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0015 #ifndef QOPENGLVERSIONFUNCTIONS_1_2_H
0016 #define QOPENGLVERSIONFUNCTIONS_1_2_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtOpenGL/QOpenGLVersionProfile>
0025 #include <QtGui/qopenglcontext.h>
0026
0027 QT_BEGIN_NAMESPACE
0028
0029 class Q_OPENGL_EXPORT QOpenGLFunctions_1_2 : public QAbstractOpenGLFunctions
0030 {
0031 public:
0032 QOpenGLFunctions_1_2();
0033 ~QOpenGLFunctions_1_2();
0034
0035 bool initializeOpenGLFunctions() override;
0036
0037
0038 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0039 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0040 GLboolean glIsEnabled(GLenum cap);
0041 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0042 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0043 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0044 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0045 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0046 const GLubyte * glGetString(GLenum name);
0047 void glGetIntegerv(GLenum pname, GLint *params);
0048 void glGetFloatv(GLenum pname, GLfloat *params);
0049 GLenum glGetError();
0050 void glGetDoublev(GLenum pname, GLdouble *params);
0051 void glGetBooleanv(GLenum pname, GLboolean *params);
0052 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0053 void glReadBuffer(GLenum mode);
0054 void glPixelStorei(GLenum pname, GLint param);
0055 void glPixelStoref(GLenum pname, GLfloat param);
0056 void glDepthFunc(GLenum func);
0057 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0058 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0059 void glLogicOp(GLenum opcode);
0060 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0061 void glFlush();
0062 void glFinish();
0063 void glEnable(GLenum cap);
0064 void glDisable(GLenum cap);
0065 void glDepthMask(GLboolean flag);
0066 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0067 void glStencilMask(GLuint mask);
0068 void glClearDepth(GLdouble depth);
0069 void glClearStencil(GLint s);
0070 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0071 void glClear(GLbitfield mask);
0072 void glDrawBuffer(GLenum mode);
0073 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0075 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0076 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0077 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0078 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0079 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0080 void glPolygonMode(GLenum face, GLenum mode);
0081 void glPointSize(GLfloat size);
0082 void glLineWidth(GLfloat width);
0083 void glHint(GLenum target, GLenum mode);
0084 void glFrontFace(GLenum mode);
0085 void glCullFace(GLenum mode);
0086
0087
0088 void glIndexubv(const GLubyte *c);
0089 void glIndexub(GLubyte c);
0090 GLboolean glIsTexture(GLuint texture);
0091 void glGenTextures(GLsizei n, GLuint *textures);
0092 void glDeleteTextures(GLsizei n, const GLuint *textures);
0093 void glBindTexture(GLenum target, GLuint texture);
0094 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0095 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0096 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0097 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0098 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0099 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0100 void glPolygonOffset(GLfloat factor, GLfloat units);
0101 void glGetPointerv(GLenum pname, GLvoid* *params);
0102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0104
0105
0106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
0108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
0110 void glBlendEquation(GLenum mode);
0111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0112
0113
0114 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
0115 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
0116 void glScalef(GLfloat x, GLfloat y, GLfloat z);
0117 void glScaled(GLdouble x, GLdouble y, GLdouble z);
0118 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
0119 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
0120 void glPushMatrix();
0121 void glPopMatrix();
0122 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0123 void glMultMatrixd(const GLdouble *m);
0124 void glMultMatrixf(const GLfloat *m);
0125 void glMatrixMode(GLenum mode);
0126 void glLoadMatrixd(const GLdouble *m);
0127 void glLoadMatrixf(const GLfloat *m);
0128 void glLoadIdentity();
0129 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0130 GLboolean glIsList(GLuint list);
0131 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
0132 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
0133 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
0134 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
0135 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
0136 void glGetPolygonStipple(GLubyte *mask);
0137 void glGetPixelMapusv(GLenum map, GLushort *values);
0138 void glGetPixelMapuiv(GLenum map, GLuint *values);
0139 void glGetPixelMapfv(GLenum map, GLfloat *values);
0140 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
0141 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
0142 void glGetMapiv(GLenum target, GLenum query, GLint *v);
0143 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
0144 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
0145 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
0146 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
0147 void glGetClipPlane(GLenum plane, GLdouble *equation);
0148 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0149 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
0150 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
0151 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
0152 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
0153 void glPixelTransferi(GLenum pname, GLint param);
0154 void glPixelTransferf(GLenum pname, GLfloat param);
0155 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
0156 void glAlphaFunc(GLenum func, GLfloat ref);
0157 void glEvalPoint2(GLint i, GLint j);
0158 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
0159 void glEvalPoint1(GLint i);
0160 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
0161 void glEvalCoord2fv(const GLfloat *u);
0162 void glEvalCoord2f(GLfloat u, GLfloat v);
0163 void glEvalCoord2dv(const GLdouble *u);
0164 void glEvalCoord2d(GLdouble u, GLdouble v);
0165 void glEvalCoord1fv(const GLfloat *u);
0166 void glEvalCoord1f(GLfloat u);
0167 void glEvalCoord1dv(const GLdouble *u);
0168 void glEvalCoord1d(GLdouble u);
0169 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
0170 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
0171 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
0172 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
0173 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
0174 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
0175 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
0176 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
0177 void glPushAttrib(GLbitfield mask);
0178 void glPopAttrib();
0179 void glAccum(GLenum op, GLfloat value);
0180 void glIndexMask(GLuint mask);
0181 void glClearIndex(GLfloat c);
0182 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0183 void glPushName(GLuint name);
0184 void glPopName();
0185 void glPassThrough(GLfloat token);
0186 void glLoadName(GLuint name);
0187 void glInitNames();
0188 GLint glRenderMode(GLenum mode);
0189 void glSelectBuffer(GLsizei size, GLuint *buffer);
0190 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
0191 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
0192 void glTexGeni(GLenum coord, GLenum pname, GLint param);
0193 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
0194 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
0195 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
0196 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
0197 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
0198 void glTexEnvi(GLenum target, GLenum pname, GLint param);
0199 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
0200 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
0201 void glShadeModel(GLenum mode);
0202 void glPolygonStipple(const GLubyte *mask);
0203 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
0204 void glMateriali(GLenum face, GLenum pname, GLint param);
0205 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
0206 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
0207 void glLineStipple(GLint factor, GLushort pattern);
0208 void glLightModeliv(GLenum pname, const GLint *params);
0209 void glLightModeli(GLenum pname, GLint param);
0210 void glLightModelfv(GLenum pname, const GLfloat *params);
0211 void glLightModelf(GLenum pname, GLfloat param);
0212 void glLightiv(GLenum light, GLenum pname, const GLint *params);
0213 void glLighti(GLenum light, GLenum pname, GLint param);
0214 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
0215 void glLightf(GLenum light, GLenum pname, GLfloat param);
0216 void glFogiv(GLenum pname, const GLint *params);
0217 void glFogi(GLenum pname, GLint param);
0218 void glFogfv(GLenum pname, const GLfloat *params);
0219 void glFogf(GLenum pname, GLfloat param);
0220 void glColorMaterial(GLenum face, GLenum mode);
0221 void glClipPlane(GLenum plane, const GLdouble *equation);
