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0001 // Copyright (C) 2020 The Qt Company Ltd.
0002 // Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
0003 // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
0004 
0005 #ifndef QVECTORND_H
0006 #define QVECTORND_H
0007 
0008 #include <QtGui/qtguiglobal.h>
0009 #include <QtCore/qpoint.h>
0010 #include <QtCore/qrect.h>
0011 #include <QtCore/qmath.h>
0012 
0013 #include <QtCore/q20type_traits.h>
0014 #include <QtCore/q23utility.h>
0015 
0016 QT_BEGIN_NAMESPACE
0017 
0018 // QT_ENABLE_P0846_SEMANTICS_FOR(get) // from qpoint.h
0019 
0020 class QVector2D;
0021 class QVector3D;
0022 class QVector4D;
0023 class QMatrix4x4;
0024 class QVariant;
0025 
0026 /***************************** QVector2D *****************************/
0027 
0028 #ifndef QT_NO_VECTOR2D
0029 
0030 class QVector2D
0031 {
0032 public:
0033     constexpr QVector2D() noexcept;
0034     explicit QVector2D(Qt::Initialization) noexcept {}
0035     constexpr QVector2D(float xpos, float ypos) noexcept;
0036     constexpr explicit QVector2D(QPoint point) noexcept;
0037     constexpr explicit QVector2D(QPointF point) noexcept;
0038 #ifndef QT_NO_VECTOR3D
0039     constexpr explicit QVector2D(QVector3D vector) noexcept;
0040 #endif
0041 #ifndef QT_NO_VECTOR4D
0042     constexpr explicit QVector2D(QVector4D vector) noexcept;
0043 #endif
0044 
0045     constexpr bool isNull() const noexcept;
0046 
0047     constexpr float x() const noexcept;
0048     constexpr float y() const noexcept;
0049 
0050     constexpr void setX(float x) noexcept;
0051     constexpr void setY(float y) noexcept;
0052 
0053     constexpr float &operator[](int i);
0054     constexpr float operator[](int i) const;
0055 
0056     [[nodiscard]] float length() const noexcept;
0057     [[nodiscard]] constexpr float lengthSquared() const noexcept;
0058 
0059     [[nodiscard]] QVector2D normalized() const noexcept;
0060     void normalize() noexcept;
0061 
0062     [[nodiscard]] float distanceToPoint(QVector2D point) const noexcept;
0063     [[nodiscard]] float distanceToLine(QVector2D point, QVector2D direction) const noexcept;
0064 
0065     constexpr QVector2D &operator+=(QVector2D vector) noexcept;
0066     constexpr QVector2D &operator-=(QVector2D vector) noexcept;
0067     constexpr QVector2D &operator*=(float factor) noexcept;
0068     constexpr QVector2D &operator*=(QVector2D vector) noexcept;
0069     constexpr QVector2D &operator/=(float divisor);
0070     constexpr QVector2D &operator/=(QVector2D vector);
0071 
0072     [[nodiscard]] static constexpr float dotProduct(QVector2D v1, QVector2D v2) noexcept;
0073 
0074 QT_WARNING_PUSH
0075 QT_WARNING_DISABLE_FLOAT_COMPARE
0076     constexpr friend inline bool operator==(QVector2D v1, QVector2D v2) noexcept
0077     {
0078         return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1];
0079     }
0080 
0081     constexpr friend inline bool operator!=(QVector2D v1, QVector2D v2) noexcept
0082     {
0083         return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1];
0084     }
0085 QT_WARNING_POP
0086 
0087     constexpr friend inline QVector2D operator+(QVector2D v1, QVector2D v2) noexcept
0088     {
0089         return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]);
0090     }
0091 
0092     constexpr friend inline QVector2D operator-(QVector2D v1, QVector2D v2) noexcept
0093     {
0094         return QVector2D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1]);
0095     }
0096 
0097     constexpr friend inline QVector2D operator*(float factor, QVector2D vector) noexcept
0098     {
0099         return QVector2D(vector.v[0] * factor, vector.v[1] * factor);
0100     }
0101 
0102     constexpr friend inline QVector2D operator*(QVector2D vector, float factor) noexcept
0103     {
0104         return QVector2D(vector.v[0] * factor, vector.v[1] * factor);
0105     }
0106 
0107     constexpr friend inline QVector2D operator*(QVector2D v1, QVector2D v2) noexcept
0108     {
0109         return QVector2D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1]);
0110     }
0111 
0112     constexpr friend inline QVector2D operator-(QVector2D vector) noexcept
0113     {
0114         return QVector2D(-vector.v[0], -vector.v[1]);
0115     }
0116 
0117     constexpr friend inline QVector2D operator/(QVector2D vector, float divisor)
0118     {
0119         Q_ASSERT(divisor < 0 || divisor > 0);
0120         return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor);
0121     }
0122 
0123     constexpr friend inline QVector2D operator/(QVector2D vector, QVector2D divisor)
0124     {
0125         Q_ASSERT(divisor.v[0] < 0 || divisor.v[0] > 0);
0126         Q_ASSERT(divisor.v[1] < 0 || divisor.v[1] > 0);
