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0015 #ifndef QOPENGLVERSIONFUNCTIONS_1_1_H
0016 #define QOPENGLVERSIONFUNCTIONS_1_1_H
0017
0018 #include <QtOpenGL/qtopenglglobal.h>
0019
0020 #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
0021
0022 #include <QtOpenGL/QOpenGLVersionProfile>
0023 #include <QtOpenGL/QOpenGLVersionFunctions>
0024 #include <QtGui/qopenglcontext.h>
0025
0026 QT_BEGIN_NAMESPACE
0027
0028 class Q_OPENGL_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions
0029 {
0030 public:
0031 QOpenGLFunctions_1_1();
0032 ~QOpenGLFunctions_1_1();
0033
0034 bool initializeOpenGLFunctions() override;
0035
0036
0037 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
0038 void glDepthRange(GLdouble nearVal, GLdouble farVal);
0039 GLboolean glIsEnabled(GLenum cap);
0040 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
0041 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
0042 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
0043 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
0044 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
0045 const GLubyte * glGetString(GLenum name);
0046 void glGetIntegerv(GLenum pname, GLint *params);
0047 void glGetFloatv(GLenum pname, GLfloat *params);
0048 GLenum glGetError();
0049 void glGetDoublev(GLenum pname, GLdouble *params);
0050 void glGetBooleanv(GLenum pname, GLboolean *params);
0051 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
0052 void glReadBuffer(GLenum mode);
0053 void glPixelStorei(GLenum pname, GLint param);
0054 void glPixelStoref(GLenum pname, GLfloat param);
0055 void glDepthFunc(GLenum func);
0056 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
0057 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
0058 void glLogicOp(GLenum opcode);
0059 void glBlendFunc(GLenum sfactor, GLenum dfactor);
0060 void glFlush();
0061 void glFinish();
0062 void glEnable(GLenum cap);
0063 void glDisable(GLenum cap);
0064 void glDepthMask(GLboolean flag);
0065 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
0066 void glStencilMask(GLuint mask);
0067 void glClearDepth(GLdouble depth);
0068 void glClearStencil(GLint s);
0069 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0070 void glClear(GLbitfield mask);
0071 void glDrawBuffer(GLenum mode);
0072 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0073 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
0074 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
0075 void glTexParameteri(GLenum target, GLenum pname, GLint param);
0076 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
0077 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
0078 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
0079 void glPolygonMode(GLenum face, GLenum mode);
0080 void glPointSize(GLfloat size);
0081 void glLineWidth(GLfloat width);
0082 void glHint(GLenum target, GLenum mode);
0083 void glFrontFace(GLenum mode);
0084 void glCullFace(GLenum mode);
0085
0086
0087 void glIndexubv(const GLubyte *c);
0088 void glIndexub(GLubyte c);
0089 GLboolean glIsTexture(GLuint texture);
0090 void glGenTextures(GLsizei n, GLuint *textures);
0091 void glDeleteTextures(GLsizei n, const GLuint *textures);
0092 void glBindTexture(GLenum target, GLuint texture);
0093 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0094 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
0095 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
0096 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
0097 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
0098 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
0099 void glPolygonOffset(GLfloat factor, GLfloat units);
0100 void glGetPointerv(GLenum pname, GLvoid* *params);
0101 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
0102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
0103
0104
0105 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
0106 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
0107 void glScalef(GLfloat x, GLfloat y, GLfloat z);
0108 void glScaled(GLdouble x, GLdouble y, GLdouble z);
0109 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
0110 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
0111 void glPushMatrix();
0112 void glPopMatrix();
0113 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0114 void glMultMatrixd(const GLdouble *m);
0115 void glMultMatrixf(const GLfloat *m);
0116 void glMatrixMode(GLenum mode);
0117 void glLoadMatrixd(const GLdouble *m);
0118 void glLoadMatrixf(const GLfloat *m);
0119 void glLoadIdentity();
0120 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
0121 GLboolean glIsList(GLuint list);
0122 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
0123 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
0124 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
0125 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
0126 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
0127 void glGetPolygonStipple(GLubyte *mask);
0128 void glGetPixelMapusv(GLenum map, GLushort *values);
0129 void glGetPixelMapuiv(GLenum map, GLuint *values);
0130 void glGetPixelMapfv(GLenum map, GLfloat *values);
0131 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
0132 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
0133 void glGetMapiv(GLenum target, GLenum query, GLint *v);
0134 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
0135 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
0136 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
0137 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
0138 void glGetClipPlane(GLenum plane, GLdouble *equation);
0139 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
0140 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
0141 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
0142 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
0143 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
0144 void glPixelTransferi(GLenum pname, GLint param);
0145 void glPixelTransferf(GLenum pname, GLfloat param);
0146 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
0147 void glAlphaFunc(GLenum func, GLfloat ref);
0148 void glEvalPoint2(GLint i, GLint j);
0149 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
0150 void glEvalPoint1(GLint i);
0151 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
0152 void glEvalCoord2fv(const GLfloat *u);
0153 void glEvalCoord2f(GLfloat u, GLfloat v);
0154 void glEvalCoord2dv(const GLdouble *u);
0155 void glEvalCoord2d(GLdouble u, GLdouble v);
0156 void glEvalCoord1fv(const GLfloat *u);
0157 void glEvalCoord1f(GLfloat u);
0158 void glEvalCoord1dv(const GLdouble *u);
0159 void glEvalCoord1d(GLdouble u);
0160 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
0161 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
0162 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
0163 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
0164 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
0165 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
0166 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
0167 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
0168 void glPushAttrib(GLbitfield mask);
0169 void glPopAttrib();
0170 void glAccum(GLenum op, GLfloat value);
0171 void glIndexMask(GLuint mask);
0172 void glClearIndex(GLfloat c);
0173 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0174 void glPushName(GLuint name);
0175 void glPopName();
0176 void glPassThrough(GLfloat token);
0177 void glLoadName(GLuint name);
0178 void glInitNames();
0179 GLint glRenderMode(GLenum mode);