0222 void glVertex4sv(const GLshort *v);
0223 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
0224 void glVertex4iv(const GLint *v);
0225 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
0226 void glVertex4fv(const GLfloat *v);
0227 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0228 void glVertex4dv(const GLdouble *v);
0229 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0230 void glVertex3sv(const GLshort *v);
0231 void glVertex3s(GLshort x, GLshort y, GLshort z);
0232 void glVertex3iv(const GLint *v);
0233 void glVertex3i(GLint x, GLint y, GLint z);
0234 void glVertex3fv(const GLfloat *v);
0235 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
0236 void glVertex3dv(const GLdouble *v);
0237 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
0238 void glVertex2sv(const GLshort *v);
0239 void glVertex2s(GLshort x, GLshort y);
0240 void glVertex2iv(const GLint *v);
0241 void glVertex2i(GLint x, GLint y);
0242 void glVertex2fv(const GLfloat *v);
0243 void glVertex2f(GLfloat x, GLfloat y);
0244 void glVertex2dv(const GLdouble *v);
0245 void glVertex2d(GLdouble x, GLdouble y);
0246 void glTexCoord4sv(const GLshort *v);
0247 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
0248 void glTexCoord4iv(const GLint *v);
0249 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
0250 void glTexCoord4fv(const GLfloat *v);
0251 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0252 void glTexCoord4dv(const GLdouble *v);
0253 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0254 void glTexCoord3sv(const GLshort *v);
0255 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
0256 void glTexCoord3iv(const GLint *v);
0257 void glTexCoord3i(GLint s, GLint t, GLint r);
0258 void glTexCoord3fv(const GLfloat *v);
0259 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
0260 void glTexCoord3dv(const GLdouble *v);
0261 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
0262 void glTexCoord2sv(const GLshort *v);
0263 void glTexCoord2s(GLshort s, GLshort t);
0264 void glTexCoord2iv(const GLint *v);
0265 void glTexCoord2i(GLint s, GLint t);
0266 void glTexCoord2fv(const GLfloat *v);
0267 void glTexCoord2f(GLfloat s, GLfloat t);
0268 void glTexCoord2dv(const GLdouble *v);
0269 void glTexCoord2d(GLdouble s, GLdouble t);
0270 void glTexCoord1sv(const GLshort *v);
0271 void glTexCoord1s(GLshort s);
0272 void glTexCoord1iv(const GLint *v);
0273 void glTexCoord1i(GLint s);
0274 void glTexCoord1fv(const GLfloat *v);
0275 void glTexCoord1f(GLfloat s);
0276 void glTexCoord1dv(const GLdouble *v);
0277 void glTexCoord1d(GLdouble s);
0278 void glRectsv(const GLshort *v1, const GLshort *v2);
0279 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
0280 void glRectiv(const GLint *v1, const GLint *v2);
0281 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
0282 void glRectfv(const GLfloat *v1, const GLfloat *v2);
0283 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
0284 void glRectdv(const GLdouble *v1, const GLdouble *v2);
0285 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
0286 void glRasterPos4sv(const GLshort *v);
0287 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
0288 void glRasterPos4iv(const GLint *v);
0289 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
0290 void glRasterPos4fv(const GLfloat *v);
0291 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0292 void glRasterPos4dv(const GLdouble *v);
0293 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0294 void glRasterPos3sv(const GLshort *v);
0295 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
0296 void glRasterPos3iv(const GLint *v);
0297 void glRasterPos3i(GLint x, GLint y, GLint z);
0298 void glRasterPos3fv(const GLfloat *v);
0299 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
0300 void glRasterPos3dv(const GLdouble *v);
0301 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
0302 void glRasterPos2sv(const GLshort *v);
0303 void glRasterPos2s(GLshort x, GLshort y);
0304 void glRasterPos2iv(const GLint *v);
0305 void glRasterPos2i(GLint x, GLint y);
0306 void glRasterPos2fv(const GLfloat *v);
0307 void glRasterPos2f(GLfloat x, GLfloat y);
0308 void glRasterPos2dv(const GLdouble *v);
0309 void glRasterPos2d(GLdouble x, GLdouble y);
0310 void glNormal3sv(const GLshort *v);
0311 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
0312 void glNormal3iv(const GLint *v);
0313 void glNormal3i(GLint nx, GLint ny, GLint nz);
0314 void glNormal3fv(const GLfloat *v);
0315 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
0316 void glNormal3dv(const GLdouble *v);
0317 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
0318 void glNormal3bv(const GLbyte *v);
0319 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
0320 void glIndexsv(const GLshort *c);
0321 void glIndexs(GLshort c);
0322 void glIndexiv(const GLint *c);
0323 void glIndexi(GLint c);
0324 void glIndexfv(const GLfloat *c);
0325 void glIndexf(GLfloat c);
0326 void glIndexdv(const GLdouble *c);
0327 void glIndexd(GLdouble c);
0328 void glEnd();
0329 void glEdgeFlagv(const GLboolean *flag);
0330 void glEdgeFlag(GLboolean flag);
0331 void glColor4usv(const GLushort *v);
0332 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
0333 void glColor4uiv(const GLuint *v);
0334 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
0335 void glColor4ubv(const GLubyte *v);
0336 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
0337 void glColor4sv(const GLshort *v);
0338 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
0339 void glColor4iv(const GLint *v);
0340 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
0341 void glColor4fv(const GLfloat *v);
0342 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0343 void glColor4dv(const GLdouble *v);
0344 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
0345 void glColor4bv(const GLbyte *v);
0346 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
0347 void glColor3usv(const GLushort *v);
0348 void glColor3us(GLushort red, GLushort green, GLushort blue);
0349 void glColor3uiv(const GLuint *v);
0350 void glColor3ui(GLuint red, GLuint green, GLuint blue);
0351 void glColor3ubv(const GLubyte *v);
0352 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0353 void glColor3sv(const GLshort *v);
0354 void glColor3s(GLshort red, GLshort green, GLshort blue);
0355 void glColor3iv(const GLint *v);
0356 void glColor3i(GLint red, GLint green, GLint blue);
0357 void glColor3fv(const GLfloat *v);
0358 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
0359 void glColor3dv(const GLdouble *v);
0360 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
0361 void glColor3bv(const GLbyte *v);
0362 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
0363 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
0364 void glBegin(GLenum mode);
0365 void glListBase(GLuint base);
0366 GLuint glGenLists(GLsizei range);
0367 void glDeleteLists(GLuint list, GLsizei range);
0368 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
0369 void glCallList(GLuint list);
0370 void glEndList();
0371 void glNewList(GLuint list, GLenum mode);
0372
0373
0374 void glPushClientAttrib(GLbitfield mask);
0375 void glPopClientAttrib();
0376 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
0377 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
0378 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0379 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0380 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0381 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
0382 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0383 void glEnableClientState(GLenum array);
0384 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
0385 void glDisableClientState(GLenum array);
0386 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0387 void glArrayElement(GLint i);
0388
0389
0390 void glResetMinmax(GLenum target);
0391 void glResetHistogram(GLenum target);
0392 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
0393 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
0394 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
0395 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
0396 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0397 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
0398 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
0399 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
0400 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
0401 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
0402 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
0403 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
0404 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
0405 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
0406 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0407 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
0408 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
0409 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0410 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
0411 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
0412 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
0413 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
0414 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
0415 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
0416 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