0127         return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]);
0128     }
0129 
0130     friend Q_GUI_EXPORT bool qFuzzyCompare(QVector2D v1, QVector2D v2) noexcept;
0131 
0132 #ifndef QT_NO_VECTOR3D
0133     constexpr QVector3D toVector3D() const noexcept;
0134 #endif
0135 #ifndef QT_NO_VECTOR4D
0136     constexpr QVector4D toVector4D() const noexcept;
0137 #endif
0138 
0139     constexpr QPoint toPoint() const noexcept;
0140     constexpr QPointF toPointF() const noexcept;
0141 
0142     Q_GUI_EXPORT operator QVariant() const;
0143 
0144 private:
0145     float v[2];
0146 
0147     friend class QVector3D;
0148     friend class QVector4D;
0149 
0150     template <std::size_t I,
0151               typename V,
0152               std::enable_if_t<(I < 2), bool> = true,
0153               std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector2D>, bool> = true>
0154     friend constexpr decltype(auto) get(V &&vec) noexcept
0155     {
0156         return q23::forward_like<V>(vec.v[I]);
0157     }
0158 };
0159 
0160 Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE);
0161 
0162 #endif // QT_NO_VECTOR2D
0163 
0164 
0165 
0166 /***************************** QVector3D *****************************/
0167 
0168 #ifndef QT_NO_VECTOR3D
0169 
0170 class QVector3D
0171 {
0172 public:
0173     constexpr QVector3D() noexcept;
0174     explicit QVector3D(Qt::Initialization) noexcept {}
0175     constexpr QVector3D(float xpos, float ypos, float zpos) noexcept : v{xpos, ypos, zpos} {}
0176 
0177     constexpr explicit QVector3D(QPoint point) noexcept;
0178     constexpr explicit QVector3D(QPointF point) noexcept;
0179 #ifndef QT_NO_VECTOR2D
0180     constexpr explicit QVector3D(QVector2D vector) noexcept;
0181     constexpr QVector3D(QVector2D vector, float zpos) noexcept;
0182 #endif
0183 #ifndef QT_NO_VECTOR4D
0184     constexpr explicit QVector3D(QVector4D vector) noexcept;
0185 #endif
0186 
0187     constexpr bool isNull() const noexcept;
0188 
0189     constexpr float x() const noexcept;
0190     constexpr float y() const noexcept;
0191     constexpr float z() const noexcept;
0192 
0193     constexpr void setX(float x) noexcept;
0194     constexpr void setY(float y) noexcept;
0195     constexpr void setZ(float z) noexcept;
0196 
0197     constexpr float &operator[](int i);
0198     constexpr float operator[](int i) const;
0199 
0200     [[nodiscard]] float length() const noexcept;
0201     [[nodiscard]] constexpr float lengthSquared() const noexcept;
0202 
0203     [[nodiscard]] QVector3D normalized() const noexcept;
0204     void normalize() noexcept;
0205 
0206     constexpr QVector3D &operator+=(QVector3D vector) noexcept;
0207     constexpr QVector3D &operator-=(QVector3D vector) noexcept;
0208     constexpr QVector3D &operator*=(float factor) noexcept;
0209     constexpr QVector3D &operator*=(QVector3D vector) noexcept;
0210     constexpr QVector3D &operator/=(float divisor);
0211     constexpr QVector3D &operator/=(QVector3D vector);
0212 
0213     [[nodiscard]] static constexpr float dotProduct(QVector3D v1, QVector3D v2) noexcept;
0214     [[nodiscard]] static constexpr QVector3D crossProduct(QVector3D v1, QVector3D v2) noexcept;
0215 
0216     [[nodiscard]] static QVector3D normal(QVector3D v1, QVector3D v2) noexcept;
0217     [[nodiscard]] static QVector3D normal(QVector3D v1, QVector3D v2, QVector3D v3) noexcept;
0218 
0219     Q_GUI_EXPORT QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
0220     Q_GUI_EXPORT QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
0221 
0222 QT_WARNING_PUSH
0223 QT_WARNING_DISABLE_FLOAT_COMPARE
0224     constexpr friend inline bool operator==(QVector3D v1, QVector3D v2) noexcept
0225     {
0226         return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2];
0227     }
0228 
0229     constexpr friend inline bool operator!=(QVector3D v1, QVector3D v2) noexcept
0230     {
0231         return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2];
0232     }
0233 QT_WARNING_POP
0234     float distanceToPoint(QVector3D point) const noexcept;
0235     constexpr float distanceToPlane(QVector3D plane, QVector3D normal) const noexcept;
0236     float distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const noexcept;
0237     float distanceToLine(QVector3D point, QVector3D direction) const noexcept;
0238 
0239 
0240     constexpr friend inline QVector3D operator+(QVector3D v1, QVector3D v2) noexcept
0241     {
0242         return QVector3D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2]);
0243     }
0244 
0245     constexpr friend inline QVector3D operator-(QVector3D v1, QVector3D v2) noexcept
0246     {
0247         return QVector3D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2]);
0248     }
0249 