0180 void glSelectBuffer(GLsizei size, GLuint *buffer);
0181 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
0182 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
0183 void glTexGeni(GLenum coord, GLenum pname, GLint param);
0184 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
0185 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
0186 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
0187 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
0188 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
0189 void glTexEnvi(GLenum target, GLenum pname, GLint param);
0190 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
0191 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
0192 void glShadeModel(GLenum mode);
0193 void glPolygonStipple(const GLubyte *mask);
0194 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
0195 void glMateriali(GLenum face, GLenum pname, GLint param);
0196 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
0197 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
0198 void glLineStipple(GLint factor, GLushort pattern);
0199 void glLightModeliv(GLenum pname, const GLint *params);
0200 void glLightModeli(GLenum pname, GLint param);
0201 void glLightModelfv(GLenum pname, const GLfloat *params);
0202 void glLightModelf(GLenum pname, GLfloat param);
0203 void glLightiv(GLenum light, GLenum pname, const GLint *params);
0204 void glLighti(GLenum light, GLenum pname, GLint param);
0205 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
0206 void glLightf(GLenum light, GLenum pname, GLfloat param);
0207 void glFogiv(GLenum pname, const GLint *params);
0208 void glFogi(GLenum pname, GLint param);
0209 void glFogfv(GLenum pname, const GLfloat *params);
0210 void glFogf(GLenum pname, GLfloat param);
0211 void glColorMaterial(GLenum face, GLenum mode);
0212 void glClipPlane(GLenum plane, const GLdouble *equation);
0213 void glVertex4sv(const GLshort *v);
0214 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
0215 void glVertex4iv(const GLint *v);
0216 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
0217 void glVertex4fv(const GLfloat *v);
0218 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0219 void glVertex4dv(const GLdouble *v);
0220 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0221 void glVertex3sv(const GLshort *v);
0222 void glVertex3s(GLshort x, GLshort y, GLshort z);
0223 void glVertex3iv(const GLint *v);
0224 void glVertex3i(GLint x, GLint y, GLint z);
0225 void glVertex3fv(const GLfloat *v);
0226 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
0227 void glVertex3dv(const GLdouble *v);
0228 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
0229 void glVertex2sv(const GLshort *v);
0230 void glVertex2s(GLshort x, GLshort y);
0231 void glVertex2iv(const GLint *v);
0232 void glVertex2i(GLint x, GLint y);
0233 void glVertex2fv(const GLfloat *v);
0234 void glVertex2f(GLfloat x, GLfloat y);
0235 void glVertex2dv(const GLdouble *v);
0236 void glVertex2d(GLdouble x, GLdouble y);
0237 void glTexCoord4sv(const GLshort *v);
0238 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
0239 void glTexCoord4iv(const GLint *v);
0240 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
0241 void glTexCoord4fv(const GLfloat *v);
0242 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
0243 void glTexCoord4dv(const GLdouble *v);
0244 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
0245 void glTexCoord3sv(const GLshort *v);
0246 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
0247 void glTexCoord3iv(const GLint *v);
0248 void glTexCoord3i(GLint s, GLint t, GLint r);
0249 void glTexCoord3fv(const GLfloat *v);
0250 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
0251 void glTexCoord3dv(const GLdouble *v);
0252 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
0253 void glTexCoord2sv(const GLshort *v);
0254 void glTexCoord2s(GLshort s, GLshort t);
0255 void glTexCoord2iv(const GLint *v);
0256 void glTexCoord2i(GLint s, GLint t);
0257 void glTexCoord2fv(const GLfloat *v);
0258 void glTexCoord2f(GLfloat s, GLfloat t);
0259 void glTexCoord2dv(const GLdouble *v);
0260 void glTexCoord2d(GLdouble s, GLdouble t);
0261 void glTexCoord1sv(const GLshort *v);
0262 void glTexCoord1s(GLshort s);
0263 void glTexCoord1iv(const GLint *v);
0264 void glTexCoord1i(GLint s);
0265 void glTexCoord1fv(const GLfloat *v);
0266 void glTexCoord1f(GLfloat s);
0267 void glTexCoord1dv(const GLdouble *v);
0268 void glTexCoord1d(GLdouble s);
0269 void glRectsv(const GLshort *v1, const GLshort *v2);
0270 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
0271 void glRectiv(const GLint *v1, const GLint *v2);
0272 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
0273 void glRectfv(const GLfloat *v1, const GLfloat *v2);
0274 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
0275 void glRectdv(const GLdouble *v1, const GLdouble *v2);
0276 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
0277 void glRasterPos4sv(const GLshort *v);
0278 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
0279 void glRasterPos4iv(const GLint *v);
0280 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
0281 void glRasterPos4fv(const GLfloat *v);
0282 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
0283 void glRasterPos4dv(const GLdouble *v);
0284 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
0285 void glRasterPos3sv(const GLshort *v);
0286 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
0287 void glRasterPos3iv(const GLint *v);
0288 void glRasterPos3i(GLint x, GLint y, GLint z);
0289 void glRasterPos3fv(const GLfloat *v);
0290 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
0291 void glRasterPos3dv(const GLdouble *v);
0292 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
0293 void glRasterPos2sv(const GLshort *v);
0294 void glRasterPos2s(GLshort x, GLshort y);
0295 void glRasterPos2iv(const GLint *v);
0296 void glRasterPos2i(GLint x, GLint y);
0297 void glRasterPos2fv(const GLfloat *v);
0298 void glRasterPos2f(GLfloat x, GLfloat y);
0299 void glRasterPos2dv(const GLdouble *v);
0300 void glRasterPos2d(GLdouble x, GLdouble y);
0301 void glNormal3sv(const GLshort *v);
0302 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
0303 void glNormal3iv(const GLint *v);
0304 void glNormal3i(GLint nx, GLint ny, GLint nz);
0305 void glNormal3fv(const GLfloat *v);
0306 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
0307 void glNormal3dv(const GLdouble *v);
0308 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
0309 void glNormal3bv(const GLbyte *v);
0310 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
0311 void glIndexsv(const GLshort *c);
0312 void glIndexs(GLshort c);
0313 void glIndexiv(const GLint *c);
0314 void glIndexi(GLint c);
0315 void glIndexfv(const GLfloat *c);
0316 void glIndexf(GLfloat c);
0317 void glIndexdv(const GLdouble *c);
0318 void glIndexd(GLdouble c);
0319 void glEnd();
0320 void glEdgeFlagv(const GLboolean *flag);
0321 void glEdgeFlag(GLboolean flag);
0322 void glColor4usv(const GLushort *v);
0323 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
0324 void glColor4uiv(const GLuint *v);
0325 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
0326 void glColor4ubv(const GLubyte *v);
0327 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
0328 void glColor4sv(const GLshort *v);
0329 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
0330 void glColor4iv(const GLint *v);
0331 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
0332 void glColor4fv(const GLfloat *v);
0333 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
0334 void glColor4dv(const GLdouble *v);