0417 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
0418 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
0419 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
0420 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0421 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
0422
0423 private:
0424 friend class QOpenGLVersionFunctionsFactory;
0425
0426 static bool isContextCompatible(QOpenGLContext *context);
0427 static QOpenGLVersionProfile versionProfile();
0428
0429 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0430 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0431 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
0432 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
0433 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
0434 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
0435 };
0436
0437
0438 inline void QOpenGLFunctions_1_2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0439 {
0440 d_1_0_Core->f.Viewport(x, y, width, height);
0441 }
0442
0443 inline void QOpenGLFunctions_1_2::glDepthRange(GLdouble nearVal, GLdouble farVal)
0444 {
0445 d_1_0_Core->f.DepthRange(nearVal, farVal);
0446 }
0447
0448 inline GLboolean QOpenGLFunctions_1_2::glIsEnabled(GLenum cap)
0449 {
0450 return d_1_0_Core->f.IsEnabled(cap);
0451 }
0452
0453 inline void QOpenGLFunctions_1_2::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0454 {
0455 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0456 }
0457
0458 inline void QOpenGLFunctions_1_2::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0459 {
0460 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0461 }
0462
0463 inline void QOpenGLFunctions_1_2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0464 {
0465 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0466 }
0467
0468 inline void QOpenGLFunctions_1_2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0469 {
0470 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0471 }
0472
0473 inline void QOpenGLFunctions_1_2::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0474 {
0475 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0476 }
0477
0478 inline const GLubyte * QOpenGLFunctions_1_2::glGetString(GLenum name)
0479 {
0480 return d_1_0_Core->f.GetString(name);
0481 }
0482
0483 inline void QOpenGLFunctions_1_2::glGetIntegerv(GLenum pname, GLint *params)
0484 {
0485 d_1_0_Core->f.GetIntegerv(pname, params);
0486 }
0487
0488 inline void QOpenGLFunctions_1_2::glGetFloatv(GLenum pname, GLfloat *params)
0489 {
0490 d_1_0_Core->f.GetFloatv(pname, params);
0491 }
0492
0493 inline GLenum QOpenGLFunctions_1_2::glGetError()
0494 {
0495 return d_1_0_Core->f.GetError();
0496 }
0497
0498 inline void QOpenGLFunctions_1_2::glGetDoublev(GLenum pname, GLdouble *params)
0499 {
0500 d_1_0_Core->f.GetDoublev(pname, params);
0501 }
0502
0503 inline void QOpenGLFunctions_1_2::glGetBooleanv(GLenum pname, GLboolean *params)
0504 {
0505 d_1_0_Core->f.GetBooleanv(pname, params);
0506 }
0507
0508 inline void QOpenGLFunctions_1_2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0509 {
0510 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0511 }
0512
0513 inline void QOpenGLFunctions_1_2::glReadBuffer(GLenum mode)
0514 {
0515 d_1_0_Core->f.ReadBuffer(mode);
0516 }
0517
0518 inline void QOpenGLFunctions_1_2::glPixelStorei(GLenum pname, GLint param)
0519 {
0520 d_1_0_Core->f.PixelStorei(pname, param);
0521 }
0522
0523 inline void QOpenGLFunctions_1_2::glPixelStoref(GLenum pname, GLfloat param)
0524 {
0525 d_1_0_Core->f.PixelStoref(pname, param);
0526 }
0527
0528 inline void QOpenGLFunctions_1_2::glDepthFunc(GLenum func)
0529 {
0530 d_1_0_Core->f.DepthFunc(func);
0531 }
0532
0533 inline void QOpenGLFunctions_1_2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0534 {
0535 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0536 }
0537
0538 inline void QOpenGLFunctions_1_2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0539 {
0540 d_1_0_Core->f.StencilFunc(func, ref, mask);
0541 }
0542
0543 inline void QOpenGLFunctions_1_2::glLogicOp(GLenum opcode)
0544 {
0545 d_1_0_Core->f.LogicOp(opcode);
0546 }
0547
0548 inline void QOpenGLFunctions_1_2::glBlendFunc(GLenum sfactor, GLenum dfactor)
0549 {
0550 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0551 }
0552
0553 inline void QOpenGLFunctions_1_2::glFlush()
0554 {
0555 d_1_0_Core->f.Flush();
0556 }
0557
0558 inline void QOpenGLFunctions_1_2::glFinish()
0559 {
0560 d_1_0_Core->f.Finish();
0561 }
0562
0563 inline void QOpenGLFunctions_1_2::glEnable(GLenum cap)
0564 {
0565 d_1_0_Core->f.Enable(cap);
0566 }
0567
0568 inline void QOpenGLFunctions_1_2::glDisable(GLenum cap)
0569 {
0570 d_1_0_Core->f.Disable(cap);
0571 }
0572
0573 inline void QOpenGLFunctions_1_2::glDepthMask(GLboolean flag)
0574 {
0575 d_1_0_Core->f.DepthMask(flag);
0576 }
0577
0578 inline void QOpenGLFunctions_1_2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0579 {
0580 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0581 }
0582
0583 inline void QOpenGLFunctions_1_2::glStencilMask(GLuint mask)
0584 {
0585 d_1_0_Core->f.StencilMask(mask);
0586 }
0587
0588 inline void QOpenGLFunctions_1_2::glClearDepth(GLdouble depth)
0589 {
0590 d_1_0_Core->f.ClearDepth(depth);
0591 }
0592
0593 inline void QOpenGLFunctions_1_2::glClearStencil(GLint s)
0594 {
0595 d_1_0_Core->f.ClearStencil(s);
0596 }
0597
0598 inline void QOpenGLFunctions_1_2::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0599 {
0600 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0601 }
0602
0603 inline void QOpenGLFunctions_1_2::glClear(GLbitfield mask)
0604 {
0605 d_1_0_Core->f.Clear(mask);
0606 }
0607
0608 inline void QOpenGLFunctions_1_2::glDrawBuffer(GLenum mode)
0609 {
0610 d_1_0_Core->f.DrawBuffer(mode);
0611 }
0612
0613 inline void QOpenGLFunctions_1_2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0614 {
0615 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0616 }
0617
0618 inline void QOpenGLFunctions_1_2::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0619 {
0620 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0621 }
0622
0623 inline void QOpenGLFunctions_1_2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0624 {
0625 d_1_0_Core->f.TexParameteriv(target, pname, params);
0626 }
0627
0628 inline void QOpenGLFunctions_1_2::glTexParameteri(GLenum target, GLenum pname, GLint param)
0629 {
0630 d_1_0_Core->f.TexParameteri(target, pname, param);
0631 }
0632
0633 inline void QOpenGLFunctions_1_2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0634 {
0635 d_1_0_Core->f.TexParameterfv(target, pname, params);
0636 }
0637
0638 inline void QOpenGLFunctions_1_2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0639 {
0640 d_1_0_Core->f.TexParameterf(target, pname, param);
0641 }
0642
0643 inline void QOpenGLFunctions_1_2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0644 {
0645 d_1_0_Core->f.Scissor(x, y, width, height);
0646 }
0647
0648 inline void QOpenGLFunctions_1_2::glPolygonMode(GLenum face, GLenum mode)
0649 {
0650 d_1_0_Core->f.PolygonMode(face, mode);
0651 }
0652
0653 inline void QOpenGLFunctions_1_2::glPointSize(GLfloat size)
0654 {
0655 d_1_0_Core->f.PointSize(size);
0656 }
0657
0658 inline void QOpenGLFunctions_1_2::glLineWidth(GLfloat width)
0659 {
0660 d_1_0_Core->f.LineWidth(width);
0661 }
0662
0663 inline void QOpenGLFunctions_1_2::glHint(GLenum target, GLenum mode)
0664 {
0665 d_1_0_Core->f.Hint(target, mode);
0666 }
0667
0668 inline void QOpenGLFunctions_1_2::glFrontFace(GLenum mode)
0669 {
0670 d_1_0_Core->f.FrontFace(mode);
0671 }
0672
0673 inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode)
0674 {
0675 d_1_0_Core->f.CullFace(mode);
0676 }
0677
0678
0679
0680 inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c)
0681 {
0682 d_1_1_Deprecated->f.Indexubv(c);
0683 }
0684
0685 inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c)
0686 {
0687 d_1_1_Deprecated->f.Indexub(c);
0688 }
0689
0690 inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture)
0691 {
0692 return d_1_1_Core->f.IsTexture(texture);
0693 }
0694
0695 inline void QOpenGLFunctions_1_2::glGenTextures(GLsizei n, GLuint *textures)
0696 {
0697 d_1_1_Core->f.GenTextures(n, textures);
0698 }
0699
0700 inline void QOpenGLFunctions_1_2::glDeleteTextures(GLsizei n, const GLuint *textures)
0701 {
0702 d_1_1_Core->f.DeleteTextures(n, textures);
0703 }
0704
0705 inline void QOpenGLFunctions_1_2::glBindTexture(GLenum target, GLuint texture)
0706 {
0707 d_1_1_Core->f.BindTexture(target, texture);
0708 }
0709
0710 inline void QOpenGLFunctions_1_2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0711 {
0712 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0713 }
0714
0715 inline void QOpenGLFunctions_1_2::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
0716 {
0717 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0718 }
0719
0720 inline void QOpenGLFunctions_1_2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0721 {
0722 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0723 }
0724
0725 inline void QOpenGLFunctions_1_2::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0726 {
0727 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0728 }
0729
0730 inline void QOpenGLFunctions_1_2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0731 {
0732 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0733 }
0734
0735 inline void QOpenGLFunctions_1_2::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0736 {