0250     constexpr friend inline QVector3D operator*(float factor, QVector3D vector) noexcept
0251     {
0252         return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor);
0253     }
0254 
0255     constexpr friend inline QVector3D operator*(QVector3D vector, float factor) noexcept
0256     {
0257         return QVector3D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor);
0258     }
0259 
0260     constexpr friend inline QVector3D operator*(QVector3D v1, QVector3D v2) noexcept
0261     {
0262         return QVector3D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2]);
0263     }
0264 
0265     constexpr friend inline QVector3D operator-(QVector3D vector) noexcept
0266     {
0267         return QVector3D(-vector.v[0], -vector.v[1], -vector.v[2]);
0268     }
0269 
0270     constexpr friend inline QVector3D operator/(QVector3D vector, float divisor)
0271     {
0272         Q_ASSERT(divisor < 0 || divisor > 0);
0273         return QVector3D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor);
0274     }
0275 
0276     constexpr friend inline QVector3D operator/(QVector3D vector, QVector3D divisor)
0277     {
0278         Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0);
0279         Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0);
0280         Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0);
0281         return QVector3D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1],
0282                          vector.v[2] / divisor.v[2]);
0283     }
0284 
0285     friend Q_GUI_EXPORT bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept;
0286 
0287 #ifndef QT_NO_VECTOR2D
0288     constexpr QVector2D toVector2D() const noexcept;
0289 #endif
0290 #ifndef QT_NO_VECTOR4D
0291     constexpr QVector4D toVector4D() const noexcept;
0292 #endif
0293 
0294     constexpr QPoint toPoint() const noexcept;
0295     constexpr QPointF toPointF() const noexcept;
0296 
0297     Q_GUI_EXPORT operator QVariant() const;
0298 
0299 private:
0300     float v[3];
0301 
0302     friend class QVector2D;
0303     friend class QVector4D;
0304 #ifndef QT_NO_MATRIX4X4
0305     friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
0306     friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
0307 #endif
0308 
0309     template <std::size_t I,
0310               typename V,
0311               std::enable_if_t<(I < 3), bool> = true,
0312               std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector3D>, bool> = true>
0313     friend constexpr decltype(auto) get(V &&vec) noexcept
0314     {
0315         return q23::forward_like<V>(vec.v[I]);
0316     }
0317 };
0318 
0319 Q_DECLARE_TYPEINFO(QVector3D, Q_PRIMITIVE_TYPE);
0320 
0321 #endif // QT_NO_VECTOR3D
0322 
0323 
0324 
0325 /***************************** QVector4D *****************************/
0326 
0327 #ifndef QT_NO_VECTOR4D
0328 
0329 class QVector4D
0330 {
0331 public:
0332     constexpr QVector4D() noexcept;
0333     explicit QVector4D(Qt::Initialization) noexcept {}
0334     constexpr QVector4D(float xpos, float ypos, float zpos, float wpos) noexcept;
0335     constexpr explicit QVector4D(QPoint point) noexcept;
0336     constexpr explicit QVector4D(QPointF point) noexcept;
0337 #ifndef QT_NO_VECTOR2D
0338     constexpr explicit QVector4D(QVector2D vector) noexcept;
0339     constexpr QVector4D(QVector2D vector, float zpos, float wpos) noexcept;
0340 #endif
0341 #ifndef QT_NO_VECTOR3D
0342     constexpr explicit QVector4D(QVector3D vector) noexcept;
0343     constexpr QVector4D(QVector3D vector, float wpos) noexcept;
0344 #endif
0345 
0346     constexpr bool isNull() const noexcept;
0347 
0348     constexpr float x() const noexcept;
0349     constexpr float y() const noexcept;
0350     constexpr float z() const noexcept;
0351     constexpr float w() const noexcept;
0352 
0353     constexpr void setX(float x) noexcept;
0354     constexpr void setY(float y) noexcept;
0355     constexpr void setZ(float z) noexcept;
0356     constexpr void setW(float w) noexcept;
0357 
0358     constexpr float &operator[](int i);
0359     constexpr float operator[](int i) const;
0360 
0361     [[nodiscard]] float length() const noexcept;
0362     [[nodiscard]] constexpr float lengthSquared() const noexcept;
0363 
0364     [[nodiscard]] QVector4D normalized() const noexcept;
0365     void normalize() noexcept;
0366 
0367     constexpr QVector4D &operator+=(QVector4D vector) noexcept;
0368     constexpr QVector4D &operator-=(QVector4D vector) noexcept;
0369     constexpr QVector4D &operator*=(float factor) noexcept;
0370     constexpr QVector4D &operator*=(QVector4D vector) noexcept;
0371     constexpr QVector4D &operator/=(float divisor);
0372     constexpr inline QVector4D &operator/=(QVector4D vector);
0373 
