogCoordfv(coord);
3383 }
3384 
3385 inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
3386 {
3387     d_1_4_Deprecated->f.FogCoordf(coord);
3388 }
3389 
3390 
3391 // OpenGL 1.5 deprecated functions
3392 
3393 // OpenGL 2.0 deprecated functions
3394 inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3395 {
3396     d_2_0_Core->f.VertexAttrib4usv(index, v);
3397 }
3398 
3399 inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3400 {
3401     d_2_0_Core->f.VertexAttrib4uiv(index, v);
3402 }
3403 
3404 inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3405 {
3406     d_2_0_Core->f.VertexAttrib4ubv(index, v);
3407 }
3408 
3409 inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3410 {
3411     d_2_0_Core->f.VertexAttrib4sv(index, v);
3412 }
3413 
3414 inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3415 {
3416     d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3417 }
3418 
3419 inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3420 {
3421     d_2_0_Core->f.VertexAttrib4iv(index, v);
3422 }
3423 
3424 inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3425 {
3426     d_2_0_Core->f.VertexAttrib4fv(index, v);
3427 }
3428 
3429 inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3430 {
3431     d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3432 }
3433 
3434 inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3435 {
3436     d_2_0_Core->f.VertexAttrib4dv(index, v);
3437 }
3438 
3439 inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3440 {
3441     d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3442 }
3443 
3444 inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3445 {
3446     d_2_0_Core->f.VertexAttrib4bv(index, v);
3447 }
3448 
3449 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3450 {
3451     d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3452 }
3453 
3454 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3455 {
3456     d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3457 }
3458 
3459 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3460 {
3461     d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3462 }
3463 
3464 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3465 {
3466     d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3467 }
3468 
3469 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3470 {
3471     d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3472 }
3473 
3474 inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3475 {
3476     d_2_0_Core->f.VertexAttrib4Niv(index, v);
3477 }
3478 
3479 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3480 {
3481     d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3482 }
3483 
3484 inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3485 {
3486     d_2_0_Core->f.VertexAttrib3sv(index, v);
3487 }
3488 
3489 inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3490 {
3491     d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3492 }
3493 
3494 inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3495 {
3496     d_2_0_Core->f.VertexAttrib3fv(index, v);
3497 }
3498 
3499 inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3500 {
3501     d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3502 }
3503 
3504 inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3505 {
3506     d_2_0_Core->f.VertexAttrib3dv(index, v);
3507 }
3508 
3509 inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3510 {
3511     d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
3512 }
3513 
3514 inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
3515 {
3516     d_2_0_Core->f.VertexAttrib2sv(index, v);
3517 }
3518 
3519 inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
3520 {
3521     d_2_0_Core->f.VertexAttrib2s(index, x, y);
3522 }
3523 
3524 inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
3525 {
3526     d_2_0_Core->f.VertexAttrib2fv(index, v);
3527 }
3528 
3529 inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
3530 {
3531     d_2_0_Core->f.VertexAttrib2f(index, x, y);
3532 }
3533 
3534 inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
3535 {
3536     d_2_0_Core->f.VertexAttrib2dv(index, v);
3537 }
3538 
3539 inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
3540 {
3541     d_2_0_Core->f.VertexAttrib2d(index, x, y);
3542 }
3543 
3544 inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
3545 {
3546     d_2_0_Core->f.VertexAttrib1sv(index, v);
3547 }
3548 
3549 inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
3550 {
3551     d_2_0_Core->f.VertexAttrib1s(index, x);
3552 }
3553 
3554 inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
3555 {
3556     d_2_0_Core->f.VertexAttrib1fv(index, v);
3557 }
3558 
3559 inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
3560 {
3561     d_2_0_Core->f.VertexAttrib1f(index, x);
3562 }
3563 
3564 inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
3565 {
3566     d_2_0_Core->f.VertexAttrib1dv(index, v);
3567 }
3568 
3569 inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
3570 {
3571     d_2_0_Core->f.VertexAttrib1d(index, x);
3572 }
3573 
3574 
3575 
3576 QT_END_NAMESPACE
3577 
3578 #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
3579 
3580 #endif