0737 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0738 }
0739
0740 inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units)
0741 {
0742 d_1_1_Core->f.PolygonOffset(factor, units);
0743 }
0744
0745 inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params)
0746 {
0747 d_1_1_Deprecated->f.GetPointerv(pname, params);
0748 }
0749
0750 inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
0751 {
0752 d_1_1_Core->f.DrawElements(mode, count, type, indices);
0753 }
0754
0755 inline void QOpenGLFunctions_1_2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0756 {
0757 d_1_1_Core->f.DrawArrays(mode, first, count);
0758 }
0759
0760
0761
0762 inline void QOpenGLFunctions_1_2::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0763 {
0764 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
0765 }
0766
0767 inline void QOpenGLFunctions_1_2::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
0768 {
0769 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
0770 }
0771
0772 inline void QOpenGLFunctions_1_2::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0773 {
0774 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
0775 }
0776
0777 inline void QOpenGLFunctions_1_2::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
0778 {
0779 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
0780 }
0781
0782 inline void QOpenGLFunctions_1_2::glBlendEquation(GLenum mode)
0783 {
0784 d_1_2_Core->f.BlendEquation(mode);
0785 }
0786
0787 inline void QOpenGLFunctions_1_2::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0788 {
0789 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
0790 }
0791
0792
0793
0794 inline void QOpenGLFunctions_1_2::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
0795 {
0796 d_1_0_Deprecated->f.Translatef(x, y, z);
0797 }
0798
0799 inline void QOpenGLFunctions_1_2::glTranslated(GLdouble x, GLdouble y, GLdouble z)
0800 {
0801 d_1_0_Deprecated->f.Translated(x, y, z);
0802 }
0803
0804 inline void QOpenGLFunctions_1_2::glScalef(GLfloat x, GLfloat y, GLfloat z)
0805 {
0806 d_1_0_Deprecated->f.Scalef(x, y, z);
0807 }
0808
0809 inline void QOpenGLFunctions_1_2::glScaled(GLdouble x, GLdouble y, GLdouble z)
0810 {
0811 d_1_0_Deprecated->f.Scaled(x, y, z);
0812 }
0813
0814 inline void QOpenGLFunctions_1_2::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
0815 {
0816 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
0817 }
0818
0819 inline void QOpenGLFunctions_1_2::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
0820 {
0821 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
0822 }
0823
0824 inline void QOpenGLFunctions_1_2::glPushMatrix()
0825 {
0826 d_1_0_Deprecated->f.PushMatrix();
0827 }
0828
0829 inline void QOpenGLFunctions_1_2::glPopMatrix()
0830 {
0831 d_1_0_Deprecated->f.PopMatrix();
0832 }
0833
0834 inline void QOpenGLFunctions_1_2::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
0835 {
0836 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
0837 }
0838
0839 inline void QOpenGLFunctions_1_2::glMultMatrixd(const GLdouble *m)
0840 {
0841 d_1_0_Deprecated->f.MultMatrixd(m);
0842 }
0843
0844 inline void QOpenGLFunctions_1_2::glMultMatrixf(const GLfloat *m)
0845 {
0846 d_1_0_Deprecated->f.MultMatrixf(m);
0847 }
0848
0849 inline void QOpenGLFunctions_1_2::glMatrixMode(GLenum mode)
0850 {
0851 d_1_0_Deprecated->f.MatrixMode(mode);
0852 }
0853
0854 inline void QOpenGLFunctions_1_2::glLoadMatrixd(const GLdouble *m)
0855 {
0856 d_1_0_Deprecated->f.LoadMatrixd(m);
0857 }
0858
0859 inline void QOpenGLFunctions_1_2::glLoadMatrixf(const GLfloat *m)
0860 {
0861 d_1_0_Deprecated->f.LoadMatrixf(m);
0862 }
0863
0864 inline void QOpenGLFunctions_1_2::glLoadIdentity()
0865 {
0866 d_1_0_Deprecated->f.LoadIdentity();
0867 }
0868
0869 inline void QOpenGLFunctions_1_2::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
0870 {
0871 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
0872 }
0873
0874 inline GLboolean QOpenGLFunctions_1_2::glIsList(GLuint list)
0875 {
0876 return d_1_0_Deprecated->f.IsList(list);
0877 }
0878
0879 inline void QOpenGLFunctions_1_2::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
0880 {
0881 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
0882 }
0883
0884 inline void QOpenGLFunctions_1_2::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
0885 {
0886 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
0887 }
0888
0889 inline void QOpenGLFunctions_1_2::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
0890 {
0891 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
0892 }
0893
0894 inline void QOpenGLFunctions_1_2::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
0895 {
0896 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
0897 }
0898
0899 inline void QOpenGLFunctions_1_2::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
0900 {
0901 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
0902 }
0903
0904 inline void QOpenGLFunctions_1_2::glGetPolygonStipple(GLubyte *mask)
0905 {
0906 d_1_0_Deprecated->f.GetPolygonStipple(mask);
0907 }
0908
0909 inline void QOpenGLFunctions_1_2::glGetPixelMapusv(GLenum map, GLushort *values)
0910 {
0911 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
0912 }
0913
0914 inline void QOpenGLFunctions_1_2::glGetPixelMapuiv(GLenum map, GLuint *values)
0915 {
0916 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
0917 }
0918
0919 inline void QOpenGLFunctions_1_2::glGetPixelMapfv(GLenum map, GLfloat *values)
0920 {
0921 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
0922 }
0923
0924 inline void QOpenGLFunctions_1_2::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
0925 {
0926 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
0927 }
0928
0929 inline void QOpenGLFunctions_1_2::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
0930 {
0931 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
0932 }
0933
0934 inline void QOpenGLFunctions_1_2::glGetMapiv(GLenum target, GLenum query, GLint *v)
0935 {
0936 d_1_0_Deprecated->f.GetMapiv(target, query, v);
0937 }
0938
0939 inline void QOpenGLFunctions_1_2::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
0940 {
0941 d_1_0_Deprecated->f.GetMapfv(target, query, v);
0942 }
0943
0944 inline void QOpenGLFunctions_1_2::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
0945 {
0946 d_1_0_Deprecated->f.GetMapdv(target, query, v);
0947 }
0948
0949 inline void QOpenGLFunctions_1_2::glGetLightiv(GLenum light, GLenum pname, GLint *params)
0950 {
0951 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
0952 }
0953
0954 inline void QOpenGLFunctions_1_2::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
0955 {
0956 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
0957 }
0958
0959 inline void QOpenGLFunctions_1_2::glGetClipPlane(GLenum plane, GLdouble *equation)
0960 {
0961 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
0962 }
0963
0964 inline void QOpenGLFunctions_1_2::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0965 {
0966 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
0967 }
0968
0969 inline void QOpenGLFunctions_1_2::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
0970 {
0971 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
0972 }
0973
0974 inline void QOpenGLFunctions_1_2::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
0975 {
0976 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
0977 }
0978
0979 inline void QOpenGLFunctions_1_2::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
0980 {
0981 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
0982 }
0983
0984 inline void QOpenGLFunctions_1_2::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
0985 {
0986 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
0987 }
0988
0989 inline void QOpenGLFunctions_1_2::glPixelTransferi(GLenum pname, GLint param)
0990 {
0991 d_1_0_Deprecated->f.PixelTransferi(pname, param);
0992 }
0993
0994 inline void QOpenGLFunctions_1_2::glPixelTransferf(GLenum pname, GLfloat param)
0995 {
0996 d_1_0_Deprecated->f.PixelTransferf(pname, param);
0997 }
0998
0999 inline void QOpenGLFunctions_1_2::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1000 {
1001 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1002 }
1003
1004 inline void QOpenGLFunctions_1_2::glAlphaFunc(GLenum func, GLfloat ref)
1005 {
1006 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1007 }
1008
1009 inline void QOpenGLFunctions_1_2::glEvalPoint2(GLint i, GLint j)
1010 {
1011 d_1_0_Deprecated->f.EvalPoint2(i, j);
1012 }
1013
1014 inline void QOpenGLFunctions_1_2::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1015 {
1016 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1017 }
1018
1019 inline void QOpenGLFunctions_1_2::glEvalPoint1(GLint i)
1020 {
1021 d_1_0_Deprecated->f.EvalPoint1(i);
1022 }
1023
1024 inline void QOpenGLFunctions_1_2::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1025 {
1026 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1027 }
1028
1029 inline void QOpenGLFunctions_1_2::glEvalCoord2fv(const GLfloat *u)
1030 {
1031 d_1_0_Deprecated->f.EvalCoord2fv(u);
1032 }
1033
1034 inline void QOpenGLFunctions_1_2::glEvalCoord2f(GLfloat u, GLfloat v)
1035 {
1036 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1037 }
1038
1039 inline void QOpenGLFunctions_1_2::glEvalCoord2dv(const GLdouble *u)
1040 {
1041 d_1_0_Deprecated->f.EvalCoord2dv(u);
1042 }
1043