0374     [[nodiscard]] static constexpr float dotProduct(QVector4D v1, QVector4D v2) noexcept;
0375 
0376 QT_WARNING_PUSH
0377 QT_WARNING_DISABLE_FLOAT_COMPARE
0378     constexpr friend inline bool operator==(QVector4D v1, QVector4D v2) noexcept
0379     {
0380         return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3];
0381     }
0382 
0383     constexpr friend inline bool operator!=(QVector4D v1, QVector4D v2) noexcept
0384     {
0385         return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3];
0386     }
0387 QT_WARNING_POP
0388     constexpr friend inline QVector4D operator+(QVector4D v1, QVector4D v2) noexcept
0389     {
0390         return QVector4D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]);
0391     }
0392 
0393     constexpr friend inline QVector4D operator-(QVector4D v1, QVector4D v2) noexcept
0394     {
0395         return QVector4D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2], v1.v[3] - v2.v[3]);
0396     }
0397 
0398     constexpr friend inline QVector4D operator*(float factor, QVector4D vector) noexcept
0399     {
0400         return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor);
0401     }
0402 
0403     constexpr friend inline QVector4D operator*(QVector4D vector, float factor) noexcept
0404     {
0405         return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor);
0406     }
0407 
0408     constexpr friend inline QVector4D operator*(QVector4D v1, QVector4D v2) noexcept
0409     {
0410         return QVector4D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2], v1.v[3] * v2.v[3]);
0411     }
0412 
0413     constexpr friend inline QVector4D operator-(QVector4D vector) noexcept
0414     {
0415         return QVector4D(-vector.v[0], -vector.v[1], -vector.v[2], -vector.v[3]);
0416     }
0417 
0418     constexpr friend inline QVector4D operator/(QVector4D vector, float divisor)
0419     {
0420         Q_ASSERT(divisor < 0 || divisor > 0);
0421         return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor);
0422     }
0423 
0424     constexpr friend inline QVector4D operator/(QVector4D vector, QVector4D divisor)
0425     {
0426         Q_ASSERT(divisor.v[0] > 0 || divisor.v[0] < 0);
0427         Q_ASSERT(divisor.v[1] > 0 || divisor.v[1] < 0);
0428         Q_ASSERT(divisor.v[2] > 0 || divisor.v[2] < 0);
0429         Q_ASSERT(divisor.v[3] > 0 || divisor.v[3] < 0);
0430         return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1],
0431                          vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]);
0432     }
0433 
0434     friend Q_GUI_EXPORT bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept;
0435 
0436 #ifndef QT_NO_VECTOR2D
0437     constexpr QVector2D toVector2D() const noexcept;
0438     constexpr QVector2D toVector2DAffine() const noexcept;
0439 #endif
0440 #ifndef QT_NO_VECTOR3D
0441     constexpr QVector3D toVector3D() const noexcept;
0442     constexpr QVector3D toVector3DAffine() const noexcept;
0443 #endif
0444 
0445     constexpr QPoint toPoint() const noexcept;
0446     constexpr QPointF toPointF() const noexcept;
0447 
0448     Q_GUI_EXPORT operator QVariant() const;
0449 
0450 private:
0451     float v[4];
0452 
0453     friend class QVector2D;
0454     friend class QVector3D;
0455     friend class QMatrix4x4;
0456 #ifndef QT_NO_MATRIX4X4
0457     friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
0458     friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
0459 #endif
0460 
0461     template <std::size_t I,
0462               typename V,
0463               std::enable_if_t<(I < 4), bool> = true,
0464               std::enable_if_t<std::is_same_v<q20::remove_cvref_t<V>, QVector4D>, bool> = true>
0465     friend constexpr decltype(auto) get(V &&vec) noexcept
0466     {
0467         return q23::forward_like<V>(vec.v[I]);
0468     }
0469 };
0470 
0471 Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE);
0472 
0473 #endif // QT_NO_VECTOR4D
0474 
0475 
0476 
0477 /***************************** QVector2D *****************************/
0478 
0479 #ifndef QT_NO_VECTOR2D
0480 
0481 constexpr inline QVector2D::QVector2D() noexcept : v{0.0f, 0.0f} {}
0482 
0483 constexpr inline QVector2D::QVector2D(float xpos, float ypos) noexcept : v{xpos, ypos} {}
0484 
0485 constexpr inline QVector2D::QVector2D(QPoint point) noexcept : v{float(point.x()), float(point.y())} {}
0486 
0487 constexpr inline QVector2D::QVector2D(QPointF point) noexcept : v{float(point.x()), float(point.y())} {}
0488 
0489 #ifndef QT_NO_VECTOR3D
0490 constexpr inline QVector2D::QVector2D(QVector3D vector) noexcept : v{vector[0], vector[1]} {}
0491 #endif
0492 #ifndef QT_NO_VECTOR4D
0493 constexpr inline QVector2D::QVector2D(QVector4D vector) noexcept : v{vector[0], vector[1]} {}
0494 #endif
0495 