0335 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
0336 void glColor4bv(const GLbyte *v);
0337 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
0338 void glColor3usv(const GLushort *v);
0339 void glColor3us(GLushort red, GLushort green, GLushort blue);
0340 void glColor3uiv(const GLuint *v);
0341 void glColor3ui(GLuint red, GLuint green, GLuint blue);
0342 void glColor3ubv(const GLubyte *v);
0343 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
0344 void glColor3sv(const GLshort *v);
0345 void glColor3s(GLshort red, GLshort green, GLshort blue);
0346 void glColor3iv(const GLint *v);
0347 void glColor3i(GLint red, GLint green, GLint blue);
0348 void glColor3fv(const GLfloat *v);
0349 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
0350 void glColor3dv(const GLdouble *v);
0351 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
0352 void glColor3bv(const GLbyte *v);
0353 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
0354 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
0355 void glBegin(GLenum mode);
0356 void glListBase(GLuint base);
0357 GLuint glGenLists(GLsizei range);
0358 void glDeleteLists(GLuint list, GLsizei range);
0359 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
0360 void glCallList(GLuint list);
0361 void glEndList();
0362 void glNewList(GLuint list, GLenum mode);
0363
0364
0365 void glPushClientAttrib(GLbitfield mask);
0366 void glPopClientAttrib();
0367 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
0368 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
0369 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0370 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0371 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0372 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
0373 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
0374 void glEnableClientState(GLenum array);
0375 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
0376 void glDisableClientState(GLenum array);
0377 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
0378 void glArrayElement(GLint i);
0379
0380 private:
0381 friend class QOpenGLVersionFunctionsFactory;
0382
0383 static bool isContextCompatible(QOpenGLContext *context);
0384 static QOpenGLVersionProfile versionProfile();
0385
0386 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
0387 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
0388 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
0389 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
0390 };
0391
0392
0393 inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
0394 {
0395 d_1_0_Core->f.Viewport(x, y, width, height);
0396 }
0397
0398 inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
0399 {
0400 d_1_0_Core->f.DepthRange(nearVal, farVal);
0401 }
0402
0403 inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
0404 {
0405 return d_1_0_Core->f.IsEnabled(cap);
0406 }
0407
0408 inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
0409 {
0410 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
0411 }
0412
0413 inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
0414 {
0415 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
0416 }
0417
0418 inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
0419 {
0420 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
0421 }
0422
0423 inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
0424 {
0425 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
0426 }
0427
0428 inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
0429 {
0430 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
0431 }
0432
0433 inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
0434 {
0435 return d_1_0_Core->f.GetString(name);
0436 }
0437
0438 inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
0439 {
0440 d_1_0_Core->f.GetIntegerv(pname, params);
0441 }
0442
0443 inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
0444 {
0445 d_1_0_Core->f.GetFloatv(pname, params);
0446 }
0447
0448 inline GLenum QOpenGLFunctions_1_1::glGetError()
0449 {
0450 return d_1_0_Core->f.GetError();
0451 }
0452
0453 inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
0454 {
0455 d_1_0_Core->f.GetDoublev(pname, params);
0456 }
0457
0458 inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
0459 {
0460 d_1_0_Core->f.GetBooleanv(pname, params);
0461 }
0462
0463 inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
0464 {
0465 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
0466 }
0467
0468 inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
0469 {
0470 d_1_0_Core->f.ReadBuffer(mode);
0471 }
0472
0473 inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
0474 {
0475 d_1_0_Core->f.PixelStorei(pname, param);
0476 }
0477
0478 inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
0479 {
0480 d_1_0_Core->f.PixelStoref(pname, param);
0481 }
0482
0483 inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
0484 {
0485 d_1_0_Core->f.DepthFunc(func);
0486 }
0487
0488 inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
0489 {
0490 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
0491 }
0492
0493 inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
0494 {
0495 d_1_0_Core->f.StencilFunc(func, ref, mask);
0496 }
0497
0498 inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
0499 {
0500 d_1_0_Core->f.LogicOp(opcode);
0501 }
0502
0503 inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
0504 {
0505 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
0506 }
0507
0508 inline void QOpenGLFunctions_1_1::glFlush()
0509 {
0510 d_1_0_Core->f.Flush();
0511 }
0512
0513 inline void QOpenGLFunctions_1_1::glFinish()
0514 {
0515 d_1_0_Core->f.Finish();
0516 }
0517
0518 inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
0519 {
0520 d_1_0_Core->f.Enable(cap);
0521 }
0522
0523 inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
0524 {
0525 d_1_0_Core->f.Disable(cap);
0526 }
0527
0528 inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
0529 {
0530 d_1_0_Core->f.DepthMask(flag);
0531 }
0532
0533 inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
0534 {
0535 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
0536 }
0537
0538 inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
0539 {
0540 d_1_0_Core->f.StencilMask(mask);
0541 }
0542
0543 inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
0544 {
0545 d_1_0_Core->f.ClearDepth(depth);
0546 }
0547
0548 inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
0549 {
0550 d_1_0_Core->f.ClearStencil(s);
0551 }
0552
0553 inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
0554 {
0555 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
0556 }
0557
0558 inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
0559 {
0560 d_1_0_Core->f.Clear(mask);
0561 }
0562
0563 inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
0564 {
0565 d_1_0_Core->f.DrawBuffer(mode);
0566 }
0567
0568 inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0569 {
0570 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
0571 }
0572
0573 inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
0574 {
0575 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
0576 }
0577
0578 inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
0579 {
0580 d_1_0_Core->f.TexParameteriv(target, pname, params);
0581 }
0582
0583 inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
0584 {
0585 d_1_0_Core->f.TexParameteri(target, pname, param);
0586 }
0587
0588 inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
0589 {
0590 d_1_0_Core->f.TexParameterfv(target, pname, params);
0591 }
0592