1044 inline void QOpenGLFunctions_1_2::glEvalCoord2d(GLdouble u, GLdouble v)
1045 {
1046 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1047 }
1048
1049 inline void QOpenGLFunctions_1_2::glEvalCoord1fv(const GLfloat *u)
1050 {
1051 d_1_0_Deprecated->f.EvalCoord1fv(u);
1052 }
1053
1054 inline void QOpenGLFunctions_1_2::glEvalCoord1f(GLfloat u)
1055 {
1056 d_1_0_Deprecated->f.EvalCoord1f(u);
1057 }
1058
1059 inline void QOpenGLFunctions_1_2::glEvalCoord1dv(const GLdouble *u)
1060 {
1061 d_1_0_Deprecated->f.EvalCoord1dv(u);
1062 }
1063
1064 inline void QOpenGLFunctions_1_2::glEvalCoord1d(GLdouble u)
1065 {
1066 d_1_0_Deprecated->f.EvalCoord1d(u);
1067 }
1068
1069 inline void QOpenGLFunctions_1_2::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1070 {
1071 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1072 }
1073
1074 inline void QOpenGLFunctions_1_2::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1075 {
1076 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1077 }
1078
1079 inline void QOpenGLFunctions_1_2::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1080 {
1081 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1082 }
1083
1084 inline void QOpenGLFunctions_1_2::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1085 {
1086 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1087 }
1088
1089 inline void QOpenGLFunctions_1_2::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1090 {
1091 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1092 }
1093
1094 inline void QOpenGLFunctions_1_2::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1095 {
1096 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1097 }
1098
1099 inline void QOpenGLFunctions_1_2::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1100 {
1101 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1102 }
1103
1104 inline void QOpenGLFunctions_1_2::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1105 {
1106 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1107 }
1108
1109 inline void QOpenGLFunctions_1_2::glPushAttrib(GLbitfield mask)
1110 {
1111 d_1_0_Deprecated->f.PushAttrib(mask);
1112 }
1113
1114 inline void QOpenGLFunctions_1_2::glPopAttrib()
1115 {
1116 d_1_0_Deprecated->f.PopAttrib();
1117 }
1118
1119 inline void QOpenGLFunctions_1_2::glAccum(GLenum op, GLfloat value)
1120 {
1121 d_1_0_Deprecated->f.Accum(op, value);
1122 }
1123
1124 inline void QOpenGLFunctions_1_2::glIndexMask(GLuint mask)
1125 {
1126 d_1_0_Deprecated->f.IndexMask(mask);
1127 }
1128
1129 inline void QOpenGLFunctions_1_2::glClearIndex(GLfloat c)
1130 {
1131 d_1_0_Deprecated->f.ClearIndex(c);
1132 }
1133
1134 inline void QOpenGLFunctions_1_2::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1135 {
1136 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1137 }
1138
1139 inline void QOpenGLFunctions_1_2::glPushName(GLuint name)
1140 {
1141 d_1_0_Deprecated->f.PushName(name);
1142 }
1143
1144 inline void QOpenGLFunctions_1_2::glPopName()
1145 {
1146 d_1_0_Deprecated->f.PopName();
1147 }
1148
1149 inline void QOpenGLFunctions_1_2::glPassThrough(GLfloat token)
1150 {
1151 d_1_0_Deprecated->f.PassThrough(token);
1152 }
1153
1154 inline void QOpenGLFunctions_1_2::glLoadName(GLuint name)
1155 {
1156 d_1_0_Deprecated->f.LoadName(name);
1157 }
1158
1159 inline void QOpenGLFunctions_1_2::glInitNames()
1160 {
1161 d_1_0_Deprecated->f.InitNames();
1162 }
1163
1164 inline GLint QOpenGLFunctions_1_2::glRenderMode(GLenum mode)
1165 {
1166 return d_1_0_Deprecated->f.RenderMode(mode);
1167 }
1168
1169 inline void QOpenGLFunctions_1_2::glSelectBuffer(GLsizei size, GLuint *buffer)
1170 {
1171 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1172 }
1173
1174 inline void QOpenGLFunctions_1_2::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1175 {
1176 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1177 }
1178
1179 inline void QOpenGLFunctions_1_2::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1180 {
1181 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1182 }
1183
1184 inline void QOpenGLFunctions_1_2::glTexGeni(GLenum coord, GLenum pname, GLint param)
1185 {
1186 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1187 }
1188
1189 inline void QOpenGLFunctions_1_2::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1190 {
1191 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1192 }
1193
1194 inline void QOpenGLFunctions_1_2::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1195 {
1196 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1197 }
1198
1199 inline void QOpenGLFunctions_1_2::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1200 {
1201 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1202 }
1203
1204 inline void QOpenGLFunctions_1_2::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1205 {
1206 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1207 }
1208
1209 inline void QOpenGLFunctions_1_2::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1210 {
1211 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1212 }
1213
1214 inline void QOpenGLFunctions_1_2::glTexEnvi(GLenum target, GLenum pname, GLint param)
1215 {
1216 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1217 }
1218
1219 inline void QOpenGLFunctions_1_2::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1220 {
1221 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1222 }
1223
1224 inline void QOpenGLFunctions_1_2::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1225 {
1226 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1227 }
1228
1229 inline void QOpenGLFunctions_1_2::glShadeModel(GLenum mode)
1230 {
1231 d_1_0_Deprecated->f.ShadeModel(mode);
1232 }
1233
1234 inline void QOpenGLFunctions_1_2::glPolygonStipple(const GLubyte *mask)
1235 {
1236 d_1_0_Deprecated->f.PolygonStipple(mask);
1237 }
1238
1239 inline void QOpenGLFunctions_1_2::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1240 {
1241 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1242 }
1243
1244 inline void QOpenGLFunctions_1_2::glMateriali(GLenum face, GLenum pname, GLint param)
1245 {
1246 d_1_0_Deprecated->f.Materiali(face, pname, param);
1247 }
1248
1249 inline void QOpenGLFunctions_1_2::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1250 {
1251 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1252 }
1253
1254 inline void QOpenGLFunctions_1_2::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1255 {
1256 d_1_0_Deprecated->f.Materialf(face, pname, param);
1257 }
1258
1259 inline void QOpenGLFunctions_1_2::glLineStipple(GLint factor, GLushort pattern)
1260 {
1261 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1262 }
1263
1264 inline void QOpenGLFunctions_1_2::glLightModeliv(GLenum pname, const GLint *params)
1265 {
1266 d_1_0_Deprecated->f.LightModeliv(pname, params);
1267 }
1268
1269 inline void QOpenGLFunctions_1_2::glLightModeli(GLenum pname, GLint param)
1270 {
1271 d_1_0_Deprecated->f.LightModeli(pname, param);
1272 }
1273
1274 inline void QOpenGLFunctions_1_2::glLightModelfv(GLenum pname, const GLfloat *params)
1275 {
1276 d_1_0_Deprecated->f.LightModelfv(pname, params);
1277 }
1278
1279 inline void QOpenGLFunctions_1_2::glLightModelf(GLenum pname, GLfloat param)
1280 {
1281 d_1_0_Deprecated->f.LightModelf(pname, param);
1282 }
1283
1284 inline void QOpenGLFunctions_1_2::glLightiv(GLenum light, GLenum pname, const GLint *params)
1285 {
1286 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1287 }
1288
1289 inline void QOpenGLFunctions_1_2::glLighti(GLenum light, GLenum pname, GLint param)
1290 {
1291 d_1_0_Deprecated->f.Lighti(light, pname, param);
1292 }
1293
1294 inline void QOpenGLFunctions_1_2::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1295 {
1296 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1297 }
1298
1299 inline void QOpenGLFunctions_1_2::glLightf(GLenum light, GLenum pname, GLfloat param)
1300 {
1301 d_1_0_Deprecated->f.Lightf(light, pname, param);
1302 }
1303
1304 inline void QOpenGLFunctions_1_2::glFogiv(GLenum pname, const GLint *params)
1305 {
1306 d_1_0_Deprecated->f.Fogiv(pname, params);
1307 }
1308
1309 inline void QOpenGLFunctions_1_2::glFogi(GLenum pname, GLint param)
1310 {
1311 d_1_0_Deprecated->f.Fogi(pname, param);
1312 }
1313
1314 inline void QOpenGLFunctions_1_2::glFogfv(GLenum pname, const GLfloat *params)
1315 {
1316 d_1_0_Deprecated->f.Fogfv(pname, params);
1317 }
1318
1319 inline void QOpenGLFunctions_1_2::glFogf(GLenum pname, GLfloat param)
1320 {
1321 d_1_0_Deprecated->f.Fogf(pname, param);
1322 }
1323
1324 inline void QOpenGLFunctions_1_2::glColorMaterial(GLenum face, GLenum mode)
1325 {
1326 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1327 }
1328
1329 inline void QOpenGLFunctions_1_2::glClipPlane(GLenum plane, const GLdouble *equation)
1330 {
1331 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1332 }
1333
1334 inline void QOpenGLFunctions_1_2::glVertex4sv(const GLshort *v)
1335 {
1336 d_1_0_Deprecated->f.Vertex4sv(v);
1337 }
1338
1339 inline void QOpenGLFunctions_1_2::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1340 {
1341 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1342 }
1343
1344 inline void QOpenGLFunctions_1_2::glVertex4iv(const GLint *v)
1345 {
1346 d_1_0_Deprecated->f.Vertex4iv(v);
1347 }
1348
1349 inline void QOpenGLFunctions_1_2::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1350 {
1351 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1352 }