0496 constexpr inline bool QVector2D::isNull() const noexcept
0497 {
0498     return qIsNull(v[0]) && qIsNull(v[1]);
0499 }
0500 
0501 constexpr inline float QVector2D::x() const noexcept { return v[0]; }
0502 constexpr inline float QVector2D::y() const noexcept { return v[1]; }
0503 
0504 constexpr inline void QVector2D::setX(float aX) noexcept { v[0] = aX; }
0505 constexpr inline void QVector2D::setY(float aY) noexcept { v[1] = aY; }
0506 
0507 constexpr inline float &QVector2D::operator[](int i)
0508 {
0509     Q_ASSERT(uint(i) < 2u);
0510     return v[i];
0511 }
0512 
0513 constexpr inline float QVector2D::operator[](int i) const
0514 {
0515     Q_ASSERT(uint(i) < 2u);
0516     return v[i];
0517 }
0518 
0519 inline float QVector2D::length() const noexcept
0520 {
0521     return qHypot(v[0], v[1]);
0522 }
0523 
0524 constexpr inline float QVector2D::lengthSquared() const noexcept
0525 {
0526     return v[0] * v[0] + v[1] * v[1];
0527 }
0528 
0529 inline QVector2D QVector2D::normalized() const noexcept
0530 {
0531     const float len = length();
0532     return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector2D()
0533         : QVector2D(v[0] / len, v[1] / len);
0534 }
0535 
0536 inline void QVector2D::normalize() noexcept
0537 {
0538     const float len = length();
0539     if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
0540         return;
0541 
0542     v[0] /= len;
0543     v[1] /= len;
0544 }
0545 
0546 inline float QVector2D::distanceToPoint(QVector2D point) const noexcept
0547 {
0548     return (*this - point).length();
0549 }
0550 
0551 inline float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const noexcept
0552 {
0553     if (direction.isNull())
0554         return (*this - point).length();
0555     QVector2D p = point + dotProduct(*this - point, direction) * direction;
0556     return (*this - p).length();
0557 }
0558 
0559 constexpr inline QVector2D &QVector2D::operator+=(QVector2D vector) noexcept
0560 {
0561     v[0] += vector.v[0];
0562     v[1] += vector.v[1];
0563     return *this;
0564 }
0565 
0566 constexpr inline QVector2D &QVector2D::operator-=(QVector2D vector) noexcept
0567 {
0568     v[0] -= vector.v[0];
0569     v[1] -= vector.v[1];
0570     return *this;
0571 }
0572 
0573 constexpr inline QVector2D &QVector2D::operator*=(float factor) noexcept
0574 {
0575     v[0] *= factor;
0576     v[1] *= factor;
0577     return *this;
0578 }
0579 
0580 constexpr inline QVector2D &QVector2D::operator*=(QVector2D vector) noexcept
0581 {
0582     v[0] *= vector.v[0];
0583     v[1] *= vector.v[1];
0584     return *this;
0585 }
0586 
0587 constexpr inline QVector2D &QVector2D::operator/=(float divisor)
0588 {
0589     Q_ASSERT(divisor < 0 || divisor > 0);
0590     v[0] /= divisor;
0591     v[1] /= divisor;
0592     return *this;
0593 }
0594 
0595 constexpr inline QVector2D &QVector2D::operator/=(QVector2D vector)
0596 {
0597     Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0);
0598     Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0);
0599     v[0] /= vector.v[0];
0600     v[1] /= vector.v[1];
0601     return *this;
0602 }
0603 
0604 constexpr inline float QVector2D::dotProduct(QVector2D v1, QVector2D v2) noexcept
0605 {
0606     return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1];
0607 }
0608 
0609 #ifndef QT_NO_VECTOR3D
0610 constexpr inline QVector3D QVector2D::toVector3D() const noexcept
0611 {
0612     return QVector3D(v[0], v[1], 0.0f);
0613 }
0614 #endif
0615 #ifndef QT_NO_VECTOR4D
0616 constexpr inline QVector4D QVector2D::toVector4D() const noexcept
0617 {
0618     return QVector4D(v[0], v[1], 0.0f, 0.0f);
0619 }
0620 #endif
0621 
0622 
0623 constexpr inline QPoint QVector2D::toPoint() const noexcept
0624 {
0625     return QPoint(qRound(v[0]), qRound(v[1]));
0626 }
0627 
0628 constexpr inline QPointF QVector2D::toPointF() const noexcept
0629 {
0630     return QPointF(qreal(v[0]), qreal(v[1]));
0631 }
0632 
0633 #ifndef QT_NO_DEBUG_STREAM
0634 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector2D vector);
0635 #endif
0636 
0637 #ifndef QT_NO_DATASTREAM
0638 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector2D );
0639 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &);
0640 #endif
0641 
0642 #endif // QT_NO_VECTOR2D
0643 
0644 
0645 
0646 /***************************** QVector3D *****************************/
0647 
0648 #ifndef QT_NO_VECTOR3D
0649 
0650 constexpr inline QVector3D::QVector3D() noexcept : v{0.0f, 0.0f, 0.0f} {}
0651 
0652 constexpr inline QVector3D::QVector3D(QPoint point) noexcept : v{float(point.x()), float(point.y()), 0.0f} {}
0653 
0654 constexpr inline QVector3D::QVector3D(QPointF point) noexcept : v{float(point.x()), float(point.y()), 0.0f} {}
0655 
0656 #ifndef QT_NO_VECTOR2D