0593 inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
0594 {
0595 d_1_0_Core->f.TexParameterf(target, pname, param);
0596 }
0597
0598 inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
0599 {
0600 d_1_0_Core->f.Scissor(x, y, width, height);
0601 }
0602
0603 inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
0604 {
0605 d_1_0_Core->f.PolygonMode(face, mode);
0606 }
0607
0608 inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
0609 {
0610 d_1_0_Core->f.PointSize(size);
0611 }
0612
0613 inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
0614 {
0615 d_1_0_Core->f.LineWidth(width);
0616 }
0617
0618 inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
0619 {
0620 d_1_0_Core->f.Hint(target, mode);
0621 }
0622
0623 inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
0624 {
0625 d_1_0_Core->f.FrontFace(mode);
0626 }
0627
0628 inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
0629 {
0630 d_1_0_Core->f.CullFace(mode);
0631 }
0632
0633
0634
0635 inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
0636 {
0637 d_1_1_Deprecated->f.Indexubv(c);
0638 }
0639
0640 inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
0641 {
0642 d_1_1_Deprecated->f.Indexub(c);
0643 }
0644
0645 inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
0646 {
0647 return d_1_1_Core->f.IsTexture(texture);
0648 }
0649
0650 inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
0651 {
0652 d_1_1_Core->f.GenTextures(n, textures);
0653 }
0654
0655 inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
0656 {
0657 d_1_1_Core->f.DeleteTextures(n, textures);
0658 }
0659
0660 inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
0661 {
0662 d_1_1_Core->f.BindTexture(target, texture);
0663 }
0664
0665 inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0666 {
0667 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
0668 }
0669
0670 inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
0671 {
0672 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
0673 }
0674
0675 inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
0676 {
0677 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
0678 }
0679
0680 inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
0681 {
0682 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
0683 }
0684
0685 inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
0686 {
0687 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
0688 }
0689
0690 inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
0691 {
0692 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
0693 }
0694
0695 inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
0696 {
0697 d_1_1_Core->f.PolygonOffset(factor, units);
0698 }
0699
0700 inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
0701 {
0702 d_1_1_Deprecated->f.GetPointerv(pname, params);
0703 }
0704
0705 inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
0706 {
0707 d_1_1_Core->f.DrawElements(mode, count, type, indices);
0708 }
0709
0710 inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
0711 {
0712 d_1_1_Core->f.DrawArrays(mode, first, count);
0713 }
0714
0715
0716
0717 inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
0718 {
0719 d_1_0_Deprecated->f.Translatef(x, y, z);
0720 }
0721
0722 inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
0723 {
0724 d_1_0_Deprecated->f.Translated(x, y, z);
0725 }
0726
0727 inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
0728 {
0729 d_1_0_Deprecated->f.Scalef(x, y, z);
0730 }
0731
0732 inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
0733 {
0734 d_1_0_Deprecated->f.Scaled(x, y, z);
0735 }
0736
0737 inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
0738 {
0739 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
0740 }
0741
0742 inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
0743 {
0744 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
0745 }
0746
0747 inline void QOpenGLFunctions_1_1::glPushMatrix()
0748 {
0749 d_1_0_Deprecated->f.PushMatrix();
0750 }
0751
0752 inline void QOpenGLFunctions_1_1::glPopMatrix()
0753 {
0754 d_1_0_Deprecated->f.PopMatrix();
0755 }
0756
0757 inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
0758 {
0759 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
0760 }
0761
0762 inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
0763 {
0764 d_1_0_Deprecated->f.MultMatrixd(m);
0765 }
0766
0767 inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
0768 {
0769 d_1_0_Deprecated->f.MultMatrixf(m);
0770 }
0771
0772 inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
0773 {
0774 d_1_0_Deprecated->f.MatrixMode(mode);
0775 }
0776
0777 inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
0778 {
0779 d_1_0_Deprecated->f.LoadMatrixd(m);
0780 }
0781
0782 inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
0783 {
0784 d_1_0_Deprecated->f.LoadMatrixf(m);
0785 }
0786
0787 inline void QOpenGLFunctions_1_1::glLoadIdentity()
0788 {
0789 d_1_0_Deprecated->f.LoadIdentity();
0790 }
0791
0792 inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
0793 {
0794 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
0795 }
0796
0797 inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
0798 {
0799 return d_1_0_Deprecated->f.IsList(list);
0800 }
0801
0802 inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
0803 {
0804 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
0805 }
0806
0807 inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
0808 {
0809 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
0810 }
0811
0812 inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
0813 {
0814 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
0815 }
0816
0817 inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
0818 {
0819 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
0820 }
0821
0822 inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
0823 {
0824 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
0825 }
0826
0827 inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
0828 {
0829 d_1_0_Deprecated->f.GetPolygonStipple(mask);
0830 }
0831
0832 inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
0833 {
0834 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
0835 }
0836
0837 inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
0838 {
0839 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
0840 }
0841
0842 inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
0843 {
0844 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
0845 }
0846
0847 inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
0848 {
0849 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
0850 }
0851
0852 inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
0853 {
0854 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
0855 }
0856
0857 inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
0858 {
0859 d_1_0_Deprecated->f.GetMapiv(target, query, v);
0860 }
0861
0862 inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
0863 {
0864 d_1_0_Deprecated->f.GetMapfv(target, query, v);
0865 }
0866
0867 inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
0868 {
0869 d_1_0_Deprecated->f.GetMapdv(target, query, v);
0870 }
0871
0872 inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
0873 {
0874 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
0875 }
0876
0877 inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
0878 {
0879 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
0880 }
0881
0882 inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
0883 {
0884 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
0885 }
0886
0887 inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
0888 {