1353
1354 inline void QOpenGLFunctions_1_2::glVertex4fv(const GLfloat *v)
1355 {
1356 d_1_0_Deprecated->f.Vertex4fv(v);
1357 }
1358
1359 inline void QOpenGLFunctions_1_2::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1360 {
1361 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1362 }
1363
1364 inline void QOpenGLFunctions_1_2::glVertex4dv(const GLdouble *v)
1365 {
1366 d_1_0_Deprecated->f.Vertex4dv(v);
1367 }
1368
1369 inline void QOpenGLFunctions_1_2::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1370 {
1371 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1372 }
1373
1374 inline void QOpenGLFunctions_1_2::glVertex3sv(const GLshort *v)
1375 {
1376 d_1_0_Deprecated->f.Vertex3sv(v);
1377 }
1378
1379 inline void QOpenGLFunctions_1_2::glVertex3s(GLshort x, GLshort y, GLshort z)
1380 {
1381 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1382 }
1383
1384 inline void QOpenGLFunctions_1_2::glVertex3iv(const GLint *v)
1385 {
1386 d_1_0_Deprecated->f.Vertex3iv(v);
1387 }
1388
1389 inline void QOpenGLFunctions_1_2::glVertex3i(GLint x, GLint y, GLint z)
1390 {
1391 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1392 }
1393
1394 inline void QOpenGLFunctions_1_2::glVertex3fv(const GLfloat *v)
1395 {
1396 d_1_0_Deprecated->f.Vertex3fv(v);
1397 }
1398
1399 inline void QOpenGLFunctions_1_2::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1400 {
1401 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1402 }
1403
1404 inline void QOpenGLFunctions_1_2::glVertex3dv(const GLdouble *v)
1405 {
1406 d_1_0_Deprecated->f.Vertex3dv(v);
1407 }
1408
1409 inline void QOpenGLFunctions_1_2::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1410 {
1411 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1412 }
1413
1414 inline void QOpenGLFunctions_1_2::glVertex2sv(const GLshort *v)
1415 {
1416 d_1_0_Deprecated->f.Vertex2sv(v);
1417 }
1418
1419 inline void QOpenGLFunctions_1_2::glVertex2s(GLshort x, GLshort y)
1420 {
1421 d_1_0_Deprecated->f.Vertex2s(x, y);
1422 }
1423
1424 inline void QOpenGLFunctions_1_2::glVertex2iv(const GLint *v)
1425 {
1426 d_1_0_Deprecated->f.Vertex2iv(v);
1427 }
1428
1429 inline void QOpenGLFunctions_1_2::glVertex2i(GLint x, GLint y)
1430 {
1431 d_1_0_Deprecated->f.Vertex2i(x, y);
1432 }
1433
1434 inline void QOpenGLFunctions_1_2::glVertex2fv(const GLfloat *v)
1435 {
1436 d_1_0_Deprecated->f.Vertex2fv(v);
1437 }
1438
1439 inline void QOpenGLFunctions_1_2::glVertex2f(GLfloat x, GLfloat y)
1440 {
1441 d_1_0_Deprecated->f.Vertex2f(x, y);
1442 }
1443
1444 inline void QOpenGLFunctions_1_2::glVertex2dv(const GLdouble *v)
1445 {
1446 d_1_0_Deprecated->f.Vertex2dv(v);
1447 }
1448
1449 inline void QOpenGLFunctions_1_2::glVertex2d(GLdouble x, GLdouble y)
1450 {
1451 d_1_0_Deprecated->f.Vertex2d(x, y);
1452 }
1453
1454 inline void QOpenGLFunctions_1_2::glTexCoord4sv(const GLshort *v)
1455 {
1456 d_1_0_Deprecated->f.TexCoord4sv(v);
1457 }
1458
1459 inline void QOpenGLFunctions_1_2::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1460 {
1461 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1462 }
1463
1464 inline void QOpenGLFunctions_1_2::glTexCoord4iv(const GLint *v)
1465 {
1466 d_1_0_Deprecated->f.TexCoord4iv(v);
1467 }
1468
1469 inline void QOpenGLFunctions_1_2::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1470 {
1471 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1472 }
1473
1474 inline void QOpenGLFunctions_1_2::glTexCoord4fv(const GLfloat *v)
1475 {
1476 d_1_0_Deprecated->f.TexCoord4fv(v);
1477 }
1478
1479 inline void QOpenGLFunctions_1_2::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1480 {
1481 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1482 }
1483
1484 inline void QOpenGLFunctions_1_2::glTexCoord4dv(const GLdouble *v)
1485 {
1486 d_1_0_Deprecated->f.TexCoord4dv(v);
1487 }
1488
1489 inline void QOpenGLFunctions_1_2::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1490 {
1491 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1492 }
1493
1494 inline void QOpenGLFunctions_1_2::glTexCoord3sv(const GLshort *v)
1495 {
1496 d_1_0_Deprecated->f.TexCoord3sv(v);
1497 }
1498
1499 inline void QOpenGLFunctions_1_2::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1500 {
1501 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1502 }
1503
1504 inline void QOpenGLFunctions_1_2::glTexCoord3iv(const GLint *v)
1505 {
1506 d_1_0_Deprecated->f.TexCoord3iv(v);
1507 }
1508
1509 inline void QOpenGLFunctions_1_2::glTexCoord3i(GLint s, GLint t, GLint r)
1510 {
1511 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1512 }
1513
1514 inline void QOpenGLFunctions_1_2::glTexCoord3fv(const GLfloat *v)
1515 {
1516 d_1_0_Deprecated->f.TexCoord3fv(v);
1517 }
1518
1519 inline void QOpenGLFunctions_1_2::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1520 {
1521 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1522 }
1523
1524 inline void QOpenGLFunctions_1_2::glTexCoord3dv(const GLdouble *v)
1525 {
1526 d_1_0_Deprecated->f.TexCoord3dv(v);
1527 }
1528
1529 inline void QOpenGLFunctions_1_2::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1530 {
1531 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1532 }
1533
1534 inline void QOpenGLFunctions_1_2::glTexCoord2sv(const GLshort *v)
1535 {
1536 d_1_0_Deprecated->f.TexCoord2sv(v);
1537 }
1538
1539 inline void QOpenGLFunctions_1_2::glTexCoord2s(GLshort s, GLshort t)
1540 {
1541 d_1_0_Deprecated->f.TexCoord2s(s, t);
1542 }
1543
1544 inline void QOpenGLFunctions_1_2::glTexCoord2iv(const GLint *v)
1545 {
1546 d_1_0_Deprecated->f.TexCoord2iv(v);
1547 }
1548
1549 inline void QOpenGLFunctions_1_2::glTexCoord2i(GLint s, GLint t)
1550 {
1551 d_1_0_Deprecated->f.TexCoord2i(s, t);
1552 }
1553
1554 inline void QOpenGLFunctions_1_2::glTexCoord2fv(const GLfloat *v)
1555 {
1556 d_1_0_Deprecated->f.TexCoord2fv(v);
1557 }
1558
1559 inline void QOpenGLFunctions_1_2::glTexCoord2f(GLfloat s, GLfloat t)
1560 {
1561 d_1_0_Deprecated->f.TexCoord2f(s, t);
1562 }
1563
1564 inline void QOpenGLFunctions_1_2::glTexCoord2dv(const GLdouble *v)
1565 {
1566 d_1_0_Deprecated->f.TexCoord2dv(v);
1567 }
1568
1569 inline void QOpenGLFunctions_1_2::glTexCoord2d(GLdouble s, GLdouble t)
1570 {
1571 d_1_0_Deprecated->f.TexCoord2d(s, t);
1572 }
1573
1574 inline void QOpenGLFunctions_1_2::glTexCoord1sv(const GLshort *v)
1575 {
1576 d_1_0_Deprecated->f.TexCoord1sv(v);
1577 }
1578
1579 inline void QOpenGLFunctions_1_2::glTexCoord1s(GLshort s)
1580 {
1581 d_1_0_Deprecated->f.TexCoord1s(s);
1582 }
1583
1584 inline void QOpenGLFunctions_1_2::glTexCoord1iv(const GLint *v)
1585 {
1586 d_1_0_Deprecated->f.TexCoord1iv(v);
1587 }
1588
1589 inline void QOpenGLFunctions_1_2::glTexCoord1i(GLint s)
1590 {
1591 d_1_0_Deprecated->f.TexCoord1i(s);
1592 }
1593
1594 inline void QOpenGLFunctions_1_2::glTexCoord1fv(const GLfloat *v)
1595 {
1596 d_1_0_Deprecated->f.TexCoord1fv(v);
1597 }
1598
1599 inline void QOpenGLFunctions_1_2::glTexCoord1f(GLfloat s)
1600 {
1601 d_1_0_Deprecated->f.TexCoord1f(s);
1602 }
1603
1604 inline void QOpenGLFunctions_1_2::glTexCoord1dv(const GLdouble *v)
1605 {
1606 d_1_0_Deprecated->f.TexCoord1dv(v);
1607 }
1608
1609 inline void QOpenGLFunctions_1_2::glTexCoord1d(GLdouble s)
1610 {
1611 d_1_0_Deprecated->f.TexCoord1d(s);
1612 }
1613
1614 inline void QOpenGLFunctions_1_2::glRectsv(const GLshort *v1, const GLshort *v2)
1615 {
1616 d_1_0_Deprecated->f.Rectsv(v1, v2);
1617 }
1618
1619 inline void QOpenGLFunctions_1_2::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1620 {
1621 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1622 }
1623
1624 inline void QOpenGLFunctions_1_2::glRectiv(const GLint *v1, const GLint *v2)
1625 {
1626 d_1_0_Deprecated->f.Rectiv(v1, v2);
1627 }
1628
1629 inline void QOpenGLFunctions_1_2::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1630 {
1631 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1632 }
1633
1634 inline void QOpenGLFunctions_1_2::glRectfv(const GLfloat *v1, const GLfloat *v2)
1635 {
1636 d_1_0_Deprecated->f.Rectfv(v1, v2);
1637 }
1638
1639 inline void QOpenGLFunctions_1_2::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1640 {
1641 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1642 }
1643
1644 inline void QOpenGLFunctions_1_2::glRectdv(const GLdouble *v1, const GLdouble *v2)
1645 {
1646 d_1_0_Deprecated->f.Rectdv(v1, v2);
1647 }
1648
1649 inline void QOpenGLFunctions_1_2::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1650 {
1651 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1652 }
1653
1654 inline void QOpenGLFunctions_1_2::glRasterPos4sv(const GLshort *v)
1655 {
1656 d_1_0_Deprecated->f.RasterPos4sv(v);
1657 }
1658
1659 inline void QOpenGLFunctions_1_2::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1660 {
1661 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1662 }
1663
1664 inline void QOpenGLFunctions_1_2::glRasterPos4iv(const GLint *v)
1665 {
1666 d_1_0_Deprecated->f.RasterPos4iv(v);
1667 }
1668
1669 inline void QOpenGLFunctions_1_2::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1670 {
1671 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1672 }
1673
1674 inline void QOpenGLFunctions_1_2::glRasterPos4fv(const GLfloat *v)
1675 {
1676 d_1_0_Deprecated->f.RasterPos4fv(v);
1677 }
1678
1679 inline void QOpenGLFunctions_1_2::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1680 {
1681 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1682 }