0657 constexpr inline QVector3D::QVector3D(QVector2D vector) noexcept : v{vector[0], vector[1], 0.0f} {}
0658 constexpr inline QVector3D::QVector3D(QVector2D vector, float zpos) noexcept : v{vector[0], vector[1], zpos} {}
0659 #endif
0660 
0661 #ifndef QT_NO_VECTOR4D
0662 constexpr inline QVector3D::QVector3D(QVector4D vector) noexcept : v{vector[0], vector[1], vector[2]} {}
0663 #endif
0664 
0665 constexpr inline bool QVector3D::isNull() const noexcept
0666 {
0667     return qIsNull(v[0]) && qIsNull(v[1]) && qIsNull(v[2]);
0668 }
0669 
0670 constexpr inline float QVector3D::x() const noexcept { return v[0]; }
0671 constexpr inline float QVector3D::y() const noexcept { return v[1]; }
0672 constexpr inline float QVector3D::z() const noexcept { return v[2]; }
0673 
0674 constexpr inline void QVector3D::setX(float aX) noexcept { v[0] = aX; }
0675 constexpr inline void QVector3D::setY(float aY) noexcept { v[1] = aY; }
0676 constexpr inline void QVector3D::setZ(float aZ) noexcept { v[2] = aZ; }
0677 
0678 constexpr inline float &QVector3D::operator[](int i)
0679 {
0680     Q_ASSERT(uint(i) < 3u);
0681     return v[i];
0682 }
0683 
0684 constexpr inline float QVector3D::operator[](int i) const
0685 {
0686     Q_ASSERT(uint(i) < 3u);
0687     return v[i];
0688 }
0689 
0690 inline float QVector3D::length() const noexcept
0691 {
0692     return qHypot(v[0], v[1], v[2]);
0693 }
0694 
0695 inline QVector3D QVector3D::normalized() const noexcept
0696 {
0697     const float len = length();
0698     return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector3D()
0699         : QVector3D(v[0] / len, v[1] / len, v[2] / len);
0700 }
0701 
0702 inline void QVector3D::normalize() noexcept
0703 {
0704     const float len = length();
0705     if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
0706         return;
0707 
0708     v[0] /= len;
0709     v[1] /= len;
0710     v[2] /= len;
0711 }
0712 
0713 constexpr inline float QVector3D::lengthSquared() const noexcept
0714 {
0715     return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
0716 }
0717 
0718 constexpr inline QVector3D &QVector3D::operator+=(QVector3D vector) noexcept
0719 {
0720     v[0] += vector.v[0];
0721     v[1] += vector.v[1];
0722     v[2] += vector.v[2];
0723     return *this;
0724 }
0725 
0726 constexpr inline QVector3D &QVector3D::operator-=(QVector3D vector) noexcept
0727 {
0728     v[0] -= vector.v[0];
0729     v[1] -= vector.v[1];
0730     v[2] -= vector.v[2];
0731     return *this;
0732 }
0733 
0734 constexpr inline QVector3D &QVector3D::operator*=(float factor) noexcept
0735 {
0736     v[0] *= factor;
0737     v[1] *= factor;
0738     v[2] *= factor;
0739     return *this;
0740 }
0741 
0742 constexpr inline QVector3D &QVector3D::operator*=(QVector3D vector) noexcept
0743 {
0744     v[0] *= vector.v[0];
0745     v[1] *= vector.v[1];
0746     v[2] *= vector.v[2];
0747     return *this;
0748 }
0749 
0750 constexpr inline QVector3D &QVector3D::operator/=(float divisor)
0751 {
0752     Q_ASSERT(divisor < 0 || divisor > 0);
0753     v[0] /= divisor;
0754     v[1] /= divisor;
0755     v[2] /= divisor;
0756     return *this;
0757 }
0758 
0759 constexpr inline QVector3D &QVector3D::operator/=(QVector3D vector)
0760 {
0761     Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0);
0762     Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0);
0763     Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0);
0764     v[0] /= vector.v[0];
0765     v[1] /= vector.v[1];
0766     v[2] /= vector.v[2];
0767     return *this;
0768 }
0769 
0770 constexpr inline float QVector3D::dotProduct(QVector3D v1, QVector3D v2) noexcept
0771 {
0772     return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2];
0773 }
0774 
0775 constexpr inline QVector3D QVector3D::crossProduct(QVector3D v1, QVector3D v2) noexcept
0776 {
0777     return QVector3D(v1.v[1] * v2.v[2] - v1.v[2] * v2.v[1],
0778                      v1.v[2] * v2.v[0] - v1.v[0] * v2.v[2],
0779                      v1.v[0] * v2.v[1] - v1.v[1] * v2.v[0]);
0780 }
0781 
0782 inline QVector3D QVector3D::normal(QVector3D v1, QVector3D v2) noexcept
0783 {
0784     return crossProduct(v1, v2).normalized();
0785 }
0786 
0787 inline QVector3D QVector3D::normal(QVector3D v1, QVector3D v2, QVector3D v3) noexcept
0788 {
0789     return crossProduct((v2 - v1), (v3 - v1)).normalized();
0790 }
0791 
0792 inline float QVector3D::distanceToPoint(QVector3D point) const noexcept
0793 {
0794     return (*this - point).length();
0795 }
0796 
0797 constexpr inline float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const noexcept
0798 {
0799     return dotProduct(*this - plane, normal);
0800 }
0801 
0802 inline float QVector3D::distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const noexcept