0889 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
0890 }
0891
0892 inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
0893 {
0894 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
0895 }
0896
0897 inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
0898 {
0899 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
0900 }
0901
0902 inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
0903 {
0904 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
0905 }
0906
0907 inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
0908 {
0909 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
0910 }
0911
0912 inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
0913 {
0914 d_1_0_Deprecated->f.PixelTransferi(pname, param);
0915 }
0916
0917 inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
0918 {
0919 d_1_0_Deprecated->f.PixelTransferf(pname, param);
0920 }
0921
0922 inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
0923 {
0924 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
0925 }
0926
0927 inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
0928 {
0929 d_1_0_Deprecated->f.AlphaFunc(func, ref);
0930 }
0931
0932 inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
0933 {
0934 d_1_0_Deprecated->f.EvalPoint2(i, j);
0935 }
0936
0937 inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
0938 {
0939 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
0940 }
0941
0942 inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
0943 {
0944 d_1_0_Deprecated->f.EvalPoint1(i);
0945 }
0946
0947 inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
0948 {
0949 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
0950 }
0951
0952 inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
0953 {
0954 d_1_0_Deprecated->f.EvalCoord2fv(u);
0955 }
0956
0957 inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
0958 {
0959 d_1_0_Deprecated->f.EvalCoord2f(u, v);
0960 }
0961
0962 inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
0963 {
0964 d_1_0_Deprecated->f.EvalCoord2dv(u);
0965 }
0966
0967 inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
0968 {
0969 d_1_0_Deprecated->f.EvalCoord2d(u, v);
0970 }
0971
0972 inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
0973 {
0974 d_1_0_Deprecated->f.EvalCoord1fv(u);
0975 }
0976
0977 inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
0978 {
0979 d_1_0_Deprecated->f.EvalCoord1f(u);
0980 }
0981
0982 inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
0983 {
0984 d_1_0_Deprecated->f.EvalCoord1dv(u);
0985 }
0986
0987 inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
0988 {
0989 d_1_0_Deprecated->f.EvalCoord1d(u);
0990 }
0991
0992 inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
0993 {
0994 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
0995 }
0996
0997 inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
0998 {
0999 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1000 }
1001
1002 inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1003 {
1004 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1005 }
1006
1007 inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1008 {
1009 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1010 }
1011
1012 inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1013 {
1014 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1015 }
1016
1017 inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1018 {
1019 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1020 }
1021
1022 inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1023 {
1024 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1025 }
1026
1027 inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1028 {
1029 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1030 }
1031
1032 inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
1033 {
1034 d_1_0_Deprecated->f.PushAttrib(mask);
1035 }
1036
1037 inline void QOpenGLFunctions_1_1::glPopAttrib()
1038 {
1039 d_1_0_Deprecated->f.PopAttrib();
1040 }
1041
1042 inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
1043 {
1044 d_1_0_Deprecated->f.Accum(op, value);
1045 }
1046
1047 inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
1048 {
1049 d_1_0_Deprecated->f.IndexMask(mask);
1050 }
1051
1052 inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
1053 {
1054 d_1_0_Deprecated->f.ClearIndex(c);
1055 }
1056
1057 inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1058 {
1059 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1060 }
1061
1062 inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
1063 {
1064 d_1_0_Deprecated->f.PushName(name);
1065 }
1066
1067 inline void QOpenGLFunctions_1_1::glPopName()
1068 {
1069 d_1_0_Deprecated->f.PopName();
1070 }
1071
1072 inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
1073 {
1074 d_1_0_Deprecated->f.PassThrough(token);
1075 }
1076
1077 inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
1078 {
1079 d_1_0_Deprecated->f.LoadName(name);
1080 }
1081
1082 inline void QOpenGLFunctions_1_1::glInitNames()
1083 {
1084 d_1_0_Deprecated->f.InitNames();
1085 }
1086
1087 inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
1088 {
1089 return d_1_0_Deprecated->f.RenderMode(mode);
1090 }
1091
1092 inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
1093 {
1094 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1095 }
1096
1097 inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1098 {
1099 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1100 }
1101
1102 inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1103 {
1104 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1105 }
1106
1107 inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
1108 {
1109 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1110 }
1111
1112 inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1113 {
1114 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1115 }
1116
1117 inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1118 {
1119 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1120 }
1121
1122 inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1123 {
1124 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1125 }
1126
1127 inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1128 {
1129 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1130 }
1131
1132 inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1133 {
1134 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1135 }
1136
1137 inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
1138 {
1139 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1140 }
1141
1142 inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1143 {
1144 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1145 }
1146
1147 inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1148 {
1149 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1150 }
1151
1152 inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
1153 {
1154 d_1_0_Deprecated->f.ShadeModel(mode);
1155 }
1156
1157 inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
1158 {
1159 d_1_0_Deprecated->f.PolygonStipple(mask);
1160 }
1161
1162 inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1163 {
1164 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1165 }
1166
1167 inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
1168 {
1169 d_1_0_Deprecated->f.Materiali(face, pname, param);
1170 }
1171
1172 inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1173 {
1174 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1175 }
1176
1177 inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1178 {