1683
1684 inline void QOpenGLFunctions_1_2::glRasterPos4dv(const GLdouble *v)
1685 {
1686 d_1_0_Deprecated->f.RasterPos4dv(v);
1687 }
1688
1689 inline void QOpenGLFunctions_1_2::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1690 {
1691 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1692 }
1693
1694 inline void QOpenGLFunctions_1_2::glRasterPos3sv(const GLshort *v)
1695 {
1696 d_1_0_Deprecated->f.RasterPos3sv(v);
1697 }
1698
1699 inline void QOpenGLFunctions_1_2::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1700 {
1701 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1702 }
1703
1704 inline void QOpenGLFunctions_1_2::glRasterPos3iv(const GLint *v)
1705 {
1706 d_1_0_Deprecated->f.RasterPos3iv(v);
1707 }
1708
1709 inline void QOpenGLFunctions_1_2::glRasterPos3i(GLint x, GLint y, GLint z)
1710 {
1711 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1712 }
1713
1714 inline void QOpenGLFunctions_1_2::glRasterPos3fv(const GLfloat *v)
1715 {
1716 d_1_0_Deprecated->f.RasterPos3fv(v);
1717 }
1718
1719 inline void QOpenGLFunctions_1_2::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1720 {
1721 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1722 }
1723
1724 inline void QOpenGLFunctions_1_2::glRasterPos3dv(const GLdouble *v)
1725 {
1726 d_1_0_Deprecated->f.RasterPos3dv(v);
1727 }
1728
1729 inline void QOpenGLFunctions_1_2::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1730 {
1731 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1732 }
1733
1734 inline void QOpenGLFunctions_1_2::glRasterPos2sv(const GLshort *v)
1735 {
1736 d_1_0_Deprecated->f.RasterPos2sv(v);
1737 }
1738
1739 inline void QOpenGLFunctions_1_2::glRasterPos2s(GLshort x, GLshort y)
1740 {
1741 d_1_0_Deprecated->f.RasterPos2s(x, y);
1742 }
1743
1744 inline void QOpenGLFunctions_1_2::glRasterPos2iv(const GLint *v)
1745 {
1746 d_1_0_Deprecated->f.RasterPos2iv(v);
1747 }
1748
1749 inline void QOpenGLFunctions_1_2::glRasterPos2i(GLint x, GLint y)
1750 {
1751 d_1_0_Deprecated->f.RasterPos2i(x, y);
1752 }
1753
1754 inline void QOpenGLFunctions_1_2::glRasterPos2fv(const GLfloat *v)
1755 {
1756 d_1_0_Deprecated->f.RasterPos2fv(v);
1757 }
1758
1759 inline void QOpenGLFunctions_1_2::glRasterPos2f(GLfloat x, GLfloat y)
1760 {
1761 d_1_0_Deprecated->f.RasterPos2f(x, y);
1762 }
1763
1764 inline void QOpenGLFunctions_1_2::glRasterPos2dv(const GLdouble *v)
1765 {
1766 d_1_0_Deprecated->f.RasterPos2dv(v);
1767 }
1768
1769 inline void QOpenGLFunctions_1_2::glRasterPos2d(GLdouble x, GLdouble y)
1770 {
1771 d_1_0_Deprecated->f.RasterPos2d(x, y);
1772 }
1773
1774 inline void QOpenGLFunctions_1_2::glNormal3sv(const GLshort *v)
1775 {
1776 d_1_0_Deprecated->f.Normal3sv(v);
1777 }
1778
1779 inline void QOpenGLFunctions_1_2::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1780 {
1781 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1782 }
1783
1784 inline void QOpenGLFunctions_1_2::glNormal3iv(const GLint *v)
1785 {
1786 d_1_0_Deprecated->f.Normal3iv(v);
1787 }
1788
1789 inline void QOpenGLFunctions_1_2::glNormal3i(GLint nx, GLint ny, GLint nz)
1790 {
1791 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1792 }
1793
1794 inline void QOpenGLFunctions_1_2::glNormal3fv(const GLfloat *v)
1795 {
1796 d_1_0_Deprecated->f.Normal3fv(v);
1797 }
1798
1799 inline void QOpenGLFunctions_1_2::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1800 {
1801 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1802 }
1803
1804 inline void QOpenGLFunctions_1_2::glNormal3dv(const GLdouble *v)
1805 {
1806 d_1_0_Deprecated->f.Normal3dv(v);
1807 }
1808
1809 inline void QOpenGLFunctions_1_2::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1810 {
1811 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1812 }
1813
1814 inline void QOpenGLFunctions_1_2::glNormal3bv(const GLbyte *v)
1815 {
1816 d_1_0_Deprecated->f.Normal3bv(v);
1817 }
1818
1819 inline void QOpenGLFunctions_1_2::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1820 {
1821 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1822 }
1823
1824 inline void QOpenGLFunctions_1_2::glIndexsv(const GLshort *c)
1825 {
1826 d_1_0_Deprecated->f.Indexsv(c);
1827 }
1828
1829 inline void QOpenGLFunctions_1_2::glIndexs(GLshort c)
1830 {
1831 d_1_0_Deprecated->f.Indexs(c);
1832 }
1833
1834 inline void QOpenGLFunctions_1_2::glIndexiv(const GLint *c)
1835 {
1836 d_1_0_Deprecated->f.Indexiv(c);
1837 }
1838
1839 inline void QOpenGLFunctions_1_2::glIndexi(GLint c)
1840 {
1841 d_1_0_Deprecated->f.Indexi(c);
1842 }
1843
1844 inline void QOpenGLFunctions_1_2::glIndexfv(const GLfloat *c)
1845 {
1846 d_1_0_Deprecated->f.Indexfv(c);
1847 }
1848
1849 inline void QOpenGLFunctions_1_2::glIndexf(GLfloat c)
1850 {
1851 d_1_0_Deprecated->f.Indexf(c);
1852 }
1853
1854 inline void QOpenGLFunctions_1_2::glIndexdv(const GLdouble *c)
1855 {
1856 d_1_0_Deprecated->f.Indexdv(c);
1857 }
1858
1859 inline void QOpenGLFunctions_1_2::glIndexd(GLdouble c)
1860 {
1861 d_1_0_Deprecated->f.Indexd(c);
1862 }
1863
1864 inline void QOpenGLFunctions_1_2::glEnd()
1865 {
1866 d_1_0_Deprecated->f.End();
1867 }
1868
1869 inline void QOpenGLFunctions_1_2::glEdgeFlagv(const GLboolean *flag)
1870 {
1871 d_1_0_Deprecated->f.EdgeFlagv(flag);
1872 }
1873
1874 inline void QOpenGLFunctions_1_2::glEdgeFlag(GLboolean flag)
1875 {
1876 d_1_0_Deprecated->f.EdgeFlag(flag);
1877 }
1878
1879 inline void QOpenGLFunctions_1_2::glColor4usv(const GLushort *v)
1880 {
1881 d_1_0_Deprecated->f.Color4usv(v);
1882 }
1883
1884 inline void QOpenGLFunctions_1_2::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1885 {
1886 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1887 }
1888
1889 inline void QOpenGLFunctions_1_2::glColor4uiv(const GLuint *v)
1890 {
1891 d_1_0_Deprecated->f.Color4uiv(v);
1892 }
1893
1894 inline void QOpenGLFunctions_1_2::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1895 {
1896 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1897 }
1898
1899 inline void QOpenGLFunctions_1_2::glColor4ubv(const GLubyte *v)
1900 {
1901 d_1_0_Deprecated->f.Color4ubv(v);
1902 }
1903
1904 inline void QOpenGLFunctions_1_2::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1905 {
1906 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1907 }
1908
1909 inline void QOpenGLFunctions_1_2::glColor4sv(const GLshort *v)
1910 {
1911 d_1_0_Deprecated->f.Color4sv(v);
1912 }
1913
1914 inline void QOpenGLFunctions_1_2::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1915 {
1916 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1917 }
1918
1919 inline void QOpenGLFunctions_1_2::glColor4iv(const GLint *v)
1920 {
1921 d_1_0_Deprecated->f.Color4iv(v);
1922 }
1923
1924 inline void QOpenGLFunctions_1_2::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1925 {
1926 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1927 }
1928
1929 inline void QOpenGLFunctions_1_2::glColor4fv(const GLfloat *v)
1930 {
1931 d_1_0_Deprecated->f.Color4fv(v);
1932 }
1933
1934 inline void QOpenGLFunctions_1_2::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1935 {
1936 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1937 }
1938
1939 inline void QOpenGLFunctions_1_2::glColor4dv(const GLdouble *v)
1940 {
1941 d_1_0_Deprecated->f.Color4dv(v);
1942 }
1943
1944 inline void QOpenGLFunctions_1_2::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1945 {
1946 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1947 }
1948
1949 inline void QOpenGLFunctions_1_2::glColor4bv(const GLbyte *v)
1950 {
1951 d_1_0_Deprecated->f.Color4bv(v);
1952 }
1953
1954 inline void QOpenGLFunctions_1_2::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1955 {
1956 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1957 }
1958
1959 inline void QOpenGLFunctions_1_2::glColor3usv(const GLushort *v)
1960 {
1961 d_1_0_Deprecated->f.Color3usv(v);
1962 }
1963
1964 inline void QOpenGLFunctions_1_2::glColor3us(GLushort red, GLushort green, GLushort blue)
1965 {
1966 d_1_0_Deprecated->f.Color3us(red, green, blue);
1967 }
1968
1969 inline void QOpenGLFunctions_1_2::glColor3uiv(const GLuint *v)
1970 {
1971 d_1_0_Deprecated->f.Color3uiv(v);
1972 }
1973
1974 inline void QOpenGLFunctions_1_2::glColor3ui(GLuint red, GLuint green, GLuint blue)
1975 {
1976 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1977 }
1978
1979 inline void QOpenGLFunctions_1_2::glColor3ubv(const GLubyte *v)
1980 {
1981 d_1_0_Deprecated->f.Color3ubv(v);
1982 }
1983
1984 inline void QOpenGLFunctions_1_2::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1985 {
1986 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1987 }
1988
1989 inline void QOpenGLFunctions_1_2::glColor3sv(const GLshort *v)
1990 {
1991 d_1_0_Deprecated->f.Color3sv(v);
1992 }
1993
1994 inline void QOpenGLFunctions_1_2::glColor3s(GLshort red, GLshort green, GLshort blue)
1995 {
1996 d_1_0_Deprecated->f.Color3s(red, green, blue);
1997 }
1998
1999 inline void QOpenGLFunctions_1_2::glColor3iv(const GLint *v)
2000 {
2001 d_1_0_Deprecated->f.Color3iv(v);
2002 }
2003
2004 inline void QOpenGLFunctions_1_2::glColor3i(GLint red, GLint green, GLint blue)
2005 {
2006 d_1_0_Deprecated->f.Color3i(red, green, blue);
2007 }
2008
2009 inline void QOpenGLFunctions_1_2::glColor3fv(const GLfloat *v)
2010 {
2011 d_1_0_Deprecated->f.Color3fv(v);
2012 }
2013
2014 inline void QOpenGLFunctions_1_2::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2015 {