0803 {
0804     QVector3D n = normal(plane2 - plane1, plane3 - plane1);
0805     return dotProduct(*this - plane1, n);
0806 }
0807 
0808 inline float QVector3D::distanceToLine(QVector3D point, QVector3D direction) const noexcept
0809 {
0810     if (direction.isNull())
0811         return (*this - point).length();
0812     QVector3D p = point + dotProduct(*this - point, direction) * direction;
0813     return (*this - p).length();
0814 }
0815 
0816 #ifndef QT_NO_VECTOR2D
0817 constexpr inline QVector2D QVector3D::toVector2D() const noexcept
0818 {
0819     return QVector2D(v[0], v[1]);
0820 }
0821 #endif
0822 #ifndef QT_NO_VECTOR4D
0823 constexpr inline QVector4D QVector3D::toVector4D() const noexcept
0824 {
0825     return QVector4D(v[0], v[1], v[2], 0.0f);
0826 }
0827 #endif
0828 
0829 constexpr inline QPoint QVector3D::toPoint() const noexcept
0830 {
0831     return QPoint(qRound(v[0]), qRound(v[1]));
0832 }
0833 
0834 constexpr inline QPointF QVector3D::toPointF() const noexcept
0835 {
0836     return QPointF(qreal(v[0]), qreal(v[1]));
0837 }
0838 
0839 #ifndef QT_NO_DEBUG_STREAM
0840 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector3D vector);
0841 #endif
0842 
0843 #ifndef QT_NO_DATASTREAM
0844 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector3D );
0845 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector3D &);
0846 #endif
0847 
0848 #endif // QT_NO_VECTOR3D
0849 
0850 
0851 
0852 /***************************** QVector4D *****************************/
0853 
0854 #ifndef QT_NO_VECTOR4D
0855 
0856 constexpr inline QVector4D::QVector4D() noexcept : v{0.0f, 0.0f, 0.0f, 0.0f} {}
0857 
0858 constexpr inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) noexcept : v{xpos, ypos, zpos, wpos} {}
0859 
0860 constexpr inline QVector4D::QVector4D(QPoint point) noexcept : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {}
0861 
0862 constexpr inline QVector4D::QVector4D(QPointF point) noexcept : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {}
0863 
0864 #ifndef QT_NO_VECTOR2D
0865 constexpr QVector4D::QVector4D(QVector2D vector) noexcept : v{vector[0], vector[1], 0.0f, 0.0f} {}
0866 constexpr QVector4D::QVector4D(QVector2D vector, float zpos, float wpos) noexcept : v{vector[0], vector[1], zpos, wpos} {}
0867 #endif
0868 #ifndef QT_NO_VECTOR3D
0869 constexpr QVector4D::QVector4D(QVector3D vector) noexcept : v{vector[0], vector[1], vector[2], 0.0f} {}
0870 constexpr QVector4D::QVector4D(QVector3D vector, float wpos) noexcept : v{vector[0], vector[1], vector[2], wpos} {}
0871 #endif
0872 
0873 constexpr inline bool QVector4D::isNull() const noexcept
0874 {
0875     return qIsNull(v[0]) && qIsNull(v[1]) && qIsNull(v[2]) && qIsNull(v[3]);
0876 }
0877 
0878 constexpr inline float QVector4D::x() const noexcept { return v[0]; }
0879 constexpr inline float QVector4D::y() const noexcept { return v[1]; }
0880 constexpr inline float QVector4D::z() const noexcept { return v[2]; }
0881 constexpr inline float QVector4D::w() const noexcept { return v[3]; }
0882 
0883 constexpr inline void QVector4D::setX(float aX) noexcept { v[0] = aX; }
0884 constexpr inline void QVector4D::setY(float aY) noexcept { v[1] = aY; }
0885 constexpr inline void QVector4D::setZ(float aZ) noexcept { v[2] = aZ; }
0886 constexpr inline void QVector4D::setW(float aW) noexcept { v[3] = aW; }
0887 
0888 constexpr inline float &QVector4D::operator[](int i)
0889 {
0890     Q_ASSERT(uint(i) < 4u);
0891     return v[i];
0892 }
0893 
0894 constexpr inline float QVector4D::operator[](int i) const
0895 {
0896     Q_ASSERT(uint(i) < 4u);
0897     return v[i];
0898 }
0899 
0900 inline float QVector4D::length() const noexcept
0901 {
0902     return qHypot(v[0], v[1], v[2], v[3]);
0903 }
0904 
0905 constexpr inline float QVector4D::lengthSquared() const noexcept
0906 {
0907     return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3];
0908 }
0909 
0910 inline QVector4D QVector4D::normalized() const noexcept
0911 {
0912     const float len = length();
0913     return qFuzzyIsNull(len - 1.0f) ? *this : qFuzzyIsNull(len) ? QVector4D()
0914         : QVector4D(v[0] / len, v[1] / len, v[2] / len, v[3] / len);
0915 }
0916 
0917 inline void QVector4D::normalize() noexcept
0918 {
0919     const float len = length();
0920     if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len))
0921         return;
0922 
0923     v[0] /= len;
0924     v[1] /= len;
0925     v[2] /= len;
0926     v[3] /= len;
0927 }
0928 
0929 constexpr inline QVector4D &QVector4D::operator+=(QVector4D vector) noexcept
0930 {
0931     v[0] += vector.v[0];
0932     v[1] += vector.v[1];
0933     v[2] += vector.v[2];
0934     v[3] += vector.v[3];
0935     return *this;
0936 }
0937 
0938 constexpr inline QVector4D &QVector4D::operator-=(QVector4D vector) noexcept