1179 d_1_0_Deprecated->f.Materialf(face, pname, param);
1180 }
1181
1182 inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
1183 {
1184 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1185 }
1186
1187 inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
1188 {
1189 d_1_0_Deprecated->f.LightModeliv(pname, params);
1190 }
1191
1192 inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
1193 {
1194 d_1_0_Deprecated->f.LightModeli(pname, param);
1195 }
1196
1197 inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
1198 {
1199 d_1_0_Deprecated->f.LightModelfv(pname, params);
1200 }
1201
1202 inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
1203 {
1204 d_1_0_Deprecated->f.LightModelf(pname, param);
1205 }
1206
1207 inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
1208 {
1209 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1210 }
1211
1212 inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
1213 {
1214 d_1_0_Deprecated->f.Lighti(light, pname, param);
1215 }
1216
1217 inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1218 {
1219 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1220 }
1221
1222 inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
1223 {
1224 d_1_0_Deprecated->f.Lightf(light, pname, param);
1225 }
1226
1227 inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
1228 {
1229 d_1_0_Deprecated->f.Fogiv(pname, params);
1230 }
1231
1232 inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
1233 {
1234 d_1_0_Deprecated->f.Fogi(pname, param);
1235 }
1236
1237 inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
1238 {
1239 d_1_0_Deprecated->f.Fogfv(pname, params);
1240 }
1241
1242 inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
1243 {
1244 d_1_0_Deprecated->f.Fogf(pname, param);
1245 }
1246
1247 inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
1248 {
1249 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1250 }
1251
1252 inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
1253 {
1254 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1255 }
1256
1257 inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
1258 {
1259 d_1_0_Deprecated->f.Vertex4sv(v);
1260 }
1261
1262 inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1263 {
1264 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1265 }
1266
1267 inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
1268 {
1269 d_1_0_Deprecated->f.Vertex4iv(v);
1270 }
1271
1272 inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1273 {
1274 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1275 }
1276
1277 inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
1278 {
1279 d_1_0_Deprecated->f.Vertex4fv(v);
1280 }
1281
1282 inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1283 {
1284 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1285 }
1286
1287 inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
1288 {
1289 d_1_0_Deprecated->f.Vertex4dv(v);
1290 }
1291
1292 inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1293 {
1294 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1295 }
1296
1297 inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
1298 {
1299 d_1_0_Deprecated->f.Vertex3sv(v);
1300 }
1301
1302 inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
1303 {
1304 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1305 }
1306
1307 inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
1308 {
1309 d_1_0_Deprecated->f.Vertex3iv(v);
1310 }
1311
1312 inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
1313 {
1314 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1315 }
1316
1317 inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
1318 {
1319 d_1_0_Deprecated->f.Vertex3fv(v);
1320 }
1321
1322 inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1323 {
1324 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1325 }
1326
1327 inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
1328 {
1329 d_1_0_Deprecated->f.Vertex3dv(v);
1330 }
1331
1332 inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1333 {
1334 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1335 }
1336
1337 inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
1338 {
1339 d_1_0_Deprecated->f.Vertex2sv(v);
1340 }
1341
1342 inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
1343 {
1344 d_1_0_Deprecated->f.Vertex2s(x, y);
1345 }
1346
1347 inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
1348 {
1349 d_1_0_Deprecated->f.Vertex2iv(v);
1350 }
1351
1352 inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
1353 {
1354 d_1_0_Deprecated->f.Vertex2i(x, y);
1355 }
1356
1357 inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
1358 {
1359 d_1_0_Deprecated->f.Vertex2fv(v);
1360 }
1361
1362 inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
1363 {
1364 d_1_0_Deprecated->f.Vertex2f(x, y);
1365 }
1366
1367 inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
1368 {
1369 d_1_0_Deprecated->f.Vertex2dv(v);
1370 }
1371
1372 inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
1373 {
1374 d_1_0_Deprecated->f.Vertex2d(x, y);
1375 }
1376
1377 inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
1378 {
1379 d_1_0_Deprecated->f.TexCoord4sv(v);
1380 }
1381
1382 inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1383 {
1384 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1385 }
1386
1387 inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
1388 {
1389 d_1_0_Deprecated->f.TexCoord4iv(v);
1390 }
1391
1392 inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1393 {
1394 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1395 }
1396
1397 inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
1398 {
1399 d_1_0_Deprecated->f.TexCoord4fv(v);
1400 }
1401
1402 inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1403 {
1404 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1405 }
1406
1407 inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
1408 {
1409 d_1_0_Deprecated->f.TexCoord4dv(v);
1410 }
1411
1412 inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1413 {
1414 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1415 }
1416
1417 inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
1418 {
1419 d_1_0_Deprecated->f.TexCoord3sv(v);
1420 }
1421
1422 inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1423 {
1424 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1425 }
1426
1427 inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
1428 {
1429 d_1_0_Deprecated->f.TexCoord3iv(v);
1430 }
1431
1432 inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
1433 {
1434 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1435 }
1436
1437 inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
1438 {
1439 d_1_0_Deprecated->f.TexCoord3fv(v);
1440 }
1441
1442 inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1443 {
1444 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1445 }
1446
1447 inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
1448 {
1449 d_1_0_Deprecated->f.TexCoord3dv(v);
1450 }
1451
1452 inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1453 {
1454 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1455 }
1456
1457 inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
1458 {
1459 d_1_0_Deprecated->f.TexCoord2sv(v);
1460 }
1461
1462 inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
1463 {
1464 d_1_0_Deprecated->f.TexCoord2s(s, t);
1465 }
1466
1467 inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
1468 {
1469 d_1_0_Deprecated->f.TexCoord2iv(v);
1470 }
1471
1472 inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
1473 {
1474 d_1_0_Deprecated->f.TexCoord2i(s, t);
1475 }
1476