2016 d_1_0_Deprecated->f.Color3f(red, green, blue);
2017 }
2018
2019 inline void QOpenGLFunctions_1_2::glColor3dv(const GLdouble *v)
2020 {
2021 d_1_0_Deprecated->f.Color3dv(v);
2022 }
2023
2024 inline void QOpenGLFunctions_1_2::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2025 {
2026 d_1_0_Deprecated->f.Color3d(red, green, blue);
2027 }
2028
2029 inline void QOpenGLFunctions_1_2::glColor3bv(const GLbyte *v)
2030 {
2031 d_1_0_Deprecated->f.Color3bv(v);
2032 }
2033
2034 inline void QOpenGLFunctions_1_2::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2035 {
2036 d_1_0_Deprecated->f.Color3b(red, green, blue);
2037 }
2038
2039 inline void QOpenGLFunctions_1_2::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2040 {
2041 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2042 }
2043
2044 inline void QOpenGLFunctions_1_2::glBegin(GLenum mode)
2045 {
2046 d_1_0_Deprecated->f.Begin(mode);
2047 }
2048
2049 inline void QOpenGLFunctions_1_2::glListBase(GLuint base)
2050 {
2051 d_1_0_Deprecated->f.ListBase(base);
2052 }
2053
2054 inline GLuint QOpenGLFunctions_1_2::glGenLists(GLsizei range)
2055 {
2056 return d_1_0_Deprecated->f.GenLists(range);
2057 }
2058
2059 inline void QOpenGLFunctions_1_2::glDeleteLists(GLuint list, GLsizei range)
2060 {
2061 d_1_0_Deprecated->f.DeleteLists(list, range);
2062 }
2063
2064 inline void QOpenGLFunctions_1_2::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2065 {
2066 d_1_0_Deprecated->f.CallLists(n, type, lists);
2067 }
2068
2069 inline void QOpenGLFunctions_1_2::glCallList(GLuint list)
2070 {
2071 d_1_0_Deprecated->f.CallList(list);
2072 }
2073
2074 inline void QOpenGLFunctions_1_2::glEndList()
2075 {
2076 d_1_0_Deprecated->f.EndList();
2077 }
2078
2079 inline void QOpenGLFunctions_1_2::glNewList(GLuint list, GLenum mode)
2080 {
2081 d_1_0_Deprecated->f.NewList(list, mode);
2082 }
2083
2084
2085
2086 inline void QOpenGLFunctions_1_2::glPushClientAttrib(GLbitfield mask)
2087 {
2088 d_1_1_Deprecated->f.PushClientAttrib(mask);
2089 }
2090
2091 inline void QOpenGLFunctions_1_2::glPopClientAttrib()
2092 {
2093 d_1_1_Deprecated->f.PopClientAttrib();
2094 }
2095
2096 inline void QOpenGLFunctions_1_2::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2097 {
2098 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2099 }
2100
2101 inline GLboolean QOpenGLFunctions_1_2::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2102 {
2103 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2104 }
2105
2106 inline void QOpenGLFunctions_1_2::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2107 {
2108 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2109 }
2110
2111 inline void QOpenGLFunctions_1_2::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2112 {
2113 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2114 }
2115
2116 inline void QOpenGLFunctions_1_2::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2117 {
2118 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2119 }
2120
2121 inline void QOpenGLFunctions_1_2::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2122 {
2123 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2124 }
2125
2126 inline void QOpenGLFunctions_1_2::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2127 {
2128 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2129 }
2130
2131 inline void QOpenGLFunctions_1_2::glEnableClientState(GLenum array)
2132 {
2133 d_1_1_Deprecated->f.EnableClientState(array);
2134 }
2135
2136 inline void QOpenGLFunctions_1_2::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2137 {
2138 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2139 }
2140
2141 inline void QOpenGLFunctions_1_2::glDisableClientState(GLenum array)
2142 {
2143 d_1_1_Deprecated->f.DisableClientState(array);
2144 }
2145
2146 inline void QOpenGLFunctions_1_2::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2147 {
2148 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2149 }
2150
2151 inline void QOpenGLFunctions_1_2::glArrayElement(GLint i)
2152 {
2153 d_1_1_Deprecated->f.ArrayElement(i);
2154 }
2155
2156
2157
2158 inline void QOpenGLFunctions_1_2::glResetMinmax(GLenum target)
2159 {
2160 d_1_2_Deprecated->f.ResetMinmax(target);
2161 }
2162
2163 inline void QOpenGLFunctions_1_2::glResetHistogram(GLenum target)
2164 {
2165 d_1_2_Deprecated->f.ResetHistogram(target);
2166 }
2167
2168 inline void QOpenGLFunctions_1_2::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2169 {
2170 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2171 }
2172
2173 inline void QOpenGLFunctions_1_2::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2174 {
2175 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2176 }
2177
2178 inline void QOpenGLFunctions_1_2::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2179 {
2180 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2181 }
2182
2183 inline void QOpenGLFunctions_1_2::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2184 {
2185 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2186 }
2187
2188 inline void QOpenGLFunctions_1_2::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2189 {
2190 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2191 }
2192
2193 inline void QOpenGLFunctions_1_2::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2194 {
2195 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2196 }
2197
2198 inline void QOpenGLFunctions_1_2::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2199 {
2200 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2201 }
2202
2203 inline void QOpenGLFunctions_1_2::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2204 {
2205 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2206 }
2207
2208 inline void QOpenGLFunctions_1_2::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2209 {
2210 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2211 }
2212
2213 inline void QOpenGLFunctions_1_2::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2214 {
2215 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2216 }
2217
2218 inline void QOpenGLFunctions_1_2::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2219 {
2220 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2221 }
2222
2223 inline void QOpenGLFunctions_1_2::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2224 {
2225 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2226 }
2227
2228 inline void QOpenGLFunctions_1_2::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2229 {
2230 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2231 }
2232
2233 inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2234 {
2235 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2236 }
2237
2238 inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2239 {
2240 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2241 }
2242
2243 inline void QOpenGLFunctions_1_2::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2244 {
2245 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2246 }
2247
2248 inline void QOpenGLFunctions_1_2::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2249 {
2250 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2251 }
2252
2253 inline void QOpenGLFunctions_1_2::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2254 {
2255 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2256 }
2257
2258 inline void QOpenGLFunctions_1_2::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2259 {
2260 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2261 }
2262
2263 inline void QOpenGLFunctions_1_2::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2264 {
2265 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2266 }
2267
2268 inline void QOpenGLFunctions_1_2::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2269 {
2270 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2271 }
2272
2273 inline void QOpenGLFunctions_1_2::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2274 {
2275 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2276 }
2277
2278 inline void QOpenGLFunctions_1_2::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2279 {
2280 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2281 }
2282
2283 inline void QOpenGLFunctions_1_2::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2284 {
2285 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2286 }
2287
2288 inline void QOpenGLFunctions_1_2::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2289 {
2290 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2291 }
2292
2293 inline void QOpenGLFunctions_1_2::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2294 {
2295 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2296 }
2297
2298 inline void QOpenGLFunctions_1_2::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2299 {
2300 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2301 }
2302
2303 inline void QOpenGLFunctions_1_2::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2304 {
2305 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2306 }
2307
2308 inline void QOpenGLFunctions_1_2::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2309 {
2310 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2311 }
2312
2313 inline void QOpenGLFunctions_1_2::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2314 {
2315 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2316 }
2317
2318
2319
2320 QT_END_NAMESPACE
2321
2322 #endif
2323
2324 #endif