0939 {
0940     v[0] -= vector.v[0];
0941     v[1] -= vector.v[1];
0942     v[2] -= vector.v[2];
0943     v[3] -= vector.v[3];
0944     return *this;
0945 }
0946 
0947 constexpr inline QVector4D &QVector4D::operator*=(float factor) noexcept
0948 {
0949     v[0] *= factor;
0950     v[1] *= factor;
0951     v[2] *= factor;
0952     v[3] *= factor;
0953     return *this;
0954 }
0955 
0956 constexpr inline QVector4D &QVector4D::operator*=(QVector4D vector) noexcept
0957 {
0958     v[0] *= vector.v[0];
0959     v[1] *= vector.v[1];
0960     v[2] *= vector.v[2];
0961     v[3] *= vector.v[3];
0962     return *this;
0963 }
0964 
0965 constexpr inline QVector4D &QVector4D::operator/=(float divisor)
0966 {
0967     Q_ASSERT(divisor < 0 || divisor > 0);
0968     v[0] /= divisor;
0969     v[1] /= divisor;
0970     v[2] /= divisor;
0971     v[3] /= divisor;
0972     return *this;
0973 }
0974 
0975 constexpr inline QVector4D &QVector4D::operator/=(QVector4D vector)
0976 {
0977     Q_ASSERT(vector.v[0] > 0 || vector.v[0] < 0);
0978     Q_ASSERT(vector.v[1] > 0 || vector.v[1] < 0);
0979     Q_ASSERT(vector.v[2] > 0 || vector.v[2] < 0);
0980     Q_ASSERT(vector.v[3] > 0 || vector.v[3] < 0);
0981     v[0] /= vector.v[0];
0982     v[1] /= vector.v[1];
0983     v[2] /= vector.v[2];
0984     v[3] /= vector.v[3];
0985     return *this;
0986 }
0987 
0988 constexpr float QVector4D::dotProduct(QVector4D v1, QVector4D v2) noexcept
0989 {
0990     return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2] + v1.v[3] * v2.v[3];
0991 }
0992 
0993 #ifndef QT_NO_VECTOR2D
0994 
0995 constexpr inline QVector2D QVector4D::toVector2D() const noexcept
0996 {
0997     return QVector2D(v[0], v[1]);
0998 }
0999 
1000 constexpr inline QVector2D QVector4D::toVector2DAffine() const noexcept
1001 {
1002     if (qIsNull(v[3]))
1003         return QVector2D();
1004     return QVector2D(v[0] / v[3], v[1] / v[3]);
1005 }
1006 
1007 #endif // QT_NO_VECTOR2D
1008 
1009 #ifndef QT_NO_VECTOR3D
1010 
1011 constexpr inline QVector3D QVector4D::toVector3D() const noexcept
1012 {
1013     return QVector3D(v[0], v[1], v[2]);
1014 }
1015 
1016 constexpr QVector3D QVector4D::toVector3DAffine() const noexcept
1017 {
1018     if (qIsNull(v[3]))
1019         return QVector3D();
1020     return QVector3D(v[0] / v[3], v[1] / v[3], v[2] / v[3]);
1021 }
1022 
1023 #endif // QT_NO_VECTOR3D
1024 
1025 constexpr inline QPoint QVector4D::toPoint() const noexcept
1026 {
1027     return QPoint(qRound(v[0]), qRound(v[1]));
1028 }
1029 
1030 constexpr inline QPointF QVector4D::toPointF() const noexcept
1031 {
1032     return QPointF(qreal(v[0]), qreal(v[1]));
1033 }
1034 
1035 #ifndef QT_NO_DEBUG_STREAM
1036 Q_GUI_EXPORT QDebug operator<<(QDebug dbg, QVector4D vector);
1037 #endif
1038 
1039 #ifndef QT_NO_DATASTREAM
1040 Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, QVector4D );
1041 Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &);
1042 #endif
1043 
1044 #endif // QT_NO_VECTOR4D
1045 
1046 
1047 QT_END_NAMESPACE
1048 
1049 /***************************** Tuple protocol *****************************/
1050 
1051 namespace std {
1052 #ifndef QT_NO_VECTOR2D
1053     template <>
1054     class tuple_size<QT_PREPEND_NAMESPACE(QVector2D)> : public integral_constant<size_t, 2> {};
1055     template <>
1056     class tuple_element<0, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; };
1057     template <>
1058     class tuple_element<1, QT_PREPEND_NAMESPACE(QVector2D)> { public: using type = float; };
1059 #endif // QT_NO_VECTOR2D
1060 
1061 #ifndef QT_NO_VECTOR3D
1062     template <>
1063     class tuple_size<QT_PREPEND_NAMESPACE(QVector3D)> : public integral_constant<size_t, 3> {};
1064     template <>
1065     class tuple_element<0, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; };
1066     template <>
1067     class tuple_element<1, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; };
1068     template <>
1069     class tuple_element<2, QT_PREPEND_NAMESPACE(QVector3D)> { public: using type = float; };
1070 #endif // QT_NO_VECTOR3D
1071 
1072 #ifndef QT_NO_VECTOR4D
1073     template <>
1074     class tuple_size<QT_PREPEND_NAMESPACE(QVector4D)> : public integral_constant<size_t, 4> {};
1075     template <>
1076     class tuple_element<0, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; };
1077     template <>
1078     class tuple_element<1, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; };
1079     template <>
1080     class tuple_element<2, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; };
1081     template <>
1082     class tuple_element<3, QT_PREPEND_NAMESPACE(QVector4D)> { public: using type = float; };
1083 #endif // QT_NO_VECTOR4D
1084 }
1085 
1086 #endif // QVECTORND_H