1477 inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
1478 {
1479 d_1_0_Deprecated->f.TexCoord2fv(v);
1480 }
1481
1482 inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
1483 {
1484 d_1_0_Deprecated->f.TexCoord2f(s, t);
1485 }
1486
1487 inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
1488 {
1489 d_1_0_Deprecated->f.TexCoord2dv(v);
1490 }
1491
1492 inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
1493 {
1494 d_1_0_Deprecated->f.TexCoord2d(s, t);
1495 }
1496
1497 inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
1498 {
1499 d_1_0_Deprecated->f.TexCoord1sv(v);
1500 }
1501
1502 inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
1503 {
1504 d_1_0_Deprecated->f.TexCoord1s(s);
1505 }
1506
1507 inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
1508 {
1509 d_1_0_Deprecated->f.TexCoord1iv(v);
1510 }
1511
1512 inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
1513 {
1514 d_1_0_Deprecated->f.TexCoord1i(s);
1515 }
1516
1517 inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
1518 {
1519 d_1_0_Deprecated->f.TexCoord1fv(v);
1520 }
1521
1522 inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
1523 {
1524 d_1_0_Deprecated->f.TexCoord1f(s);
1525 }
1526
1527 inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
1528 {
1529 d_1_0_Deprecated->f.TexCoord1dv(v);
1530 }
1531
1532 inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
1533 {
1534 d_1_0_Deprecated->f.TexCoord1d(s);
1535 }
1536
1537 inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
1538 {
1539 d_1_0_Deprecated->f.Rectsv(v1, v2);
1540 }
1541
1542 inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1543 {
1544 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1545 }
1546
1547 inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
1548 {
1549 d_1_0_Deprecated->f.Rectiv(v1, v2);
1550 }
1551
1552 inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1553 {
1554 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1555 }
1556
1557 inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
1558 {
1559 d_1_0_Deprecated->f.Rectfv(v1, v2);
1560 }
1561
1562 inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1563 {
1564 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1565 }
1566
1567 inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
1568 {
1569 d_1_0_Deprecated->f.Rectdv(v1, v2);
1570 }
1571
1572 inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1573 {
1574 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1575 }
1576
1577 inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
1578 {
1579 d_1_0_Deprecated->f.RasterPos4sv(v);
1580 }
1581
1582 inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1583 {
1584 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1585 }
1586
1587 inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
1588 {
1589 d_1_0_Deprecated->f.RasterPos4iv(v);
1590 }
1591
1592 inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1593 {
1594 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1595 }
1596
1597 inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
1598 {
1599 d_1_0_Deprecated->f.RasterPos4fv(v);
1600 }
1601
1602 inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1603 {
1604 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1605 }
1606
1607 inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
1608 {
1609 d_1_0_Deprecated->f.RasterPos4dv(v);
1610 }
1611
1612 inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1613 {
1614 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1615 }
1616
1617 inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
1618 {
1619 d_1_0_Deprecated->f.RasterPos3sv(v);
1620 }
1621
1622 inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1623 {
1624 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1625 }
1626
1627 inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
1628 {
1629 d_1_0_Deprecated->f.RasterPos3iv(v);
1630 }
1631
1632 inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
1633 {
1634 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1635 }
1636
1637 inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
1638 {
1639 d_1_0_Deprecated->f.RasterPos3fv(v);
1640 }
1641
1642 inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1643 {
1644 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1645 }
1646
1647 inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
1648 {
1649 d_1_0_Deprecated->f.RasterPos3dv(v);
1650 }
1651
1652 inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1653 {
1654 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1655 }
1656
1657 inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
1658 {
1659 d_1_0_Deprecated->f.RasterPos2sv(v);
1660 }
1661
1662 inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
1663 {
1664 d_1_0_Deprecated->f.RasterPos2s(x, y);
1665 }
1666
1667 inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
1668 {
1669 d_1_0_Deprecated->f.RasterPos2iv(v);
1670 }
1671
1672 inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
1673 {
1674 d_1_0_Deprecated->f.RasterPos2i(x, y);
1675 }
1676
1677 inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
1678 {
1679 d_1_0_Deprecated->f.RasterPos2fv(v);
1680 }
1681
1682 inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
1683 {
1684 d_1_0_Deprecated->f.RasterPos2f(x, y);
1685 }
1686
1687 inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
1688 {
1689 d_1_0_Deprecated->f.RasterPos2dv(v);
1690 }
1691
1692 inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
1693 {
1694 d_1_0_Deprecated->f.RasterPos2d(x, y);
1695 }
1696
1697 inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
1698 {
1699 d_1_0_Deprecated->f.Normal3sv(v);
1700 }
1701
1702 inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1703 {
1704 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1705 }
1706
1707 inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
1708 {
1709 d_1_0_Deprecated->f.Normal3iv(v);
1710 }
1711
1712 inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
1713 {
1714 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1715 }
1716
1717 inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
1718 {
1719 d_1_0_Deprecated->f.Normal3fv(v);
1720 }
1721
1722 inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1723 {
1724 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1725 }
1726
1727 inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
1728 {
1729 d_1_0_Deprecated->f.Normal3dv(v);
1730 }
1731
1732 inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1733 {
1734 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1735 }
1736
1737 inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
1738 {
1739 d_1_0_Deprecated->f.Normal3bv(v);
1740 }
1741
1742 inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1743 {
1744 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1745 }
1746
1747 inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
1748 {
1749 d_1_0_Deprecated->f.Indexsv(c);
1750 }
1751
1752 inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
1753 {
1754 d_1_0_Deprecated->f.Indexs(c);
1755 }
1756
1757 inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
1758 {
1759 d_1_0_Deprecated->f.Indexiv(c);
1760 }
1761
1762 inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
1763 {
1764 d_1_0_Deprecated->f.Indexi(c);
1765 }
1766
1767 inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
1768 {
1769 d_1_0_Deprecated->f.Indexfv(c);
1770 }
1771
1772 inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
1773 {
1774 d_1_0_Deprecated->f.Indexf(c);
1775 }
1776
1777 inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
1778 {
1779 d_1_0_Deprecated->f.Indexdv(c);
1780 }
1781
1782 inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
1783 {
1784 d_1_0_Deprecated->f.Indexd(c);
1785 }
1786
1787 inline void QOpenGLFunctions_1_1::glEnd()
1788 {
1789 d_1_0_Deprecated->f.End();
1790 }
1791
1792 inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
1793 {
1794 d_1_0_Deprecated->f.EdgeFlagv(flag);
1795 }
1796
1797 inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
1798 {
1799 d_1_0_Deprecated->f.EdgeFlag(flag);
1800 }
1801
1802 inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
1803 {
1804 d_1_0_Deprecated->f.Color4usv(v);
1805 }
1806
1807 inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1808 {
1809 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1810 }
1811
1812 inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
1813 {
1814 d_1_0_Deprecated->f.Color4uiv(v);
1815 }
1816
1817 inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1818 {
1819 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1820 }
1821
1822 inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
1823 {
1824 d_1_0_Deprecated->f.Color4ubv(v);
1825 }
1826
1827 inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1828 {
1829 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1830 }
1831
1832 inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
1833 {
1834 d_1_0_Deprecated->f.Color4sv(v);
1835 }
1836
1837 inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1838 {
1839 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1840 }
1841
1842 inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
1843 {
1844 d_1_0_Deprecated->f.Color4iv(v);
1845 }
1846
1847 inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1848 {
1849 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1850 }
1851
1852 inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
1853 {
1854 d_1_0_Deprecated->f.Color4fv(v);
1855 }
1856
1857 inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1858 {
1859 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1860 }
1861
1862 inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
1863 {
1864 d_1_0_Deprecated->f.Color4dv(v);
1865 }
1866
1867 inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1868 {
1869 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1870 }
1871
1872 inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
1873 {
1874 d_1_0_Deprecated->f.Color4bv(v);
1875 }
1876
1877 inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1878 {
1879 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1880 }
1881
1882 inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
1883 {
1884 d_1_0_Deprecated->f.Color3usv(v);
1885 }
1886
1887 inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
1888 {
1889 d_1_0_Deprecated->f.Color3us(red, green, blue);
1890 }
1891
1892 inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
1893 {
1894 d_1_0_Deprecated->f.Color3uiv(v);
1895 }
1896
1897 inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
1898 {
1899 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1900 }
1901
1902 inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
1903 {
1904 d_1_0_Deprecated->f.Color3ubv(v);
1905 }
1906
1907 inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1908 {
1909 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1910 }
1911
1912 inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
1913 {
1914 d_1_0_Deprecated->f.Color3sv(v);
1915 }
1916
1917 inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
1918 {
1919 d_1_0_Deprecated->f.Color3s(red, green, blue);
1920 }
1921
1922 inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
1923 {
1924 d_1_0_Deprecated->f.Color3iv(v);
1925 }
1926
1927 inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
1928 {
1929 d_1_0_Deprecated->f.Color3i(red, green, blue);
1930 }
1931
1932 inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
1933 {
1934 d_1_0_Deprecated->f.Color3fv(v);
1935 }
1936
1937 inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1938 {
1939 d_1_0_Deprecated->f.Color3f(red, green, blue);
1940 }
1941
1942 inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
1943 {
1944 d_1_0_Deprecated->f.Color3dv(v);
1945 }
1946
1947 inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1948 {
1949 d_1_0_Deprecated->f.Color3d(red, green, blue);
1950 }
1951
1952 inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
1953 {
1954 d_1_0_Deprecated->f.Color3bv(v);
1955 }
1956
1957 inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1958 {
1959 d_1_0_Deprecated->f.Color3b(red, green, blue);
1960 }
1961
1962 inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1963 {
1964 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1965 }
1966
1967 inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
1968 {
1969 d_1_0_Deprecated->f.Begin(mode);
1970 }
1971
1972 inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
1973 {
1974 d_1_0_Deprecated->f.ListBase(base);
1975 }
1976
1977 inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
1978 {
1979 return d_1_0_Deprecated->f.GenLists(range);
1980 }
1981
1982 inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
1983 {
1984 d_1_0_Deprecated->f.DeleteLists(list, range);
1985 }
1986
1987 inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
1988 {
1989 d_1_0_Deprecated->f.CallLists(n, type, lists);
1990 }
1991
1992 inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
1993 {
1994 d_1_0_Deprecated->f.CallList(list);
1995 }
1996
1997 inline void QOpenGLFunctions_1_1::glEndList()
1998 {
1999 d_1_0_Deprecated->f.EndList();
2000 }
2001
2002 inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
2003 {
2004 d_1_0_Deprecated->f.NewList(list, mode);
2005 }
2006
2007
2008
2009 inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
2010 {
2011 d_1_1_Deprecated->f.PushClientAttrib(mask);
2012 }
2013
2014 inline void QOpenGLFunctions_1_1::glPopClientAttrib()
2015 {
2016 d_1_1_Deprecated->f.PopClientAttrib();
2017 }
2018
2019 inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2020 {
2021 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2022 }
2023
2024 inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2025 {
2026 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2027 }
2028
2029 inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2030 {
2031 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2032 }
2033
2034 inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2035 {
2036 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2037 }
2038
2039 inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2040 {
2041 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2042 }
2043
2044 inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2045 {
2046 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2047 }
2048
2049 inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2050 {
2051 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2052 }
2053
2054 inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
2055 {
2056 d_1_1_Deprecated->f.EnableClientState(array);
2057 }
2058
2059 inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2060 {
2061 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2062 }
2063
2064 inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
2065 {
2066 d_1_1_Deprecated->f.DisableClientState(array);
2067 }
2068
2069 inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2070 {
2071 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2072 }
2073
2074 inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
2075 {
2076 d_1_1_Deprecated->f.ArrayElement(i);
2077 }
2078
2079
2080
2081 QT_END_NAMESPACE
2082
2083 #endif
2084
2085 #endif